Adding onto Bait: One of the most common instances of Bait is being offered triples that make your board worse. Common examples are Deflecto, Amalgadon, Maexxna, where having two shielded/reborn poison units or two deflectos that can reset each other with micros is often better than combining them. Or tripling Scallywag in pirate Exodia and getting less Eliza activations as a result. More obscure example - combining a taunted and untaunted Goldrinn without reborn means it can eaasily get sniped by an enemy before your golden Macaw gets to go, losing almost all your potential stats instead of playing safe while getting less maximum stats. Oftentimes too, Bait triples are combining two high stat units into one absurdly statted unit, taking away a body and making yourself more vulnerable to poison when your separate pieces are just as good at trading stats. Like taking a triple Tarecgosa lategame and turning two 100/100 shielded dragons into a 200/200 shielded dragon. It now dies to two bumps on poison, instead of being able to take three bumps total and still have a 100/100 that value trades off the remaining enemy board. If you mix in a Nadina, that's also another two shields you can get on a reset, instead of just one. Things like these are, of course, situational, so learning to recognize bait triples instead of simply seeing shiny blue arrow and buying it is a prime skill needed to avoid throwing lategame fights.
7:32 the beast combo with macaw, leapfrogger, sewer rat and baron is a true exodia, it only needs those 4 units and works on boards 4-6 in size, so you can protect zapp with blood gems, the avenge +2/+1 or even just an alleycat
I think there's a more intuitive way to explain tempo. Imagine playing a song. You're "on tempo" when you're keeping up with the beat. When the song (game) is fast, you're fast. When the song is loud (strong), you're loud. Being "on tempo" means keeping up with everyone else at that exact moment. When you're busy keeping up, you're not surging ahead or setting up to spike.
i have about 60hours played in battlegrounds, trying to figure our things and watching your videos daily, but still not understanding some concepts and this video is just what i was searching for. THANK YOU!
Hey Ben! Have you considered doing short videos talking about the key cards and the way to play each composition in 2022? I found your channel thanks to your How To Play Beasts guide last year, because it was the only real one out there - I'm not saying you need to go this in depth, but a 5 minute guide on How To Beasts 2022 might be something that attracts new people :) Regardless; love the videos, keep up the good work!
Hi Ben, i liked the video overall but i would have liked if you included where some of the terms come from (if you know). For example APM originally comes from Starcraft where it was used to determine a player's skill or quickness in how fast they can act or for example exodia which was a 5 card combo originated in Yu-Gi-Oh! which would basically win you the game like you said. I think these type of flavor information would have been cool to tell while explaining what they are. Also i disagree on Highrolling! Highrolling/lowrolling is when you are affected by rng in positive/negative way. For example getting 3 amazing options from a discover after trippling or more generally getting really lucky throughout a game by getting every card you wanted easily like playing dragons and getting Tarecgosas and promodrakes one after another so that you are in a really strong position really fast. lowrolling is obviously the opposite of not getting anything you want/ are looking for and just being "unlucky". Keep up the good work :)
Hi Ben. Another video request. Can you talk more about Bait? Like which cards are better not to triple and when, I guess it's situational but some examples to kinda see the logic. I liked the example of not tripling Nadina, I also know that the poison spider is better to have 2 than 3. And maybe an example per tribe?
You kind of simplified how tempo effectively looks a lot of the time, but tempo is about making continuous high value moves that synchronize well that will definitely make your board strong right now but it is about planning future tempo plays to get higher value than just playing random high stat minions
can you make a video about the game mechanics (for example: Southsea Captain interraction with voljin were they can scale +1/+1 each time, or how dose the deathrattle order work for the Kaboom Bot exodia ) basically the small thing that most of us dont know. btw loving ur vids man... continue the good work
I’ve also heard some streamers (like dog dog) use words like ‘premiums’ or ‘premium units’ I’m assuming that’s like tech cards cos he usually picks up stuff like spore
what I get from his contexts is that premiums are cards that value trade into a net positive, that is they have the potential to win a lot of tradeoffs in most match ups. So a golden trickster could be a premium, a golden sefless (tech card) may not be one against a deathrattle build opponent
Oh god, thanks I got thought that bgs are going in bad direction, but it it was hard to put right words into it but now it's all clear GREED used to it was always question between tempo and VALUE. And greed was negative form of second - when player went for value line too much and got punished. But Now everybody forgot about value it's all greed and it's somehow good now. Main reason is devs make harder and harder to punish greedy playstyle. Damage cap allows player to be more greedy, extra armor allows to be more greedy. Overstrong 1 drops and bad tavern 2 and 3 encourages to stay on 1. And that influenced a game to this extend that highroll isn't highroll anymore its strategy since going for consistent line is actively punished. And there is no reason to think how EV you need since wou always need more. I'm sure there are people happy with that, loving greed, but for me forcing one type of gamestyle is bad in long run. Few videos ago I said damage cap and armor are cool, but I changed my mind, that should be out of the game with rework first 3 taverns to allow different strategies. Otherwise it's always big greed avenge reborn Maexnas and amalgadons endgame. And again - for some some people that is peak entertainment but over time that is going to be repetetive and boring, also people who prefer more tempo based playstyle are going to be discourages to play. btw I also love Lightfang, to bad he is not good in this greedy meta.
another reason why a good menagerie is needed to make a healthy meta. Without innovative and use-what-you-get cards and combinations things are becoming more about getting good cards early on, playing for tempo and beating people or tripling into trash tier 4s and then rushing to tier 6 and getting shielded poison or scam comps. because you can't compete with combination builds which people find really early on with the op tier 1 and 4 cards.
