"dont expect the lock on weapon to always hit lower your standards" my brother in democracy it misses a stationary target how can you be this ironic your going to poison your liver
W.A.S.P. rounds are far less clunky to carry and load than an entire belt of grenades for the launcher... so why does this thing need a backpack? If we dropped the need for a backpack, this strat's value would drastically improve.
well, it'll be slightly better without the backpack requirement but it still sucks shit because over 50% of the micro rockets or whatever they are, miss even at optimal ranges or do almost zero damage.
Glad to see you like the wasp so much dough. I can see it will be in the runnings for an S tier spot from you. Thanks for making such a straight forward review 👍
unironically it can pair well with mines, i mean it can lock onto the hellpod and you can use the airburst mode on it and shoot the hellpod when enemies get near it, not effective but its something
All the power of an AMR to the chest, in a slow n low reload missile pod with a minimum range. Imagine if this had been a backpack exclusive system so you could still carry a flamer/railgun/AMR/HMG and have a sequence/swarm missile as a 5 time barrage by pressing/holding the “use backpack” key, auto reload.
They should have definitely done that 100%, but Arrowhead wants to make inefficient stratagems for some odd reasons and they don't want to think outside the box. To Make efficient and effective stratagems for your slots, this thing seems like a glorified autocannon that has heavy armor penetration and a wonky lock-on system that's difficult to aim sometimes. Arrowhead definitely should compare this strategem with other strategems and make sure that it's efficient for its job and has a role to play in a loadout. I just hate how they aren't creative and they are not comparing their strategems effectively. Every stratagem should have a different role to play and effective in some areas and have some weaknesses in others but it should be balanced and can compare to other strategems. I would have definitely made it so you could carry a support weapon and have the backpack auto lock on by itself and you should decide when it fires a heavy armor penetrating missile or swap to in the settings to a strategic airburst motor shot with a large spread that affects light and Medium armor, just those two settings or maybe a third if Arrowhead is creative
@@CheeseCake_OP_Chronicles It even sounds silly. An auto-targeting backpack with three firing modes to destroy any target and an autoreload. Not taking up a third weapon slot. Wouldn't it also have infinite ammo? And it could fly around hunting for enemies all by itself! This rocket launcher's not bad. It can wipe out crowds of small enemies, but worse than the airburst. Can destroy medium sized enemies, but not as effectively as an autocannon. Can take out a couple huge enemies, but not as good as Spear or Recoilless. I don't see any problems with it. The Wasp's equivalents are laser and flamethrower, but they have their own strengths and weaknesses. The laser has infinite (almost) ammo, but requires a constant view of the target. Flamethrower forces you to be close to the enemy. This rocket launcher would be a very good choice for the back line. Pair it with an Eruptor or Plasma Sniper Rifle and you can help your team from afar.
@@remix2822 I guess if you want the extra step of locking on yourself you can add like binoculars to do the extra step if you think it's so OP. We already have auto lock on units and stratagems and some of them are not that overpowered. I also mentioned you should also compare it to other strategems to balance it out, I didn't fully flesh out the weaknesses but of course you would consider that. The short list of positives You can balance it out with negatives if you were paying attention to how I was wording it. I just didn't go into it. if you wanted it to fly around and make you dinner and become your AI girlfriend for sure my dude go ahead if that's on your wish list. But it wouldn't be a bad idea to have a stratagem to have a heavy penetrating (no pun intended) capabilities while having a weaker version of the jetpack at the same time making it a dual purpose strategem that has trade-offs, at least you can be smart to balance that out. Instead of being cocky and calling it overpowered. Keeping the game boring and stale doesn't help the longevity of the game if you want people to log in and keep coming back every week Small-minded thinking is why we don't have any good strategems recently and why we get repetitive stuff that lack creativity. If you ever played magic that the gathering you would know how you can balance this out, also making sure the game is fresh and creative that inspires will keep people from uninstalling the game. You probably think the dog breath and the sterilizer is balanced and not underpowered. You do realize that Arrowhead has not balanced all the stratagems yet? A lot of them still sit in F tier and D tier on the strategem list. I mean we already tried People who think like you to keep everything underpowered and bootlick Arrowheads decision making but it didn't work out in the end and we just lost a whole bunch of players over the course of 6 months, it's better to slightly overpowered stratagems every month to keep things fresh is far better for the health of the game than to release lackluster (meh) stratagems that you pick up once out of curiosity and then never pick up again The next week. How did that turn out again? Did we already try your way before and how did that turn out? I mean we have to keep reminding you folks that power creep is okay if it's just on a small scale because you'll never get the balancing perfectly. Unless Arrowhead hires competent staff that can test this before releasing For one this strategym is nowhere near comparable to the flamethrower or the laser cannon for that matter. They have totally different functions and use styles it's super difficult to compare them. The closest power would be the auto cannon and function would be the Spear like autocannon mixed with a mortar. The shell system is like a recoiless but I would seriously compare this to the autocannon because that's the closest power scaling it has with armor penetrating capabilities Also it's really a joke to compare this to the flamethrower I don't know where that came from. The range isn't even there this shoots way farther than the flamethrower, it's not even the same realm. It's damage doesn't even linger like the plasma cannon it doesn't have a fire effect. Flamethrower and plasma Cannon both have a flame effect. I don't get the comparisons at all. The range is comparable to the spear, I don't know if you tested this out but this thing can one shot rocket devastators which the auto canon can't. It has less ammo than the autocannon but it can one shot some units that the auto canon can't.
Remember Helldivers: Super Earth is relying on you to understand where your weapons are effective, and how to get them there! "But my lock-on missile launcher isn't good at close range!" Why would it be?
@@OhDough Roleplay bringing more than one gun instead of testing everything in a vacuum please. If something is weak where it's supposed to be weak, don't bring it there. If it's weak where it's supposed to be strong, that's an actual problem. This is like saying the Senator is bad because it has bad horde clear.
@@LastFantasiaWeapons The problem is that it misse at long range, so it's not even that reliable, technically the weapon could work at close range but the missiles goes flying like fireworks for a damn reason
See the comments, it's fun to use, but still less reliable than the others mainstream support weapons, that's it, this is why it should be more consistent at killings things
To improve this weapon, replace the ineffective airburst with a high-explosive option that has heavy penetration. Allow players to fire without a lock using laser guidance, and narrow the random rocket path to prevent prone "death wish" shots.
IMO, Artillery mode needs a serious buff/rework to find a niche, such as being a guaranteed kill for the weakspot enemies like Cannon Turrets. Otherwise, the WASP is fun/good enough as is I think.
The funny thing is they have made their armor system less clear. "Anti tank" just means it has AP5+ which was meant to be more clear to players than "Heavy penetration" (which is now what AP 4 is called), but of course you naturally think something marked "Anti tank" is good for killing tanks.
