KSP2: Building an EELOO Ring Station!

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  • Опубліковано 21 січ 2025

КОМЕНТАРІ • 344

  • @haronbycon2008
    @haronbycon2008 Рік тому +385

    Anyone else shocked that it’s been 6 months since KSP 2 was released? Where has the time gone?! Thank you so much Matt for inspiring us to reach for the outer planets!

    • @adaptablerubenvideos3097
      @adaptablerubenvideos3097 Рік тому +10

      They said that most of the work during patch 4 was on a lot of other that is not in the game which includes they are working on science mode and I hope next patch has reentry heating and science mode if it will take a while. This will make the game has the same amount of features as ksp1 but with better graphics, improved rocket parts and more buggy and laggy, you should probably wait until colonies are enabled at minimum, altrough by the history of the studio behind it may be a lie

    • @theteadude3945
      @theteadude3945 Рік тому +11

      @@adaptablerubenvideos3097 well the game files do have already colony part models,textures, and other colony related UI same with interstellar stuff

    • @Francisco43212
      @Francisco43212 Рік тому +1

      WHAT

    • @Duck3Dblender
      @Duck3Dblender Рік тому

      KSP's latest video about a dev chat shows the current state of the reentry heating which may mean that it is close, i'd reccomend watching it if you havent
      @@adaptablerubenvideos3097

    • @haronbycon2008
      @haronbycon2008 Рік тому +2

      Sadly I haven’t invested in the sequel yet, but I still adore sending Jeb et al on daring adventures to space and beyond in the original. I’ll get 2 eventually, but for now I’ll watch our inspirational influencer Matt make the journey and look forward to the day I too can complain about the lack of mint-mus in person.

  • @MattLowne
    @MattLowne  Рік тому +215

    Enjoy! Please note that all footage was recorded before Patch 4, so there may be bugs present that are no longer in the game.

    • @Wurtoz9643
      @Wurtoz9643 Рік тому

      Grrrrrrraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaas

    • @Jool4832
      @Jool4832 Рік тому +9

      recoreded 😂

    • @MattLowne
      @MattLowne  Рік тому +27

      @@Jool4832 lol fixed

    • @JBPenguino597
      @JBPenguino597 Рік тому

      Alright1

    • @lunarshots610
      @lunarshots610 Рік тому +2

      Oh well it don’t matter tho. I can’t even play it😂

  • @canarylolz351
    @canarylolz351 Рік тому +112

    lets all utter a prayer for Matt's sanity while playing KSP 2

  • @Dying2play12
    @Dying2play12 Рік тому +116

    Gotta say, hats off to you for even TRYING to do something like this in KSP 2. Not to mention, SUCCESSFULLY completing the mission. Bravo... I hopped back into KSP 2 just after the last patch, hoping for bugs squashed, but still a ways to go. Plenty of mission breaking bugs, just don't have the patience for it so went back into KSP 1 until the next update. Had to do some Mun landings though in honor of India landing, and because Russia couldn't, lol... Keep up the amazing work man. Have a good one.

  • @jorvikwitch
    @jorvikwitch Рік тому +58

    With the shadows on Eeloo, I don't think it's a bug, it's a level of detail thing.
    Presumably to save performance, the game is only rendering the shadow near to the craft, so it looks like the shadow is following the craft.
    I'm guessing there's some additional visuals to do in those canyons to even out the lighting so it doesn't look quite so silly.
    Eeloo as a whole looks amazing from orbit though.

    • @eekee6034
      @eekee6034 Рік тому +4

      I think so too, but the shadows are so short-range, they look similar to the shadows in Juno on my 5 year old Intel-graphics laptop. This is astonishing because Matt has a top-end gaming rig. I wonder if the shadows might reach further if shadow quality was turned down, but it's just a guess.

