Helldivers 2 - W.A.S.P Launcher Tested vs Every Faction

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  • Опубліковано 13 січ 2025

КОМЕНТАРІ • 679

  • @moroblizniak4457
    @moroblizniak4457 18 днів тому +41

    This guy uses so much god damn irony that he's slowly becoming Iron(y)-Man and its hard to tell when he's serious

    • @ylyxa
      @ylyxa 18 днів тому +5

      FR he needs the glazediver outfit for videos like this

    • @thegrunch6448
      @thegrunch6448 18 днів тому +1

      I dunno what you're saying. Just from the footage you can tell this weapon is truly incredible

    • @ylyxa
      @ylyxa 18 днів тому

      @@thegrunch6448 Real

  • @dorgao4731
    @dorgao4731 18 днів тому +49

    Bro has become the sarcasm diver

  • @bjmurphy34
    @bjmurphy34 18 днів тому +347

    I can't tell if he's being sarcastic.

    • @Ohenheim
      @Ohenheim 18 днів тому +46

      nah the gun is just that good

    • @MrPieguyDaBoss
      @MrPieguyDaBoss 18 днів тому +105

      Completly serious when has Dough EVER been sarcasm thats right never

    • @FugYouSnugglebunny
      @FugYouSnugglebunny 18 днів тому +18

      Even watching as many vids as I have of him it’s kinda hard to tell in this one lol.

    • @Degarth
      @Degarth 18 днів тому +3

      Not sure he can either.

    • @LordVader69420
      @LordVader69420 18 днів тому +3

      Did you watch the video?

  • @pendingchange3776
    @pendingchange3776 18 днів тому +21

    "dont expect the lock on weapon to always hit lower your standards"
    my brother in democracy it misses a stationary target how can you be this ironic your going to poison your liver

    • @OhDough
      @OhDough  18 днів тому +4

      It misses stationary targets.

  • @onedeadcat
    @onedeadcat 18 днів тому +21

    Homing autocannon with less ammo. A novelty weapon in its current state.
    Oh and good luck using this in Tree town.

  • @kompott_addict
    @kompott_addict 18 днів тому +18

    The amount of sarcasm in this video is enough to destroy a bot megabase.

  • @dagdamor1
    @dagdamor1 18 днів тому +34

    W.A.S.P. rounds are far less clunky to carry and load than an entire belt of grenades for the launcher... so why does this thing need a backpack?
    If we dropped the need for a backpack, this strat's value would drastically improve.

    • @hawk9mm
      @hawk9mm 18 днів тому +4

      well, it'll be slightly better without the backpack requirement but it still sucks shit because over 50% of the micro rockets or whatever they are, miss even at optimal ranges or do almost zero damage.

    • @daztora
      @daztora 18 днів тому +2

      Just need to get rid of backpack and we can jetpack and larp as Pharah

  • @DepecheBowie
    @DepecheBowie 15 днів тому +11

    Dude out here making a 10 min video of sarcastically roasting this weapon got me dying

  • @redonculous1995
    @redonculous1995 18 днів тому +18

    Glad to see you like the wasp so much dough. I can see it will be in the runnings for an S tier spot from you. Thanks for making such a straight forward review 👍

  • @Prontius1
    @Prontius1 15 днів тому +12

    Without your glaze hat it took me far too long to understand the real message here.

  • @Balls-i5r
    @Balls-i5r 17 днів тому +8

    The weapon is so good that I managed to take out my entire squad with one rocket while trying to shoot out of a car

    • @OhDough
      @OhDough  17 днів тому +3

      4 kills with 1 rocket. That's why it's a tier

    • @adrianbyg5553
      @adrianbyg5553 17 днів тому

      I might have done that at least 2 times

  • @sonicblackhole3559
    @sonicblackhole3559 18 днів тому +38

    Wasp goes great with the constitution rifle and mines

    • @Snake-d6i
      @Snake-d6i 18 днів тому +3

      unironically it can pair well with mines, i mean it can lock onto the hellpod and you can use the airburst mode on it and shoot the hellpod when enemies get near it, not effective but its something

    • @DapimpBDSD
      @DapimpBDSD 18 днів тому +2

      Yes, because you dont even need to use the other 2, WASP can solo game on diff10 and with eyes closed

    • @LordVader69420
      @LordVader69420 18 днів тому +1

      Don't forget orbital EMS strike

  • @SneedRemembrancer
    @SneedRemembrancer 18 днів тому +11

    I’m gotta admit people are really committed to the devoted super earth citizen larp in the comments.

  • @Rexident97
    @Rexident97 16 днів тому +9

    Bro is trolling so hard lmao

  • @hunmg3769
    @hunmg3769 18 днів тому +18

    anti-tank? no its anti medium unit at this point.

  • @IRMentat
    @IRMentat 18 днів тому +7

    All the power of an AMR to the chest, in a slow n low reload missile pod with a minimum range.
    Imagine if this had been a backpack exclusive system so you could still carry a flamer/railgun/AMR/HMG and have a sequence/swarm missile as a 5 time barrage by pressing/holding the “use backpack” key, auto reload.

    • @CrazyLikeUhFox
      @CrazyLikeUhFox 18 днів тому +1

      Actually that would’ve been sick.

