the fact that this is actually an NES game and not just an NES styled game written in a high level language specifically for the platform the game runs on is just amazing
@@Collectors-Epic-Lounge it uses a namco sound expansion chip so it has more than just the standard hardware. A few real famicom games used this expansion, but an un-modified american NES doesn't support expanded audio.
@@Collectors-Epic-Lounge since you don’t believe it, here’s the rom. Also the video is running on real hardware with an everdrive archive.org/details/pac-man-championship-edition-nes-demake
@@Collectors-Epic-Lounge dude just take the L and move on. This game is an official NES ROM. Look up footage for yourself and stop expecting us to do it for you.
Having grown up in the late '80s and early '90s, I could attest to the fact that this game would have completely blown our collective minds. If this game could have somehow ended up in the Sega Genesis, I can already imagine the advertisements with blast processing front and center. 😂
The world would of gone nuts for this version for sure back in those days. It's kinda funny now we can just grab all the roms, when I was a kid I used to dream about owning loads of gameboy games and would look at the magazines and adverts for hours. My brain would of exploded if somebody showed me a flash cart with the whole library on as a kid.
I think it would be for japanese exclusively since it could work on famicom likely but not international nes version as it doesn't have extra soundchips as famicom does
The music at the 07:59 mark is incredible when you consider it's coming from real NES hardware, real drum and bass! I never knew about the NES having an unused extra sound channel. Why on earth did Nintendo of America disable it? (Edited for spelling).
An audio expansion that's built into certain Famicom cartridges, to be specific - ones with a Namco 163 mapper chip, which happens to have one of the most advanced examples. There's quite a few different mappers that had on-board expansion sound with differing capabilities. The reason why the NES doesn't support them is because the pin that carried the expansion audio got relocated to the bottom of the console, presumably for the North American version of the disk system add-on. The Japanese Famicom Disk System supplies its expansion audio through its RAM Adapter, which plugs into the cartridge port and connects to the floppy drive via a built-in cable. NoA probably just wanted to consolidate these features and reduce the amount of cables without realizing that not only would the add-on fail and go unreleased overseas, but expansion sound hardware would eventually become cheap and compact enough to fit within in standalone games - in both a figurative and literal sense.
Kinda disappointing that the Composite video artifacts mess up the text that appears before and after gameplay. Otherwise the fact this exists is amazing.
The frame rate is most likely the problem with the capture iirc this is only 30fps. The effect looks really unique on a CRT. Not neccessarily good, but interesting.
i love the fact that the audio on actual hardware is a lot crunchier. (this demake is just impressive. imagine if it actually released back in the 80s. would've blown people's minds.)
Awesome, a Pac Man Championship Edition demake ported onto the NES, and is that the Namco 163 it’s using to make the music and sound effects sound exactly like it did in the original arcade version of the game(plus some rockin 2A03 noise and DPCM drums)?😄🤩😎👌
in years we will have pacman world 1 in ps2 with more content than what it has and everything working good edit 1 year later: this comment has aged well
This game would have blown away people at the time I'm sure I think a lot of this has to do with modern techniques that weren't really discovered back then could be wrong through
Yes it does. It's not doing anything overly complex other than processing most of the audio on the cartridge and feeding it through / mixing with the audio input.
Ohh Man. This Pac-Man game it's beyond amazing. I've recently acquired the Rom. It's just simply a Master Piece. I don't know but ..... Maybe this would be, the best Pac-Man ever created? I think so. So, i don't know.
This was official. It was made for the Famicon (Japanese version of the NES with more sound channels). It was made for the Famicon so it could have the amazing music in game. Also note it says it was made in 2020.
If this was released on the Famicom/NES back then, I couldn't even imagine what people would think. It's already insane enough that this was a FAMICOM game and not a modern HTML5/C++ coded one.
If this game really came out in the old days of nes, people will say this game is a commercial success because of the music, and everything, and it would bring the nes to its rise.
If this was released, it would likely be on a Famicom Disk System, most likely on the blue disks that Nintendo used for high score tournaments. It'll be perfect for this game.
I wonder if Namco commisioned this specifically to show off the power of their N163 sound chip. I know one thing for certain thiugh - they had the best sound on the NES by a mile!
Despite what I said before, if you either reduced the graphic quality and sound quality it could probably work on real hardware, could someone send me a link to this again?
The console needs to be modded to get the sound to play properly. There are also devices you can plug into the bottom of the NES to make the audio work but I have no idea if they're still available.
