Ironically I feel like nurse is the only killer I can consistently juke, to me it’s wraith that’s my issue I always get a wraith pretending to leave hook only to camp it and be completely invisible while doing it either tunneling the original person out or securing another camp relatively easy rinse and repeat
I think it's because the game wasn't designed around survivors being so effective at looping and completing gens, if u can imagine what people would have started like with survivors walking around the map clueless, opening chests and cleansing totems, and people just camping pallets instead of looping around them, it makes sense. Also there are quite a few times where I play solo on survivor and by the time a couple gens are done the pallets are somehow mostly gone. I feel like it's a pretty hard thing to balance yet again because of swf vs solo q.
I agree, and I think spawns in general need to be fixed anyway. Especially when half the map is impossible to loop on because the pallets all spawn closer than my 97 y/o grandma is to dying and the other half has fewer loops than I have braincells. Or when hook spawns are so damn atrocious that there is a part of the map that is impossible to hook people from while another part has two hooks less than 15 meters apart.
The weird thing to me is that the people who always complain about the top tier killers won't hesitate to teabag every other killer RNG pallet spawns are so wild
Oh totally, I like to play Wraith sometimes and I get plenty of Tbags from the survivors, but when I play blight and get two hooks immediately no one tbags, they all run
@@saboblutdamon858 A survivor teabagged my Doctor after predropping a pallet. I slugged him and made him bleed out for the full 4 minutes at the end of the game. Can't teabag if you can't stand up!
In some maps, mainly Garden of DC for a Good Reason, you will have multiple times where theres pallets less than 6 meters away from eachother, and its fucking insane. I only played on Toba Landing once in the PTB and once in live matches right after the update came out, but I think in one of those matches I found a couple pallets in that same situation. New maps typically are just riddled with pallets and it makes killers I used to play for fun like Ghostface unplayable because hes M1, I used to main Artist but her power is 100% useless if you can chain 5 pallets and 3 windows together so I quit her, its to the point even chase powers are impossible to win with because pallets are too much.
@@Kreamations I quit Artist because her power was not fun to try and use, I nowadays I play killers like Hillbilly and Nemesis who have some anti-pallet and actual fun powers to use that don't 100% rely on map RNG. The main problem I have with Artist is the fact that its so RNG-like to play. Maps is one thing, but you can either demolish a solo-queue team or get demolished by a swf, coordination absolutely kills any potential Artist has to be powerful in a match. I also refer to Artist as the "Solo killer" because it can only work against either people without coordination or just people bad at coordinating. Another big reason for me quitting Artist was no build versatility. Artist's power does not synergize with much except gen defense, so its boring as hell to play her.
You didn't even read the comment. You never learned to read yet you can still comment hate comments with no logical reasoning, what is this world coming to.@@garrettlauderbaugh312
It used to be worse actually, there were less dead zones and more open windows which could be used to go infinite. I remember it being big wins when they put a limit to the number of pallets that could spawn in a given match.
When I started playing dbd I played a lot of Blight, Bubba, Hag... Killers in general that just don't deal with pallets all that much because their power. But more recently I started playing a lot more m1 killers and I agree, IT MAKES YOUR BLOOD FUCKING BOILD how many pallets + windows there are in some maps, it feels like if survivors play half decently, they can easily cost you 2 minutes of chase, aka 2-3 gens
@@garrettlauderbaugh312 Not really, MOST maps could use being a bit smaller and just about less pallets. I obviously do agree stronger killers have an easier time dealing against resources, and weaker killers have a tougher time, but still, a lot of the times it feels like unless you're blight or nurse, you can't do much against survivors in certain loops and connected tiles
@@DaKaiserArchives the problem is not amount of pallets. the problem is being forced to break pallets because breaking pallet -> get to another ->survivor loops->get to another loop->survivor loops. that is why people play anti-loop killers... such as Nurse, Blight, Artist, Wesker etc. etc. there is zero gameplay on 70% of m1 killers vs pallets. that is why they're broken. you fail mention this problem entirely in the video and just blamed the # of pallets rather then safety level of the pallets. in any case, the best counter to pallets is nemesis+pwyf and coup the grace. faster speed means you can go around loops and longer lunge means you can double-back/mindgame loops. there is also gameafoot. be aware that pwyf requires obsession, your required lose chases/get stunned and this is time consuming. you can quickly see problem here. the counter is time-waste... which is time-waste for survivor using a resource that has no counter-play outside of moving faster/lunging further. this is much summary of the problem than what your entire video is talking about. I do agree with your video but the nature of what your talking about is low substance.
The reason why veteran players like myself don't really complain about pallets as much as we probably should is because pallet count and spread used to be infinitely worse back in the day. Imagine each loop having not one, but two pallets. Yeah, that was a thing.
Been around day 1 of release for dbd and can agree in the old days other was pallets every 2 steps and windows were infinite and there was infinite loops and broken add ones and offerings like new moon man that sucked. But I don't really notice pallets that much except on Gordon meat plant just because mind gaming is not possible on 90% of the loops. But I'm also a nurse main been maining nurse day she came out but don't mean I don't play other killer it's just learning what pallets are playable and which are not and are a force break. Survivors that have skill and have been playing a long time are just vary good at connecting tiles there's not much u can do against them unless u play the god killers like nurse blight spirit or huntress. M1 killers are more for fun where top killers is the nuclear option when you have had enough of m1.
4:00 thank you for pointing this out. I haven’t played this game since before wesker came out and only returned when I heard alien was coming out. When I played in the knights new map, I was chasing one survivor thru like 4 pallets and then went to another loop and was like “dude wtf? There is another pallet?” Then I went back and I saw like 9 pallets all in a row. I couldn’t believe it. And then I vented my frustration to some friends only for them to be like “nah it’s fine.” It’s so dumb
One thing I feel isn’t mentioned a lot is what kind of loops these pallets are in, there are so many really long loops that have pallets, if it was a few it wouldn’t be that bad but seeing as though there are a lot of long loops with pallets is ridiculous. A lot of these loops also have no mind game potential meaning you have to force Bloodlust in order to catch up, also these long loops aren’t easy to loop and what I mean by that is they aren’t smooth, there are bits poking out that causes both survivors and killers to get stuck and make the loop worse.
When survivors are skilled, you can't necessarily mind game. They can see you because theres nothing blocking you. There is no mindgame if they can see you. I feel the pallet struggles, it feels like a lot lately. I've had someone use at least 3 pallets in a row where I couldn't hit them a single time because they had so many of those good pallets.
Dude no way did you put the legend of dragoon pause screen music as your outro first time seeing u somewhat agree on the topic but huge respect for the outro
I had just played the most UNBEARLABLE clown game yesterday and let me tell you Gideon Meat Plant is a pallet nightmare. Chased this Dwight who just Pallet chained the whole game. I downed the rest of his team but he got off Scott free because after one god pallet was another, there was no brain play whatsoever. It was physically agonizing and I'm disappointed he was the only one who escaped as the rest of his team fought hard that game...
While I love DBD I think the main issue with it is just how binary it is. You either hit the survivor or you don't. Leading to extreme highs in gameplay and extreme lows depending in large part to RNG. I'm no game designer so I don't have a great solution but survivors need resources to expend to avoid hits or else the game is way too quick. My personal preference would be for almost every or even every pallet/window to be unsafe. It wouldn't necessarily resolve your grievance in this video but I think it would help if there was no window or pallet that was safe leading to more tense and suspenseful gameplay for both sides.
