That ad immediately made me say "fourth edition" right after you said "then you need" cause it honestly sounds like a better solution than another 5e supplement.
If you're really worried about being one of these players, you're already not. The worst players (and people in general) can't and won't think they do anything wrong ever
@@kendromeda42 Not true, sadly. I've had some problem players in my games (years ago, luckily) who were neurotic about being a bad element, but focused on the wrong things - like they'd be super careful not to push the party to do anything they didn't want to do, but they'd get really anal about other players' builds, for example.
I'm very glad that I've got a group of friends who are comfortable with one another, but even then some of the non-malicious situations still come up, completely on accident. They're almost inevitable to be honest, so good communication is super important.
I still personally believe the entire Llamas with hats series is just a long winded explaination that Carl is giving to Paul as to why he shouldn't leave for that walk back in episode 1
Big take away from this video: talk to them like a normal adult human being. Don't just put it on the side and hope it solves itself, and don't be vindictive about the problem either. Calmly try to have a discussion with them. The goal isn't to "win" the argument, the goal is to get the problem solved.
B-B-B-B-BUT I _DO_ NEED TO WIN THE ARGUMENT! THEY ARE MY ENEMY AND I MUST DEFEAT THEM IN VERBAL (or physical if I slam enough Monsters) COMBAT! IT'S THE ONLY WAY TO DEFEND MY FRAGILE EGO!
I pretty sure the problem with doing that is the result of losing friends/dropping a social group. For a lot of people, that may be fine, but in a place where there are only 7 people interested in DnD, if u leave that group, you will not have another to play with. Other problem is social anxiety - I am guilty of that, plus trauma with having deeper conversations. And the last problem for me at least would be how different people behave in game vs real life. It was hard for me to talk with my close friend about her bad behavior when, in real life, she is super sweet and caring, but give her a team and she immediately promotes herself to team main leader, team main decider, team main talker, team main fighter, etc...
This was very helpful. I have a player whose trying to "reasonably" get the group to follow their plan even though people don't want too. got some ideas to work with that now.
A hard earned lesson the dropping toxic tables was. I had to personally self correct the desire to be the main character. Now I always get self-conscious about whether or not I'm game hogging, it's a struggle but I always ask the group about any ideas I have; there's also this great trick where if you focus someone they start to speak (also a really handy tool as a DM.)
Probable outcome to the nice approach: "Hey, I was noticing that some of us were doing a lot of _____ (insert what problem player is doing). I'm thinking we could cool it on that so everyone can have more fun." "Oh, sure thing man! Sorry, I didn't realize I was doing ______ so much." Paranoid expected outcome: "Hey gang, I was noticing that some of us are doing a lot of ______. I'm thinking we could cool it on that so everyone can have more fun?" "SCREW YOU DM! I'LL NEVER ADHERE TO YOUR HOPES FOR ALL OF US TO HAVE FUN. ONLY *I* CAN HAVE FUN DESTROYING EVERYONE ELSE'S FUN. I'M GONNA F*** THIS GAME, AND YOU'RE GONNA WATCH!"
D&D and 5e is a competitive, cooperative team story based combat game. You win if everyone has fun, you lose if one person doesn't have fun. (People like to pretend otherwise, but the DM is a player actually too and a teamate)
Then there's the other type of problem player that is so incredibly apathetic that they refuse to partake in any decision making. When the entire party does this and foists all responsibility on the one player that actually gives a shit about the story outside of combat. . . Well, I may as well be playing a video game.
@@Hromovlad1 There's being a combat heavy character and a combat only player. These players completely check out if there's nothing to hit. If you want to do that, go play Munchkins.
Please note that a lot of us play D&D as an escape and sometimes those negative feelings from life can bleed into the game, even if they don't mean it. If someone's having a hard time they are going through, please be patient with them but don't let them use it to antagonize everyone else. Just becuase someone is in grief does not give them the right to lash out at everyone else.
I think a lot of "Problem players" just have different expectations for the game than the rest of the party. Generally, there are two solutions to this: get the player to understand the expectations of the rest of the group, and of the campaign, or have the player find a group that does meet their expectations. The former can be doe during a session 0, where the DM explains what their expectations for the game, or probe the players to find out what their expectations are, and have everyone buy in to those expectations. The later solution often happens when a player's expectations are so divergent that they aren't having fun. If a player expects a dungeon crawl, and is thrust into a political intrigue game, quite often the best solution is for the player to find a group that's doing a dungeon crawl. Often we find ourselves thinking about our expectations for a game, and are easy to label those with different expectations as problems, when they're just looking for a group that shares their own expectations.
