These are done so well. There are so many CIV tutorials out there that are 46 minutes long and split into part 1/2/3/4/5. These shorter and well labeled tutorials make it so much more helpful to find the info you need!
I have won 5 Deity games by now, but I have also failed a lot trying (usually by getting conquered in the first two eras). While I have heard a lot of people say Epic and Marathon is easier for higher difficulties, that was not my impression. The AI gets a huge starting Army on Deity. This army is large enough to outride conquer you. Slower speed gives you less time to build units to defined against the first attack. Additionally, the AI can use its starting Army to conquer city states. The slower the game, the earlier in terms of game progress they can add city states to their empire.
Really think you could expand on game speed. Slower speed doesn't slow down movement of units at all, which means you can explore more, wars are fought a bit differently (especially if protracted). Honestly I find it massively more interesting and fun than standard speed, where you research too fast. Also means that chopping is more of a decision, as you're potentially missing out on many times that much production/food/whatever across the whole game.
I just played a game on the speed one slower than normal and holy damn, that was so much fun! For once I didn't have all my units upgrading in the middle of a war and it really felt as if I was really playing a long lasting game were my civilization was slowly getting more advanced. Wow!
One thing that actually seems to be easier at faster speeds is defending in war, as you can produce more troops and defenses in the time it takes the attacker to move fresh troops to your territory
What was said about "Epic" game speed is very true, and imho applies even more so to "Marathon" speed. I seldom play any other speed - it is so much more gratifying. After turn 250 (ca. 1,000 BC) you might have circumnavigated the globe; or call well over a dozen cities your empire - and every decision to build or research takes so much more thought when you know it'll take 50 or 60 turns to complete the chore. It will take days to complete a game, giving you the opportunity to consider your strategy and tactics on your light-rail-ride to work, at that boring meeting with human resources, or during that date that went horribly wrong - she was no Seondeok, trust me ;-).
A superb video, thank you! In 1988 I loaded up Sid Meier's Civilization. I am not yet in Civ VI, still enjoying Civ V. Your video got me to like and subscribe, I enjoyed your presentation and humor.
Hey Saxy , I just wanted to thank you for putting out these videos. I clocked over 1400 hrs of Civ V so I needed someone to explain how to play Civ VI . The games are so different that I struggled hardcore with this one !!!
Great run down of the options. I find that it really comes down to play-style. For me, I really like to expand a lot and go wide, then later tall (for example with Rome), so what I dislike is having tons of ais and city states blocking my expansion. Same thing with being hemmed in or cut off by mountains on all sides. On a related side note, there is a cool mod on Steam called "Custom Distance for Starting Positions", which leds you set a minimum number of tiles between you and the nearest AI or city state, as well as distance between each city state, for those who like to have some room to expand. Once you install it the mod adds a few choices on start distance to your starting choice screen.
I have watched all of this series and your in depth series they are GREAT videos. There is one thing that is never included in any of the beginners and tips videos and that is someone going over the interface of the game. I just got the Gold edition the other day and I haven't played since Civ IV and I had no reference on how to do thing like open the city stat menu or how to find out a tiles yield. This would be a helpful addition for people just starting out.
If you create a “custom game” you can play on a large or huge map and delete a couple AI, and add or subtract city-states, so that would alleviate the problem of finding places to settle. 👍🏾
This a largely good advice but I generally get rid of the city states largely because they tend to get in the way and are often well defended. I also get rid of barbarians because they are a minor annoyance at first but mid to late game they are almost impossible to get rid of. Also the barbarians seem to keep spawning on any open land and in late game unless you cited are super happy they will rebel.
You should have spent more time on Game Difficulty, the single most important thing to change. It's important to know things like on say Deity, the AI gets X number of settlers, Y number of Warriors, and Z number of builders, while the player only gets 1 settler and 1 warrior. Additionally important are things like the AI bonuses to science, culture, faith, production and gold AND how many techs they start off with. Perhaps another tips video on the subject.
It's worth throwing out there that if you don't like being spawned with 3 civs within 12 tiles of you who all want to kill you that the small continents and archipelago maps are worth considering, especially on standard map size and higher. I'm a big fan of archipelago.