As 1 of the only 3 Sadako mains left alive, I can confirm pallets suck sometimes. But on the flip side of that coin, there is no better feeling than having a surv waste a pallet then vault over it into my loving arms.
My favourite thing I when I break 13 pallets ands there’s still more Edit: I disagree a little bit, survivors should still be able to chain loops together, but I understand where your frustration is coming from bc I’m a killer main
This is definitely starting to be a problem again. People don't talk about this because of how much worse it used to be. Back in the day maps had upwards of 40 pallets on them, with a lot of structures often spawning with two pallets at once. This was also at a time where there was pallet vacuum and survivors would get teleported to the other side when they drop it. Not to mention the fact that breaking pallets took longer than it does now, on top of the lack of all the other killer buffs we've had since then like the longer gens and shorter hit cooldowns we have today.
My favorite example of wild pallet spawn was on the Garden of Pain. There are two garanteed pallets on the path to main building. Truck loop on the left side of the path, and doghouse loop on the right. And there was time, when after going to the left through truck pallet, there was pallet between two rocks that leaded to pallet gym. So if I stayed at pallet gym pallet, I could see a litteral straight line coriddor of four pallets. I legitimately stoped to laugh at it, because it was so ridiculous I couldn't hold back
You have a point there (at least with 80%), it's true that on the past 2.5 years map quality has been "unpleasant" to say the least. It's hard to find an old map where the max ammount of pallets is above 13 but on newer maps the min is 11 and the max is more than 15 (and those are too many). But I partially disagree with pallets not having counterplay, some of the filler pallets are very manageable, most of them are a 50/50, and too much of them are as strong as a regular loop. This of course depend on the map (much of the filler pallets on Dead Dawg are fairly week but then the ones on the farm or Red Forest are incredibly stupid and with no counterplay). To fix that the max pallet count should be 13 on every map other than The Game and rework filler pallets to not be as stupidly broken as they can be
@@KrissCrimson I didn't say that, I say new maps spawn 11 pallets MINIMUM while old ones spawn 8 MINIMUM. If you make the math you will get 10-11 pallets per match in old maps but 14-15 on new maps. The pallet count has increased over the years and they are not as valuable than before
Jeez holly only 8 pallets ?!!?? Would be a nightmare for survivors, imo Dbd should introduce other environmental evasive options like barricades which you could vault or crouch through and maybe even wall gaps like in TCM tough TCM chase system is different in core because survivors there get eye frames while doing an action but imo the barricade idea would be pretty cool
the Pallet problem are thx to the rng, that one swamp map (not she ship) one time, in the mainbuilding where 6 paletts, between the building 3 strong loops, shack perfectly open to chain the main and the middle. but it can also look like this: 3 palletts in the main building, shack stupid open(in the back not to the middle), middle deadzone thanks to a hill and trees. I hate it. too much pallets or deadzone, no OK amount of pallets (Survivor main btw)
5:45 i did not know you could hit over that oh my god!😂 and yes, pallets not having vault limits is really weird. idk why it's not like window vaults, cause it def should be like that. also, i saw that pinhead borgo match live and i was just shocked at the five pallets getup like wtf how is that legal LOL😂
Gotta say I thought it was weird with how many pallets spawn in various places and how close so many of them are but I just thought it was just me being a newbie and not understanding pallet strats were and all that. Glad someone brought up the pallet problem. I will say there definitely should be a limit on vaults for pallets for the survivors since good survivors will abuse it against a killer who doesn't want to waste time destroying it... but waste time chasing in the near infinite that is made now lol. But yay definitely there should be some form of adjustment to pallet spawns and a counter measure for vaulting abuse on a pallet.
But you will never just go against mediocre or bad killers. It’s just the same 3 meta killer over and over again. Also whenever you play killer it feels like there’s an infinite amount of pallets but when you’re playing survivor there’s not a single one in the whole map
Well pallet spawns have a bit of a negativity bias associated with them. If you play killer, you tend to remember when there is a mass amount of pallets close together but never really remember when the map decides to spawn with a massive dead zone. If you play survivor you tend to remember the massive dead zones and not the crazy chain loops. I think plenty of people would agree with me that there needs to be more unsafe pallets in the game. Purely safe pallets aren't really all that fun for either party and that's what makes Gideon Meat Plant such a pain in the ass is knowing that you just have to run the loop until the survivor decides to throw pallet.
I’m seriously getting ready to give up on this game, I am so sick of breaking 10 pallets a game and survivors still having 5+ more it’s a joke, why do they need their hand holding so much
Totally agreed. Yesterday I had a match on Wretched Shop. I was playing Oni. For 5 gens and 2 exit gated I chased the same feng. I didn't land a single hit. The match before? Sadako where I landed 1 hit. I also couldn't do anything with Condemned because everyone had a tape. And do you think they did anything skillful? No. Go to pallet, wait for me, drop it, leave. I left many pallets downed, didn't respect most of it and took the shortest path to the survivors, many times trying to cut them off. I lost count at 13 back to back pallets. And I kept losing Bloodlust. This is unacceptable and I am so sorry killer mains have to deal with this on a daily basis, on top of the survivor toxicity. I only play killer for grade rewards, daily rituals and tome challenges and I absolutely hate every second of it. And guess what: I have to do it so I don't fall behind the insane grind. If there weren't any BP bonuses on Tome Challenges, Daily Rituals and Grade Rewards and the game wasn't as grindy, I would never, ever touch killer. Hell, 7/10 / times I have a 100% bonus BP on playing killer. The other 3/10 I have an incentive on survivor because it's ritual and challenges time or is the end of the month and people are rushing rewards. 9/10 killers have a misserable experience, some not being able to hit me for 5 gens. Others create a ton of pressure which is eliviated in 2 seconds by using Buckle Up with For the people, pressing E, having Off the Record or Unbreakable. On top of gens being a joke if you have a semi-competent team.
reminds me how i was playing pinhead one game, with zanshin, and saw the layout and immediately gave up, chased with out focus, then got trash, because i knew the bastard would keep looping me no matter what.
Do as much as I agree this is one of those that I don't think they're going to fix and like you said I know that perks / Powers shouldn't be used to fix bad game design but that's mostly why I run Killers who can break pallets (demogorgon, Nemesis, Oni, Wraith) even then I still have to run Save The Best For Last which actually makes it somewhat bearable to play the game but working my hair out from every single palette and for Killers who don't have a natural way to break pallets I always just run brutal or disillusioned which the solution is actually really good I suggest you check it out people Overlook it but that timer is pretty good and it works on any injury
I used to use dissolution regularly, but the problem with that perk is all survivors gotta do is chain pallets and windows together until the timer is up which is insanely easy and then they can just loop the down pallets when the timer deactivates. Dissolution only works with a few killers because you need a killer that can provide that pressure right after a hit like Wraith, Blight, Clown, Spirit, and im sure a few others.
@@vividwizard6166 yeah I agree guess the reason I think it works so well as well as because I run it with the Artist, The Dredge & Spirit but it tends to get them to drop way more pallets Pastor getting into private their resources but I get what you're saying
didnt you say in a previous video you're fine with being maps survivor sided because its a survival game or smth? otherwise id say maps design became an issue when Eyrie of Crows first came out and every original map after that (garden of pain & borgo + rpd if u wanna count it and now tobas landing) prioritized looks over balance. the reworked maps are mostly okay besides gideon id say. some god windows on the macmillans but theyre still manageable. some theorize bhvr got an entirely new and replaced team for map design over the years which would explain this
Only M1 killer I use is wraith cause the rest just can’t handle the gen speed and to end chase fast enough to keep up. Even some M2 can’t keep up. Sometimes you just have to slug and proxy to force altruism on survivors and force them off gens. But for the rest of good M2 killers, this game is definitely killer sided when playing on pubs.
