True but it is disappointing if you expected a roleplaying game. Which it kinda seems like at first, but in the end you have to make the right choices.
That's why I hated it. I don't want to be efficient in a sprawling adventure. It's a case where the theme and the actual gameplay clash completely with each other. Some people seem to love the game, but I HATE it when someone recommends this to the question "I want a great 'RPG in boardgame' type of game", because this is totally not that.
@@jimbobjones9330 I love the game but totally agree with you, I've heard way too many people bring it up in the same convo as 'dudes on a map' battle games, and just, no. Yes there's dice chucking battles, a continuing story, dudes, and (gorgeous) maps, but there are mechanics that completely destroy the kind of immersion most people want from their Amerithrash. It's just a shame because it really has a ton to offer if you value clever but open-ended puzzles over thematic mechanics.
@@hotdoggington6962 Oh, trust me, this one's on me -- I hate efficiency games. But I get the appeal. They're just not for me (I don't think I like to think that hard in my Ameritrash games :-) ). I think they're messing up with how they promote it, though. Promote it as a stealth game, fine ("End such-and-such's reign, but don't draw too much attention to yourself until you can hatch your plans", or some such). It would serve the gameplay better, IMO.
@@jimbobjones9330 Are there other games you would recommend that execute this a little bit nicer? I like the concept of a group of heroes with variable powers going on a mini campaign, exploring a world, and sometimes doing mundane tasks along the way. Kinda like a mini D&D sesh. Similar to the game Horrified (which I love), in which you as a group of Heroes defeat monsters to save the village before time runs out or taking too many hits, while defending villagers and taking them to safety. But with the story and exploration elements
Woah! It feels super surreal seeing you play this. I wrote the official soundtrack (and made the sounddesign) for Legends of Andor in 2018, when it was adapted as a mobile game called Legends of Andor - The King's Secret by Daedalic Entertainment. The mobile adaptation is very faithful to the board game and one of the few mobile games I've ever really enjoyed. It makes the AI take care of all the tedious bits, like the whole setup, the enemies' moves, combat calculations, the weird consequences (like battles moving the narrator up) etc. If you found the board game too complicated, the mobile game might be for you, although it's still a battle-against-time type of puzzle at its core. Best wishes from Germany!
very cool. i don't necessarily think the board game is that complicated, but i know from other board game apps how nice it is for a good app to take care of all the busywork for you
Did you also work on the previous Andor App, Adventures of Hadria? If so, who was responsible for that horrible English translation? That app isn't available anymore (officially) and I can't figure out who worked on it. Schade drum, aber als ich das auf englisch probiert hab was das echt lustig.
@@RifeXD No, neither I nor the studio that made The King's Secret worked on that. I am vaguely aware of its existence, though. Translations of smaller video games are often terrible for some reason. Maybe it was fan-made; proper translators can be fairly expensive (although they're certainly worth it). We're currently looking into localization for our upcoming title, and let me just say I'm very glad we got a publisher footing the bill. :D
@@JulianColbus OK that makes sense. I remember its publication had something to do with Brettspielwelt.de or something but not much else. It can still be found on APKPure, though. Grüße aus Stuttgart.
Legends of Andor is one of my favorite games in this style, precisely because you are like the Fellowship trying to achieve an objective and not soldiers/video game characters going about trying to kill every monster in the land for its gold... you need to focus on the objectives and let the castle guard deal with some of the monsters instead (much like the Fellowship let Rohan and Gondor deal with certain monsters, and they focused on avoiding enemies if they could and moving toward their objectives while others fought). However, just a couple things I think I should add that aren't too spoiler-y that were not covered in your review: 1. Although a campaign of 5 interconnected stories that, when played sequentially, tell an overall narrative in proper order; the game is not a "campaign game" in the sense of building characters up over the game. Instead, each story is starting anew and could be played as a stand-alone session (and out of order). This isn't Gloomhaven with persistent information between games, or even Descent: Journeys in the Dark where you play a set of scenarios and tougher as you play OR play them as just stand-alone games. 2. Many of the stories have Green colored story cards that are "easy" difficulty, so there is some difficulty scaling in the game. 3. Some stories have you choose a story card at random out of a set (like randomly choose one story H card); this means that when replaying, elements of the story may change. However, much of the story will be the same - only some things will vary. Thus replay value is a little higher than it first seems. 4. There is a lot of expansion content to this game. There is a big box expansion, a stand-alone big box expansion (you can add it to the game OR you can just buy it and play it by itself), a small box expansion with a story in it, a small box expansion of "dark heroes", and a story box expansion to play with 5-6 players/heroes in a game. Basically, if you enjoy the game you can pay more to get a lot more stories. There are also online stories you can print, and if you can speak German there are more expansions that just didn't seem to make it to the English edition!