I'm someone who always looks to greed, trynna highroll. That's just my gamestyle, and I rarely ever deviate (I've played greedy on deryl lol). But I also understand how boring it can get, and how much the game forces you to do so right now. The option to do whatever and pivot into real comps when you find build around units should be there. Also, lightfang is luv
battlegrounds is nothing but coins replacing mana with an active arena draft and random combat. The illusion of complexity beyond memorizing the cards and how they work with your hero its the same as hearthstone you just have more hero powers. Do I float mana (coins) or do I play the 4 mana 7/7? I floated the coins and I got screwed on the random cards (arena) that I was offered for the next round . Should I spend mana now to get better cards later is nothing but a druid ramping and skipping a turn to play an 88 next turn instead of two turn later. The mode is actually pretty boring and the more cards you see the easier it becomes to put the synergies together. Battlegrounds is nothing new but actually very old and stale in terms of the overall game.
Adding onto Bait: One of the most common instances of Bait is being offered triples that make your board worse. Common examples are Deflecto, Amalgadon, Maexxna, where having two shielded/reborn poison units or two deflectos that can reset each other with micros is often better than combining them. Or tripling Scallywag in pirate Exodia and getting less Eliza activations as a result. More obscure example - combining a taunted and untaunted Goldrinn without reborn means it can eaasily get sniped by an enemy before your golden Macaw gets to go, losing almost all your potential stats instead of playing safe while getting less maximum stats.
Oftentimes too, Bait triples are combining two high stat units into one absurdly statted unit, taking away a body and making yourself more vulnerable to poison when your separate pieces are just as good at trading stats. Like taking a triple Tarecgosa lategame and turning two 100/100 shielded dragons into a 200/200 shielded dragon. It now dies to two bumps on poison, instead of being able to take three bumps total and still have a 100/100 that value trades off the remaining enemy board. If you mix in a Nadina, that's also another two shields you can get on a reset, instead of just one. Things like these are, of course, situational, so learning to recognize bait triples instead of simply seeing shiny blue arrow and buying it is a prime skill needed to avoid throwing lategame fights.
7:32 the beast combo with macaw, leapfrogger, sewer rat and baron is a true exodia, it only needs those 4 units and works on boards 4-6 in size, so you can protect zapp with blood gems, the avenge +2/+1 or even just an alleycat
I think there's a more intuitive way to explain tempo. Imagine playing a song.
You're "on tempo" when you're keeping up with the beat. When the song (game) is fast, you're fast. When the song is loud (strong), you're loud.
Being "on tempo" means keeping up with everyone else at that exact moment. When you're busy keeping up, you're not surging ahead or setting up to spike.
that's such a good analogy. thanks!
Thank u I think I finally understand
i have about 60hours played in battlegrounds, trying to figure our things and watching your videos daily, but still not understanding some concepts and this video is just what i was searching for. THANK YOU!
Very well put here Ben! Thanks for these clarifications.
Thanks for the beginner info. I needed that!
Hey Ben! Have you considered doing short videos talking about the key cards and the way to play each composition in 2022? I found your channel thanks to your How To Play Beasts guide last year, because it was the only real one out there - I'm not saying you need to go this in depth, but a 5 minute guide on How To Beasts 2022 might be something that attracts new people :)
Regardless; love the videos, keep up the good work!
Yup definitely plan on updating some old guides as well but waiting for a big update atm that could change it all up
finally. i had no idea what different curves were
Forget BGs, when is your eyeshadow guide coming out?
"If i lowroll, it's mostly because of my RNG, while if I highroll, it's mostly because I got rewarded for my plays" 🙂
jokes aside, nice video ^^
Yeah the video I needed.
Can also add that you can 4 on 4 if you buy a swabbie T1 and hold, then level and play, then level and then sell and level
Thanks, great video
Great beginner guide!
FINNALY!!!!!!!!!
Hi Ben, i liked the video overall but i would have liked if you included where some of the terms come from (if you know). For example APM originally comes from Starcraft where it was used to determine a player's skill or quickness in how fast they can act or for example exodia which was a 5 card combo originated in Yu-Gi-Oh! which would basically win you the game like you said. I think these type of flavor information would have been cool to tell while explaining what they are.
Also i disagree on Highrolling! Highrolling/lowrolling is when you are affected by rng in positive/negative way. For example getting 3 amazing options from a discover after trippling or more generally getting really lucky throughout a game by getting every card you wanted easily like playing dragons and getting Tarecgosas and promodrakes one after another so that you are in a really strong position really fast. lowrolling is obviously the opposite of not getting anything you want/ are looking for and just being "unlucky".
