Thanks to everyone who took the time to watch. I’ll be starting to stream at least 3x a week starting toward the end of October, so if you’re into that, be on the look out! Will post on IG & X (twitter) anytime I’m about to go live.
If you get a chance watch a couple videos from FPS boomers channel he plays gray zone warfare now but a couple years ago. He was really in the Warzone and he did like 150 game survey study thing that he went deep in depth, matchmaking, and ping give it a look, man tell me what you think
I hardly ever play Warzone and exclusively play multiplayer I can confirm they are running on 20 tick servers I get packet loss like it's fucking cool all day everyday to the point where some times it's so unplayable I have to just cut the game off. Don't believe the lies.
why would they if the revenue continues to grow. they release a new game every year bc you think the new game will be better and smoother and you buy it bc it’s connected to warzone and you want the best guns and attachments and if you dont want to grind them you buy a bundle or battle pass. its the perfect system
@@michaelpopchuk7432 Nope. I started playing cod regularly after few years pause (actually 10 years 😅) when it came to game pass to play. I wouldn't pay a cent of that game and i will NOT buy battle pass. BO6 is all so playable without any additional payment and same story goes for that game. Hactivision has released so many bad games over the years that my support financially has ended towards them. I don't understand why anyone would buy that battle pass when you get those battle pass weapons after season ends 😂
Share holders are really not the problem. Every shareholder wants to make money. Since the community and streamer fail to boycott the game or purchasing of skins and Characters, why would they change. It’s only up to us to physically hurt their wallets. Well streamers won’t quit if that is their income. So if we stop supporting the game and those streamers we may stand a chance. Otherwise we are just repeating the same cycle every year.
It makes more sense to me now that multiplayer would be closer to a 60 tick rate because it's a paid game whereas warzone is free. They don't want to use all of their resources on a free game maybe idk that's just my opinion
Another large problem is their EOMM (Engagement Optimization Match Making). I've only been playing WZ since Caldera. I was not good at all, but my friends invited me to play. I was obviously well below a 1.0 K/D when i first started. I didn't know anything about aim assist, rotations, zone, gas, looting, etc... I knew nothing. I finally got decent after hours and hours of shooting bots. I was able to get my K/D up to 2.3 after about 2 years of playing. Fast forward to current state. I cannot get over a .67 K/D. If in a single match I get up to 5 kills, the game will not let me when another gunfight for the remainder of the match. I get "phantom bullets", not hit registration, lag like a sum b*tch, frame glitch, rubber band. I don't buy bundles, and I only use COD points earned from the previous battle pass to purchase the new battle pass. So, I haven't spent a dime (since MW2019) on this game and I believe that's part of the problem. Because I'm not "engaged" in the COD store I'm being punished. (Just my tin foil hat theory) I have a few videos on my channel that show what I'm talking about. Also, I know I'm an average player and do not claim to be some demonic sweat. I'm a 37 year old husband and father of 3 with a full time job, coaching my son's recreational soccer team and have my daughter's involved in recreational sports as well, so I don't have a lot of time to sit and play. I only play a few hours a week, if that, most of the time. I realize when I lose gunfights to a better gun, or better player. That's not what this comment is about. I know I can be better, but it's hard to put in time when you feel like you're being cheated. Thoughts?
100% agree with you. Through EOMM and SBMM they've created a casino that just wants to keep you on the game the longest. The games playing us instead of us playing it. I'm in the same boat as you. I'm pretty sweaty, and I like to have some sweaty gun fights within a match. But, I'll go through 5-6 games sometimes where everyone I come across is a max level sweat like I am. Like I said, I love that competitiveness and being challenged in the game, but if it feels inorganic when the public lobbies feel the same (or worse sometimes) than ranked. That old experience of getting into a lobby and not knowing if you were going to be the top dog or the bot of the lobby was part of the fun of the older FPS games, and I think that variety is what people miss.
@@TroyBob5 the irony of it all is that it makes me play it less lol. I’ll go weeks without playing, then play about 4 hours and be done for the week because of, like you said, how inorganic it feels. I have one friend who is as sweaty and demonic as you can get in this game and he will spectate me and he gets mind blown at how choppy and obviously nerfed I get mid-match. His theory is “you’ve progressed so fast that they are nerfing you because you’re better than what your K/D represents. That’s their SBMM/EOMM kicking into full effect.” I feel like I’m a “frog in a blender, watch it spin around into a beautiful oblivion..”
@@MSFTS_DECAY The last few weeks it feels like eomm/sbmm is cranked to the max lol every game I hop in I feel like I'm in ranked. So I definitely feel you there, it makes me want to play less as well. Feel like I've been in the blender for 2 weeks now 🤣
That 20 tick rate gonna feel even worse with the new Omni movement. Demonware is the company that runs there servers btw. Also first video of yours I've seen good stuff man def checking out more of ur vids
Which makes me wonder... are they just dumb and somehow got into that powerful position through some coorperate bs or some miracle? Wouldn't giving the player the feeling that the publisher and devs care about him improve player retention? Shouldn't they optimize the game as much as possible or are 90% of players spending money on this so braindead that they can get away with doing the bare minimum while making the same amount of money?
I'm not a Warzone player but I'm really interested in the infrastructure & mechanics behind the big FPS games, and I've got to say that this was the 1st time the whole thing about tick rate & server issues really clicked properly in my mind... absolutely brilliant! 👍 I've heard the whole tick rate debate in CS2 & the countless complaints in all sorts of games ... understood it technically but never quite connected the dots on how it impacted gameplay. Your visual explanations & the game comparisons were the key bit of context I was missing, and super-easy for a non-player like me to understand too. Great video!
New sub here, great video so far! I appreciate seeing somebody able to competently explain the Call of Duty Hit registration problem and desync problem. I really hope that Infinity Ward with their next game in 2026 are working on a new game engine with a new anti-cheat and most importantly a better tick rate.
