Definitely and even though I never saw it Evil Dead Rise and this is obviously inspired by Ju-on or as We Americans know it as The Grudge. Also The Exorcist and Ringu and it's American Remake The Ring and finally The Messengers or maybe stole a lot of those ideas and of course The Bathroom Mirror scene from Nancy Drew Shadow at The Water's Edge and The Fatal Frame Games@@dantauche7917
Honestly, even with all the little bits of silliness (the voice acting, the not quite animated scurrying of the demon), this was quite a fun little game! Didn't overstay its welcome, got some good scares in (and varied, too, with how many different ways the demon could pop up!), and managed to not drag on. I think if Mohammed and the person behind Despair Blood Curse got together, they could do some neat things with one another - DBC could benefit from how neatly contained this was and how it had some puzzles!
The characters animation also kinda janky but, I can see the dev give great attention to make them cinematic and lively (not look static). Game is quite polished and entertaining
The biggest disappointment of the game was not being able to enter the bathroom. Janky or not, this was a fun little game. Jump scares were pretty good, and I like that the demon kept you on your toes, popping up sporadically (except when you got each tile piece). The look on Salma’s face when the demon opened its mouth and the tongue dropped out was the best poker face I’ve ever seen. Pity she couldn’t have been like that every time she screamed.
18:44 Such a sad moment, then we have Chris's hilarious comment. "I'm sorry, but if you're gonna cry, can you cry quieter, cause she can probably hear you." 😂 21:37 "I'm sorry I called you stu-" *poof* "ok..." 😂 Game is janky, but I love it 😂
I really appreciate all the animations and acting in this game. So many Indy titles don’t even try and just have the player read notes or something like that.
Yeah, that's what I noticed too. Usually short indie games don't bother to animate the face or making cinematic cutscene, but this one do. Despite the janky animation, It still feels immersive
Agreed, absolutely. It’s very refreshing to see a character whose gestures mirror her emotions, and with such an expressive face. The impact is especially noticeable compared to the last two games Chris played, one with awful AI voices and the other with a completely non-reactive protagonist!
I liked this one a lot! The B-movie style effects and voice acting have their own kind of appeal. The fact that it was more stealth based makes it feel more like a horror experience as opposed to action with combat. Decent scares and tension. Especially impressive coming from mainly one developer. I look forward to seeing more from them.
11:42 CJU gold. 😂 Yup, the game is rough around the edges with many bits that are high on the goofy scale but, still, a good effort for a single developer. A less abrupt ending with a bigger payoff definitely would have been nice.
This one deserves a GBU review... The Good - There's a LOT to love in this: 1. The graphics were excellent, as was Ibrahim Aljenibi's score. In fact, this game has been touted as one of the most graphically advanced indie titles to come out of an indie Arab studio. 2. I know foreign VAs aren't everyone's thing, having a foreign actress for Salma was appropriate, and Dina Fahim did a pretty good job (she even managed to convey emotions properly). People easily forget that it's not easy for an amateur VA to perform in a different language like this. In many cases, the VAs for amateur or indie productions are reading lines without any context - not even a storyboard or scene notes - which is why emotional cues are often missed. 3. There were also very few translation errors compared to most foreign indie games. 4. Mohamed Alanisi singlehandedly made this game in just over four years (the release date was two months after the project's fourth anniversary), yet there's more quality overall than most AAA games made in the same amount of time. Just let that one sit and stew for a while... 5. The ending may be a disappointment to many, but it made me instantly think of The Fog (the original one, not the crappy remake). Classic slasher and '80s horror movies often ended with a surprise death blow, and cutting to black as Salma plunges the dagger into her own mother really matches that vibe perfectly. It also gives us a perfect jump-off point for a sequel. The Bad - Those cutscene animations were perhaps the worst part of the game itself. I don't mind some jankiness, but the way Salma's model completely failed to cover her face when screaming was really bad. On the positive side, that jank kind of worked for the mother. Also, while her teleporting was likely due to the model getting stuck and timing out, I think having some form of despawn animation would've made those accidental moments a lot scarier and actually believable. Simply popping out of existence during the despawn only works when an asset's not in the player's view. The Ugly: The length. Honestly, this was quite a joy and I feel it actually did a better job than Remothered in many respects - especially when it's from a single Dev. I kind of wanted more out of it, but not necessarily a longer time as Salma. Instead, it would've been great if there was a bonus chapter that unlocks when you beat the game that went back and let us play as Adham (the father) as he realises his wife hid the artifact, watching her being corrupted by it and Adham's preparations for the ill-fated ritual. Hopefully, I'm not the only one praying there'll be a sequel. Salma still has to locate the artifact, and I'm sure her mother's exposure to the artifact and its consequences had further repercussions. What might she have wished for while in possession of it? Did the possessing entity come from the artifact? Can Salma find and destroy it or will it fall into the wrong hands? Something else to note is that the game itself is set in Egypt, despite the obvious English influences in the house's architecture. It would be great to get out of the house and explore a bit, especially if this ISN'T in Cairo (far too overdone). Even if we don't get to walk the streets, visiting various shops and other places while trying to learn more about the artifact (perhaps with exterior shots of the buildings as loading screens) would be a wonderful addition.