    • @AM-qo8sh
      @AM-qo8sh Рік тому +4

      Yeah when he lands it up top above the canyon you can see from the landers shadow that the sun is at about 45 degrees to the horizon. So the shadow down in the canyon is being cast by the wall of the canyon. Obviously projecting a shadow for the entire planet mesh would be way to much graphical burden and in most cases largely redundant so they have chosen to limit the range it displays to. Its just unfortunate that the limit is set so low it create very obvious cut offs in this case rather than extending into the distance along the canyon.

  • @LHgamin.g
    @LHgamin.g Рік тому +54

    Your the one who inspired me to start playing KSP. Keep up the good work!

  • @kross6231
    @kross6231 Рік тому +10

    Thanks for keeping up with these videos. Your channel has become my metric for the playability of ksp2. I'll redownload it again one day.. lol

    • @TheMachineGod966
      @TheMachineGod966 Рік тому +3

      Yeah I'm waiting for that one matt video which will FINALLY signal that I may once again play the game

  • @nappalnation7877
    @nappalnation7877 Рік тому +8

    after playing ksp for over 9 years now i have never stepped a foot on eeloo, but thanks to this video i have made my first successful apollo style landing there. (I had to leave Bill and Bob down on the surface for deltav saving, but im sure one day ill go rescue them)

  • @StretchReality
    @StretchReality Рік тому +30

    Hoping some day soon KSP 2 releases a playable version that doesn’t make you want to slam your head into your keyboard multiple times per launch

    • @tmustard
      @tmustard Рік тому +3

      I feel like the experiences I've had with KSP2 will give me permanent kraken PTSD even If the game becomes playable

    • @shadowfire3827
      @shadowfire3827 Рік тому +2

      im just not good enough at the game to encounter many bugs

    • @IcespherePlaysGames
      @IcespherePlaysGames Рік тому +1

      It took KSP 1 many years to get to the state it's at. Even with the head start KSP 2 has with everything they learned from the first game I think/hope it'll be much better in a few years. Probably. Maybe.
      I could say what the dev team should or shouldn't be doing but I don't know enough about game development to comment.

  • @windex98
    @windex98 Рік тому +10

    Pol is one of the bodies that i think was massively improved upon. it looks really cool in KSP 2

  • @GhostOfLorelei
    @GhostOfLorelei Рік тому +14

    Struts are the Duct Tape of KSP

  • @robyn051
    @robyn051 Рік тому +2

    It's absolutely incredible that you had the patience to do this for nine hours when you could've done anything so major props to you! Cheers for another (mostly) successful mission!

  • @civillian1
    @civillian1 Рік тому +1

    Thanks for your patience m8. I want to play this game so badly, but looking at the current state i still don't see why i would start. I'll just play some ksp1 for now. Keep making these videos please, as they are my main source of information to know when i can jump in :)

  • @benjaminrickdonaldson
    @benjaminrickdonaldson Рік тому +3

    This is a surprise for my night. I was just about to go to bed but I'll have to delay that. I love your vids Matt keep it going!

  • @ineedonions
    @ineedonions Рік тому +6

    The shadow in that ravine was not a bug, it looked like something to do with render distance, the ravine is blocking the sun and you cant render the whole ravine and its features at the same time

  • @LimeJuice0308
    @LimeJuice0308 Рік тому +4

    I think the shadow issue you experienced I just a result of the range that surface shadows are generated, because the top of the shadow was very defined but the rest just ‘followed you’. hopefully the range increases in future patches

  • @dolbez9739
    @dolbez9739 Рік тому

    YESSSSSS! I LOVE THE ALGORITM, I havn't watched any of your stuff for like 2 years and now for some reason it recommends this out of the blue. I was so into your content back then, i was on the discord i watched every vid and played ksp just because of you. Hopefully now the algoritm will continue to recommend your videos, it feels like I'm rediscovering part of my childhood.

  • @ez_theta_z9317
    @ez_theta_z9317 Рік тому +1

    my favourite ksp2 facelift is absolutely dres, the rings, the new colours, the equatorial mountain range formed from the ring particles, the canyon*s*, it's all awesome
    and yeah, i totally agree on minmus, it's just not minmus anymore. With the changes to both it and the mun, they look too similar now, it's stopped being the minty little moon

  • @Number_055
    @Number_055 Рік тому

    Good to see Eeloo getting some love. One of my favourite destinations in the Kerbol system.