    • @CheeseCake_OP_Chronicles
      @CheeseCake_OP_Chronicles 18 днів тому +2

      They should have definitely done that 100%, but Arrowhead wants to make inefficient stratagems for some odd reasons and they don't want to think outside the box. To Make efficient and effective stratagems for your slots, this thing seems like a glorified autocannon that has heavy armor penetration and a wonky lock-on system that's difficult to aim sometimes. Arrowhead definitely should compare this strategem with other strategems and make sure that it's efficient for its job and has a role to play in a loadout. I just hate how they aren't creative and they are not comparing their strategems effectively. Every stratagem should have a different role to play and effective in some areas and have some weaknesses in others but it should be balanced and can compare to other strategems. I would have definitely made it so you could carry a support weapon and have the backpack auto lock on by itself and you should decide when it fires a heavy armor penetrating missile or swap to in the settings to a strategic airburst motor shot with a large spread that affects light and Medium armor, just those two settings or maybe a third if Arrowhead is creative

    • @remix2822
      @remix2822 16 днів тому

      @@CheeseCake_OP_Chronicles It even sounds silly. An auto-targeting backpack with three firing modes to destroy any target and an autoreload. Not taking up a third weapon slot. Wouldn't it also have infinite ammo? And it could fly around hunting for enemies all by itself!
      This rocket launcher's not bad. It can wipe out crowds of small enemies, but worse than the airburst. Can destroy medium sized enemies, but not as effectively as an autocannon. Can take out a couple huge enemies, but not as good as Spear or Recoilless. I don't see any problems with it. The Wasp's equivalents are laser and flamethrower, but they have their own strengths and weaknesses. The laser has infinite (almost) ammo, but requires a constant view of the target. Flamethrower forces you to be close to the enemy.
      This rocket launcher would be a very good choice for the back line. Pair it with an Eruptor or Plasma Sniper Rifle and you can help your team from afar.

    • @CheeseCake_OP_Chronicles
      @CheeseCake_OP_Chronicles 16 днів тому

      @@remix2822 I guess if you want the extra step of locking on yourself you can add like binoculars to do the extra step if you think it's so OP. We already have auto lock on units and stratagems and some of them are not that overpowered. I also mentioned you should also compare it to other strategems to balance it out, I didn't fully flesh out the weaknesses but of course you would consider that. The short list of positives You can balance it out with negatives if you were paying attention to how I was wording it. I just didn't go into it.
      if you wanted it to fly around and make you dinner and become your AI girlfriend for sure my dude go ahead if that's on your wish list. But it wouldn't be a bad idea to have a stratagem to have a heavy penetrating (no pun intended) capabilities while having a weaker version of the jetpack at the same time making it a dual purpose strategem that has trade-offs, at least you can be smart to balance that out. Instead of being cocky and calling it overpowered. Keeping the game boring and stale doesn't help the longevity of the game if you want people to log in and keep coming back every week
      Small-minded thinking is why we don't have any good strategems recently and why we get repetitive stuff that lack creativity. If you ever played magic that the gathering you would know how you can balance this out, also making sure the game is fresh and creative that inspires will keep people from uninstalling the game. You probably think the dog breath and the sterilizer is balanced and not underpowered. You do realize that Arrowhead has not balanced all the stratagems yet? A lot of them still sit in F tier and D tier on the strategem list. I mean we already tried People who think like you to keep everything underpowered and bootlick Arrowheads decision making but it didn't work out in the end and we just lost a whole bunch of players over the course of 6 months, it's better to slightly overpowered stratagems every month to keep things fresh is far better for the health of the game than to release lackluster (meh) stratagems that you pick up once out of curiosity and then never pick up again The next week. How did that turn out again? Did we already try your way before and how did that turn out? I mean we have to keep reminding you folks that power creep is okay if it's just on a small scale because you'll never get the balancing perfectly. Unless Arrowhead hires competent staff that can test this before releasing
      For one this strategym is nowhere near comparable to the flamethrower or the laser cannon for that matter. They have totally different functions and use styles it's super difficult to compare them. The closest power would be the auto cannon and function would be the Spear like autocannon mixed with a mortar. The shell system is like a recoiless but I would seriously compare this to the autocannon because that's the closest power scaling it has with armor penetrating capabilities
      Also it's really a joke to compare this to the flamethrower I don't know where that came from. The range isn't even there this shoots way farther than the flamethrower, it's not even the same realm. It's damage doesn't even linger like the plasma cannon it doesn't have a fire effect. Flamethrower and plasma Cannon both have a flame effect. I don't get the comparisons at all. The range is comparable to the spear, I don't know if you tested this out but this thing can one shot rocket devastators which the auto canon can't. It has less ammo than the autocannon but it can one shot some units that the auto canon can't.

  • @TheReaI0ne
    @TheReaI0ne 15 днів тому +6

    This weapon is the most fun I've had not killing anything, and dying over and over

  • @LastFantasiaWeapons
    @LastFantasiaWeapons 17 днів тому +12

    Remember Helldivers:
    Super Earth is relying on you to understand where your weapons are effective, and how to get them there!
    "But my lock-on missile launcher isn't good at close range!"
    Why would it be?

    • @OhDough
      @OhDough  17 днів тому +3

      It also misses at long range. Roleppay getting good at the game please

    • @nickpang4630
      @nickpang4630 17 днів тому

      The gaslighting is strong with this one

    • @LastFantasiaWeapons
      @LastFantasiaWeapons 17 днів тому

      @@OhDough Roleplay bringing more than one gun instead of testing everything in a vacuum please. If something is weak where it's supposed to be weak, don't bring it there. If it's weak where it's supposed to be strong, that's an actual problem. This is like saying the Senator is bad because it has bad horde clear.

    • @tehli6726
      @tehli6726 17 днів тому

      ​@@OhDoughholy salt lol damn

    • @Kywu
      @Kywu 17 днів тому

      @@LastFantasiaWeapons The problem is that it misse at long range, so it's not even that reliable, technically the weapon could work at close range but the missiles goes flying like fireworks for a damn reason

  • @yunosayaka9718
    @yunosayaka9718 18 днів тому +16

    im so used to being gaslit by the community that i cant tell if he thinks if its good or not lol.

    • @ceddysaid3432
      @ceddysaid3432 17 днів тому

      Bro I feel you came to the comments for this

    • @Kywu
      @Kywu 17 днів тому

      See the comments, it's fun to use, but still less reliable than the others mainstream support weapons, that's it, this is why it should be more consistent at killings things

  • @lodunost
    @lodunost 16 днів тому +10

    The weapon is for TAX WRITE OFF PURPOSES. I'm fucking dead bro because you know this kind of shit happens IRL with stuff.