Dude prozd has the most chill content ever. Every time I watch one of his bored game reviews it feels like a rainy day and you have nothing to do. Keep it up!
I have this game too, and 13:05 is exactly why I have it as I am not a fan of dice chuckers anymore (because dice hate me... no, really, even my wife and my boardgame store opponents have seen my horrible luck with dice and agree). Why do I like that killing monsters advances the story and can lose you the game? It eliminates the murder-hobo aspect of these types of games, and it teaches you that your objectives and not killing-to-get-gold-and-get-stronger is the goal. Think of it this way: in Lord of the Rings, the Fellowship didn't stop and fight every creature on their quest to destroy the One Ring... and if they did, they would have run out of time to achieve their objective. It teaches you that heroes have to pick their battles. A second side effect of the mechanism is that it increases tension by forcing you into more risky battles. Okay, I'm not so big on this one as dice go bad for me; but if you choose to battle one-on-one the weak foes to build up your strength, then you'll run out of time before fighting the strong ones - so you have to team up and take on the mighty enemy in a risky battle. As to letting them get to the castle, I think of it as avoiding an approaching army of creatures and trusting the castle guard to fight them off. However, in doing so they take casualties and thus can only stop so many. Thus the decision feels thematic to me... we aren't armies on the battle field, we are heroes trying to accomplish a goal - and sometimes that goal means not fighting but letting others do their job. Still, I get why murder-hobo limiting doesn't sit right with others; and, fortunately, just about every other game in this style of game does that - so at least they were nice enough to give us gamers who don't want to see killing be rewarded as "the right way to do things" a choice of game to play.
I played this game a few years ago with my family and whilst we enjoyed a lot of it, this aspect of punishing us for fighting was not fun. There was also a stage when we played the first mission when only one or two of the characters (and therefore players) had useful moves they could make in order to win, whereas the rest of us couldn’t fight and had to be careful where we moved. I wouldn’t play it again to be honest.
"Brave heroes! The gor army stormed our walls, killing hundreds of civilians and badly damaging our fortifications! One more strike like that, and we're doomed! How could you let it happen?" "Well, you see, if we had stopped them, then it would have pushed the climax up closer, and we need to grind more loot before we're ready for that." "...What the heck, brave heroes." Yeah, I can see why you found this mechanic kinda weird.
I played the first andor game a few years ago and didn't understand that much, but after getting into it it's my favourite board game and I bought the other 2 games, Andor II and Andor III, in new maps and with new story missions. The new heroes also feel unique and at the end of the day it's a good and fun experience to play with friends, I recommend the game if you like games with a learning curve 👌
I remember a few years back that my mother, my brother and I picked up this game and immediately got annihilated by a swarm of enemies and we had the choice of either letting all of them through and losing, killing them all and losing, killing a couple and being an inch away from losing to then die to the next wave, or *trying* to fight them, rolling badly, and still losing. Wasn't very fun :P I revisited the game with just my mother a few months back and with more experience with tactical games in general we did manage to eke out wins on the first two campaigns (I no longer live with her and was just visiting so that's all we had time for) mostly by abusing the teamup mechanic to actually reliably take out what monsters we needed to (and could afford to) take out. We were still one misstep away from losing in pretty much every way though (last spot on the timeline, all shields taken, a monster one turn from seizing the castle that we couldn't kill because we were on the last spot on the timeline) so it didn't feel like we really won so much as it felt like we barely didn't lose. The game's much less of an RPG than it seems, it's more of a puzzle running on an *incredibly* tight timer so I'd definitely recommend it only to people who enjoy planning under pressure. Dice rolls being able to mess up even the best strategy (looking at you, monsters-add-both-dice's-points-if-both-dice-roll-the-same-number mechanic) certainly doesn't help the stress factor either. It's a challenging game, definitely not something for a casual board game evening with a couple friends who just wanna have some fun, but for people who are there to win, beat the scenario out of sheer spite against the overwhelming odds, and can handle a new plot twist basically meaning an instant loss if you're in a bad situation. Plus, chances are that even the victories will feel sort of hollow, as the lore may say all is fine and you made it just in time, but chances are that mechanically, the kingdom is literally minutes away from crumbling under a flood of monsters by the time you get the damn letter where it needs to go or whatever you need to do. The tutorial is really nice (it even got my notoriously slow-on-the-rules mom to pick up the rules as it went on) but as soon as it ends you're on your own and you better have a plan ready.