I really liked this, it's so goofy and silly, but like, most of the time we just get first person walking sims without cutscenes, so one with voices, even bad, is a really welcome.
Thanks for uploading! We're having a very bad winter storm in Michigan. We're supposed to get over 18 inches of snow and the wind is howling and very cold. We can't leave our house 😂😂 so I appreciate you CJU 😊
Ouf, I feel ya - we already got our snow in montana, so we're just feeling the cold right now. When I ran my car this morning, it was -30 😅 nothing else to do today but watch cju and play some sims haha
Ok her hand as so big when she first see her mom🤣🤣🤣👻👻👻 The voice acting 🤣🤣 always love your videos. The game some time not so much. This was a good game made by one person.
This was a delightful silly gem. I could've watched more for sure!! It was so goofy at times but also scary and jumpscared me quite a bit!! I enjoy games like this!! Thank you for playing cj!! This was a great find!!
Maybe cutscenes looked goofy, but very 80's goofy so it fit the genre, but still the game looked somehow solid. There are things to fix but the atmosphere was quite on spot.
You know, I thought I was going to hate this, and a few things did make my heart hurt a bit, such as the jumbling up of Ancient Egyptian Dieties, , Sumerian Deities, and late Ptolemaic rulers, with a bit of nonsense Latin and Exorcist and Lovecraft too....But.... the Wiseau style offishness of everything, the voice acting, the pauses, the glitchiness,.. and the kookiness/scariness of the Demon did make this a pretty enjoyable game. Hats off to the single Dev, and the work they've put in. The premise and style was a great idea, just not really well realised unfortunately, but the Dev really did well with what they had. With time and resources, this could be a really good , fleshed out longer game with an expanded storyline.. Thank you to the Dev and of course, to you, Chris for another very entertaining game. x
To be fair, the game does state that the father (Adham) was an archaeologist, so having relics from various cultures on display throughout the mansion was appropriate. Also, the game's set in Egypt in the 1980s, something that's poorly explained in the game, so the mix of deities and references to Aegyptology are actually quite appropriate. At risk of a rabbit hole (and betraying one of my passions), the use of the name "Isis" instead of Ạst may be popular even in archaeology circles, but Isis is actually the Greek name for the goddess Ishtsar. Her worshippers changed the name to avoid persecution (and later changed it to Mary when Christianity became Rome's state religion so they could hide amongst the early Christians). When Greece conquered Middle Kingdom Egypt, they merged several aspects of Egyptian and Greek mythology including the names of several deities. Thus, Isis and Pazuzu are technically related due to the wonderful field of comparative mythology. I'm not sure if Mohamed Alanisi is from Egypt, but if he is and has been to the Cairo Museum or similar places, there's a good chance he's aware of the connection and added Pazuzu for that reason. But even if he did so just to help support the idea that this was an archaeologist's home, it serves as a fun little Easter egg for us hopeless academics. I do agree, the flaws in this game are part of what make it great, and there's plenty of room for a sequel (she never found the artifact, for example). Hopefully we'll see Salma again in Mohamed's second game.