  • @NefilimPL
    @NefilimPL 18 днів тому +5

    To improve this weapon, replace the ineffective airburst with a high-explosive option that has heavy penetration. Allow players to fire without a lock using laser guidance, and narrow the random rocket path to prevent prone "death wish" shots.

  • @frajecz
    @frajecz 18 днів тому +16

    IMO, Artillery mode needs a serious buff/rework to find a niche, such as being a guaranteed kill for the weakspot enemies like Cannon Turrets. Otherwise, the WASP is fun/good enough as is I think.

    • @IRMentat
      @IRMentat 18 днів тому +2

      I’d take the OG Eruptor as a stratagem weapon over the aphid

  • @sgtskysyndrome
    @sgtskysyndrome 18 днів тому +9

    4:19 - anyone else see that strider shoot a rocket directly at the hulk?

    • @Lt.arkantos7097
      @Lt.arkantos7097 17 днів тому

      "You let him escape you stupid hulk, eat a Rocket!"

    • @mcwolves71
      @mcwolves71 16 днів тому

      That was so satisfying 😊

  • @davidballantyne4492
    @davidballantyne4492 18 днів тому +4

    The funny thing is they have made their armor system less clear. "Anti tank" just means it has AP5+ which was meant to be more clear to players than "Heavy penetration" (which is now what AP 4 is called), but of course you naturally think something marked "Anti tank" is good for killing tanks.

  • @jacksontrace7578
    @jacksontrace7578 18 днів тому +8

    I swear AH meant for the Wasp to target multiple mediums. Fix that and kill all of them with one shot and its golden

    • @Propersciguy
      @Propersciguy 18 днів тому

      @@jacksontrace7578 100 percent agree. Multi lock and fire a salvo that targets chaff in an area, wiping potentially an entire patrol at once.
      Doesn’t even need to be AP5 at that point for balance. Make the other mode maybe an AP 5 but no radius of explosion, and then make it fire all of the rockets at a single target.

    • @unimportant719
      @unimportant719 18 днів тому

      @@jacksontrace7578 they should have made the 2 firing mod single target and multy tbf
      Single is good to spray and pray mediums in the middle of crowds negating the whole chance of missing since they would hit the crowd
      I hope they do add the Multy target firemode

  • @galerus3776
    @galerus3776 18 днів тому +14

    I think this is a bit of misleading information. I did not see you once test this on friendly Helldivers, since Helldivers are a faction of the game.

  • @joop_opa
    @joop_opa 18 днів тому +21

    I'm starting to think he doesn't actually like it...

    • @zedus4042
      @zedus4042 18 днів тому

      no way, really?!!1!

    • @OhDough
      @OhDough  18 днів тому +8

      Don't say such a thing

  • @maxwellvindman7212
    @maxwellvindman7212 18 днів тому +7

    I would take it once or twice if it didn’t have a backpack slot for no reason

  • @dramat123
    @dramat123 18 днів тому +7

    7:47 xD i love how you can hear 3 missed auto aims and then just death

  • @Lordbobomb
    @Lordbobomb 18 днів тому +10

    It's such a cool gun, but those issues shown are hard to ignore.
    The potential is there, but damn can it be a bust when the gun doesn't wanna work with you.

    • @jonothanrennert3098
      @jonothanrennert3098 18 днів тому

      I think it would be much better if it had a multi lock function where you could lock onto multiple targets instead of waiting for each one to die

    • @unimportant719
      @unimportant719 18 днів тому

      If i can give suggestion just spray with it a lil bit

  • @DapimpBDSD
    @DapimpBDSD 18 днів тому +12

    Cant believe WASP is best weapon in game

  • @VonWipfenfels
    @VonWipfenfels 17 днів тому +8

    Rocklets. Call them Rocklets.

  • @carsonsnorlax3739
    @carsonsnorlax3739 18 днів тому +8

    Bro's trying as hard as he can to be positive

  • @eotwkdp
    @eotwkdp 18 днів тому +5

    Killzone 3 version of that
    Obliterates enemy squad

  • @litigation_jackson
    @litigation_jackson 17 днів тому +9

    "Expecting every lock on missile to hit is a little excessive" man they lock on, is it really?

    • @OhDough
      @OhDough  16 днів тому +2

      Lower the standards. 70% hit ratio is more than plenty

    • @litigation_jackson
      @litigation_jackson 16 днів тому +4

      @@OhDough If the Spear missed 30% of the time, I'd be pretty peeved

    • @litigation_jackson
      @litigation_jackson 16 днів тому

      That being said, after watching this video I dropped against bots and started using it to clean up the Devastator conga lines, and it was really effective at it.

  • @jamess7140
    @jamess7140 18 днів тому +7

    I don't hate it, I don't like that it uses a backpack, I think it would be way neater if it maybe only had two spare clips and didn't need the backpack so I could still take an actually useful backpack, or the backpack should hold more cannisters (like say six of them, plus two you can carry separately giving you a total of 8+1 cannisters/63 missiles with the backpack, or 2+1 cannisters/21 missiles without it).

  • @jackeltheripper5570
    @jackeltheripper5570 18 днів тому +4

    Fun fact, you CAN take out the harvesters in a single pack instead of two, but you need to flank from the side and the wasp will strike the weak points in the legs and kill it

    • @beardmaster6208
      @beardmaster6208 18 днів тому +2

      yes just hope it doesn't look at you so you can become somewhat effective with the weapon.

  • @greenninja4656
    @greenninja4656 18 днів тому +6

    I would improve:
    - the consistency of anti-tank kills
    (charger, hulk, harvester - 1 mag)
    (Bile Titan, Factory Strider - 2 mags)
    - AoE of the Artilery shot for more mobbing potential

  • @TheAlbertos
    @TheAlbertos 18 днів тому +9

    Needs a laser targeting option. Easy way to buff it without changing any numbers

    • @TheAlbertos
      @TheAlbertos 18 днів тому +4

      Also, backpack needs to go like you said. The jetpack would let you create distance and the steep angle makes it more consistent

  • @sekkuar
    @sekkuar 18 днів тому +6

    This is the best video in the history of the channel.
    Please make every new video as positive as this one.