Ahh, finally another review with a game I haven't played! Glad to see more reviews, have you played Coup or Onirim, they are fun games and would make good future reviews.
Well replay Value is a thing: Because you will lose. And then you try angain. I played it a few years ago. And we lost every Scenario several times, I think :P
I got this game a few years back and actually didn't like the rules/manual the first time I tried playing it; the whole narrator-story/progression mechanic was just weird for me to get my head around the first time. I think best way to think of this game is like baby's first Descent/Gloomhaven. Otherwise I agree with your view on the game overall and the weird 'don't kill all the monsters' way of playing; I feel like it'd be better if it was that the monsters got stronger as you killed more all highlander style (maybe some scenarios do that) rather than story just progresses because rules said so. I guess this was just a long way of saying "I agree."
You really need to try the early spinoff, Adventures of Hadria. It's been removed from the appstore, but you can still find an APK file for emulation. The English localization is quite entertaining.
It isn't really, the base mechanics are quite simple and you don't need to know that much to start playing. Then over the course of the legends more mechanics are introduced. The main drawback of this system is that it's hard to introduce new players in later sessions. So it's best to play through the legends with the same group of players.
I really like Andor, but we play with some house rules, because advancing the story everytime you kill an enemy is kinda ruining the game in my opinion. And some stronger enemies that you have to fight throughout the story become almost impossible to defeat (cause you "need" to kill enemies to be able to use more dice for attacking, at least if there are no wells nearby and some enemies just take some time to kill) if you dont "level up" your character. Also if you play it like the official rules say, it feels more like a single player game, because there is little room for exploring or going your own way, because the timewindow to fullfill the quests feels pretty narrow. So we only advance the story with every second monster we kill. You still cant just kill everything, but it gives you a bit more freedom this way.
I noticed you use your left hand for almost everything. I assumed it was because you were holding the camera in your right, but there are parts where both hands are visible. You a lefty?
I have 500+ in my collection and while the game isn't difficult by any means, it takes longer to explain to people because of all the little rules and non intuitive mechanics. By contrast, a game like Concordia is a much more difficult game, but I can explain it to people in a couple minutes.
9:00 actually the wizard's special ability is the ability to flip their dice after throwing so you could turn that 1 into a 6. The penalty for this is that the wizard only ever has one dice. 11:00 yeah, you forgot to do that in your previous example.
@@MrFlop13 yeah fair enough but the basics are already pretty complicated XD. I remember it took me ages to learn the game especially with the poor German to dutch translation.
i find the game badly designed. the quests actions have to be planned and followed by all. Else you wont reach the ingame goal. But since players dont have any incentive to act on their own motives, they will all follow the best plan. Which means, its actually just a single person playing the game. While the layout of the secret tokens decides if you win at all.
I wouldn't say it's bad design. In my experience the game forced us to strategize together. You don't control your character, instead the entire group controls all the characters. In effect it's a cooperative puzzle game. It definitely isn't for everyone though.
I love Andor. It's ultimately a euro efficiency puzzle disguised as a fantasy adventure. The whole trilogy makes for a pretty epic journey.
