Question: can mask of restrict stop you from tributing spell or traps. For example there is a vision hero that tributes spell and traps to summon themselves.
Your opponent is pointing a gun at your head: Opponent: "Tribute that monster, or i'll shoot your head!" You: "Alright, alright! I will!" Mask of Restrict: "NO. YOU WILL NOT."
Lol I imagined this scene: Seto: Now I Summon my unstoppable Obelisk the Tormentor, by tribut... Yugi: No matter what the situation!! Seto: Screw the situation, I have money! Yugi: No matter what the situation!! Seto: I don't believe your Egyptian fairytales! Yugi: NO MATTER WHAT THE SITUATION!! Now it's my turn, I activate Catapult Turtle's special ability, by placing my... Seto: But you just said... Yugi: I'm not tributing my monster, I'm *launching* it!
Gorgonne’s end need that line of text, because if 1 of the pointed monsters is destroyed before this effect resolves, you would just destroy the rest. Instead written this way, you need to have those monsters still on field, not just the one that remains
I play some Water decks on Ultimate Masters 2006, and I remember looking up Water support cards and finding out about Maiden of the Aqua... I was just surprised it wasn't censored in any way.
3:50 In Japan, when you play RPS, you do it until there's a winner in wick succession. It goes like this: Once both players had hown their hand, if tied, they just inmediately say "Aiko desho!" and show another sign, if tied again they do it again, this goes really fast. RPS is not finihed until there's a winner.
Maiden of Aqua was actually weirdly good in casual formats. Water monsters were unusually powerful back then. As far as the effect, I think it was simply to prevent you for circumventing the field spell rules and nothing more.
Also see nothing wrong with Gergonne's End. All the mons pointed to still have to be there for the rest of the eff to resolve, so neither player can chain by using Quick Effs to remove the mons
Yeah that one is just slightly weird the first time you read it but it makes sense. Edit: bounty also is fine I believe. Because what it goes around the cards that have different names in the GY.
Wait? Transmission Gear's effect now makes the Geargiano mate in Master Duel playing RPS make so much more sense now. As for how to do it in Dueling Book, you could improv by using a dice roll or 3 coin flips. Designating certain numbers to either rock, paper, or scissors. Also, some of these are old antiquated texts where they have to be very super specific and never imply anything. Really funny.
I think Spirit Elimination js intended to help get Dark Necrofear onto the field, but even back then it was easy to do. Mystic Tomato into Giant Germ, they have to clear the germs eventually
You can normal summon this card (from your hand) in face-up atk position. You ca Normal Set this card (from your hand) in face down defence position. If this card attacks an opponent monster in attack position with less atk than this card, deal battle damage equal to the difference. If this attack position card is attacked by a monster with atk higher than this card, you take battle damage equal to the difference. If this card is destroyed, send it to the gy (unless other effects state otherwise).
I imagine that someone with Mask of Restrict once called a judge when the openent negated all trapcard effects with something like Royal Decree but he says "no no, the effect still works because it says 'No matter what the situation'/'under any conditions' so the negate doesn't work for Mask of Restrict!"
Mirage Tube is much better in the anime, the real-life one just deals a 1000 damage and doesn't negate the attack so you still lose your monster and possibly some LP if the monster was in attack mode. In the anime, the Spell negates the attack and then inflicts damage equal to your monsters attack that was targeted for the attack, so it's basically a one-sided Doble Passa favoring you, or a Magic Cycler that deals damage equal to your monsters attack instead of your opponents, both decent cards as you save your monsters and inflict some decent damage to make it easier to beat your opponent.
5:45 I'm pretty sure condemned witch does that but it's a Once per Duel effect and why on earth would you make it to the Battle phase of your opponents turn with that thing on your board
The condition of gergonne's end effect that say that they need to be monsters in all the zones is another way to say "there must be monsters in all monster zones in the equipped monster's collumn to activate and to resolves that effect".
14:58 If the condition is met, the effect can be activated. When the effect resolves, it checks for the condition again, and only does its thing if the condition is still met. If the "if there are still..." text were not present, the card would apply as much of its effect as possible on resultion even if one of those cards had left the field. MtG has the Intervening If Clause, which would make the "...still..." text redundant. YuGiOh! has no equivalent rule. Furthermore, don't quote me on this, but I'm fairly sure that if "...still..." did not exist, you activated the effect, and one of the pointed-to cards (I'll call it X) was moved to a different zone, and a new card (Y) moved into X's old zone, then on resolution of the effect, X would be destroyed and Y would not. The way it's actually worded, Y is destroyed and X is not. All this said? Yeah, that text is weird. "If X: If X" makes perfect sense in a card game with something like a stack, but that does not prevent it from looking like a typo at first glance
In MTG, there is some instances of this wording still. For example, Animate Dead starts with, " When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." ". Not sure if it is a good example though, as this card has always been a wording and ruling nightmare since 1993. Also found Stalking Yeti, which has "When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.".
@@frogmcribbit8778 Yeah, the wording occurs on MtG cards wherever rule 603.4 (the Intervening 'If' Clause Rule) does not apply, but the effect of that rule is desired regardless. Since YuGiOh! has no equivalent general ruling, it uses that phrasing everwhere where that rule's principle should be applied. (edit) Animate Dead's not a good example, since its weird text-changing ability exists because it needs to go from enchanting only creatures in the GY to enchanting only one specific creature on the field. It isn't the same/similar text repeated within the same effect, it's an effect getting swapped out for a similar but fundamentally different effect. Stalking Yeti is a good example.