  • @legitbetterthanvinny9725
    @legitbetterthanvinny9725 18 днів тому +6

    1:57 bushels of wasps

  • @rhetro777
    @rhetro777 18 днів тому +4

    I have a lot of fun with it on bots. Takes down gunships in two shots and can usually do the same for hulks and tanks provided you position behind them where the heat sink's exposed. Definitely bring heavy strats to deal with Factory Striders though.

  • @pseudowoodo6154
    @pseudowoodo6154 17 днів тому +4

    What i feel like is that the wasp should double down on medium elite enemy clear.
    Maybe fewer shots per mag, but each shot better tracking with better damage, with a mutli lock on system.
    For example, point at a horde of alpha commanders and bile spewers, lock onto a bunch and watch them die.
    Maybe do a quicker reload while stationary crouch, long reload while moving would be a nice change for many weapons too. Risk vs reward, stopping to reload quicker or being safe and moving at the cost of long ttk.

  • @MrPieguyDaBoss
    @MrPieguyDaBoss 18 днів тому +6

    "Don't expect a lock on to hit everytime" now thats true realism
    "Tax write off" is funny
    7:45 Just like the HMG needs R P M the WASP needs D I S T A N C E S and Super Earth Knows best!
    A Solo AFK loadout I just thought of while watching this that you shoulkd use on a GlazeDough stream is a follows
    A Barrage or Eagle 110 or Lazer OR Railcanyon Strike, WASP, Spear and Anti Tank turreto stand in the middle of the map or at a high point and see how much you can clear without moving
    you forgot your Glazer hat btws

  • @tobiasrex8052
    @tobiasrex8052 18 днів тому +5

    Double its volley per mag, & double its backpack reload capacity, and you have a solid support type homing autocannon

  • @benlex5672
    @benlex5672 17 днів тому +6

    For new players that have limited access to support weapons the WASP is amazing. The fact that it is free for everyone just makes it something newbies can rely on.

  • @analytixna6610
    @analytixna6610 18 днів тому +8

    No idea if its actually good or not, probably not, but i love the way it sounds and shoots so im using it

    • @oreomint8255
      @oreomint8255 18 днів тому +1

      Lol same. It gets style points for me but this thing could use a buff or two because other than the style, I rlly wouldn’t use it over any other backpack support weapon. Maybe make the burst mode lock on to multiple targets and make the artillery have an even bigger radius? Probably increase the amount of ammo you can carry by like 2 extra canisters while you’re at it.
      The WASP feels like it’s trying to do the whole Jack of all Trades deal but it kinda sucks at all that it does anyways :/ not that bad against the illuminate ngl tho

    • @diatomicdoyen5282
      @diatomicdoyen5282 17 днів тому

      It is good stop using it if you don't like it

  • @theblitz6838
    @theblitz6838 15 днів тому +4

    A straight fire capability would sure be nice.

  • @futakisser
    @futakisser 18 днів тому +35

    This strat is *not* powerful enough to warrant a backpack, lol.

    • @serpenthand7928
      @serpenthand7928 18 днів тому +2

      It is against the illuminates

    • @futakisser
      @futakisser 18 днів тому +2

      @serpenthand7928 maybe... But only until the new units come out

    • @serpenthand7928
      @serpenthand7928 18 днів тому +1

      @futakisser i highly doubt it. Once you destroy the shield of Harvester 1-2 reloads to take entire down. And if you use WASP you are usualy the support in the background so... Use eagle straifing run and then fire wasp at armoured enemies while clearing the elevated overseers

    • @futakisser
      @futakisser 18 днів тому +5

      @@serpenthand7928 🤓

    • @dramat123
      @dramat123 18 днів тому +6

      @@serpenthand7928 THE COMBO WEAPON joke xDDDDDDDD

  • @DanielSpungDesign
    @DanielSpungDesign 18 днів тому +5

    Your sarcasm is hilarious sir. 😂

  • @coldtech06
    @coldtech06 18 днів тому +5

    Its a collab-cerimonial-combo weapon

  • @iBigYun
    @iBigYun 18 днів тому +26

    I don't think most people really care if this thing is as good as a recoilless or not, it's just a neat sci-fi gun. As long as it's fun to use for its intended purpose.

    • @OhDough
      @OhDough  18 днів тому +14

      it's an anti-tank weapon.

    • @DapimpBDSD
      @DapimpBDSD 18 днів тому +11

      @@OhDough yes you proved it by destroying multiple tanks and turret towers. That said, its not a very good anti-tank weapon

    • @carlosvicenty-9856
      @carlosvicenty-9856 18 днів тому +8

      @@OhDough actually, it’s a medium enemy clear weapon with the capability to antitank just like the auto canon

    • @LordVader69420
      @LordVader69420 18 днів тому +1

      Another one for the weapon dumpster...

    • @beardmaster6208
      @beardmaster6208 18 днів тому +3

      @@carlosvicenty-9856 they tag that weapon as anti-tank in the description. it is missleading. auto-canon in the other hand is tag as heave armor penetration. if they are filling the same role why not have the same tag?

  • @robertharris6092
    @robertharris6092 18 днів тому +13

    This thing takes a backpack slot too? Why wouldnt i just bring the recoilles rifle? Also it seems like its just a worse autocannon.

    • @deags8975
      @deags8975 18 днів тому

      Yes and no with auto canon, auto canon can't do jack to the front of a tank or turret.

    • @ZheH4ribo
      @ZheH4ribo 18 днів тому +1

      @@deags8975 yea but everything else

    • @mix7893
      @mix7893 18 днів тому +2

      It's a worse Auto Cannon and a worse Spear.

  • @PerfectDeath4
    @PerfectDeath4 18 днів тому +5

    Pretty sure some people are going to prioritize the jump pack and commando combo more.