Maybe this is a stupid question regarding map sizes, but why not chose standard / large (for example) and then just remove 2 AI from the list? That way you would have more room for expansion / experimentation, right? Or are resources etc tied to the player count?
If you don't win in 500 turns well then you're in trouble. Haha. I'm going to have a marathon of listening to these while playing. I want to be king of civ by tonight jkjk 😂 great vid.
Great video Saxy Gamer, thank you. I have a BIG question: At 3:34 you talk about toggling the rule-set between R&F (loyalty, governors etc.) or standard CIV 6 rules.. If you select 'standard rules', can you still play with the expansion civs? e.g. Scotland, Netherlands, Zulu..? Thanks in advance to anyone who can answer this!! I haven't bought R&F yet because I want to evaluate others' reactions to it and maybe give the developers time to iron some kinks out in an update. I'd buy it in a heart-beat if you could use all the new civs with the old rule-set. Thanks again.
Thanks! Unfortunately, no, if you select the standard ruleset, it simply gets rid of the option to select any of the R&F leaders. I would still highly recommend R&F though, as I feel it has made quite a good improvement in general gameplay over the base game. It is also 25% off right now with the steam sale.
Thanks for the quick answer! Bummer, sounds like I should probably just give R&F a whirl. I'm still learning core mechanics of the base game so I probably get a little intimidated by the idea of adding loyalty, ages & governors but hey.. That's what I have your videos for! Looks like your Loyalty video will be my next stop. Cheers.
The amount of city states depends on the map size also. On huge, you can have up to 24. You can also add more AI players then the usual, though each map size has a max (like huge is 18 or 20 I think).
I enjoy to play random civ. So my current choice is - Pangea - because all coasts are accesible. On continents often there are 2 zones divided by ground connected with ice. So pangea is nice choise for maritime civ. Fractal maybe also funny, but I am not expirienced enought to be sure. - High sea level - less flooded tiles and more dence with others. Less disaster to build flood bariers. - Size - small, + 2 civs from standard, maybe + 2 city-states. So 8 civs is ok to defeat em by fighting, but more let you abuse trading, which is boring. On immortal and deity city-states has walls, so + 1-2 is ok, more would limit my space and I can't deal with them. Rest is default.
Been really enjoying your videos though a quick question, I'm new to Civ and in regards to Rise and fall, while playing I noticed it started saying era change in * turns, what does it mean by that exactly? Like does it force me into the next era even though I've not progressed to it myself? It's really confusing for me
It's related to your era score, the era changing means someone in the game has researched a tech or civic in the next era, and the turns thing is a warning to the player that they have so many turns to get their era score where to they want it.
I.always 0layed epic or marathon but in 6 not too well balanced i think... i take a huge map on standard speed , delete msny ai empires leave 6 when i introduce someone to civb6 r&f it works very well to train them up fast
Really, the only thing the game speed effects is how many turns your units have to explore. Everything else is a ratio. If you choose marathon speed, research and building times are slower, but unit movement speed is the same, so you have more turns to explore the map while things are being built and researched. In theory, you could have the entire map explored before you even get to the classical era. The opposite is true on faster game speeds. Your scouts have only explored a quarter of the map that they would have on standard speed. Same thing goes with Builders. On marathon speed, they get more moves to walk around and improve things, so you could get a few tech boosts that way. The game would be much different if the movement speeds were ratioed, too. If research and build times are doubled on faster speeds, then movement for units should be doubled as well. I guess they never thought of that. Plus, having half or a quarter of a movement point doesn't make much sense. They would have to rebalance the whole movement system.
I played civ 6 today for more or less the first time. You're not kidding about the AI attacking city states. China took over one in the first couple dozen turns. Coming from Civ 5, that was a surprise.
Are you likely to cover the player selection list at any point? Just to give your thoughts on how changing the amount of players on a maps can impact a game. As a matter of personal taste, I always prefer to play on Huge size maps, but with fewer players (usually 8 including myself, as opposed the the standard 12). Don't know about you, but with that combo, I think that provided you manage to luck out with the initial spawn, it can potentially give you more room to breathe during those crucial opening turns.