I have a background in having various leadership positions in a guild in an mmo (from raidleader to officer to leader) and once I warm to a group I get over my social anxiety easily, so I can fall into a very assertive personality. But I hate going over people's head, so I constantly check with the other players for their opinions. Perhaps even to the point it seems paranoid. A character of mine was supposed to be a grumpy, more quiet type, but everyone else was hesitant / nervous / new, so early on I stepped up a bit and ended up naturally becoming the party face. As a monk with +1 charisma. Luckily our group gelled super well and everyone happily chimes in now and starts crazy shenanigans.
This video spoke to me so much! I ended up leaving an online game and felt like I did the worng thing, but now I know I didn't. The problem player was a stage hog and tried making the campaign all about her. She interrupted the DM while on other people's turns and forced the party to do her backstory quests. I talked to the DM about my issues and he agreed but refused to do anything stating, "to just stick it out and see how the group goes." While he just sat back, enabling her behavior. I left and found a much better game.
2:27 I was actually one of those players it it broke my fucking heart when I found out. I'm working on doing better and I think it's making everyone have a better time
As a DM, I’ve had my fair share of problem players to deal with. Whenever I have to talk with a player about a problematic behavior, I do so in a calm, yet firm, manner. Also, I try not to confront a problem player at the table in the middle of a session unless I absolutely have to.
I most definitely needed this video. The problem player in my party is someone who constantly feels the need to be an edge lord. Picking fights with literally (not figuratively) everyone we come across. This behavior slows down the game. It disrupts the plot. it adds needless encounters and takes away future opportunities. For Example, the PP in my group literally finds any reason to start a fight with anyone who looks in his direction, that's not an exaggeration I'm being very literal. And in doing so he gets put on his ass multiple times by these characters which by extension is obviously the DM. And instead of learning the clear lesson that not everything can be solved with violence and intimidation he continues to do this behavior. The most ironic part of all of this is he rolls like shit every time and if even the dice are telling you to fucking stop, maybe thats a fucking sign to sit the fuck down and let the plot progress. These actions slow the game. Cost us reputation as a group or "guild". Cost us spell slots and money to heal the moron every time because he constantly loses these encounters. It causes the DM to clearly scale these characters way higher than they should be just to put him on his ass to learn a lesson only for him to never learn it. We are a group of 4, 3PCs and the DM. The other member and Myself have already discussed this behavior in game as our characters and after sessions when we say you need to stop. The DM does nothing to squash this behavior outright instead of in game. I love playing DnD and unfortunately I dont have many friends willing or interested in playing outside of this group. So if I dont play with them I wont be able to play at all. Its beyond infuriating.
This is why gaming is more like a business effort than it is about being creative. You are a game manager, not a world creator at this point. You are working with others to get the best "output" (your players) of the "product" (the game) you can have while not letting it go under. It requires knowing your players, one-on-ones, connecting with them outside of the game sphere, and constant feedback - just like well-established companies do with their employees.
This video helped a few ideas I had been mulling over finally click into place, mostly about rules lawyers/rules pest players. The "I just want to make sure we are playing by the rules" type that seem innocuous at first but start to grade as you intrudes things not explicitly from the books and their concerns become more frequent.
But sometimes people are just dipshits who don't really care if the other players are having a good time. They think everyone's taking time out of their day to entertain that one person, and if anyone challenges that idea, they either have a temper tantrum or just leave, forcing everyone to start over from scratch with a bad taste in their mouth.
Initially thought this was gonna be just another video either repeating the same horrible advice for “dealing” with selfish players, or repeating the vague advice everyone gives because it’s common sense, but actually turned out to have some useful advice for spotting and dealing with these problems. Thanks Honestly wish this video existed a couple years ago during the worst (and somehow longest) campaign I’ve ever been in.
Here we go this is what i was looking for. Another site just said ask them to leave....duh! Sometimes it is not that simple and obvious if they are a PP on purpose.
The other side is the player who never wants anyone to take the spotlight. I was once in a session where my character was the center of the story, but only because we were on his arc and the DM had explicitly told us that he was planning one arc focused on each character. I just happened to go first. This player however, didn’t care and complained that the DM was favoring me and later refused to help the party and kept complaining at every turn which eventually culminated in a duel to the death between our characters
Just had this happen with our session 1, it happened in our last campaign which ended because of a TPK said person helped cause by running in. the player after being talked to about inappropriate behaviors that NO one was okay with but themselves decided to bow out of the game entirely... now looking for a new place to play at cause it was at said persons house. 🙃
Its literally the worst. They feel this unhinged need to be edge lords. Completely missing the point that we are playing SOMEONE ELSES story. Yes you are A main character but you are not THE main character. And you are most certainly not the plot engine that pushes the story forward. They literally dont understand the basic concepts of TTRPGs.
I wish this video had been out a year ago. Was a new DM and had a difficult player who got kicked out by the rest of the group, but it really should have been my responsibility. Still, very helpful advice, so thank you :)
7:30 Yeah I kind of feel that a DM I have right now is favoring one player. I don't even know why because the player in question seems to think that RP is being an ass to every NPC and often enough to the rest of the party, especially threatening the other characters, forcing us to act out of character to keep the party together. And when one of the characters had enough and took him up on the offer to fight and downed him in a single round of combat the DM got angry with us. And yet for some reason this asshole character gets way more plot inclusion than the rest of the party combined.