@@jacksontrace7578 100 percent agree. Multi lock and fire a salvo that targets chaff in an area, wiping potentially an entire patrol at once. Doesn’t even need to be AP5 at that point for balance. Make the other mode maybe an AP 5 but no radius of explosion, and then make it fire all of the rockets at a single target.
@@jacksontrace7578 they should have made the 2 firing mod single target and multy tbf Single is good to spray and pray mediums in the middle of crowds negating the whole chance of missing since they would hit the crowd I hope they do add the Multy target firemode
It's such a cool gun, but those issues shown are hard to ignore. The potential is there, but damn can it be a bust when the gun doesn't wanna work with you.
That being said, after watching this video I dropped against bots and started using it to clean up the Devastator conga lines, and it was really effective at it.
I don't hate it, I don't like that it uses a backpack, I think it would be way neater if it maybe only had two spare clips and didn't need the backpack so I could still take an actually useful backpack, or the backpack should hold more cannisters (like say six of them, plus two you can carry separately giving you a total of 8+1 cannisters/63 missiles with the backpack, or 2+1 cannisters/21 missiles without it).
Fun fact, you CAN take out the harvesters in a single pack instead of two, but you need to flank from the side and the wasp will strike the weak points in the legs and kill it
I would improve: - the consistency of anti-tank kills (charger, hulk, harvester - 1 mag) (Bile Titan, Factory Strider - 2 mags) - AoE of the Artilery shot for more mobbing potential
I have a lot of fun with it on bots. Takes down gunships in two shots and can usually do the same for hulks and tanks provided you position behind them where the heat sink's exposed. Definitely bring heavy strats to deal with Factory Striders though.
What i feel like is that the wasp should double down on medium elite enemy clear. Maybe fewer shots per mag, but each shot better tracking with better damage, with a mutli lock on system. For example, point at a horde of alpha commanders and bile spewers, lock onto a bunch and watch them die. Maybe do a quicker reload while stationary crouch, long reload while moving would be a nice change for many weapons too. Risk vs reward, stopping to reload quicker or being safe and moving at the cost of long ttk.
"Don't expect a lock on to hit everytime" now thats true realism "Tax write off" is funny 7:45 Just like the HMG needs R P M the WASP needs D I S T A N C E S and Super Earth Knows best! A Solo AFK loadout I just thought of while watching this that you shoulkd use on a GlazeDough stream is a follows A Barrage or Eagle 110 or Lazer OR Railcanyon Strike, WASP, Spear and Anti Tank turreto stand in the middle of the map or at a high point and see how much you can clear without moving you forgot your Glazer hat btws
For new players that have limited access to support weapons the WASP is amazing. The fact that it is free for everyone just makes it something newbies can rely on.
Lol same. It gets style points for me but this thing could use a buff or two because other than the style, I rlly wouldn’t use it over any other backpack support weapon. Maybe make the burst mode lock on to multiple targets and make the artillery have an even bigger radius? Probably increase the amount of ammo you can carry by like 2 extra canisters while you’re at it. The WASP feels like it’s trying to do the whole Jack of all Trades deal but it kinda sucks at all that it does anyways :/ not that bad against the illuminate ngl tho
@futakisser i highly doubt it. Once you destroy the shield of Harvester 1-2 reloads to take entire down. And if you use WASP you are usualy the support in the background so... Use eagle straifing run and then fire wasp at armoured enemies while clearing the elevated overseers
I don't think most people really care if this thing is as good as a recoilless or not, it's just a neat sci-fi gun. As long as it's fun to use for its intended purpose.
@@carlosvicenty-9856 they tag that weapon as anti-tank in the description. it is missleading. auto-canon in the other hand is tag as heave armor penetration. if they are filling the same role why not have the same tag?
I used it on bugs and I felt like it was very effective, but I agree that it’s really underwhelming. Its artillery mode needs something, maybe manual aiming or less ammo requirement and maybe a faster reload or something. I found it pretty effective against the bugs because all my anti armor usually goes into my stratagems and thermite grenades for them, so an explosive weapon that did more damage than the autocannon in flak mode and could kill bile titans somewhat effectively did well for me. I haven’t tried it much on illuminate and I haven’t tried it on automatons but I could imagine it’s not the most effective against them. Until it gets some kind of buff I think this is going to be one of my top bug stratagems but not much else.
The trial run was against the squid scouts. The lance overseers and jetpacks get 1-tapped but both rush you well into minimum range of the wasp. It can hurt tripods but requires at least one reload and the artillery mode kills less voteless than simply mag dumping any weapon in the game while also forcing a kneeling reload for its 4 extra containers. It is a truly “viable” weapon
Personally I like the artillery mode. It wipes out a very significant portion of a patrol in one shot most of the time and it will one shot tanks, hulks and gunships. Hulks seem to be a 50/50 chance of that. I think it's just RNG of if all the explosion hits.
Moving reload would he sick. The big problem with this weapon is that if things get close it’s like the spear where it’ll shoot past its target. But this thing is for mediums and with the amount of medium enemies in this game, you get overwhelmed pretty fast during that reload AND now you’re not in the ideal range of the weapon Edit: I take it back. The biggest problem is that it misses half its shots
this wapon actually rules for illuminate personally, if you abuse the sheer range this thing has you can pop overseers before they even know you exist. Longer distance = more time for the rocket to align = more consistency
there is no falloff damage for explosions, whats happening is you are more likely to hit a weaker area like The joints which will kill it faster if enough hit
I do like this one, but it really needs to either lose the backpack or perfect aim for weakspots, like aim for hulks' eyes every time, charger heads, impaler snouts, and the BT and tripod weakspots too, the inconvenience of it's backpack or the inconsistency of the auto targe is what makes it weird
That's the tradeoff for using this stratagem probably, trading inconsistency to ease of use. One buff can make this thing busted really, if it can auto target weakspots or become heavy penetration then most of the playerbase will use it since it can already easily deal with medium armor units. But tbh, I can really see this happening if arrowhead does the "crossbow" treatment
@@carlotan8712 when i played this thing seemed Very strong i don’t get what’s wrong with it Is strong against certain targets tbf, absolutely destroys Overseers for example and the fact that can spray and Pray Harvester is convenient
@@unimportant719 It's really strong, at least damage wise. Iirc it has 200 projectile damage and 600 explosion damage per missile. It's just that there is some RNG in landing the missiles in the weak spots (for heavier units) which pisses people. If it worked perfectly like what people want it to be, it will absolutely tear almost everything. Meta aside, it's super fun to bring this in squads as I literally ragdoll every overseer I see + support in killing harvesters.
