Ah The MA37. Definitely more accurate that the previous ARs in H1 and 3. But it’s stopping power and damage was too low to be reliable even within 10m. The slower TTK was probably in mind due to Bungie’s intent for the DMR, Magnum and Needle Rifle to be “paced” for optimal kills since they’d be over 1.7 seconds as well. We all know how that turned out. Fun Fact Aozolai, did you know that the Beta Reach AR was actually _worse_? It did 5.5 damage per shot and it took 21 bullets (13 shield and 8 health) to kill a spartan and 24 (15 shield and 9 health) to kill an elite? Many players in the beta complained and remembered on how weak it was. In the final game the damage is somewhere between 5.834 - 6.788 per shot and kills in 19 (sometimes 18 IDK it’s sometimes inconsistent) to 21 for a Spartan and Elite player retrospectively. That could be explained by the lack of a bleedthrough damage in reach for most weapons and Melee attacks that wouldn’t allow the full damage to pass through to health even if a sliver of shield remained. There was other things in that beta that were wack. Like the Plasma Repeater being slightly stronger as a 16 shot kill and the Plasma Pistol being a 10 shot with the “plasma fast” damage model. If the AR stayed like that, it would’ve surpassed the Halo 5 post Overtime update SMG as worst non-dual wieldable automatic weapon in Halo history. Thanks for the analysis. I hope 343 doesn’t make the AR and other autos complete garbage in Halo Infinite.
I think the H5 Beta AR was on the right track for how the AR should work. Yes, as it was in the beta, it was too easy and perhaps too good, but It, importantly, actually rewarded accurate fire and bursts rather then spray and pray. Take that, reduce the non-headshot damage a bit, reduce the fire rate a tad, reduce the bullet magnetism by a large degree, and then that with maybe a few other tweaks should result in a "precision automatic" that rewards consistent headshots with controlled fire, while retaining up close spray utility, but it's also much harder to land consistent headshots with then other precision weapons: If you CAN land a lot of headshots with bursts, it should be designed to make up for the loss in DPS from not spraying, and actually kill faster then if you sprayed nonstop and landed less hheadshots and just landed bodyshots, and should perhaps have one of the fastest killtimes in the game, but if you only land bodyshots, it'll get beat out by most other guns unless you are close up and all the shots land anyways.
*Note* The 'bullet magnetism' effects are not the result of bloom/spread of the reticle, the bullets paths actually bend toward the target. Single-shot and burst-fire with poor aim will get the same results. Until next time Spartans!
I wish they added more realism with fire selector even a small section inreach where you are Army trooper with no shields only hud is smart visor shades stuff and many more too bad bungie stopped halo Halo lore universe has lot of awesome stuff.
The assault rifle in Halo Reach got nerfed from Halo 3. Its damage is very low compared to the other halo games, its stopping power and its effectiveness against any shielded or unshielded enemies has been significantly nerfed, and its TTK has been increased in multiplayer. As Hokiebird428 mentioned in his halo reach legendary walkthrough the AR is extremely useless against any enemies on legendary, the damage got significantly nerfed which means that you can no longer take down any shielded enemies like elites and the chieftain brutes and it takes much longer to kill any unshielded enemies like grunts, jackals, skirmishers, and the brutes due to their buffer of health. So in my opinion the Halo Reach AR is the worst out of all the halo games gameplay stat wise. But the firing sound is still awesome a massive upgrade from Halo 3 AR which I'll give credit to.
Despite the AR being weak on Legendary, the other weapons aren’t very viable too. The only viable weapons in the entire game are the DMR and Plasma Pistol.
Yeah I agree too, the Halo 4 AR is the best out of all the halo games, because it's basically the successor of the Halo 3 AR with its stronger firing sound which makes it way OP and it also behaves similar to the Halo Reach AR with its damage increased which means that it is very good of killing any shielded or unshielded enemies like grunts, jackals, crawlers, and elites. But except for the promethean knights and hunters due to their buffer of shields and health which makes them much harder to kill with the assault rifle in Halo 4 especially on legendary. So overall the Halo 4 assault rifle is the best out of all the halo games but it doesn't carry that much ammo than the halo 3 or reach assault rifle. The second best AR is Halo 3 due to its excellent accuracy and is very good of taking down shields even the brutes power armor and it carries a lot of ammo of all the halo games due to its ammo counter that holds 32 rounds which means that the rate of fire is reduced and it holds 352 rounds (11 magazines) in reserve which makes a total of holding 384 rounds (12 magazines) for the Halo 3 assualt rifle.