You forgot this is a survival game with a spice of chase. //s To play killer you need to be a veteran with at least 1500h invested on everymap and ontop of that you need to know how to play every loop every everything on the map. Every bush, corner, and so on. And yes if you are new to killer you still face P10-P100 survivors because there is no new players apparently. Anyway killer is just a sweaty mess and if you are new to DbD you can just give up on trying to play killer or play a few hundred hours of frustrating gameplay and watch every tip and tricks video out there. After that you can maybe play one or two none m1 killers. Also if you want all perks available you need to pay like 150€$£ DbD has its problems. Also I’ve noticed more pallets and every survivor seems to have windows of opportunity so they see every pallet and jump on the map. I personally feel it could need a range nerf or a short cooldown. Put on oni tactics and you can’t see anything but yellow. :/
Honestly why not have a party pallet like have a pallet that rusted and looks old where if a survivor drops it, it breaks but can stun the killer it would at least fixe some pallet spawns and some god pallets
Yeah I don’t play m1 killers because of that reason. Catching survivors in general is so much harder without a real power. I play pyramid head and blight most of the time.
Yeah… as a high MMR ghostface main, get good. I don’t think the problem is pallets. The problem is god pallets. A large majority of pallets in the game are playable with m1 killers by using mindgames even at high MMR and even more tiles are being shifted towards that. Maps are being reworked to allow for more mindgamable tiles and less pallets overall (Erie of crows, autohaven, etc.) if they fix the god pallet issue with maps like Lerys and the entire main building on garden of cringe, things would be a lot more interactive.
@@OniShigiLive246 bro holy shit your comment gave me an aneurysm. Stop having a stroke and calm tf down. There’s so many things wrong with your comment and I can already tell you have less than 200 hours in the game 💀. First, I actually co-main legion. I play him less than ghostface but still have 500 hours on him at least. Second, legion is literally a better killer overall then ghostface and much easier to use. Their map traversal and pressure is one of the most important things that makes a killer apply pressure which is the strongest gen slowdown. That’s why you don’t need to run gen regress on nurse and blight because their powers allow them to apply the highest pressure. While legion isn’t as good obviously, their power is still able to accomplish that. Especially with add ons for frenzy duration, lunge, speed, and mending time. Fourth, Ghostface’s power can be useful for mindgaming tall pallets but when I said I’m good at mindgaming, I mean for every pallet in the game. That goes for legion too. Get better at moonwalks, sharp double backs, fake double backs, etc. until you can do that well, ofc you’re gonna be crying that the game’s unbalanced because you’re bad at killer. The stuff you’re complaining about like the time it takes to exit frenzy isn’t even an issue. If you see a healthy surv you always frenzy them and then leave if there’s someone within range. If not, chase them down. Also if you find yourself chasing someone for longer than 1 minute and you can’t even down them after frenzy, LEAVE. That’s literally the number 1 rule for killer if ur not an idiot. That’s why ur losing games. You don’t know how to manage time ffs.
@@OniShigiLive246 also at the level I play with, survs hear me before I even get close to them. Instadowns become less common because people are hyperaware. Even if I’m rly good at sneaking up with weird angles, some survs are just rly good. So ur “stealth is insane” argument is bs.
I agree that experience alone can make even the most safe pallets, loops in general, manageable to deal with as killer, but dont go shitting on em for low devotion, that junk just proves how much time youve waisted on this game, not how much skill youve necessary developed
@@loafylovebit9964 unless you’re just rly bad at video games, yeah time invested usually correlates with how good you are. I have over 2k hours on dbd so me mentioning the devotion difference was meant to let them know that they should play the game for longer and try to get better before saying stuff which is straight up wrong.
as much as annoying at pallet spawn rates are nowadays, i still would rather take this than double pallet tiles or double pallet and double window gyms 💀
Killer mains don't talk about it because it used to be MUCH worse. There legit used to have infinites in the game. Autohaven was Pallet town with each set of cars have TWO pallets each.
Wait till he finds out that each pallet has 2 spawn locations and there's a 50/50 on which spawn it spawns at, but back in 2016 the pallet would spawn on BOTH locations and that's how structures like house of pain became even more painful, because not only is the loop itself solid but back then it had 4 windows and two pallets, dear god
@dankmemes7796 exactly man, I think one of the biggest things with the map is Shack, if Shack was removed and replaced with one of the buildings from the long line it'd be so much nicer.
I know you havent played for that long so if I reference it you wont be able to make anything off of it, but when Stranger Things was a thing there was the Hawkins Lab as a map, this map had just as many pallets as Gideon if even more, survivors hated it and celebrated it when it was gone. You know why? Because while the map was small and the pallets on average were pretty close together, they were all very weak, and as a survivor you needed to learn to connect them together to get a lenghy chase going. Survivors hated that that if they just wanted to play around one pallet without connecting that they would just die. Its all about how the pallets are executed which makes them a problem for basic killers, not necessarily the amount. Thats why people dont really reference Dead Dawg with clustered pallets because most of them are mediocre, but Garden of Pain/Shattered Scum is the bain of every basic killer's existance for a very good reason.
I'm not good at trying to fake bad pallet drops and be unpredictable at loops as a Ghostface Main because I wanna be cracked, necessarily. I'm good at those things because I HAVE TO BE. Maybe not every. Single. Map. Needs tons of pallets?
They def didn’t add more pallets to the game. Long time player here every loop and tile used to have two pallets instead of one. Jungle gyms? Two pallets. House of pain on Freddy map used to have a garage pallet and front door pallet and each set of stairs had a pallet. Macmillan each box loops had two pallets and his game has half the pallets they used to. I think your opinion is from not being a long time player but pallets are way farther apart then they used to be. Also you’re talking about the larger maps which most players do agree has to many pallets like Borgia and mothers dwelling. But smaller maps are fine medium size maps are fine. Actually they just recently last year increased spawn rates on certain maps because there were so few pallets like shelter woods.
I wanna mention, i am rank 1 killer. AND THATS WHEN I NOTICED THERE A LOT OF PALLETS, AND FD UP A LOT. Well yeah, i never deranked in Rank 1 killer, but never get more +1 that little rank thingy shit, that line or what the name of it? LOT OF PALLETS!