Maiden of the Aqua: If it didn't have the extra text, I definitely would have thought it applied Umi's ATK/DEF modifications when I was a kid. Mask of Restrict: Yes, it sounds silly, but it's probably just trying to make it clear that it doesn't just prevent tribute summons, but also cards like Cannon Soldier. Gergonne's End: Yes, it seems weird that it repeats like that , but it needs to make sure that its activation condition is still true at resolution. Go read Stand-Off for an even weirder card with the same thing going on. Spirit Elimination: Okay, I don't know what they were thinking with this one. Even by the standards of the obviously bad joke cards they sometimes print, this one is strange. I'm surprised this didn't come from some weirdly specific situation in an anime duel.
19:20 The link monster(s) which started the destruction-chain by pointing at Voltester on its summon are always destroyed by Voltester's effect. So it isn't quite _that_ interesting, but certainly deserves its place on this list regardless
monster effects that banish themselves from the GY (including for cost)? I'd assume so. So you get infinite Mezuki activations this way. That's a use for it!
Spirit Elimination could be used for cards that banish there self from the graveyard to activate the effect, you can substitute it with a card on the field instead so that you can reuse the card that’s in the graveyard
maybe Spirit elimination might be able to counter called by the grave if you somehow know it's in your opponents hand. Your opponent would have no idea what it does and after reading it they might misinterpret it or forget it's on the field and attempt to use called by the grave.
Maiden of the Aqua: It probably has that clarifying text because in playtesting it came up at least once or twice, if not more. After that the play testers inherently understood the difference between 'treated as' and 'is active as", so no more clarifying rules text was needed. Vector Scare Archfiend: As above, some play tester was probably trying to summon into an opponent's zone and deny the opponent space to summon like a worse Ojama King. Why, I don't know, but someone had to have tried. That's why clarifying rules text exists. Like stupid warning labels that read "Do not attempt to stop chainsaw blades with hands." Someone tried it once and now everyone has to wonder about it. Mask of Restrict: Ectoplasmer, Share the Pain, Catapult Turtle, Lava Golem, all reasons why the extra text might be there from that era. Otherwise people might think "Oh, I just can't tribute for summons." I was there for that era, it came up occasionally, because I'm the doofus that actually ran Mask of Restrict. Gergonne's End: Conditions on activation and resolution. Backup Soldier, for instance, has a condition for activation, but once it's activated it continues even if those conditions are no longer valid when it resolves (this is how a lot of Exodia decks worked back in the day, five monsters in grave, four of them Exodia pieces, all four retrieved with two traps at once). This thing had a condition for activation, being monsters in all zones the equipped monster points to, then a condition for resolution, if the opponent activated Raigeki Break or some other 'destroy a monster' effect in response, the condition for resolution is no longer fulfilled, so the effect fizzles. Unlike a lot of similar effects, destroying the monsters is not a cost for activation, it's a result of the effect. Could it have been worded better? Probably. However, with enough stuff that has destruction/tributing of things as a cost for activation, I feel like that extra bit is warranted. Bounty (I think?): There's enough cards out there that can pretend to be other cards that I feel like it makes sense. Blue-Eyes Alternative White Dragon is just "Blue-Eyes White Dragon" in the GY, for instance, so once its back in your hand with this thing, you can't do anything with Blue-Eyes Alternative White Dragon, but you could do a normal tribute summon with Blue-Eyes White Dragon. Harpie Lady is an entire archetype of things pretending to be "Harpie Lady" that are only considered that in certain zones, i.e. Harpie Queen. Spirit Elimination: This card is useful to cover costs that involve banishing monsters from the graveyard when you don't have any in the graveyard to banish. Cards like Black Luster Soldier-Envoy of the Beginning come to mind immediately, but anything with a similar 'banish from gy to summon' cost is applicable. Backup Soldier (Extra clarification): On the rulings page of the yugioh wiki it says this about Backup Soldier: "If you have 5 Normal Monsters in your Graveyard, you can activate "Backup Soldier" and chain a second "Backup Soldier" before the first resolves, because the 5 monster requirement only needs to be fulfilled at activation. This would allow you to put all 5 monsters in your hand, 3 with the first "Backup Soldier" and 2 with the second." To that end, generally a card only needs to fulfill its conditions for activation to resolve unless something else would prevent that, like the extra text on Gergonne's End.
22:22 in Master Duel somebody used Yajiro Invader to proc Numerionius to summon Numeronia then used it to proc Neko Mane King in order to skip to the end phase of their opponent's turn, thus triggering Numeronia's instant win condition.
I'd assume spirit elimination can be used with things like Access code talker to banish non link monsters from your side of the field as a substitute for your graveyard link monsters. Idk if that's possible that's just what I think of
My guess with Mask of Restrict is that the original wording would not let you tribute even as a cost to activate card effects, but the current version would allow you to tribute as a cost.
Not allowing tributing as cost is the entire point of the card (when normal summoning a lvl. 5 or higher monster, you tribute monster(s) _for cost!)._ The original wording's intent was to make the fact that it didn't just prevent tribute summons as clear as it could possibly be.
Unique Monster Card Effect option for list: Odd-Eyes Phantasma Dragon’s Monster effect. It is the only monster whose effect is based on how many cards that are in your Face-up Extra Deck, I mean, not ‘based on’, but how much ATK of the monster it battles is REDUCED by how many pendulum monsters are in your FACE UP Extra Deck.
mirage tube was ahead of it's time, Ebon High Magician (xyz rank 7 - 2 spellcasters to summon it) allows you to activate quickplay spells and traps during the opponent turn from your hand by detaching 1 material, thanks konami for putting that line on mirage tube, for he cannot activate it. thank
Oh, that trap card is probably why the Geargia mate in Master Duel plays RPS, nice. Also, the fact that it says "losing player" probably means you have to play until someone loses.
