【Punishing: Gray Raven】Combat System Guide
Вставка
- Опубліковано 10 лип 2024
- Edit:
- Supercomputing space doesn't stop the enemy's action, it just slows down the enemy's action to 1/10 of the original speed, so characters will also be attacked when in supercomputing space.
- Switching Skills cooldown 15s
00:00 Start
00:20 1. Orb Basic
02:33 2. Dodge: Supercomputing Space
04:56 3. Core Passives
07:38 4. QTE: Off-field
09:14 5. Team Positioning
10:35 6. Switching Skills
12:00 7. Ultimate Skills
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Punishing: Gray Raven - MuMu Emulator
PC: i7-6700K, GTX1070, 32GB RAM, M.2 SSD 256GB, Windows 10 Pro 64bit
Recorder: ShadowPlay NVIDIA
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Motion Graphics: Adobe After Effect
#PunishingGrayRaven - Ігри
Damage number so tiny, even cri numbers? I think the game doesn’t want us to care about those numbers, they want us to concentrate on the fight, think about you fight Sekiro, Dark Soul bosses, or pc/console AAA game, we just try to survive and defeat them.
I don’t want to attach core passives pic for many characters that make you think, how I can remember it all, you don’t need it, It’s automatically in your hand when you play frequently
Switching skills cooldown is so long like 15s or
Wait... If we do a perfect-evasion then press any orb to activate 3-orb skill ( example blue 3-orb skill), can we also trigger blue-character's QTE ?
@@tranangkhoa481 yes
@@huanpham9024 Thanks
When I was too focus on the fight I even forgot that it was already over 🤣🤣🤣... I was like: "huh? His death already, that was fast.. I want more"
You forgot about the supercomputing space cooldown i think
Enemies technically don't stop moving when you enter supercomputing space. Their movement just gets super slowed. You'll notice them on fast moving enemies.
Ah im wrong and as he said thank for mention
Just like honkai
Basically "Blade Mode" from MGR:R but activated by defensive move instead of offense.
@@Fury.P Hello Fury, I'm one of your fans in Honkai in the past. But now, I'm trying to start a new experience by playing PGR because of my interest in fast paced game. So today is my 3rd day in PGR, therefore i would like to know about what Valky..I mean Construct that is recommended for a long term gaming these days (DPS, SUPPORT, and TRY TANK)?
Thank you in advance, Captain Fury.
Love, Captain Honkaion Sensei
Man it's not that different so don't always point out mistakes. His tutorial is too great
This looks kinda difficult on paper but I think we'll all get a hang of it in actual gameplay. _screams internally_
Easy game
@@Fury.P I hope so Fury-san. I'm the type who "REEEEEEEEEEEEEE!" when sh!t goes down with the enemy mobs. XDDDDDDD
@@Fury.P from my experience in TW server this game is NOT easy, at least in later content
guess i'll go spamming XD
@@user-YuHaoHuang for him its not hard
For those who are still having trouble with the game battle mechanics, i advise you just keep on training in the dummy room. Yes it is boring. You’re doing something repetitive and its understandable. However, the only way to get good in the game is just by pounding those hand coordination into muscle muscle memory and to do that is just by experiencing it over and over again. As you go on, you’ll start to notice that you’re doing stuff subconsciously and you’re able to discover other things while using that character.
Such example is when I first started to practice Lucia Crimson Abyss. Now i’m able to freely coordinate the use of the backward dodge of her core passive whenever i don’t want to waste dodge stamina. Another thing i discovered is that Alpha’s red orb has a very long animation right? If you dodge at the right timing while the red orb is happening, you can cancel the animation but the enemy will still be taking damage. Don’t dodge too early though, you might cancel the attack itself and waste your orbs and damage output.
All of this only takes experience and practice. Its the only way to get good at the game. That is the point of the game. Instead of whaling your way through through brute force, the game wants you to coordinate your attacks wisely. The bosses attacks are repetitive, meaning your muscle memory have some works to do. For me, alpha is one of the hardest character to play in the game for some reason (i dunno why) but the longer you play, the more your finger movements will be pounded into your muscle memory.
Great guide, great editing, made me even more hype for PGR with that devil trigger bit.