Welcome to the channel, I really appreciate it! And yeah, I couldn't agree more. I love warzone, and if they could fix the servers and the anti-cheat, the game would be in such an amazing place. Even some minor improvements for them would be amazing. Is that too much to ask for? 😭
Thank you for your research and laying out the details of tick rates in other games. You sir are a legend and a scholar. Hopefully more people will speak up about the issue and have our gaming experience improved.
Really appreciate the kind words! And yes, I really hope they secretly made plans behind the scenes to improve the servers before BO6... but I won't hold my breath lol
Lots of valid points and if you ever play Valorant you realize the connections are pretty good and I've still never seen a cheater in any of my games. No game is perfect, but it's nice when the publisher actually tries to give us a decent game. Keep up the good stuff! Your production value a pretty high.
Appreciate you! I've never played Valorant because I was on console up until fairly recently, (then sold the console when I got a PC) and sadly, I have no idea how to use MnK at any level that's acceptable 😂 Slowly trying to teach myself to use MnK so hopefully I can give Val a try one day soon.
Has anyone noticed the past week or so lobbies have been super sweaty? As if SBMM got turned off, cuz I’m getting so many ttv and other great players just friggen wiping lobbies. I’ve seen 5 people drop 20+ the past few days (and I only play a couple times a day, if that)
I hope they didn’t turn SBMM off because of bo6 coming out soon. I only get an hour or two a day to play, and I don’t wanna keep getting destroyed constantly.
Ain't really a WZ player, and if I do play WZ I usually don't notice stuff like this but this video is pretty damn good, easy to understand and it looks like you did your research, great vid!
My netduma router shows warzone servers to be all the way down to 15hz tickrate sometimes..It seems as the tickrate isn't static and fluctuate during a game.
This explains why games turn around so often in the middle of a match. Half the match I mown down everyone and they cannot do anything and when it changes the other team starts mowing down and we can't do anything and the bullets become sponges.
@jebespolitiko ahh, dont you love the feeling of being actively nerfed mid match 😂😂 makes me wonder am I really this inconsistent because I'll go like 30 and 3 the first half of a hardpoint and then proceed to go 10 and 20 the second half far to often 😂
When I warm up in a private lobby with 8 bots, I still get the same issues with hit regulation and choppy servers... which is absolutely crazy for a private match with 1 real person in it lol
Now i have a question for COD MP specific in MW3. I have a lot in MP the problem with Hit Reg or died behind the corner etc. etc. etc. I play a lot of shooter and those MP Server doesnt feel like 60 Tick when all the things happen that happen in Warzone aswell. Can it be its 20 tick server aswell? It just feels weird sometimes in MP. Besides that: Great video! Keep on going! Was really nice info and great work!
I unfortunately didn't have the tools to test this myself, but based off what I've read, many people who have tested it say that the MP server is 20 tick. Based just off feel, I agree with you. It feels like it's 20 tick for sure, and it doesn't feel any different to the warzone servers. That being said, I've probably only played 10 hours of MP since MW3 came out, so I could be totally off in that feeling
@@TroyBob5 Thank you for the answer! But yeah i spend now way more time in MP then Warzone and i deffo have the same experience. But then it makes sense to me why its like that.
I was fully plated with the tempered vest shot a guy point black in the face and I SWEARTAGAWD he fired like three MAYBE four rounds and dropped me ☠️.. I almost uninstalled that night
In mw2 season 5 the servers were great same as season 6 but around season 1 I noticed the servers started to suck my ping went from 24 all the way to 130 and it was rare that it would go down to 24
Its simple, they are bad because you dont spend enough money in the store Our individual experiences are curated for specific players. Yes, your explanation is correct but its better for some and worse for others on the same server/lobby
As soon as I hit Diamond in resurgence ranked, about 50% of my games had 10-20% constant packet lost. That was the last straw for me and I uninstalled finally. Never been happier, other games are better. You just dont see it until you finally quit COD.
I popped 2 smokes ran through em and got killed. Then when I watched the replay - there was no smoke even on the replay. So I’m Running around in smoke on my screen. But to the other guy - there was no smoke I was just out in the open running around in a circle.
I have little to no lag while playing MP. I’m not saying it never happens to me but it seems to effect other players way more then then it does for me and i play off WiFi
I'm secretly hoping they already have done things internally ahead of BO6... but I'm not holding my breath lol. If they haven't started doing something now, I would just assume they won't until things get to the point where they're losing so many players they're forced to do something. They know they're going to get a big influx of returning players for BO6 no matter what, so they may not care at all right now.
Great explanations… Question ??? How does this tie into refresh rate ? For instance a monitor that dies 120 hz refresh rate ? Dies that even matter with such a low tick rate ??? Hope that made sense lol..
Yes, and no, it makes the game feel better to you but doesn't actually give any advantage vs. a player running 60hz refresh rate. It is basically a placebo effect. Now, if the tic rate is 120hz on the server and your monitor is 60hz, you'll like experience video desync. This would be your monitor unable to refresh fast enough to keep up with the updates in visual data sent by the server.
Great question! This is my understanding of it (I'm no expert, so if someone else knows better, please feel free to correct me.) The Hz of your monitor (refresh rate) and the Hz of the server's tick rate are actually two separate measurements that measure different things, even though they share the same unit of measurement. Monitor Refresh Rate Hz = This refers to how many times per second your monitor refreshes the image on the screen. A higher refresh rate (like 120Hz or 240Hz) means smoother visuals and can show more frames per second, which helps with cleaner looking gameplay and your inputs will feel more responsive Server Tick Rate Hz = This is how often the server updates the game state (like player positions, actions, etc.). The higher the tick rate, the more frequently the server processes and transmits information, which improves things like hit registration and reduces delays Having a higher refresh rate monitor will always improve your gaming experience (and I highly recommend always going for the higher refresh rate monitor for FPS games) making it smoother and more responsive because you’re able to see more frames per second. But, if the server has a low tick rate, it can still affect your experience in other ways, such as delayed hit registration or desync issues. Essentially, you might see everything more clearly with your monitor, but the game server may not be updating fast enough to keep up with the real-time action. To sum that all up, having a high refresh rate monitor is always going to be beneficial but a low server tick rate can still negatively impact your gameplay, causing inconsistencies that aren't related to how smooth your visuals are no matter how good your monitor is. Apologies for the super long essay 😂
@ ok that makes perfect sense and from someone who writes complete essays myself usually, lol it’s totally perfect for me so thank you very much I appreciate your information it’s was Great!! And thank you for taking the time to respond to me it’s very appreciate to learn …
Thanks to you for tell us why this all happens, getting so much no bullets reg: while having 7ms on 4gb fiber up/down and no packets los, and yes i aim good 😂😂😂 though im a nood 😅
dont forget about sbmm which they have 3 layers of, you do well in a few matches? good luck, youll have sweats qued next. Bullet sbmm which will make them do less damage too
typical cod bro response. You think a 20hz tick rate is acceptable? you are either the worst 2000 hour playtime individual playing call of duty or you are trolling. You realize that you could have a 10ms ping to a server and your inputs like shooting and moving are not registered for at least 50ms right? So living that close to a server has no impact whatsoever. Just because YOU havent perceived any issues that means the rest of us have not? come on man, wake up
The biggest problem is there's only like 10 WZ servers in America which means the players living in or near these cities get incredible amounts of peakers advantage and better hit detection. Do you live near a server?