The ONLY thing in my brain skull that could even remotely use Spirit Elimination in a positive way, and even then you still wouldn't even consider it in a build of the deck, would be Metaphys... that's it. Nothing else makes sense. Maybe sending a Necroface from your side of the field to banish for mill when you also want to summon out a Protos or drop a Fairy Tail Snow? I don't even fucking know at this point with this card, I'm just spit balling and it's not even working out very well.
Snow can banish from field natively, so not even that is a use case for the card! I can see a vague argument for it in ~Goat Format Chaos decks, for preventing Kaiku from banishing e.g. your last light monster, but that use is still super situational... and relies on the card being a QP which it is not. I guess you could use it in a chaos deck to preserve your last dark/light in general, though. Say you have 2 lights and arbitrarily many darks, banish a light and a dark for chaos sorc. Use sorc's effect. Activate Spirit Elimination, banish a dark and the last light for another sorc, but protect the last light by sending the on-field sorc instead.* You can repeat that for the third sorc, then drop as many BLSs as you want in the same way. *Two things: - I think you can substitute a dark from field for the light of sorc's summon cost because of how Spirit Elimination is worded. Because SE is an old card without PSCT, it may be the case that my example works with 2 darks and arbitrarily many lights, but not the converse. - SE forces you to banish from field, so you banish the light first (substitute sorc), then banish a dark (and have nothing to banish from field, so I _think_ the banish goes through as normal) P.S. Now that I've written this reply, I suddenly have a bunch of ruling questions I want to ask Distant Coder. Partially because I want to see his reaction to this silly card, partially because I have no confidence in my own guesses at how it works.
Shahrazad in YGO would actually be really interesting assuming one of the players already went through their combo, and going through another full combo during the subgame would cause issues later during the main game. It'd be a game of figuring out whether or not to use major resources during the subgame, causing it to naturally slow down.
if spirit elimination was a quick play or it worked until your next turn's end phase or something it could blank a called by the grave and umh... the first effect of the skystriker spell that banishes a card from the graveyard as it is rn tho all it can do is reuse cards that say something like "banish this card: do x" that don't have a opt to the expense of your field
Thankfully Necrovalley was only used once or twice in gx I'm SO glad it's effect wasn't as garbage as the MANY errata that poor card had to get. I still get a headache reading through all 12 or so versions of Necrovalley. Good lord!
God forbid you play any older formats so you then have to look up the ruling for Necrovalley for that specific format. Thankfully, the internet exists, otherwise it'd be a nightmare to figure out
@@absollum I'm aware. I don't just read cards, I check rulings for them too. I'm VERY f*cking aware 🤣. As someone who watched guys like Distant Coder this shit was harder that end term math.
Bro you know Dueling Book starts *every* game with RPS right? There is probably a macro for it to start a game of RPS. Also, a draw in RPS you just go again, ya know, like always?
I think you misread Yajiro Invader: It self-destructs if it's NOT summoned to the middle Main Monster Zone. So it has to start in the middle or be destroyed on summon, but otherwise, it doesn't self-destruct for being in any zone. As for Spirit Elimination, it might be useful for stuff that has effects that activate when banished on the field, like D.D. Survivor or something? Anyway, okay analysis video! Thanks for uploading!
The question if the effect nagated while you have a Scare Archfiend does the monster you special summon to your opponent side of field not be able to attack or does it do to your side of the field
In mirage tube, while I can’t think of any generic cards that let you use quick plays in the hand during the opponents turn (but I feel like there is one), that kinda the whole gimmick of the Magic Musket archetype, where they make all their spells and traps hand traps while a one of their monsters is on the field. If on,y they had a win condition
Maiden of the Aqua gives cards that have effects under Umi (such as Mermaid Soldier, which can attack twice when Umi is out) without having an easily destroyable field card.
I THINK Vector Scare Archfiend is trying to assume some dude thinks they can summon that monster on the oppenent’s side of the field, but also be able to attack with said monster
Yajiro Invader combos are insane. If you watch any table 500 videos or any of the combos you’ll see it is a card to give your opponent and do degenerate things.
God that would be wonderful. Just print full anime accurate cards in all thier insanity, or even better, DUELIST KINGDOM RULES. Percentage based stat buffs, superefective ceaure types, random immunities..../
I can think of a very good reason for Mask of Restrict originally being worded in that manner I once dueled against someone years ago and I had Fog King on my field which happens to have the same effect but my opponent was claiming that they could tribute Fog King to summon Lava Golem because it was a special summon rather than a tribute summon
@@quint2568 Source? All I can find are old rulings which state the opposite, that ritual summoning cannot be performed under MoR (provided that the ritual spell tributes, as most of them do. The only exception I know of is ARA which sends from deck, is that what you were thinking of?). Ritual spells _are_ spells which specifically say 'tribute!' (except ARA and 3 other ones)
Maiden of Aqua is there because is a easily searchable monster that enables effects which require Umi. Like Daedalus's board clear. Old schools Water decks can easily get bricky bands by drawing too much Umi/ALO/Terraforming.
Jada was talking about how it has to include the ATK/DEF alteration text which is a proof of antique YGO card text's eccentricity (which is the point of the vid) Not the card itself
Daedalus specifically would not work, because it needs to send "Umi" to the GY as a cost. There is no card on the field with the name "Umi" so you cannot activate the effect. Maiden of the Aqua "turns on" effects with the wording "While 'Umi' is on the field" or "While you control 'Umi'" but is not, herself, treated as named "Umi."
@@Masterdramon3 Other card the require Umi still work tough. It is not the not the most amazing card ever, but it had its uses. Also it is 2000 DEF 4*, which is good statline for early YuGiOh, and it is a Salvage/Sangan target.