I couldn't hit that sub button fast enough
i love in-depth explanation mechanic on every game,
its really fun to learn the complexity of a game properly
thank you very much capt- i mean, commander fury
Brother this is not an in-depth just a player experience you need more research and learn base on my guide as well I may be wrong in something
@@Fury.P i am a new player in global, i have a few questions, it would be great if you could answer them, pls
1. I try in the trainning room but it seem like QTE doesn’t generate any orb for the off field character, it’s a change in future patch ?
2. Kamui QTE seem to drain his signature move energy, I didn’t see that in CN ver video, so is that a bug ?
5:55 *slowly turning into badass BGM* is my fav part
Thanks for the all informations in this vídeo! Keep the excellent work my friend!!!
me who just smack whatever orb i have in super computing for chaos aproach:
*sips tea*
mmmm yeah
intresting
Thank you this made me understand the game much better in preparation to global
Finally found a vid that explains the combat mechanics. I've been wondering how does the orb mechanic work and I finally understood thanks to this vid.
The core passive tip really helped me, great video
This guide : Fun & happy music, in depth guide
The game : *S U F F E R I N G*
Another helpful video, very nice :)
I think that you will be my reference for informations on this game.
wow this is absolutely great !!! I wish I knew all those information when I started playing the game 🙂thank you vey much Sir
This was an awesome guide thank you!
The video is clean asf and I understand All of what you explain although I’m not fluent in english. Good job
Thanks a lot! Amazing content, I've been confused since beginning playing PGR as the game does make a great effort in explaining the battle mechanics but I think they haven't done a pretty good job in explaining the important bits such as what you have shown in this video! After watching I'm definitely 75% better than I was before lol. Thank you very much! also I'm waiting for them to release Alpha, want her so bad >.>
Good guide mate !
Thx for the video. I'm trying the TW server to get a grasp on the overall gameplay before global released.
thank you so much for making summery of the guide offer all i get the game attack pattern now thank you. you explain in simple yet everything is to the point and easy to digest to noob and newbie like me
Now i fully understand how to play the game 😂 I barely understand ingame tutorial but this vid saves me a lot. Thanks
Great explainations !
Really helpful thanks also this video really shows how nice the combat in this game is
Glad I could help
loved the devil trigger part. Overall fantastic video
Glad you enjoyed it!
Thank you so much for these tips it helped me a lot with starting the game on Global. If you can do more videos like these for global players pls
this make me more excited for global release
omg, thanks for this guide. I was hella confused when people were using only 1 blue and then any 3 orbs for her swords skill. Didn't know that in supercomputing any orb counts as 3
Парень, ты крут! Это то, что мне нужно, ты лучший!
This is a clean presentatio I like it alot thumbs up
I think there is a point that many people don't pay attention to, and you need to remind them, that is, in slow space, 3ORBS ≠ 9ORBS. hahahaha~
Yeah was wondering that but it would be too OP so it doesn't stack up thanks!
gg fury, excellent video as always!
Oi!! where are you? miss you bro.
@@Fury.P ayooo, long time no see fury! Sorry, i really busy for quite some time now T.T Hope you, and the others from the community is doing fine!
edit : as usual, goodluckkk, take careee, stay safe and have fun!
……what the hell?…..
This guide is so perfectly made…..
The edits are very nice
Very interesting content.
6:15 it's hard to think of virgil when those projectiles are Blue looks to be everyone nightmare war flash backs "getsuga tensho" spam.
I N T E R E S T I N G!!!
have a lot things to do when the global server arrived
Hmmm match 3 + soul mechanic + honkai vibe, good combo.
Nice bro nice infor....
Its because of hi3 that i can understand this🤧🤧🤧🤧 thanks for the vid! It helped me understand the basics
Aside of the... Obvious English translation, I find this really helpful, specially how QTE works (Honkai player, can't help but to compare), as it can lead to quickly apply other members debuffs or heals instead of waiting to switch back to your DPS; thanks
I love this game. So cool
Hi! Thx for the guide, was really helpfull. Just wondering, i just started to play this game (global version) and i also use Mumu emulator (the global version - i tried also the CN, but no difference for me) and camera in game, when i fight is very close to my constructor. What do i need to do to see like faraway camera. I use mouse and keyboard btw, i find easier to look around with my mouse, i couldn't find anything in setings. Thx!