  • @GraydonKnight
    @GraydonKnight 18 днів тому +7

    There’s a bit of a no ammo and no damage theme going on with the wasp and the killzone weapons

  • @Antonio-f8d
    @Antonio-f8d 18 днів тому +4

    I used it on bugs and I felt like it was very effective, but I agree that it’s really underwhelming. Its artillery mode needs something, maybe manual aiming or less ammo requirement and maybe a faster reload or something. I found it pretty effective against the bugs because all my anti armor usually goes into my stratagems and thermite grenades for them, so an explosive weapon that did more damage than the autocannon in flak mode and could kill bile titans somewhat effectively did well for me. I haven’t tried it much on illuminate and I haven’t tried it on automatons but I could imagine it’s not the most effective against them. Until it gets some kind of buff I think this is going to be one of my top bug stratagems but not much else.

    • @IRMentat
      @IRMentat 18 днів тому

      The trial run was against the squid scouts. The lance overseers and jetpacks get 1-tapped but both rush you well into minimum range of the wasp. It can hurt tripods but requires at least one reload and the artillery mode kills less voteless than simply mag dumping any weapon in the game while also forcing a kneeling reload for its 4 extra containers.
      It is a truly “viable” weapon

  • @vonrichthofen7515
    @vonrichthofen7515 17 днів тому +4

    A medium killer that requires lock-on and takes up a backpack slot? No thanks. I have primaries that do just fine.

  • @ilya.pavlov
    @ilya.pavlov 18 днів тому +32

    sarcasm loses its meaning if there is too much of it... what was this video about? -_-

    • @blackhowling1524
      @blackhowling1524 18 днів тому +2

      could not agree more after watch clip lol

    • @Saber19TB
      @Saber19TB 18 днів тому +8

      it's so fucking hilarious I don't mind honestlg lmao

  • @MaxLan-o4l
    @MaxLan-o4l 16 днів тому +4

    1-shotting overseers is insane!

  • @elmothepig5256
    @elmothepig5256 18 днів тому +7

    Love the sarcasm😂

  • @manray005
    @manray005 18 днів тому +6

    Personally I like the artillery mode. It wipes out a very significant portion of a patrol in one shot most of the time and it will one shot tanks, hulks and gunships. Hulks seem to be a 50/50 chance of that. I think it's just RNG of if all the explosion hits.

    • @mikehawk5722
      @mikehawk5722 18 днів тому +1

      Artillery doesn’t seem to one shot tanks for me… seems to take 2-3 shots for me

    • @manray005
      @manray005 18 днів тому +1

      @@mikehawk5722 I think it has to hit the heatsink pretty good. I had a couple that oneshotted and some that took the whole bag.

    • @jeffreyhough6720
      @jeffreyhough6720 18 днів тому +2

      please dont use artillery mode on gunships. you're using a whole mag for what could be done with 2 reg shots

  • @hippoace
    @hippoace 18 днів тому +5

    in robotech/macross universe, this kind are called micromissiles lol

  • @rudrod95_41
    @rudrod95_41 17 днів тому +2

    Moving reload would he sick. The big problem with this weapon is that if things get close it’s like the spear where it’ll shoot past its target. But this thing is for mediums and with the amount of medium enemies in this game, you get overwhelmed pretty fast during that reload AND now you’re not in the ideal range of the weapon
    Edit: I take it back. The biggest problem is that it misses half its shots

  • @Reiiiilllll
    @Reiiiilllll 18 днів тому +1

    "The wasp should borderline be an emplacement" It actually can be an emplacement back in the killzone 3 funny enough

  • @crimson2535
    @crimson2535 18 днів тому +5

    this wapon actually rules for illuminate personally, if you abuse the sheer range this thing has you can pop overseers before they even know you exist. Longer distance = more time for the rocket to align = more consistency

    • @robjsmiles
      @robjsmiles 18 днів тому +2

      Nice for teamplay then, kind of like the infinite range on the laser cannon. Can watch your buddy's back from a mile away

  • @enumaelish8247
    @enumaelish8247 18 днів тому +4

    If you use the WASP close up to the harvesters you can kill it faster due to lower damage falloff.

    • @petercottantail7850
      @petercottantail7850 17 днів тому

      there is no falloff damage for explosions, whats happening is you are more likely to hit a weaker area like The joints which will kill it faster if enough hit

    • @enumaelish8247
      @enumaelish8247 17 днів тому

      @@petercottantail7850 The projectiles don't just explode tho, they also have AP, like the recoiless.

  • @sinfuldemon6451
    @sinfuldemon6451 18 днів тому +9

    I cant tell hes being sarcastic or serious 😵‍💫

  • @wafflecopter9296
    @wafflecopter9296 18 днів тому +3

    If it had like at least 25% - 50% more damage to make up for how it wont hit the weakspots, it would be a lot better

  • @12LoLproductions
    @12LoLproductions 18 днів тому +4

    If artillery mode was a 500kg it would be worth it

  • @jaywerner8415
    @jaywerner8415 18 днів тому +2

    Micro Missiles? Thats a good term for whatever this thing fires.

  • @confusedPsyduck
    @confusedPsyduck 18 днів тому +8

    I do like this one, but it really needs to either lose the backpack or perfect aim for weakspots, like aim for hulks' eyes every time, charger heads, impaler snouts, and the BT and tripod weakspots too, the inconvenience of it's backpack or the inconsistency of the auto targe is what makes it weird

    • @reaper9749
      @reaper9749 18 днів тому +3

      If they buff the wasp it will make the recoiless rifle useless tho

    • @ivancom980
      @ivancom980 18 днів тому +5

      ​@reaper9749 please explain. We already have the spear and it doesn't make the recoiless useless.