Why this one has a very low volume? Anyway, I never saw Spirit Elimination until now. There are really weird cards like that in the wild. From the text style it is a very very old card. I wonder if there will be more to be discovered
I don't see why Bownty is in this list or how it is so hard to comprehend for you. You were probably just high or tired when you saw it. It allows you to recycle cards from your GY. That's the point of the card. "Don't play it this turn though!" is just the (over)balancing part of the condition
It's the fact that we have this exact balancing wording already, the phrasing is there to say "Search but don't use it!" but we had to go and be different with this one exact card.
We want to talk about Kaiser Colosseum? Effect is simply ‘If you control a monster, your opponent cannot control more monster than you, except the ones already on the field first of this card activation’
Spirit Elimination gives me some D.D. Scout vibes, or maybe as a Called By The Grave protection for when you actually need to use a graveyard monster effect in your turn.
Ebon high magician (the dark magician xyz I believe) allows you to activate traps and quick plays from hand on your opponents turn by detaching xyz material.
Maybe you could use Spirit Elimination to summon chaos monsters more quickly? If I understand how the card is supposed to work, you could banish a light and dark from the field, or in any combination with what's in the grave to summon BLS or Sorc. I guess it also plays around Kycoo?
I think you read Voltester wrong (which I guess is a testament to how weird it is). Cause it does say "destroy all link monsters that point to this card, then..." So it doesn't double back, it's just a straight chain
Yes, it recieved a secord errata to clarify this ("Neither player can Tribute cards"). As a bonus(?) the card's rules text are not a complete joke nowadays.
Transmission Gear sounds like a card out of MTG's Unstable sets. For those who don't the Unstable sets are sets full of really weird cards that you wouldn't normally play in conventional Magic
Mirage Tube is pretty weird: it's a quick play spell that can only be activated as a battle trap. Usually, whhat a card says, the card does, even if it goes against the rules of the game (which basically every card does by breaking the fundamental rules of yugioh for special effects). There are instances of normal spell cards that says "activate only during the stand by phase" and thus behave like a quick-play spell during that phase, so I believe that Mirage Tube could behave the same way, even if normally quick-play spells shouldn't be activated from your hand during your opponent's turn
Ebon High Magician can activate Mirage Tube from the hand w/ its 1st effect......although there's a metric fuckton of OTHER Quickplays (and Traps, because Ebon High does that, too) that one can just play over Tube anyway.
Mirage booster can actually benefit from quick play support like quick booster Not the best support outside of runick fountain, which why would you waste it on mirage tube, but still useful nonetheless. There's also anti spell cards.
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Question: can mask of restrict stop you from tributing spell or traps. For example there is a vision hero that tributes spell and traps to summon themselves.
@@gkarak1996 In its current erratum, yes. It says "CARDS cannot be Tributed".
It would of been so cool if someone in the anime played voltester and watching them nuke an extra link that they spent there entire hand to make
Brave Max: ………
WAT
XD
More like move that voltester wap
Your opponent is pointing a gun at your head:
Opponent: "Tribute that monster, or i'll shoot your head!"
You: "Alright, alright! I will!"
Mask of Restrict: "NO. YOU WILL NOT."
Lol I imagined this scene:
Seto: Now I Summon my unstoppable Obelisk the Tormentor, by tribut...
Yugi: No matter what the situation!!
Seto: Screw the situation, I have money!
Yugi: No matter what the situation!!
Seto: I don't believe your Egyptian fairytales!
Yugi: NO MATTER WHAT THE SITUATION!! Now it's my turn, I activate Catapult Turtle's special ability, by placing my...
Seto: But you just said...
Yugi: I'm not tributing my monster, I'm *launching* it!
Gorgonne’s end need that line of text, because if 1 of the pointed monsters is destroyed before this effect resolves, you would just destroy the rest. Instead written this way, you need to have those monsters still on field, not just the one that remains
I play some Water decks on Ultimate Masters 2006, and I remember looking up Water support cards and finding out about Maiden of the Aqua... I was just surprised it wasn't censored in any way.
I used her as a Deck Leader in DotR.
Love her big personality
3:50 In Japan, when you play RPS, you do it until there's a winner in wick succession. It goes like this: Once both players had hown their hand, if tied, they just inmediately say "Aiko desho!" and show another sign, if tied again they do it again, this goes really fast. RPS is not finihed until there's a winner.
Maiden of Aqua was actually weirdly good in casual formats. Water monsters were unusually powerful back then. As far as the effect, I think it was simply to prevent you for circumventing the field spell rules and nothing more.
Also see nothing wrong with Gergonne's End. All the mons pointed to still have to be there for the rest of the eff to resolve, so neither player can chain by using Quick Effs to remove the mons
Yeah that one is just slightly weird the first time you read it but it makes sense.
Edit: bounty also is fine I believe. Because what it goes around the cards that have different names in the GY.
Wait? Transmission Gear's effect now makes the Geargiano mate in Master Duel playing RPS make so much more sense now.
As for how to do it in Dueling Book, you could improv by using a dice roll or 3 coin flips. Designating certain numbers to either rock, paper, or scissors.
Also, some of these are old antiquated texts where they have to be very super specific and never imply anything. Really funny.
I think Spirit Elimination js intended to help get Dark Necrofear onto the field, but even back then it was easy to do. Mystic Tomato into Giant Germ, they have to clear the germs eventually
Condemned maiden can let you activate a quick play spell from hand once per duel so mirage tube was designed with that in mind lol
And also Ebon High Magician.
Mirage Tube predates Maiden by 6 years.
