I really liked what you done here, I enjoyed the video and would definitely watch more of these. What I liked - *Nicely painted models *Turntable shots of minis broken into hammer/dagger/shield * You speak clearly in a calm way and avoid the frantic youtuber voice *You dont waste time on rambling or attempts at humor * The background music isnt obtrusive * Box outs for dice rolls and abilities * You show the moves being measured and explain who is moving to where ( a lot of videos just have the models warp around and you cant make much sens of whats going on - I find those unwatchable) * Nice looking terrain * All the damage is shown from each attack * Good mix of static and live shots * The right amount of thoughts on the battle and wrap up comments * I like seeing older warbands and one box builds a lot more than min maxed tourney lists - I want to seee the game played like this, how most of the real world actually plays it. So much of the little things were right that it all added up to be very nice indeed. Subscribed.
This is a very, VERY good battle report, and in 4k, you are an asbolute legend for doing this, the angles are GREAT, it's very clear to follow, and it's not just a boring top-down for the entire video. Thank you for this. This is the kind of stuff I'm looking for Warcry on UA-cam. Instant subscribed, really hope to see more of this.
Thanks so much for taking the time to leave that comment, it means a lot to me :). I'm certainly planning to release more like this :D. I'm still quite new to yt, so I'm experimenting still with what works and what doesn't so feedback like this (or any feedback for that matter) is much appreciated :).
I really enjoyed your bat rep Misza. Both warbands and the terrain are painted to a fantastic standard and your narrative was also brilliant. This is the best warcry content I've found so far.
Might I recommend that there is a striking difference between the teams. Maybe a green base vs a red base. Or something like that. It’s hard for me to tell who is on whose team
Really well done batreps for my current fave game! I'm not sure the second to last Splintered Fang move was legal. When you double move, you still have to move in two segments and if your first move action ends with you within 1" of an enemy fighter you have to stop. That may have still put the Splintered Fang fighter within 3" of the objective even if they were engaged with the Iron Golem fighter though...
Glad you enjoyed :). As for the movement, I see your point. I move the figure over another fighter and didnt show the way I measured it because that footage ended up being too shaky. The idea was that that clearblood would double move AROUND the Iron golem drillmaster staying 1" out of range the entire time. I'll still admit there though its not clear at all that this was my thought process in the video. Thanks for pointing it out :).
@11:10 I think you are ok. Rules on pg 59 latest core book state dist is measured between closest points of the bases; base to base. Takes into account both the vertical and horizontal dist (the hypotenuse).
Regarding a few rules: 1 - You measure distances from base to base. More specifically, the extremities from one base to another. If you have a 2" lance, attacking from a plataform, you have to measure your base, to the base of the enemy. You don't measure to his arms, his body or anything (that would be for line of sight) 2 - You also measure OBJECTIVES from the CENTER of the token. Hope this helps :)
Thanks that helps for sure :). After the next video (I already have all the footage so hard to implement haha) I will make sure to do those things right.
I really liked what you done here, I enjoyed the video and would definitely watch more of these.
What I liked -
*Nicely painted models *Turntable shots of minis broken into hammer/dagger/shield * You speak clearly in a calm way and avoid the frantic youtuber voice *You dont waste time on rambling or attempts at humor * The background music isnt obtrusive * Box outs for dice rolls and abilities * You show the moves being measured and explain who is moving to where ( a lot of videos just have the models warp around and you cant make much sens of whats going on - I find those unwatchable) * Nice looking terrain * All the damage is shown from each attack * Good mix of static and live shots * The right amount of thoughts on the battle and wrap up comments * I like seeing older warbands and one box builds a lot more than min maxed tourney lists - I want to seee the game played like this, how most of the real world actually plays it.
So much of the little things were right that it all added up to be very nice indeed. Subscribed.
Absolutely agree 100 percent and thoroughly enjoyed this. Liked and subscribed
This is a very, VERY good battle report, and in 4k, you are an asbolute legend for doing this, the angles are GREAT, it's very clear to follow, and it's not just a boring top-down for the entire video. Thank you for this. This is the kind of stuff I'm looking for Warcry on UA-cam. Instant subscribed, really hope to see more of this.
Thanks so much for taking the time to leave that comment, it means a lot to me :). I'm certainly planning to release more like this :D. I'm still quite new to yt, so I'm experimenting still with what works and what doesn't so feedback like this (or any feedback for that matter) is much appreciated :).
I really enjoyed your bat rep Misza. Both warbands and the terrain are painted to a fantastic standard and your narrative was also brilliant. This is the best warcry content I've found so far.
Thanks a lot! That means a lot to me :)
Very nice!
Yessss, more warcry. And filmed well! Please keep going
Might I recommend that there is a striking difference between the teams. Maybe a green base vs a red base. Or something like that. It’s hard for me to tell who is on whose team
Great suggestion but somewhat hard to implement. I think I got an idea as to how I would do Something similar to coloring the basws though so thanks!
Nice and clear video, really well made! Thank you!
Really well done batreps for my current fave game! I'm not sure the second to last Splintered Fang move was legal. When you double move, you still have to move in two segments and if your first move action ends with you within 1" of an enemy fighter you have to stop. That may have still put the Splintered Fang fighter within 3" of the objective even if they were engaged with the Iron Golem fighter though...
Glad you enjoyed :). As for the movement, I see your point. I move the figure over another fighter and didnt show the way I measured it because that footage ended up being too shaky. The idea was that that clearblood would double move AROUND the Iron golem drillmaster staying 1" out of range the entire time. I'll still admit there though its not clear at all that this was my thought process in the video. Thanks for pointing it out :).
@11:10 I think you are ok. Rules on pg 59 latest core book state dist is measured between closest points of the bases; base to base. Takes into account both the vertical and horizontal dist (the hypotenuse).
Ah I didn't know. I will use that method from now on then. Thanks for letting me know :)
Keep it up!
Regarding a few rules:
1 - You measure distances from base to base. More specifically, the extremities from one base to another. If you have a 2" lance, attacking from a plataform, you have to measure your base, to the base of the enemy. You don't measure to his arms, his body or anything (that would be for line of sight)
2 - You also measure OBJECTIVES from the CENTER of the token.
Hope this helps :)
Thanks that helps for sure :).
After the next video (I already have all the footage so hard to implement haha) I will make sure to do those things right.