Good when in a team against Illuminates. I run it and be the designated anti-Overseer person while my allies can invest in horde clear or taking down Harvesters.
caught this 41s after upload, that's a record for me lol rocket strider hitting a hulk in the back at 4:18 lol Not too sure but I've got a feeling the sarcasm levels are off the chart for this one... But yeah it's "anti-tank" in the same way the railgun is anti-tank (can deal damage from any angle to finish off, but can't kill heavies on its own efficiently or quickly unless it hits weakspots), but lock-on only means it can't reliably target weakspots to get around its low damage, and even against medium enemies it's a hassle and a half to get it to lock onto different enemies. It can be decent, and for me it's good fun watching the missiles arc in, but there's so many things that have to go right: enemies have to be far enough away, they have to be spread out far enough so I can get missiles on different areas, no terrain on either side to block the missiles, can't be getting shot at so flinch doesn't make you shoot the missile into the ground, and the target can't be moving too fast or else the missile will miss. If I can make sure none of those will be a problem then the wasp can cut up mediums decently well, and can do this all the way out to 300m given the sightlines, but even then, that's only the mediums dealt with, and it gets tedious as hell needing to switch weapons to shoot the small guys. Interestingly, in Killzone 3 it seems like the wasp can shoot at the ground and reload on the move in that game so adding those, plus changing the lockon mechanic so it prefers the center of the crosshair first, would go a long way to making this weapon more usable. (also buffing airburst damage and blast radius so it's actually worthwhile)
@@OhDough It feels like you read the first 3 sentences and just stoped reading. not saying you are wrong, just saying that's what your response feels like.
The leaf blower is... something On a kinda serious note. Artillery sucks. Sure chaff mostly die and may grt a lukcy one ko on a big boy, not the titans, but if i was informed corrected, that change from tank to light pen explosive is no gud. Other wise its ok, as long as your 4 sneezing distance away, you should lock one and not hit a wall or tree or what nature throws at you
Wasp ineffectiveness aside I never understood why you never bring smoke grenades when facing the automatons? I get that gas grenades are god tier against bugs and useful against illuminate, but smoke has saved me many times from being sniped, even allowing me to reposition.
Nobody uses smoke grenades because for most people the benefits are too abstract and strategic for it to feel good to use, compared with something more tangible like gas or thermite. I agree with you completely, I frequently bring orbital smoke to bots and get great results, but a lot of players are more interested in killing things than running away and that's understandable. I think even if smoke were the indisputable meta, you just wouldn't see it often.
@OhDough You were pretty sarcastic, but that's your humor. Good luck more people are back playing more views but your takes won't land as well anymore.
@@Fast5Yi ofc a lot of people are back, with illuminite, it's a main content, but watch it fall off if they don't do anything much after like 1-2 months
Despite it being niche, I've had quite a bit of fun with the WASP in my squad. Maybe it can't kill that hulk over there so well. But it sure can kill entire gunship patrols real nice. My Spear buddy appreciates it since he can save the more scarce spear ammo for towers, hulks and factory striders. Its use vs flying fucks has me taking it all the time vs illuminate, quite simply because I hate observers and overseers more than harvesters. I think the key is that it isn't a good solo weapon, but fares much better in group play when you have teammates to handle the dedicated heavy AT role, while you make it easier to deal with the medium troops and flying fucks. You can also bring other strategems like strikes and turrets or thermites to help with heavy AT.
The wasp has a time and place. In particular, it pairs well with stuff like the orbital gatling strike, and OPS. Rotary cannons for stuff like impalers, mixed hordes, hulks, etc. OPS for tanks, biles, harvesters, etc. Carry a weapon like the liberator for your primary, and your pick for secondary. Maybe even thermite grenades if you feel like it. But the real secret to the Wasp is that it's a long range weapon. It is for patrols, illuminate observers, devastators, brood commanders, bile spewers.. Anything like that.
@@SuperCatacata Partly lol. But my experience in trying new tools has shown that this is an effective weapon at taking down the targets that annoy me most. Those being flying ones that are hard to hit, and therefore just quicker to take down when your weapon fires homing missiles. I'm also a squad-only player who plays with friends regularly, and we tend to coordinate our loadouts. So we can use niche weapons just fine and cover each other's loadout weak spots.
Both the weapon's reload speed and it's damage in Artillery Mode should be buffed considerably, allowing it to handle heavier enemies better since you're dumping all of your missiles in a single shot. Losing the backpack, as suggested in the video, puts it in competition with other Support Weapons of that variety, so it should just be worth sacrificing a backpack slot for.
dude your glaze is too powerful. at first i thought you liked the gun and it took a moment before i realized you was just doing a glazer impression. about the tripods its HIGHLY dependent on luck. i have killed one that spawned in and put up a shield with one wasp mag dump before but i have also killed one with 4 mag dumps while using a gun to take down shields. honestly i like it on the squids as it one taps the the staff and flying guys however though i like it the gun has so much wrong with it. to fix it so its in a useable state id make rockets shoot out like the spear so its a more straight path its crazy how much room you need to use the dang thing id also make it so you don't lock on with the airburst artillery. its meant for groups so why is it locking on the bigger armored guys? let me aim the artillery and use the micro rockets on the bigger guys
Yeah, if the missiles just fired _forward_ that would fix all my biggest problems with it. It keeps missing targets because missiles robotech off to the sides for no reason. Missiles hit nearby terrain or buildings because they robotech off to the side for no reason, either wasting ammo or killing me when I had perfect line of sight. Missiles hitting targets (like Harvesters and tanks) from completely random directions because... you guessed it, they robotech off to the side for no reason, meaning you can't even choose which direction they should come in from like you can with the Spear.
@@ReddwarfIV that's exactly it. I've had it miss disco balls (what i call the drones) that was slowly coming straight towards me from very far away and had to shoot 4 shots to hit it because it wants to look cool and comes in from the side.
Why does this thing need a backpack and why does it still have such limited ammo!? If that thing either had double mags or just 3 carry mags (because those mags aren't bigger than a flamethrower canister), it might be bearable.
I wish this was something like iron man’s shoulder micro rockets or the whistling birds from the mandalorian. A type of homing chaff mini rocket launcher with a much higher ammo count than 7. I’m thinking 15 or so but it locks chaff only. I’d also be ok if the rockets were 50 percent less drunk upon firing.
IF it worked like the Lok-1 Smart Rifle from DRG it be pretty neat. With lines indicating the travel arc and all. In its current state its not worth considering it, for me at least.
@@OliverTwist-pe8us If you want to delete bot drops, you can just use a grenade launcher. Dump half a belt, and you'll instantly clean any drop of devastators/striders/trooper bots. Just as efficient, but you have more room for error, you don't have to pray for good lockons, it reloads on the move, and you don't have to sacrifice a backpack. (Tanks and hulks will require more precise hits, but this is equally true of the WASP)
@BackwardsPancake not a bad point but the grenade launcher won't snipe devastators at long range as well, I think the wasp has more general utility though to be fair I've never used the grenade launcher more than a couple times. I use the wasp to snipe devastators out of bases that I can't even see because they are so far away. Also the wasp destroys also destroys turrets.