You can normal summon this card (from your hand) in face-up atk position. You ca Normal Set this card (from your hand) in face down defence position. If this card attacks an opponent monster in attack position with less atk than this card, deal battle damage equal to the difference. If this attack position card is attacked by a monster with atk higher than this card, you take battle damage equal to the difference. If this card is destroyed, send it to the gy (unless other effects state otherwise).
So do you get extra summon and double damage?
Another weird thing about Maiden of Aqua is that she evaded localization censorship.
I think mask of restrict’s old wordings were to encompass ritual and tribute summon, as well as cards with effects like panther warrior or lava golem.
I imagine that someone with Mask of Restrict once called a judge when the openent negated all trapcard effects with something like Royal Decree but he says "no no, the effect still works because it says 'No matter what the situation'/'under any conditions' so the negate doesn't work for Mask of Restrict!"
I mean, they'd be correct,
Mask of Restrict clearly cannot be negated while face-up,
At least with the old wording.
"Superlight Viking" is the kind of a reference only a selected few will get
I DID
And I have not seen the video, only the thumbnail and the references in Pathetic Aesthetic
XD
Ah yes. Only eclectic viewers of the yugioh media franchise know the name Rata.
Mirage Tube is much better in the anime, the real-life one just deals a 1000 damage and doesn't negate the attack so you still lose your monster and possibly some LP if the monster was in attack mode. In the anime, the Spell negates the attack and then inflicts damage equal to your monsters attack that was targeted for the attack, so it's basically a one-sided Doble Passa favoring you, or a Magic Cycler that deals damage equal to your monsters attack instead of your opponents, both decent cards as you save your monsters and inflict some decent damage to make it easier to beat your opponent.
5:45 I'm pretty sure condemned witch does that but it's a Once per Duel effect and why on earth would you make it to the Battle phase of your opponents turn with that thing on your board
The condition of gergonne's end effect that say that they need to be monsters in all the zones is another way to say "there must be monsters in all monster zones in the equipped monster's collumn to activate and to resolves that effect".
Ebon High Magician allows you to play Quickplays & Traps from the hand, during the opponent's turn.
WAT
14:58 If the condition is met, the effect can be activated. When the effect resolves, it checks for the condition again, and only does its thing if the condition is still met. If the "if there are still..." text were not present, the card would apply as much of its effect as possible on resultion even if one of those cards had left the field.
MtG has the Intervening If Clause, which would make the "...still..." text redundant. YuGiOh! has no equivalent rule.
Furthermore, don't quote me on this, but I'm fairly sure that if "...still..." did not exist, you activated the effect, and one of the pointed-to cards (I'll call it X) was moved to a different zone, and a new card (Y) moved into X's old zone, then on resolution of the effect, X would be destroyed and Y would not. The way it's actually worded, Y is destroyed and X is not.
All this said? Yeah, that text is weird. "If X: If X" makes perfect sense in a card game with something like a stack, but that does not prevent it from looking like a typo at first glance
In MTG, there is some instances of this wording still. For example, Animate Dead starts with, " When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." ". Not sure if it is a good example though, as this card has always been a wording and ruling nightmare since 1993.
Also found Stalking Yeti, which has "When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.".
@@frogmcribbit8778 Yeah, the wording occurs on MtG cards wherever rule 603.4 (the Intervening 'If' Clause Rule) does not apply, but the effect of that rule is desired regardless.
Since YuGiOh! has no equivalent general ruling, it uses that phrasing everwhere where that rule's principle should be applied.
(edit) Animate Dead's not a good example, since its weird text-changing ability exists because it needs to go from enchanting only creatures in the GY to enchanting only one specific creature on the field. It isn't the same/similar text repeated within the same effect, it's an effect getting swapped out for a similar but fundamentally different effect. Stalking Yeti is a good example.
Maiden of the Aqua: If it didn't have the extra text, I definitely would have thought it applied Umi's ATK/DEF modifications when I was a kid.
Mask of Restrict: Yes, it sounds silly, but it's probably just trying to make it clear that it doesn't just prevent tribute summons, but also cards like Cannon Soldier.
Gergonne's End: Yes, it seems weird that it repeats like that , but it needs to make sure that its activation condition is still true at resolution. Go read Stand-Off for an even weirder card with the same thing going on.
Spirit Elimination: Okay, I don't know what they were thinking with this one. Even by the standards of the obviously bad joke cards they sometimes print, this one is strange. I'm surprised this didn't come from some weirdly specific situation in an anime duel.
19:20 The link monster(s) which started the destruction-chain by pointing at Voltester on its summon are always destroyed by Voltester's effect. So it isn't quite _that_ interesting, but certainly deserves its place on this list regardless
Not Sure but could Spirit Elimination Work with Monster effects thats banish themself. 🤔
monster effects that banish themselves from the GY (including for cost)? I'd assume so. So you get infinite Mezuki activations this way. That's a use for it!
Spirit Elimination could be used for cards that banish there self from the graveyard to activate the effect, you can substitute it with a card on the field instead so that you can reuse the card that’s in the graveyard
Movies that upon a second watch, you're gonna go 'WTF is this plot...?'
You say 'Now You See Me'...
I say 'Final Fantasy VII: Advent Children'...
maybe Spirit elimination might be able to counter called by the grave if you somehow know it's in your opponents hand. Your opponent would have no idea what it does and after reading it they might misinterpret it or forget it's on the field and attempt to use called by the grave.
4:24 oh that was a HILARIOUS misprint
XD
Maiden of the Aqua: It probably has that clarifying text because in playtesting it came up at least once or twice, if not more. After that the play testers inherently understood the difference between 'treated as' and 'is active as", so no more clarifying rules text was needed.
