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- Опубліковано 20 вер 2024
- This template shouldn't work.. BUT IT DOES
Hearts of Iron 4 (HOI4) division template review!
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FeedbackIRL is where feedback procrastinates with his hobbies and other interests. Warning REALLY BORING or REALLY INTERESTING
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What is your favorite "specialized" division? Mountaineers? Marines? etc...
Breakthrough Mountaineers to take mountain regions. Air superiority + Mountaineers = Caucasus Oil.
CAS
Marine + heavy tank for everything
-Fluggegecheimen- Fallschirmjäger
Camels!
On that "east tank" division you said it needed AA. I agree that AA is always nice to have, and in many cases it is necessary, but he's clearly Germany making tanks for the USSR. If the AI USSR is hitting you with CAS, you're doing Germany wrong. You should be able to obliterate their airforce. They even have a special debuff on top of just not being able to outproduce you.
you are the one that suppose to CAS them, not the opposite!
@@s1lence_tiramisu2005 take my like and outta here lol
I am going to bounce my idea here.
I would like a "Famous Battles" mechanic in HOI4. There is a scene in The Pacific where the Marines, when coming off Guadalcanal, are told by the cook that their division is famous for its fight on the island.
I think a similar mechanic would be very interesting. If a battle has lasted a certain time, or has a certain amount of manpower involved (and perhaps there is a scaling system here), then it becomes renowned. The winner of the battle gets some war support or doctrine experience or extra veterency. Maybe the loser takes a war support hit temporarily. Additionally, it would be cool if the units involved could get ribbons to acknowledge all the large battles (or maybe campaigns) they have been involved in. Something similar for Naval and Air if it could be implemented.
It is not flawless, and I have not thought it all through as a developer, but I want battles to have stakes for battles besides the normal logistics and tile control.
Regiment of renown - increased XP loss and combat bonuses vs the country it fought against
Wouldn't be surprised if something like this was in whatever defensive overhaul they finally end up doing.
Sort of like aces but for divisions?
@@leothecat9609 Yes, I suppose something like that.
But with more acknowledgement that the outcomes of battles would impact the attitudes of nations involved.
Feedback, i think you should compare production cost more frequently, some division are simply too expensive compared to others with similar stats (especially on tanks templates) 11:57 that division have 1100 soft (yeah, low organizaton) but it just cost 10000 prod cost
Thats really the main issue that i have with most divisions
Adding support to the 10w divisions...
Adding the combat boost brigades to small-width divisions is MORE effective. You add the AA brigade and you'll sweep CAS from the sky. Add the AT, and that baby will pierce everything. The Arty and Rocket brigades add a lot of soft attack for cheap.
The other brigades, Dave is right: the brigades that provide a global bonus are better on big divisions.
The armor and soft attack value that you get by putting a recon tank on a 10w can be absolutly insane compared to how cheap ans spamable it is
Yeah, arty + rockets on a 10w can increase its soft attack by like 50-60%, putting them on a 42w division usually only gives a 5-10'% boost. Weird thing is Dave knows this, I've seen him criticise big templates stacking arty + rocket support because of how little they contributed to the already high soft attack stat.
Especially support arty is great for smaller divisions. They give more stats/production compared to line arty and they cost no combat width. In single player AT is useless though, because AA is sufficient to pierce anything that the AI makes.
The only 2 companies, with a global bonus, I think that could be useful on a small width company are. Engineers, because they simply are great for holding out with infantry. Field hospital, but only if you are also going to use this small division in the offense, you think that manpower will become a limiting factor and you have enough production for this, but not for tank division..
I really think signal companies should give armor org, based on radio tier, etc, with a three man turret, capable of having a commander ,I think, also boosting org
They should add tank aces, tank commanders, to tank divisions.
Another question are four ten width divisions, say 5 inf and support artillery, engineers, armored recon, anti-air ,and logistics. better than one fourty, all infantry with the same support companies , in terms of org loss in battles??
As a noob I added signal companies and was confused that org didn't go up
Whoever submitted the griffin division from EAW you are a legend
8:50 buffed (cheapened by upgrade) mechanized units cost 6 IC each .. that's a lot chaper than most decent tanks
Just noticed that he kinda looks like a Field Hospital. His head is the center of the icon and his chair with his shirt in the background the rest of the icon! :D Coulnd't stop laughing when I noticed it because he hates Field Hospitals!
7:13
*THERE IS NEVER ENOUGH BREAKTHROUGH*
I swear Dave would put autocannons and riveted armour on superheavies.
Based
With jet engine
11:00 40 production cost for a tank is like something I'd expect out of the Ultimate Tech Tree: New Horizons mod for basically any of the post-40's tanks, not something a rational player would make in vanilla HOI4, lmao. And why does it bother me so much that the tank doesn't have a radio? They have all this other crap slapped onto the tank, but didn't bother to give it a goddamn radio. If it wasn't for the tank being called "Centurion" I'd almost assume they were doing a French RP.
i've found that cheap medium tanks in a 21 width division with 5 TANKS, 4 MOTORIZED and 1 MOTORIZED ART with LOGISTICS, AA, SIGNAL COMP and MAINTENANCE just rips because you can produce a shit ton of tanks and just have fun as fuck
6:49 maybe the air attack is from the armored recon, not sure if that is possible though
I think gryphon infantry has air attack default
@@ignasanchezl yes, they can fly
For the pony one, it's actually a griffin. Griffins and pegasi have air attack.