I’m in Texas so I’m lucky enough to be close to a server and have fiber connection. Sadly still have issues with the servers lagging, crashing, etc. so I can’t imagine how bad it is for people who aren’t near a server lol
But how is it that whitelisted streamers do not seem to have this issue? For some reason controllers seem to regster better. Any ideas why that might be?
because they have 5 plus KD's so they can miss a couple bullets and STILL kill someone faster than they are getting killed. They are literally so much better than us that its not even a competition. They are wiping guys with 2 and 3 kd's who dominate every game they play usually. And then the 2-3 KD players meet a real pro like a 5KD streamer and they cant win to save their lives
@@absolutelysobeast yeah the 5kd streamers have soft aim, botlobbies, esp and so on. I watched scump try to win BR - you would think it would be easy for him. All these 7kd guys will be revealed eventually. CDL pros use a controller for a reason. Call of duty has no love for MNK players. If you have a 5KD on MNK you must be doing something sus or the SBMM does not even work. Stonemountain said point nine KD lobbies are regular and not easy and he's one of the best MNK players out there. Don't belive the hype!
I feel like they're going to come to a point where they need to with BO6. The omnimovement is going to need better bullet registration and accurate movements/input or omnimovement could be a disaster. So if they haven't made preparations already for BO6, I would probably guess we may not see anything lol but here's to hoping they did prep for BO6
To summarize, the servers suck because people keep giving them money and playing the game, giving Craptivision no incentive to make the experience better.
It is not only servers fault. SBMM/EOMM is also factor here. Many people state that the more you play worse connection you have. I think that 60 or 120 tick rate won't help. It will only amplify how this game manipulate your gameplay. One match you will do your WR and in another you will struggle to get kill with no packet burst, no packet loss, 120 tickrate, fastest fiber connection on the planet, lowest ping and 240 fps or more. Maybe I'm wrong but omnimovement in Warzone will be mess. Those servers and manipulative matchmaking won't work with it well.
Yeah, SBMM match making definitely hurts it as well. I'm on fiber connection and im pretty close to the texas server, so I usually always have relatively low ping. (Usually 40 or under, and can get as low as 5) Even with low ping I still get rubberbanding, lag, crashing lobbies, etc even when all the metrics show that I should have great connection and a stable lobby. Can't imagine how bad it would be if I lived farther away from a server. I agree with you, if they haven't already made adjustments and plans for BO6 with the servers we might be chalked lol
I thought I was trippin, I pay almost $200 a month on internet. Overpaid def but I still get mad laggy games and I be plugged into my router. And I NEVER play war zone , I’m speaking purely off cod multiplayer experience
Warzone can be really bad (especially on last-gen console) but the most reliably terrible is MW3 zombies. Absolutely fucking UNPLAYABLE with Wi-Fi, you NEED an Ethernet cable or powerline adapter or you're just going to constantly lag and disconnect or desync every 5 seconds. To add insult to injury you lose items and an insured slot for an IRL hour if you disconnect like in DMZ. The thing I really hate is during the disconnects it just leaves you hanging sometimes for excruciatingly long and you're just left in a state of limbo where you aggravatingly teleport back to the same spot over and over, you probably get sent freediving into the sky and you have no idea if you'll come back or not. EITHER BOOT ME OR DON'T!
At this point I feel like a battered spouse in an abusive relationship with Activision, hoping they'll change and treat me better, but deep down knowing that they'll just keep taking my money and shitting on my hopes for a better future.
I'm in Cambodia and I can tell you I can't detect who's cheating or not because of the server's tick rate. Imagine playing Warzone every day competitively and you come across those cheaters, sweats, and grinders. It's a Total Warzone. But yeah I hope Activision can find a way to clean up their Servers and, the highest Tick rate possible so we can enjoy Warzone again or even COD.
freak activision. they do this on purpose. because aim assist, which is created for freaks, should work well in the hands of rookies. mouse tracking data sent to the server should be slowed down so that it becomes harder to fight with the opponent aim assist data sent to the server. because aim assist data is an absolute single data. but mouse tracking data is a bunch of different data sent over and over
The real issue is COD's networking infrastructure. The servers can probably handle more ticks. It's the ancient networking infrastructure they're placing the servers under.
yeah. im sure thats what it is. It couldnt POSSIBLY be that doubling the tickrate doubles the data coming through the server and definitley costs more than a lower tickrate. What are you a networking expert? with inside knowledge on how exactly they have their network set up? You should make an in depth video for those of us who are curious so we can understand better.
@@absolutelysobeast I'm an infrastructure guy of 30 years. It would seem the servers can handle the load because most colocation based farms are virtualized & have very large dynamic resource aggregates. Developers would complain if they couldn't render their work with quickness. But the same developers couldn't give 2 turdpeanutz about your experience in the game because there's no accountability there. Work hours are logged and kept tight. So naturally a development team wouldn't want to put "waiting for rendering" on their time cards. It's bad management causing our issues.