Vector Scare Archfiend: As above, some play tester was probably trying to summon into an opponent's zone and deny the opponent space to summon like a worse Ojama King. Why, I don't know, but someone had to have tried. That's why clarifying rules text exists. Like stupid warning labels that read "Do not attempt to stop chainsaw blades with hands." Someone tried it once and now everyone has to wonder about it.
Mask of Restrict: Ectoplasmer, Share the Pain, Catapult Turtle, Lava Golem, all reasons why the extra text might be there from that era. Otherwise people might think "Oh, I just can't tribute for summons." I was there for that era, it came up occasionally, because I'm the doofus that actually ran Mask of Restrict.
Gergonne's End: Conditions on activation and resolution. Backup Soldier, for instance, has a condition for activation, but once it's activated it continues even if those conditions are no longer valid when it resolves (this is how a lot of Exodia decks worked back in the day, five monsters in grave, four of them Exodia pieces, all four retrieved with two traps at once). This thing had a condition for activation, being monsters in all zones the equipped monster points to, then a condition for resolution, if the opponent activated Raigeki Break or some other 'destroy a monster' effect in response, the condition for resolution is no longer fulfilled, so the effect fizzles. Unlike a lot of similar effects, destroying the monsters is not a cost for activation, it's a result of the effect. Could it have been worded better? Probably. However, with enough stuff that has destruction/tributing of things as a cost for activation, I feel like that extra bit is warranted.
Bounty (I think?): There's enough cards out there that can pretend to be other cards that I feel like it makes sense. Blue-Eyes Alternative White Dragon is just "Blue-Eyes White Dragon" in the GY, for instance, so once its back in your hand with this thing, you can't do anything with Blue-Eyes Alternative White Dragon, but you could do a normal tribute summon with Blue-Eyes White Dragon. Harpie Lady is an entire archetype of things pretending to be "Harpie Lady" that are only considered that in certain zones, i.e. Harpie Queen.
Spirit Elimination: This card is useful to cover costs that involve banishing monsters from the graveyard when you don't have any in the graveyard to banish. Cards like Black Luster Soldier-Envoy of the Beginning come to mind immediately, but anything with a similar 'banish from gy to summon' cost is applicable.
Backup Soldier (Extra clarification): On the rulings page of the yugioh wiki it says this about Backup Soldier: "If you have 5 Normal Monsters in your Graveyard, you can activate "Backup Soldier" and chain a second "Backup Soldier" before the first resolves, because the 5 monster requirement only needs to be fulfilled at activation. This would allow you to put all 5 monsters in your hand, 3 with the first "Backup Soldier" and 2 with the second." To that end, generally a card only needs to fulfill its conditions for activation to resolve unless something else would prevent that, like the extra text on Gergonne's End.
22:22 in Master Duel somebody used Yajiro Invader to proc Numerionius to summon Numeronia then used it to proc Neko Mane King in order to skip to the end phase of their opponent's turn, thus triggering Numeronia's instant win condition.
Yes I am aware of GCD's Heraldry of the one and only Yajiro Invader
Vector Scar can't extra link to the opponent's field with its effect.
I'd assume spirit elimination can be used with things like Access code talker to banish non link monsters from your side of the field as a substitute for your graveyard link monsters. Idk if that's possible that's just what I think of
The thing is that Accesscode can already banish Link monsters from the field
@@juri101the only reason I know that is because I've seen enough people banish their own Accesscode Talker then instantly surrender
Not even how it works but nice poor reading comprehension
Maiden of Aqua saw play for 2 reasons...big booba defender lol
Spirit elimination is should allow you to pop tokens instead of banishing valuable material in GY.
man with a gun pointed at you, "I NEED TO TRIBUTE SUMMON"
no can do, this says no matter what the situation is you cannot tribute summon sir
My guess with Mask of Restrict is that the original wording would not let you tribute even as a cost to activate card effects, but the current version would allow you to tribute as a cost.
Not allowing tributing as cost is the entire point of the card (when normal summoning a lvl. 5 or higher monster, you tribute monster(s) _for cost!)._ The original wording's intent was to make the fact that it didn't just prevent tribute summons as clear as it could possibly be.
Unique Monster Card Effect option for list:
Odd-Eyes Phantasma Dragon’s Monster effect.
It is the only monster whose effect is based on how many cards that are in your Face-up Extra Deck, I mean, not ‘based on’, but how much ATK of the monster it battles is REDUCED by how many pendulum monsters are in your FACE UP Extra Deck.
mirage tube was ahead of it's time, Ebon High Magician (xyz rank 7 - 2 spellcasters to summon it) allows you to activate quickplay spells and traps during the opponent turn from your hand by detaching 1 material, thanks konami for putting that line on mirage tube, for he cannot activate it. thank
Oh, that trap card is probably why the Geargia mate in Master Duel plays RPS, nice. Also, the fact that it says "losing player" probably means you have to play until someone loses.
The ONLY thing in my brain skull that could even remotely use Spirit Elimination in a positive way, and even then you still wouldn't even consider it in a build of the deck, would be Metaphys... that's it. Nothing else makes sense. Maybe sending a Necroface from your side of the field to banish for mill when you also want to summon out a Protos or drop a Fairy Tail Snow? I don't even fucking know at this point with this card, I'm just spit balling and it's not even working out very well.
Snow can banish from field natively, so not even that is a use case for the card! I can see a vague argument for it in ~Goat Format Chaos decks, for preventing Kaiku from banishing e.g. your last light monster, but that use is still super situational... and relies on the card being a QP which it is not.
I guess you could use it in a chaos deck to preserve your last dark/light in general, though. Say you have 2 lights and arbitrarily many darks, banish a light and a dark for chaos sorc. Use sorc's effect. Activate Spirit Elimination, banish a dark and the last light for another sorc, but protect the last light by sending the on-field sorc instead.* You can repeat that for the third sorc, then drop as many BLSs as you want in the same way.
