Maya BlendShape Tips and Tricks

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  • Опубліковано 12 вер 2024
  • Good news! The new Shape Editor in Maya 2016 Ext 2 solves this problem altogether.
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    Maya BlendShape Tips and Tricks: Have you ever needed to change a character's face after you've already gone to the trouble to create the phonemes/expressions for animation? Check out this demo for tips and tricks on how to do it.
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КОМЕНТАРІ • 72

  • @nourghafarji
    @nourghafarji 5 років тому +6

    when the client said (( just finish the character and the rig, and we will adjust how it looks later )) i was like hmm okk, then i found your video!

  • @ninjaspion
    @ninjaspion 12 років тому +1

    Best tutorial on the entire UA-cam! Simple, fast and awesome

  • @NeilMoore
    @NeilMoore 9 років тому

    Wow the push feature using the slide edge is fantastic. Thanks for showing this!

  • @inuyasha561
    @inuyasha561 2 роки тому

    you're a freaking Genius thank you so much I've been tearing my hair out for a couple days trying to figure out how to do this.

  • @gugukuri1267
    @gugukuri1267 9 місяців тому

    The bake topology to blendshape targets is still useful even we got shape editor nowadays! Thanks= )

  • @edbakerfield9674
    @edbakerfield9674 4 роки тому

    Awesome video. You explain it clear and perfect. Please continue posting videos. This one has helped me tremendously!!

  • @CoasterSky
    @CoasterSky 10 років тому +1

    Great tutorial and tips! I'm definitely using this when I do blend shapes again. I don't even think I've used that input menu before, there is one similar to affect the weights of verts but i think that was a different one.

  • @timarnold8394
    @timarnold8394 9 років тому +4

    You saved my life bro, thanks.

  • @airbloit
    @airbloit 12 років тому

    Wow man This ROCKS!!! so simple yet so effective Thanks very much!

  • @vfxforge
    @vfxforge 13 років тому +1

    thats a pretty neat trick! Was there any more videos from GDC made available online? thanks Steve!

  • @zigaretos
    @zigaretos 11 років тому

    secret behind blendshape....very helpfull..thank you Steven !

  • @arberry3D
    @arberry3D 11 місяців тому

    Thank you so much man, you saved me :) 🤝

  • @vijeshktly
    @vijeshktly 11 років тому

    one of the superb tutorial and very much helpful thnx alot...

  • @PoppinSoul
    @PoppinSoul 2 роки тому

    Hello! Thanks fot the great tip. I have a question though. I'm using Maya 2020 but changing base mesh won't apply on blendshapes... your method seems working but I don't think shape editor solves that problem at least for me. What did I miss?

  • @SoloJaina
    @SoloJaina 12 років тому

    Also it'll be grate to see some book or something about the technology of breaking the blends to multiple parts so they work together perfectly. I've met unexpected problems there and ther's no info on the net =\ Many THENX!

  • @serjgalimulin4516
    @serjgalimulin4516 4 роки тому

    amazing work dude, thanks alot!!!

  • @vasu1deivigan
    @vasu1deivigan 9 років тому

    Thank you sir. This video is very useful for me

  • @envadibonito
    @envadibonito 11 років тому

    Really Really helpful Thankyou very much !!!!

  • @pravinr693
    @pravinr693 10 років тому

    Very nice and veru helpful...Thanx..

  • @joel3d
    @joel3d 11 років тому

    Very helpful! Thanks Steven

  • @Fuloqwam
    @Fuloqwam 10 років тому

    This is SO helpful! Thank you!

  • @CephalopodsRock
    @CephalopodsRock 10 років тому

    Man, this is a potential life saver on my next freelance gig. Thanks so much for the video

  • @NathanaelXavier
    @NathanaelXavier 11 років тому

    great tutorial! QUESTION: is it really necessary to model so many different heads for the expressions? Why can't you just rig the 1 main head with a bunch of joints and then create expressions like that? Were the faces deformed using the Sculpt Geometry Tool or was it done in ZBrush or another software?

  • @stabbuswoundus
    @stabbuswoundus 5 років тому

    great video!!!

  • @ayaaz79
    @ayaaz79 12 років тому

    Excellent! Thanks

  • @tktones
    @tktones 13 років тому

    Thanks mate! you are a LEGEND!!!