Cause it’s not using Microsoft azure it’s using Amazon web services it be better stream line that Microsoft can controller then using aws idk why they don’t switch them
I’ve been buying so much as far as the bundles only for it to crash my game. I can only play 10-12 matches before the server disconnects. I’ve definitely got tales of bad ping and frame rate issues. I don’t want to go off here but I’m gonna have it uninstall MW for the final time soon.
Yeah, there's for sure some lag switching going on along with lobbies just crashing on their own. It's insane that in 2024 COD has servers that can even be lag switched lol not sure I've heard of other games (at least not current games) that get lag switched
It would make sense that cod would only make good servers for the sweat nerds and keep the rest of the game as cheap as possible for the average player
all the clips of the people dying is because they dont shoot from the torso up. dont shoot the legs. legs= less dmg. also ranked for wz and mp is 60ticks. tickrate increases in rankedplay modes
what is your source for that information? I sincerely doubt that ranked matched are running on 60 ticks. I have played thousands of hours the past few years and have looked into this many times and i have never seen any info to support what you just said. Can you link us a source please?
@@absolutelysobeasthe is talking nonsense. I noticed that from the first 2 sentences. There were many in that video that wasn’t shooting from the legs up. 60 tic server on ranked my left testicle is it
I think activision are quietly upgrading their servers little by little. Frequent polling for connection experience and drastically reduced packet burst and loss lately gives me the idea. However, i dont think theyre going to upgrade the tick rate lol but we'll see....
Also wtf is the difference between packet loss and packet burst? Any idea why they can occur independently of one another? Seems packet burst is rarely on user end but mostly server-side
As far as I know burst is when the data being received becomes bunched and multiple packets are received or sent all at once and loss is the total loss of packets not arriving at their destination Loss effects are things like delayed inputs, rubberbanding, your character jumping all over the place Burst has lag spikes and sometimes you'll feel like all your inputs during the lag catch up all at once and its because all the data sort of traffic jamming itself all at once. Hopefully that makes sense! Also, I'm praying they're secretly doing something behind the scenes and will prove us all wrong lol really appreciate you taking the time to comment!
Thanks to everyone who took the time to watch.
I’ll be starting to stream at least 3x a week starting toward the end of October, so if you’re into that, be on the look out! Will post on IG & X (twitter) anytime I’m about to go live.
No problem man good video 👌
appreciate you 🙏
If you get a chance watch a couple videos from FPS boomers channel he plays gray zone warfare now but a couple years ago. He was really in the Warzone and he did like 150 game survey study thing that he went deep in depth, matchmaking, and ping give it a look, man tell me what you think
I hardly ever play Warzone and exclusively play multiplayer I can confirm they are running on 20 tick servers I get packet loss like it's fucking cool all day everyday to the point where some times it's so unplayable I have to just cut the game off. Don't believe the lies.
Don't be so harsh next time, bro. They are a small indie company, please understand.
You’re right, we shouldn’t pick on small mom and pop gaming companies
😂😂😂
Damn bro
Where’d you get that flame😂
Definitely the problem is the shareholders don't want to share profits with the rest of the company to make internal changes.
why would they if the revenue continues to grow. they release a new game every year bc you think the new game will be better and smoother and you buy it bc it’s connected to warzone and you want the best guns and attachments and if you dont want to grind them you buy a bundle or battle pass. its the perfect system
im positive any one that plays it regularly has bought something in the game or the new release you included
@@michaelpopchuk7432 Nope. I started playing cod regularly after few years pause (actually 10 years 😅) when it came to game pass to play. I wouldn't pay a cent of that game and i will NOT buy battle pass. BO6 is all so playable without any additional payment and same story goes for that game. Hactivision has released so many bad games over the years that my support financially has ended towards them. I don't understand why anyone would buy that battle pass when you get those battle pass weapons after season ends 😂
Share holders are really not the problem. Every shareholder wants to make money. Since the community and streamer fail to boycott the game or purchasing of skins and Characters, why would they change. It’s only up to us to physically hurt their wallets. Well streamers won’t quit if that is their income. So if we stop supporting the game and those streamers we may stand a chance. Otherwise we are just repeating the same cycle every year.
That surely can't be the reason now that Microsoft own it?
I had a 110 tick rate counterstrike server in 2003. The wz servers are absurd.
billion dollar indie company
we need to cut them some slack, they're just a small start up!
As a cs player, 20ticks is an actual heresy
This felt like ā therapy after bad warzone games for over a year bro.
We can all get through it together hahaha
for real lol
It makes more sense to me now that multiplayer would be closer to a 60 tick rate because it's a paid game whereas warzone is free. They don't want to use all of their resources on a free game maybe idk that's just my opinion
Another large problem is their EOMM (Engagement Optimization Match Making). I've only been playing WZ since Caldera. I was not good at all, but my friends invited me to play. I was obviously well below a 1.0 K/D when i first started. I didn't know anything about aim assist, rotations, zone, gas, looting, etc... I knew nothing. I finally got decent after hours and hours of shooting bots. I was able to get my K/D up to 2.3 after about 2 years of playing. Fast forward to current state. I cannot get over a .67 K/D. If in a single match I get up to 5 kills, the game will not let me when another gunfight for the remainder of the match. I get "phantom bullets", not hit registration, lag like a sum b*tch, frame glitch, rubber band. I don't buy bundles, and I only use COD points earned from the previous battle pass to purchase the new battle pass. So, I haven't spent a dime (since MW2019) on this game and I believe that's part of the problem. Because I'm not "engaged" in the COD store I'm being punished. (Just my tin foil hat theory) I have a few videos on my channel that show what I'm talking about.
Also, I know I'm an average player and do not claim to be some demonic sweat. I'm a 37 year old husband and father of 3 with a full time job, coaching my son's recreational soccer team and have my daughter's involved in recreational sports as well, so I don't have a lot of time to sit and play. I only play a few hours a week, if that, most of the time. I realize when I lose gunfights to a better gun, or better player. That's not what this comment is about. I know I can be better, but it's hard to put in time when you feel like you're being cheated.