Hey I got a question: Does the speed affects the great people? For some reason when I choose quick speed, it does. Like Isidore of Miletus normally gives you 215 production on wonders. But on quick speed, you get 144.046 productions. Not only him, all of the great people are affected. I thought it was the mods I installed cause them, but I kind of found out that the speed if the game did affect it regardless of whether you installed mods or not.
Hello there. I have just been getting into Civ 6, which is the first time i ever played a civ game. I played a good 40-50h now (on vanilla, no DLCs) and i like to play some early war and then try to get as technologically advanced as possible. With this i want to get to artillery, Bombers and nukes as fast as possible because i want a late game domination win. But always as soon as i have just build my first bombers some random faction wins by science out of nowhere which is extremly frustrating. I always try to have maximum production (i always choose germany) and maximum science because i want the new tech as fast as possible. But apparantly the others are ALWAYS faster than me and i dont know why. How can i get new tech the fastest? How can i stop the others from just winning by science out of no where? Would be very grateful for some tipps! Peace
When one selects difficulty (each player has their own scroller) does it mean that’s the difficulty they have themselves against them or does it mean that’s the difficulty they assert over the other players?
I know I'm 2 yrs behind, but I'm new. When I try and put it on a large map, or huge map it always changes it to a small map. Can you help me put here? Thx, your videos are helpful
played one or two weeks now in long ass maraton. prince-immortal.6-7 civs. i have never been annoyed and frustrated before playing china on emperor trying to learn more around culture victory. how do you play this civxD? went for the oboy every wonder is mine tach.dident rly work out that well xD first,i noticed i dont rly build wonders before this game.space req,adj req. long story short,.lost petra on the finishline made me build a wall put 5 clowns on it,get the ach and gtfo out:P il stick to greeks,japan,aztec,germans thank you very muchxD
I would've but unfortunately there would've been way too many things to go over and way too many things that I have never played with to have an opinion on yet haha
Do not go with naval focused maps since the AI cant handle either ships or invasions from the sea. The AI also is basically passive when it comes to air units. So land focused provides the least agony over a stupid AI, even though the AI usually are not declaring war against you or builds new units in the later eras. Yeah, basically play hotseat or multiplayer games instead:)
I played the game for hundreds of hours before I just decided to disable barbarians. I played a match where I was on small map and Aztecs went to war with me and on top of that out of fucking nowhere I was suddenly surrounded by barbarians who had best possible troops of the era and they basically just helped Aztecs take over one of my cities,after that I decided I was just done with barbarian's bullshit. And after I disabled them I realized that in the end they're nothing but meaningless nuisance,even when you're just taking barbarian camps etc they don't really add anything to the game. Seriously if you want to just kill stuff simply max out the number of city states and take those over.
i have this bug with my friend too that when i set something like huge map it will stay to duel map i cant really change anything anybody has this too? any solutions please?
The map seed is for the map but if you put in the game seed you'll actually start in the same position on that map. I play a lot of multiplayer with my gf and we've found that it makes up for the lack of a restart button tbh
Gotta turn the city states down, I always get swamped by them and can’t expand without wasting 2 or 3 eras of just conquering the cities so I can have some breathing room
"If you want at least a little bit of a challenge I'd start on warlord" *Hasn't even won one game on settler level* (without massively spamming an exploit)
I do not really understand the "Game Speed" setting. You only described it as "faster" - what does that mean? Do troops move faster? Are production times reduced? Are eras shorter? Does the game have less turns? I have no idea, and you didn't explain anything clearly to a new player - like me. I've just been messing around with a friend on the lower difficulties, using the Online game speed, since it is selected as standard. My question is, does loweting the game speed add more total turns to the game? Seeing Online speed is only 250 I'd like some more time to play a game.
Put the things you want to talk about on the screen, and while you're talking about it, just point at the things on screen with the cursor. It is difficult to politely express how unpleasant it is to watch your videos when you're talking (and often making good points), but you're twitching the camera around just because your mouse hand is bored.
the AI is completely broken there is no way to setup a good game. i wish you could turn off the agenda system it makes every game feel the fucking same.... it's a dumb system. every game i play norway hates me for not having a navy... like WHY???? aztec hates me because i have luxuries...