    • @carlotan8712
      @carlotan8712 18 днів тому

      That's the tradeoff for using this stratagem probably, trading inconsistency to ease of use. One buff can make this thing busted really, if it can auto target weakspots or become heavy penetration then most of the playerbase will use it since it can already easily deal with medium armor units. But tbh, I can really see this happening if arrowhead does the "crossbow" treatment

    • @unimportant719
      @unimportant719 18 днів тому

      @@carlotan8712 when i played this thing seemed Very strong i don’t get what’s wrong with it
      Is strong against certain targets tbf, absolutely destroys Overseers for example and the fact that can spray and Pray Harvester is convenient

    • @carlotan8712
      @carlotan8712 18 днів тому

      @@unimportant719 It's really strong, at least damage wise. Iirc it has 200 projectile damage and 600 explosion damage per missile. It's just that there is some RNG in landing the missiles in the weak spots (for heavier units) which pisses people. If it worked perfectly like what people want it to be, it will absolutely tear almost everything. Meta aside, it's super fun to bring this in squads as I literally ragdoll every overseer I see + support in killing harvesters.

  • @singed420snowinit9
    @singed420snowinit9 18 днів тому +15

    Basically its good against medium enemies but dog water against heavies. A very redundant weapon.

    • @johnermactavish1162
      @johnermactavish1162 18 днів тому +1

      Unless you are permanently triggered by those flying bastards.

    • @Lordbobomb
      @Lordbobomb 18 днів тому

      I think that's the biggest issue with the weapon. It's a great generalist but falls off hard when armor gets stronger.

    • @skibbydibs
      @skibbydibs 18 днів тому

      Good when in a team against Illuminates. I run it and be the designated anti-Overseer person while my allies can invest in horde clear or taking down Harvesters.

    • @no4shroom675
      @no4shroom675 17 днів тому

      @@skibbydibs bro, literally nothing is bad in a team against the illuminates, we have like a third of the enemies, we lack their massive

  • @dodobird679
    @dodobird679 18 днів тому +4

    caught this 41s after upload, that's a record for me lol
    rocket strider hitting a hulk in the back at 4:18 lol
    Not too sure but I've got a feeling the sarcasm levels are off the chart for this one...
    But yeah it's "anti-tank" in the same way the railgun is anti-tank (can deal damage from any angle to finish off, but can't kill heavies on its own efficiently or quickly unless it hits weakspots), but lock-on only means it can't reliably target weakspots to get around its low damage, and even against medium enemies it's a hassle and a half to get it to lock onto different enemies. It can be decent, and for me it's good fun watching the missiles arc in, but there's so many things that have to go right: enemies have to be far enough away, they have to be spread out far enough so I can get missiles on different areas, no terrain on either side to block the missiles, can't be getting shot at so flinch doesn't make you shoot the missile into the ground, and the target can't be moving too fast or else the missile will miss. If I can make sure none of those will be a problem then the wasp can cut up mediums decently well, and can do this all the way out to 300m given the sightlines, but even then, that's only the mediums dealt with, and it gets tedious as hell needing to switch weapons to shoot the small guys.
    Interestingly, in Killzone 3 it seems like the wasp can shoot at the ground and reload on the move in that game so adding those, plus changing the lockon mechanic so it prefers the center of the crosshair first, would go a long way to making this weapon more usable. (also buffing airburst damage and blast radius so it's actually worthwhile)

    • @OhDough
      @OhDough  18 днів тому +2

      railgun is actually good though.

    • @Paradox1012
      @Paradox1012 18 днів тому

      @@OhDough It feels like you read the first 3 sentences and just stoped reading. not saying you are wrong, just saying that's what your response feels like.

    • @dramat123
      @dramat123 18 днів тому

      @@Paradox1012 i read only 3 sentences i have to go xD

  • @splashyatom22
    @splashyatom22 18 днів тому +4

    The leaf blower is... something
    On a kinda serious note. Artillery sucks. Sure chaff mostly die and may grt a lukcy one ko on a big boy, not the titans, but if i was informed corrected, that change from tank to light pen explosive is no gud.
    Other wise its ok, as long as your 4 sneezing distance away, you should lock one and not hit a wall or tree or what nature throws at you

  • @NateValeci
    @NateValeci 18 днів тому +5

    Rating - meh still kinda fun for me to use althought the volley is inconsistent at times kinda hoping it doesnt need a backpack and stationary reload

  • @emilianomendoza6891
    @emilianomendoza6891 14 днів тому +2

    I think the W.A.S.P is great at destroying those annoying little turrets in Fortresses. Other than that it’s absolutely atrocious.

  • @millerrepin4452
    @millerrepin4452 18 днів тому +4

    Wasp ineffectiveness aside I never understood why you never bring smoke grenades when facing the automatons? I get that gas grenades are god tier against bugs and useful against illuminate, but smoke has saved me many times from being sniped, even allowing me to reposition.

    • @bonehed1
      @bonehed1 18 днів тому +1

      Nobody uses smoke grenades because for most people the benefits are too abstract and strategic for it to feel good to use, compared with something more tangible like gas or thermite. I agree with you completely, I frequently bring orbital smoke to bots and get great results, but a lot of players are more interested in killing things than running away and that's understandable.
      I think even if smoke were the indisputable meta, you just wouldn't see it often.

  • @derekmccloud6333
    @derekmccloud6333 18 днів тому +1

    Everyone talking about the WASP, I'm just here for the Grinch references.

  • @nfsfanAndrew
    @nfsfanAndrew 17 днів тому +16

    Entire video is sacasm complaining its not the best gun. Saved you 10 minutes.

    • @OhDough
      @OhDough  17 днів тому +8

      Non of the video is a complaint it's not the best gun. I couldn't save you the education that failed you. Sorry bud

    • @Fast5Yi
      @Fast5Yi 17 днів тому +1

      ​@OhDough You were pretty sarcastic, but that's your humor. Good luck more people are back playing more views but your takes won't land as well anymore.