My first 5e campaign one player was constantly “flexing” with how he was saying he could just kill my character if he wanted to and the DM never told him to stop trying to antagonize other group memebers
The timing on this is spooky for me. I just yelled at a player in yesterday's session after pestering me with rules about magic during the game. One of those players who tries to get his own way constantly when the situation doesn't go his way. He left the group in a huff. There is more details I'm leaving out and I wont claim I'm completely innocent in the situation which could have been handled better but when you get hounded on the same spell rules over and over again, I lost my temper
Would really love it if you would differentiate a bit more between problem players, and people just having a REALLY bad time. Due to the pandemic, compounded by that effect on their job
Some of my players have had a bad time this past year, but its ONLY because of external stress from the effects of the pandemic. Its important to recognise the difference
I spoke with people on another discord last time I had problem to get a outsiders perspective and it helped. I'm not willing to leave our current table as other DM seems subpar and I compare myself to them. (the one time I DM a game)
I would let the problem player continue as is but I wouldn't let them get away without consequences. Even if their character's background and alignment allows for it. If you want to play a evil rogue who kills NPCs and steals from the group, that player better play smarter or they might find themselves at the gallows.
As someone who doesn't play D&D and finds socialising very difficult, this video works incredibly well as some refreshing life advice for social situations in general. Makes me want to learn the game! Davvy, do you have any content teaching new players? :)
I talked, I support as best as i can but its really making the game less fun. The sessions have become more therapy than a game, to me not my players luckily. He is a really close friend so I'm hesitant to kick him but I'm so very desperate for a change. Hes not doing it maliciously but his lack of self awareness and impulsive behaviour make a dangerous mix. additionally he got the main character syndrome which has gotten better but still stings all of us everytime it creeps up.
So, I tend to play support characters because my OCD demands that I min max the hell out of my character, and no one gets mad at the support character for being overpowered.
So, I was the first kind of problem player, and I have been spending the past 3 years correcting my behavior because that is not okay. Recently, I have been looking to become a DM, and I am searching for new players to play with.
Here’s a good DND hot take. I would honestly argue that most DM‘s shouldn’t try to fix problem players. You are not a social worker or therapist. Your only job is to make sure that people are having fun. I’ve tried in the past to talk to problem players and it always just leads to them getting upset making a stink and leaving the group on very bad terms. I’ve had entire groups destroyed trying to deal with problem players. The sad truth is unless you are someone who is trained in dealing with conflict management or de-escalation it’s probably best to just boot them from the group with little to no explanation.
*The explosion of third-party D&D 5e books is a byproduct of it being extremely common & people are getting bored of 5e .* *It is also a major sign of the end times of a Table top role playing game .*
@@Ellebeeby Yes indeed . I've been seeing the itching for something new get worse & worse since Tasha's Calderon of everything was released . There is also a trend of new D&D channels appearing but also old D&D channels wandering away from D&D for the past year .
I'm writing here in hope of getting advice: I have a group.I currently play with, and one of the players asked me to let them introduce a new character. Thing is, when making this new character, as a complete 180 from their previous character they gave her a lot of plot that sounds edgy asf. In reality his character feels most like a put-upon mom that has to keep the party-babies safe. And that's fine, and despite being somewhat belicose everything's in good spirits. However, she is a warlock/oathbreaker multiclass and her patron is affably lawful evil if not chaotic neutral outright. She makes pacts and deals that can make people get screwed over by their own bad decisions. But she is a devil. And thus the party wizard will stubbornly oppose anything that deals with her, even the toll his party member needs to pay, specifically sacrificing various weird animals. Like, the animal attacked them, they killed it and need to excise something from it then send it to her patron. That's all. But he feels like it takes ages to convince him to agree to something and I worry it might be harmful in the long run. So should I try to do something? If so what? Should I just leave them be? Nobody seems to find it a problem yet, so it might just be just me and I don't want to bring it up with the party or even just the pally player because I don't want to create any tension, ya know? Usually I'm all for that but I feel this is one of the cases I need to even decide whether I take action or not.
If the player is usually reasonable, but feels the character must be stubborn, pull them aside and work with them to figure out how to create situations within the plot that will force them to move past the stubbornness in the short term. In the long term, use your DM powers to incentivize party cooperation and cohesion and disincentivize disagreements. (reward the good and punish the bad) If that doesn't work, pull them aside again, and try to work out a direction for the character that can make them more... pliable for the sake of not spending 20 minutes a session convincing them to participate.
