OBJECT POOLING in Unity : optimize performance and workflow

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  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 11

  • @unityalexdev
    @unityalexdev  6 місяців тому +4

    Tell me what do you think about this chill format, where I explain things with no rush. Is it better?😁

  • @melodysoyani2778
    @melodysoyani2778 6 місяців тому +1

    This tutorial is awesome, just what I needed, thank you, teacher. I hope you'll share more tips in the future😭, for example, behavior tree!

  • @retrobadgamer
    @retrobadgamer 6 місяців тому

    I love the idea of making these kind of videos where you go deeper into the subject.
    When I watched the object pooling video on your last course I was like "damn, that's cool!" and it was very easy to understand. But now having a dedicated video to it, I think it's great.
    And I really enjoy how you explain things, very easy to follow.

    • @unityalexdev
      @unityalexdev  6 місяців тому +1

      Thanks, glad you like it!😁 You probobly noticed that this version is a bit more efficient and I guess it's better to go back to the course and update it there as well🤖

  • @Gadzinoslaw
    @Gadzinoslaw 6 місяців тому

    Thanks! Best unity tutorial about optimizing

  • @adm0151
    @adm0151 4 місяці тому +1

    After the pool size is exhausted, the objects do not reset their states. How do I reset Transform states for objects?
    Help plz🙏

  • @lokosstratos7192
    @lokosstratos7192 6 місяців тому

    i wonder, do you have any plans to make a multiplayer course?

    • @unityalexdev
      @unityalexdev  6 місяців тому +1

      I think of making something like titan fall or the finals...multiplayer fps... but I'm not sure of design of the game it self...so just planning..