Thoughts?
100% agree with you. Through EOMM and SBMM they've created a casino that just wants to keep you on the game the longest. The games playing us instead of us playing it.
I'm in the same boat as you. I'm pretty sweaty, and I like to have some sweaty gun fights within a match. But, I'll go through 5-6 games sometimes where everyone I come across is a max level sweat like I am. Like I said, I love that competitiveness and being challenged in the game, but if it feels inorganic when the public lobbies feel the same (or worse sometimes) than ranked.
That old experience of getting into a lobby and not knowing if you were going to be the top dog or the bot of the lobby was part of the fun of the older FPS games, and I think that variety is what people miss.
@@TroyBob5 the irony of it all is that it makes me play it less lol. I’ll go weeks without playing, then play about 4 hours and be done for the week because of, like you said, how inorganic it feels. I have one friend who is as sweaty and demonic as you can get in this game and he will spectate me and he gets mind blown at how choppy and obviously nerfed I get mid-match. His theory is “you’ve progressed so fast that they are nerfing you because you’re better than what your K/D represents. That’s their SBMM/EOMM kicking into full effect.”
I feel like I’m a “frog in a blender, watch it spin around into a beautiful oblivion..”
@@MSFTS_DECAY The last few weeks it feels like eomm/sbmm is cranked to the max lol every game I hop in I feel like I'm in ranked. So I definitely feel you there, it makes me want to play less as well. Feel like I've been in the blender for 2 weeks now 🤣
@@TroyBob5 bro, same! You’ve got great content and a very creative way of presenting it. Stay golden, Pony Boy.
@@TroyBob5I think it’s been turned off and all that’s left is die hards and cheaters.
I play equal parts multiplayer and WZ, there’s absolutely no way MP has better servers. It feels shitty on both sides.
For real sometimes multi player feels even more laggy than warzone :/
Eomm, bot mp servers feel super smooth.
@@techsshadow3929 yea. You can always tell by how it queues up, ping going higher after every match you do well in. Sucks
@@arxvphoto809 Get a Geo fence router. So you always connect to the same place Jo matter what
That 20 tick rate gonna feel even worse with the new Omni movement. Demonware is the company that runs there servers btw. Also first video of yours I've seen good stuff man def checking out more of ur vids
don’t make me hate the game b4 i even play
It baffles me how little they care about the player, it’s all about profits.
Which makes me wonder... are they just dumb and somehow got into that powerful position through some coorperate bs or some miracle?
Wouldn't giving the player the feeling that the publisher and devs care about him improve player retention? Shouldn't they optimize the game as much as possible or are 90% of players spending money on this so braindead that they can get away with doing the bare minimum while making the same amount of money?
@ it’s called DEI hire, someone had to say it. DEI hires are ruining gaming, hire people who care about the game not because of their skin color.
Hey Man, Freaken awesome video! Thanks for all the effort and info. Really enjoyed watching and being informed. Keep up the great work👍📣
Best breakdown about this sh!t I seen yet💯 now I can sound like I know what I’m talking about lol hen I rant about this sh!t😂 thanx
Nothing better than a good Murdashow rant 😂
lmaooo sup murdaa
I LOVE THIS GUY : ) Better quality than most COD UA-camrs wth Millions of sub ❤️
Appreciate you, Caden!
I'm not a Warzone player but I'm really interested in the infrastructure & mechanics behind the big FPS games, and I've got to say that this was the 1st time the whole thing about tick rate & server issues really clicked properly in my mind... absolutely brilliant! 👍 I've heard the whole tick rate debate in CS2 & the countless complaints in all sorts of games ... understood it technically but never quite connected the dots on how it impacted gameplay. Your visual explanations & the game comparisons were the key bit of context I was missing, and super-easy for a non-player like me to understand too. Great video!
Stop buying this fkn game guys till they give correct service
What else do we play? I mean, coming from someone(myself) who is so, used to and dedicated to the feel of cod.
@@nardowolf Pubg is actually fire now. There are so many shooters out there, its like a flea market
@@nardowolf Valorant is good just gotta get used to it. i just started 2 weeks ago, i used to strictly play cod
Ahhhhh nice try man im not installing pubg again @doublecrossedswine112
It’s free?
Never seen you before, but you got me in the first 35 seconds. Nice, good job.
New sub here, great video so far! I appreciate seeing somebody able to competently explain the Call of Duty Hit registration problem and desync problem. I really hope that Infinity Ward with their next game in 2026 are working on a new game engine with a new anti-cheat and most importantly a better tick rate.
Welcome to the channel, I really appreciate it!
And yeah, I couldn't agree more. I love warzone, and if they could fix the servers and the anti-cheat, the game would be in such an amazing place. Even some minor improvements for them would be amazing. Is that too much to ask for? 😭
I’ve had these thoughts running through my head for years and you make a video that I would say is about perfect. Great job.
Cool video. Had no idea what 20 refresh was vs 60 or more. Now I have a new excuse for why I lose most gunfights lol
I wasn't expecting Alan Davies to make an appearance.
always a good day when greenfortytwo makes an appearance in the comment section 🫡
this is very informative
Thank you for your research and laying out the details of tick rates in other games. You sir are a legend and a scholar. Hopefully more people will speak up about the issue and have our gaming experience improved.
Really appreciate the kind words! And yes, I really hope they secretly made plans behind the scenes to improve the servers before BO6... but I won't hold my breath lol
Good video . The warzone server tick rate currently is not at 20 unfortunately they seam to run at around 10-12 tick and multi is 60hz
The cabin of the train is glitched, I've died the same way
Been glitched since Season 1 😂 and I don’t even play Warzone like that 😂😂😂
the amount of packet loss matches i’ve been getting lately is actually insane
Lots of valid points and if you ever play Valorant you realize the connections are pretty good and I've still never seen a cheater in any of my games. No game is perfect, but it's nice when the publisher actually tries to give us a decent game.
Keep up the good stuff! Your production value a pretty high.
Appreciate you!