I wanted to get some opinions on a type of.... knockoff, problem player, for lack of a better term? I call it as such because these people aren’t actually directly involved in the game itself. I call these people the 'Let-ems'. There are numerous forums and communities for TTRPG's and many DM's come to these places for help. They say that they have a problem player whose character has become a problem- and their in-game behavior is ruining the game for all the other players, whatever behavior that may be, and they ask for advice and pointers on how to solve the problem with that player. Sometimes people give an answer is pretty much saying "Let them do it! They're having fun and that’s what matters!" Hence the name 'Let-em'. Has anyone else seen or experienced this in D&D/TTRPG communities? What is your take on people's advice on an issue being to tell you or other DM's "Let them do it!" ?
So, when a person comes to a game with the express purpose of screw people over I think a good way to deal with that is to railroad them into submission which is one of the rare times when I think railroading is acceptable. At the end of the day it is better to have one unhappy player than it is to have one happy player, and if that unhappy player is complaining tell them how they can have fun and explain to them why your railroading them into the ground.
I'll be honest, I'm kinda a rules lawyer, less out of trying to ruin people's fun, but I just see things in black and white, so when I know that something should happen one way, but the DM says it should go another way, it bugs me. But I have gotten better over time
If you are implying that they need to be more dominant when it comes to problematic behavior than I agree. But if you are implying that this behavior is somehow not an issue and that others are being babies about it then you dont understand the work, resources, and effort it takes to even run a campaign much less play in one. We all make time out of our schedules to be there. And if one asshole players is holding the campaign hostage with his nonsense edge lord shitbag behavior than he should be dealt with in and out of the game.
@Zephyrione you have no clue what others are doing or what skillsets they have. Step back and watch yourself especially when you assume far too much about other people.
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That ad immediately made me say "fourth edition" right after you said "then you need" cause it honestly sounds like a better solution than another 5e supplement.
That ad, so Pathfinder 2e
Here's an idea: instead of homebrewing 5e to hell and back, play a different game.
It's okay Davvy your my favourite don't worry :)
Davvy Chappy: releases video about problem players
My paranoid ass: watches video to see if I fall under any of the categories
If you're really worried about being one of these players, you're already not. The worst players (and people in general) can't and won't think they do anything wrong ever
same
Same
@@kendromeda42 Not true, sadly. I've had some problem players in my games (years ago, luckily) who were neurotic about being a bad element, but focused on the wrong things - like they'd be super careful not to push the party to do anything they didn't want to do, but they'd get really anal about other players' builds, for example.
@@Envy_Dragon Very true! I guess its a spectrum, and the best thing to do is communicate with everyone and be honest yet courteous
I'm very glad that I've got a group of friends who are comfortable with one another, but even then some of the non-malicious situations still come up, completely on accident. They're almost inevitable to be honest, so good communication is super important.
Hi Zedrin, love your work
Comfort is secondary when faced with the futility of the flesh
*Calling out players for being murderhobos*
“I do not kill people. That is my least favorite thing to do.”
Caaaaaarrrrrrrrrrrrrrrrrrl!
@@3nertia There's a dead npc in our house!
THE PARTY :BUT CAAAAAAAARL , HE DIDNT EVEN TALK TO US YET
CARL :HE DIDN'T NEED TO , HE WAS EVIL , I COULD FEEL IT IN MY BONES
The party: WE COULD'VE SOLVED THIS DIPLOMATICALLY!!
Carl: A pen is mightier than a sword, so stabbing him 23 times with my sword I invested extra energy for our group today
I think we know the same Carl lolz
Carl would be the problem player, and I'm personally all for it
I still personally believe the entire Llamas with hats series is just a long winded explaination that Carl is giving to Paul as to why he shouldn't leave for that walk back in episode 1
Emphasis on *the* - Carl is the original problem player
Big take away from this video: talk to them like a normal adult human being. Don't just put it on the side and hope it solves itself, and don't be vindictive about the problem either. Calmly try to have a discussion with them. The goal isn't to "win" the argument, the goal is to get the problem solved.
B-B-B-B-BUT I _DO_ NEED TO WIN THE ARGUMENT! THEY ARE MY ENEMY AND I MUST DEFEAT THEM IN VERBAL (or physical if I slam enough Monsters) COMBAT! IT'S THE ONLY WAY TO DEFEND MY FRAGILE EGO!
I pretty sure the problem with doing that is the result of losing friends/dropping a social group. For a lot of people, that may be fine, but in a place where there are only 7 people interested in DnD, if u leave that group, you will not have another to play with. Other problem is social anxiety - I am guilty of that, plus trauma with having deeper conversations. And the last problem for me at least would be how different people behave in game vs real life. It was hard for me to talk with my close friend about her bad behavior when, in real life, she is super sweet and caring, but give her a team and she immediately promotes herself to team main leader, team main decider, team main talker, team main fighter, etc...
"The main type of pee-pee you have to worry about..."
