[first mobile victor] ATOMIC CANNON Mk II on 120Hz mobile
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- Опубліковано 21 кві 2024
- finally got first mobile victor on something hard(also first on 120Hz in general)
coincidentally I beat this one day before Mk III was fully showcased
also I got this 83% run recorded at x4 slow-motion which I thought was interesting: • ATOMIC CANNON Mk II 83...
warning: literal essay ahead...
Why I played it:
Around the end of summer I learnt about ATOMIC CANNON Mk II from Zeronium's video and thought it looked really cool. Then a few months later I had the brilliant idea to repeat what I did when I beat killbot and drop a potential new hardest (this time New Record) for an even harder one, and while this level still felt impossible, ATOMIC CANNON felt like a good step towards it. Fast forward a few more months and I've beaten both :)
Overall experience:
After AC I was scared to play this level pretty much just because of the wave at 50% but surprisingly that got somewhat consistent. Instead, the first ball at 8-15 was so ridiculously inconsistent that it almost exclusively turns the level into predrop hell. I had sessions where I would get to the first wave 2 or 3 times entirely and then go on to die at 50 or later. I didn't count total drop attempts but I'm certain that they were less than my AC ufo attempts which is insane. Aside from that though, I had a lot of fun playing. Getting runs was very satisfying and I found the gameplay to be even better(on average) than AC(although that is very subjective). This is also the first level where I put a considerable amount of practice into easier versions of it before properly starting to grind it. I did that mostly because I was impatient to play it while grinding the first AC but it ended up really helping me get used to the input patterns after making the switch. Another unique thing I did was switching between my thumb and index finger for different parts of the level as I figured that I could spam way more consistently with my index finger(although timings were still better on thumb since it's the main way I play for 2.5 years). Aside from making the drop way easier, this also significantly reduced finger strain as work was shared between fingers. Lastly, this is the first extreme I've beaten in an unmodded version of the game since my first extreme.
Level review:
Predrop simulator but really fun otherwise, decoration is an upgrade from AC in every way.
gameplay review:
0-7 cube: Very good, the sawblades at 7.1 and 7.6 were annoying to die to but not too much
8-14 ball: Satisfying but way too hard, every input needs nerfing except the 2 at 11 and first at 14
15-30 wave: Best part of the level, the single coolest wave part I've ever played, one of the better decorated as well, 10/10. Would be 11/10 but the transition is too sudden, still the best part.
31-56 drop: Very good overall, the wave in the middle is a chokepoint of course, but the build up to it from the black and white part makes it extremely satisfying to pull off. Other than that there are some awkward inputs here and there but everything got consistent with practice.
57-77 post-drop: very good, not much to say about the ufo, overall just good gameplay. The second build up to spam is again very satisfying and the last few ufo clicks make a good transition to the ending. I'll note that the spider was awkward to get consistent at as the inputs aren't spaced apart equally but I never died there from 0 so...
78-100 ending: My favorite part visually and second favourite in terms of gameplay(only beaten by the wave). It was extremely hard to get consistent but I slowly got better and better over time. The main difficulty is that the high cps/tps parts aren't actually spam but rather really fast timings(the best example of this is the blue orb at 84), meaning you can't just make consistent inputs and instead have to learn a very precise input pattern. Not only that but in many cases inputs depend on each other making things even worse(for example the sooner you hit the green orb at 82 the later you need to hit the black orb). Given my AC expirience, I was shocked when I didn't die past 83(espesialy at the last spam) but I'm not complaining.
ATOMIC CANNON Mk III:
Looks interesting but I'll take a break from list levels to beat some easier extremes. Though I'll definitely try it out at some point.
Attempts:
Total: 43194 and ~2.5 months
normal version: 30628 (6897 from 0) and 56 days
nerfed versions(IDs below): 12566 for 3-4 weeks
-94602605: 8966, (I beat it in ~5k but kept playing)
-92832383: 3600, (I didn't beat it)
Other stats:
progresses: 0, 2, 7, 9, 10, 14, 16, 18, 20, 21, 23, 49, 50, 51, 80, 83, 100
Worst fails(57+): 65x2, 68x2, 76, 80x2, 83
Best run: 40-100
Extreme demon: 12th and new hardest
first mobile and 2nd greek victor of the level
Top 5 hardest levels I've beaten at the moment of writing this(imo):
1. ATOMIC CANNON Mk II
2. ATOMIC CANNON
3. Killbot
4. CHROMA II
5. Omicron
My phone:
model: Xiaomi Poco F5 Pro
refresh rate: 120Hz
input delay: ~47 ms: • input delay test [READ... - Ігри
HUH WHAT ON EARTH
lieb
lieb
lieb
@@rastuyasrastuyas
zeronium
0:32 wtf. That's so impressive that you can still play like this.
That’s how I play normal.