Thanks furry :D
this guy is underrated 😳
That 'whack enemy until die' got me🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
Oh god the BGM.
When will global ver gonna released 🤔
Cuz I play CN ver but can't understand anything so I give up
Not sure if I missed it, but I think it's worth mentioning that each character on the team has their own matrix cooldown.
True
That in combination with the instant 3-orb attack after swapping out your character allows for... quite some high skill cap combos
But let's be real here, regular humans can't pull that off
Getting hit can be insanely punishing in this game. I don't even have the time to properly calculate a perfect orb rotation.. enemies kill me within seconds if i take my eyes off them for too long. But pulling off a swap combo? Good luck not messing up those orb rotations. It would result in a messy gameplay
At least i can't pull that off
I still don't understand why people switch characters, is it to refresh the dodge or switch skill or is there some gimmick? In my case my only character on the field is the main dps snd the rest is buff/heal.
I'm asking this because if that is important i haven't built my supports
can't wait to see you upload this video to bilibili so i can share it .👍
Should i do it they don’t understand en :(
@@Fury.P Just upload it, as the number of people who watch it go up, it will have some nice person translate it by danmaku (弹幕),like the video i uploaded. They can get over it, trust them. 👍
@@Fury.P i uploaded your video before, my name is carlosikaros in bilibili, if you remember you replied me before under your video comment 😊. At the time i knew you were in bilibili so i stop the unauthorized upload. 👌
@@carlosikaros i will upload today thank you :)
@@carlosikaros Can I have your discord, bro?
Thanks for such good tutorial. What emulator are you using?
In the description
So...when do we get that parrying mechanic ?
I got used to it soon, and is so much adrenaline and skill than honkai
What about parry? How to use it?
How do I come to this training ground? I totally forgotten hw
What's memory you used btw?
I really wanna see an in dept guide on Parrying
Just attack (basic, orb, ulti) when the boss use parry move set on you.
10:53 how do you know Watanabe uses 3 yellow orbs?
Thanks !! This was very usefull !! But i thought that we also could parry in this game, like, instead of dodging...
They have it but in the recent update CN version only
@121 oh ok, i hope that we will have that mechanic in global soon enough
Aaaaah....my brain! There are so many things to look out for: orb connect, core passive, limited dodge, qte skill, switch skill (looks harder than HI3) :(
I have a few questions:
- Orb used in Switch skill is the default of each character or is it affected by Team positioning?
- Will Core passive be interrupted when dodging?
- I don't understand in 6:57, below picture. I thought the icon was: dodge + 1 orb + other orbs ?
I think switch skills is not depend on position (cmiiw)
Core skill "mode" wont be interupted when dodge, only cancel the attack, and u gain super armor when core skill mode, only few chars can be interupted when in core skill mode like Banji
No that is alpha skills, not dodge lol
6:57 means that when you perfect dodge you just need to tap 1 blue orb to activate 3 chain so that you can save more orb, after tap 1 blue orb in perfect dodge then tap 3 chain of any orb to activate alpha core passive so you can save 2 orb( i hope you understand)
-Switch skill is default for every character and unaffected by the team positioning. If a character switches in with red skill , they will always switch in with red skill regardless of their position. Just know that if there is no target(no enemy) they will enter with there opening animation instead.
-There is so much variety to the core passives for different characters and simply put , some are avoidable and some are not. Very few are avoidable. But just know that core passives are the biggest sources of dmg next to the ultimate.
@@EJ-rz4ej I think the character who has core passives start with any 3-orb can affect switching skills to their color positions? Such as Watanabe-A, Lee-S
For character like Alpha, Verity their core passives start with specific color already that make they have specific switching skills orb color as well and of course it’s not same as their core passives color it’s a specific color made by dev
Anyway we need time to research for every character if needed
Wait Alpha:Crimson Abyss Right?
how can we play this using pc (keyboard)
cuz the orbs(skills) can be triggered anytime so how do i give the key assignment
Many ppl use default key mapping from emulator like j k l etc. for me mostly orb mapping on numpad 1-8
I want to know if there's a "class system" where one class is stronger against certain types of enemy? I know that Nanami breaks armor a lot quicker than most characters, but that's about it.