Fun fact, on the original xbox 360 version, that wasn't actually motion blur, it was actually ghosting, where you could see a little bit of the previous frame. I have no idea why that happened, but it made the game look pretty blurry.
One of the weakest AR's in the series. Yeah, burst fire increasing accuracy is nice, but that just extends it's kill time even longer. At least it has high bullet magnetism to make up for terrible stats.
@@andyfriederichsen True, but the SMG does less damage to balance out a 60 round mag and has horrible accuracy outside of close range. The AR still beats it out, not to mention it's great for stripping Brute armor and tackling Drone swarms.
Thank you for this amazing analysis, I'll be sure using this knowledge in my matches since my fav weapon is the ar. And no I'm not a noob, I just love the design and its sound it makes even if I use the plasma pistol to my advantage I would still use the ar
Crouching makes spread decrease faster. It means you'll be able to fire accurate shots faster rather than allowing you to fire full auto longer. It should allow you to fire 1 or 2 more shots in a burst with the same accuracy, but it's not really that significant on weapons like the assault rifle. It matters more on semi-autos like the DMR, Needle Rifle and Magnum.
I know this is not where theories go, but I feel like the only reason Master Chief had the Reach AR was because the Marine he found was from the "Reach era". I don't know, just my thinking
Lol. I think I’m the only one that vehemently use the AR. Even in AR starts, nearly ALL people I played against who didn’t spawn near the enemy use the magnum. It’s not bad in HALO3 where it’s somewhat useable but many tend to go with the magnum since most just hold the trigger and don’t lead their shots.
Currently I switch from PC to Xbox to play MCC due to the bugs that plague each at different times. I notice a few differences in combat, particularly the AR on PC seems to have less spread than on Xbox or it does more damage but I doubt that, probably just accidental different values for the spread.
You forgot to mention that the TTR the gun if the magazine is completely spent takes a fraction of a second longer compared to a magazine that still has at least one round chambered.
I remember being in one of those milsim clan guys on xbox halo reach, remember during our "training" that we had to use AR only vs a group of experient guys that wooped our asses with the AR obvs. once we demanded to go for dmr, we whooped their asses, the AR is quite horrid of a weapon and I would not even want the AR as a holdout weapon.
You know i think it would be nice if this ar came back with the ma5d aswell. One could have a slower rof and higher bullet damage the other could have better reload speed and ammo count
Bro this is unrelated to reach but on the whole a halo game mechanic question. How does the radar work exactly, are they different I'm halo games or the same. Like in halo 5 how does it behave when crouched, running, walking slow, walking fast.
In Halo 5 moving while crouching keeps you off radar. Walking very slowly also will not be detected, but walking at full speed will be (push thumbstick to edge). Firing a weapon and all Spartan Abilities, like Sprint, will be detected on radar. Jumping vertically is not detected, but with horizontal movement it is.
When I'm very far away from somebody I burst fire depending on the distance, inside the RRR is full auto, 20-30 meters is 3 rounds burst, from very far away, It's better get a sniper
i just can't seem to understand why the ar in halo (other than 4/5) is so bad, i mean i like the weapon but is so useless in mp , it can barely put damage on target (at least for eldewrito)
@Deathtrooper40 there ... in reach is a panic weapon , used where chaos rules in small rooms . I doubt in halo 3 is any good since it's projectile based
NGL, despite the relatively low damage, this was one of the better versions of the weapon. At least in multiplayer. Just don't try to go med-long with it.
the ONLY part that i don't like about this gun's design is how the ammo counter is raised. it annoys me so goddamn much. i wish it was lower so the shape of the front was smoother.
Yep, it's just a peashooter in the game. I don't really use it to kill anyone in the game, mostly to just make enemies back off if they're chasing me. If I had to use it offensively, I would have to rush in while firing then melee a target but that's usually a bad idea.
After playing halo 2, it honestly feels like this is an issue that Halo has struggled with in general. The plasma weapons in general feel very weak in contrast to the unsc weapons. And the focus is always on the precision weapons. Halo 2’s battle rifle is just as op as the dmr is in contrast to the non precision weapons. The plasma rifle/brute plasma rifle in 2 and plasma rifle/repeater from reach are both totally dogshit and no one ever bothers to pick them up. The smg by itself also has god awful range and should only be used up close and duel wielded. The reach needler and pistol are both strong weapons that can be utilized in both multiplayer and campaign. Meanwhile the pistol and needler in halo 2 are both totally dogshit weapons that nobody should bother picking up in multiplayer
Man, bloom really takes away from the experience. Reach could've been my favorite if they just made the TU settings span game wide instead of just a playlist. It's quite dumb to me that you have to burst fire every weapon in this game at the right time in order for them to be effective; that's not how guns work IRL and you would hope they didn't get shittier in the future.
