This is really great. Thank you. Wish that there will be some english translation. Would be great to be able to complete this tutorial. Looking forward for your great work.
Hi there, thanks for this great tutorial it was just what I needed and was able to follow it fine. I have one question: How would I go about adjusting the expressions you used in the resample and sort nodes to create a seamless loop?
Nice tutorial! Dont know any Korean but understood everything. Well done!! If you can let me know what shader you used to get the rain droplet effect. I tried experimenting with liquid shader but didnt really work.
hi Alexander, I actually used a glass shader for the rain geo. I also placed a grid right behind the rain geo then applied the same glass shader on it. It's pretty simple and gives us pretty render images.
THank for the tutorial! I don't speak Korean but it's easy to follow. I have a question though, how would I apply this to a curved piece of geometry that isn't flat on one axis?
That could be very interesting. I'd say you'll need to have your curved surface flattened somehow. Make particles like this tutorial based on the flattened one then use a point deform node to deform those particles according to the curved surface. Finally convert them into vdb.
어렵기만 하던 후디니가 이렇게 쉽게 이해되다니.. 시지만큼 설명능력도 수준급이시네요!
bro this helped a lot! ty so much even though the vid is from a few years ago it is this so good tysm!
Amazing one,I am able to get what I need and used the connectivity sop instead of the attribute used as "pri" i guess, over all amazing tutorial.
really good. No need for subtitles. Easy to understand without the sound
glad to hear it was helpful :)
This is really great. Thank you. Wish that there will be some english translation. Would be great to be able to complete this tutorial. Looking forward for your great work.
Hi there, thanks for your warm words. It's a shame not having an English version :(
@@net3515 it doesn't matter, I think the soul is there, and is not that hard to figure out what you are implying, following our actions, thank you.
강의 참 좋네요 ^^ 좋은 팁들 많이 얻어갑니다~
정말 감사합니다ㅠㅠ 한국어 강좌는 이 영상이 거의 유일할 듯ㅠ
Merci ! Parfait (can u do the same thing with simple nodes such as Attributnoise etc ?) ty
이해하기 쉬운 강의 항상 감사합니다.
정말로 감사합니다.
감사합니다! 많은 도움 되었습니다
Great lesson, man!
감사합니다
Hi there, thanks for this great tutorial it was just what I needed and was able to follow it fine. I have one question: How would I go about adjusting the expressions you used in the resample and sort nodes to create a seamless loop?
Well, you mean you wanna get rid of or soften the border between solid black and white? In terms of the flow motion, it is a seamless loop.
감사합니다. ㅎㅎ
Damn!! If those videos had English subs that would be awsome
Nice tutorial! Dont know any Korean but understood everything. Well done!! If you can let me know what shader you used to get the rain droplet effect. I tried experimenting with liquid shader but didnt really work.
hi Alexander, I actually used a glass shader for the rain geo. I also placed a grid right behind the rain geo then applied the same glass shader on it. It's pretty simple and gives us pretty render images.
독학NET worked good. Thank you much
Thanks!
THank for the tutorial! I don't speak Korean but it's easy to follow. I have a question though, how would I apply this to a curved piece of geometry that isn't flat on one axis?
That could be very interesting. I'd say you'll need to have your curved surface flattened somehow. Make particles like this tutorial based on the flattened one then use a point deform node to deform those particles according to the curved surface. Finally convert them into vdb.
I ended up using the new bend tool in h18 and it works a charm placed after the simulation :)
Amazing! thanks :)
감사합니다 ㅠㅡㅠ
영상에서처럼 빗물을 투명하게 렌더링하려면 어떻게 해야하나요..?
렌더링을 해봐도 빗물 색깔이 회색빛이라 배경사진과 맞지가않네요ㅠ
material palette 탭에서 glass 쉐이더를 추가한뒤 빗방울에 적용해주면 투명하게 렌더됩니다.
DEAN 인스타그램 파티클 효과 튜토리얼은 이미지만 뜨는데요. 강좌가 삭제되었나요?
곧 Coming Soon 입니다! 이번주 안에 Publish 될 예정이니 관심가지고 지켜봐 주시기 바랍니다. 감사합니다.