I think the reason no one complains about this currently cause it used to be even worse, check out a video from 2016 or 2017 Dead by daylight I saw clips where one loop had 2 fucking pallets☠️
I think pallets should be a rarer utility becuase they have one use and are gone. They shouldn't be a thing where a survivor throws 5 a chase and still has 30 more
Think that's bad I had a match where I had like five Windows right next to each other and the survivors just kept looping through the windows so that I couldn't catch them because there's not much counterplay for the windows if you will look at my I want to say my last stream you'll get to see what I'm talking about
Asym games like these are usually unintentionally or intentionally skewed in the survivors' favor as devs dont know how to balance the game. In Friday The 13th and DBZ Breakers have an OP killer role cause its 1 vs 6~8 so its more about how many the killer can kill before some escape. But these 4 v 1 or 4 v 3 are screwed. DBD killers are subject ro a constant loop of Pallet, Loop 1~3 times, Run to next pallet, and repeat. Demon in Evil Dead is worse off cause survivors have way too many full bar healing items, and just need 1.7 seconds of being uninterrupted with dodge spam and invulnerability during finisher moves. Hell, Texas Chainsaw Massacre The Game has a current provlem whwre survivors can ignore stealth and bum rush the objective to escape in 2 minutes
Bruh it's so true, simply said, true, pain resonance got nerfed cause it was oppressive, especially combining it high tier killers, high tier killers right? But what about you know, low tier killers? Everyone seems to play high tier killers according to BHVR 😂
I agree with you and i am glad a Killer main like yourself understand our frustration. So, my thoughts of Killer exclusive is to have a offering to reduce pallet spawns. P.S i subscribe to you 👍
bvhr needs to do a better job! there should never be chained pallets! i had some match with shack or main building and you have 3 to 5 chain pallets ALL, with some killers it is impossible to even catch a average survivor who can just loop it once or pre drop all the pallets. they really need to fix chain pallets it takes no skill at all, after they if they fix it so survivors don't spawn next to gens this game would be somewhat balance.
I disagree that there should be less pallets. Tiles are just too safe and need to be nerfed. Most pallets shouldn't be safe to pre drop but killers shouldn't have to rely on dead zones to get downs either.
Your frustration is normal for dbd i can tell you this is how nurses are born or any of the god killers blight nurse spirit huntress these 4 when master makes games living nightmares for survivors. Join the darkside we have cookies 🍪 (form a nurse main who been here at the start of dbd life)
Pig's dash only works if the surv is cornered. If survs see a pig crouch they w away to another pallet or just camp the pallet. It works. (Coming from a killer/survivor player)
some pallets are bad pallet that are only there just to stun the killer if it miss the stun the killer wins because its a bad pallet (some killer can use range atks or too short to loop). how is it bad? lets see if places with pallets are far and no or no pallet at all itll be like GG for survivors and a lot of W gamers will ruin dbd running around the edge map nonstop trading downs for a gen
I mean, honestly I think you should make a video on the rng and The spawn system because sometimes as a survivor you get a crappy spawn of pallets and you get to fuel pallets and I don’t think that’s OK either and sometimes I think the generators could Spond to close sometimes they can potentially cause a three GEN no matter what you do and sometimes I think hooks can be too close sometimes But if you spread them farther apart. Or remove some I can be too bad, because of boiled over and I noticed that A lot as a killer, sometimes you get crappy hook spawns, especially during endgame like seriously I shouldn’t be screwed over for doing well at my job what I’m trying to say is that there probably needs to be a sweet spot for all the stuff and I would like you to make a video talking about all the stuff
early DBD had more pallet/loop chaining, with a longer Vault and pallet break time, and not to mention windows were never blocked. There was a time where vaulting a window took 6 seconds, not to mention the shack having 2 windows.
Brutal strength too good. that is all. (I know you shouldn't need a perk to fix a problem you have with the game, but at the same time..... brutal strength is probably the only thing trapper has going for him and I will appreciate it for that)
I'm sorry but until the devs don't add other ways of evading the killer ( doors, upper barricades, lower barricades, vents, etc. ) you will have to keep malding, and knowing the lazy devs, they wont add shit like that to this cooked game. Also, just running around dead zones as survivor isn't much fun yk when the game was literally made so that the only way survivors S U R V I V E is by using the RNG environment options not a survivor main here but man the only thing i can agree with you is that m1 killers should get a buff , adding more deadzones isn't a fix to your problem (it is but its the most boring way of fixing it), imo i think nothing should ever be nerfed in a game unless it is the only way to fix something, instead adding new mechanics and buffing other aspects of it should be the top priority. Instead of malding over survivor options think of better mechanics for the killer because i didn't hear any good suggestion from you other than nerfs. Sorry for the hate comment, but nobody is forcing you to play a killer you don't want to play. What about a video on how to fix the m1 killer issue instead?
Thing is about hooks, by the time you get to use them there's a half decent chance someone is using saboteur or has a toolbox and breaks the hook before you carry someone to it. There are a decent amount of wiggle perks too so if there's no hook distance offering being used, you just gotta hope they don't break out, blind you, stun you, body block or break the hook
First I watched and agreed with everything that was said, nodding my head as a sympathetic killer main. But then I heard the menu music for the literal best game ever created as the outro music. I am now subscribed. Madness… HERO~~
Pallets aren’t enough for survivors to defend themselves anymore as most killer powers negate pallets. The only thing their useful for now is getting a stun and even that is hard
DBD at it’s core is a very unbalanced game and BHVR wanna have the nerv to say it’s a competitive no it’s not competitive it’s a mini horror party game it’s suppose to be a casual game it’s also a very annoying game because every single survivor brings the same op perks speed boosts and it’s boring but overall you’re right pallets need to be reduced significantly because it’s very unbalanced
Honestly pallets can be a bitch but I think the idea that it should be blocked after a certain number of vaults like Windows is kinda dumb after all you can breaking a pallet but you can't break a Window plus you can use "Dissolution" to break them if you get a hit all I'm saying is pallets aren't really the problem it's that survivors are just really good at using them
Be careful here. Entitled survivors will accuse you of being bad if you can't chase them when there are an absurd amount of pallets so close together. People act so good when they have many pallets to save them
I think we should all come together as a community and agree that this game is Nurse-sided.
Ironically I feel like nurse is the only killer I can consistently juke, to me it’s wraith that’s my issue I always get a wraith pretending to leave hook only to camp it and be completely invisible while doing it either tunneling the original person out or securing another camp relatively easy rinse and repeat
As such it is imperative that we nerf the Pig
You’re not even playing dbd when you play nurse, You’re playing nurse.
I think it's because the game wasn't designed around survivors being so effective at looping and completing gens, if u can imagine what people would have started like with survivors walking around the map clueless, opening chests and cleansing totems, and people just camping pallets instead of looping around them, it makes sense. Also there are quite a few times where I play solo on survivor and by the time a couple gens are done the pallets are somehow mostly gone. I feel like it's a pretty hard thing to balance yet again because of swf vs solo q.
I agree, and I think spawns in general need to be fixed anyway. Especially when half the map is impossible to loop on because the pallets all spawn closer than my 97 y/o grandma is to dying and the other half has fewer loops than I have braincells. Or when hook spawns are so damn atrocious that there is a part of the map that is impossible to hook people from while another part has two hooks less than 15 meters apart.
The weird thing to me is that the people who always complain about the top tier killers won't hesitate to teabag every other killer
RNG pallet spawns are so wild
Oh totally, I like to play Wraith sometimes and I get plenty of Tbags from the survivors, but when I play blight and get two hooks immediately no one tbags, they all run
@@saboblutdamon858 A survivor teabagged my Doctor after predropping a pallet. I slugged him and made him bleed out for the full 4 minutes at the end of the game. Can't teabag if you can't stand up!
In some maps, mainly Garden of DC for a Good Reason, you will have multiple times where theres pallets less than 6 meters away from eachother, and its fucking insane. I only played on Toba Landing once in the PTB and once in live matches right after the update came out, but I think in one of those matches I found a couple pallets in that same situation. New maps typically are just riddled with pallets and it makes killers I used to play for fun like Ghostface unplayable because hes M1, I used to main Artist but her power is 100% useless if you can chain 5 pallets and 3 windows together so I quit her, its to the point even chase powers are impossible to win with because pallets are too much.