*Two things:
- I think you can substitute a dark from field for the light of sorc's summon cost because of how Spirit Elimination is worded. Because SE is an old card without PSCT, it may be the case that my example works with 2 darks and arbitrarily many lights, but not the converse.
- SE forces you to banish from field, so you banish the light first (substitute sorc), then banish a dark (and have nothing to banish from field, so I _think_ the banish goes through as normal)
P.S. Now that I've written this reply, I suddenly have a bunch of ruling questions I want to ask Distant Coder. Partially because I want to see his reaction to this silly card, partially because I have no confidence in my own guesses at how it works.
Shahrazad in YGO would actually be really interesting assuming one of the players already went through their combo, and going through another full combo during the subgame would cause issues later during the main game. It'd be a game of figuring out whether or not to use major resources during the subgame, causing it to naturally slow down.
she'd just get negated
@@Zetact_ Unfortunately you're right
Shahrazad is so toxic,
Like it's a fun card in concept,
But in reality it's just gonna cause issues.
Ebon High Magician can activate Quick Play Spells And Traps from the hand by sacrificing Xyz Materials. So Mirage tube affects specifically it.
22:30 farfa's table 500 series
if spirit elimination was a quick play or it worked until your next turn's end phase or something it could blank a called by the grave and umh... the first effect of the skystriker spell that banishes a card from the graveyard
as it is rn tho all it can do is reuse cards that say something like "banish this card: do x" that don't have a opt to the expense of your field
When RDA Assault Mode attacks it destroys all other Monsters. Not just on the field - ALL OTHER MONSTERS everywhere!!!!!!!!
Oof ouch owie my monsters someone must have attacked ugh fuck my bones hurt
10:50 ah yes, summoning to your opponents field while you control that card. Obviously.
6:27 i open that weird card in my holiday to Sidney on December. Before end year I return and people see how weird it is. Strange indeed
Thankfully Necrovalley was only used once or twice in gx I'm SO glad it's effect wasn't as garbage as the MANY errata that poor card had to get. I still get a headache reading through all 12 or so versions of Necrovalley. Good lord!
God forbid you play any older formats so you then have to look up the ruling for Necrovalley for that specific format. Thankfully, the internet exists, otherwise it'd be a nightmare to figure out
@@absollum I'm aware. I don't just read cards, I check rulings for them too. I'm VERY f*cking aware 🤣. As someone who watched guys like Distant Coder this shit was harder that end term math.
Bro you know Dueling Book starts *every* game with RPS right? There is probably a macro for it to start a game of RPS. Also, a draw in RPS you just go again, ya know, like always?
Ah yes, start another game in friendlies on a different tab, that'll be the good.
Spirit elimination could protect eldlich monster using trap monster fodder
Not a good use but a use nonetheless
I think you misread Yajiro Invader: It self-destructs if it's NOT summoned to the middle Main Monster Zone. So it has to start in the middle or be destroyed on summon, but otherwise, it doesn't self-destruct for being in any zone.
As for Spirit Elimination, it might be useful for stuff that has effects that activate when banished on the field, like D.D. Survivor or something?
Anyway, okay analysis video! Thanks for uploading!
The question if the effect nagated while you have a Scare Archfiend does the monster you special summon to your opponent side of field not be able to attack or does it do to your side of the field
In mirage tube, while I can’t think of any generic cards that let you use quick plays in the hand during the opponents turn (but I feel like there is one), that kinda the whole gimmick of the Magic Musket archetype, where they make all their spells and traps hand traps while a one of their monsters is on the field. If on,y they had a win condition
Spirit elimination can protect your DPE in your graveyard?
WAT
It also protects against "called by the grave" as it has to banish the target to negate.
Maiden of the Aqua gives cards that have effects under Umi (such as Mermaid Soldier, which can attack twice when Umi is out) without having an easily destroyable field card.
IIRC there may be a card or cards that state if Umi is on the field increase attack
sourit elimination is great if you play decks that like to be banished and you dont want your max c to get called or ashed
I won some duels at the pack premier because neither of us realized Gravekeeper's Priestess doesn't apply the Attack boost.
So apparently the unnecessary text is necessary after all...
I THINK Vector Scare Archfiend is trying to assume some dude thinks they can summon that monster on the oppenent’s side of the field, but also be able to attack with said monster
Yajiro Invader combos are insane. If you watch any table 500 videos or any of the combos you’ll see it is a card to give your opponent and do degenerate things.
It's stuff like this that makes me really want joke sets in yugioh like the unsets in magic.
God that would be wonderful. Just print full anime accurate cards in all thier insanity, or even better, DUELIST KINGDOM RULES. Percentage based stat buffs, superefective ceaure types, random immunities..../
I want a version of Exodia that only works when fished from a lake.
Vector Scarf Archfiend is adding effect damage on top of battle damage
What were you on in the mirage tomb section?
I can think of a very good reason for Mask of Restrict originally being worded in that manner I once dueled against someone years ago and I had Fog King on my field which happens to have the same effect but my opponent was claiming that they could tribute Fog King to summon Lava Golem because it was a special summon rather than a tribute summon
they are right. that isnt a tribute summon it is a special summon
@@quint2568 But Mask prevents tributes, not tribute summons, so that fact is irrelevant.
@@delta3244 it's been ruled that rituals are not effected by mask of restrict. Only thing that counts as tribute is normal summons
Or cards that specifically say tribute. So xyz or synchro are not effected.
@@quint2568 Source? All I can find are old rulings which state the opposite, that ritual summoning cannot be performed under MoR (provided that the ritual spell tributes, as most of them do. The only exception I know of is ARA which sends from deck, is that what you were thinking of?).