It's Namco. Of course it uses the Namco N163. This MMC chip replicates the audio chip Namco used in the arcades in the early 1980s with its eight waveform channels. This kind of audio would not work with DPCM, since the NES can only store so many samples and the DPCM channel can only do so much. The DPCM channel has no pitch and volume control and it is the only channel on the Ricoh 2A03 that can play things other than pulse waves, triangle wave and noise waves. Because of these limitations, the DPCM channel was mostly used for drums and short voice clips only. The Namco N163 was the only was to emulate the sound effects from the original Pac-Man faithfully.
Yeah, there's other footage out there from real hardware that doesn't have the distortion, including from American NES hardware, so my guess is that it's either their specific console or their recording setup.
Okay, so basically: 1. A Japanese homebrew dev made this and tried to get Namco to release it. They declined. 2. Bandai Namco eventually picked it up and hired M2 to make some tweaks; one of these included expanding the playable area and changing the mapper from MMC3 to N163, which is responsible for the sound enhancements used extensively here. 3. It released by Bandai Namco as part of the Namcot Collection in Japan, Namcot being Namco's old home console game brand there. 4. Then, the game was released outside of Japan as Namco Museum Archives.
the fact that this is actually an NES game and not just an NES styled game written in a high level language specifically for the platform the game runs on is just amazing
@@Collectors-Epic-Lounge it uses a namco sound expansion chip so it has more than just the standard hardware. A few real famicom games used this expansion, but an un-modified american NES doesn't support expanded audio.
@@Collectors-Epic-Lounge since you don’t believe it, here’s the rom. Also the video is running on real hardware with an everdrive archive.org/details/pac-man-championship-edition-nes-demake
I have been playing it consistently for nearly a year and it still has this "wow" factor to it even after all this time.
Ikr!
@@Collectors-Epic-Lounge dude just take the L and move on. This game is an official NES ROM. Look up footage for yourself and stop expecting us to do it for you.
dude imagine this being released in the 1980s. it would have been ahead of its time.
imagine the commercial for this!
Having grown up in the late '80s and early '90s, I could attest to the fact that this game would have completely blown our collective minds. If this game could have somehow ended up in the Sega Genesis, I can already imagine the advertisements with blast processing front and center. 😂
This would have sold like crazy
It would have blown our collective minds and everyone would have played it.
The world would of gone nuts for this version for sure back in those days. It's kinda funny now we can just grab all the roms, when I was a kid I used to dream about owning loads of gameboy games and would look at the magazines and adverts for hours. My brain would of exploded if somebody showed me a flash cart with the whole library on as a kid.
This game would of melted brains if this had released on NES back in the day
@the hevy you can see it's not
I think it would be for japanese exclusively since it could work on famicom likely but not international nes version as it doesn't have extra soundchips as famicom does
Love how this being on a real NES shows it was capable of delivering an authentic arcade experience and then some.
The music at the 07:59 mark is incredible when you consider it's coming from real NES hardware, real drum and bass! I never knew about the NES having an unused extra sound channel. Why on earth did Nintendo of America disable it? (Edited for spelling).
this is an entire audio expansion that never made it over here, not just a single channel
An audio expansion that's built into certain Famicom cartridges, to be specific - ones with a Namco 163 mapper chip, which happens to have one of the most advanced examples. There's quite a few different mappers that had on-board expansion sound with differing capabilities.
The reason why the NES doesn't support them is because the pin that carried the expansion audio got relocated to the bottom of the console, presumably for the North American version of the disk system add-on. The Japanese Famicom Disk System supplies its expansion audio through its RAM Adapter, which plugs into the cartridge port and connects to the floppy drive via a built-in cable. NoA probably just wanted to consolidate these features and reduce the amount of cables without realizing that not only would the add-on fail and go unreleased overseas, but expansion sound hardware would eventually become cheap and compact enough to fit within in standalone games - in both a figurative and literal sense.
You can plug in a cheap mod into the bottom port of your NES so it will play the extra sound channels, if you don't want to solder the wire.
this would kill a victorian era child.
I like how the copyright information references BNEI (the current form of the company, Bandai Namco Entertainment Inc.) rather than just Namco.
This game looks batshit insane and I love it
Just a shame we can't play it
@@pikachucetthesecond4296 you actually can because it's on Namco Museum Archives Volume 1
@@pikachucetthesecond4296 Rom exported!
@@pikachucetthesecond4296Internet Archive 👍🏻
holy camoly
that looks epic on real hardware
great job on testing this out!
I love how they published this under their Namcot name, for added authenticity.
@Greenbus Yes, I know that. That's why I said it.
Fun fact, namcot backwards is tocman, the name of the villain in Pac-Man world
And it's NOW ON THE SWITCH as part of the Namco Museum Archives!