I've never played Valorant because I was on console up until fairly recently, (then sold the console when I got a PC) and sadly, I have no idea how to use MnK at any level that's acceptable 😂
Slowly trying to teach myself to use MnK so hopefully I can give Val a try one day soon.
Great video man I love all the edits and style. Keep it up!!
Really appreciate it man, thank you!
There was a point where Battlefield had 120hz servers
🇬🇧 uk here and all I ever get is Italian German French server connections.
Has anyone noticed the past week or so lobbies have been super sweaty? As if SBMM got turned off, cuz I’m getting so many ttv and other great players just friggen wiping lobbies. I’ve seen 5 people drop 20+ the past few days (and I only play a couple times a day, if that)
Ive been thinking the same thing lol every lobby I get into feels like im playing ranked ever since they updated the playlists a couple weeks ago
I hope they didn’t turn SBMM off because of bo6 coming out soon. I only get an hour or two a day to play, and I don’t wanna keep getting destroyed constantly.
never buying cod again, absolutely ridiculous this is allowed to happen.
Superbly explained and presented. Much appreciated
Glad you got something out of it! Appreciate you taking the time to watch
Thanks for the info not gonna spend a Dime on this thrash company anymore keep up the good work my friend
Man this sucks
Every year we forget the bs and buy again.
Been a while since I’ve seen you on my feed. Welcome back haha
pleasure to be back 🫡
another vid dropping at the end of this week!
0:24 I felt that
Well Done 👏👏👏🌹🌹 Somebody had to break down this terrible piece of trash I can't stop playing 😭😂😂 Warzone❤
hahaha you and me both. I really do love COD, but man... these servers are absolute trash
Ain't really a WZ player, and if I do play WZ I usually don't notice stuff like this but this video is pretty damn good, easy to understand and it looks like you did your research, great vid!
I appreciate it, thank you!
I never feel like I’m on an American East Coast server. It’s like they hit the SAP button on my account…
Did warzone 1 also have a 20 hz tick rate? The reason I ask is because I don’t recall the servers being this bad at that time
My netduma router shows warzone servers to be all the way down to 15hz tickrate sometimes..It seems as the tickrate isn't static and fluctuate during a game.
This explains why games turn around so often in the middle of a match. Half the match I mown down everyone and they cannot do anything and when it changes the other team starts mowing down and we can't do anything and the bullets become sponges.
@jebespolitiko ahh, dont you love the feeling of being actively nerfed mid match 😂😂 makes me wonder am I really this inconsistent because I'll go like 30 and 3 the first half of a hardpoint and then proceed to go 10 and 20 the second half far to often 😂
Yup, happens to me all the time in Warzone & Zombies but never in multiplayer...sad
When I warm up in a private lobby with 8 bots, I still get the same issues with hit regulation and choppy servers... which is absolutely crazy for a private match with 1 real person in it lol
Now i have a question for COD MP specific in MW3. I have a lot in MP the problem with Hit Reg or died behind the corner etc. etc. etc. I play a lot of shooter and those MP Server doesnt feel like 60 Tick when all the things happen that happen in Warzone aswell. Can it be its 20 tick server aswell? It just feels weird sometimes in MP.
Besides that: Great video! Keep on going! Was really nice info and great work!
I unfortunately didn't have the tools to test this myself, but based off what I've read, many people who have tested it say that the MP server is 20 tick.
Based just off feel, I agree with you. It feels like it's 20 tick for sure, and it doesn't feel any different to the warzone servers. That being said, I've probably only played 10 hours of MP since MW3 came out, so I could be totally off in that feeling
@@TroyBob5 Thank you for the answer! But yeah i spend now way more time in MP then Warzone and i deffo have the same experience. But then it makes sense to me why its like that.
That clip on the train was just a bug I’m pretty sure they fixed it long ago in season 2
This wouldn't be resolved without a class action case.
I was fully plated with the tempered vest shot a guy point black in the face and I SWEARTAGAWD he fired like three MAYBE four rounds and dropped me ☠️.. I almost uninstalled that night
In mw2 season 5 the servers were great same as season 6 but around season 1 I noticed the servers started to suck my ping went from 24 all the way to 130 and it was rare that it would go down to 24
Its simple, they are bad because you dont spend enough money in the store
Our individual experiences are curated for specific players. Yes, your explanation is correct but its better for some and worse for others on the same server/lobby
Cod is a frustrating experience. Cheaters and servers make it difficult to enjoy.
As soon as I hit Diamond in resurgence ranked, about 50% of my games had 10-20% constant packet lost. That was the last straw for me and I uninstalled finally. Never been happier, other games are better. You just dont see it until you finally quit COD.
it boggles my mind that nobody is talking about this.
I knew I was smashing my desk to pieces for nothing i honestly thought I was being gaslit by the game and that it was all in my head
It's a good thing neither of our desks can hit back because it sounds like they've both taken a heavy amount of abuse 😂
I popped 2 smokes ran through em and got killed.
Then when I watched the replay - there was no smoke even on the replay.
So I’m
Running around in smoke on my screen.
But to the other guy - there was no smoke I was just out in the open running around in a circle.
I have little to no lag while playing MP. I’m not saying it never happens to me but it seems to effect other players way more then then it does for me and i play off WiFi
Thanks for this informative truth 😢
Appreciate you taking the time to watch 🫡
do you think Microsoft will address the server issue?
I'm secretly hoping they already have done things internally ahead of BO6... but I'm not holding my breath lol. If they haven't started doing something now, I would just assume they won't until things get to the point where they're losing so many players they're forced to do something.
They know they're going to get a big influx of returning players for BO6 no matter what, so they may not care at all right now.
Now I know why, I spray a whole clip but yet I get k.o by a bunny hopper who does half a clip on me
Great explanations…
Question ??? How does this tie into refresh rate ? For instance a monitor that dies 120 hz refresh rate ? Dies that even matter with such a low tick rate ??? Hope that made sense lol..