I don't know if this has been done but hearing the incantation at the beginning gave me the idea of a horror game where you are a game developer making your own horror game. During the process you look up some demonic stuff online and make a fake demonic incantation saying it to yourself out loud to make sure it sounds good, only for it to be an actual one that summons a demon to you without you knowing.
The goofy cutscenes remind me of the old clay doll and puppet movies. 😂😊 the voice acting they tried, but adds to it. It does give a certain style to it. Takes away from the scary bits, but loved it because of the goofy stuff😂❤
I'm enjoying coming home from a long day and finding out you've uploaded. It seems like you've put something on nearly every day this week,. So it's so nice to just be able to sit down and unwind with a drink and snack and watch your playthru.
CJ, do you ever think about streaming other story mode genres? I think we all watch for you, not the horror games specifically. Would be great to watch you experience some of the greatest stories across genres.
yes i am excited😍! bad game or not here for cju. it is refreshing for me and weird to see Arabic i didn't expected here. the note that says the new save numbers handwritten looks good!
Salma was too busy trying to stop her mother and never thought to ask her where she hid it (which was the whole point of the resurrection ritual in the first place). From everything we read, it's my personal theory that the entity possessing her mother was a djinn that had inhabited the artifact. Because she'd been corrupted, the djinn was able to use her as a vessel when Adham tried to bring her back to find out where she hid the artifact. If so, the exorcism likely forced it back into its original prison. Hopefully, we'll get a sequel where Salma hunts for and possibly destroys the artifact so it can't hurt anyone else.
This game was a delight! It has a cinematic feel, I like that protagonist reacts to the environment (and yeah, who wouldn't scream and cry in this situation), the game just has its own unique charm about it. I didn't expect to like Salma's voice but I found it strangely endearing. And adding Egyptian mythology, makes the big scary mansion horror story trope stand out.
That's the danger of using realistic 3d models in a small game by an indie team (or a single developer). They tend to look goofy if you can't create equally realistic animations, interactions, effects, lighting and so on. btw I'll prefer unprofessional voice acting over the ai-generated garbage any day of the week though. Props to the developer. All in all, a charming little game
Hey man! I finally found your channel. I had seen one of your videos a few years ago but i couldn't remember your name. So good to see you! Subbed. Is there a particular reason as to why you only show your camera during the intro but not during the gameplay?
You know, the weird, stiffness of the cutscenes could actually work in an intentional uncanny valley way if the game was handled differently, had a different more surreal and serious tone (maybe something akin to a David Lynch movie), and was trying to replicate pre-rendered cutscenes from the PS1 era.
Is it just me or does the guy in the beginning remind me of Martin Fitch from Silent Hill: Homecoming, I was expecting him to suddenly be holding a doll before his daughter (Scarlet) took his head off!?
hard to tell if it's trying to be funny or scary at times. kinda like evil dead movies. girl's got the smoothest running animation btw. no bouncing no limbs jerking etc. nvm, she has TWO types of running..>_>
Yeah thats a huge miss out, expecting a boss fight there The game still did what it should do so i dont mind it being junky but i hope the dev can improve his work in the future
About the voice acting: it quickly became obv that the voice actor wasn't a native ENG speaker. Assuming the developer and the actress come from the same culture, I'd suggest letting the actress speak in her own language and putting the ENG subtitles for the global audience instead. This way, the overdramatized reading of lines could be ascribed to belonging to a foreign acting school and wouldn't sound so jarring.
Dina Fahim is indeed a fellow Arab. I think the use of English was intentional, though. Despite being set in 1980s Egypt, the house is distinctly English architecture, and Adham (the father) was an archaeologist. This should've been presented better (perhaps subtitling the newspaper would've helped), but I had the distinct impression Salma had grown up with lots of exposure to British arcaeologists and perhaps even visiting England occasionally with her father. For that reason, I think having her speak English added to the legitimacy of her family's backstory. She did a pretty good job of it, considering this was Mohamed Alanisi's first game and she probably didn't have a lot of context for many of her lines (most indie game studios don't give properly formatted scripts or even storyboards for the VAs to reference). But then again, archaeology is one of my pet passions and I've actually hobnobbed with archaologists (even had one as a professor), so perhaps my experiences make me appreciate Salma's use of English more than the average person.
