Part 1 - 3dsmax Lego Excavator Mechanical Rigging Tutorial

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  • Опубліковано 1 січ 2025

КОМЕНТАРІ • 22

  • @F10F11hm
    @F10F11hm 2 роки тому +8

    This. Is. Amazing! There are so few tutorials dedicated to Max rigging it's almost criminal, and this one is SO GOOD.
    I hope it's the first of many series, you're a great teacher, it's so easy to follow along.

    • @mangoplukker
      @mangoplukker 2 роки тому +1

      Very true.... there's not much information out there.... especially mechanical rigging

  • @ThomasMiller3D
    @ThomasMiller3D 2 роки тому +1

    Came here after watching Eloi Andaluz's video. Thank you for sharing this tutorial. This is something that I've been searching for for a long time. Looking forward to going through the entire tutorial!

  • @Harmalarm2
    @Harmalarm2 Рік тому

    Great tutorial for setting up a crane. I have been looking for some good examples for a while now, but this one is by far the best I've seen. Keep up the good work man!

  • @mangoplukker
    @mangoplukker 2 роки тому +1

    You've touched upon a great subject! Probably people would be happy with a paid course as well. Great work

  • @OfirGardy
    @OfirGardy 2 роки тому +3

    Great quality tutorial! keep it up! love it 😎

  • @adanmq
    @adanmq 2 роки тому

    Thanks for sharing!.

  • @garryclarke9852
    @garryclarke9852 2 роки тому

    This is a great tutorial I've watched all of your videos now (more please).
    I've been struggling with rigging a tracked Liebheer crane, just very simply. My hook always flips vertical, halfway through a cab rotation, hopefully some of the techniques here will help.

    • @larsem8
      @larsem8  2 роки тому

      Flipping is a classic issue, but most of the time its avoidable. There will always be a flipping point but the trick is to set things up with the flip in the right place. A general tip with constraints is to never use the keep initial offset but set it up correctly in the settings. Then you have control over the flipping

  • @ss54dk
    @ss54dk 2 роки тому +1

    OMG!!!ths exactly what i look for, thank you !!!

  • @laeianimation
    @laeianimation 2 роки тому

    Amazing, I concur! Thank you for sharing! Great tutorial!

  • @asdasd1833
    @asdasd1833 Рік тому

    I'm stuck at this place 6:35. I entered "$" and it says "undefined" in the "Value expression result" field.

    • @larsem8
      @larsem8  Рік тому

      You'll need to have the object you want to add selected when typing $. Alternatively you could use "Assign Node" instead.

    • @asdasd1833
      @asdasd1833 Рік тому

      @@larsem8 Thank you. However, I have encountered another problem. After doing the same thing as you at 7:54, my Point_IK_Cab rotates in the opposite direction, and the other points (IK_Boom, IK_Arm, IK_End) have completely changed their initial positions, shifting downwards. Perhaps this is related to the fact that from the very beginning (during import and layer creation) I rotated the excavator by -90 on the Z-axis and did a Reset XForm... Although I took this into account when following your tutorial. That is, when you were performing any manipulations on the Y-axis, I did it on the X-axis and vice versa.

    • @asdasd1833
      @asdasd1833 Рік тому

      @@larsem8 Sorry for the poor English, I hope you understand me.

    • @larsem8
      @larsem8  Рік тому

      @@asdasd1833 did you write atan2 x y instead of atan2 y x by any chance? It needs to be in the y x order. But it will make the x axis point to the target. If you want the y axis to point to the target you'll need to offset by 90 degrees

    • @asdasd1833
      @asdasd1833 Рік тому

      @@larsem8 Thank you. In general, I deleted all the helpers, rotated the excavator 90 degrees on the Z axis, and repeated the lesson from scratch. It worked.

  • @asdasd1833
    @asdasd1833 Рік тому

    I imported LEGO Technic - Excavator (42006).stp because I don't have inventor installed. And all the parts are in one layer. Could you please tell me, did you create layers by manually selecting the necessary parts of the excavator?

    • @larsem8
      @larsem8  Рік тому

      Its been a while but yeah I think that is what I did

  • @Mukop2100
    @Mukop2100 Рік тому

    Hello, I have a problem, can anyone help?
    7:58
    TM = target. transform ' invert ref.transform
    Degtorad (atan2 TM.pos.x TM.pos.x)
    And throws such an error
    Syntax error: at end of script, expected end of literal In line: Degtorad (atan2 TM.pos.x TM.pos.x)

    • @belfegorvrn
      @belfegorvrn 10 місяців тому

      TM = target.transform * inverse ref.transform
      degtorad (atan2 TM.pos.y TM.pos.x)