This. Is. Amazing! There are so few tutorials dedicated to Max rigging it's almost criminal, and this one is SO GOOD. I hope it's the first of many series, you're a great teacher, it's so easy to follow along.
Came here after watching Eloi Andaluz's video. Thank you for sharing this tutorial. This is something that I've been searching for for a long time. Looking forward to going through the entire tutorial!
Great tutorial for setting up a crane. I have been looking for some good examples for a while now, but this one is by far the best I've seen. Keep up the good work man!
This is a great tutorial I've watched all of your videos now (more please). I've been struggling with rigging a tracked Liebheer crane, just very simply. My hook always flips vertical, halfway through a cab rotation, hopefully some of the techniques here will help.
Flipping is a classic issue, but most of the time its avoidable. There will always be a flipping point but the trick is to set things up with the flip in the right place. A general tip with constraints is to never use the keep initial offset but set it up correctly in the settings. Then you have control over the flipping
@@larsem8 Thank you. However, I have encountered another problem. After doing the same thing as you at 7:54, my Point_IK_Cab rotates in the opposite direction, and the other points (IK_Boom, IK_Arm, IK_End) have completely changed their initial positions, shifting downwards. Perhaps this is related to the fact that from the very beginning (during import and layer creation) I rotated the excavator by -90 on the Z-axis and did a Reset XForm... Although I took this into account when following your tutorial. That is, when you were performing any manipulations on the Y-axis, I did it on the X-axis and vice versa.
@@asdasd1833 did you write atan2 x y instead of atan2 y x by any chance? It needs to be in the y x order. But it will make the x axis point to the target. If you want the y axis to point to the target you'll need to offset by 90 degrees
@@larsem8 Thank you. In general, I deleted all the helpers, rotated the excavator 90 degrees on the Z axis, and repeated the lesson from scratch. It worked.
I imported LEGO Technic - Excavator (42006).stp because I don't have inventor installed. And all the parts are in one layer. Could you please tell me, did you create layers by manually selecting the necessary parts of the excavator?
Hello, I have a problem, can anyone help? 7:58 TM = target. transform ' invert ref.transform Degtorad (atan2 TM.pos.x TM.pos.x) And throws such an error Syntax error: at end of script, expected end of literal In line: Degtorad (atan2 TM.pos.x TM.pos.x)
This. Is. Amazing! There are so few tutorials dedicated to Max rigging it's almost criminal, and this one is SO GOOD.
I hope it's the first of many series, you're a great teacher, it's so easy to follow along.
Very true.... there's not much information out there.... especially mechanical rigging
Came here after watching Eloi Andaluz's video. Thank you for sharing this tutorial. This is something that I've been searching for for a long time. Looking forward to going through the entire tutorial!
Same here! Thnx
Great tutorial for setting up a crane. I have been looking for some good examples for a while now, but this one is by far the best I've seen. Keep up the good work man!
You've touched upon a great subject! Probably people would be happy with a paid course as well. Great work
Great quality tutorial! keep it up! love it 😎
Thanks for sharing!.
This is a great tutorial I've watched all of your videos now (more please).
I've been struggling with rigging a tracked Liebheer crane, just very simply. My hook always flips vertical, halfway through a cab rotation, hopefully some of the techniques here will help.
Flipping is a classic issue, but most of the time its avoidable. There will always be a flipping point but the trick is to set things up with the flip in the right place. A general tip with constraints is to never use the keep initial offset but set it up correctly in the settings. Then you have control over the flipping
OMG!!!ths exactly what i look for, thank you !!!
Amazing, I concur! Thank you for sharing! Great tutorial!
I'm stuck at this place 6:35. I entered "$" and it says "undefined" in the "Value expression result" field.
You'll need to have the object you want to add selected when typing $. Alternatively you could use "Assign Node" instead.
@@larsem8 Thank you. However, I have encountered another problem. After doing the same thing as you at 7:54, my Point_IK_Cab rotates in the opposite direction, and the other points (IK_Boom, IK_Arm, IK_End) have completely changed their initial positions, shifting downwards. Perhaps this is related to the fact that from the very beginning (during import and layer creation) I rotated the excavator by -90 on the Z-axis and did a Reset XForm... Although I took this into account when following your tutorial. That is, when you were performing any manipulations on the Y-axis, I did it on the X-axis and vice versa.
@@larsem8 Sorry for the poor English, I hope you understand me.
@@asdasd1833 did you write atan2 x y instead of atan2 y x by any chance? It needs to be in the y x order. But it will make the x axis point to the target. If you want the y axis to point to the target you'll need to offset by 90 degrees
@@larsem8 Thank you. In general, I deleted all the helpers, rotated the excavator 90 degrees on the Z axis, and repeated the lesson from scratch. It worked.
I imported LEGO Technic - Excavator (42006).stp because I don't have inventor installed. And all the parts are in one layer. Could you please tell me, did you create layers by manually selecting the necessary parts of the excavator?
Its been a while but yeah I think that is what I did
Hello, I have a problem, can anyone help?
7:58
TM = target. transform ' invert ref.transform
Degtorad (atan2 TM.pos.x TM.pos.x)
And throws such an error
Syntax error: at end of script, expected end of literal In line: Degtorad (atan2 TM.pos.x TM.pos.x)
TM = target.transform * inverse ref.transform
degtorad (atan2 TM.pos.y TM.pos.x)