  • @artungokcen9416
    @artungokcen9416 10 років тому

    Man, so useful! Subbed!

  • @sushanmanandhar2181
    @sushanmanandhar2181 7 років тому

    Thanks a ton mann! You saved me! :) :)

  • @padrinoDK
    @padrinoDK 12 років тому

    hey, great video, i am totally new to maya, how do you quick select the reflection?

  • @parakades1339
    @parakades1339 10 років тому +1

    what if i connected my blendshaped head to the body, can i still edit the targets?

  • @pafnucypafnucy3702
    @pafnucypafnucy3702 8 років тому +1

    In maya 2016 if you modify the base object, the changes are automatically made to blendshape.

    • @MyOhMaya
      @MyOhMaya  7 років тому +1

      Yes this workflow/tool was only applicable to blendshapes prior to Maya 2016

  • @alexanderleeart
    @alexanderleeart 8 років тому

    Great video, that trick about using it to bake sculpted tweaks is really a lifesaver.
    I was wondering though, what if someone else in the pipeline (the modeler) modifies the topology, and then just sends you the mesh and you are expected to integrate it into the rig? It's not a problem to Copy Skin Weights, but I tried to connect the existing blendshapes to the new mesh and I can't find a way. If I connect the OutputGeometry to the InMesh of the new mesh shape node, it just eliminates the topology changes.

    • @alexanderleeart
      @alexanderleeart 8 років тому +1

      +Alexander Lee been looking into this more, seems like using the Wrap deformer is a pretty good option. Still would like to hear any other ideas people may have

  • @richardchai5913
    @richardchai5913 4 роки тому

    Thanks fricken useful :D

  • @almister999
    @almister999 11 років тому

    I needed to know what a blendshape was

  • @SoloJaina
    @SoloJaina 12 років тому

    Thenx! It's just the first time i'm doing blends. Your tip is WERY helpful. Now the problem is that Maya and ZBrush has different methods of smoothing and I wonder what if i'll export all of the blends with the model to Maya and then fix the model to the non smoothed state as before ZBrush snoozing and the model will bake topology to blends. But I don't know how to force those changes to the model. Have any ideas?

  • @RizkiLaksamana
    @RizkiLaksamana 9 років тому +1

    I'm Adding blendshape after skincluster causes rig to break
    How about unable to rearrange the input?

  • @xthexmaraudersx
    @xthexmaraudersx 9 років тому

    Really helpful!

  • @aisch1212
    @aisch1212 11 років тому

    you are my savior

  • @CameronCrichtonVFXArtist
    @CameronCrichtonVFXArtist 7 років тому

    Do you leave the tweak and blendshape nodes in that order in the input list or should you switch them back when finished editing?

  • @xiv-827
    @xiv-827 6 років тому

    Thanks so much!!

  • @sahelanthrope
    @sahelanthrope 11 років тому

    What bug? The topology tool works that way by design. It looks for mesh edits before component-level tweaks.

  • @SubZeroMediaProd
    @SubZeroMediaProd 12 років тому

    another problem was having skin in the the input stack. This needs to be under the tweak as well.

  • @JiReyAnimation
    @JiReyAnimation 12 років тому

    Do you have to use the middle mouse button? What if I'm using a laptop, which doesn't have a middle mouse button? Is there another way?

  • @JohnyMnemonic909
    @JohnyMnemonic909 10 років тому

    tx for that nice tip !

  • @SubZeroMediaProd
    @SubZeroMediaProd 12 років тому

    @stevenroselle yeah all working, I had some shapes that were not in the bs node but still in the scene - led to confusion. Is there a way to copy a tweak to another model - like a poly edit modifier?

  • @jaufox051411
    @jaufox051411 11 років тому

    thnx for the video sir! really helpful, may i just ask for your kind help sir, i've been having problems lately with the blendshapes that i've done, i've made over 30 blendshapes and it works fine when the character is on its original pose, but after skinning when i move the character to animate it the blendshapes seems to be off, i've read some articles and it says to re-arrange inputs but i cant seem to have the parallel blendshape switch to the skin node, any ideas sir?