- Davvy 'Double Entendre' Chappy, 2021
I mean, if building a meat dragon and causing a blood tornado over Paris is "being a problem player" then yeah, I guess we can push Carl under the bus
Paul! Paul! Paul!
Hey wtf man
@@carlsmagicbicep9736 the only bad thing about watching the whole "Llamas with hats" series is that now people think I'm some sort of psychopath
Under the bus…or over the bridge
This was very helpful. I have a player whose trying to "reasonably" get the group to follow their plan even though people don't want too. got some ideas to work with that now.
With a Greatsword. Next question.
how do I get a great sword?
@@zEr-ne5ri you raise the swords self esteem
@@notoriousgoblin83 listen here you little coffee mug.
@@zEr-ne5ri Forge your own!!!
Funny you assume I have such mercy
A hard earned lesson the dropping toxic tables was.
I had to personally self correct the desire to be the main character. Now I always get self-conscious about whether or not I'm game hogging, it's a struggle but I always ask the group about any ideas I have; there's also this great trick where if you focus someone they start to speak (also a really handy tool as a DM.)
"No D&D is better than bad D&D" is a hard lesson to learn, but damn if it isn't important.
Probable outcome to the nice approach:
"Hey, I was noticing that some of us were doing a lot of _____ (insert what problem player is doing). I'm thinking we could cool it on that so everyone can have more fun."
"Oh, sure thing man! Sorry, I didn't realize I was doing ______ so much."
Paranoid expected outcome:
"Hey gang, I was noticing that some of us are doing a lot of ______. I'm thinking we could cool it on that so everyone can have more fun?"
"SCREW YOU DM! I'LL NEVER ADHERE TO YOUR HOPES FOR ALL OF US TO HAVE FUN. ONLY *I* CAN HAVE FUN DESTROYING EVERYONE ELSE'S FUN. I'M GONNA F*** THIS GAME, AND YOU'RE GONNA WATCH!"
As DM, I know my players can't play without me. If they want to "ruin my game," there is no game.
No DnD is better than Bad DnD.
Gonna be honest, for about 20 seconds I thought the thumbnail was saying Carl was the solution for problem players. Tbh I almost agreed with that
The omnipotent, sociopath llama as an NPC? That sounds terrifying.
Ok so I think we have a universal Carl who is the sociopath player.
D&D and 5e is a competitive, cooperative team story based combat game. You win if everyone has fun, you lose if one person doesn't have fun. (People like to pretend otherwise, but the DM is a player actually too and a teamate)
Then there's the other type of problem player that is so incredibly apathetic that they refuse to partake in any decision making. When the entire party does this and foists all responsibility on the one player that actually gives a shit about the story outside of combat. . . Well, I may as well be playing a video game.
I mean, if it is just one or two players, they can still be useful to the party in combat and exploration scenarios
@@Hromovlad1
There's being a combat heavy character and a combat only player. These players completely check out if there's nothing to hit. If you want to do that, go play Munchkins.
Please note that a lot of us play D&D as an escape and sometimes those negative feelings from life can bleed into the game, even if they don't mean it. If someone's having a hard time they are going through, please be patient with them but don't let them use it to antagonize everyone else. Just becuase someone is in grief does not give them the right to lash out at everyone else.
"There's no point in being obstinate if you can actually help someone"
Is unironically gold advice!
I think a lot of "Problem players" just have different expectations for the game than the rest of the party. Generally, there are two solutions to this: get the player to understand the expectations of the rest of the group, and of the campaign, or have the player find a group that does meet their expectations. The former can be doe during a session 0, where the DM explains what their expectations for the game, or probe the players to find out what their expectations are, and have everyone buy in to those expectations. The later solution often happens when a player's expectations are so divergent that they aren't having fun. If a player expects a dungeon crawl, and is thrust into a political intrigue game, quite often the best solution is for the player to find a group that's doing a dungeon crawl.
Often we find ourselves thinking about our expectations for a game, and are easy to label those with different expectations as problems, when they're just looking for a group that shares their own expectations.
"Some of the people who [...] top [...] are only out for their own pleasure." - Davvy Chappy, 2021
I have a background in having various leadership positions in a guild in an mmo (from raidleader to officer to leader) and once I warm to a group I get over my social anxiety easily, so I can fall into a very assertive personality. But I hate going over people's head, so I constantly check with the other players for their opinions. Perhaps even to the point it seems paranoid.
A character of mine was supposed to be a grumpy, more quiet type, but everyone else was hesitant / nervous / new, so early on I stepped up a bit and ended up naturally becoming the party face. As a monk with +1 charisma. Luckily our group gelled super well and everyone happily chimes in now and starts crazy shenanigans.
The thumbnail game on this video was STRONG AF
CAAAAAARRRLLLLLL
"Some of the people who top tables are only out for their own pleasure". Poor Davvy.