@@OliverTwist-pe8us I guess the way I see it is that, if you need to snipe devastators at long range, you can just use a primary for that. After all, if you can lock on to them with the WASP, you have a direct line of sight already - So 1-3 taps from something like the DCS will do the job just fine. And since their AI does not respond to damage at long range anymore, they won't try to dodge or fire back, so you can take as long as you need.
I like the gun, but holy shit it needs some help. That artillery mode should either have multiple shots or do way more damage than it does currently. The individual rockets need better tracking and some ability to lock onto weakpoints specifically (something similar for the spear would be nice too).
Ah I don't know about locking on to weak spots. That would make lock on weapons too brainless, there's still got to be a point to using the dumbfire weapons.
Love it for the sole fact it one shots Overseers with less effort(i dont wanna aim, big skill issue on my part), until it misses of course, then its shit tier. Wasp isnt as fun as Recoilless against Bots and Bugs. No backpack and/or no stationary reload would be cool.
No, he is also using it wrong. This gameplay is atrocious. Yesterday I had 1000 kills on bugs with this on lvl 10. 700kills on bots. This weapon is amazing if you put your loadout right and when you dont suck.
@@huntcringedown2721 how much of that was stratagems and how much was primary and how much was the actual wasp? show those receipts, otherwise you're just talking crap.
@@Anarchic1989 lmaooo, you think this is an achievement/impossible? No wonder you think the weapon is bad. As hawk mentioned I obviously used other stratagems too, but the way you build your loadout around your support weapon is crucial for piling up kills.
@huntcringedown2721 Nobody cares about how many kills you got. Is that your crowning achievement, huh? That you flex to some random guy on the internet about the amount of kills you got with a mediocre weapon? Look at you acting all condescending like you did something
Is it bad? Probably, totally hard to tell. Times where an EAT does its job better and times where a simple airburst does it better. This support weapon runs on inconsistency. Is it fun? Of course. 7 rocklets not flying in a well-aimed target or an artillery equivalent to a shitty Javelin decimating a patrol feels great ONLY when it fires (I like the sounds it makes) and when it actually hits. Is it lore-accurate? Fuck if I know I haven’t played Killzone and like Sony forgetting their original IP’s that aren’t copy+paste story formulas Arrowhead might have forgotten its actual statistics.
I DO like the sarcasm! I would still put some kind of "honest thoughts" section, but this was awesome. Some people would get mad at that section though, so wE cAnT hAvE tHaT cAn We?! 😅
This guy uses so much god damn irony that he's slowly becoming Iron(y)-Man and its hard to tell when he's serious
FR he needs the glazediver outfit for videos like this
I dunno what you're saying. Just from the footage you can tell this weapon is truly incredible
@@thegrunch6448 Real
Bro has become the sarcasm diver
I can't tell if he's being sarcastic.
nah the gun is just that good
Completly serious when has Dough EVER been sarcasm thats right never
Even watching as many vids as I have of him it’s kinda hard to tell in this one lol.
Not sure he can either.
Did you watch the video?
"dont expect the lock on weapon to always hit lower your standards"
my brother in democracy it misses a stationary target how can you be this ironic your going to poison your liver
It misses stationary targets.
Homing autocannon with less ammo. A novelty weapon in its current state.
Oh and good luck using this in Tree town.
The amount of sarcasm in this video is enough to destroy a bot megabase.
W.A.S.P. rounds are far less clunky to carry and load than an entire belt of grenades for the launcher... so why does this thing need a backpack?
If we dropped the need for a backpack, this strat's value would drastically improve.
well, it'll be slightly better without the backpack requirement but it still sucks shit because over 50% of the micro rockets or whatever they are, miss even at optimal ranges or do almost zero damage.
Just need to get rid of backpack and we can jetpack and larp as Pharah
Dude out here making a 10 min video of sarcastically roasting this weapon got me dying
Glad to see you like the wasp so much dough. I can see it will be in the runnings for an S tier spot from you. Thanks for making such a straight forward review 👍
Without your glaze hat it took me far too long to understand the real message here.
The weapon is so good that I managed to take out my entire squad with one rocket while trying to shoot out of a car
4 kills with 1 rocket. That's why it's a tier
I might have done that at least 2 times
Wasp goes great with the constitution rifle and mines
unironically it can pair well with mines, i mean it can lock onto the hellpod and you can use the airburst mode on it and shoot the hellpod when enemies get near it, not effective but its something
Yes, because you dont even need to use the other 2, WASP can solo game on diff10 and with eyes closed
Don't forget orbital EMS strike
I’m gotta admit people are really committed to the devoted super earth citizen larp in the comments.
Bro is trolling so hard lmao
anti-tank? no its anti medium unit at this point.
All the power of an AMR to the chest, in a slow n low reload missile pod with a minimum range.
Imagine if this had been a backpack exclusive system so you could still carry a flamer/railgun/AMR/HMG and have a sequence/swarm missile as a 5 time barrage by pressing/holding the “use backpack” key, auto reload.
Actually that would’ve been sick.
They should have definitely done that 100%, but Arrowhead wants to make inefficient stratagems for some odd reasons and they don't want to think outside the box. To Make efficient and effective stratagems for your slots, this thing seems like a glorified autocannon that has heavy armor penetration and a wonky lock-on system that's difficult to aim sometimes. Arrowhead definitely should compare this strategem with other strategems and make sure that it's efficient for its job and has a role to play in a loadout. I just hate how they aren't creative and they are not comparing their strategems effectively. Every stratagem should have a different role to play and effective in some areas and have some weaknesses in others but it should be balanced and can compare to other strategems. I would have definitely made it so you could carry a support weapon and have the backpack auto lock on by itself and you should decide when it fires a heavy armor penetrating missile or swap to in the settings to a strategic airburst motor shot with a large spread that affects light and Medium armor, just those two settings or maybe a third if Arrowhead is creative
@@CheeseCake_OP_Chronicles It even sounds silly. An auto-targeting backpack with three firing modes to destroy any target and an autoreload. Not taking up a third weapon slot. Wouldn't it also have infinite ammo? And it could fly around hunting for enemies all by itself!
This rocket launcher's not bad. It can wipe out crowds of small enemies, but worse than the airburst. Can destroy medium sized enemies, but not as effectively as an autocannon. Can take out a couple huge enemies, but not as good as Spear or Recoilless. I don't see any problems with it. The Wasp's equivalents are laser and flamethrower, but they have their own strengths and weaknesses. The laser has infinite (almost) ammo, but requires a constant view of the target. Flamethrower forces you to be close to the enemy.
This rocket launcher would be a very good choice for the back line. Pair it with an Eruptor or Plasma Sniper Rifle and you can help your team from afar.
