HOUDINI 튜토리얼 - Rain Drops Effects (파일첨부)

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  • Опубліковано 11 вер 2024
  • 이 튜토리얼은 무료입니다.
    (the tutorial is made with Korean language for now. sorry for the inconvenience.)
    후디니 파일 다운로드 (Houdini File Download)
    www.dokak.net/...

КОМЕНТАРІ • 33

  • @geonwood8876
    @geonwood8876 5 років тому +2

    어렵기만 하던 후디니가 이렇게 쉽게 이해되다니.. 시지만큼 설명능력도 수준급이시네요!

  • @ipugbsaeprigubtgzr895
    @ipugbsaeprigubtgzr895 Рік тому

    bro this helped a lot! ty so much even though the vid is from a few years ago it is this so good tysm!

  • @utubeparpankaj
    @utubeparpankaj 2 роки тому +1

    Amazing one,I am able to get what I need and used the connectivity sop instead of the attribute used as "pri" i guess, over all amazing tutorial.

  • @aashkakapasi9621
    @aashkakapasi9621 5 років тому +1

    really good. No need for subtitles. Easy to understand without the sound

    • @net3515
      @net3515  5 років тому

      glad to hear it was helpful :)

  • @mjparent222
    @mjparent222 4 роки тому +5

    This is really great. Thank you. Wish that there will be some english translation. Would be great to be able to complete this tutorial. Looking forward for your great work.

    • @net3515
      @net3515  4 роки тому

      Hi there, thanks for your warm words. It's a shame not having an English version :(

    • @migovas1483
      @migovas1483 11 місяців тому

      @@net3515 it doesn't matter, I think the soul is there, and is not that hard to figure out what you are implying, following our actions, thank you.

  • @drillk9692
    @drillk9692 Рік тому

    강의 참 좋네요 ^^ 좋은 팁들 많이 얻어갑니다~

  • @불곰치머리
    @불곰치머리 5 років тому +1

    정말 감사합니다ㅠㅠ 한국어 강좌는 이 영상이 거의 유일할 듯ㅠ

  • @Nileina
    @Nileina 10 місяців тому

    Merci ! Parfait (can u do the same thing with simple nodes such as Attributnoise etc ?) ty

  • @user-xk8oj5vz2j
    @user-xk8oj5vz2j 5 років тому

    이해하기 쉬운 강의 항상 감사합니다.

  • @user-yg1kk3td6r
    @user-yg1kk3td6r 6 років тому

    정말로 감사합니다.

  • @jeehyunk293
    @jeehyunk293 6 років тому

    감사합니다! 많은 도움 되었습니다

  • @Renat.K
    @Renat.K 4 роки тому

    Great lesson, man!

  • @tmaxla123
    @tmaxla123 6 років тому

    감사합니다

  • @lotuseaters
    @lotuseaters 5 років тому

    Hi there, thanks for this great tutorial it was just what I needed and was able to follow it fine. I have one question: How would I go about adjusting the expressions you used in the resample and sort nodes to create a seamless loop?

    • @net3515
      @net3515  5 років тому

      Well, you mean you wanna get rid of or soften the border between solid black and white? In terms of the flow motion, it is a seamless loop.

  • @SH-fq7sk
    @SH-fq7sk 6 років тому

    감사합니다. ㅎㅎ

  • @sohamdutta9612
    @sohamdutta9612 5 років тому

    Damn!! If those videos had English subs that would be awsome

  • @alexanderoprea9993
    @alexanderoprea9993 6 років тому

    Nice tutorial! Dont know any Korean but understood everything. Well done!! If you can let me know what shader you used to get the rain droplet effect. I tried experimenting with liquid shader but didnt really work.

    • @net3515
      @net3515  6 років тому

      hi Alexander, I actually used a glass shader for the rain geo. I also placed a grid right behind the rain geo then applied the same glass shader on it. It's pretty simple and gives us pretty render images.

    • @alexanderoprea9993
      @alexanderoprea9993 6 років тому

      독학NET worked good. Thank you much

  • @nobunaga8514
    @nobunaga8514 6 років тому

    Thanks!

  • @rustytoe178
    @rustytoe178 4 роки тому

    THank for the tutorial! I don't speak Korean but it's easy to follow. I have a question though, how would I apply this to a curved piece of geometry that isn't flat on one axis?

    • @net3515
      @net3515  4 роки тому +1

      That could be very interesting. I'd say you'll need to have your curved surface flattened somehow. Make particles like this tutorial based on the flattened one then use a point deform node to deform those particles according to the curved surface. Finally convert them into vdb.

    • @rustytoe178
      @rustytoe178 4 роки тому

      I ended up using the new bend tool in h18 and it works a charm placed after the simulation :)

  • @FrancoFrames
    @FrancoFrames 6 років тому

    Amazing! thanks :)

  • @terry8486
    @terry8486 6 років тому

    감사합니다 ㅠㅡㅠ

  • @user-ve5kh4it9s
    @user-ve5kh4it9s 3 роки тому

    영상에서처럼 빗물을 투명하게 렌더링하려면 어떻게 해야하나요..?
    렌더링을 해봐도 빗물 색깔이 회색빛이라 배경사진과 맞지가않네요ㅠ

    • @net3515
      @net3515  3 роки тому

      material palette 탭에서 glass 쉐이더를 추가한뒤 빗방울에 적용해주면 투명하게 렌더됩니다.

  • @goonseob
    @goonseob 6 років тому

    DEAN 인스타그램 파티클 효과 튜토리얼은 이미지만 뜨는데요. 강좌가 삭제되었나요?

    • @net3515
      @net3515  6 років тому +1

      곧 Coming Soon 입니다! 이번주 안에 Publish 될 예정이니 관심가지고 지켜봐 주시기 바랍니다. 감사합니다.