    • @Kywu
      @Kywu 17 днів тому

      @@Fast5Yi ofc a lot of people are back, with illuminite, it's a main content, but watch it fall off if they don't do anything much after like 1-2 months

  • @Ashnal
    @Ashnal 18 днів тому +5

    Despite it being niche, I've had quite a bit of fun with the WASP in my squad. Maybe it can't kill that hulk over there so well. But it sure can kill entire gunship patrols real nice. My Spear buddy appreciates it since he can save the more scarce spear ammo for towers, hulks and factory striders. Its use vs flying fucks has me taking it all the time vs illuminate, quite simply because I hate observers and overseers more than harvesters.
    I think the key is that it isn't a good solo weapon, but fares much better in group play when you have teammates to handle the dedicated heavy AT role, while you make it easier to deal with the medium troops and flying fucks. You can also bring other strategems like strikes and turrets or thermites to help with heavy AT.

    • @SuperCatacata
      @SuperCatacata 18 днів тому +4

      This is just evidence that you are bored and desperate for new toys to use. Even if they blow.

    • @krel7160
      @krel7160 18 днів тому

      The wasp has a time and place. In particular, it pairs well with stuff like the orbital gatling strike, and OPS. Rotary cannons for stuff like impalers, mixed hordes, hulks, etc. OPS for tanks, biles, harvesters, etc.
      Carry a weapon like the liberator for your primary, and your pick for secondary. Maybe even thermite grenades if you feel like it. But the real secret to the Wasp is that it's a long range weapon. It is for patrols, illuminate observers, devastators, brood commanders, bile spewers.. Anything like that.

    • @Ashnal
      @Ashnal 18 днів тому

      @@SuperCatacata Partly lol. But my experience in trying new tools has shown that this is an effective weapon at taking down the targets that annoy me most. Those being flying ones that are hard to hit, and therefore just quicker to take down when your weapon fires homing missiles. I'm also a squad-only player who plays with friends regularly, and we tend to coordinate our loadouts. So we can use niche weapons just fine and cover each other's loadout weak spots.

    • @LordVader69420
      @LordVader69420 18 днів тому

      Just imagine if both fiting modes were actually useful and it felt good to use...

    • @euphoricstamen9562
      @euphoricstamen9562 18 днів тому

      Both the weapon's reload speed and it's damage in Artillery Mode should be buffed considerably, allowing it to handle heavier enemies better since you're dumping all of your missiles in a single shot. Losing the backpack, as suggested in the video, puts it in competition with other Support Weapons of that variety, so it should just be worth sacrificing a backpack slot for.

  • @ZAGON117
    @ZAGON117 18 днів тому +7

    A tier for: A weapon of all time

  • @Red-iu6wu
    @Red-iu6wu 18 днів тому +6

    dude your glaze is too powerful. at first i thought you liked the gun and it took a moment before i realized you was just doing a glazer impression. about the tripods its HIGHLY dependent on luck. i have killed one that spawned in and put up a shield with one wasp mag dump before but i have also killed one with 4 mag dumps while using a gun to take down shields. honestly i like it on the squids as it one taps the the staff and flying guys however though i like it the gun has so much wrong with it.
    to fix it so its in a useable state id make rockets shoot out like the spear so its a more straight path its crazy how much room you need to use the dang thing id also make it so you don't lock on with the airburst artillery. its meant for groups so why is it locking on the bigger armored guys? let me aim the artillery and use the micro rockets on the bigger guys

    • @ReddwarfIV
      @ReddwarfIV 18 днів тому +3

      Yeah, if the missiles just fired _forward_ that would fix all my biggest problems with it. It keeps missing targets because missiles robotech off to the sides for no reason. Missiles hit nearby terrain or buildings because they robotech off to the side for no reason, either wasting ammo or killing me when I had perfect line of sight. Missiles hitting targets (like Harvesters and tanks) from completely random directions because... you guessed it, they robotech off to the side for no reason, meaning you can't even choose which direction they should come in from like you can with the Spear.

    • @Red-iu6wu
      @Red-iu6wu 18 днів тому +1

      @@ReddwarfIV that's exactly it. I've had it miss disco balls (what i call the drones) that was slowly coming straight towards me from very far away and had to shoot 4 shots to hit it because it wants to look cool and comes in from the side.

  • @kristotv5491
    @kristotv5491 18 днів тому +2

    As it stands my go tos support weapon for each faction
    Bugs- recoiless or spear
    Automatons- wasp launcher or railgun
    Illuminate- MMG with guard dog.

  • @Kywu
    @Kywu 18 днів тому +2

    it also need to be more consistent at some ennemies like Hulk to kill them, and buildings too

  • @randomdude64yt
    @randomdude64yt 18 днів тому +3

    Why does this thing need a backpack and why does it still have such limited ammo!?
    If that thing either had double mags or just 3 carry mags (because those mags aren't bigger than a flamethrower canister), it might be bearable.

  • @charlesmorton9845
    @charlesmorton9845 15 днів тому +8

    They need to stop giving things "quirky" (annoying) drawbacks.

    • @OhDough
      @OhDough  15 днів тому +7

      if we adapt are they really drawbacks (yes)

    • @charlesmorton9845
      @charlesmorton9845 15 днів тому

      @OhDough that's that warrior mindset.

  • @BoTheJo
    @BoTheJo 18 днів тому +5

    It took me one volley to kill a harvestee. This weapon is very inconsistent

    • @Antonio-f8d
      @Antonio-f8d 18 днів тому

      Doesn’t do well with weak points but that’s why it does so much damage compared to something like the auto cannon.

    • @dramat123
      @dramat123 18 днів тому +2

      @@Antonio-f8d xD so much dmg? you mean -70% dmg cuz it misses it 70% of the time

  • @Propersciguy
    @Propersciguy 18 днів тому +3

    I wish this was something like iron man’s shoulder micro rockets or the whistling birds from the mandalorian. A type of homing chaff mini rocket launcher with a much higher ammo count than 7. I’m thinking 15 or so but it locks chaff only. I’d also be ok if the rockets were 50 percent less drunk upon firing.