True but it is disappointing if you expected a roleplaying game. Which it kinda seems like at first, but in the end you have to make the right choices.
That's why I hated it. I don't want to be efficient in a sprawling adventure. It's a case where the theme and the actual gameplay clash completely with each other.
Some people seem to love the game, but I HATE it when someone recommends this to the question "I want a great 'RPG in boardgame' type of game", because this is totally not that.
@@jimbobjones9330 I love the game but totally agree with you, I've heard way too many people bring it up in the same convo as 'dudes on a map' battle games, and just, no.
Yes there's dice chucking battles, a continuing story, dudes, and (gorgeous) maps, but there are mechanics that completely destroy the kind of immersion most people want from their Amerithrash.
It's just a shame because it really has a ton to offer if you value clever but open-ended puzzles over thematic mechanics.
@@hotdoggington6962 Oh, trust me, this one's on me -- I hate efficiency games. But I get the appeal. They're just not for me (I don't think I like to think that hard in my Ameritrash games :-) ).
I think they're messing up with how they promote it, though. Promote it as a stealth game, fine ("End such-and-such's reign, but don't draw too much attention to yourself until you can hatch your plans", or some such). It would serve the gameplay better, IMO.
@@jimbobjones9330 Are there other games you would recommend that execute this a little bit nicer? I like the concept of a group of heroes with variable powers going on a mini campaign, exploring a world, and sometimes doing mundane tasks along the way. Kinda like a mini D&D sesh.
Similar to the game Horrified (which I love), in which you as a group of Heroes defeat monsters to save the village before time runs out or taking too many hits, while defending villagers and taking them to safety. But with the story and exploration elements
Me, an intellectual: *knows your name is pronounced Pro Z D*
Also me: *PROCEED*
Woah! It feels super surreal seeing you play this. I wrote the official soundtrack (and made the sounddesign) for Legends of Andor in 2018, when it was adapted as a mobile game called Legends of Andor - The King's Secret by Daedalic Entertainment. The mobile adaptation is very faithful to the board game and one of the few mobile games I've ever really enjoyed. It makes the AI take care of all the tedious bits, like the whole setup, the enemies' moves, combat calculations, the weird consequences (like battles moving the narrator up) etc. If you found the board game too complicated, the mobile game might be for you, although it's still a battle-against-time type of puzzle at its core. Best wishes from Germany!
Actually pretty cool
very cool. i don't necessarily think the board game is that complicated, but i know from other board game apps how nice it is for a good app to take care of all the busywork for you
Did you also work on the previous Andor App, Adventures of Hadria? If so, who was responsible for that horrible English translation? That app isn't available anymore (officially) and I can't figure out who worked on it. Schade drum, aber als ich das auf englisch probiert hab was das echt lustig.
@@RifeXD No, neither I nor the studio that made The King's Secret worked on that. I am vaguely aware of its existence, though. Translations of smaller video games are often terrible for some reason. Maybe it was fan-made; proper translators can be fairly expensive (although they're certainly worth it). We're currently looking into localization for our upcoming title, and let me just say I'm very glad we got a publisher footing the bill. :D
@@JulianColbus OK that makes sense. I remember its publication had something to do with Brettspielwelt.de or something but not much else. It can still be found on APKPure, though. Grüße aus Stuttgart.
I love the longer content. You're an inspiration to smaller UA-camrs like me!!
Can you review that Milk Magic card game you always play
Milk the gathering
Milk-Gi-Oh!
Pokemilk
We need merch of that game
Milkstone
This seems more confusing than the cheese theme card game
Legends of Andor is one of my favorite games in this style, precisely because you are like the Fellowship trying to achieve an objective and not soldiers/video game characters going about trying to kill every monster in the land for its gold... you need to focus on the objectives and let the castle guard deal with some of the monsters instead (much like the Fellowship let Rohan and Gondor deal with certain monsters, and they focused on avoiding enemies if they could and moving toward their objectives while others fought).