@@ScorpiusGMDsameeee (except, I dont hold my device)
Same @@ScorpiusGMD
I do that all the time, but how is he doing it just holding the phone in the air, I at least use a table or lap but he just uses his left hand like it's nothing
@@SuperDominicS IKR
you’re insane, actually unbelievably cracked
Fr
aYOOOOOOO GGGGGG
p lol
Or as your local zeronium would call it “atomic canon mark doo doo”
Didnt laugh
lol
@@addd529didn’t ask
Atomic cannon mark doo doo
Bro has the ULTIMATE shake trigger on
You know the level is high cps when the mobile player uses index finger
True!
i always use index finger on mobile, it's a way better way to play levels.
@@grilledcheesecatGDit really depends on how you hold the device
@@Hash-6624 left hand index on top thumb on bottom right hand middle on top thumb on bottom tap with right hand index i hope thst makes sense witbout punctiation tbanks
Yes I also play with index finger
WTF THAT'S INSANE
MASSIVE GG!!!
dude what the hell ur actually insane
As a mobile player, i have huge respect for you. GGs!!!
No way. I never thought mobile community can get so far. GGs man!
As a proud member of mobile community I have no fcking idea how he‘s doing that.
I'm a mobile player and my best is an insane demon plus I beat megalovania this however is far beyond that 👍
There are significantly harder levels beat on mobile
@@Chaosz511 wdym atomic cannon mk II is harder than Crimson planet or sonic wave
Lol no its not. Its below crimson planet on pointercrate its a more mobile friendly skillset to compared to a level like aerial gleam or bloodlust which are both harder on 120hz mobile
My friends:Your hands are so strong!How did you train your hand to be like that?
Me at home:
You’re insane I can’t imagine myself doing something like this on mobile anytime soon, ggs
what??? Absolutely goated.
You are insane! GG man
You're actually insane ...
GGs
amazing shit man, good job!!!!!!!!!!!
new best mobile player just dropped
This is insane yo
doing justice for the mobile community. just subbed
YOU ARE INSANE GG
I really did think it was gonna be some 10 year old but nope i guess its real
GG!
BROOOOOO GG THATS INSANE, IN HALF MY ATTEMPTS ON MOBILE?!
from spaceuk, to space invader☠️😭
Seeing such a hard level getting beaten on a phone screen feels unreal... GG dude!!!!!
this is very impressive holy shit gg
Oh my god. This is beyond impressive
GG man!!
Good gravy dude gg
holy shit gg !!
WTF YOU'RE INSANE!
Yooo fellow Newfie UA-camr
@@gamemod10GD Hello fellow newfie
I want to move thinking space and I already have 22% , you just gave me inspiration for to turn it to 136 fps on mobile thanks dude🎉
goated with the sauce
Thats siiick
UUUFF, QUE TEGNICA 🔥🔥🔥
DUDE! GG! JUST SUBBED!
YOO THIS IS CRAZYYY
wtffff this is so impressive
GG!
Massive GGs
this is insane wtf
holy shit bro your insane
dude, this is sick. This gives me motivation to beat this as a hardest.
Dam, impressed rn😮
you are insane gl on atomic cannon mk III when that is gonna come out
its already out and rated
@@gamechat8396 it wasnt 7 days ago
Insane achievement GG
now this is epic
congrats on that 5 star quest
This guy might be able to beat Acheron if he wanted to! GGs on Atomic Cannon Mk II!
king
ur so good wth
Good hard work
Damn i dint know space was cracked at lobotomy dash
Nice job bro!
insane
CRAZY MEN!!!!
underrated asf
This is crazy
EXTREME SYNC DEMON!
GG legand
dayum
this is truly one of the hardest extreme demons in the game
GG :0
good shit
GG
mobile players will always have my respect. GGS
GG🎉🎉🎉
That accuracy bro
Aight bro what the flip
That’s crazy lmao
21,684 views Apr 23, 2024
finally got first mobile victor on something hard(also first on 120Hz in general)
coincidentally I beat this one day before Mk III was fully showcased
also I got this 83% run recorded at 240fps(x4 slow-motion) which I thought was interesting:
• ATOMIC CANNON Mk II 83% recorded at 2...
warning: literal essay ahead...
Why I played it:
Around the end of summer I learnt about ATOMIC CANNON Mk II from Zeronium's video and thought it looked really cool. Then a few months later I had the brilliant idea to repeat what I did when I beat killbot and drop a potential new hardest (this time New Record) for an even harder one, and while this level still felt impossible, ATOMIC CANNON felt like a good step towards it. Fast forward a few more months and I've beaten both :)
Overall experience:
After AC I was scared to play this level pretty much just because of the wave at 50% but surprisingly that got somewhat consistent. Instead, the first ball at 8-15 was so ridiculously inconsistent that it almost exclusively turns the level into predrop hell. I had sessions where I would get to the first wave 2 or 3 times entirely and then go on to die at 50 or later. I didn't count total drop attempts but I'm certain that they were less than my AC ufo attempts which is insane. Aside from that though, I had a lot of fun playing. Getting runs was very satisfying and I found the gameplay to be even better(on average) than AC(although that is very subjective). This is also the first level where I put a considerable amount of practice into easier versions of it before properly starting to grind it. I did that mostly because I was impatient to play it while grinding the first AC but it ended up really helping me get used to the input patterns after making the switch. Another unique thing I did was switching between my thumb and index finger for different parts of the level as I figured that I could spam way more consistently with my index finger(although timings were still better on thumb since it's the main way I play for 2.5 years). Aside from making the drop way easier, this also significantly reduced finger strain as work was shared between fingers. Lastly, this is the first extreme I've beaten in an unmodded version of the game since my first extreme.