No type advantage in pgr, forget your honkai mechanics.
There is only stage buff in pgr such as fire up or enemies weak to tank class(Musashi pain cage)
@@Fury.P So 4 different elements (including physical) and classes are just there but have no relevance at all somehow? Is that just bad design?
@@Qopa each class has it own purpose tank, dps and support are explanatory,
but for elemental is mostly extra damage, dot effect or even slowing enemy
@@Qopa 4 for now. When ice will be released, we'll have 5
@@Qopa How are classes have no relevance lmao, you match different classes together to complement each other. DPS is the main damage dealer, Support is to heal and buff your DPS, Tank is to debuff and breaking enemy's super armor, also can act as a secondary DPS in case your main DPS is in a pinch (can also helps main DPS build more orbs off field by using QTE repeatedly to be more prepared when switching back again later). Some Supports and Tanks also have CC abilities that are especially good for War Zones.
What can we do about the enemy’s yellow shield bar? What’s the best way to break it?
Tank class easy break super armor
I am waiting server global
I’m very interested in Rosetta what class is she? Support? DPS? Armor?
She's armor type
S class,Armor。
Armor, physical debuffer type
Your interest is not misplaced. She is currently the best support tank in the game. Let's say like HoS in honkai.
I dont see you mention how to parry. I saw it but dont know how to :(
It was only recently added in CN in the previous patch and was only unique to the boss fight in that patch. You won't see it in the game until we receive that patch in global.
Well most of this would normally apply. If that hook-wip and gun f boy wasn't around.
Ok the tutorial is cool and all but how tf do you make it works on a pc?
Answer in next video
ua-cam.com/video/o6UyXudXWl4/v-deo.html
bruh u tellin us it's vergil, but we hear nero's theme
How many orbs you can get with each hit ?
You don't get orbs per hit. It's more like 1 orb per 2 hit with a short CD in between each hit, if you can understand that .
@@EJ-rz4ej Oh, I get it.Thank you.
Btw is the summer outfit for alpha free?
$30
@@Fury.P woah im f2p and i think im not gonna get it HAHAHAHA
basically, playstyle and mechanics are similar to HI3 and FGO?
Why fgo? Fate is a turn game.
the rng of the orbs is similar to fgo’s cards
@@NatsuKazooXIII Ah, well, ok
Tbh the core system sounds like a pain to deal with when you don't use a touchscreen. When it comes to emulators I usually use a gamepad and I have the worry that I won't be able to set the controls to my liking due to that system.
That is one thing I was hoping to see here too, just how they setup their controls for emu. On touchscreen as you say, it's perfectly fine and actually works great if anything.
I play with gamepad and it just has a little learning curve (most of us bind 6 orb positions). Over time you kinda just develop the hand-eye coordination and muscle memory to hit the right stuff on-screen lol
Most of us are just using gamepad tho. Especially me i find it easier than using keyboard or manual touchscreen
And i find the game more fun with gamepad
I cant even login help me
How to parry in this game??
Ur guide on this game is most efficiemt.
It's specific bosses mechanical, you cannot parry everything.
6:57 please explain this part
To use it more efficiently wait for enemy to attack do dodge to do matrix and press 1 blue orb since in matrix, ping any 1 orb is equal as 3 orb so after you press 3 red orbs to do sword wave, you'll get more orbs
I just go ungo bunga
This is like honkai...but every character is FuHua lmao
Nah
Nahhh
Can you parry
#biancasimp 😍😍
🤝
This combat system is simillar to Honkai, or am i wrong?
Wrong
Well, lot of CN mobile action games used honkai as 'template' for combat.
3 char team, perfect dodge, switch skill & QTE have become staple menu.
@@moeljozz6412 you know any other games like pgr hi3 with good graphics?
Just 3 char in team not telling anything bro , two game is same ARPG action game , so if i said Hi3 used perfect dodge like bayoneta ? QTE mechanic is differently Hi3 or if you like comparing SA QTE skill ? This game QTE mechanic is come with game with beta 2 in 2019 :)))) that time didn't have SA .
Hi3 fan invading other ARPG game , day end.
@@lldrowsyll right now there's a Project Mimir, but it just have a close beta
PGR is RNG gameplay