Quitting artist for “being too weak” is so funny lol
@@Kreamations I quit Artist because her power was not fun to try and use, I nowadays I play killers like Hillbilly and Nemesis who have some anti-pallet and actual fun powers to use that don't 100% rely on map RNG. The main problem I have with Artist is the fact that its so RNG-like to play. Maps is one thing, but you can either demolish a solo-queue team or get demolished by a swf, coordination absolutely kills any potential Artist has to be powerful in a match. I also refer to Artist as the "Solo killer" because it can only work against either people without coordination or just people bad at coordinating. Another big reason for me quitting Artist was no build versatility. Artist's power does not synergize with much except gen defense, so its boring as hell to play her.
You didn't even read the comment. You never learned to read yet you can still comment hate comments with no logical reasoning, what is this world coming to.@@garrettlauderbaugh312
It used to be worse actually, there were less dead zones and more open windows which could be used to go infinite. I remember it being big wins when they put a limit to the number of pallets that could spawn in a given match.
When I started playing dbd I played a lot of Blight, Bubba, Hag... Killers in general that just don't deal with pallets all that much because their power. But more recently I started playing a lot more m1 killers and I agree, IT MAKES YOUR BLOOD FUCKING BOILD how many pallets + windows there are in some maps, it feels like if survivors play half decently, they can easily cost you 2 minutes of chase, aka 2-3 gens
@@garrettlauderbaugh312 Not really, MOST maps could use being a bit smaller and just about less pallets. I obviously do agree stronger killers have an easier time dealing against resources, and weaker killers have a tougher time, but still, a lot of the times it feels like unless you're blight or nurse, you can't do much against survivors in certain loops and connected tiles
4:26
Ace: Are….are you ok buddy?
He was confuzzled
@@DaKaiserArchives the problem is not amount of pallets. the problem is being forced to break pallets because breaking pallet -> get to another ->survivor loops->get to another loop->survivor loops. that is why people play anti-loop killers... such as Nurse, Blight, Artist, Wesker etc. etc. there is zero gameplay on 70% of m1 killers vs pallets. that is why they're broken. you fail mention this problem entirely in the video and just blamed the # of pallets rather then safety level of the pallets. in any case, the best counter to pallets is nemesis+pwyf and coup the grace. faster speed means you can go around loops and longer lunge means you can double-back/mindgame loops. there is also gameafoot. be aware that pwyf requires obsession, your required lose chases/get stunned and this is time consuming. you can quickly see problem here. the counter is time-waste... which is time-waste for survivor using a resource that has no counter-play outside of moving faster/lunging further. this is much summary of the problem than what your entire video is talking about. I do agree with your video but the nature of what your talking about is low substance.
The reason why veteran players like myself don't really complain about pallets as much as we probably should is because pallet count and spread used to be infinitely worse back in the day. Imagine each loop having not one, but two pallets. Yeah, that was a thing.
Been around day 1 of release for dbd and can agree in the old days other was pallets every 2 steps and windows were infinite and there was infinite loops and broken add ones and offerings like new moon man that sucked. But I don't really notice pallets that much except on Gordon meat plant just because mind gaming is not possible on 90% of the loops. But I'm also a nurse main been maining nurse day she came out but don't mean I don't play other killer it's just learning what pallets are playable and which are not and are a force break. Survivors that have skill and have been playing a long time are just vary good at connecting tiles there's not much u can do against them unless u play the god killers like nurse blight spirit or huntress. M1 killers are more for fun where top killers is the nuclear option when you have had enough of m1.
4:00 thank you for pointing this out. I haven’t played this game since before wesker came out and only returned when I heard alien was coming out. When I played in the knights new map, I was chasing one survivor thru like 4 pallets and then went to another loop and was like “dude wtf? There is another pallet?” Then I went back and I saw like 9 pallets all in a row. I couldn’t believe it. And then I vented my frustration to some friends only for them to be like “nah it’s fine.” It’s so dumb
i was wondering why you are so mad, they you mentioned you only played a little before the knight and it all made sense
Man.. the depression at the end of the year comment at the beginning be hitting hard xD I love dark humor. That made me subscribe lmao
One thing I feel isn’t mentioned a lot is what kind of loops these pallets are in, there are so many really long loops that have pallets, if it was a few it wouldn’t be that bad but seeing as though there are a lot of long loops with pallets is ridiculous.
A lot of these loops also have no mind game potential meaning you have to force Bloodlust in order to catch up, also these long loops aren’t easy to loop and what I mean by that is they aren’t smooth, there are bits poking out that causes both survivors and killers to get stuck and make the loop worse.
When survivors are skilled, you can't necessarily mind game. They can see you because theres nothing blocking you. There is no mindgame if they can see you. I feel the pallet struggles, it feels like a lot lately. I've had someone use at least 3 pallets in a row where I couldn't hit them a single time because they had so many of those good pallets.
I think the buff to windows made people use it more so now people are more efficient with pallet chaining
More like the game does it for them automatically
This is why WoO needs a change, it makes it too easy.
Dude no way did you put the legend of dragoon pause screen music as your outro first time seeing u somewhat agree on the topic but huge respect for the outro
ITs always my outro. its my favorite video game of all time
@KaiserDaGaemer same I have recently been playing it over again it needs a remaster
@@chaosxgorgon5149 ong
Using that Tactics perk as Killer to see all the pallets makes me WEEP
I had just played the most UNBEARLABLE clown game yesterday and let me tell you Gideon Meat Plant is a pallet nightmare. Chased this Dwight who just Pallet chained the whole game. I downed the rest of his team but he got off Scott free because after one god pallet was another, there was no brain play whatsoever. It was physically agonizing and I'm disappointed he was the only one who escaped as the rest of his team fought hard that game...
While I love DBD I think the main issue with it is just how binary it is. You either hit the survivor or you don't. Leading to extreme highs in gameplay and extreme lows depending in large part to RNG. I'm no game designer so I don't have a great solution but survivors need resources to expend to avoid hits or else the game is way too quick. My personal preference would be for almost every or even every pallet/window to be unsafe. It wouldn't necessarily resolve your grievance in this video but I think it would help if there was no window or pallet that was safe leading to more tense and suspenseful gameplay for both sides.
As 1 of the only 3 Sadako mains left alive, I can confirm pallets suck sometimes. But on the flip side of that coin, there is no better feeling than having a surv waste a pallet then vault over it into my loving arms.
im not laughing at you, im laughing cause i get it, i feel you, i understand.
My favourite thing I when I break 13 pallets ands there’s still more
Edit: I disagree a little bit, survivors should still be able to chain loops together, but I understand where your frustration is coming from bc I’m a killer main
This is definitely starting to be a problem again. People don't talk about this because of how much worse it used to be. Back in the day maps had upwards of 40 pallets on them, with a lot of structures often spawning with two pallets at once. This was also at a time where there was pallet vacuum and survivors would get teleported to the other side when they drop it. Not to mention the fact that breaking pallets took longer than it does now, on top of the lack of all the other killer buffs we've had since then like the longer gens and shorter hit cooldowns we have today.