This video spoke to me so much! I ended up leaving an online game and felt like I did the worng thing, but now I know I didn't. The problem player was a stage hog and tried making the campaign all about her. She interrupted the DM while on other people's turns and forced the party to do her backstory quests. I talked to the DM about my issues and he agreed but refused to do anything stating, "to just stick it out and see how the group goes." While he just sat back, enabling her behavior. I left and found a much better game.
Have you tried turning off the game. Sitting down with your players and hitting them?
You had me in the first half.
We’re just so busy
Bender always has the best advice
2:27 I was actually one of those players it it broke my fucking heart when I found out. I'm working on doing better and I think it's making everyone have a better time
As a DM, I’ve had my fair share of problem players to deal with. Whenever I have to talk with a player about a problematic behavior, I do so in a calm, yet firm, manner. Also, I try not to confront a problem player at the table in the middle of a session unless I absolutely have to.
I most definitely needed this video. The problem player in my party is someone who constantly feels the need to be an edge lord. Picking fights with literally (not figuratively) everyone we come across. This behavior slows down the game. It disrupts the plot. it adds needless encounters and takes away future opportunities. For Example, the PP in my group literally finds any reason to start a fight with anyone who looks in his direction, that's not an exaggeration I'm being very literal. And in doing so he gets put on his ass multiple times by these characters which by extension is obviously the DM. And instead of learning the clear lesson that not everything can be solved with violence and intimidation he continues to do this behavior. The most ironic part of all of this is he rolls like shit every time and if even the dice are telling you to fucking stop, maybe thats a fucking sign to sit the fuck down and let the plot progress. These actions slow the game. Cost us reputation as a group or "guild". Cost us spell slots and money to heal the moron every time because he constantly loses these encounters. It causes the DM to clearly scale these characters way higher than they should be just to put him on his ass to learn a lesson only for him to never learn it. We are a group of 4, 3PCs and the DM. The other member and Myself have already discussed this behavior in game as our characters and after sessions when we say you need to stop. The DM does nothing to squash this behavior outright instead of in game. I love playing DnD and unfortunately I dont have many friends willing or interested in playing outside of this group. So if I dont play with them I wont be able to play at all. Its beyond infuriating.
If I've said it once, I've said it 10000000 times.
"Out of Game problems require Out of Game solutions."
Easy, talk to them once. If they don't fix it they are out. Life is too short to waste with people you don't want to be around.
Honestly, loved that add so much, was really funny and loved it lol
I have a player who, after 2,5 years still doesn’t know how the basic rules work. It truly is taking the pass out of the game
I fuking hate lazy players, is like I'm playing for them, I prefer bad players to them. Why show up if you are not interested in playing
This is why gaming is more like a business effort than it is about being creative. You are a game manager, not a world creator at this point. You are working with others to get the best "output" (your players) of the "product" (the game) you can have while not letting it go under. It requires knowing your players, one-on-ones, connecting with them outside of the game sphere, and constant feedback - just like well-established companies do with their employees.
This video helped a few ideas I had been mulling over finally click into place, mostly about rules lawyers/rules pest players. The "I just want to make sure we are playing by the rules" type that seem innocuous at first but start to grade as you intrudes things not explicitly from the books and their concerns become more frequent.
Socially anxious and watching this kind of video to make sure I dont exhibit problem player traits
You should be able to talk with your friends and not have a problem but…
But sometimes people are just dipshits who don't really care if the other players are having a good time.
They think everyone's taking time out of their day to entertain that one person, and if anyone challenges that idea, they either have a temper tantrum or just leave, forcing everyone to start over from scratch with a bad taste in their mouth.
6:20 You know you're being taken advantage of when they're rolling 2d20 instead of 1d20 when making persuasion checks against you
This guy looks like he's 18 years old but he's brilliant.
4:07 sauce for this specific image? Stained glass knights look awesome.
Knight of new Benalia - From the Magic the gathering Dominaria set. You might also wanna check out: Danitha Capashen and Benalish honor guard.
Some of my first games were full of some weird people. Soured me a bit on dnd but I’m trying to get back into it
Nice. sometimes things just don't work out. Do your best, do the work, have a tripline for the exit.
"I don't top tables, I bottom them."
Initially thought this was gonna be just another video either repeating the same horrible advice for “dealing” with selfish players, or repeating the vague advice everyone gives because it’s common sense, but actually turned out to have some useful advice for spotting and dealing with these problems. Thanks
Honestly wish this video existed a couple years ago during the worst (and somehow longest) campaign I’ve ever been in.
Here we go this is what i was looking for. Another site just said ask them to leave....duh! Sometimes it is not that simple and obvious if they are a PP on purpose.