@@ValosiTiamata I disagree, for numerous reasons. From the narrative standpoint, having an Arab-speaking family of archeologists to me doesn't sound implausible or somehow unbelievable. Having the said family live in a western-looking house isn't implausible too, considering how many Arab-speaking countries were colonized by the British Empire. The cultures merged, collided, etc. From the audio standpoint, the actress's acting aside, you can hear the strain in her voice as she tries to pronounce the sounds. And even if the protagonist is supposed to be a native English speaker, you can still make the case for the actress to act in her first language. If American games have characters from all over the world (France, Germany, USSR) speak English in games, then what should stop, say, an Egyptian developer, to write and record the audio for the game in Egyptian Arab?
Hello and welcome to another CJU playthrough. Like this video right now or else Egyptian Stanley Tucci will sacrifice you to a demon Side note - I thought this said “my demon mother sister entity” and was so confused until I put glasses on
Same! I've been following for almost 4 years now && whenever I'm bored or in a bad mood i watch his older videos. My faves are the conjuring house, song of horror, and all the terrible indie horror games!
The way the game said its title prepped me for the goofiness of this game. I am ready for the weird wackiness
That Resident Evil swag
Definitely and even though I never saw it Evil Dead Rise and this is obviously inspired by Ju-on or as We Americans know it as The Grudge. Also The Exorcist and Ringu and it's American Remake The Ring and finally The Messengers or maybe stole a lot of those ideas and of course The Bathroom Mirror scene from Nancy Drew Shadow at The Water's Edge and The Fatal Frame Games@@dantauche7917
Honestly, even with all the little bits of silliness (the voice acting, the not quite animated scurrying of the demon), this was quite a fun little game! Didn't overstay its welcome, got some good scares in (and varied, too, with how many different ways the demon could pop up!), and managed to not drag on. I think if Mohammed and the person behind Despair Blood Curse got together, they could do some neat things with one another - DBC could benefit from how neatly contained this was and how it had some puzzles!
The characters animation also kinda janky but, I can see the dev give great attention to make them cinematic and lively (not look static). Game is quite polished and entertaining
The biggest disappointment of the game was not being able to enter the bathroom.
Janky or not, this was a fun little game. Jump scares were pretty good, and I like that the demon kept you on your toes, popping up sporadically (except when you got each tile piece).
The look on Salma’s face when the demon opened its mouth and the tongue dropped out was the best poker face I’ve ever seen. Pity she couldn’t have been like that every time she screamed.
18:44 Such a sad moment, then we have Chris's hilarious comment. "I'm sorry, but if you're gonna cry, can you cry quieter, cause she can probably hear you." 😂
21:37 "I'm sorry I called you stu-" *poof* "ok..." 😂
Game is janky, but I love it 😂
i was just about to comment these too! 🤣Chris's humor is unmatched
I really appreciate all the animations and acting in this game. So many Indy titles don’t even try and just have the player read notes or something like that.
Yeah, that's what I noticed too. Usually short indie games don't bother to animate the face or making cinematic cutscene, but this one do. Despite the janky animation, It still feels immersive
Agreed, absolutely. It’s very refreshing to see a character whose gestures mirror her emotions, and with such an expressive face. The impact is especially noticeable compared to the last two games Chris played, one with awful AI voices and the other with a completely non-reactive protagonist!
I liked this one a lot! The B-movie style effects and voice acting have their own kind of appeal. The fact that it was more stealth based makes it feel more like a horror experience as opposed to action with combat. Decent scares and tension. Especially impressive coming from mainly one developer. I look forward to seeing more from them.
I totally agree; I loved it! Unique concept, the monster looked genuinely scary and she sounded scary too! Definitely enjoyed this!
Amazing! That was the very best of "so bad it is good!"
11:42 CJU gold. 😂 Yup, the game is rough around the edges with many bits that are high on the goofy scale but, still, a good effort for a single developer. A less abrupt ending with a bigger payoff definitely would have been nice.
haha the voice acting and animations are the stuff of legend, this game needs a lot more work I think. Thanks for the vid!
Salma’s got huge hands, she’d be so good at basketball. Pick the ball up one handed.
This one deserves a GBU review...