So this is essentially a new NES game made in 2020?
this port actually stems all the way back to a decade ago, but the demix of the soundtrack from the championship edition is a new addition
It's hard to believe that this is in fact played on physical hardware! I'm shocked.
This is stunning! This, among other stellar works, showcase that limitations seem to force more innovation and creativity for developers.
If this thing was actually released on the nes
People will report about this game giving seizures
Just put a seizure warning at the start
Zelda II.
This is mind boggling
Kinda disappointing that the Composite video artifacts mess up the text that appears before and after gameplay. Otherwise the fact this exists is amazing.
The frame rate is most likely the problem with the capture iirc this is only 30fps. The effect looks really unique on a CRT. Not neccessarily good, but interesting.
i love the fact that the audio on actual hardware is a lot crunchier. (this demake is just impressive. imagine if it actually released back in the 80s. would've blown people's minds.)
When time travel has been invented someone need to take this back to like 1983 and tell them this is pac man in a few years
The NES is never going to die.
I cannot believe this is real... Worth the efforts on this rom
@yiy I wish namco was SEGA, so this guy can help
Awesome, a Pac Man Championship Edition demake ported onto the NES, and is that the Namco 163 it’s using to make the music and sound effects sound exactly like it did in the original arcade version of the game(plus some rockin 2A03 noise and DPCM drums)?😄🤩😎👌
2A03 pulse and triangle channels are also used
If you have a Nintendo switch you can play this
With namco museum archives
I can already hear the NES catching on fire just from running this game.
in years we will have pacman world 1 in ps2 with more content than what it has and everything working good
edit 1 year later: this comment has aged well
Spoiler:
i think i remember seeing an older video about this same game, but i believe it's gone. it was pretty cool.
One remaining video (which is a reupload of a deleted video) still exists on UA-cam
I remember that!
It had Pac-Mania music for some reason.
The OG Championship or the NES Championship?
@@EdFanSus the nes one. and yea like fish activation said it had pacmania music
@@emilyy03 huh neat
Pac-Man CE on NES.
Amazing game, but your subwoofer’s worst nightmare.
This is a perfect demake/demaster example. Great game!
I now *demand* someone to make demakes of Jr. Pac-Man and Super Pac-Man!
Ask namco, thay made this port
@@matytoonist Nope, Coke774 and M2 did
This is a marvel. I’d love to see someone push the SNES to its limits like this.
*Nes
@@dumb_kaykay no I mean SNES
@@CheddarBayBaby But the game is built for the nes
@@dumb_kaykay yeah, and they’re saying they’d like to see someone push the SNES like Coke774 and Namco are pushing the NES here.
Laughs in sega genesis overdrive demo 😈
I have this NES version on my arcade machine, I love it.
This game would have blown away people at the time I'm sure
I think a lot of this has to do with modern techniques that weren't really discovered back then could be wrong through
Scott brought me here this is actually pretty fucking amazing
Can we talk about the fact that the guy playing this is good at playing.
“crap I dropped my phone I hope the screen isn’t cracked”
the screen:
Does this actually run on a real NES aside from the audio modification?
Yes it does. It's not doing anything overly complex other than processing most of the audio on the cartridge and feeding it through / mixing with the audio input.
@@Jono1874 ok, but doesn't the n163 also switch data banks or something?
@@Adiee5Priv That's a cartridge thing, not a console thing :P
Ohh Man. This Pac-Man game it's beyond amazing. I've recently acquired the Rom. It's just simply a Master Piece. I don't know but ..... Maybe this would be, the best Pac-Man ever created? I think so. So, i don't know.
CE DX still exists though. That's a game I played for months without getting bored once
Arcade version tho. Console version was kinda … yeah
CE DX is the king
I played CE many times, but it seems too slow after playing DX. Then they had another one after that, but I didn't enjoy it or understand it.
Looks like the sound is fizzy due to Namco 163's multiplexing. I assume Namco's emulator didn't want to emulate the fizziness of N163.
This was official. It was made for the Famicon (Japanese version of the NES with more sound channels). It was made for the Famicon so it could have the amazing music in game. Also note it says it was made in 2020.
If this was released on the Famicom/NES back then, I couldn't even imagine what people would think. It's already insane enough that this was a FAMICOM game and not a modern HTML5/C++ coded one.
Considering this is an actual NES game, it wouldn't be bad to add it as part of Nintendo Switch Online.
Nah, Nintendo's gotta add Totally Radical Soccer Munchers '86 first. Or whatever other NES shovelware they decide to dish into our mouths.