The other side is the player who never wants anyone to take the spotlight. I was once in a session where my character was the center of the story, but only because we were on his arc and the DM had explicitly told us that he was planning one arc focused on each character. I just happened to go first. This player however, didn’t care and complained that the DM was favoring me and later refused to help the party and kept complaining at every turn which eventually culminated in a duel to the death between our characters
Just had this happen with our session 1, it happened in our last campaign which ended because of a TPK said person helped cause by running in. the player after being talked to about inappropriate behaviors that NO one was okay with but themselves decided to bow out of the game entirely... now looking for a new place to play at cause it was at said persons house. 🙃
Its literally the worst. They feel this unhinged need to be edge lords. Completely missing the point that we are playing SOMEONE ELSES story. Yes you are A main character but you are not THE main character. And you are most certainly not the plot engine that pushes the story forward. They literally dont understand the basic concepts of TTRPGs.
I wish this video had been out a year ago. Was a new DM and had a difficult player who got kicked out by the rest of the group, but it really should have been my responsibility. Still, very helpful advice, so thank you :)
7:30 Yeah I kind of feel that a DM I have right now is favoring one player. I don't even know why because the player in question seems to think that RP is being an ass to every NPC and often enough to the rest of the party, especially threatening the other characters, forcing us to act out of character to keep the party together. And when one of the characters had enough and took him up on the offer to fight and downed him in a single round of combat the DM got angry with us.
And yet for some reason this asshole character gets way more plot inclusion than the rest of the party combined.
What a perfect thumbnail.
Davvy is life. Davvy is the way.
My first 5e campaign one player was constantly “flexing” with how he was saying he could just kill my character if he wanted to and the DM never told him to stop trying to antagonize other group memebers
Alternate title: how to deal with difficult children.
"Quitting" is an 8 letter word, Davvy. "Quit" is 4 letters.
Dude this video could've come at a more appropriate time. Because of a potential problem player in my d&d group
The timing on this is spooky for me. I just yelled at a player in yesterday's session after pestering me with rules about magic during the game. One of those players who tries to get his own way constantly when the situation doesn't go his way. He left the group in a huff. There is more details I'm leaving out and I wont claim I'm completely innocent in the situation which could have been handled better but when you get hounded on the same spell rules over and over again, I lost my temper
Yeah while the dm needs to be consistent the players have to relax and let him handle the rules.
You are absolutely amazing! I wish that I knew you in real life.
Would really love it if you would differentiate a bit more between problem players, and people just having a REALLY bad time. Due to the pandemic, compounded by that effect on their job
Some of my players have had a bad time this past year, but its ONLY because of external stress from the effects of the pandemic. Its important to recognise the difference
Lamas with hats I remember
Thanks for the video.
If you don’t let the rogue have a couple of solo, mission impossible stealth bits, why even have a rogue?
CAAAARLE!
Caaaaarl, the Orb of Annihilation KILLLLLLS PEOPLE!
Hmmmm I think we are all talking about the super bad Carl Peterson.
Great video!
Love the community reference. One of my favorite scene of the show.
Great vid Davvy ty!
"SOME OF THE PEOPLE WHO TOP TABLES" IS THE BEST THING I'VE EVER HEARD
Davvy, I want you to know YOU are my favourite ❤
I spoke with people on another discord last time I had problem to get a outsiders perspective and it helped.
I'm not willing to leave our current table as other DM seems subpar and I compare myself to them. (the one time I DM a game)
Honestly, i think i am adopting a stop the session or let the game die attitude.
Just dont really want to deal with it, its my spare time after all.
I really wish I could play a campaign with you ...
I would let the problem player continue as is but I wouldn't let them get away without consequences. Even if their character's background and alignment allows for it. If you want to play a evil rogue who kills NPCs and steals from the group, that player better play smarter or they might find themselves at the gallows.
Thnx for the advice davvy chappy now I can be even a better player: )
DnD but more complicated and with higher stakes? I believe that's called Pathfinder 2e
As someone who doesn't play D&D and finds socialising very difficult, this video works incredibly well as some refreshing life advice for social situations in general. Makes me want to learn the game! Davvy, do you have any content teaching new players? :)
Nice beard!
Is the eating emoji real?
Next should be problem dms
COMMUNICATION, COMMUNICATION, COMMUNICATION
I talked, I support as best as i can but its really making the game less fun. The sessions have become more therapy than a game, to me not my players luckily. He is a really close friend so I'm hesitant to kick him but I'm so very desperate for a change. Hes not doing it maliciously but his lack of self awareness and impulsive behaviour make a dangerous mix. additionally he got the main character syndrome which has gotten better but still stings all of us everytime it creeps up.
Baby hands
Yepper Peppers I just got out of DM who totally sucked
Im getting ripped tonight rip that player eyyyy
¨I don't believe that people are inherently evil¨. You need to meet my step-mother.
I believe people _are_ inherently evil and need to make conscious efforts to behave in a Lawful or Good manner.
This Davvy guy is clever. Quite a shrewd and thoughtful individual, you've been through some stuff huh
You didn't talk about mid maxers what are your thoughts on them
So, I tend to play support characters because my OCD demands that I min max the hell out of my character, and no one gets mad at the support character for being overpowered.