However, just a couple things I think I should add that aren't too spoiler-y that were not covered in your review:
1. Although a campaign of 5 interconnected stories that, when played sequentially, tell an overall narrative in proper order; the game is not a "campaign game" in the sense of building characters up over the game. Instead, each story is starting anew and could be played as a stand-alone session (and out of order). This isn't Gloomhaven with persistent information between games, or even Descent: Journeys in the Dark where you play a set of scenarios and tougher as you play OR play them as just stand-alone games.
2. Many of the stories have Green colored story cards that are "easy" difficulty, so there is some difficulty scaling in the game.
3. Some stories have you choose a story card at random out of a set (like randomly choose one story H card); this means that when replaying, elements of the story may change. However, much of the story will be the same - only some things will vary. Thus replay value is a little higher than it first seems.
4. There is a lot of expansion content to this game. There is a big box expansion, a stand-alone big box expansion (you can add it to the game OR you can just buy it and play it by itself), a small box expansion with a story in it, a small box expansion of "dark heroes", and a story box expansion to play with 5-6 players/heroes in a game. Basically, if you enjoy the game you can pay more to get a lot more stories. There are also online stories you can print, and if you can speak German there are more expansions that just didn't seem to make it to the English edition!
Thought this was a wheel of time game, had me excited there
Same tho
Same
One day my friend. One day.
Dude prozd has the most chill content ever. Every time I watch one of his bored game reviews it feels like a rainy day and you have nothing to do. Keep it up!
Ey I have this game.
13:05 that's definitely one of my major dislikes about this game
I have this game too, and 13:05 is exactly why I have it as I am not a fan of dice chuckers anymore (because dice hate me... no, really, even my wife and my boardgame store opponents have seen my horrible luck with dice and agree).
Why do I like that killing monsters advances the story and can lose you the game? It eliminates the murder-hobo aspect of these types of games, and it teaches you that your objectives and not killing-to-get-gold-and-get-stronger is the goal. Think of it this way: in Lord of the Rings, the Fellowship didn't stop and fight every creature on their quest to destroy the One Ring... and if they did, they would have run out of time to achieve their objective. It teaches you that heroes have to pick their battles.
A second side effect of the mechanism is that it increases tension by forcing you into more risky battles. Okay, I'm not so big on this one as dice go bad for me; but if you choose to battle one-on-one the weak foes to build up your strength, then you'll run out of time before fighting the strong ones - so you have to team up and take on the mighty enemy in a risky battle.
As to letting them get to the castle, I think of it as avoiding an approaching army of creatures and trusting the castle guard to fight them off. However, in doing so they take casualties and thus can only stop so many. Thus the decision feels thematic to me... we aren't armies on the battle field, we are heroes trying to accomplish a goal - and sometimes that goal means not fighting but letting others do their job.
Still, I get why murder-hobo limiting doesn't sit right with others; and, fortunately, just about every other game in this style of game does that - so at least they were nice enough to give us gamers who don't want to see killing be rewarded as "the right way to do things" a choice of game to play.
I played this game a few years ago with my family and whilst we enjoyed a lot of it, this aspect of punishing us for fighting was not fun. There was also a stage when we played the first mission when only one or two of the characters (and therefore players) had useful moves they could make in order to win, whereas the rest of us couldn’t fight and had to be careful where we moved. I wouldn’t play it again to be honest.
"Brave heroes! The gor army stormed our walls, killing hundreds of civilians and badly damaging our fortifications! One more strike like that, and we're doomed! How could you let it happen?"
"Well, you see, if we had stopped them, then it would have pushed the climax up closer, and we need to grind more loot before we're ready for that."
"...What the heck, brave heroes."
Yeah, I can see why you found this mechanic kinda weird.