@@remix2822 I guess if you want the extra step of locking on yourself you can add like binoculars to do the extra step if you think it's so OP. We already have auto lock on units and stratagems and some of them are not that overpowered. I also mentioned you should also compare it to other strategems to balance it out, I didn't fully flesh out the weaknesses but of course you would consider that. The short list of positives You can balance it out with negatives if you were paying attention to how I was wording it. I just didn't go into it.
if you wanted it to fly around and make you dinner and become your AI girlfriend for sure my dude go ahead if that's on your wish list. But it wouldn't be a bad idea to have a stratagem to have a heavy penetrating (no pun intended) capabilities while having a weaker version of the jetpack at the same time making it a dual purpose strategem that has trade-offs, at least you can be smart to balance that out. Instead of being cocky and calling it overpowered. Keeping the game boring and stale doesn't help the longevity of the game if you want people to log in and keep coming back every week
Small-minded thinking is why we don't have any good strategems recently and why we get repetitive stuff that lack creativity. If you ever played magic that the gathering you would know how you can balance this out, also making sure the game is fresh and creative that inspires will keep people from uninstalling the game. You probably think the dog breath and the sterilizer is balanced and not underpowered. You do realize that Arrowhead has not balanced all the stratagems yet? A lot of them still sit in F tier and D tier on the strategem list. I mean we already tried People who think like you to keep everything underpowered and bootlick Arrowheads decision making but it didn't work out in the end and we just lost a whole bunch of players over the course of 6 months, it's better to slightly overpowered stratagems every month to keep things fresh is far better for the health of the game than to release lackluster (meh) stratagems that you pick up once out of curiosity and then never pick up again The next week. How did that turn out again? Did we already try your way before and how did that turn out? I mean we have to keep reminding you folks that power creep is okay if it's just on a small scale because you'll never get the balancing perfectly. Unless Arrowhead hires competent staff that can test this before releasing
For one this strategym is nowhere near comparable to the flamethrower or the laser cannon for that matter. They have totally different functions and use styles it's super difficult to compare them. The closest power would be the auto cannon and function would be the Spear like autocannon mixed with a mortar. The shell system is like a recoiless but I would seriously compare this to the autocannon because that's the closest power scaling it has with armor penetrating capabilities
Also it's really a joke to compare this to the flamethrower I don't know where that came from. The range isn't even there this shoots way farther than the flamethrower, it's not even the same realm. It's damage doesn't even linger like the plasma cannon it doesn't have a fire effect. Flamethrower and plasma Cannon both have a flame effect. I don't get the comparisons at all. The range is comparable to the spear, I don't know if you tested this out but this thing can one shot rocket devastators which the auto canon can't. It has less ammo than the autocannon but it can one shot some units that the auto canon can't.
This weapon is the most fun I've had not killing anything, and dying over and over
Remember Helldivers:
Super Earth is relying on you to understand where your weapons are effective, and how to get them there!
"But my lock-on missile launcher isn't good at close range!"
Why would it be?
It also misses at long range. Roleppay getting good at the game please
The gaslighting is strong with this one
@@OhDough Roleplay bringing more than one gun instead of testing everything in a vacuum please. If something is weak where it's supposed to be weak, don't bring it there. If it's weak where it's supposed to be strong, that's an actual problem. This is like saying the Senator is bad because it has bad horde clear.
@@OhDoughholy salt lol damn
@@LastFantasiaWeapons The problem is that it misse at long range, so it's not even that reliable, technically the weapon could work at close range but the missiles goes flying like fireworks for a damn reason
im so used to being gaslit by the community that i cant tell if he thinks if its good or not lol.
Bro I feel you came to the comments for this
See the comments, it's fun to use, but still less reliable than the others mainstream support weapons, that's it, this is why it should be more consistent at killings things
The weapon is for TAX WRITE OFF PURPOSES. I'm fucking dead bro because you know this kind of shit happens IRL with stuff.
To improve this weapon, replace the ineffective airburst with a high-explosive option that has heavy penetration. Allow players to fire without a lock using laser guidance, and narrow the random rocket path to prevent prone "death wish" shots.
IMO, Artillery mode needs a serious buff/rework to find a niche, such as being a guaranteed kill for the weakspot enemies like Cannon Turrets. Otherwise, the WASP is fun/good enough as is I think.
I’d take the OG Eruptor as a stratagem weapon over the aphid
4:19 - anyone else see that strider shoot a rocket directly at the hulk?
"You let him escape you stupid hulk, eat a Rocket!"
That was so satisfying 😊
The funny thing is they have made their armor system less clear. "Anti tank" just means it has AP5+ which was meant to be more clear to players than "Heavy penetration" (which is now what AP 4 is called), but of course you naturally think something marked "Anti tank" is good for killing tanks.
I swear AH meant for the Wasp to target multiple mediums. Fix that and kill all of them with one shot and its golden
@@jacksontrace7578 100 percent agree. Multi lock and fire a salvo that targets chaff in an area, wiping potentially an entire patrol at once.
Doesn’t even need to be AP5 at that point for balance. Make the other mode maybe an AP 5 but no radius of explosion, and then make it fire all of the rockets at a single target.
@@jacksontrace7578 they should have made the 2 firing mod single target and multy tbf
Single is good to spray and pray mediums in the middle of crowds negating the whole chance of missing since they would hit the crowd
I hope they do add the Multy target firemode
I think this is a bit of misleading information. I did not see you once test this on friendly Helldivers, since Helldivers are a faction of the game.
I'm starting to think he doesn't actually like it...
no way, really?!!1!
Don't say such a thing
I would take it once or twice if it didn’t have a backpack slot for no reason
7:47 xD i love how you can hear 3 missed auto aims and then just death
It's such a cool gun, but those issues shown are hard to ignore.
The potential is there, but damn can it be a bust when the gun doesn't wanna work with you.
I think it would be much better if it had a multi lock function where you could lock onto multiple targets instead of waiting for each one to die
If i can give suggestion just spray with it a lil bit
Cant believe WASP is best weapon in game
Rocklets. Call them Rocklets.
Rockettes.
Bro's trying as hard as he can to be positive
Killzone 3 version of that
Obliterates enemy squad
"Expecting every lock on missile to hit is a little excessive" man they lock on, is it really?
Lower the standards. 70% hit ratio is more than plenty
@@OhDough If the Spear missed 30% of the time, I'd be pretty peeved
That being said, after watching this video I dropped against bots and started using it to clean up the Devastator conga lines, and it was really effective at it.
I don't hate it, I don't like that it uses a backpack, I think it would be way neater if it maybe only had two spare clips and didn't need the backpack so I could still take an actually useful backpack, or the backpack should hold more cannisters (like say six of them, plus two you can carry separately giving you a total of 8+1 cannisters/63 missiles with the backpack, or 2+1 cannisters/21 missiles without it).
Fun fact, you CAN take out the harvesters in a single pack instead of two, but you need to flank from the side and the wasp will strike the weak points in the legs and kill it
yes just hope it doesn't look at you so you can become somewhat effective with the weapon.
