Lobotomy Corporation Extra Abnos Mod (Part 2, No Commentary)

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  • Опубліковано 7 жов 2024
  • Not sure how I feel about the duplicates, but I'm also not taking white night like 2 days before a memory imprint, lol.
    Thumbnail I shamelessly stole:
    gelbooru.com/i...
    x.com/MaskV_/s...
    (If you're the owner of the art and don't want me using it, leave me a comment and I'll change it.)
    The mods I'm using:
    Lob Corp Mod Manager (needed for other mods, substitute for base mod.)
    www.nexusmods....
    Detailed Info Mod
    www.nexusmods....
    Energy Corp Mod (Additional Abnos + Other stuff.)
    www.nexusmods....
    Today's Ordeals Mod
    www.nexusmods....
    Memory Leak Fix
    www.nexusmods....
    10x Speed Mod (Activated by = key)
    www.nexusmods....

КОМЕНТАРІ • 5

  • @FabixMega
    @FabixMega 5 днів тому

    i'm so impressed that you can do all that with extra abnormalities meanwhile im struggling to play on normal mode, do you got any tips for a beginner manager on the game?

    • @orangejuice3235
      @orangejuice3235  5 днів тому +2

      @@FabixMega The biggest tip is always to take advantage of memory repository. It allows you to rewind up to five days and get rid of any abnormalities that you don't want in your facility, while keeping all the observation levels and gear you had before the rewind. You physically can't complete all the sephirot missions and make it to day 50 without it. The way I'm playing the game, I already know which abnormalities I'm picking from the splash text and roughly what they do, so it's easy for me to vet my facility based on what I think I can handle.
      Justice is the most important stat because of move speed, and doing a lot of repression work with an agent is the best way to increase it. Early on, agents are very squishy, and I like increasing their HP and SP to level 2 so they don't instantly panic or die if something goes wrong. You shouldn't be overly attached to your agents, either. Grinding whatever gear/stats they had back doesn't take as long as you'd think.
      For actual combat and micromanagement, the elevators are always the best place to put your agents. They're safe from most things in there, and it allows them to move between levels very quickly.
      Once the facility gets bigger, the biggest hurdle for managing qlipoth counters is the central control team. It's massive, and agents have to walk through all of it to reach the upper or lower half of the facility.
      What I like to do in the late game is to put most of my agents with high justice there, so that they're in a position that they don't have to take forever to get anywhere they desperately need to.

    • @FabixMega
      @FabixMega 5 днів тому

      @@orangejuice3235 Wow thanks for all the advice, ill keep it all in mind! Keep up the good work!

  • @some-bongbong
    @some-bongbong 5 днів тому +1

    audio please!

    • @orangejuice3235
      @orangejuice3235  5 днів тому

      OBS wasn't capturing it for whatever reason.
      It looks like my audio drivers were acting up, Realtek doesn't play nice with OBS. It should be fixed for the next one.