Theees an interesting progression of simulation in pdox games. First in eu3 rome, Vic2 pops were daunting and almost disappeared with eu4, but ultimately you need demographics. Government mechanics are immersive and not all governments are the same starting in eu4. Players can lose control of their gov and lands without losing the game from hoi3 and hoi4. Now you can even have landless entities in vic 3 or eu5 and play landless in ck3.
I would agree! This have to this point been things that the mod community have been trying to do but it has been hard since the game really dont want you to play a mappless entity on in a map game but here we are!
I hope they implement a system for the big finance companies. Remember the Rothshields were very powerful during this era. Not just in economics but also politics (eg. giving loans)
there should be special events and decision trees to help the very traditionalist countries reform. have events with russian radicals or chinese reformers stuff like that
the volumes of trade are too small to matter even with a mod that increases trade volume the ai doesnt over invest in industries where they theoretically would have a comparative advantage ie sweden doesnt focus on exporting wood and iron despite having great modifiers for it. foriegn investment helps a little with this but I shouldnt have to run the ai's economy for them. they should just know hay I have this modifier this business makes money i should build more of it. the game has the things that make comlarative advantage work the ai just isnt smart enough to act on it
You are correct but let me add this. The game currently doesn’t reward specialization, even with huge bonuses and throughput. With MAPI, you mentioned low trade volume and tariffs (even without such), it is simply just mathematically better to make everything yourself, bonuses or not. There are simply to many steps where trade goods loose value, convoys, trade centers, tariffs, MAPI etc so the AI not specializing is annoying but also its probably programmed to not do so.
@@thetechnocrat6763 specializatiob is rewarded only towards the very end when you approach the labor constraint higher throughput on buildings give you more output for the same amount of workers so what your improving is labor effciency but for most countries for most of the game it doesnt matter becuase you wont hit your labor cap for very long and theb you can just conqueror your way out of it
Nothing in Victoria 3 works. Not a single thing has any connection to history or reality, and not a single gameplay mechanic works. - There is no cost of transportation. - Geography does not exist. - Teleporting armies. - Splitting fronts. - The naval system makes absolutely no sense. - Real life Victorian economics has never once been considered. Cotton isn't even a resource. - Every time you unlock a new technology, instead of feeling joy you are handed a nightmare of micro-management. - Gunboat diplomacy is not a gameplay concept in their Victorian era game. To open Japan you need to land tens of thousands of American soldiers on the Japanese mainland. It makes no sense. - The Puppet/protectorate/directly controlled colonial system makes no sense. - Logistics has no connection to reality. The idea that the British could possibly place half a million soldiers in Canada to invade the USA from the north in 1870 is completely nonsensical. - Infamy system is bonkers. - The diplomacy system is completely nonsensical. - The Construction Sector mechanic is baffling. - The Province/State economic system of scale makes absolutely no sense. New England is crippled by the game. In real life, eastern Pennsylvania is economically connected to New York more than it is connected to western Pennsylvania. Not in Victoria 3. There is zero economic interaction between New Jersey and New York. It is incomprehensible how they could ever consider to completely ignore interconnected economic regions. It is proof of their complete inability to interact with basic concepts. - Does multiculturalism still change people's race? - The way they handle Communism and radical Socialism is fueled by extreme radical ideology and has absolutely no connection with reality. There is not a single piece of part about Victoria 3 that works. The entire foundation was completely corrupted from the start. Not even a single idea works. Not one. They hail their economic system, which is just a wack-a-mole stupidity circus.
They have ceartinly made some really large sacrifaces of realism to make abstractions and a game that is supposed to be enjoyable and not cripple ones computer with insane calculations. I do agree with that they really have a lot to do until its a good game but to make it realistic to actual 1800s is going to be rough. Much like the 1400s didnt have diplo and military "development" like EU4 or characters had a "piety" value like in CK3. I do agree with your points but at this point we are hoping for them to make a good game rather than a decent simulation.
We need Chumm to use his malevolent and widespread influence to get Ludi on this podcast
We are working on it
@@electricVGC just comment on his videos to help the boys
Guys I think Evil Chumm got to Chumm... he's missing
We are starting to get worried
You should bring on that Generalist guy 😊
we should
Bring him on a happy thursday
phew glad that annoying chumm guy is gone
😂😂😂😂😂 no bro you promiseddd
Yeah, he did. So he will be back for the next one
@@TheHonestVictoriansthis is goat for my 120 min drive to work thanks ❤
No problem, hope you enjoyed
The ccc will embargo the podcast until the great overlord returns
Theees an interesting progression of simulation in pdox games. First in eu3 rome, Vic2 pops were daunting and almost disappeared with eu4, but ultimately you need demographics. Government mechanics are immersive and not all governments are the same starting in eu4. Players can lose control of their gov and lands without losing the game from hoi3 and hoi4. Now you can even have landless entities in vic 3 or eu5 and play landless in ck3.