My thoughts exactly. I can handle bloom, but I just think Reach weapon bloom was a bit too much - at the point where it's just annoying. If 343 can decrease it for the MCC it would be nice.
I love the idea of using this gun, but it takes forever to kill elites even while bursting or spraying at the head. I've had more success with literally every other gun in the game.
Such an awful weapon. The magnum Is a much better weapon despite it being a secondary weapon. It's such a awful weapon that ar starts are actually magnum starts due to the abysmal ttk and accuracy.
Came to this video after realizing how shit this gun is while playing reach. Terrible gun. It may be able to be more accurate in bursts but that doesn't make up the amount of shots it takes to kill an enemy. This AR is so bad, it makes the Halo CE AR look miles better despite the gun in that game being more like a close range smg. Seriously, what were bungie thinking? Worst case of weapon balance. Just because it's a starter weapon, doesn't mean it should suck dick, especially if it's an assault rifle.
Ah The MA37. Definitely more accurate that the previous ARs in H1 and 3. But it’s stopping power and damage was too low to be reliable even within 10m. The slower TTK was probably in mind due to Bungie’s intent for the DMR, Magnum and Needle Rifle to be “paced” for optimal kills since they’d be over 1.7 seconds as well. We all know how that turned out.
Fun Fact Aozolai, did you know that the Beta Reach AR was actually _worse_? It did 5.5 damage per shot and it took 21 bullets (13 shield and 8 health) to kill a spartan and 24 (15 shield and 9 health) to kill an elite? Many players in the beta complained and remembered on how weak it was.
In the final game the damage is somewhere between 5.834 - 6.788 per shot and kills in 19 (sometimes 18 IDK it’s sometimes inconsistent) to 21 for a Spartan and Elite player retrospectively. That could be explained by the lack of a bleedthrough damage in reach for most weapons and Melee attacks that wouldn’t allow the full damage to pass through to health even if a sliver of shield remained.
There was other things in that beta that were wack. Like the Plasma Repeater being slightly stronger as a 16 shot kill and the Plasma Pistol being a 10 shot with the “plasma fast” damage model.
If the AR stayed like that, it would’ve surpassed the Halo 5 post Overtime update SMG as worst non-dual wieldable automatic weapon in Halo history.
Thanks for the analysis. I hope 343 doesn’t make the AR and other autos complete garbage in Halo Infinite.
This deserves a pin 👊
We should be thankful 343 makes Halo games now. They nail the weapons quite well.
The lack of bleedthrough is what screwed over this AR. I'll be honest, Sprint double melee is preferable over this thing.
I think the H5 Beta AR was on the right track for how the AR should work. Yes, as it was in the beta, it was too easy and perhaps too good, but It, importantly, actually rewarded accurate fire and bursts rather then spray and pray. Take that, reduce the non-headshot damage a bit, reduce the fire rate a tad, reduce the bullet magnetism by a large degree, and then that with maybe a few other tweaks should result in a "precision automatic" that rewards consistent headshots with controlled fire, while retaining up close spray utility, but it's also much harder to land consistent headshots with then other precision weapons: If you CAN land a lot of headshots with bursts, it should be designed to make up for the loss in DPS from not spraying, and actually kill faster then if you sprayed nonstop and landed less hheadshots and just landed bodyshots, and should perhaps have one of the fastest killtimes in the game, but if you only land bodyshots, it'll get beat out by most other guns unless you are close up and all the shots land anyways.
The smg is good,what are u talking about
*Note* The 'bullet magnetism' effects are not the result of bloom/spread of the reticle, the bullets paths actually bend toward the target. Single-shot and burst-fire with poor aim will get the same results.
Until next time Spartans!
I wish they added more realism with fire selector even a small section inreach where you are Army trooper with no shields only hud is smart visor shades stuff and many more too bad bungie stopped halo Halo lore universe has lot of awesome stuff.
Bullet magnetism looks absolutely crazy.