I would improve:
- the consistency of anti-tank kills
(charger, hulk, harvester - 1 mag)
(Bile Titan, Factory Strider - 2 mags)
- AoE of the Artilery shot for more mobbing potential
Needs a laser targeting option. Easy way to buff it without changing any numbers
Also, backpack needs to go like you said. The jetpack would let you create distance and the steep angle makes it more consistent
This is the best video in the history of the channel.
Please make every new video as positive as this one.
1:57 bushels of wasps
I have a lot of fun with it on bots. Takes down gunships in two shots and can usually do the same for hulks and tanks provided you position behind them where the heat sink's exposed. Definitely bring heavy strats to deal with Factory Striders though.
What i feel like is that the wasp should double down on medium elite enemy clear.
Maybe fewer shots per mag, but each shot better tracking with better damage, with a mutli lock on system.
For example, point at a horde of alpha commanders and bile spewers, lock onto a bunch and watch them die.
Maybe do a quicker reload while stationary crouch, long reload while moving would be a nice change for many weapons too. Risk vs reward, stopping to reload quicker or being safe and moving at the cost of long ttk.
"Don't expect a lock on to hit everytime" now thats true realism
"Tax write off" is funny
7:45 Just like the HMG needs R P M the WASP needs D I S T A N C E S and Super Earth Knows best!
A Solo AFK loadout I just thought of while watching this that you shoulkd use on a GlazeDough stream is a follows
A Barrage or Eagle 110 or Lazer OR Railcanyon Strike, WASP, Spear and Anti Tank turreto stand in the middle of the map or at a high point and see how much you can clear without moving
you forgot your Glazer hat btws
Double its volley per mag, & double its backpack reload capacity, and you have a solid support type homing autocannon
For new players that have limited access to support weapons the WASP is amazing. The fact that it is free for everyone just makes it something newbies can rely on.
No idea if its actually good or not, probably not, but i love the way it sounds and shoots so im using it
Lol same. It gets style points for me but this thing could use a buff or two because other than the style, I rlly wouldn’t use it over any other backpack support weapon. Maybe make the burst mode lock on to multiple targets and make the artillery have an even bigger radius? Probably increase the amount of ammo you can carry by like 2 extra canisters while you’re at it.
The WASP feels like it’s trying to do the whole Jack of all Trades deal but it kinda sucks at all that it does anyways :/ not that bad against the illuminate ngl tho
It is good stop using it if you don't like it
A straight fire capability would sure be nice.
This strat is *not* powerful enough to warrant a backpack, lol.
It is against the illuminates
@serpenthand7928 maybe... But only until the new units come out
@futakisser i highly doubt it. Once you destroy the shield of Harvester 1-2 reloads to take entire down. And if you use WASP you are usualy the support in the background so... Use eagle straifing run and then fire wasp at armoured enemies while clearing the elevated overseers
@@serpenthand7928 🤓
@@serpenthand7928 THE COMBO WEAPON joke xDDDDDDDD
Your sarcasm is hilarious sir. 😂
Its a collab-cerimonial-combo weapon
I don't think most people really care if this thing is as good as a recoilless or not, it's just a neat sci-fi gun. As long as it's fun to use for its intended purpose.
it's an anti-tank weapon.
@@OhDough yes you proved it by destroying multiple tanks and turret towers. That said, its not a very good anti-tank weapon
@@OhDough actually, it’s a medium enemy clear weapon with the capability to antitank just like the auto canon
Another one for the weapon dumpster...
@@carlosvicenty-9856 they tag that weapon as anti-tank in the description. it is missleading. auto-canon in the other hand is tag as heave armor penetration. if they are filling the same role why not have the same tag?
This thing takes a backpack slot too? Why wouldnt i just bring the recoilles rifle? Also it seems like its just a worse autocannon.
Yes and no with auto canon, auto canon can't do jack to the front of a tank or turret.
@@deags8975 yea but everything else
It's a worse Auto Cannon and a worse Spear.
Pretty sure some people are going to prioritize the jump pack and commando combo more.
There’s a bit of a no ammo and no damage theme going on with the wasp and the killzone weapons
I used it on bugs and I felt like it was very effective, but I agree that it’s really underwhelming. Its artillery mode needs something, maybe manual aiming or less ammo requirement and maybe a faster reload or something. I found it pretty effective against the bugs because all my anti armor usually goes into my stratagems and thermite grenades for them, so an explosive weapon that did more damage than the autocannon in flak mode and could kill bile titans somewhat effectively did well for me. I haven’t tried it much on illuminate and I haven’t tried it on automatons but I could imagine it’s not the most effective against them. Until it gets some kind of buff I think this is going to be one of my top bug stratagems but not much else.
The trial run was against the squid scouts. The lance overseers and jetpacks get 1-tapped but both rush you well into minimum range of the wasp. It can hurt tripods but requires at least one reload and the artillery mode kills less voteless than simply mag dumping any weapon in the game while also forcing a kneeling reload for its 4 extra containers.
It is a truly “viable” weapon
A medium killer that requires lock-on and takes up a backpack slot? No thanks. I have primaries that do just fine.
sarcasm loses its meaning if there is too much of it... what was this video about? -_-
could not agree more after watch clip lol
it's so fucking hilarious I don't mind honestlg lmao
1-shotting overseers is insane!
Love the sarcasm😂
Personally I like the artillery mode. It wipes out a very significant portion of a patrol in one shot most of the time and it will one shot tanks, hulks and gunships. Hulks seem to be a 50/50 chance of that. I think it's just RNG of if all the explosion hits.
Artillery doesn’t seem to one shot tanks for me… seems to take 2-3 shots for me
@@mikehawk5722 I think it has to hit the heatsink pretty good. I had a couple that oneshotted and some that took the whole bag.
please dont use artillery mode on gunships. you're using a whole mag for what could be done with 2 reg shots
in robotech/macross universe, this kind are called micromissiles lol
Moving reload would he sick. The big problem with this weapon is that if things get close it’s like the spear where it’ll shoot past its target. But this thing is for mediums and with the amount of medium enemies in this game, you get overwhelmed pretty fast during that reload AND now you’re not in the ideal range of the weapon
Edit: I take it back. The biggest problem is that it misses half its shots
"The wasp should borderline be an emplacement" It actually can be an emplacement back in the killzone 3 funny enough
this wapon actually rules for illuminate personally, if you abuse the sheer range this thing has you can pop overseers before they even know you exist. Longer distance = more time for the rocket to align = more consistency
Nice for teamplay then, kind of like the infinite range on the laser cannon. Can watch your buddy's back from a mile away
If you use the WASP close up to the harvesters you can kill it faster due to lower damage falloff.
there is no falloff damage for explosions, whats happening is you are more likely to hit a weaker area like The joints which will kill it faster if enough hit
@@petercottantail7850 The projectiles don't just explode tho, they also have AP, like the recoiless.