My favorite example of wild pallet spawn was on the Garden of Pain. There are two garanteed pallets on the path to main building. Truck loop on the left side of the path, and doghouse loop on the right. And there was time, when after going to the left through truck pallet, there was pallet between two rocks that leaded to pallet gym. So if I stayed at pallet gym pallet, I could see a litteral straight line coriddor of four pallets. I legitimately stoped to laugh at it, because it was so ridiculous I couldn't hold back
You have a point there (at least with 80%), it's true that on the past 2.5 years map quality has been "unpleasant" to say the least. It's hard to find an old map where the max ammount of pallets is above 13 but on newer maps the min is 11 and the max is more than 15 (and those are too many). But I partially disagree with pallets not having counterplay, some of the filler pallets are very manageable, most of them are a 50/50, and too much of them are as strong as a regular loop. This of course depend on the map (much of the filler pallets on Dead Dawg are fairly week but then the ones on the farm or Red Forest are incredibly stupid and with no counterplay). To fix that the max pallet count should be 13 on every map other than The Game and rework filler pallets to not be as stupidly broken as they can be
Entitled killer
Yeah, sure
11 pallets is too much ?
@@KrissCrimson I didn't say that, I say new maps spawn 11 pallets MINIMUM while old ones spawn 8 MINIMUM. If you make the math you will get 10-11 pallets per match in old maps but 14-15 on new maps. The pallet count has increased over the years and they are not as valuable than before
Jeez holly only 8 pallets ?!!?? Would be a nightmare for survivors, imo Dbd should introduce other environmental evasive options like barricades which you could vault or crouch through and maybe even wall gaps like in TCM tough TCM chase system is different in core because survivors there get eye frames while doing an action but imo the barricade idea would be pretty cool
the Pallet problem are thx to the rng, that one swamp map (not she ship) one time, in the mainbuilding where 6 paletts, between the building 3 strong loops, shack perfectly open to chain the main and the middle.
but it can also look like this: 3 palletts in the main building, shack stupid open(in the back not to the middle), middle deadzone thanks to a hill and trees. I hate it. too much pallets or deadzone, no OK amount of pallets
(Survivor main btw)
1:00 in and boy gets REAL
5:45 i did not know you could hit over that oh my god!😂
and yes, pallets not having vault limits is really weird. idk why it's not like window vaults, cause it def should be like that.
also, i saw that pinhead borgo match live and i was just shocked at the five pallets getup like wtf how is that legal LOL😂
Maybe it should just be a higher limit because like 4 becuase of the breakable status
I’d like to see you talk about sadako and how they could change her if you haven’t
As a onryo main, I so fking agree😭
Gotta say I thought it was weird with how many pallets spawn in various places and how close so many of them are but I just thought it was just me being a newbie and not understanding pallet strats were and all that. Glad someone brought up the pallet problem. I will say there definitely should be a limit on vaults for pallets for the survivors since good survivors will abuse it against a killer who doesn't want to waste time destroying it... but waste time chasing in the near infinite that is made now lol. But yay definitely there should be some form of adjustment to pallet spawns and a counter measure for vaulting abuse on a pallet.
But you will never just go against mediocre or bad killers. It’s just the same 3 meta killer over and over again. Also whenever you play killer it feels like there’s an infinite amount of pallets but when you’re playing survivor there’s not a single one in the whole map
Well pallet spawns have a bit of a negativity bias associated with them. If you play killer, you tend to remember when there is a mass amount of pallets close together but never really remember when the map decides to spawn with a massive dead zone.
If you play survivor you tend to remember the massive dead zones and not the crazy chain loops. I think plenty of people would agree with me that there needs to be more unsafe pallets in the game.
Purely safe pallets aren't really all that fun for either party and that's what makes Gideon Meat Plant such a pain in the ass is knowing that you just have to run the loop until the survivor decides to throw pallet.
I’m seriously getting ready to give up on this game, I am so sick of breaking 10 pallets a game and survivors still having 5+ more it’s a joke, why do they need their hand holding so much
Totally agreed. Yesterday I had a match on Wretched Shop. I was playing Oni. For 5 gens and 2 exit gated I chased the same feng. I didn't land a single hit. The match before? Sadako where I landed 1 hit. I also couldn't do anything with Condemned because everyone had a tape. And do you think they did anything skillful? No. Go to pallet, wait for me, drop it, leave. I left many pallets downed, didn't respect most of it and took the shortest path to the survivors, many times trying to cut them off. I lost count at 13 back to back pallets. And I kept losing Bloodlust. This is unacceptable and I am so sorry killer mains have to deal with this on a daily basis, on top of the survivor toxicity. I only play killer for grade rewards, daily rituals and tome challenges and I absolutely hate every second of it. And guess what: I have to do it so I don't fall behind the insane grind. If there weren't any BP bonuses on Tome Challenges, Daily Rituals and Grade Rewards and the game wasn't as grindy, I would never, ever touch killer. Hell, 7/10 / times I have a 100% bonus BP on playing killer. The other
3/10 I have an incentive on survivor because it's ritual and challenges time or is the end of the month and people are rushing rewards. 9/10 killers have a misserable experience, some not being able to hit me for 5 gens. Others create a ton of pressure which is eliviated in 2 seconds by using Buckle Up with For the people, pressing E, having Off the Record or Unbreakable. On top of gens being a joke if you have a semi-competent team.
reminds me how i was playing pinhead one game, with zanshin, and saw the layout and immediately gave up, chased with out focus, then got trash, because i knew the bastard would keep looping me no matter what.
Do as much as I agree this is one of those that I don't think they're going to fix and like you said I know that perks / Powers shouldn't be used to fix bad game design but that's mostly why I run Killers who can break pallets (demogorgon, Nemesis, Oni, Wraith) even then I still have to run Save The Best For Last which actually makes it somewhat bearable to play the game but working my hair out from every single palette and for Killers who don't have a natural way to break pallets I always just run brutal or disillusioned which the solution is actually really good I suggest you check it out people Overlook it but that timer is pretty good and it works on any injury
I used to use dissolution regularly, but the problem with that perk is all survivors gotta do is chain pallets and windows together until the timer is up which is insanely easy and then they can just loop the down pallets when the timer deactivates. Dissolution only works with a few killers because you need a killer that can provide that pressure right after a hit like Wraith, Blight, Clown, Spirit, and im sure a few others.
@@vividwizard6166 yeah I agree guess the reason I think it works so well as well as because I run it with the Artist, The Dredge & Spirit but it tends to get them to drop way more pallets Pastor getting into private their resources but I get what you're saying
didnt you say in a previous video you're fine with being maps survivor sided because its a survival game or smth?
otherwise id say maps design became an issue when Eyrie of Crows first came out and every original map after that (garden of pain & borgo + rpd if u wanna count it and now tobas landing) prioritized looks over balance. the reworked maps are mostly okay besides gideon id say. some god windows on the macmillans but theyre still manageable. some theorize bhvr got an entirely new and replaced team for map design over the years which would explain this
There is a distinct difference between survivor sided and the hell where killers are sent to repent for thier past crimes.
I am fine with the former
youre asking too much from bhvr, how else would the casual survivors be able to bully the m1 killers??
kekw
Only M1 killer I use is wraith cause the rest just can’t handle the gen speed and to end chase fast enough to keep up. Even some M2 can’t keep up. Sometimes you just have to slug and proxy to force altruism on survivors and force them off gens. But for the rest of good M2 killers, this game is definitely killer sided when playing on pubs.
You forgot this is a survival game with a spice of chase. //s
To play killer you need to be a veteran with at least 1500h invested on everymap and ontop of that you need to know how to play every loop every everything on the map. Every bush, corner, and so on.
And yes if you are new to killer you still face P10-P100 survivors because there is no new players apparently.
Anyway killer is just a sweaty mess and if you are new to DbD you can just give up on trying to play killer or play a few hundred hours of frustrating gameplay and watch every tip and tricks video out there. After that you can maybe play one or two none m1 killers.