Nice analysis, always looking forward to your work
damn, even here. nice work man
Halo Reach AR damage in cutscenes: An actual weapon
Halo Reach AR damage in gameplay: Nerf Gun
The assault rifle in Halo Reach got nerfed from Halo 3. Its damage is very low compared to the other halo games, its stopping power and its effectiveness against any shielded or unshielded enemies has been significantly nerfed, and its TTK has been increased in multiplayer. As Hokiebird428 mentioned in his halo reach legendary walkthrough the AR is extremely useless against any enemies on legendary, the damage got significantly nerfed which means that you can no longer take down any shielded enemies like elites and the chieftain brutes and it takes much longer to kill any unshielded enemies like grunts, jackals, skirmishers, and the brutes due to their buffer of health.
So in my opinion the Halo Reach AR is the worst out of all the halo games gameplay stat wise. But the firing sound is still awesome a massive upgrade from Halo 3 AR which I'll give credit to.
Incoming reachbois that will swarm in and try and defend this piece of shit. Get your heat shield ready.
Despite the AR being weak on Legendary, the other weapons aren’t very viable too. The only viable weapons in the entire game are the DMR and Plasma Pistol.
@@117oddlink-9 >only weapons that are viable are the DMR (or BR) and the plasma pistol
so just like every other halo game since 2 then.
Bruh, whatever, i'm not Reach's AR fanboii
Edit: Ignore my name
Master Cheif hey, i just like machine guns and explosives. i can shoot a semi-auto in real life 😏
The MA5D of Halo 4 will always be my favorite variant of the MA5 but the MA37 of Reach has the best sound in my opinion.
Same.
Yeah I agree too, the Halo 4 AR is the best out of all the halo games, because it's basically the successor of the Halo 3 AR with its stronger firing sound which makes it way OP and it also behaves similar to the Halo Reach AR with its damage increased which means that it is very good of killing any shielded or unshielded enemies like grunts, jackals, crawlers, and elites. But except for the promethean knights and hunters due to their buffer of shields and health which makes them much harder to kill with the assault rifle in Halo 4 especially on legendary.
So overall the Halo 4 assault rifle is the best out of all the halo games but it doesn't carry that much ammo than the halo 3 or reach assault rifle.
The second best AR is Halo 3 due to its excellent accuracy and is very good of taking down shields even the brutes power armor and it carries a lot of ammo of all the halo games due to its ammo counter that holds 32 rounds which means that the rate of fire is reduced and it holds 352 rounds (11 magazines) in reserve which makes a total of holding 384 rounds (12 magazines) for the Halo 3 assualt rifle.
The halo 4 AR sounded cool
MA5D of Halo 4 and 5 will be my favorite for use but I like the MA37 design more.
@@zaymac117 SCAR H sound plus pretty badass but skeletal nickname of MA37 still best lookin
Ah, Reach. Motion blur city.
MCC lets you turn it off. Gods be praised
Fun fact, on the original xbox 360 version, that wasn't actually motion blur, it was actually ghosting, where you could see a little bit of the previous frame. I have no idea why that happened, but it made the game look pretty blurry.
my favorite version of the assault rifle! looks great, sounds good too! it finally has some decent accuracy! too bad it had the damaged lowered tho.
One of the weakest AR's in the series.
Yeah, burst fire increasing accuracy is nice, but that just extends it's kill time even longer. At least it has high bullet magnetism to make up for terrible stats.
melee and full auto to the head
The Halo 3 AR is objectively better in every way. I used to think is sucked back when I started with Halo 3, but I know better now.
@@TruePacifist201 Except in projectile speed, since the SMG usually ends up outcompeting it at close-medium-range combat.
@@andyfriederichsen True, but the SMG does less damage to balance out a 60 round mag and has horrible accuracy outside of close range. The AR still beats it out, not to mention it's great for stripping Brute armor and tackling Drone swarms.
@@TruePacifist201 I still DESPISE the slow projectile speed and how dumb the projectile speed values for the SMG are.
Love seeing your videos come up in my subscriptions. Great video as always. Cheers man
Loved the little clip of touretts guy there! I wasn't expecting that! 😆
My most favorite weapon in the Halo series!!!
Really liked and enjoyed watching this.
Honestly, the only reason I liked it was for the design, that's about the only reason it's my fav AR.
Now for actual use? That goes to AR in 3 easy.
This is the weapon of my childhood
“...retain more accuracy between trigger pulls...” so burst fire while crouching, not full auto. Got it
Oh god, halo reach+Azolai's analisis= ♡
😁
Its the lowest damage but also most accurate AR in any halo, I hope it gets a little love in infinite; no other gun is more iconic to the series.