Ritual spells _are_ spells which specifically say 'tribute!' (except ARA and 3 other ones)
I still don’t even know how Inspector Boarder works and I’ve read it five times
Maiden of Aqua is there because is a easily searchable monster that enables effects which require Umi. Like Daedalus's board clear.
Old schools Water decks can easily get bricky bands by drawing too much Umi/ALO/Terraforming.
Jada was talking about how it has to include the ATK/DEF alteration text which is a proof of antique YGO card text's eccentricity (which is the point of the vid)
Not the card itself
Daedalus specifically would not work, because it needs to send "Umi" to the GY as a cost. There is no card on the field with the name "Umi" so you cannot activate the effect.
Maiden of the Aqua "turns on" effects with the wording "While 'Umi' is on the field" or "While you control 'Umi'" but is not, herself, treated as named "Umi."
@@Masterdramon3
Other card the require Umi still work tough.
It is not the not the most amazing card ever, but it had its uses.
Also it is 2000 DEF 4*, which is good statline for early YuGiOh, and it is a Salvage/Sangan target.
Why this one has a very low volume? Anyway, I never saw Spirit Elimination until now. There are really weird cards like that in the wild. From the text style it is a very very old card. I wonder if there will be more to be discovered
I don't see why Bownty is in this list or how it is so hard to comprehend for you. You were probably just high or tired when you saw it.
It allows you to recycle cards from your GY. That's the point of the card. "Don't play it this turn though!" is just the (over)balancing part of the condition
Last sentence is the Balance Errata that I hate the most. Search a card just to lose it SOMEHOW before you get back to your own turn…
It's the fact that we have this exact balancing wording already, the phrasing is there to say "Search but don't use it!" but we had to go and be different with this one exact card.
We want to talk about Kaiser Colosseum? Effect is simply ‘If you control a monster, your opponent cannot control more monster than you, except the ones already on the field first of this card activation’
Maiden of Aqua was use to replace Umi field spell and cards make cards that relate to Umi except Abyss Storm and Levia Dragon to active thier effect
WAIT JADA. You were kiwi the entire time
Spirit Elimination gives me some D.D. Scout vibes, or maybe as a Called By The Grave protection for when you actually need to use a graveyard monster effect in your turn.
Mirage Tube should have been a Trap Card, would have saved a lot of wording.
Soo, it would just be called Magic Cillinder?
I am now very interested about interactions between Mask of Restrict & Elemental HERO Wildheart
At least Transmission Gear doesn't stall like shahrazad could.
Ebon high magician (the dark magician xyz I believe) allows you to activate traps and quick plays from hand on your opponents turn by detaching xyz material.
Mirage Tube is due to some cards of the anime/manga that allow the opponent to attack you during your turn.
Cards that are always treated as Archfiend do count to all Archfiend?
Hopefully…
Maybe you could use Spirit Elimination to summon chaos monsters more quickly? If I understand how the card is supposed to work, you could banish a light and dark from the field, or in any combination with what's in the grave to summon BLS or Sorc. I guess it also plays around Kycoo?
I think Spirit elimination lets you banish monsters you control as an alternate cost to activate GY effects.
I think you read Voltester wrong (which I guess is a testament to how weird it is). Cause it does say "destroy all link monsters that point to this card, then..." So it doesn't double back, it's just a straight chain
What about gradius's option?
Maiden of the aqua and tornado wall was my favorite combo back in the day.
The Yu-Gi-Oh! Duelist of the Roses background music is everything. I still have my ps2 and play daily lol
Fun fact: cause maiden of aqua treats the field as umi and is not an umi herself she cannot be used for things like kairyu-shin's dark reef
Mirage Tube aka Backup Magic Cylinder that isn't stopped by Trap Stun or Royal Decree.
Jer-jon-nie's End. Jer-Jonny Guitar.
Can mask of restrict prevent you from summoning that vision hero that tributes spells and traps to be summoned ?
Yes, it recieved a secord errata to clarify this ("Neither player can Tribute cards"). As a bonus(?) the card's rules text are not a complete joke nowadays.
Transmission Gear sounds like a card out of MTG's Unstable sets. For those who don't the Unstable sets are sets full of really weird cards that you wouldn't normally play in conventional Magic
Mirage Tube does not say it can’t be activated from your hand.
Mirage Tube is pretty weird: it's a quick play spell that can only be activated as a battle trap. Usually, whhat a card says, the card does, even if it goes against the rules of the game (which basically every card does by breaking the fundamental rules of yugioh for special effects). There are instances of normal spell cards that says "activate only during the stand by phase" and thus behave like a quick-play spell during that phase, so I believe that Mirage Tube could behave the same way, even if normally quick-play spells shouldn't be activated from your hand during your opponent's turn
Mirage Tube effect only deals 1000 damage and doesnt negate attack
Why is your audio so low?
Unique list sounds like fun .
I might have to try that An Unfortunate Report out in my Magicican Girls deck. I've been using Savage Colosseum mostly.
Ebon High Magician can activate Mirage Tube from the hand w/ its 1st effect......although there's a metric fuckton of OTHER Quickplays (and Traps, because Ebon High does that, too) that one can just play over Tube anyway.
Surely, Mirage Tube was accounting for the meta-defining abilities of Ebon High Magician.
Mirage booster can actually benefit from quick play support like quick booster
Not the best support outside of runick fountain, which why would you waste it on mirage tube, but still useful nonetheless.
There's also anti spell cards.
Using KC as a spoiler avoid tool... that was creative.
No, not Kaiba Corp...
You can use spirit elimination to dodge crows and called by's
I think you said gergonne's end correct