The Future Of Victoria 3 Is MIND BLOWING - 1.8

Поділитися
Вставка
  • Опубліковано 3 гру 2024

КОМЕНТАРІ • 34

  • @electricVGC
    @electricVGC 2 місяці тому +6

    We need Chumm to use his malevolent and widespread influence to get Ludi on this podcast

    • @TheHonestVictorians
      @TheHonestVictorians  2 місяці тому +2

      We are working on it

    • @WeeJinterz
      @WeeJinterz 2 місяці тому

      @@electricVGC just comment on his videos to help the boys

  • @Tarkusarkusar
    @Tarkusarkusar 2 місяці тому +8

    Guys I think Evil Chumm got to Chumm... he's missing

  • @SuperExplosivegames
    @SuperExplosivegames 2 місяці тому +8

    You should bring on that Generalist guy 😊

  • @Chummbo
    @Chummbo 2 місяці тому +25

    phew glad that annoying chumm guy is gone

    • @WeeJinterz
      @WeeJinterz 2 місяці тому

      😂😂😂😂😂 no bro you promiseddd

    • @TheHonestVictorians
      @TheHonestVictorians  2 місяці тому +3

      Yeah, he did. So he will be back for the next one

    • @WeeJinterz
      @WeeJinterz 2 місяці тому +1

      ​@@TheHonestVictoriansthis is goat for my 120 min drive to work thanks ❤

    • @TheHonestVictorians
      @TheHonestVictorians  2 місяці тому +2

      No problem, hope you enjoyed

    • @artpremium.
      @artpremium. 2 місяці тому +2

      The ccc will embargo the podcast until the great overlord returns

  • @penzorphallos3199
    @penzorphallos3199 2 місяці тому +2

    Theees an interesting progression of simulation in pdox games. First in eu3 rome, Vic2 pops were daunting and almost disappeared with eu4, but ultimately you need demographics. Government mechanics are immersive and not all governments are the same starting in eu4. Players can lose control of their gov and lands without losing the game from hoi3 and hoi4. Now you can even have landless entities in vic 3 or eu5 and play landless in ck3.

    • @thetechnocrat6763
      @thetechnocrat6763 2 місяці тому

      I would agree! This have to this point been things that the mod community have been trying to do but it has been hard since the game really dont want you to play a mappless entity on in a map game but here we are!

  • @Minifutzi_o.O
    @Minifutzi_o.O 2 місяці тому

    I hope they implement a system for the big finance companies. Remember the Rothshields were very powerful during this era. Not just in economics but also politics (eg. giving loans)

  • @danieljabonski4705
    @danieljabonski4705 2 місяці тому +4

    In my dreams years, years later this game is so full of content like EU4 today, but does Vicky 3 survive to this future? I really don't know.

  • @evan448
    @evan448 2 місяці тому

    there should be special events and decision trees to help the very traditionalist countries reform.
    have events with russian radicals or chinese reformers stuff like that

  • @blazeburner303
    @blazeburner303 2 місяці тому +1

    now if financial districts, manor houses, and corporations could buy and sell buildings to one another when they are at 0 or full cash reserves

  • @evan448
    @evan448 2 місяці тому

    i like mission trees it helps navigate the ai to paths that at least seem reasonable

  • @ponli7532
    @ponli7532 2 місяці тому

    I think wars need troop limitation modifiers, such that you can only commit a certain % of your military to a conflict/colonial war/great war.

  • @evan448
    @evan448 2 місяці тому

    having america declare war on me russia over liberating the baltic stated is beyond frustrating
    like not even for alaska... duh fuck

  • @evan448
    @evan448 2 місяці тому

    the volumes of trade are too small to matter even with a mod that increases trade volume
    the ai doesnt over invest in industries where they theoretically would have a comparative advantage
    ie sweden doesnt focus on exporting wood and iron despite having great modifiers for it.
    foriegn investment helps a little with this but I shouldnt have to run the ai's economy for them.
    they should just know hay I have this modifier this business makes money i should build more of it.
    the game has the things that make comlarative advantage work the ai just isnt smart enough to act on it

    • @evan448
      @evan448 2 місяці тому

      i think companies should generste unique agitators like an oil company should generate a rockefeller who advocates certian politics

    • @thetechnocrat6763
      @thetechnocrat6763 2 місяці тому

      You are correct but let me add this. The game currently doesn’t reward specialization, even with huge bonuses and throughput. With MAPI, you mentioned low trade volume and tariffs (even without such), it is simply just mathematically better to make everything yourself, bonuses or not. There are simply to many steps where trade goods loose value, convoys, trade centers, tariffs, MAPI etc so the AI not specializing is annoying but also its probably programmed to not do so.

    • @evan448
      @evan448 2 місяці тому

      @@thetechnocrat6763 specializatiob is rewarded only towards the very end when you approach the labor constraint
      higher throughput on buildings give you more output for the same amount of workers so what your improving is labor effciency
      but for most countries for most of the game it doesnt matter becuase you wont hit your labor cap for very long and theb you can just conqueror your way out of it

  • @NB-yu4lj
    @NB-yu4lj 2 місяці тому

    Chumm was annoying😂

  • @Hugebull
    @Hugebull 2 місяці тому

    Nothing in Victoria 3 works. Not a single thing has any connection to history or reality, and not a single gameplay mechanic works.
    - There is no cost of transportation.
    - Geography does not exist.
    - Teleporting armies.
    - Splitting fronts.
    - The naval system makes absolutely no sense.
    - Real life Victorian economics has never once been considered. Cotton isn't even a resource.
    - Every time you unlock a new technology, instead of feeling joy you are handed a nightmare of micro-management.
    - Gunboat diplomacy is not a gameplay concept in their Victorian era game. To open Japan you need to land tens of thousands of American soldiers on the Japanese mainland. It makes no sense.
    - The Puppet/protectorate/directly controlled colonial system makes no sense.
    - Logistics has no connection to reality. The idea that the British could possibly place half a million soldiers in Canada to invade the USA from the north in 1870 is completely nonsensical.
    - Infamy system is bonkers.
    - The diplomacy system is completely nonsensical.
    - The Construction Sector mechanic is baffling.
    - The Province/State economic system of scale makes absolutely no sense. New England is crippled by the game. In real life, eastern Pennsylvania is economically connected to New York more than it is connected to western Pennsylvania. Not in Victoria 3. There is zero economic interaction between New Jersey and New York. It is incomprehensible how they could ever consider to completely ignore interconnected economic regions. It is proof of their complete inability to interact with basic concepts.
    - Does multiculturalism still change people's race?
    - The way they handle Communism and radical Socialism is fueled by extreme radical ideology and has absolutely no connection with reality.
    There is not a single piece of part about Victoria 3 that works. The entire foundation was completely corrupted from the start. Not even a single idea works. Not one.
    They hail their economic system, which is just a wack-a-mole stupidity circus.

    • @thetechnocrat6763
      @thetechnocrat6763 2 місяці тому

      They have ceartinly made some really large sacrifaces of realism to make abstractions and a game that is supposed to be enjoyable and not cripple ones computer with insane calculations. I do agree with that they really have a lot to do until its a good game but to make it realistic to actual 1800s is going to be rough. Much like the 1400s didnt have diplo and military "development" like EU4 or characters had a "piety" value like in CK3. I do agree with your points but at this point we are hoping for them to make a good game rather than a decent simulation.