These are done so well. There are so many CIV tutorials out there that are 46 minutes long and split into part 1/2/3/4/5. These shorter and well labeled tutorials make it so much more helpful to find the info you need!
I wanted to like this, but your current like total is too nice.
@@harjutapa Do it now!
The Saxy Gamer: "If you haven't won in five hundred turns, heh, well you're in trouble."
Me: "That's... why I'm here."
I didn't win in 500 turns and i was going for domination
I have won 5 Deity games by now, but I have also failed a lot trying (usually by getting conquered in the first two eras).
While I have heard a lot of people say Epic and Marathon is easier for higher difficulties, that was not my impression. The AI gets a huge starting Army on Deity. This army is large enough to outride conquer you. Slower speed gives you less time to build units to defined against the first attack. Additionally, the AI can use its starting Army to conquer city states. The slower the game, the earlier in terms of game progress they can add city states to their empire.
Saxy! This has been one of the most helpful playlists I have watched. Thank you for providing some down to earth advice.
Thanks! I'm glad I could help out!
Really think you could expand on game speed. Slower speed doesn't slow down movement of units at all, which means you can explore more, wars are fought a bit differently (especially if protracted). Honestly I find it massively more interesting and fun than standard speed, where you research too fast. Also means that chopping is more of a decision, as you're potentially missing out on many times that much production/food/whatever across the whole game.
I just played a game on the speed one slower than normal and holy damn, that was so much fun! For once I didn't have all my units upgrading in the middle of a war and it really felt as if I was really playing a long lasting game were my civilization was slowly getting more advanced. Wow!
I play on marathon and each era ends up feeling like its own game. Completely changes the whole dynamic of unit obsolescence.
Yeah I play long games big maps lots of civs. But I play for role play in a way not for getting better or being good haha
One thing that actually seems to be easier at faster speeds is defending in war, as you can produce more troops and defenses in the time it takes the attacker to move fresh troops to your territory
What was said about "Epic" game speed is very true, and imho applies even more so to "Marathon" speed. I seldom play any other speed - it is so much more gratifying.
After turn 250 (ca. 1,000 BC) you might have circumnavigated the globe; or call well over a dozen cities your empire - and every decision to build or research takes so much more thought when you know it'll take 50 or 60 turns to complete the chore.
It will take days to complete a game, giving you the opportunity to consider your strategy and tactics on your light-rail-ride to work, at that boring meeting with human resources, or during that date that went horribly wrong - she was no Seondeok, trust me ;-).
A superb video, thank you! In 1988 I loaded up Sid Meier's Civilization. I am not yet in Civ VI, still enjoying Civ V. Your video got me to like and subscribe, I enjoyed your presentation and humor.
Hey Saxy , I just wanted to thank you for putting out these videos. I clocked over 1400 hrs of Civ V so I needed someone to explain how to play Civ VI . The games are so different that I struggled hardcore with this one !!!
Great run down of the options. I find that it really comes down to play-style. For me, I really like to expand a lot and go wide, then later tall (for example with Rome), so what I dislike is having tons of ais and city states blocking my expansion. Same thing with being hemmed in or cut off by mountains on all sides.
On a related side note, there is a cool mod on Steam called "Custom Distance for Starting Positions", which leds you set a minimum number of tiles between you and the nearest AI or city state, as well as distance between each city state, for those who like to have some room to expand. Once you install it the mod adds a few choices on start distance to your starting choice screen.
I have watched all of this series and your in depth series they are GREAT videos. There is one thing that is never included in any of the beginners and tips videos and that is someone going over the interface of the game. I just got the Gold edition the other day and I haven't played since Civ IV and I had no reference on how to do thing like open the city stat menu or how to find out a tiles yield. This would be a helpful addition for people just starting out.
I like doing epic, king difficulty, Huge map, 20 Civs. Survival of the fittest out here.
Too easy
Neat and tidy. Not too many words too quickly. Thank you.
I'm so used to doing Marathon. I just like drawing out my game for as long as I can.
Thanks so much for this
Nobody else talking about these options
I was confused but not now
Great help
If you create a “custom game” you can play on a large or huge map and delete a couple AI, and add or subtract city-states, so that would alleviate the problem of finding places to settle. 👍🏾
This was really helpful! I was trying to grasp all of the settings. I'd like to understand why having more city states is beneficial.