So, I was the first kind of problem player, and I have been spending the past 3 years correcting my behavior because that is not okay. Recently, I have been looking to become a DM, and I am searching for new players to play with.
Here’s a good DND hot take. I would honestly argue that most DM‘s shouldn’t try to fix problem players. You are not a social worker or therapist. Your only job is to make sure that people are having fun. I’ve tried in the past to talk to problem players and it always just leads to them getting upset making a stink and leaving the group on very bad terms. I’ve had entire groups destroyed trying to deal with problem players. The sad truth is unless you are someone who is trained in dealing with conflict management or de-escalation it’s probably best to just boot them from the group with little to no explanation.
*The explosion of third-party D&D 5e books is a byproduct of it being extremely common & people are getting bored of 5e .*
*It is also a major sign of the end times of a Table top role playing game .*
And it’s not just settings or adventures, either. It’s rules expansions, which reflects pretty damn badly on the base game.
@@Ellebeeby
Yes indeed .
I've been seeing the itching for something new get worse & worse since Tasha's Calderon of everything was released .
There is also a trend of new D&D channels appearing but also old D&D channels wandering away from D&D for the past year .
I'm writing here in hope of getting advice: I have a group.I currently play with, and one of the players asked me to let them introduce a new character. Thing is, when making this new character, as a complete 180 from their previous character they gave her a lot of plot that sounds edgy asf. In reality his character feels most like a put-upon mom that has to keep the party-babies safe. And that's fine, and despite being somewhat belicose everything's in good spirits. However, she is a warlock/oathbreaker multiclass and her patron is affably lawful evil if not chaotic neutral outright. She makes pacts and deals that can make people get screwed over by their own bad decisions. But she is a devil. And thus the party wizard will stubbornly oppose anything that deals with her, even the toll his party member needs to pay, specifically sacrificing various weird animals. Like, the animal attacked them, they killed it and need to excise something from it then send it to her patron. That's all. But he feels like it takes ages to convince him to agree to something and I worry it might be harmful in the long run.
So should I try to do something? If so what? Should I just leave them be? Nobody seems to find it a problem yet, so it might just be just me and I don't want to bring it up with the party or even just the pally player because I don't want to create any tension, ya know? Usually I'm all for that but I feel this is one of the cases I need to even decide whether I take action or not.
If the player is usually reasonable, but feels the character must be stubborn, pull them aside and work with them to figure out how to create situations within the plot that will force them to move past the stubbornness in the short term. In the long term, use your DM powers to incentivize party cooperation and cohesion and disincentivize disagreements. (reward the good and punish the bad)
If that doesn't work, pull them aside again, and try to work out a direction for the character that can make them more... pliable for the sake of not spending 20 minutes a session convincing them to participate.
I wanted to get some opinions on a type of.... knockoff, problem player, for lack of a better term? I call it as such because these people aren’t actually directly involved in the game itself.
I call these people the 'Let-ems'. There are numerous forums and communities for TTRPG's and many DM's come to these places for help. They say that they have a problem player whose character has become a problem- and their in-game behavior is ruining the game for all the other players, whatever behavior that may be, and they ask for advice and pointers on how to solve the problem with that player.
Sometimes people give an answer is pretty much saying "Let them do it! They're having fun and that’s what matters!" Hence the name 'Let-em'.
Has anyone else seen or experienced this in D&D/TTRPG communities? What is your take on people's advice on an issue being to tell you or other DM's "Let them do it!" ?
hello Bard
No Chappy! Don’t talk about the Burger King crown! NOOOOO
CAAAAAARL, you ate the shopkeeper again
Hi
So, when a person comes to a game with the express purpose of screw people over I think a good way to deal with that is to railroad them into submission which is one of the rare times when I think railroading is acceptable. At the end of the day it is better to have one unhappy player than it is to have one happy player, and if that unhappy player is complaining tell them how they can have fun and explain to them why your railroading them into the ground.
Problem player example: Davvy Chappy peer pressuring me into being a cool dude by joining his discord lol
I'll be honest, I'm kinda a rules lawyer, less out of trying to ruin people's fun, but I just see things in black and white, so when I know that something should happen one way, but the DM says it should go another way, it bugs me. But I have gotten better over time
what about tablebottomers?
Are dms these days really this fragile?
If you are implying that they need to be more dominant when it comes to problematic behavior than I agree. But if you are implying that this behavior is somehow not an issue and that others are being babies about it then you dont understand the work, resources, and effort it takes to even run a campaign much less play in one. We all make time out of our schedules to be there. And if one asshole players is holding the campaign hostage with his nonsense edge lord shitbag behavior than he should be dealt with in and out of the game.
@Zephyrione you have no clue what others are doing or what skillsets they have.
Step back and watch yourself especially when you assume far too much about other people.