  • @TheStickCollector
    @TheStickCollector Рік тому +6

    Nice to see more space stations here

  • @Tecenviender07-V
    @Tecenviender07-V Рік тому +3

    YES, FINALLY A VIDEO OF KSP, I LOVE THIS, I DON'T CARE IF OTS A ROVER OR A STATION. I LOVE IT

  • @yooper5638
    @yooper5638 Рік тому +15

    Patch 4 has made some improvements - FPS seems better and gameplay seems smoother. The parts manager window in the VAB now pops up right away and strut symmetry can now be changed once you've picked a strut. Mun/return missions are fairly routine now, and I've even successfully completed a couple Duna/return missions. It looks like the 'behind the scenes' incremental fixes are starting to add up.
    The bugs are still there, but it is getting better. I'm hoping for big things next patch.

  • @Javelyn_Shadow
    @Javelyn_Shadow Рік тому +1

    This channel is how I got good at KSP. Keep up the good work Matt!

  • @JustinAllred-ze3ps
    @JustinAllred-ze3ps Рік тому

    Thank you so much for putting in the time, Matt.
    I'm gonna keep playing KSP1 until this doesn't look like a painful experience.

  • @2157AF
    @2157AF Рік тому +2

    Well done, keep up the great videos.

  • @Frylandes
    @Frylandes 9 місяців тому +1

    KSP lore: haha funi tiny alien green go space
    KSP gameplay: haha funi tiny alien green go space

  • @Lys3rg1k
    @Lys3rg1k Рік тому +2

    Thanks for struggling through the jank to show us what KSP2 might one day become! I want to love this game so badly, but.. For now, I struggle to find the motivation to attempt big missions like this (which are IMO the best part of KSP) exactly because of all the issues you ran into. I've been enjoying spending a few minutes here and there playing with small aircraft and doing bridge stunts, but this game isn't going to get KSP 1-levels of time investment from me until I can run a mission like this without running into any game-breaking bugs.

  • @ThatKSPGuy
    @ThatKSPGuy Рік тому +2

    It takes lots of devotion to make an Eeloo station especially in KSP 2

  • @DouglasLeeder
    @DouglasLeeder Рік тому +1

    The rocket bent slightly just before the spin started (during the second launch ~ 11 mins in) - I think that starting the spinning, but might be coincidence.

  • @JessicaWilliams-cl6sm
    @JessicaWilliams-cl6sm Рік тому +3

    I have always loved your channel!

  • @CommanderFemboy
    @CommanderFemboy Рік тому +1

    And we appreciate you matt we all appreciate the work you put into your videos

  • @WuffiePhoenix
    @WuffiePhoenix Рік тому

    Yes! Neil Armstrong made the softest of all apollo landings, because when the small contact probes that stick out beneath the landing legs touch the surface you're supposed to cut the engine, but Neil continued all the way down to the surface.

  • @TIB-yl8lz
    @TIB-yl8lz Рік тому +1

    Eeloo looks more minty than the Minmus, a moon made out of mint flavored icecream

  • @neothurmic3780
    @neothurmic3780 Рік тому

    Well, Thats the Ice Cap Zone theme stuck in my head again... Off to stick Smooth McGroves Acapella version on repeat for a week....
    But thanks for keeping me updated on KSP2 stability

  • @oberonpanopticon
    @oberonpanopticon Рік тому +1

    Funny, I just had a dream that Matt did a ksp2 Eeloo landing Apollo style

  • @glenr7393
    @glenr7393 Рік тому +1

    You certainly are a brave man for playing this sh*t and actually making it look easy and good!

  • @the_ttr
    @the_ttr Рік тому +1

    in KSP1 you could got that spin on stage with badly placed struct (that was going via ejected part or attached to clamp)

  • @stijndevocht8026
    @stijndevocht8026 Рік тому +1

    WELL DONE!

