Generating Geometry with Conversions, Shortest Path, Resample - Getting Started with Houdini ep. 6
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- Опубліковано 11 вер 2024
- Check out the updated version of the whole workshop in this playlist: • Getting Started With H...
Optional assets, scenes, and project files: osong.gumroad....
Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? / oossoonngg
This one will be a bit more abstract, yet still very useful - procedural generations of new geometry, based on other geometry.
The free Mantra rendering workshop I mentioned: • Mantra Shading and Ren...
This time around we will not spend a whole lot of time creating geometry by hand, but actually letting Houdini doing the heavy lifting. We will create a setup that can grow geometry that will resemble something between cable network and alien veins. And since the setup will be mostly procedural, we will use it on two different inputs. And if you animate a couple of sliders, it can be a simple but great looking motion-graphics setups as well!
Don't forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
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Music
O. Song - Eonje (Spotify link: open.spotify.c...)
Thank You very much!
thank you teacher
Check out the updated version of the whole workshop in this playlist: ua-cam.com/play/PLwiP9Y2SCvQgjR42LlNdivmiVZIv5AbbB.html
Optional assets, scenes, and project files: osong.gumroad.com/l/QTThb
Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? twitter.com/oossoonngg
Excellent tutorials! thank you!
Nice Tutorials. Can you Plz make more on materials, Lighting & Rendering?
Here's more on Mantra: ua-cam.com/play/PLFkMNnEYa3APIjPiwdEFL6BOJWLLqk7_S.html
I'm planning on cycles/eevee and Unreal Engine next.
@@AriseWorks Tnx
is there a way to make shortest path on the geometry itself..i mean find shortest path as edges or points??
Not sure I get your point
@@AriseWorks when u usr find sjortrdt path it creates for u a curve between the points. But I want the easiest way to find the shortest path on the geometry itself. Like edges or points. I could work around this but I wss wondering if there is a shorter way.
I mean, possibilities are endless