He is teasing doing a video trying every
PopTart on his twitter and I am very excited
Defenestration dotcomthemovie for real can’t wait
This is suprisingly pleasent. Didnt know you did these and very relaxing
I played the first andor game a few years ago and didn't understand that much, but after getting into it it's my favourite board game and I bought the other 2 games, Andor II and Andor III, in new maps and with new story missions. The new heroes also feel unique and at the end of the day it's a good and fun experience to play with friends, I recommend the game if you like games with a learning curve 👌
I remember a few years back that my mother, my brother and I picked up this game and immediately got annihilated by a swarm of enemies and we had the choice of either letting all of them through and losing, killing them all and losing, killing a couple and being an inch away from losing to then die to the next wave, or *trying* to fight them, rolling badly, and still losing. Wasn't very fun :P
I revisited the game with just my mother a few months back and with more experience with tactical games in general we did manage to eke out wins on the first two campaigns (I no longer live with her and was just visiting so that's all we had time for) mostly by abusing the teamup mechanic to actually reliably take out what monsters we needed to (and could afford to) take out. We were still one misstep away from losing in pretty much every way though (last spot on the timeline, all shields taken, a monster one turn from seizing the castle that we couldn't kill because we were on the last spot on the timeline) so it didn't feel like we really won so much as it felt like we barely didn't lose.
The game's much less of an RPG than it seems, it's more of a puzzle running on an *incredibly* tight timer so I'd definitely recommend it only to people who enjoy planning under pressure. Dice rolls being able to mess up even the best strategy (looking at you, monsters-add-both-dice's-points-if-both-dice-roll-the-same-number mechanic) certainly doesn't help the stress factor either. It's a challenging game, definitely not something for a casual board game evening with a couple friends who just wanna have some fun, but for people who are there to win, beat the scenario out of sheer spite against the overwhelming odds, and can handle a new plot twist basically meaning an instant loss if you're in a bad situation.
Plus, chances are that even the victories will feel sort of hollow, as the lore may say all is fine and you made it just in time, but chances are that mechanically, the kingdom is literally minutes away from crumbling under a flood of monsters by the time you get the damn letter where it needs to go or whatever you need to do.
The tutorial is really nice (it even got my notoriously slow-on-the-rules mom to pick up the rules as it went on) but as soon as it ends you're on your own and you better have a plan ready.
Your mom rocks.
This guy deserves more subscribers. SO underrated. You're the best dude
Ahh, finally another review with a game I haven't played! Glad to see more reviews, have you played Coup or Onirim, they are fun games and would make good future reviews.
Can you do “Root” next
Well replay Value is a thing:
Because you will lose. And then you try angain.
I played it a few years ago. And we lost every Scenario several times, I think :P
Love this game! My friends who own it never made it through a campaign without me for some reason.
You should have a game night video every Friday, playing board games with your friends and family. It'd be pretty cool.
The wheel of time anyone?
Andor from Wheel of Time ?
was thinking the same, but no Caemlyn or two rivers here :(
I got mad excited
Thanks for the review.
I got this game a few years back and actually didn't like the rules/manual the first time I tried playing it; the whole narrator-story/progression mechanic was just weird for me to get my head around the first time. I think best way to think of this game is like baby's first Descent/Gloomhaven. Otherwise I agree with your view on the game overall and the weird 'don't kill all the monsters' way of playing; I feel like it'd be better if it was that the monsters got stronger as you killed more all highlander style (maybe some scenarios do that) rather than story just progresses because rules said so. I guess this was just a long way of saying "I agree."
You really need to try the early spinoff, Adventures of Hadria. It's been removed from the appstore, but you can still find an APK file for emulation. The English localization is quite entertaining.
German Boardgames are back on the menu, boys!!!
It’d be super cool if you did a video on your boardgames collection. I bet you have a bunch.
these read just like his parody videos, so I can't tell if he is serious when it says things like moving the token to the chicken....
Board games are underated this is so sick
You should review Terraforming Mars. So much fun.
Another great video, protector of Andor
That's legendary
This is like for the king I play that with my friend
Speaking of killing monsters and getting goodies. Have you played Gloomhaven? Sounds like you might like it.
You should record a session of a thematic boardgame and voice every character.
Gotta review either the 7 wonders, settlers of catan, or talisman next!
Is the name Andor literally just And and Or that's so dumb I like it
You should start a food review channel . .
I would def watch lol
(Pulls out a knife and speaks in a raspy voice) Four can play at that game...
You should review the fantasy board game "Talisman", it's a timeless classic.
It's really complicated isn't it
It isn't really, the base mechanics are quite simple and you don't need to know that much to start playing. Then over the course of the legends more mechanics are introduced. The main drawback of this system is that it's hard to introduce new players in later sessions. So it's best to play through the legends with the same group of players.