Also if you want all perks available you need to pay like 150€$£
DbD has its problems.
Also I’ve noticed more pallets and every survivor seems to have windows of opportunity so they see every pallet and jump on the map. I personally feel it could need a range nerf or a short cooldown.
Put on oni tactics and you can’t see anything but yellow.
:/
To make the pig interesting i save her bear traps until the last 2 gens and when someones face mask activates.....i chase them lmao
Any change from the aura/deep wound is welcome for Legion lol.
Honestly why not have a party pallet like have a pallet that rusted and looks old where if a survivor drops it, it breaks but can stun the killer it would at least fixe some pallet spawns and some god pallets
Yeah I don’t play m1 killers because of that reason. Catching survivors in general is so much harder without a real power. I play pyramid head and blight most of the time.
What they need to do is make it so pallet spawns are linked to the killer your facing like 2 versions of each map the only change being pallet spawn.
I burn the knights map and garden on joy for adepts because it's a straight line of loops
Yeah… as a high MMR ghostface main, get good. I don’t think the problem is pallets. The problem is god pallets. A large majority of pallets in the game are playable with m1 killers by using mindgames even at high MMR and even more tiles are being shifted towards that. Maps are being reworked to allow for more mindgamable tiles and less pallets overall (Erie of crows, autohaven, etc.) if they fix the god pallet issue with maps like Lerys and the entire main building on garden of cringe, things would be a lot more interactive.
@@OniShigiLive246 bro holy shit your comment gave me an aneurysm. Stop having a stroke and calm tf down. There’s so many things wrong with your comment and I can already tell you have less than 200 hours in the game 💀. First, I actually co-main legion. I play him less than ghostface but still have 500 hours on him at least. Second, legion is literally a better killer overall then ghostface and much easier to use. Their map traversal and pressure is one of the most important things that makes a killer apply pressure which is the strongest gen slowdown. That’s why you don’t need to run gen regress on nurse and blight because their powers allow them to apply the highest pressure. While legion isn’t as good obviously, their power is still able to accomplish that. Especially with add ons for frenzy duration, lunge, speed, and mending time. Fourth, Ghostface’s power can be useful for mindgaming tall pallets but when I said I’m good at mindgaming, I mean for every pallet in the game. That goes for legion too. Get better at moonwalks, sharp double backs, fake double backs, etc. until you can do that well, ofc you’re gonna be crying that the game’s unbalanced because you’re bad at killer. The stuff you’re complaining about like the time it takes to exit frenzy isn’t even an issue. If you see a healthy surv you always frenzy them and then leave if there’s someone within range. If not, chase them down. Also if you find yourself chasing someone for longer than 1 minute and you can’t even down them after frenzy, LEAVE. That’s literally the number 1 rule for killer if ur not an idiot. That’s why ur losing games. You don’t know how to manage time ffs.
@@OniShigiLive246 also at the level I play with, survs hear me before I even get close to them. Instadowns become less common because people are hyperaware. Even if I’m rly good at sneaking up with weird angles, some survs are just rly good. So ur “stealth is insane” argument is bs.
@@OniShigiLive246 also I was right, ur devotion 1 lmao. Just get better at the game before you complain bruh
I agree that experience alone can make even the most safe pallets, loops in general, manageable to deal with as killer, but dont go shitting on em for low devotion, that junk just proves how much time youve waisted on this game, not how much skill youve necessary developed
@@loafylovebit9964 unless you’re just rly bad at video games, yeah time invested usually correlates with how good you are. I have over 2k hours on dbd so me mentioning the devotion difference was meant to let them know that they should play the game for longer and try to get better before saying stuff which is straight up wrong.
This is why I always bring enduring and brutal strength in almost every killer match
as much as annoying at pallet spawn rates are nowadays, i still would rather take this than double pallet tiles or double pallet and double window gyms 💀
I took a shot evertime pallet was said
I woke up in Kansas the next day
PALLETS!!!! 🤣😂🤣😂🤣😂💀💀
Killer mains don't talk about it because it used to be MUCH worse. There legit used to have infinites in the game. Autohaven was Pallet town with each set of cars have TWO pallets each.
Wait till he finds out that each pallet has 2 spawn locations and there's a 50/50 on which spawn it spawns at, but back in 2016 the pallet would spawn on BOTH locations and that's how structures like house of pain became even more painful, because not only is the loop itself solid but back then it had 4 windows and two pallets, dear god
So happy someone else mentioned Dead Dawg, I feel genuinely insane whenever I talk about the map cause it is horrible for Killer
@dankmemes7796 exactly man, I think one of the biggest things with the map is Shack, if Shack was removed and replaced with one of the buildings from the long line it'd be so much nicer.
I know you havent played for that long so if I reference it you wont be able to make anything off of it, but when Stranger Things was a thing there was the Hawkins Lab as a map, this map had just as many pallets as Gideon if even more, survivors hated it and celebrated it when it was gone. You know why? Because while the map was small and the pallets on average were pretty close together, they were all very weak, and as a survivor you needed to learn to connect them together to get a lenghy chase going. Survivors hated that that if they just wanted to play around one pallet without connecting that they would just die.
Its all about how the pallets are executed which makes them a problem for basic killers, not necessarily the amount. Thats why people dont really reference Dead Dawg with clustered pallets because most of them are mediocre, but Garden of Pain/Shattered Scum is the bain of every basic killer's existance for a very good reason.
Pig shaming is unwelcome on this planet 😢 she is adorable and perfectly ok
I'm not good at trying to fake bad pallet drops and be unpredictable at loops as a Ghostface Main because I wanna be cracked, necessarily.
I'm good at those things because I HAVE TO BE.
Maybe not every. Single. Map. Needs tons of pallets?
They def didn’t add more pallets to the game. Long time player here every loop and tile used to have two pallets instead of one. Jungle gyms? Two pallets. House of pain on Freddy map used to have a garage pallet and front door pallet and each set of stairs had a pallet. Macmillan each box loops had two pallets and his game has half the pallets they used to. I think your opinion is from not being a long time player but pallets are way farther apart then they used to be. Also you’re talking about the larger maps which most players do agree has to many pallets like Borgia and mothers dwelling. But smaller maps are fine medium size maps are fine. Actually they just recently last year increased spawn rates on certain maps because there were so few pallets like shelter woods.
I wanna mention, i am rank 1 killer. AND THATS WHEN I NOTICED THERE A LOT OF PALLETS, AND FD UP A LOT. Well yeah, i never deranked in Rank 1 killer, but never get more +1 that little rank thingy shit, that line or what the name of it? LOT OF PALLETS!
I think the reason no one complains about this currently cause it used to be even worse, check out a video from 2016 or 2017 Dead by daylight I saw clips where one loop had 2 fucking pallets☠️
0:51 this was foul man
I believe the devs have said borgo is bugged to have too many pallets, but yes this game has too many
They have since fixed the bug. It was causing double pallet spawns. The current spawn rate on Borgo is the spawn rate its supposed to have
I think pallets should be a rarer utility becuase they have one use and are gone. They shouldn't be a thing where a survivor throws 5 a chase and still has 30 more
I agree with limiting pallet rushing. They do it to windows why not pallets
New obstacle thingy needed.
