FS2004/FSX/P3D TUTORIAL: Re-assigning airports to AI aircraft

Поділитися
Вставка
  • Опубліковано 20 гру 2024

КОМЕНТАРІ • 24

  • @pushkarkhobare9612
    @pushkarkhobare9612 4 роки тому +1

    Hi, thanks for the video, I tried it with the new Istanbul airport and I applied changes to Turkish airline only. The change appeared, but there are no movements of the aircraft. If you could please help me with that.

    • @bayviation
      @bayviation  3 роки тому

      After you made the changes, did you re-compile the modified flightplans with Ttools and take the new .bgl file Ttools created and replace your old Turkish Airlines .bgl file with the new one?

  • @itahadurrahman4512
    @itahadurrahman4512 2 роки тому

    Hello mate, could you make a video about "how to install AI planes to FS2004" a tutorial video. If you can do then please. Thank you

    • @bayviation
      @bayviation  2 роки тому

      It's the same more or less. Files may or may not work, but the planes go into the same folders except the aircraft just go in an "Aircraft" folder in the main directory. There is no simobjects\airplanes folder

  • @clauderollier4861
    @clauderollier4861 5 років тому +1

    Very good video.

  • @mzeemalandela8807
    @mzeemalandela8807 4 роки тому

    I have followed the video and did everything, but I got stuck on TTools, I can't copy or drag the saved flight plan.

    • @bayviation
      @bayviation  3 роки тому

      Hmm, drag? Drag the compiled traffic.bgl? Just right click and pick "cut" or hit CTRL+X and then paste it in whatever folder in your simulator you use for your AI traffic. If you only plan to have 1 era of AI traffic, so like 1998 but not modern, 80s, ect, then you can put it in you scenery\world\scenery folder. If you want to have different eras, create an "AI Traffic" folder in your Addon Scenery folder, then create a "1998" folder or whatever year you are putting traffic in there for, then inside that 1998 folder put a "scenery" folder, drop the files in there. Go into FSX\P3D (whatever you use) and add to the scenery library now your addon scenery\Ai traffic\1998 folder. Done! You can do this for other eras and then check/uncheck them in the scenery library as you wish to see the traffic from that time period

  • @sfo_plane_spotter
    @sfo_plane_spotter 5 років тому +1

    Do you by any chance have a link for the download for TTools?

    • @bayviation
      @bayviation  5 років тому +1

      flyawaysimulation.com/downloads/files/1231/traffic-tools-v202/

  • @TheAircraftKing
    @TheAircraftKing 4 роки тому

    Hi there, Firstly, Great video to get me started and I have something I can watch as I do this but I have a few questions:
    1. So in this tutorial you did a swap with two native airports that already exist within the fs installed database. I recently installed the new IST airport LTFM through 3rd party developers and would like to move all my AI traffic there. When I replace LTBA (old airport) with LTFM (new airport), I get the error message as I try to save the new flight plan for each leg and flight plan with the new airport: "No Data available for airport LTFM" and "No positional information is available for airport 'LTFM'". I know the airport exists in my addon scenery and I've test flown it in FSX and it exists. Is this an error I need to worry about or is it something I can ignore for the time being? How do I point AIFP to a newly installed airport that didn't previously exist in the FSX database? I just want to make sure I'm doing this right before I go forward. Like real life, moving all operations to the new IST even in a virtual world surely is a big task!
    2. And my second question is for TTools as you provided the link below to another person, that was for FS2004. I couldn't find one for fax. Would the fs2004 one be perfectly alright, or would I need another separate one for FSX?
    Thanks so much for your help in advance! really appreciate it!

    • @bayviation
      @bayviation  4 роки тому

      Ahoy there! 1) You need to open AIFP and select "Edit\Add Airport". Go on wikipedia and pull up LTFM and enter the required information, apply and save it, then close\open AIFP(you may not need to close it but sometimes it helps) then you should be able to simply enter LTFM and do the swap! 2) FS2004 Ttools works fine with P3D, you can select what folders it goes to yourself so version doesn't matter. Let me know if you need more help.

