SLERP (Quaternions)

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  • Опубліковано 8 вер 2024

КОМЕНТАРІ • 45

  • @frendlyleaf6187
    @frendlyleaf6187 16 днів тому +1

    Eight years later and this is still such a good intro to quaternions.

  • @larzcaetano
    @larzcaetano 8 років тому +8

    1 word, 1 feeling:
    AWESOME.
    I'm impressed.
    I've always been looking why we should use half-angle for the rotation, and i never really understood why.
    Ego, i was a huge fan of yours before watching this video, and now i'm more than a big fan.
    I worship you, man. You're awesome.
    Keep doing the awesome work and being the awesome person!
    Thanks for the video, dude!

    • @EgoMoose
      @EgoMoose  8 років тому +2

      Thanks for the kind words! I'm glad you enjoyed it!

  • @astronautjupiter4225
    @astronautjupiter4225 6 років тому +7

    Finally I can implement asynchronous timewarp for my VR project thank to awesome EgoMoose!

  • @mickaelrenault5990
    @mickaelrenault5990 8 років тому +23

    Wow!
    Clear and efficient, all that we need.
    Thanks for this video, you're a good teacher!

    • @EgoMoose
      @EgoMoose  8 років тому +2

      Thanks! Glad you enjoyed the video :D

  • @RAKESHSHANTHAPPA
    @RAKESHSHANTHAPPA 7 років тому +4

    Great video. Very detailed explanation. Was very helpful to understand the concept. Thanks for the awesome work.

  • @edragoninja317
    @edragoninja317 7 років тому +50

    I misspelt sleep as slerp and got here.

    • @CostFrost
      @CostFrost 5 років тому +4

      I can confirm that in 2019 this is still a problem. I typed "slerp" saw this and thought "what the fuck"

    • @ellarugr
      @ellarugr 3 роки тому +1

      Me too

    • @afternoon4560
      @afternoon4560 3 роки тому

      Thought I was the only one

  • @dariusz879
    @dariusz879 3 роки тому

    Best video on quaternions! Many thanks.

  • @chloe5647
    @chloe5647 4 роки тому +1

    I finally understand quaternions now thank you! 🥰

    • @anthony4564
      @anthony4564 4 роки тому +1

      you be the first

    • @frh_astroboy8215
      @frh_astroboy8215 2 роки тому

      @@anthony4564 dude i spending so much time but cant understand quaternions..............AAAAAAAAAAAAAHHHHHHHHH

  • @AlejandroFernandezDaCosta
    @AlejandroFernandezDaCosta 7 місяців тому +1

    Cuaternions are not imaginary numbrers, only the algrebra is similar. i j k are bivectors and the imaginary numbrers are generated by a trivector in geometric algebra.

  • @ritageraghty4404
    @ritageraghty4404 6 років тому +1

    I just subscribed. Great tutorial. Thanks for your time in making this tutorial.

  • @armanyekekhani663
    @armanyekekhani663 7 років тому

    Awesome, thanks for your clear and helpful explanation

  • @conditionalbee9603
    @conditionalbee9603 3 роки тому +1

    I tried to understand CFrames, have been using them for a long time now but really never understood what they are. I went through countless videos on linear algebra, rotation matrices and then to quaternions. Even after all of that, I still don’t know how to rotate an object to an orientation that I want using quaternions lol. Even worse is, I still don’t understand CFrames 😂

  • @user-ji9rn2mc6z
    @user-ji9rn2mc6z 6 років тому +2

    GREAT!! SUBSCRIBED!

  • @kamej0ko
    @kamej0ko 10 місяців тому

    Awesome, senpai!!!

  • @myelinsheathxd
    @myelinsheathxd 3 роки тому

    Amazing!

  • @steveallen5663
    @steveallen5663 7 років тому +2

    Great video. Could you provide some intuition as to why acos(a) = angle rotation.

    • @EgoMoose
      @EgoMoose  7 років тому +2

      Steve Allen Unfortunately I wouldn't describe it as intuitive thanks to its 4d nature. I find the Rodriguez rotation to be the best way to understand bc of ease of conversion and the fact that it's 3d. I guess you can think of 4d as having 3d shadows (in this case 3d vectors) and the cos represents the angle they move from the identity quaternion (we'd normally view this as a transition of time)

  • @user-xp4ze1qk4l
    @user-xp4ze1qk4l Рік тому

    I don`t understand about t. Its percent of what? How did we detect t? 16:22

  • @jeremymcguire8385
    @jeremymcguire8385 Рік тому

    cool

  • @jwilliams8210
    @jwilliams8210 6 років тому

    Wow! Nice!

  • @nexuzinnovation-com
    @nexuzinnovation-com 4 роки тому

    The file "FromQuaternionTo3DRotation.cdf" downloaded from Wolfram is zero byte, can you provide a link to download this .CDF file ?

  • @dhedarkhcustard
    @dhedarkhcustard 6 років тому +1

    What's that tool you're using at the very start?

  • @SigmaTech
    @SigmaTech 6 років тому

    >Came here because I'm developing and interpolation script for a ROBLOX game >Video mentions ROBLOX

  • @SuperAndupandu
    @SuperAndupandu 6 років тому

    Hello. Great video mate. But may I am not clear on what the real part on the image stands for? Can anyone help me asap?
    Thanks a lot.

    • @EgoMoose
      @EgoMoose  6 років тому +1

      Anoop Ingle This video is quite technical. I recently wrote this article which i think explains quaternions in a way more intuitive manner. Try checking this out:
      github.com/EgoMoose/Articles/blob/master/Quaternions/Rotation%20quaternions%20and%20slerping.md

  • @rallokkcaz
    @rallokkcaz 5 років тому

    Still can't believe this is Roblox for such intense concepts. Is that an intentional choice?

    • @starmaq3013
      @starmaq3013 5 років тому

      Trust me there is a A LOT of math that lurks behind roblox, but not many people have interest in despite the extreme need for it

  • @Logan-kn3gt
    @Logan-kn3gt 6 років тому +2

    so quaternions are a middle finger to euler angles?

    • @DrunkenUFOPilot
      @DrunkenUFOPilot 6 років тому +1

      Euler angles have only three fingers while quaternions have four. So how can any of a quaternion's fingers be the middle? But never mind that - quaternions do run circles around Euler angles. Well-interpolated circles.

  • @rashmibn7893
    @rashmibn7893 7 років тому +2

    which simulation software used...?

  • @HaydenEvanoff
    @HaydenEvanoff 7 років тому +13

    Lol was I the only one completely lost the whole time?

  • @TBreaux
    @TBreaux 7 років тому

    So what is this used for.

    • @phong27316
      @phong27316 7 років тому

      computer graphic, model rotation, mobile rotational tracking... and more.

  • @MrSaemichlaus
    @MrSaemichlaus 7 років тому

    Your handwritten i's and j's are pretty damn hard to tell apart on first look, so much for readability. But thanks for your time to put this lesson together! It brought me closer to the facts again ...

  • @videofountain
    @videofountain 7 років тому

    Thanks. My first look at the LUA programming language. www.lua.org/home.html

  • @literalcode
    @literalcode 4 роки тому

    Why did you start speaking Greek at 3:36 wtf