The Good - There's a LOT to love in this:
1. The graphics were excellent, as was Ibrahim Aljenibi's score. In fact, this game has been touted as one of the most graphically advanced indie titles to come out of an indie Arab studio.
2. I know foreign VAs aren't everyone's thing, having a foreign actress for Salma was appropriate, and Dina Fahim did a pretty good job (she even managed to convey emotions properly). People easily forget that it's not easy for an amateur VA to perform in a different language like this. In many cases, the VAs for amateur or indie productions are reading lines without any context - not even a storyboard or scene notes - which is why emotional cues are often missed.
3. There were also very few translation errors compared to most foreign indie games.
4. Mohamed Alanisi singlehandedly made this game in just over four years (the release date was two months after the project's fourth anniversary), yet there's more quality overall than most AAA games made in the same amount of time. Just let that one sit and stew for a while...
5. The ending may be a disappointment to many, but it made me instantly think of The Fog (the original one, not the crappy remake). Classic slasher and '80s horror movies often ended with a surprise death blow, and cutting to black as Salma plunges the dagger into her own mother really matches that vibe perfectly. It also gives us a perfect jump-off point for a sequel.
The Bad - Those cutscene animations were perhaps the worst part of the game itself. I don't mind some jankiness, but the way Salma's model completely failed to cover her face when screaming was really bad. On the positive side, that jank kind of worked for the mother. Also, while her teleporting was likely due to the model getting stuck and timing out, I think having some form of despawn animation would've made those accidental moments a lot scarier and actually believable. Simply popping out of existence during the despawn only works when an asset's not in the player's view.
The Ugly: The length. Honestly, this was quite a joy and I feel it actually did a better job than Remothered in many respects - especially when it's from a single Dev. I kind of wanted more out of it, but not necessarily a longer time as Salma. Instead, it would've been great if there was a bonus chapter that unlocks when you beat the game that went back and let us play as Adham (the father) as he realises his wife hid the artifact, watching her being corrupted by it and Adham's preparations for the ill-fated ritual.
Hopefully, I'm not the only one praying there'll be a sequel. Salma still has to locate the artifact, and I'm sure her mother's exposure to the artifact and its consequences had further repercussions. What might she have wished for while in possession of it? Did the possessing entity come from the artifact? Can Salma find and destroy it or will it fall into the wrong hands?
Something else to note is that the game itself is set in Egypt, despite the obvious English influences in the house's architecture. It would be great to get out of the house and explore a bit, especially if this ISN'T in Cairo (far too overdone). Even if we don't get to walk the streets, visiting various shops and other places while trying to learn more about the artifact (perhaps with exterior shots of the buildings as loading screens) would be a wonderful addition.
That she teleported while you where stuck in the locker, just made me laugh. It looked kind of goofy haha😂
I really liked this, it's so goofy and silly, but like, most of the time we just get first person walking sims without cutscenes, so one with voices, even bad, is a really welcome.
Thanks for uploading! We're having a very bad winter storm in Michigan. We're supposed to get over 18 inches of snow and the wind is howling and very cold. We can't leave our house 😂😂 so I appreciate you CJU 😊
I hope the infrastructure holds! Stay warm!
Ouf, I feel ya - we already got our snow in montana, so we're just feeling the cold right now. When I ran my car this morning, it was -30 😅 nothing else to do today but watch cju and play some sims haha
@@randibutterfly4546 damn that's crazy! I'm not even going to try and start my car lol.
@@aviannte thank you!
Very bad Weather here in Buffalo, too :*(
I hope you enjoyed the game, I'm the developer of this game 🙋🏻♂️
Really? That was a great little game.
okay whenever I feel like my life has gone to utter sh I'll just think about poor Salma. Because she did not have a good night
Its super cold here today n being wrapped with a blanket n having a cup of tea while watching CJU's gameplay is just 😩🤌✨
That opening scene sold me. It was so funny I would have kept going.
Thank you a lot for being the best companion in the four seasons, and during good, hard, and boring work days.😂❤
That cutscene with the dogs was like some robot chicken video lmao
Ok her hand as so big when she first see her mom🤣🤣🤣👻👻👻 The voice acting 🤣🤣 always love your videos. The game some time not so much. This was a good game made by one person.