Thank you for all of this great information. This will be helping me in my let's play of Hungary.
I believe it's pronounced just like architecture, with a K sound
Correct
Did you say that 'correct' correctly with a K-sound..?
Chorrect
arka pell ago
English is so inconsistent on pronounciation :-/
Nice intro to setting up my game. Thanks!
No problem, glad I could help!
This a largely good advice but I generally get rid of the city states largely because they tend to get in the way and are often well defended. I also get rid of barbarians because they are a minor annoyance at first but mid to late game they are almost impossible to get rid of. Also the barbarians seem to keep spawning on any open land and in late game unless you cited are super happy they will rebel.
You should have spent more time on Game Difficulty, the single most important thing to change. It's important to know things like on say Deity, the AI gets X number of settlers, Y number of Warriors, and Z number of builders, while the player only gets 1 settler and 1 warrior. Additionally important are things like the AI bonuses to science, culture, faith, production and gold AND how many techs they start off with. Perhaps another tips video on the subject.
Yep, that'll have its own video! Not sure if it'll be under the tips series or the in-depth one, but it'll be covered!
Thank you for walking me through the advanced setup.
Thank you for the clear, concise explanations. Really great!
It's worth throwing out there that if you don't like being spawned with 3 civs within 12 tiles of you who all want to kill you that the small continents and archipelago maps are worth considering, especially on standard map size and higher. I'm a big fan of archipelago.
Maybe this is a stupid question regarding map sizes, but why not chose standard / large (for example) and then just remove 2 AI from the list? That way you would have more room for expansion / experimentation, right? Or are resources etc tied to the player count?
New world age also makes it much easier to survive invasions
Currently failing on Settler, played tall.
...
Excelent channel, i like how you have structured everything, i hope you keep growing my friend, thank you! :) (don't forget the hearts)
So lost moving from 4 to 6. Many thanks for the videos.
If you don't win in 500 turns well then you're in trouble. Haha. I'm going to have a marathon of listening to these while playing. I want to be king of civ by tonight jkjk 😂 great vid.
This exact what i need
Thanks alot
Thank you, You helped me a lot ❤️
Great video Saxy Gamer, thank you. I have a BIG question: At 3:34 you talk about toggling the rule-set between R&F (loyalty, governors etc.) or standard CIV 6 rules.. If you select 'standard rules', can you still play with the expansion civs? e.g. Scotland, Netherlands, Zulu..? Thanks in advance to anyone who can answer this!! I haven't bought R&F yet because I want to evaluate others' reactions to it and maybe give the developers time to iron some kinks out in an update. I'd buy it in a heart-beat if you could use all the new civs with the old rule-set. Thanks again.
Thanks! Unfortunately, no, if you select the standard ruleset, it simply gets rid of the option to select any of the R&F leaders. I would still highly recommend R&F though, as I feel it has made quite a good improvement in general gameplay over the base game. It is also 25% off right now with the steam sale.
Thanks for the quick answer! Bummer, sounds like I should probably just give R&F a whirl. I'm still learning core mechanics of the base game so I probably get a little intimidated by the idea of adding loyalty, ages & governors but hey.. That's what I have your videos for! Looks like your Loyalty video will be my next stop. Cheers.
Thank you i started a new game and i loving it
Thanks for the tips they defiantly help
subbed for the simple helpful channel
Thanks mate, great series!
Is this x1.25 ?
The amount of city states depends on the map size also. On huge, you can have up to 24. You can also add more AI players then the usual, though each map size has a max (like huge is 18 or 20 I think).
I enjoy to play random civ. So my current choice is
- Pangea - because all coasts are accesible. On continents often there are 2 zones divided by ground connected with ice. So pangea is nice choise for maritime civ. Fractal maybe also funny, but I am not expirienced enought to be sure.
- High sea level - less flooded tiles and more dence with others. Less disaster to build flood bariers.
- Size - small, + 2 civs from standard, maybe + 2 city-states. So 8 civs is ok to defeat em by fighting, but more let you abuse trading, which is boring. On immortal and deity city-states has walls, so + 1-2 is ok, more would limit my space and I can't deal with them.
Rest is default.