    • @TheAircraftKing
      @TheAircraftKing 4 роки тому

      @@bayviation Hi there, thanks again for the reply. So I went ahead and added the airport. I did the video's steps for the Turkish airlines AI flight plan first to migrate all those planes to LTFM and all went well. Then I saw a potential shortcut where I could replace the airport and compile the updated BGL directly from AIFP and update it without creating the 3 separate files and going through Ttools. So I did this for all other 40+ airlines that flew to LTBA and when I popped up flight sim, big problem. At LTFM only the Turkish planes showed up and no other airline. So I thought maybe the flight plan didn't load correctly. But then I slew mode-ed over to LTBA and saw no planes there. So I had a bad feeling that all the other FPs that I directly compiled became messed up and don't work at all. Point in case, I went to RKSI, and 0 Korean Air planes and Asiana planes. So I knew I messed up. So I went back and I tried saving the Korean Air file the way you did it with saving the 3 separate files, and then compiling with Ttools, and surely enough, the Korean air planes appeared at ICN. Meaning I believe I'll have to do this all over with every flight plan that I changed. Whelp, that's how my day is going so far *_*

    • @TheAircraftKing
      @TheAircraftKing 4 роки тому

      @@bayviation And also it seems none of the modified flight plans want to move either. I tried at IST and waited for 45ish min, none of the planes moved. I assumed that was a function of the addon scenery not having any frequencies included as a part of the scenery, so I'll try to fix that as well.

  • @deadpoolgaming_565
    @deadpoolgaming_565 3 роки тому

    I have a question, i tried downloading NAAI plane models and textures. But do i need to use WOAI and Ttools? Or just paste them in a specific folder of fs9??
    Pls help i want the AI's so bad

    • @bayviation
      @bayviation  3 роки тому

      WOAI has nothing to do with anything needed for retro traffic unless you find repaints in their packages you need and can't find elsewhere. Installing the models and textures is done manually in the folders of your simulator as I show in the video, Ttools is only for installing flightplans once you have the aircraft models and textures installed.

    • @deadpoolgaming_565
      @deadpoolgaming_565 3 роки тому

      @@bayviation oh ok, ive found out afterwards that i just had to paste them in aircraft folder and copy their textures and aircraft cfg files in it. And use fp editor to make flight plans. Bu thanks for info tho!!

  • @maukart
    @maukart 2 роки тому

    would'nt be much easier, compile them with AIFP or merge them all together?

    • @bayviation
      @bayviation  2 роки тому

      Merging them all together creates a giant.bgl which does a lot of bad things affecting AI behavior. Aircraft load from lowest number to highest, so you will likely run out of larger spots at many airports causing many AI planes to not load, you will also get large swathes of planes in one spot. Also, unless you only run ONE time period in your sim, you can't really switch between using say United 1998 to cover 1996/97 and so on. So, go ahead, but it'll make a big difference performance wise and you won't see a lot of the AI at some airports, but you can certainly do it.

    • @maukart
      @maukart 2 роки тому

      @@bayviation well yeah, but you don't have to merge AI traffic for all periods, only one of them, for example 1998 one, 1996 another and so on, what do you mean by lowest to highest is the order of the AI Aircraft listed in the Flight Plan? are you saying that from top to bottom has something to do with the aircraft appearing in the simulator? am i right?
      and if i am¿How is that possible if each aircraft has its own flightplan assigned?

    • @bayviation
      @bayviation  2 роки тому +1

      @@maukart if you have AC#1 at the top and AC#2550 as the last aircraft in the traffic.bgl, the planes are loaded at the airport from AC#1 and down from there. So if you have EVERY 1998 airline in ONE file, and you have an airport with 3 747 gates and 3 747s should be there, ATRs or 727s listed above them from other airline may steal their gates, then the planes will not load BECAUSE the only 3 gates big enough for them are taken. Also, like I said, HUGE clusters of 20-30+ airplanes will load together and mess up your busy airports for the first 10-15 mins you load them.
      Also, airlines like Air France for example only have 1991, 94, and 98 plans. So to see Air France in other periods, it's easier to just copy+paste an Air France traffic.bgl into the 96 or 97 traffic or whatever AND you see that it is not "real" and know you still don't have real plans for Air France at that time rather than burying it in text.
      Up to you, but there is a reason to do it like this lol

    • @maukart
      @maukart 2 роки тому

      @@bayviation I really did'nt know that, but what if they have other schedules at the same airport, would that stiil make a diference? i'm asking beacuse i have been developing a traffic package that has only one BGL. file with all the airlines alltogether, and as far as i know there has'nt been any problems yet.

    • @bayviation
      @bayviation  2 роки тому +1

      @@maukart depends if the sim loads those bgls before or after your massive one. But I just advise against it, up to you. I did it in the past, bad results.