This was a delightful silly gem. I could've watched more for sure!! It was so goofy at times but also scary and jumpscared me quite a bit!! I enjoy games like this!! Thank you for playing cj!! This was a great find!!
I'm not sure what is funnier, the animations or the voice acting 😂
Hola Dora! Do you know where my mother is?
If you need to find the items, say Map! Louder!
I'm the map!
“My entities to be sinister” I totally seen that in movies (?) 😃
Maybe cutscenes looked goofy, but very 80's goofy so it fit the genre, but still the game looked somehow solid. There are things to fix but the atmosphere was quite on spot.
You know, I thought I was going to hate this, and a few things did make my heart hurt a bit, such as the jumbling up of Ancient Egyptian Dieties, , Sumerian Deities, and late Ptolemaic rulers, with a bit of nonsense Latin and Exorcist and Lovecraft too....But.... the Wiseau style offishness of everything, the voice acting, the pauses, the glitchiness,.. and the kookiness/scariness of the Demon did make this a pretty enjoyable game. Hats off to the single Dev, and the work they've put in. The premise and style was a great idea, just not really well realised unfortunately, but the Dev really did well with what they had. With time and resources, this could be a really good , fleshed out longer game with an expanded storyline.. Thank you to the Dev and of course, to you, Chris for another very entertaining game. x
To be fair, the game does state that the father (Adham) was an archaeologist, so having relics from various cultures on display throughout the mansion was appropriate. Also, the game's set in Egypt in the 1980s, something that's poorly explained in the game, so the mix of deities and references to Aegyptology are actually quite appropriate.
At risk of a rabbit hole (and betraying one of my passions), the use of the name "Isis" instead of Ạst may be popular even in archaeology circles, but Isis is actually the Greek name for the goddess Ishtsar. Her worshippers changed the name to avoid persecution (and later changed it to Mary when Christianity became Rome's state religion so they could hide amongst the early Christians). When Greece conquered Middle Kingdom Egypt, they merged several aspects of Egyptian and Greek mythology including the names of several deities. Thus, Isis and Pazuzu are technically related due to the wonderful field of comparative mythology.
I'm not sure if Mohamed Alanisi is from Egypt, but if he is and has been to the Cairo Museum or similar places, there's a good chance he's aware of the connection and added Pazuzu for that reason. But even if he did so just to help support the idea that this was an archaeologist's home, it serves as a fun little Easter egg for us hopeless academics.
I do agree, the flaws in this game are part of what make it great, and there's plenty of room for a sequel (she never found the artifact, for example). Hopefully we'll see Salma again in Mohamed's second game.
5:58... 1920 evil returns film😂
Thanks! Waiting for your supernormal gameplay now!❤
I don't know if this has been done but hearing the incantation at the beginning gave me the idea of a horror game where you are a game developer making your own horror game. During the process you look up some demonic stuff online and make a fake demonic incantation saying it to yourself out loud to make sure it sounds good, only for it to be an actual one that summons a demon to you without you knowing.
Best indie horror/ psychological games channel ever. The way she teleported 😂😂😂
Pretty dang good, actually. I thot the transition animations were surprisingly fluid and certainly ambitious for one developer.
I understand being kind, but there have been many a single developer that executed far better. This needed more time in the oven.
Op thot
@@blumiu2426
Like 17 more years in the oven...
The goofy cutscenes remind me of the old clay doll and puppet movies. 😂😊 the voice acting they tried, but adds to it. It does give a certain style to it. Takes away from the scary bits, but loved it because of the goofy stuff😂❤
The soulless random screams man.
Voice acting is just hillarious. In general game looks good to me.
What in the world is going on here it's like we're watching a parody of the Egyptian exorcist. Best video yet.
Reminds me of The Exorcist - every innocent woman being possessed by evil spirits
I NEVER want my entities to be sinister...
The character screaming is more scary than the monster
First thing, dad screwed up big time, second love how the girl didn't fall for the rouge and we lived good game great job 👍
2:09 daughter: Dad, what have you done?