Keep up the good work :)
Ty!
I can relate higher is always my bait as well haha
Hi Ben.
Another video request. Can you talk more about Bait?
Like which cards are better not to triple and when, I guess it's situational but some examples to kinda see the logic.
I liked the example of not tripling Nadina, I also know that the poison spider is better to have 2 than 3.
And maybe an example per tribe?
You kind of simplified how tempo effectively looks a lot of the time, but tempo is about making continuous high value moves that synchronize well that will definitely make your board strong right now but it is about planning future tempo plays to get higher value than just playing random high stat minions
Lightfang for the win
🐰
Nice vid
1 minute ago gang where you at?
can you make a video about the game mechanics (for example: Southsea Captain interraction with voljin were they can scale +1/+1 each time, or how dose the deathrattle order work for the Kaboom Bot exodia ) basically the small thing that most of us dont know.
btw loving ur vids man... continue the good work
Because Voljin switched their current stats and then the captain buff is applied
I like how in HS there's a damn Worgen Paladin, yet in WoW you're not (yet) allowed to play that shit. I need my werewolf warrior priest.
I thought Expected Value is actually a stats terminology. There's an equation for it and everything, (P(x) * n).
I’ve also heard some streamers (like dog dog) use words like ‘premiums’ or ‘premium units’ I’m assuming that’s like tech cards cos he usually picks up stuff like spore
what I get from his contexts is that premiums are cards that value trade into a net positive, that is they have the potential to win a lot of tradeoffs in most match ups. So a golden trickster could be a premium, a golden sefless (tech card) may not be one against a deathrattle build opponent
This should be stickied on your channel.
Oh god, thanks
I got thought that bgs are going in bad direction, but it it was hard to put right words into it
but now it's all clear
GREED
used to it was always question between tempo and VALUE. And greed was negative form of second - when player went for value line too much and got punished. But Now everybody forgot about value it's all greed and it's somehow good now.
Main reason is devs make harder and harder to punish greedy playstyle. Damage cap allows player to be more greedy, extra armor allows to be more greedy. Overstrong 1 drops and bad tavern 2 and 3 encourages to stay on 1. And that influenced a game to this extend that highroll isn't highroll anymore its strategy since going for consistent line is actively punished. And there is no reason to think how EV you need since wou always need more.
I'm sure there are people happy with that, loving greed, but for me forcing one type of gamestyle is bad in long run. Few videos ago I said damage cap and armor are cool, but I changed my mind, that should be out of the game with rework first 3 taverns to allow different strategies. Otherwise it's always big greed avenge reborn Maexnas and amalgadons endgame. And again - for some some people that is peak entertainment but over time that is going to be repetetive and boring, also people who prefer more tempo based playstyle are going to be discourages to play.
btw I also love Lightfang, to bad he is not good in this greedy meta.
another reason why a good menagerie is needed to make a healthy meta. Without innovative and use-what-you-get cards and combinations things are becoming more about getting good cards early on, playing for tempo and beating people or tripling into trash tier 4s and then rushing to tier 6 and getting shielded poison or scam comps. because you can't compete with combination builds which people find really early on with the op tier 1 and 4 cards.
I'm someone who always looks to greed, trynna highroll. That's just my gamestyle, and I rarely ever deviate (I've played greedy on deryl lol). But I also understand how boring it can get, and how much the game forces you to do so right now. The option to do whatever and pivot into real comps when you find build around units should be there.
Also, lightfang is luv
Apm on mobile is horrendous... Move too quick and you lose 30 seconds to lag, but that could just be my older phone
Idk if its where the servers are, but "apm" seems to be more about how Long actions take to load after completed than actually being quick
All I know is I can't play apm on mobile but have no problem on PC
I've lost games because my phone lagged me out of a turn
UA-cam please add dislikes back how tf am I supposed to know if this shit is actually good
I'm helplessly terrible at BGs and it hurts my self-esteem
APM *cries in iphone toilet gamer*
battlegrounds is nothing but coins replacing mana with an active arena draft and random combat. The illusion of complexity beyond memorizing the cards and how they work with your hero its the same as hearthstone you just have more hero powers. Do I float mana (coins) or do I play the 4 mana 7/7? I floated the coins and I got screwed on the random cards (arena) that I was offered for the next round . Should I spend mana now to get better cards later is nothing but a druid ramping and skipping a turn to play an 88 next turn instead of two turn later. The mode is actually pretty boring and the more cards you see the easier it becomes to put the synergies together. Battlegrounds is nothing new but actually very old and stale in terms of the overall game.
greedy players hold on to look for an insane 6 drop then miss then go 8 place
despite the example: I would not recommend buying lightfang
Greed just seems like a cynical way of saying “value” lol, same with milking.
I've literally never heard anyone say "warrior curve" other than you. I dont think anyone calls it that.
I wouldn't make it up
people definitely call it that