Been really enjoying your videos though a quick question, I'm new to Civ and in regards to Rise and fall, while playing I noticed it started saying era change in * turns, what does it mean by that exactly? Like does it force me into the next era even though I've not progressed to it myself? It's really confusing for me
It's related to your era score, the era changing means someone in the game has researched a tech or civic in the next era, and the turns thing is a warning to the player that they have so many turns to get their era score where to they want it.
@@killerdiek800 thanks for the reply makes more sense now
I.always 0layed epic or marathon but in 6 not too well balanced i think... i take a huge map on standard speed , delete msny ai empires leave 6 when i introduce someone to civb6 r&f it works very well to train them up fast
Useful tips thank you for making this video 😍
Really, the only thing the game speed effects is how many turns your units have to explore. Everything else is a ratio. If you choose marathon speed, research and building times are slower, but unit movement speed is the same, so you have more turns to explore the map while things are being built and researched. In theory, you could have the entire map explored before you even get to the classical era.
The opposite is true on faster game speeds. Your scouts have only explored a quarter of the map that they would have on standard speed.
Same thing goes with Builders. On marathon speed, they get more moves to walk around and improve things, so you could get a few tech boosts that way.
The game would be much different if the movement speeds were ratioed, too. If research and build times are doubled on faster speeds, then movement for units should be doubled as well. I guess they never thought of that. Plus, having half or a quarter of a movement point doesn't make much sense. They would have to rebalance the whole movement system.
I played civ 6 today for more or less the first time. You're not kidding about the AI attacking city states. China took over one in the first couple dozen turns. Coming from Civ 5, that was a surprise.
Are you likely to cover the player selection list at any point? Just to give your thoughts on how changing the amount of players on a maps can impact a game.
As a matter of personal taste, I always prefer to play on Huge size maps, but with fewer players (usually 8 including myself, as opposed the the standard 12). Don't know about you, but with that combo, I think that provided you manage to luck out with the initial spawn, it can potentially give you more room to breathe during those crucial opening turns.
Yes, I'll likely cover that when I talk about securing your land early on and making sure you don't get forward settled.
Hey I got a question: Does the speed affects the great people? For some reason when I choose quick speed, it does. Like Isidore of Miletus normally gives you 215 production on wonders. But on quick speed, you get 144.046 productions. Not only him, all of the great people are affected. I thought it was the mods I installed cause them, but I kind of found out that the speed if the game did affect it regardless of whether you installed mods or not.
Thanks.
I didn't really understand the "game speed" explanation. What does it actually mean and how does it affect your game play specifically?
Hello there. I have just been getting into Civ 6, which is the first time i ever played a civ game. I played a good 40-50h now (on vanilla, no DLCs) and i like to play some early war and then try to get as technologically advanced as possible. With this i want to get to artillery, Bombers and nukes as fast as possible because i want a late game domination win. But always as soon as i have just build my first bombers some random faction wins by science out of nowhere which is extremly frustrating. I always try to have maximum production (i always choose germany) and maximum science because i want the new tech as fast as possible. But apparantly the others are ALWAYS faster than me and i dont know why. How can i get new tech the fastest? How can i stop the others from just winning by science out of no where?
Would be very grateful for some tipps!
Peace
You're voice is so saxy, man.
So is the game.speed just how many years a turn is?
What is the setting that makes it name your rivers and oceans and stuff
So wait does game speed slow down production of things like builders and armies and districts or does it just change the turn limit?
it will slow down the production too
Is there a way to make a team with an AI?
When one selects difficulty (each player has their own scroller) does it mean that’s the difficulty they have themselves against them or does it mean that’s the difficulty they assert over the other players?
THIA WAS EXTREMELY HELPFUL
I know I'm 2 yrs behind, but I'm new. When I try and put it on a large map, or huge map it always changes it to a small map. Can you help me put here? Thx, your videos are helpful
played one or two weeks now in long ass maraton. prince-immortal.6-7 civs. i have never been annoyed and frustrated before playing china on emperor trying to learn more around culture victory. how do you play this civxD? went for the oboy every wonder is mine tach.dident rly work out that well xD first,i noticed i dont rly build wonders before this game.space req,adj req. long story short,.lost petra on the finishline made me build a wall put 5 clowns on it,get the ach and gtfo out:P il stick to greeks,japan,aztec,germans thank you very muchxD
I like large and island plates.