  • @noobyeeter
    @noobyeeter Рік тому

    I love these long vids ❤❤❤❤

  • @cheese_queen
    @cheese_queen Рік тому +1

    From what I understand, the contextual part menu mod was abandoned and its successor became a mod that made the parts manager load faster, but then that mod is now obsolete as of patch 4
    I'd love contextual menus myself, but UI modding is pain at times

  • @awesomemercerdude
    @awesomemercerdude 8 місяців тому

    Matt Lowne is a retro collector? Respect.

  • @agapetus1
    @agapetus1 11 місяців тому

    The shadow thing is actually for performance, rendering dynamic shadows all the time greatly effects the frame rate so most games only calculate dynamic shadows is a certain radius to get better frame rate

  • @Kerbol
    @Kerbol Рік тому

    You have so much patience with this trainwreck of a game

  • @AlphaX3879
    @AlphaX3879 Рік тому +1

    "Winking the station"

  • @Nonuli
    @Nonuli Рік тому +2

    A ring station?
    In KSP2??
    The kraken's gonna have a busy day today

    • @skyzip4k171
      @skyzip4k171 Рік тому +3

      Actuqlly, it seems that the kraken in ksp2 doesnt work the same way as ksp1.
      In ksp2, it doesnt really have a problem with rings and such.

  • @misty-skies
    @misty-skies Рік тому +2

    Impressively Starfield released with less bugs than KSP2 currently has
    And it's a game by Bethesda
    What a turn of events that I would've never guessed we'd see

    • @markusdeux1192
      @markusdeux1192 Рік тому

      That's kinda like saying Joe Biden has more mental capacity than a goldfish.

  • @pilotplayzgames
    @pilotplayzgames Рік тому

    I find it crazy that you don’t have more subscribers despite being one of the best KSP UA-camrs of all time.

  • @MinistryOfMagic_DoM
    @MinistryOfMagic_DoM Рік тому +3

    Cant wait for this game to do a real release! It'll be so good once this fan studio's spiritual successor is finally good enough to do a proper non alpha release.

    • @markusdeux1192
      @markusdeux1192 Рік тому

      I hope you can wait. You might have grandchildren by that time.

  • @sebastianwlodarczyk
    @sebastianwlodarczyk Рік тому

    20:45 -Heelloo to Eeloo!
    ...I'll get my coat.

  • @hazard7732
    @hazard7732 Рік тому

    Regarding the orbital capture around Eeloo: I'm sure Matt is fully aware and probably just forgotten about this, but the easiest and most efficient way to plan an orbital capture is to have your apoapsis as close to your rendezvous as possible. That way, you are moving the slowest speed in your orbit when encountering the planet's sphere of influence

  • @HyperS_LaunchedUpStudio
    @HyperS_LaunchedUpStudio Рік тому

    Sadly I can't play this game rn bc my pc's hard drive failed, tried everything didn't work. I might have to factory reset, but alit of my stuff either needs a install or is saved to the cloud, such as ksp2! But watching this made me smile 🙂

  • @Gob998
    @Gob998 Рік тому +1

    i love your content Good Job👍

  • @subhradipmajumder4204
    @subhradipmajumder4204 Рік тому +1

    You also used the same method that ISRO is using "THE SLING SHOT METHOD" to save fuel :)

  • @LynxOfUndyin477_channel
    @LynxOfUndyin477_channel Рік тому +2

    The shadows moving with you is not a bug, it's a technical limitation.
    Shadows in video games are made by rendering the scene from the point of view of the light source and recording the distances from it to any geometry, in each pixel. It then performs some complicated matrix calculations to project the distances back to the geometry to define if a pixel is in shadow. This action is performed every frame, so stretching the shadows across the entire kerbol system would either look terrible (as the resolution of the shadows would be too low) or the system would crash from trying to render the septillions of pixels that would be required. KSP 2 instead only renders the surrounding areas (a 500m radius I'm guessing) closest to the camera for creating shadows. This method leads to shadows disappearing for objects too far away. Normally this is hidden with a subtle fog and making the objects small enough that you just cant see it that far. But since Eeloo doesn't have an atmosphere and the rigs are big, this limit is a clear as day.
    Hope this clears things up and you learnt something interesting from this.
    (also, if you're wondering whether or not I'm a KSP 2 developer, I'm sadly not.)