Yes, and no, it makes the game feel better to you but doesn't actually give any advantage vs. a player running 60hz refresh rate. It is basically a placebo effect. Now, if the tic rate is 120hz on the server and your monitor is 60hz, you'll like experience video desync. This would be your monitor unable to refresh fast enough to keep up with the updates in visual data sent by the server.
Great question! This is my understanding of it (I'm no expert, so if someone else knows better, please feel free to correct me.)
The Hz of your monitor (refresh rate) and the Hz of the server's tick rate are actually two separate measurements that measure different things, even though they share the same unit of measurement.
Monitor Refresh Rate Hz = This refers to how many times per second your monitor refreshes the image on the screen. A higher refresh rate (like 120Hz or 240Hz) means smoother visuals and can show more frames per second, which helps with cleaner looking gameplay and your inputs will feel more responsive
Server Tick Rate Hz = This is how often the server updates the game state (like player positions, actions, etc.). The higher the tick rate, the more frequently the server processes and transmits information, which improves things like hit registration and reduces delays
Having a higher refresh rate monitor will always improve your gaming experience (and I highly recommend always going for the higher refresh rate monitor for FPS games) making it smoother and more responsive because you’re able to see more frames per second. But, if the server has a low tick rate, it can still affect your experience in other ways, such as delayed hit registration or desync issues. Essentially, you might see everything more clearly with your monitor, but the game server may not be updating fast enough to keep up with the real-time action.
To sum that all up, having a high refresh rate monitor is always going to be beneficial but a low server tick rate can still negatively impact your gameplay, causing inconsistencies that aren't related to how smooth your visuals are no matter how good your monitor is.
Apologies for the super long essay 😂
@ ok that makes perfect sense and from someone who writes complete essays myself usually, lol it’s totally perfect for me so thank you very much I appreciate your information it’s was Great!! And thank you for taking the time to respond to me it’s very appreciate to learn …
@ that makes sense thank you !
This should have 50 millions view and go viral. so maybe they fix it. half my games are ruined by lag and high latenzy spikes
Thanks to you for tell us why this all happens, getting so much no bullets reg: while having 7ms on 4gb fiber up/down and no packets los, and yes i aim good 😂😂😂 though im a nood 😅
i hate the controller rotational AA, as a survival Rust gamer
AA is for sure way too strong in this game
dont forget about sbmm which they have 3 layers of, you do well in a few matches? good luck, youll have sweats qued next. Bullet sbmm which will make them do less damage too
EOMM
@@NeticOnYT the skill based matchmaking never used to be a thing in earlier revisions of cod, what is EOMM?
I think this might be due to location, I have never had any issue with the servers in my 2000+ hours of playing Warzone.
typical cod bro response. You think a 20hz tick rate is acceptable? you are either the worst 2000 hour playtime individual playing call of duty or you are trolling. You realize that you could have a 10ms ping to a server and your inputs like shooting and moving are not registered for at least 50ms right? So living that close to a server has no impact whatsoever. Just because YOU havent perceived any issues that means the rest of us have not? come on man, wake up
...so what do u say when u were way behind cover on ur screen & the opponent's killcam (no fmj)
This is what we call skill based bullet registration 😂 sounds like the game decided you were dying no matter what
The biggest problem is there's only like 10 WZ servers in America which means the players living in or near these cities get incredible amounts of peakers advantage and better hit detection. Do you live near a server?
I’m in Texas so I’m lucky enough to be close to a server and have fiber connection. Sadly still have issues with the servers lagging, crashing, etc. so I can’t imagine how bad it is for people who aren’t near a server lol
I love dying around corners !
Cod servers are basically the old telephone lines nobody wants nowadays where mostly women used to sit and plug cables in manually to get connection.
But how is it that whitelisted streamers do not seem to have this issue? For some reason controllers seem to regster better. Any ideas why that might be?
COD is built for controllers from the ground up.
@@doublecrossedswine112 well then let them stick to their controllers. I'm out
@@killamaita Most of us have gave up on it. Unfortunate but honestly, with those servers, we aren't missing out on anything.
because they have 5 plus KD's so they can miss a couple bullets and STILL kill someone faster than they are getting killed. They are literally so much better than us that its not even a competition. They are wiping guys with 2 and 3 kd's who dominate every game they play usually. And then the 2-3 KD players meet a real pro like a 5KD streamer and they cant win to save their lives
@@absolutelysobeast yeah the 5kd streamers have soft aim, botlobbies, esp and so on. I watched scump try to win BR - you would think it would be easy for him. All these 7kd guys will be revealed eventually. CDL pros use a controller for a reason. Call of duty has no love for MNK players. If you have a 5KD on MNK you must be doing something sus or the SBMM does not even work. Stonemountain said point nine KD lobbies are regular and not easy and he's one of the best MNK players out there. Don't belive the hype!
Any chance they upgrade them soon you think?
I feel like they're going to come to a point where they need to with BO6. The omnimovement is going to need better bullet registration and accurate movements/input or omnimovement could be a disaster.
So if they haven't made preparations already for BO6, I would probably guess we may not see anything lol but here's to hoping they did prep for BO6
me emptying all my lmg ammo 0:04
Thanks bro!
Thanks for watching man!
Having poopy internet hurts you too
For reference, Minecraft’s tick rate is also 20 TPS. Think about that
To summarize, the servers suck because people keep giving them money and playing the game, giving Craptivision no incentive to make the experience better.
The military industry is using the other half of the server to look into peoples data
haha. Super underrated comment, thanks for the laugh. But really though i know you arent wrong
It is not only servers fault. SBMM/EOMM is also factor here. Many people state that the more you play worse connection you have.
I think that 60 or 120 tick rate won't help. It will only amplify how this game manipulate your gameplay.
One match you will do your WR and in another you will struggle to get kill with no packet burst, no packet loss, 120 tickrate, fastest fiber connection on the planet, lowest ping and 240 fps or more.
Maybe I'm wrong but omnimovement in Warzone will be mess.
Those servers and manipulative matchmaking won't work with it well.