This is actually really good wow
I'm sorry but Salma's unusually large hands and her shrieks - I couldn't stop giggling lmao
Spider mom spider mom does whatever a spider mom does lol
Any time he makes a significant accomplishment she pops out of a special area like the cabinet, window or ceiling.
For the people up north yall stay safe and warm
I'm enjoying coming home from a long day and finding out you've uploaded. It seems like you've put something on nearly every day this week,. So it's so nice to just be able to sit down and unwind with a drink and snack and watch your playthru.
"Can you cry quietly? " 😂
LOL!!! Of *course* I want my entities to be sinister! Great intro, Chris. 🤣🤣
CJ, do you ever think about streaming other story mode genres? I think we all watch for you, not the horror games specifically. Would be great to watch you experience some of the greatest stories across genres.
thank you for another great video I love your lets plays this game was really fun for me to see you play 😻😻
I'm so glad I missed this one out, needed a laughter today 😂
yes i am excited😍! bad game or not here for cju. it is refreshing for me and weird to see Arabic i didn't expected here. the note that says the new save numbers handwritten looks good!
The game looks Goofy a little bit, but as the first game of the developer it's good not that bad
One question,unless I missed it somehow, what about the jar or urn of wishes? Am ways love your play throughs. 💜
Salma was too busy trying to stop her mother and never thought to ask her where she hid it (which was the whole point of the resurrection ritual in the first place). From everything we read, it's my personal theory that the entity possessing her mother was a djinn that had inhabited the artifact. Because she'd been corrupted, the djinn was able to use her as a vessel when Adham tried to bring her back to find out where she hid the artifact. If so, the exorcism likely forced it back into its original prison. Hopefully, we'll get a sequel where Salma hunts for and possibly destroys the artifact so it can't hurt anyone else.
For 1 or 2 dev team, this was excellent!
Excellent is too generous. There are phenomenal 1-person games out there. I'd say this a nearly good game or about halfway there.
Hi cju... thanks for playing...
This game was a delight! It has a cinematic feel, I like that protagonist reacts to the environment (and yeah, who wouldn't scream and cry in this situation), the game just has its own unique charm about it. I didn't expect to like Salma's voice but I found it strangely endearing. And adding Egyptian mythology, makes the big scary mansion horror story trope stand out.
That's the danger of using realistic 3d models in a small game by an indie team (or a single developer). They tend to look goofy if you can't create equally realistic animations, interactions, effects, lighting and so on.
btw I'll prefer unprofessional voice acting over the ai-generated garbage any day of the week though. Props to the developer.
All in all, a charming little game
Some of the most natural animations since Reboot. Or that Dire Straits video
Hey man! I finally found your channel. I had seen one of your videos a few years ago but i couldn't remember your name. So good to see you! Subbed. Is there a particular reason as to why you only show your camera during the intro but not during the gameplay?
He doesn't want to ruin the immersiveness of the game for the viewers
@@tartatovsky Got it! Thanks
I wish that you were then able to find this wish chest that the mother hid and the reason he tried to bring her back from the dead.
I really liked this one. It needs work but overall good gameplay. You the man CJU.
I like the little puzzles. Not complex, but enough to shake the stealth gameplay up a little. :)
You know, the weird, stiffness of the cutscenes could actually work in an intentional uncanny valley way if the game was handled differently, had a different more surreal and serious tone (maybe something akin to a David Lynch movie), and was trying to replicate pre-rendered cutscenes from the PS1 era.
I, indeed, want my entity to be sinister, thank you 😌
Awesome game!
One of your best videos. I could not stop laughing the whole time. This game is hilarious.
That was really fun! Thank you for playing, CJU!
Is it just me or does the guy in the beginning remind me of Martin Fitch from Silent Hill: Homecoming, I was expecting him to suddenly be holding a doll before his daughter (Scarlet) took his head off!?
Four candles and a table cloth? Bringing back the dead has become so easy these days.
I needed a laugh today! Thank you for that.
This might be silly, but I adore the fact that the dev had a female protagonist with *just normal clothes* on. Thank you!
Omg, the dialogue 🫠
That cutscenes remind me from something out of Gmod.
