11:20 does the spread crawler ability win this round? It would seem to double how long the enemy takes to chaff clear. Or how about stormcallers of our own, vs the big character models of the arclite and farseer?
21:30: Got played pretty hard there. Baited a hard commit to missile-spam with the Rays, then countered the counter. Smart. But he never got any heavy-hitters, so he ended up countering himself! Typhoons-only is so silly 😆
Ray is OK. Mustangs with missile defense make them kinda weak, and if you get marksman or farseer with electro renders the cloak and unit weak and obsolete.
Personally I think it's a bit to good. Very high damage decent HP. All of its skills are good. I think it should cost 300 or something. But it's still new
The 200 would have been fine if it had more SC2 banshee vibes by being Ground attack only. Being also able to shoot air makes it overkill. So 300 and adding 50-100+ more resources per tech upgrade would balance it out.
I so hate using mustangs for anti-missile, they do it instead of firing making their damage zero and just slowly lose if you don't have heavy hitters near them.
But units with dedicated missile interceptors are quite bad at it. If you really need dedicated missile interception, mustangs are the way to go (unless it's SUPER late game, when war factory is king)
Brought the new unit. Doesn't upgrade it for it's specific purpose. 😂
Cloak is just a situational survivability
@@lexsdragon1554cloak is insane if your chaff clear is good, rays can solo a lot of stuff just for the fact they can't be targeted
Cloak is actually important on phantom ray, especially against the longer range farseer
Cloaking those units early is a must. Thats why they so good.
Oil Ray + Badger is a filthy early tempo play. Absolutely filthy.
Using the new unit would be nice in such a Video.
And btw Level ups only cost half the money
Somehow this didn't show in my notifications! Catching up on MB videos now :D the new unit is cool! Also reminds me of C&C.
4:15 its Orca from C&C.. :D
xactly what I was thinking! FOR THE GDI!
11:20 does the spread crawler ability win this round? It would seem to double how long the enemy takes to chaff clear. Or how about stormcallers of our own, vs the big character models of the arclite and farseer?
21:30: Got played pretty hard there. Baited a hard commit to missile-spam with the Rays, then countered the counter. Smart.
But he never got any heavy-hitters, so he ended up countering himself! Typhoons-only is so silly 😆
Ray is OK. Mustangs with missile defense make them kinda weak, and if you get marksman or farseer with electro renders the cloak and unit weak and obsolete.
many units turn other units obsolete, that doesn't mean they're bad
Personally I think it's a bit to good. Very high damage decent HP. All of its skills are good.
I think it should cost 300 or something. But it's still new
The 200 would have been fine if it had more SC2 banshee vibes by being Ground attack only. Being also able to shoot air makes it overkill. So 300 and adding 50-100+ more resources per tech upgrade would balance it out.
@@crocidile90ground only would make it unplayable tbh, it's already insanely vulnerable to wasps and boats
Missiles on top of the wing is a choice….. lol
I so hate using mustangs for anti-missile, they do it instead of firing making their damage zero and just slowly lose if you don't have heavy hitters near them.
But units with dedicated missile interceptors are quite bad at it. If you really need dedicated missile interception, mustangs are the way to go (unless it's SUPER late game, when war factory is king)