I wish you could've explained the Extra settings that comes with mods like YnAMP! the defult ones are way too obvous...
I would've but unfortunately there would've been way too many things to go over and way too many things that I have never played with to have an opinion on yet haha
maybe some time in the future then.
Does anyone know the difference between the two seeds?
I like playing on large with some of the AI removed.
Do not go with naval focused maps since the AI cant handle either ships or invasions from the sea. The AI also is basically passive when it comes to air units. So land focused provides the least agony over a stupid AI, even though the AI usually are not declaring war against you or builds new units in the later eras. Yeah, basically play hotseat or multiplayer games instead:)
"Ark ah pell ah go"
Why when I turn all the win conditions off except dom it make it a duel?
thats strange
I feel like I’m the only person that plays on online speed and puts the turn limit to 1000😂
Can we do a 2v2 but single player?
I played the game for hundreds of hours before I just decided to disable barbarians. I played a match where I was on small map and Aztecs went to war with me and on top of that out of fucking nowhere I was suddenly surrounded by barbarians who had best possible troops of the era and they basically just helped Aztecs take over one of my cities,after that I decided I was just done with barbarian's bullshit. And after I disabled them I realized that in the end they're nothing but meaningless nuisance,even when you're just taking barbarian camps etc they don't really add anything to the game. Seriously if you want to just kill stuff simply max out the number of city states and take those over.
In theory they add a nuisance for every Civ so it balances out and keeps people well armed and ready
i have this bug with my friend too that when i set something like huge map it will stay to duel map i cant really change anything anybody has this too? any solutions please?
Does it do it every single time you set up a new game? I would make sure you have it selected still before you hit start game
The map seed is for the map but if you put in the game seed you'll actually start in the same position on that map. I play a lot of multiplayer with my gf and we've found that it makes up for the lack of a restart button tbh
I tend to play on huge maps...
But limit the number of AI players to about 5 or 6.
Gotta turn the city states down, I always get swamped by them and can’t expand without wasting 2 or 3 eras of just conquering the cities so I can have some breathing room
"If you want at least a little bit of a challenge I'd start on warlord"
*Hasn't even won one game on settler level* (without massively spamming an exploit)
How
Arch-eh-pah-lah-go
arch eh pel eh go
Ahr-kee-‘pay-lah-goh
I do not really understand the "Game Speed" setting. You only described it as "faster" - what does that mean? Do troops move faster? Are production times reduced? Are eras shorter? Does the game have less turns? I have no idea, and you didn't explain anything clearly to a new player - like me. I've just been messing around with a friend on the lower difficulties, using the Online game speed, since it is selected as standard. My question is, does loweting the game speed add more total turns to the game? Seeing Online speed is only 250 I'd like some more time to play a game.
Legendary start is a scam it never gives great spawns im pretty sure that option does nothing
It just gives you loads of crabs
Anyone else taking notes? No? Just me - ok.....
I hit 500 turns 😂😂😂
rip me
turn off turn limit
You have an excellent voice for broadcast,
I can't wait to hear what you sound like when you actually master English.
"Pan-gay"
SETTLER IS VERY EASY, well I am trash... I can not win XD
This man said settler is too easy. I’m new to the game and I am getting destroyed. Lol
American English has really gone out the Window.
Put the things you want to talk about on the screen, and while you're talking about it, just point at the things on screen with the cursor. It is difficult to politely express how unpleasant it is to watch your videos when you're talking (and often making good points), but you're twitching the camera around just because your mouse hand is bored.
the AI is completely broken there is no way to setup a good game.
i wish you could turn off the agenda system it makes every game feel the fucking same.... it's a dumb system.
every game i play norway hates me for not having a navy... like WHY????
aztec hates me because i have luxuries...
Ark-eh-peh-lah-go
why is he talking like hes stuck in fast forward...who you racin?
All good gamers are wound up tighter than Dick's hat band :-)
How on earth does someone who is fluent in English not know how to pronounce archipelago?
you don't know how to pronounce several words hahaahahahahaha whyyyyy