I cant tell hes being sarcastic or serious 😵💫
he is
If it had like at least 25% - 50% more damage to make up for how it wont hit the weakspots, it would be a lot better
If artillery mode was a 500kg it would be worth it
Micro Missiles? Thats a good term for whatever this thing fires.
I do like this one, but it really needs to either lose the backpack or perfect aim for weakspots, like aim for hulks' eyes every time, charger heads, impaler snouts, and the BT and tripod weakspots too, the inconvenience of it's backpack or the inconsistency of the auto targe is what makes it weird
If they buff the wasp it will make the recoiless rifle useless tho
@reaper9749 please explain. We already have the spear and it doesn't make the recoiless useless.
That's the tradeoff for using this stratagem probably, trading inconsistency to ease of use. One buff can make this thing busted really, if it can auto target weakspots or become heavy penetration then most of the playerbase will use it since it can already easily deal with medium armor units. But tbh, I can really see this happening if arrowhead does the "crossbow" treatment
@@carlotan8712 when i played this thing seemed Very strong i don’t get what’s wrong with it
Is strong against certain targets tbf, absolutely destroys Overseers for example and the fact that can spray and Pray Harvester is convenient
@@unimportant719 It's really strong, at least damage wise. Iirc it has 200 projectile damage and 600 explosion damage per missile. It's just that there is some RNG in landing the missiles in the weak spots (for heavier units) which pisses people. If it worked perfectly like what people want it to be, it will absolutely tear almost everything. Meta aside, it's super fun to bring this in squads as I literally ragdoll every overseer I see + support in killing harvesters.
Basically its good against medium enemies but dog water against heavies. A very redundant weapon.
Unless you are permanently triggered by those flying bastards.
I think that's the biggest issue with the weapon. It's a great generalist but falls off hard when armor gets stronger.
Good when in a team against Illuminates. I run it and be the designated anti-Overseer person while my allies can invest in horde clear or taking down Harvesters.
@@skibbydibs bro, literally nothing is bad in a team against the illuminates, we have like a third of the enemies, we lack their massive
caught this 41s after upload, that's a record for me lol
rocket strider hitting a hulk in the back at 4:18 lol
Not too sure but I've got a feeling the sarcasm levels are off the chart for this one...
But yeah it's "anti-tank" in the same way the railgun is anti-tank (can deal damage from any angle to finish off, but can't kill heavies on its own efficiently or quickly unless it hits weakspots), but lock-on only means it can't reliably target weakspots to get around its low damage, and even against medium enemies it's a hassle and a half to get it to lock onto different enemies. It can be decent, and for me it's good fun watching the missiles arc in, but there's so many things that have to go right: enemies have to be far enough away, they have to be spread out far enough so I can get missiles on different areas, no terrain on either side to block the missiles, can't be getting shot at so flinch doesn't make you shoot the missile into the ground, and the target can't be moving too fast or else the missile will miss. If I can make sure none of those will be a problem then the wasp can cut up mediums decently well, and can do this all the way out to 300m given the sightlines, but even then, that's only the mediums dealt with, and it gets tedious as hell needing to switch weapons to shoot the small guys.
Interestingly, in Killzone 3 it seems like the wasp can shoot at the ground and reload on the move in that game so adding those, plus changing the lockon mechanic so it prefers the center of the crosshair first, would go a long way to making this weapon more usable. (also buffing airburst damage and blast radius so it's actually worthwhile)
railgun is actually good though.
@@OhDough It feels like you read the first 3 sentences and just stoped reading. not saying you are wrong, just saying that's what your response feels like.
@@Paradox1012 i read only 3 sentences i have to go xD
The leaf blower is... something
On a kinda serious note. Artillery sucks. Sure chaff mostly die and may grt a lukcy one ko on a big boy, not the titans, but if i was informed corrected, that change from tank to light pen explosive is no gud.
Other wise its ok, as long as your 4 sneezing distance away, you should lock one and not hit a wall or tree or what nature throws at you
Rating - meh still kinda fun for me to use althought the volley is inconsistent at times kinda hoping it doesnt need a backpack and stationary reload
I think the W.A.S.P is great at destroying those annoying little turrets in Fortresses. Other than that it’s absolutely atrocious.
Wasp ineffectiveness aside I never understood why you never bring smoke grenades when facing the automatons? I get that gas grenades are god tier against bugs and useful against illuminate, but smoke has saved me many times from being sniped, even allowing me to reposition.
Nobody uses smoke grenades because for most people the benefits are too abstract and strategic for it to feel good to use, compared with something more tangible like gas or thermite. I agree with you completely, I frequently bring orbital smoke to bots and get great results, but a lot of players are more interested in killing things than running away and that's understandable.
I think even if smoke were the indisputable meta, you just wouldn't see it often.
Everyone talking about the WASP, I'm just here for the Grinch references.
Entire video is sacasm complaining its not the best gun. Saved you 10 minutes.
Non of the video is a complaint it's not the best gun. I couldn't save you the education that failed you. Sorry bud
@OhDough You were pretty sarcastic, but that's your humor. Good luck more people are back playing more views but your takes won't land as well anymore.
@@Fast5Yi ofc a lot of people are back, with illuminite, it's a main content, but watch it fall off if they don't do anything much after like 1-2 months
Despite it being niche, I've had quite a bit of fun with the WASP in my squad. Maybe it can't kill that hulk over there so well. But it sure can kill entire gunship patrols real nice. My Spear buddy appreciates it since he can save the more scarce spear ammo for towers, hulks and factory striders. Its use vs flying fucks has me taking it all the time vs illuminate, quite simply because I hate observers and overseers more than harvesters.
I think the key is that it isn't a good solo weapon, but fares much better in group play when you have teammates to handle the dedicated heavy AT role, while you make it easier to deal with the medium troops and flying fucks. You can also bring other strategems like strikes and turrets or thermites to help with heavy AT.
This is just evidence that you are bored and desperate for new toys to use. Even if they blow.
The wasp has a time and place. In particular, it pairs well with stuff like the orbital gatling strike, and OPS. Rotary cannons for stuff like impalers, mixed hordes, hulks, etc. OPS for tanks, biles, harvesters, etc.
Carry a weapon like the liberator for your primary, and your pick for secondary. Maybe even thermite grenades if you feel like it. But the real secret to the Wasp is that it's a long range weapon. It is for patrols, illuminate observers, devastators, brood commanders, bile spewers.. Anything like that.
@@SuperCatacata Partly lol. But my experience in trying new tools has shown that this is an effective weapon at taking down the targets that annoy me most. Those being flying ones that are hard to hit, and therefore just quicker to take down when your weapon fires homing missiles. I'm also a squad-only player who plays with friends regularly, and we tend to coordinate our loadouts. So we can use niche weapons just fine and cover each other's loadout weak spots.
Just imagine if both fiting modes were actually useful and it felt good to use...