Yeah, SBMM match making definitely hurts it as well. I'm on fiber connection and im pretty close to the texas server, so I usually always have relatively low ping. (Usually 40 or under, and can get as low as 5)
Even with low ping I still get rubberbanding, lag, crashing lobbies, etc even when all the metrics show that I should have great connection and a stable lobby. Can't imagine how bad it would be if I lived farther away from a server.
I agree with you, if they haven't already made adjustments and plans for BO6 with the servers we might be chalked lol
I thought I was trippin, I pay almost $200 a month on internet. Overpaid def but I still get mad laggy games and I be plugged into my router. And I NEVER play war zone , I’m speaking purely off cod multiplayer experience
Warzone can be really bad (especially on last-gen console) but the most reliably terrible is MW3 zombies. Absolutely fucking UNPLAYABLE with Wi-Fi, you NEED an Ethernet cable or powerline adapter or you're just going to constantly lag and disconnect or desync every 5 seconds. To add insult to injury you lose items and an insured slot for an IRL hour if you disconnect like in DMZ.
The thing I really hate is during the disconnects it just leaves you hanging sometimes for excruciatingly long and you're just left in a state of limbo where you aggravatingly teleport back to the same spot over and over, you probably get sent freediving into the sky and you have no idea if you'll come back or not. EITHER BOOT ME OR DON'T!
Bro I legit felt bullets before hearing it, be pissing me off 😂
MINECRAFT runs on 20 ticks bruh
At this point I feel like a battered spouse in an abusive relationship with Activision, hoping they'll change and treat me better, but deep down knowing that they'll just keep taking my money and shitting on my hopes for a better future.
You think they will change until they leave another bruise on your heart ❤️
I'm in Cambodia and I can tell you I can't detect who's cheating or not because of the server's tick rate. Imagine playing Warzone every day competitively and you come across those cheaters, sweats, and grinders. It's a Total Warzone. But yeah I hope Activision can find a way to clean up their Servers and, the highest Tick rate possible so we can enjoy Warzone again or even COD.
Sorry to hear that man… I imagine the lag must be even worse for Cambodia. Do you know what server they connect you to from Cambodia?
@@TroyBob5 I'm not sure, but if I'm right its Singapore. The birth of all cheaters.
freak activision. they do this on purpose. because aim assist, which is created for freaks, should work well in the hands of rookies. mouse tracking data sent to the server should be slowed down so that it becomes harder to fight with the opponent aim assist data sent to the server. because aim assist data is an absolute single data. but mouse tracking data is a bunch of different data sent over and over
The real issue is COD's networking infrastructure. The servers can probably handle more ticks. It's the ancient networking infrastructure they're placing the servers under.
yeah. im sure thats what it is. It couldnt POSSIBLY be that doubling the tickrate doubles the data coming through the server and definitley costs more than a lower tickrate. What are you a networking expert? with inside knowledge on how exactly they have their network set up? You should make an in depth video for those of us who are curious so we can understand better.
@@absolutelysobeast I'm an infrastructure guy of 30 years. It would seem the servers can handle the load because most colocation based farms are virtualized & have very large dynamic resource aggregates. Developers would complain if they couldn't render their work with quickness. But the same developers couldn't give 2 turdpeanutz about your experience in the game because there's no accountability there. Work hours are logged and kept tight. So naturally a development team wouldn't want to put "waiting for rendering" on their time cards. It's bad management causing our issues.
Cause it’s not using Microsoft azure it’s using Amazon web services it be better stream line that Microsoft can controller then using aws idk why they don’t switch them
Multi-player is 100 percent on 20 tick there is no way in fuck its 60tic and feels the same as Warzone
Maybe on Lan using CDL accounts it might be 60 tic but for everyday players its 20 tic
COD gave me packet burst on this video
Movement macros are the biggest exploit of low tic rates.
MP are 100% on 60tic but private matches are also on 20 tic servers
Good insight
Peters advantage. An advantage only Peter’s can make use of 🎉
My Peter needs every advantage available to him
Here before 10K Subs
appreciate you bro, hopefully one day I can get to 10k!
@@TroyBob5 No doubt!
I’ve been buying so much as far as the bundles only for it to crash my game. I can only play 10-12 matches before the server disconnects. I’ve definitely got tales of bad ping and frame rate issues. I don’t want to go off here but I’m gonna have it uninstall MW for the final time soon.
I can promise you anytime you instant transmission it’s someone lag switching 😂
Yeah, there's for sure some lag switching going on along with lobbies just crashing on their own. It's insane that in 2024 COD has servers that can even be lag switched lol not sure I've heard of other games (at least not current games) that get lag switched
Blops 6 was unplayable with the packet loss and packet burst then add sbmm and eomm shocking game
Greed. Just greed.
It would make sense that cod would only make good servers for the sweat nerds and keep the rest of the game as cheap as possible for the average player
all the clips of the people dying is because they dont shoot from the torso up. dont shoot the legs. legs= less dmg. also ranked for wz and mp is 60ticks. tickrate increases in rankedplay modes
what is your source for that information? I sincerely doubt that ranked matched are running on 60 ticks. I have played thousands of hours the past few years and have looked into this many times and i have never seen any info to support what you just said. Can you link us a source please?
@@absolutelysobeasthe is talking nonsense. I noticed that from the first 2 sentences. There were many in that video that wasn’t shooting from the legs up. 60 tic server on ranked my left testicle is it
I think activision are quietly upgrading their servers little by little. Frequent polling for connection experience and drastically reduced packet burst and loss lately gives me the idea. However, i dont think theyre going to upgrade the tick rate lol but we'll see....
Also wtf is the difference between packet loss and packet burst? Any idea why they can occur independently of one another? Seems packet burst is rarely on user end but mostly server-side
As far as I know burst is when the data being received becomes bunched and multiple packets are received or sent all at once and loss is the total loss of packets not arriving at their destination
Loss effects are things like delayed inputs, rubberbanding, your character jumping all over the place
Burst has lag spikes and sometimes you'll feel like all your inputs during the lag catch up all at once and its because all the data sort of traffic jamming itself all at once.
Hopefully that makes sense! Also, I'm praying they're secretly doing something behind the scenes and will prove us all wrong lol really appreciate you taking the time to comment!