In large part, there are no good or bad divisions, there are only good and bad ways to use them.
Fair point. Just don't make your divisions too big.
@@fieldmarshalbaltimore1329 Large divisions hit hard, so they're good when you really need to pack a punch, but ofcourse you also don't want to overdo combat with.
I would greatly appreciate a guide as to how air attack works, like can AA only shoot down opponent’s CAS? Do the units have to be in the battle for them to start shooting down planes? I know you’ve said 50 is when AI gets rid of their planes but when does air attack really get absurd? What is a good Air attack number to shoot for? When is it worth investing into AA? I’d love a video with your usual level of game knowledge about the topic I feel like I don’t know anything about it
10:25 if you go for modern tanks .. then also go for mechanized .. motorized kill the hardness and armor stats ..
that one at 4:30 also could have been changed from motorized to cavalry as the tank was maxing out a 6.3 kph
maybe for the breakthrough?
I dont think cheapness or prod cost, nor breakthrough or soft attack are important factors but also, before committing to those i would get rought calculation on how many tank divs i could feed continuously, i mean, fuel consumption while still keeping airforces active without fuel issues. This kinda then defines how good quality divs you can build in given time. Too many cheap ones eats up the rare fuel u might have.
I think this is the reason why germany went with quality in real world. They had capacity to produce good quality but didnt have fuel capacity to use many. This kinda demanded more bang per unit.
Welcome to The Joy of Division making with Feedbackgaming.
I just make everything 21 combat width because that seems to work very well against the AI and it's not super expensive.
2:45 adding in motorized recon would boost the defense stats too!
And way more than you'd expect...
Maybe that's not worth the 10 XP
But it probably would be worth the IC, at least against the AI
(the effect on your Org etc would depend on doctrine choices though, so you'd first have to check how the template stats change in _your_ game)
Go play EaW, again. That will be interesting
thank you i love hoi4 but alot of time i find my divisions struggle especialy as a minor nation i cant seem to build a division that even does good agains the ai
This template is glitched and OP.28W:
10 INF
2 ART
1 AA
1 AT
Recon tank
Arty
Eng
Logistics
Signal
Is a 10 mechanized + 10 medium tank + 2 medium AA division good?
42w? Maybe. That AA would shred CAS. Make sure you do blitz doctrine to boost your org. Support should be maint, AA, log, recon, and either engineers for movement bonus over rivers or signals for more breakthrough.
You shred enemy CAS and you'll be fine.
Hey Feedback,
At 1:15, when you said adding AA is nice,
Would that also apply to SP games where you've kept a close eye on making sure you'll have/keep air superiority?
Curious to hear your thoughts! ^^
I get that specialized divisions for attack or defense optimizes them but I think using 'jack of all trades' templates isn't as bad as you and others make it out to be.
I think the best part is the first template is named 'diplomacy'
They should create mobile aa trucks, like they do with railway guns, they should work the same and just be able to cover 3 tiles for aa
That thumbnail is something
for the extra chromium costs what if you are playing a country like turkey and you just have loads of chromium lying around? if you have a resource that you are not using (lets say you have maxed out your iron and aluminum) but you have plenty of chromium then having extra chromium in a cost is literally nothing to you because you would be wasting it otherwise. even if you are not heavy on something like chromium you still want to max out your use of it because otherwise it is just wasted.
When you complain about that extra cost what are you saving the chromium for? what else would you rather use it on?
Yeah. For Turkey, the Soviet Union, and France, the Chomium cost doesn't matter.
For everyone watching 1:30,
The main difference between Mech and Mot is **defense.**
So putting Mech in a tank division is a complete waste of supply, IC, and XP.
Mech should be added to infantry that's just meant to hold the line (or you can use Mech-only to defend the flanks as your tanks punch deeper, but normal infantry hasn't caught up yet - especially since they'll need to build up their entrenchment in order to hold without many losses, by which time your tanks are already wayyy farther anyway, lol)
wow
00:30
Tank div with motorized that goes 4.6 kmh ? :D
whats the point of motorized then ?
just use regular infantry then.
Going slightly faster than infantry is often useful, but there's no excuse for using motorised over cav on any div that goes slower than 6
why would any1 use AA if they are doing an air build tho?
It’s a cheaper piercing if you don’t want to use tungsten if you are against a lot of tanks
So, you're probably not gonna knock out ALL enemy airforce the moment the 3ar starts. And a lot of the time the opening pushes are the most important. And without AA you're loosing speed from potential enemy supremacy and org from CAS. Plus AA compliments an airbuild by just passivly fucking up the enemy CAS so you can focus all your fighters of superiority not interception untill you've bodied your enemies fighters.
I'm a know-nothing. Does Air Attack really matter if you have green air?
it matters less i believe.
Which widths should i go for tanks in europe
“Bogie” = buggy.
AA Eh?
the production cost on these are too much. No way you're making more than 2 or 3 of a lot of these divisions
Nothing wrong with that. Its ok to have elite stuff.
I really think signal companies should give armor org, based on radio tier, etc, with a three man turret, capable of having a commander ,I think, also boosting org