0:50
1:07
2:07
2:42
4:03
5:39 GKM
6:06
6:59 *
8:53 (3)
11:41 (2)
14:17
17:56
18:30
20:48 GKM
20:58 *
21:11
21:35
23:26
24:36
25:15
26:51
31:23 (2)
32:59 (2) *
33:59
34:04
39:19
39:35
40:41 (3) *
41:15
45:35 *
46:05
51:23
53:33
And there we are, archaeologists, destroying humanity once again.😅
36:35
40:31
45:24
47:08 PADU
Anyone else get the feeling that way the game said its name? Is reminded of the old RE games lol?
LMFAOOOOO seriously, where do you find these games?😂 No matter how silly they are, you always make them entertaining 🤣
Silly, but fun - I quite enjoyed it.
This game reminds me sooooo much of Centralia 😂
hard to tell if it's trying to be funny or scary at times. kinda like evil dead movies. girl's got the smoothest running animation btw. no bouncing no limbs jerking etc.
nvm, she has TWO types of running..>_>
This reminded me so much of Remothered!
Okay I commented this like 5 minutes in and didn’t know he mentions the same thing 😬
Yeah thats a huge miss out, expecting a boss fight there
The game still did what it should do so i dont mind it being junky but i hope the dev can improve his work in the future
Jesus Christ, the voice acting!! 😂😂😂😂
This mansion gives me serious Resident Evil vibes! 😈
this is a wonderfully goofy horror game
About the voice acting: it quickly became obv that the voice actor wasn't a native ENG speaker. Assuming the developer and the actress come from the same culture, I'd suggest letting the actress speak in her own language and putting the ENG subtitles for the global audience instead. This way, the overdramatized reading of lines could be ascribed to belonging to a foreign acting school and wouldn't sound so jarring.
Dina Fahim is indeed a fellow Arab. I think the use of English was intentional, though. Despite being set in 1980s Egypt, the house is distinctly English architecture, and Adham (the father) was an archaeologist. This should've been presented better (perhaps subtitling the newspaper would've helped), but I had the distinct impression Salma had grown up with lots of exposure to British arcaeologists and perhaps even visiting England occasionally with her father.
For that reason, I think having her speak English added to the legitimacy of her family's backstory. She did a pretty good job of it, considering this was Mohamed Alanisi's first game and she probably didn't have a lot of context for many of her lines (most indie game studios don't give properly formatted scripts or even storyboards for the VAs to reference). But then again, archaeology is one of my pet passions and I've actually hobnobbed with archaologists (even had one as a professor), so perhaps my experiences make me appreciate Salma's use of English more than the average person.
@@ValosiTiamata I disagree, for numerous reasons.
From the narrative standpoint, having an Arab-speaking family of archeologists to me doesn't sound implausible or somehow unbelievable. Having the said family live in a western-looking house isn't implausible too, considering how many Arab-speaking countries were colonized by the British Empire. The cultures merged, collided, etc.
From the audio standpoint, the actress's acting aside, you can hear the strain in her voice as she tries to pronounce the sounds.
And even if the protagonist is supposed to be a native English speaker, you can still make the case for the actress to act in her first language. If American games have characters from all over the world (France, Germany, USSR) speak English in games, then what should stop, say, an Egyptian developer, to write and record the audio for the game in Egyptian Arab?
Hello and welcome to another CJU playthrough. Like this video right now or else Egyptian Stanley Tucci will sacrifice you to a demon
Side note - I thought this said “my demon mother sister entity” and was so confused until I put glasses on
ive watched your entire catalogue just about-- literally
Same! I've been following for almost 4 years now && whenever I'm bored or in a bad mood i watch his older videos. My faves are the conjuring house, song of horror, and all the terrible indie horror games!
The girl sounds like a female Tommy Wiseau.
“This sinister entity isn’t so sinister….it’s stupid!” Oh, I lost it at that point! 😂
Idk I kinda like these slightly weird games. It was definitely interesting. Not a bad storyline either.
A boss fight would have made 0 sense and would have been stupid as hell.
This game turned out to be comedic.
The game obviously doesn’t know Chris. He always needs to go to the bathroom!
20:09 she walks out the door but yet 20:56 but yet she spawns there silly
Love the goofiness in this game 😂😁
If someone asked me to describe this game badly, I'd call it "Dora the Explorer goes to Resident Evil"