I would agree! This have to this point been things that the mod community have been trying to do but it has been hard since the game really dont want you to play a mappless entity on in a map game but here we are!
I hope they implement a system for the big finance companies. Remember the Rothshields were very powerful during this era. Not just in economics but also politics (eg. giving loans)
In my dreams years, years later this game is so full of content like EU4 today, but does Vicky 3 survive to this future? I really don't know.
We hope it survives
there should be special events and decision trees to help the very traditionalist countries reform.
have events with russian radicals or chinese reformers stuff like that
now if financial districts, manor houses, and corporations could buy and sell buildings to one another when they are at 0 or full cash reserves
i like mission trees it helps navigate the ai to paths that at least seem reasonable
I think wars need troop limitation modifiers, such that you can only commit a certain % of your military to a conflict/colonial war/great war.
having america declare war on me russia over liberating the baltic stated is beyond frustrating
like not even for alaska... duh fuck
the volumes of trade are too small to matter even with a mod that increases trade volume
the ai doesnt over invest in industries where they theoretically would have a comparative advantage
ie sweden doesnt focus on exporting wood and iron despite having great modifiers for it.
foriegn investment helps a little with this but I shouldnt have to run the ai's economy for them.
they should just know hay I have this modifier this business makes money i should build more of it.
the game has the things that make comlarative advantage work the ai just isnt smart enough to act on it
i think companies should generste unique agitators like an oil company should generate a rockefeller who advocates certian politics
You are correct but let me add this. The game currently doesn’t reward specialization, even with huge bonuses and throughput. With MAPI, you mentioned low trade volume and tariffs (even without such), it is simply just mathematically better to make everything yourself, bonuses or not. There are simply to many steps where trade goods loose value, convoys, trade centers, tariffs, MAPI etc so the AI not specializing is annoying but also its probably programmed to not do so.
@@thetechnocrat6763 specializatiob is rewarded only towards the very end when you approach the labor constraint
higher throughput on buildings give you more output for the same amount of workers so what your improving is labor effciency
but for most countries for most of the game it doesnt matter becuase you wont hit your labor cap for very long and theb you can just conqueror your way out of it
Chumm was annoying😂
I agree
No we love Chumm!
Nothing in Victoria 3 works. Not a single thing has any connection to history or reality, and not a single gameplay mechanic works.
- There is no cost of transportation.
- Geography does not exist.
- Teleporting armies.
- Splitting fronts.
- The naval system makes absolutely no sense.
- Real life Victorian economics has never once been considered. Cotton isn't even a resource.
- Every time you unlock a new technology, instead of feeling joy you are handed a nightmare of micro-management.
- Gunboat diplomacy is not a gameplay concept in their Victorian era game. To open Japan you need to land tens of thousands of American soldiers on the Japanese mainland. It makes no sense.
- The Puppet/protectorate/directly controlled colonial system makes no sense.
- Logistics has no connection to reality. The idea that the British could possibly place half a million soldiers in Canada to invade the USA from the north in 1870 is completely nonsensical.
- Infamy system is bonkers.
- The diplomacy system is completely nonsensical.
- The Construction Sector mechanic is baffling.
- The Province/State economic system of scale makes absolutely no sense. New England is crippled by the game. In real life, eastern Pennsylvania is economically connected to New York more than it is connected to western Pennsylvania. Not in Victoria 3. There is zero economic interaction between New Jersey and New York. It is incomprehensible how they could ever consider to completely ignore interconnected economic regions. It is proof of their complete inability to interact with basic concepts.
- Does multiculturalism still change people's race?
- The way they handle Communism and radical Socialism is fueled by extreme radical ideology and has absolutely no connection with reality.
There is not a single piece of part about Victoria 3 that works. The entire foundation was completely corrupted from the start. Not even a single idea works. Not one.
They hail their economic system, which is just a wack-a-mole stupidity circus.
They have ceartinly made some really large sacrifaces of realism to make abstractions and a game that is supposed to be enjoyable and not cripple ones computer with insane calculations. I do agree with that they really have a lot to do until its a good game but to make it realistic to actual 1800s is going to be rough. Much like the 1400s didnt have diplo and military "development" like EU4 or characters had a "piety" value like in CK3. I do agree with your points but at this point we are hoping for them to make a good game rather than a decent simulation.