It would be interesting to see two weak killers on the same match. I think it is an interesting idea for legion rework
Think that's bad I had a match where I had like five Windows right next to each other and the survivors just kept looping through the windows so that I couldn't catch them because there's not much counterplay for the windows if you will look at my I want to say my last stream you'll get to see what I'm talking about
i can only think of one reason as to why pallets don’t have a limit for vaulting
maybe they thought simply “well you can break the pallet”
I take brutal strength every single game
Asym games like these are usually unintentionally or intentionally skewed in the survivors' favor as devs dont know how to balance the game. In Friday The 13th and DBZ Breakers have an OP killer role cause its 1 vs 6~8 so its more about how many the killer can kill before some escape. But these 4 v 1 or 4 v 3 are screwed.
DBD killers are subject ro a constant loop of Pallet, Loop 1~3 times, Run to next pallet, and repeat.
Demon in Evil Dead is worse off cause survivors have way too many full bar healing items, and just need 1.7 seconds of being uninterrupted with dodge spam and invulnerability during finisher moves.
Hell, Texas Chainsaw Massacre The Game has a current provlem whwre survivors can ignore stealth and bum rush the objective to escape in 2 minutes
Windows are way more fun to play against over pallets, reason why I run anti pallet builds
So thats 57 times you said the word pallet. Cheers! To drinking (May be off by 1 or two lol)
Bruh it's so true, simply said, true, pain resonance got nerfed cause it was oppressive, especially combining it high tier killers, high tier killers right?
But what about you know, low tier killers?
Everyone seems to play high tier killers according to BHVR 😂
till the devs fix the mass pallets on the pigs map i will always dc screw that map
My problem with the game was always how safe they are and how random it is
I agree with you and i am glad a Killer main like yourself understand our frustration. So, my thoughts of Killer exclusive is to have a offering to reduce pallet spawns.
P.S i subscribe to you 👍
why so survivors can dc immediately as soon as they see that offering
Mind gaming is impossible, it only works on people with 10 hrs or less on the game.
bvhr needs to do a better job! there should never be chained pallets! i had some match with shack or main building and you have 3 to 5 chain pallets ALL, with some killers it is impossible to even catch a average survivor who can just loop it once or pre drop all the pallets. they really need to fix chain pallets it takes no skill at all, after they if they fix it so survivors don't spawn next to gens this game would be somewhat balance.
I disagree that there should be less pallets. Tiles are just too safe and need to be nerfed. Most pallets shouldn't be safe to pre drop but killers shouldn't have to rely on dead zones to get downs either.
How do you propose we nerf tiles without nerfing pallet spawns?
@@DaKaiserArchives Simply by making tiles less safe. Unsafe pallets connecting to other unsafe pallets aren’t a problem.
Your frustration is normal for dbd i can tell you this is how nurses are born or any of the god killers blight nurse spirit huntress these 4 when master makes games living nightmares for survivors. Join the darkside we have cookies 🍪 (form a nurse main who been here at the start of dbd life)
as a killer main just get good unless your referring to badham or game
ayo new video, lets go!
I love the rant while playing a killer who can easily deal with pallets if you're good enough.
Pig's dash only works if the surv is cornered. If survs see a pig crouch they w away to another pallet or just camp the pallet. It works. (Coming from a killer/survivor player)
Seems like a skill issue to me
some pallets are bad pallet that are only there just to stun the killer if it miss the stun the killer wins because its a bad pallet (some killer can use range atks or too short to loop). how is it bad? lets see if places with pallets are far and no or no pallet at all itll be like GG for survivors and a lot of W gamers will ruin dbd running around the edge map nonstop trading downs for a gen
I mean, honestly I think you should make a video on the rng and The spawn system because sometimes as a survivor you get a crappy spawn of pallets and you get to fuel pallets and I don’t think that’s OK either and sometimes I think the generators could Spond to close sometimes they can potentially cause a three GEN no matter what you do and sometimes I think hooks can be too close sometimes But if you spread them farther apart. Or remove some I can be too bad, because of boiled over and I noticed that A lot as a killer, sometimes you get crappy hook spawns, especially during endgame like seriously I shouldn’t be screwed over for doing well at my job what I’m trying to say is that there probably needs to be a sweet spot for all the stuff and I would like you to make a video talking about all the stuff
early DBD had more pallet/loop chaining, with a longer Vault and pallet break time, and not to mention windows were never blocked. There was a time where vaulting a window took 6 seconds, not to mention the shack having 2 windows.
Man I The pp. Such a hard thing to tackle.
This man gets it
Brutal strength too good. that is all. (I know you shouldn't need a perk to fix a problem you have with the game, but at the same time..... brutal strength is probably the only thing trapper has going for him and I will appreciate it for that)
I'm sorry but until the devs don't add other ways of evading the killer ( doors, upper barricades, lower barricades, vents, etc. ) you will have to keep malding, and knowing the lazy devs, they wont add shit like that to this cooked game. Also, just running around dead zones as survivor isn't much fun yk when the game was literally made so that the only way survivors S U R V I V E is by using the RNG environment options not a survivor main here but man the only thing i can agree with you is that m1 killers should get a buff , adding more deadzones isn't a fix to your problem (it is but its the most boring way of fixing it), imo i think nothing should ever be nerfed in a game unless it is the only way to fix something, instead adding new mechanics and buffing other aspects of it should be the top priority. Instead of malding over survivor options think of better mechanics for the killer because i didn't hear any good suggestion from you other than nerfs.
Sorry for the hate comment, but nobody is forcing you to play a killer you don't want to play.
What about a video on how to fix the m1 killer issue instead?
Lol
Hope my comment was entertaining to read and you can cook me in your next video
@@DaKaiserArchives also I love ur videos keep uploading
Wait bro I got a solution, play TCM there are no pallets there if you can’t catch a victim just call in your other family members.
0:52 too much information bro
I see the issue and I feel your pain - but similarly, why the hooks gotta be so close together? The placement on palettes and hooks is just absurd.
Thing is about hooks, by the time you get to use them there's a half decent chance someone is using saboteur or has a toolbox and breaks the hook before you carry someone to it. There are a decent amount of wiggle perks too so if there's no hook distance offering being used, you just gotta hope they don't break out, blind you, stun you, body block or break the hook
First I watched and agreed with everything that was said, nodding my head as a sympathetic killer main. But then I heard the menu music for the literal best game ever created as the outro music. I am now subscribed. Madness… HERO~~
Pallets aren’t enough for survivors to defend themselves anymore as most killer powers negate pallets. The only thing their useful for now is getting a stun and even that is hard
DBD at it’s core is a very unbalanced game and BHVR wanna have the nerv to say it’s a competitive no it’s not competitive it’s a mini horror party game it’s suppose to be a casual game it’s also a very annoying game because every single survivor brings the same op perks speed boosts and it’s boring but overall you’re right pallets need to be reduced significantly because it’s very unbalanced
Honestly pallets can be a bitch but I think the idea that it should be blocked after a certain number of vaults like Windows is kinda dumb after all you can breaking a pallet but you can't break a Window plus you can use "Dissolution" to break them if you get a hit all I'm saying is pallets aren't really the problem it's that survivors are just really good at using them
Skill issue, most pallets are easily mind gamed/bloodlusted
DBD community enough
Be careful here. Entitled survivors will accuse you of being bad if you can't chase them when there are an absurd amount of pallets so close together. People act so good when they have many pallets to save them
Acting as if pallets aren't breakable lol.
''EnTiTLeD sUrvS''. Thank you for making my day with your hypocricy. God bless. ♥
@@devanplays3509 bro liked their own comment
@@muffinbitche2938 you did too lol