  • @Shadowdash66X
    @Shadowdash66X 18 днів тому +11

    Alright man cmon.....enough with the sarcasm bro.

  • @VileDullahan
    @VileDullahan 16 днів тому +4

    IF it worked like the Lok-1 Smart Rifle from DRG it be pretty neat. With lines indicating the travel arc and all. In its current state its not worth considering it, for me at least.

    • @OliverTwist-pe8us
      @OliverTwist-pe8us 16 днів тому +1

      You're sleeping, it's the best anti bot gun. With this thing being afraid of bot drops is a thing of the past.

    • @BackwardsPancake
      @BackwardsPancake 15 днів тому

      @@OliverTwist-pe8us If you want to delete bot drops, you can just use a grenade launcher. Dump half a belt, and you'll instantly clean any drop of devastators/striders/trooper bots. Just as efficient, but you have more room for error, you don't have to pray for good lockons, it reloads on the move, and you don't have to sacrifice a backpack.
      (Tanks and hulks will require more precise hits, but this is equally true of the WASP)

    • @OliverTwist-pe8us
      @OliverTwist-pe8us 13 днів тому

      @BackwardsPancake not a bad point but the grenade launcher won't snipe devastators at long range as well, I think the wasp has more general utility though to be fair I've never used the grenade launcher more than a couple times. I use the wasp to snipe devastators out of bases that I can't even see because they are so far away. Also the wasp destroys also destroys turrets.

    • @BackwardsPancake
      @BackwardsPancake 13 днів тому

      @@OliverTwist-pe8us I guess the way I see it is that, if you need to snipe devastators at long range, you can just use a primary for that. After all, if you can lock on to them with the WASP, you have a direct line of sight already - So 1-3 taps from something like the DCS will do the job just fine. And since their AI does not respond to damage at long range anymore, they won't try to dodge or fire back, so you can take as long as you need.

  • @fireflywater
    @fireflywater 18 днів тому +5

    I think it would be a great weapon and fun weapon if it had unlimited ammo! Or maybe attached to a sentry.

    • @nagatodan
      @nagatodan 18 днів тому +1

      Attached yo a sentry would be pretty nice, would look cool too

  • @zombiehater6547
    @zombiehater6547 17 днів тому +6

    I like the gun, but holy shit it needs some help. That artillery mode should either have multiple shots or do way more damage than it does currently. The individual rockets need better tracking and some ability to lock onto weakpoints specifically (something similar for the spear would be nice too).

    • @litigation_jackson
      @litigation_jackson 17 днів тому

      Ah I don't know about locking on to weak spots. That would make lock on weapons too brainless, there's still got to be a point to using the dumbfire weapons.

  • @Nayr090
    @Nayr090 17 днів тому +1

    I've been using it in my team games esp on Bots and Squids, feels like a good longe-range support weapon. Took me a while but I warmed up to it.

  • @JustaFeesh
    @JustaFeesh 18 днів тому +7

    Love it for the sole fact it one shots Overseers with less effort(i dont wanna aim, big skill issue on my part), until it misses of course, then its shit tier.
    Wasp isnt as fun as Recoilless against Bots and Bugs.
    No backpack and/or no stationary reload would be cool.

  • @Anarchic1989
    @Anarchic1989 18 днів тому +24

    Ah, so i wasn't using it wrong; it just sucks

    • @huntcringedown2721
      @huntcringedown2721 18 днів тому +3

      No, he is also using it wrong. This gameplay is atrocious. Yesterday I had 1000 kills on bugs with this on lvl 10. 700kills on bots. This weapon is amazing if you put your loadout right and when you dont suck.

    • @hawk9mm
      @hawk9mm 18 днів тому +7

      @@huntcringedown2721 how much of that was stratagems and how much was primary and how much was the actual wasp? show those receipts, otherwise you're just talking crap.

    • @Anarchic1989
      @Anarchic1989 18 днів тому +7

      @@huntcringedown2721 that totally happened

    • @huntcringedown2721
      @huntcringedown2721 18 днів тому

      @@Anarchic1989 lmaooo, you think this is an achievement/impossible? No wonder you think the weapon is bad. As hawk mentioned I obviously used other stratagems too, but the way you build your loadout around your support weapon is crucial for piling up kills.

    • @Anarchic1989
      @Anarchic1989 18 днів тому +5

      @huntcringedown2721 Nobody cares about how many kills you got. Is that your crowning achievement, huh? That you flex to some random guy on the internet about the amount of kills you got with a mediocre weapon? Look at you acting all condescending like you did something

  • @Overlooked1
    @Overlooked1 18 днів тому +1

    Wow bro you can actually hit a turret tower from the back with a auto aiming rocket , I will never use another thermite grenade again 😂

  • @goldnilo1234
    @goldnilo1234 17 днів тому +4

    Is it bad? Probably, totally hard to tell. Times where an EAT does its job better and times where a simple airburst does it better. This support weapon runs on inconsistency.
    Is it fun? Of course. 7 rocklets not flying in a well-aimed target or an artillery equivalent to a shitty Javelin decimating a patrol feels great ONLY when it fires (I like the sounds it makes) and when it actually hits.
    Is it lore-accurate? Fuck if I know I haven’t played Killzone and like Sony forgetting their original IP’s that aren’t copy+paste story formulas Arrowhead might have forgotten its actual statistics.

  • @OrAngelicBlitz8633
    @OrAngelicBlitz8633 18 днів тому +9

    I DO like the sarcasm! I would still put some kind of "honest thoughts" section, but this was awesome. Some people would get mad at that section though, so wE cAnT hAvE tHaT cAn We?! 😅

    • @iopohable
      @iopohable 18 днів тому +2

      yeah it genuinely gets confusing at times.

  • @jovifidelis
    @jovifidelis 18 днів тому +9

    Gamble launcher.

  • @Mattyice831
    @Mattyice831 18 днів тому +8

    I just use what I find fun in the game and I find the new launcher fun. It fills its role decently as a medium clear weapon.