Both the weapon's reload speed and it's damage in Artillery Mode should be buffed considerably, allowing it to handle heavier enemies better since you're dumping all of your missiles in a single shot. Losing the backpack, as suggested in the video, puts it in competition with other Support Weapons of that variety, so it should just be worth sacrificing a backpack slot for.
A tier for: A weapon of all time
dude your glaze is too powerful. at first i thought you liked the gun and it took a moment before i realized you was just doing a glazer impression. about the tripods its HIGHLY dependent on luck. i have killed one that spawned in and put up a shield with one wasp mag dump before but i have also killed one with 4 mag dumps while using a gun to take down shields. honestly i like it on the squids as it one taps the the staff and flying guys however though i like it the gun has so much wrong with it.
to fix it so its in a useable state id make rockets shoot out like the spear so its a more straight path its crazy how much room you need to use the dang thing id also make it so you don't lock on with the airburst artillery. its meant for groups so why is it locking on the bigger armored guys? let me aim the artillery and use the micro rockets on the bigger guys
Yeah, if the missiles just fired _forward_ that would fix all my biggest problems with it. It keeps missing targets because missiles robotech off to the sides for no reason. Missiles hit nearby terrain or buildings because they robotech off to the side for no reason, either wasting ammo or killing me when I had perfect line of sight. Missiles hitting targets (like Harvesters and tanks) from completely random directions because... you guessed it, they robotech off to the side for no reason, meaning you can't even choose which direction they should come in from like you can with the Spear.
@@ReddwarfIV that's exactly it. I've had it miss disco balls (what i call the drones) that was slowly coming straight towards me from very far away and had to shoot 4 shots to hit it because it wants to look cool and comes in from the side.
As it stands my go tos support weapon for each faction
Bugs- recoiless or spear
Automatons- wasp launcher or railgun
Illuminate- MMG with guard dog.
it also need to be more consistent at some ennemies like Hulk to kill them, and buildings too
Why does this thing need a backpack and why does it still have such limited ammo!?
If that thing either had double mags or just 3 carry mags (because those mags aren't bigger than a flamethrower canister), it might be bearable.
They need to stop giving things "quirky" (annoying) drawbacks.
if we adapt are they really drawbacks (yes)
@OhDough that's that warrior mindset.
It took me one volley to kill a harvestee. This weapon is very inconsistent
Doesn’t do well with weak points but that’s why it does so much damage compared to something like the auto cannon.
@@Antonio-f8d xD so much dmg? you mean -70% dmg cuz it misses it 70% of the time
I wish this was something like iron man’s shoulder micro rockets or the whistling birds from the mandalorian. A type of homing chaff mini rocket launcher with a much higher ammo count than 7. I’m thinking 15 or so but it locks chaff only. I’d also be ok if the rockets were 50 percent less drunk upon firing.
Alright man cmon.....enough with the sarcasm bro.
IF it worked like the Lok-1 Smart Rifle from DRG it be pretty neat. With lines indicating the travel arc and all. In its current state its not worth considering it, for me at least.
You're sleeping, it's the best anti bot gun. With this thing being afraid of bot drops is a thing of the past.
@@OliverTwist-pe8us If you want to delete bot drops, you can just use a grenade launcher. Dump half a belt, and you'll instantly clean any drop of devastators/striders/trooper bots. Just as efficient, but you have more room for error, you don't have to pray for good lockons, it reloads on the move, and you don't have to sacrifice a backpack.
(Tanks and hulks will require more precise hits, but this is equally true of the WASP)
@BackwardsPancake not a bad point but the grenade launcher won't snipe devastators at long range as well, I think the wasp has more general utility though to be fair I've never used the grenade launcher more than a couple times. I use the wasp to snipe devastators out of bases that I can't even see because they are so far away. Also the wasp destroys also destroys turrets.
@@OliverTwist-pe8us I guess the way I see it is that, if you need to snipe devastators at long range, you can just use a primary for that. After all, if you can lock on to them with the WASP, you have a direct line of sight already - So 1-3 taps from something like the DCS will do the job just fine. And since their AI does not respond to damage at long range anymore, they won't try to dodge or fire back, so you can take as long as you need.
I think it would be a great weapon and fun weapon if it had unlimited ammo! Or maybe attached to a sentry.
Attached yo a sentry would be pretty nice, would look cool too
I like the gun, but holy shit it needs some help. That artillery mode should either have multiple shots or do way more damage than it does currently. The individual rockets need better tracking and some ability to lock onto weakpoints specifically (something similar for the spear would be nice too).
Ah I don't know about locking on to weak spots. That would make lock on weapons too brainless, there's still got to be a point to using the dumbfire weapons.
I've been using it in my team games esp on Bots and Squids, feels like a good longe-range support weapon. Took me a while but I warmed up to it.
Love it for the sole fact it one shots Overseers with less effort(i dont wanna aim, big skill issue on my part), until it misses of course, then its shit tier.
Wasp isnt as fun as Recoilless against Bots and Bugs.
No backpack and/or no stationary reload would be cool.
Ah, so i wasn't using it wrong; it just sucks
No, he is also using it wrong. This gameplay is atrocious. Yesterday I had 1000 kills on bugs with this on lvl 10. 700kills on bots. This weapon is amazing if you put your loadout right and when you dont suck.
@@huntcringedown2721 how much of that was stratagems and how much was primary and how much was the actual wasp? show those receipts, otherwise you're just talking crap.
@@huntcringedown2721 that totally happened
@@Anarchic1989 lmaooo, you think this is an achievement/impossible? No wonder you think the weapon is bad. As hawk mentioned I obviously used other stratagems too, but the way you build your loadout around your support weapon is crucial for piling up kills.
@huntcringedown2721 Nobody cares about how many kills you got. Is that your crowning achievement, huh? That you flex to some random guy on the internet about the amount of kills you got with a mediocre weapon? Look at you acting all condescending like you did something
Wow bro you can actually hit a turret tower from the back with a auto aiming rocket , I will never use another thermite grenade again 😂
Is it bad? Probably, totally hard to tell. Times where an EAT does its job better and times where a simple airburst does it better. This support weapon runs on inconsistency.
Is it fun? Of course. 7 rocklets not flying in a well-aimed target or an artillery equivalent to a shitty Javelin decimating a patrol feels great ONLY when it fires (I like the sounds it makes) and when it actually hits.
Is it lore-accurate? Fuck if I know I haven’t played Killzone and like Sony forgetting their original IP’s that aren’t copy+paste story formulas Arrowhead might have forgotten its actual statistics.
I DO like the sarcasm! I would still put some kind of "honest thoughts" section, but this was awesome. Some people would get mad at that section though, so wE cAnT hAvE tHaT cAn We?! 😅
yeah it genuinely gets confusing at times.
Gamble launcher.
I just use what I find fun in the game and I find the new launcher fun. It fills its role decently as a medium clear weapon.