Level review:
Predrop simulator but really fun otherwise, decoration is an upgrade from AC in every way.
gameplay review:
0-7 cube: Very good, the sawblades at 7.1 and 7.6 were annoying to die to but not too much
8-14 ball: Satisfying but way too hard, every input needs nerfing except the 2 at 11 and first at 14
15-30 wave: Best part of the level, the single coolest wave part I've ever played, one of the better decorated as well, 10/10. Would be 11/10 but the transition is too sudden, still the best part.
31-56 drop: Very good overall, the wave in the middle is a chokepoint of course, but the build up to it from the black and white part makes it extremely satisfying to pull off. Other than that there are some awkward inputs here and there but everything got consistent with practice.
57-77 post-drop: very good, not much to say about the ufo, overall just good gameplay. The second build up to spam is again very satisfying and the last few ufo clicks make a good transition to the ending. I'll note that the spider was awkward to get consistent at as the inputs aren't spaced apart equally but I never died there from 0 so...
78-100 ending: My favorite part visually and second favourite in terms of gameplay(only beaten by the wave). It was extremely hard to get consistent but I slowly got better and better over time. The main difficulty is that the high cps/tps parts aren't actually spam but rather really fast timings(the best example of this is the blue orb at 84), meaning you can't just make consistent inputs and instead have to learn a very precise input pattern. Not only that but in many cases inputs depend on each other making things even worse(for example the sooner you hit the green orb at 82 the later you need to hit the black orb). Given my AC expirience, I was shocked when I didn't die past 83(espesialy at the last spam) but I'm not complaining.
ATOMIC CANNON Mk III:
Looks interesting but want to take a break from list levels to beat some easier extremes. Though I'll probably still try it out at some point.
Attempts:
Total: 43194 and ~2.5 months
normal version: 30628 (6897 from 0) and 56 days
nerfed versions(IDs below): 12566 for 3-4 weeks
-94602605: 8966, (I beat it in ~5k but kept playing for practice)
-92832383: 3600, (I didn't beat it)
Other stats:
progresses: 0, 2, 7, 9, 10, 14, 16, 18, 20, 21, 23, 49, 50, 51, 80, 83, 100
Worst fails(57+): 65x2, 68x2, 76, 80x2, 83
Best run: 40-100
Extreme demon: 12th and new hardest
first mobile and 2nd greek victor of the level
Top 5 hardest levels I've beaten at the moment of writing this(imo):
1. ATOMIC CANNON Mk II
2. ATOMIC CANNON
3. Killbot
4. CHROMA II
5. Omicron
My phone:
model: Xiaomi Poco F5 Pro
refresh rate: 120Hz
input delay: 33.5 ms
zeronium wpild be proud
WTF GG
HOLY
GG🎉🎉🎉 WHAT!
cracked at GD
damn song 🗣️🔥❗❗❗
Wtf man GG
RIP phone screen, your pain will never go in vein😢😭
Ωραίος μπρο
Insane achievement..
Wtf... Gg
wow you are crazy
300th subscriber ❤
Damn the skill gap between me and this guy is like lightyears apart
As a person who beat retray on mobile. I can verify
This is pretty cool
Xiaomi is literally so goated. I have a 144hz one 🔥
I hate how geometry dash really underestimate mobile players im glad there’s still mobile players there can still shatter there expectations
Absolutely cannot understand how you can play like that with the screen shaking the whole time, GG!!!
Thanks, I think it looks way worse on video probably because of the different framerate/point of view. It's actually not that bad when playing... except for the last spam, I have no idea how I survived the last spam...
@spaceinvader4928 your so good bro, how.
Anyways gg!
Least obsessed Atomic Cannon fan
holding up the phone is crazy
I’ve been out of the mobile community for a while ever since I switched to pc, this is crazy though, wtf
Alright I think it’s time to start shardscapes
what in the god damn
your so good that you switched tapping styles mid level
you are crazy! GG
bro what kind of crack are you smoking, I got like 45% on the original on PC on 60 fps, but this is just on a whole other level
KHIEEEEEEEEEEEEEE
gg bro! but how are you playing by smashing ur phone..? never have seen this methode before
que maldita locura
hrr mobile community is wild