  • @kylerbaumgartner1777
    @kylerbaumgartner1777 Рік тому

    Much appreciation for the time and effort put into going through with this mission!! Question though, do you plan on doing colonization missions any time soon with the patches coming? I would love to see what ksp 2 really has to offer as far as bases go

  • @prod._zUKu
    @prod._zUKu Рік тому

    For the spin, check your center of mass before and after adding the boosters. It seems your ship is not stable just after staging

  • @animeforever5069
    @animeforever5069 Рік тому

    My favourite moon is laythe 😂😂 21:47

  • @jon9509
    @jon9509 Рік тому

    7:00 flies a giant sail at the end of a rocket, wonders why it enters a spin. lol..

  • @zodiakgames
    @zodiakgames Рік тому +1

    Man, its already been 6 months? Thats nuts!

  • @judet2992
    @judet2992 Рік тому +2

    I think the reason you kept spinning isn’t a bug, but a SAS problem. As your fuel drained your center of mass got too far forward and SAS couldn’t compensate, drifting you further out of prograde. Also your craft was lighter and there was less force required to flip you, so all that drag up front wanted to flip you backwards, but because you were still super massive at this point and SAS was correcting your movements, you just kept spinning.

  • @codycrazy6739
    @codycrazy6739 Рік тому

    Well done

  • @shannenmichelle23
    @shannenmichelle23 Рік тому

    epic momets love your channel

  • @ChrisXplicit
    @ChrisXplicit Рік тому +1

    Cool good job

  • @rebsredone450
    @rebsredone450 Рік тому

    The “cool planet” pun warrants a like!

  • @aasishwarsaravana5748
    @aasishwarsaravana5748 Рік тому

    The OG theme is back!

  • @silly_gooses2568
    @silly_gooses2568 Рік тому +1

    wow its been so long i missed watching your ksp videos matt.

  • @danielbright5672
    @danielbright5672 Рік тому

    Minmus is not gray-t, as you say. But Eeloo is gorge-ous :)

  • @Racemouse
    @Racemouse Рік тому

    yes another video from MattLowne!

  • @timothykey4689
    @timothykey4689 Рік тому

    You should have used your Rcs thrusters to dock with the station. You can set them in part manager to throttle.

  • @Unknown-jy3vb
    @Unknown-jy3vb Рік тому

    Oh Matt..... Bless you sir.

  • @paulkaddu5192
    @paulkaddu5192 Рік тому

    Playing on less than 10 FPS???!!! This man deserves an award for his dedication. That's a like and a sub for me.

  • @Caosthereal
    @Caosthereal Рік тому

    this sounds like a new mission for the blunderbirds

  • @WernherVB
    @WernherVB Рік тому

    The 26:29 bug appears to occur because the game assumes you are also firing up the space station's engines. Solved by shutting down the space station's engines before doing the descent burn with the lander.

  • @MineTrain
    @MineTrain Рік тому

    That's a good idea...
    Tanks for Idea, gonna try this my self before looking how you made it :D

  • @titaniumblood408
    @titaniumblood408 Рік тому

    The shadows only render in a range from the ship so it appears the shadow is following you but you are in fact in a shadow zone.

  • @IstasPumaNevada
    @IstasPumaNevada Рік тому

    I'm right with you Matt, it hasn't really been worth playing yet; too frustrating. There's no way I'm putting in a bunch of effort for a complex mission.

  • @nameless5413
    @nameless5413 Рік тому

    Mintmus come back wishes oh well,
    i can understand the desire o have strange new hues on planets.

