Wouldn't it be better to map stuff like 0:07 as a zig zag of these with reverses on each note? I've pretty much never seen them mapped this way, it makes it way harder to read.
@@Thefunguy1065 A competent mapper??? In MY rhythm game? It's more likely that you think. Jokes aside I really respect you for making levels actually fairer to read
Make your own! There are a tonne of things in this map that I have overlooked and there is nothing stopping you from making this (unless you don't have the game of course) I'm sure you could come up with much better ideas than I could!
The thing that I hate about ADOFAI is that it's a "trial and error" game, unlike RH where you could perfect every game on the first try even if you've never played it. I mean, you COULD perfect every song in adofai if you've memorized every pattern, but still...
Well if you know how the game works you could definitely do so, it's just that the game is pretty bad at telling you how the planets work, and instead throws you different tracks hoping you would learn it on your own.
@@marshuang1073 No, ADOFAI is actually a pretty sightreadable game. The whole schtick of this game is that the angles correspond to the rhythms. The problem is when bad level creators just spam a bunch of twirls everywhere, which this chart doesn't really do. If you can't figure out rhythms in a specific level, try practice mode. It works very well by letting you pick where you start when you lose, where you finish your practice, and what speed the level is played at. In short terms (this comment can be described with any adjective in the world except short), I think that ADOFAI is essentially just like RH, except without the tutorial/minigame subdivision. RH teaches you how one game works, throws in one or two example patterns, and then lets you play a boss level to test your skill, and repeats this process until the remix, which combines all of the preceding minigames into one, using each pattern the way it best fits with the music. ADOFAI, however, gives you a few tutorials (if any in custom levels), and jumps straight into the test of your skill, and in this way, it's a little more difficult. I will say, though, that if you were to tell a non-RH player to jump into a random remix on, for example, Megamix, they would have no idea what they were doing and immediately fail. This would maybe be the same for a non-ADOFAI player, but they would probably figure it out a little bit faster.
@@AustynL nah it's fine. actually, if you haven't yet, i suggest you really check the rhythm heaven games out, you can easily emulate all of them if you have a decent pc. if not, you can still play the first two
this is awesome yet absurdly difficult
Not unlike lockstep
@lunar *rush e intensifies*
Well you figure, Lockstep itself is awesome yet absurdly difficult. So the difficulty of the level isn't too out of place.
As an avid adofai player this is actually one of the easier looking levels.
@@chixenlegjo as a new adofai player, i can confirm this is true
As much as I despise lockstep in megamix. This is actually really cool. I love how you did the zoom outs just like in the game. Really cool!
why don't you like lockstep megamix
@@whale1337 A barley is counted as a hit in megamix but in ds it isn’t
@@I_Am_The_Eighth_Wonder I thought it was the opposite
@@I_Am_The_Eighth_WonderUse the BRF exploit and it will be easier
@@ineedausername124 It is the opposite
hai hai hai ha ho
hai hai hai ha ho
nha nha hai
this must be what hell looks like
Who else can hear the person saying “nha nha Hy” and “Hy Hy Hy Aha Whoop Whoop”?
Cause I can
Wouldn't it be better to map stuff like 0:07 as a zig zag of these with reverses on each note? I've pretty much never seen them mapped this way, it makes it way harder to read.
I hate putting swirls on any tracks that aren't going straight up or straight to the side. That's why I never use zig zags
@@Thefunguy1065 A competent mapper??? In MY rhythm game? It's more likely that you think.
Jokes aside I really respect you for making levels actually fairer to read
@@purplpasta how is an 8 pointed star easier to read? its a big clutter of notes
they're trying not to make a mess
i'd probably make a tutorial level for those stars, titled with the amount of times you need to hit them
i want to talk to the person who did this
"i just wanna talk to him"
this is literally hell to the power of two
at 1:15 it would be better mapped with hexagons
Make your own! There are a tonne of things in this map that I have overlooked and there is nothing stopping you from making this (unless you don't have the game of course) I'm sure you could come up with much better ideas than I could!
@@Thefunguy1065 oh I could try someday but I'm sure you're better.
I like to spot shapes in the beats but I suck at making is with the editor.
really nice charting!
Brilliant
I can still hear the voices, lol
I love I already know where all the beat flips are.
now make cosmic figure fighter 124 31 in adofai
I thought it was going to be horizontal and vertical backbeats the whole time
I just don’t really like how the off beat parts in this don’t start at the same time as the ones in rhythm heaven
off offbeat.
The thing that I hate about ADOFAI is that it's a "trial and error" game, unlike RH where you could perfect every game on the first try even if you've never played it.
I mean, you COULD perfect every song in adofai if you've memorized every pattern, but still...
Well if you know how the game works you could definitely do so, it's just that the game is pretty bad at telling you how the planets work, and instead throws you different tracks hoping you would learn it on your own.
@@marshuang1073 No, ADOFAI is actually a pretty sightreadable game. The whole schtick of this game is that the angles correspond to the rhythms. The problem is when bad level creators just spam a bunch of twirls everywhere, which this chart doesn't really do. If you can't figure out rhythms in a specific level, try practice mode. It works very well by letting you pick where you start when you lose, where you finish your practice, and what speed the level is played at. In short terms (this comment can be described with any adjective in the world except short), I think that ADOFAI is essentially just like RH, except without the tutorial/minigame subdivision. RH teaches you how one game works, throws in one or two example patterns, and then lets you play a boss level to test your skill, and repeats this process until the remix, which combines all of the preceding minigames into one, using each pattern the way it best fits with the music. ADOFAI, however, gives you a few tutorials (if any in custom levels), and jumps straight into the test of your skill, and in this way, it's a little more difficult. I will say, though, that if you were to tell a non-RH player to jump into a random remix on, for example, Megamix, they would have no idea what they were doing and immediately fail. This would maybe be the same for a non-ADOFAI player, but they would probably figure it out a little bit faster.
I pure perfected that
I can still hear them
1:00 THIS PART SHOULD BE ILLEGAL 😭
hey if you played lockstep the offbeats will come naturally
@@stepanek7404 is only that the guy of the video skipped the onbeat transition
Never superbed it, and I never will.
rhythm hell
words will not describe how well this comment aged
@@AustynL just so you know, rhythm hell has been a joke in the rhythm heaven community for centuries, before that clapping seals video existed
@@Fafr oh sorry, i didnt know that
probably bc half the reason i know that video exists is this one adofai shorts conten creator
@@AustynL nah it's fine. actually, if you haven't yet, i suggest you really check the rhythm heaven games out, you can easily emulate all of them if you have a decent pc. if not, you can still play the first two