Only thing I forgot to include was with a recent update Orianna ult no longers proc based on casting point for teammates, it'll ult based on where they are end when the cast time ends instead of starts. W field is also 3 seconds and the buff/debuff decays over 2 seconds You can queue up W/R during Q flight to cast when the ball lands, but if you cast Q out of range before queueing W/R it'll cast your W/R on yourself. You can hide the ball in terrain like destroyed towers before Qing for an unexpected ult. If you're having a hard time landing Q early in lane, consider placing it beforehand so there's less travel time
One neat trick vs very mobile champions like LB or Yasuo that will always have dash on standby, is having the ball on yourself then flashing after them just before the ult animation concludes. The only way to make this very slow ability fast enough.
Thanks for the in-depth guide! I like how intuitive you make everything, makes it easier to remember and understand. The osrs music is definitely the cherry on top.
Got a question. You say orianna has low agency and i get what you mean because shes kinda weak rn. But has it always been like this? Like when orianna was meta a few years ago would you say she had good agency or no? Man i wish they buffed oris Q damage... she needs more damage. I think they should increase ap scaling so she scales better but isnt too oppressive in lane.
She was more relevant as a bully due to her range/less sustain in lane in the past. It felt like you could control lane and still scale which was what I liked. Now it's basically, I don't have much value in lane and I get outscaled by bruisers :3
Got some Questions: 1. Ghost vs TP summoner spells when do you think I can use Ghost..or you just think TP is better for Ori 2. If she sheilded an alley and the alley is dead, does the ball come back to me or it stays in the same place of the alley's death It was always option 1 but I think they changed that to option 2 I am not sure about it
1) Ghost is specifically for mid-late teamfighting against comps that requires more movement, whereas TP is valuable at all stages of the game. Therefor TP = Better 2) If they die while in flight to them, it reverts. If they die with ball on them, it drops where they died
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Thumbnail says beginners guide, yet the video filled with LoL lingo that as a beginner understood none of it. If you are after a true beginners guide this vid isn't for you.
Only thing I forgot to include was with a recent update Orianna ult no longers proc based on casting point for teammates, it'll ult based on where they are end when the cast time ends instead of starts.
W field is also 3 seconds and the buff/debuff decays over 2 seconds
You can queue up W/R during Q flight to cast when the ball lands, but if you cast Q out of range before queueing W/R it'll cast your W/R on yourself.
You can hide the ball in terrain like destroyed towers before Qing for an unexpected ult.
If you're having a hard time landing Q early in lane, consider placing it beforehand so there's less travel time
One neat trick vs very mobile champions like LB or Yasuo that will always have dash on standby, is having the ball on yourself then flashing after them just before the ult animation concludes. The only way to make this very slow ability fast enough.
Thanks for the in-depth guide! I like how intuitive you make everything, makes it easier to remember and understand. The osrs music is definitely the cherry on top.
Been waiting for this, excited to play more of her and you always explain everything perfectly ✨
I wasn't sure if this was a real video or a prank. Can't trust anything today.
Apologies, I forgot
Got a question. You say orianna has low agency and i get what you mean because shes kinda weak rn. But has it always been like this? Like when orianna was meta a few years ago would you say she had good agency or no?
Man i wish they buffed oris Q damage... she needs more damage. I think they should increase ap scaling so she scales better but isnt too oppressive in lane.
She was more relevant as a bully due to her range/less sustain in lane in the past. It felt like you could control lane and still scale which was what I liked.
Now it's basically, I don't have much value in lane and I get outscaled by bruisers :3
What runes and summoner spells should I go agaisnt irelia? And who should I ban
Got some Questions:
1. Ghost vs TP summoner spells when do you think I can use Ghost..or you just think TP is better for Ori
2. If she sheilded an alley and the alley is dead, does the ball come back to me or it stays in the same place of the alley's death
It was always option 1 but I think they changed that to option 2 I am not sure about it
1) Ghost is specifically for mid-late teamfighting against comps that requires more movement, whereas TP is valuable at all stages of the game. Therefor TP = Better
2) If they die while in flight to them, it reverts. If they die with ball on them, it drops where they died
How do you feel about unleashed spellbook on orianna?
Thoughts on new Cosmic Drive on Ori?
Hey man, can you copy on a comment the item set so that we can copy it and use it to guide us in game? Ty bro
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how do you do this in game o.o
season 14 update ?
What's the item set code?
MEOW
MEOW
meow
Meow
@@Zianni also would it be possible to put some of those rune pages on Mobafire? like the one against assassins?
meow meow
Meow
Meow
meow??
Thumbnail says beginners guide, yet the video filled with LoL lingo that as a beginner understood none of it. If you are after a true beginners guide this vid isn't for you.
MEOW
meow
Meow