It’s already on switch in Namco museum archives 1
If this game really came out in the old days of nes, people will say this game is a commercial success because of the music, and everything, and it would bring the nes to its rise.
is there an online link for this, it's just TOO GOOD
2:14 where the fun starts
It’s too bad that the text uses too many sprite slots per scanline to show fully
If this was released, it would likely be on a Famicom Disk System, most likely on the blue disks that Nintendo used for high score tournaments.
It'll be perfect for this game.
Does Pac-Man championship edition NES version runs on real hardware?
Yes
It's not piracy if you buy the game from the eShop and extract the ROM
This is incredible.
Meanwhile 8 gigs of ram isnt enough for one chrome tab
"Yeah, the fact that it can run Crysis is good and all, but can it run Google Chrome?"
"Unused memory is wasted memory" they say...
This would have been very impressive back in the old days
Were you playing that on an Everdrive N8 Pro?
I wonder if Namco commisioned this specifically to show off the power of their N163 sound chip. I know one thing for certain thiugh - they had the best sound on the NES by a mile!
Namco 163?
PAC Man🤩wow
Now let's see one for the 50hz European NES!
......oh
puyo fever
Now make Tetris Effect NES demake !
THAT WOULD BE SO SICK
Nice de-make!
I need to get an everdrive so I can try this with an NES Advantage
Where can we find the rom?
@@ivyqt4777 thats not actually the case. Roms are perfectly legal so long as you dump them from your own physical collection.
@@ivyqt4777who said we can’t use roms?
@@tristama_youtube right but how could you do that from a game that wasn't physically released on the NES?
@@Z64sports the game was build using nes hardware, and could theoredically be ran on nes. I got the rom and it runs on a nes emulator.
T.I 84 plus CE port plz
What mapper would this be?
Namco 163.
"I do not advocate piracy. Please support Namco."
🤓
Despite what I said before, if you either reduced the graphic quality and sound quality it could probably work on real hardware, could someone send me a link to this again?
This video IS running on real hardware.
This is playing on real hardware
Does the console or a game cartridge need to be modded
The console needs to be modded to get the sound to play properly. There are also devices you can plug into the bottom of the NES to make the audio work but I have no idea if they're still available.
@@Jono1874 does it use the n163 chip or the Dpcm
@@bub7926 it's N163 as far as I know.
It's Namco. Of course it uses the Namco N163. This MMC chip replicates the audio chip Namco used in the arcades in the early 1980s with its eight waveform channels. This kind of audio would not work with DPCM, since the NES can only store so many samples and the DPCM channel can only do so much. The DPCM channel has no pitch and volume control and it is the only channel on the Ricoh 2A03 that can play things other than pulse waves, triangle wave and noise waves.
Because of these limitations, the DPCM channel was mostly used for drums and short voice clips only.
The Namco N163 was the only was to emulate the sound effects from the original Pac-Man faithfully.
Theres no fucking way this is on an NES cartridge
Its not on an actual cartridge, but a flashcart because of the rom origin
Wish you could release the rom
It's not hard to find...
@@morganerickson439 a link would be nice as i cannot find it
@@Pacmanfan-po9rn archive.org/details/pac-man-championship-edition-nes-demake
I’m going to go to get some pacman🤩🤩🤩🤩
No, I will not supply the ROM. I'm very sorry.
Then why noto to provide de IPS patch????
Because this isn't a romhack. It was coded entirely from the ground up by coke774 (with some later revising by M2), so there's no base game to patch.
4-n163 or 8-n163
So is no one going to talk about how the initials for normal mode was ASS?
I'm highly skeptical.
Is this game official?
Kinda.
The port for the nes, no, but the beeg boi made for nes but it isnt is official.
Yes. It was released as part of Namco Museum Archive Vol. 1 for current gen hardware.
Quero ter o NES
It’s a demake of NES Port
Sucks how it's unofficial
Wow
is no-one going to comment on the horrible distorted audio? maybe your modified NES is to blame, I bet the sound would be good on a FAMICOM.
Yeah, there's other footage out there from real hardware that doesn't have the distortion, including from American NES hardware, so my guess is that it's either their specific console or their recording setup.
This might be best pac-man game. Why i cannot find this steam or anywhere. championchip edition dx+ its not this good.
why is the Nintendo game and the fake namco
Okay, so basically:
1. A Japanese homebrew dev made this and tried to get Namco to release it. They declined.
2. Bandai Namco eventually picked it up and hired M2 to make some tweaks; one of these included expanding the playable area and changing the mapper from MMC3 to N163, which is responsible for the sound enhancements used extensively here.
3. It released by Bandai Namco as part of the Namcot Collection in Japan, Namcot being Namco's old home console game brand there.
4. Then, the game was released outside of Japan as Namco Museum Archives.
this is why you cant play
a pac man game with visuals when on nes.