Scarra looking weird in this video
I'd love to watch you play Legend of runeterra, its card game on the app store
I really like Andor, but we play with some house rules, because advancing the story everytime you kill an enemy is kinda ruining the game in my opinion. And some stronger enemies that you have to fight throughout the story become almost impossible to defeat (cause you "need" to kill enemies to be able to use more dice for attacking, at least if there are no wells nearby and some enemies just take some time to kill) if you dont "level up" your character. Also if you play it like the official rules say, it feels more like a single player game, because there is little room for exploring or going your own way, because the timewindow to fullfill the quests feels pretty narrow. So we only advance the story with every second monster we kill. You still cant just kill everything, but it gives you a bit more freedom this way.
it really does look like a duo called Thames and Cosmos created this
Thames and Kosmos are companies
The Wookies of Endor.
If Andor needs me, I'm in
you should film you guys playing these as well
also you should try root
Good vid! Can you do one on warhammer 40k?
Never expected to see Wheel of Time on here??
It's not Wheel of Time. It just shares the name. We need a WoT game though!
In 2584 this guy will be president of the United Stated
you should put an "uh" counter in the corner
Cool game. Would play with the homies.
This game looks cool
@ProZD please make chaireim anime an actual thing please i really love it BTW love ur channel too
WHAT?;;; THAT EXIST???????
I love your voice!
“Boss monster” next please
Lmao this is literaly the only board game i own...
SHUT UP KIMCHI.
Comment if you get the reference. You should know this ProZD or should I say BRIAN
I wonder when he will do something related to memes and eat noodles again (Wow thanks for 13 likes :D )
Have you not yet seen his _final aura_ ??!!
It's terrifying
No i havent but i imagine even pewds cant stop his ultimate aura
Is there a quiz on this later?
I noticed you use your left hand for almost everything. I assumed it was because you were holding the camera in your right, but there are parts where both hands are visible. You a lefty?
Any similar boardgames recommendations?
-Has fallen into a massive stupor and died- I'm too stupid to understand any of it. Haha.
Umm.... So ... My name is Andor. Like, it's not a nickname. It's my actual first name given me at birth.
I love my parents.
Bring back the let's eat ramen
yes
Is gonna be a good day
I share a name with a boardgame.. Cool
I wish I had friends to play board games
Play solo games
@@Valtharr solo board games?
@@Pookie2112 yes. there's dozens of 'em.
We still waiting for endgame
Cool story bro
Did anyone else think of Wheel of Time?
hi
I have that one W
Hi
No views but 2 likes, okay then
106th
Inspired by "The Wheel of Time" book series?
A king sits on the throne.... couldn't be the same! :P
I've had this in my collection for years. No one wants to play because it's too hard. Lol
I have 500+ in my collection and while the game isn't difficult by any means, it takes longer to explain to people because of all the little rules and non intuitive mechanics.
By contrast, a game like Concordia is a much more difficult game, but I can explain it to people in a couple minutes.
Do a covid skits
Early gang
"Legends of Endor" but where are the Ewoks?
9:00 actually the wizard's special ability is the ability to flip their dice after throwing so you could turn that 1 into a 6.
The penalty for this is that the wizard only ever has one dice.
11:00 yeah, you forgot to do that in your previous example.
He probably didn't forget, but just wanted to keep it simple while explaining the basics
@@MrFlop13 yeah fair enough but the basics are already pretty complicated XD.
I remember it took me ages to learn the game especially with the poor German to dutch translation.
Are you Asian Andy?
M
Let’s try pop tarts
Interesting...
can you make more skits?
i find the game badly designed. the quests actions have to be planned and followed by all. Else you wont reach the ingame goal.
But since players dont have any incentive to act on their own motives, they will all follow the best plan. Which means, its actually just a single person playing the game.
While the layout of the secret tokens decides if you win at all.
I wouldn't say it's bad design. In my experience the game forced us to strategize together. You don't control your character, instead the entire group controls all the characters. In effect it's a cooperative puzzle game. It definitely isn't for everyone though.