  • @flatliner770
    @flatliner770 8 років тому +1

    Very usefull tutorial thank you. I have a question. Let' s say that i have finished with my target shapes and i realise that i have some changes to do with my base mesh. The problem is that i forgot to do the action "create blend shapes" before make that changes into my base mesh. I have done a lot of work in my base mesh and then i realised that bake topology to targets is not a realistic choice beacause i have no targets. Can i somehow transfer that changes to my "not yet" target shapes and after all do the action "create blend shapes" Sorry about my bad English.
    Friendly
    Panagiotis

    • @ProteusX2
      @ProteusX2 8 років тому

      +flatliner770 You can, but only if the target meshes have identical UVs to the base mesh. If so, you can use Mesh: Transfer Attributes with these settings: pasteboard.co/7I0ldd1.jpg
      You can also use topology as the sample space, but the topologies would then need to be identical. And from what I can understand, you can't do this because you've already changed your base mesh topology.

    • @flatliner770
      @flatliner770 8 років тому

      +ProteusX2 The only defferences between the base head mesh and the "not yet" targets are two less edge loops on the lips, some thickness inside the mouth and some changes in weights. Thanks for your reply.
      Panagiotis

  • @varto07
    @varto07 7 років тому

    Hi, i´m having an issue here. I have made a hood animation in blendshape but after modifying the mesh and applying the bake topology option one of the vertex stopped working. The hood goes down but the top vertex remains in place. Any idea how to fix this?

  • @LeoTaxilFrance
    @LeoTaxilFrance 11 років тому

    It is REALLY very helpful! I can not thank you enough!

  • @yanitsaslavcheva2097
    @yanitsaslavcheva2097 9 років тому

    Thank you!!!!

  • @rotemedia
    @rotemedia 9 років тому

    Thank You

  • @Kirin122
    @Kirin122 5 років тому

    Problem I have that after I propagate the changes and export model to unity or import that fbx back into empty maya project, when i move blendshapes they deform the model as the old blendshapes before the propagated changes. Any know where im going wrong or should i do something more to fix this ?

  • @SubZeroMediaProd
    @SubZeroMediaProd 12 років тому

    hmm - this is not working. Is there something I can check in the hypergraph to make sure the connections are in place for this to work?

  • @Volchenik
    @Volchenik 12 років тому

    Excelente!!!

  • @SubZeroMediaProd
    @SubZeroMediaProd 12 років тому

    @SubZeroMediaProd links seem to be broken again - is there a way to reconnect the shape to the channel in the bs node?

  • @SoloJaina
    @SoloJaina 12 років тому

    I have a problem there. The Blend Shape node dasn't want to come down. In fact i can't move any of the nodes

  • @stanimirgeorgiev.87
    @stanimirgeorgiev.87 7 років тому

    And if I understand correctly the meaning of all this if we already have already made mimics a main head, but then we want to change the shape of the main head, we not to do over again all these mimics following heads, we simply change their shape in shape the main head this correct? I understand you correctly?
    Otherwise, many thanks for tutorial.

    • @MyOhMaya
      @MyOhMaya  7 років тому +1

      Yes that is correct. Although this workflow/tool is only applicable to blendshapes prior to Maya 2016. Here is an example of the new workflow post Maya 2016 -> ua-cam.com/video/drGGD8KjHkM/v-deo.html

  • @BojanBoka
    @BojanBoka 4 роки тому

    how to replace the head if I worked in Zbrash

  • @KaitoKaze
    @KaitoKaze 8 років тому

    THANK YOUUUUUUUUUUUUUUU SIR!

  • @syahirullazimi4352
    @syahirullazimi4352 4 роки тому

    cool

  • @MLS.22
    @MLS.22 5 років тому

    can we blend UV while blendingshape

    • @MLS.22
      @MLS.22 5 років тому

      i dont know if you understand me, what i mean if i wana make like hulk can i blend the texture and normal map and specular bla bla bla

  • @deuksooseo
    @deuksooseo 5 років тому

    Good Good Good~! (:

  • @oliverwds
    @oliverwds 6 років тому

    why dis nigga look happy

  • @tumortum8114
    @tumortum8114 5 років тому

    Supar

  • @tumortum8114
    @tumortum8114 5 років тому

    Hindi sar

  • @pierrelaurent715
    @pierrelaurent715 8 років тому +1