Not anymore
Amo tu trabajo bro :')❤
Thank you for this amazing analysis, I'll be sure using this knowledge in my matches since my fav weapon is the ar.
And no I'm not a noob, I just love the design and its sound it makes even if I use the plasma pistol to my advantage I would still use the ar
✌️😄
Basically crouching just allows you a fraction of a second more accuracy with burst firing. Honestly not even worth it in the long run.
Yup
I've got got by lots of people who don't toggle crouch with dmrs. It's viable in a lot of situations.
what about crouching in air? and consistently crouch jumping like people do with the dmr?
Crouching makes spread decrease faster. It means you'll be able to fire accurate shots faster rather than allowing you to fire full auto longer. It should allow you to fire 1 or 2 more shots in a burst with the same accuracy, but it's not really that significant on weapons like the assault rifle. It matters more on semi-autos like the DMR, Needle Rifle and Magnum.
Glad they brought the Reach Design back for Halo Infinite between the Reach one and Halo CE for my favorite AR design I think
It looks like the reach one, but it is a different model. There are more detailed and different edges.
@@jacobstarr9010 Yeah but it is obviously heavily influenced by it
@@JesuSoup yeah I actually didn't notice it. Someone else pointed it out
I know this is not where theories go, but I feel like the only reason Master Chief had the Reach AR was because the Marine he found was from the "Reach era". I don't know, just my thinking
So like, how do marines aim with the AR I see no sights on it, unless the marines also have a HUD?
They hipfire it, like with a lot of other guns and in other games. Unless you count the eyepiece of goggles as their HUD
i do like how this version has the ammo counter bolted on to a rail, too bad there's no red dots on Reach lol
In the lore the standard marine/army soldier has a HUD intergraded into their helmet . Basically a version of the HUD you have in halo reach.
Cant wait to see the "cleaned up" version of this workhorse in Infinite. Always loved its medium range options.
Lol. I think I’m the only one that vehemently use the AR. Even in AR starts, nearly ALL people I played against who didn’t spawn near the enemy use the magnum.
It’s not bad in HALO3 where it’s somewhat useable but many tend to go with the magnum since most just hold the trigger and don’t lead their shots.
3:30 it actually does make it easier because the shots are vertical rather than horizontal, just like an actual spartan
Currently I switch from PC to Xbox to play MCC due to the bugs that plague each at different times. I notice a few differences in combat, particularly the AR on PC seems to have less spread than on Xbox or it does more damage but I doubt that, probably just accidental different values for the spread.
The assault rufle is about as effective as slapping a napkin on your opponent.
Aozolai, I wonder if sitting in vehicles makes a difference to weapons ranges.
Still hyped for MCC reach
Imagine this gun, but with halo 4 damage and weapon sound. *chef kiss
You forgot to mention that the TTR the gun if the magazine is completely spent takes a fraction of a second longer compared to a magazine that still has at least one round chambered.
what if you crouch in air/jump crouch?
do you reduce the initial inaccuracy? also if so, then what if you time it with each burst's start?
I remember being in one of those milsim clan guys on xbox halo reach, remember during our "training" that we had to use AR only vs a group of experient guys that wooped our asses with the AR obvs.
once we demanded to go for dmr, we whooped their asses, the AR is quite horrid of a weapon and I would not even want the AR as a holdout weapon.
How do you inspect your weapon!!!??? 0:27
You just idle and it does it on its own
You know i think it would be nice if this ar came back with the ma5d aswell. One could have a slower rof and higher bullet damage the other could have better reload speed and ammo count
How do you calculate the weapon range? Interested in conducting my own tests.
Am i right in thinking the AR has the lowest TTK in Reach or was that the Plasma Rifle or something?
I don't like how the ammo counter is so big in reach
Thirsty boi it’s because the MA37 is a prototype, the ammo counter is an attachment onto the barrel not yet integrated
Halo 3 SMG analysis?
Saludame hermano :")
x2 xd
El magnetismo de bala en Halo Reach es un chiste, y aún así muchos juran que es el mejor Halo
Bro this is unrelated to reach but on the whole a halo game mechanic question.
How does the radar work exactly, are they different I'm halo games or the same.
Like in halo 5 how does it behave when crouched, running, walking slow, walking fast.
In Halo 5 moving while crouching keeps you off radar. Walking very slowly also will not be detected, but walking at full speed will be (push thumbstick to edge). Firing a weapon and all Spartan Abilities, like Sprint, will be detected on radar. Jumping vertically is not detected, but with horizontal movement it is.