  • @mate_to_build7024
    @mate_to_build7024 Рік тому

    the part were the shadow followed him also happened to me on Minmus in one of the craters after the for science update

  • @EritoKaio
    @EritoKaio Рік тому

    That "bug" in the landing location was actually just a render distance thing with the shadows, you can see the sharp edge of the actual end of the shadow caused mountains around you. In other words, the render distance of the game's shadows is smaller than the shadow you were in.

  • @SpectrumWolf-hd7kf
    @SpectrumWolf-hd7kf Рік тому +1

    Did the docking add/subtract mass from the station causing the two large sudden changes in orbit?
    I know both crafts were in the same orbit and there docking shouldn't have changed that... but you got to remember... this is a game tat isn't yet finished.

  • @Tomm717
    @Tomm717 11 місяців тому

    I love space 😊

  • @1988DanielJ
    @1988DanielJ Рік тому

    I would put big old delta wings on the boosters to get it to stop spinning in atmosphere.

  • @kevinwashington8937
    @kevinwashington8937 Рік тому

    Hey Matt, I believe those white ring structures are starship or superheavy static fire stands. Just an idea, needs further evidence and reasoning. Big fan.

  • @pelicannot.
    @pelicannot. Рік тому

    29:45 this is some sort of doctor who type thing

  • @thombg83
    @thombg83 Рік тому

    Sonic 3 Ice Cap Zone track tight!

  • @blobfan8557
    @blobfan8557 Рік тому

    I was like ‘is that ice cap zone from sonic 3, oh it is’

  • @upresponde6919
    @upresponde6919 Рік тому

    A very good idea

  • @Swizzy755
    @Swizzy755 Рік тому

    10:15 just use big fins, i had this problem and fixed it just with fins

  • @mattc2639
    @mattc2639 Рік тому

    i admire you for playing this, i too have a mega machine and this games performance is !knaw

  • @ATJonzie
    @ATJonzie Рік тому

    The orange tank must always return

  • @vosechu
    @vosechu Рік тому

    Fwiw, using gpt4 to write scripts is a great idea. I do it for similar things and it always comes up with better text and prose than anything I can make.
    You need to give it lots of details about what you want. But it’s perfectly capable of outputting beauty from a poorly worded (but well thought out) mess of bullet points and sentences.

  • @Mohegan13
    @Mohegan13 Рік тому

    It's not cheaty. If the game is broken in a way that you can't control, using warp to fix it is a necessary thing to play as intended.

  • @notjebbutstillakerbal
    @notjebbutstillakerbal Рік тому +4

    Gotta love a mission to Eeloo after a nice episode of BFDIA!

  • @matthieucrettez2647
    @matthieucrettez2647 Рік тому

    Very promising alpha. Hopes
    beta open soon

  • @PolarasDominion
    @PolarasDominion Рік тому

    Looks like a lighting glitch because of the "sea level" altitude.
    Thank you for braving the bugs... so we don't have to.

  • @leefoster4133
    @leefoster4133 Рік тому

    Launched Aditya L1 a PSLV to the sun. First time I had a successful mission underway in KSP 2.

  • @MinerBat
    @MinerBat Рік тому

    15:14 matt, you know that in ksp 2 you can do non-physics timewarp and still produce thrust right? you wont get the lag from physics timewarp and it is even faster so you dont need to do this

    • @ahmed4363
      @ahmed4363 Рік тому

      it absorbs your delta-v for some reason. you lose velocity doing that

  • @StuffGameStuff
    @StuffGameStuff Рік тому

    ONG MATT LOAWNE EPISODE AFTER LOOKING FOR A VIDEO
    OMG

  • @Galadge
    @Galadge Рік тому

    "...In my eye, it's all good." And in American law. You own a physical copy, you have the right to make and keep a copy of it to protect that physical copy.

  • @ThatBoiOnLaythe
    @ThatBoiOnLaythe Рік тому

    22:22 youre wrong. Minmus IS minty. It just has less of a vibrant color. I kinda like it honesty.