A change in thumbnail, I see
When I'm very far away from somebody I burst fire depending on the distance, inside the RRR is full auto, 20-30 meters is 3 rounds burst, from very far away, It's better get a sniper
Halo 6 AR ;D
i just can't seem to understand why the ar in halo (other than 4/5) is so bad, i mean i like the weapon but is so useless in mp , it can barely put damage on target (at least for eldewrito)
@Deathtrooper40 there ... in reach is a panic weapon , used where chaos rules in small rooms . I doubt in halo 3 is any good since it's projectile based
You cannot call it magnetism if the reticle is still red
Lol bud it said retains more accuracy between trigger pulls. So burst is going to be much more accurate crouched than standing
NGL, despite the relatively low damage, this was one of the better versions of the weapon. At least in multiplayer. Just don't try to go med-long with it.
the ONLY part that i don't like about this gun's design is how the ammo counter is raised. it annoys me so goddamn much. i wish it was lower so the shape of the front was smoother.
Yet another worthless weapon in Reach's sandbox.
Yep, it's just a peashooter in the game. I don't really use it to kill anyone in the game, mostly to just make enemies back off if they're chasing me. If I had to use it offensively, I would have to rush in while firing then melee a target but that's usually a bad idea.
@@TheNeXusCore9032 personally if used with short controlled burts it can actually deal some nice damage definetly not worthless
Land 6 shots to the body and melee the rest for a kill. Just because you're not proficient at using it doesn't mean it's a bad gun.
Sergio Martinez but other guns can do it better.
After playing halo 2, it honestly feels like this is an issue that Halo has struggled with in general. The plasma weapons in general feel very weak in contrast to the unsc weapons. And the focus is always on the precision weapons. Halo 2’s battle rifle is just as op as the dmr is in contrast to the non precision weapons. The plasma rifle/brute plasma rifle in 2 and plasma rifle/repeater from reach are both totally dogshit and no one ever bothers to pick them up. The smg by itself also has god awful range and should only be used up close and duel wielded. The reach needler and pistol are both strong weapons that can be utilized in both multiplayer and campaign. Meanwhile the pistol and needler in halo 2 are both totally dogshit weapons that nobody should bother picking up in multiplayer
Man, bloom really takes away from the experience. Reach could've been my favorite if they just made the TU settings span game wide instead of just a playlist. It's quite dumb to me that you have to burst fire every weapon in this game at the right time in order for them to be effective; that's not how guns work IRL and you would hope they didn't get shittier in the future.
My thoughts exactly. I can handle bloom, but I just think Reach weapon bloom was a bit too much - at the point where it's just annoying. If 343 can decrease it for the MCC it would be nice.
Yeah, I like the Reach bloom, but a slight decrease would be much better. And a tiny damage buff on the AR as well would be great.
Reach on mcc will be using TU settings, so we are saved.
@@clouwds5739
That's great news
Ah yes the AR that has a surpresor but still sounds like an LMG 😂
I love the idea of using this gun, but it takes forever to kill elites even while bursting or spraying at the head. I've had more success with literally every other gun in the game.
The AR: the weapon that sucked in every single Halo game passed the first one (and even then it was just better than the needler and nothing else).
Привет! Как всегда хорошее видео.
lol
@@yougotaknife И тебе всего хорошего братан.
Kowalsky, ANALYSIS
Such an awful weapon. The magnum Is a much better weapon despite it being a secondary weapon. It's such a awful weapon that ar starts are actually magnum starts due to the abysmal ttk and accuracy.
It's a shame of how bad this AR is since at has my favourite design and firing sound.
I like the assault rifle, but this one is too weak. The H2A is the killing AR on MCC
What about Halo4
*Worst AR Ever...?*
Nah, 3 because of its unreliability even with decent aim
Sad the best looking AR is the worst performing :(
The shittiest of all the shit weapons.
Recoil: no
Spartans shouldn't have recoil in their guns
Came to this video after realizing how shit this gun is while playing reach. Terrible gun. It may be able to be more accurate in bursts but that doesn't make up the amount of shots it takes to kill an enemy. This AR is so bad, it makes the Halo CE AR look miles better despite the gun in that game being more like a close range smg. Seriously, what were bungie thinking? Worst case of weapon balance. Just because it's a starter weapon, doesn't mean it should suck dick, especially if it's an assault rifle.
You really hate Bungie
First
For me, the worst AR in the series
The most useless rifle in fps history. Pathetic.