Thanks for the video, I found that using Duration to get the time and using Delay to determine if the video has finished playing was a little inaccurate, so I used the MediaPlayer's OnPlaybackSuspended delegate to get this and it looks like it seems just work🤔
For me it's not working. It's the same result like in the other tut for UE4. The screen stays white. Electra Plugin is enabled. What could be the Problem?
Do loop the video, open the Media Player file located in the Movie_Files, then in the Details panel you will find a loop enable or disable button. You are welcome.
Thank you! This worked! Just to note: in Unreal Engine 5.4.2 there is no "Start Movie" node option, so i just connected the "Event Construct" to the entire string of nodes you had connected to a "Custom Event" you created and it worked fine. Do a video on how to loop the video so it doesn't just abruptly end.
Do loop the video open the Media Player file located in the Movie_Files, then in the Details panel you will find a loop enable or disable button. You are welcome.
For those who still got the white screen issue, go to your new created material, and change the texture sample with the media player's texture (MT_Movie_01 file in this video). Cheers
I want to be able to play multiple videos onto the same "image" however I cannot figure out a way to get the video dimensions so I can resize the image. In this tutorial you just set the image to 1920x1080 which are the dimensions of the video, but I want it to set dynamically...
sa n'a pas marcher pour moi, et aussi pourquoi UE se font chier alors que juste un object "vidéo" dans le truc pour faire les UI résouderais le problème
Can be a number of problems. First things that comes to mind is either your hardware can’t handle it or there is too much going on in the background (ticks)
How do you do this if you want a transparent background for MP4 format? I know that you have to have 2 videos for MP4 to do this (RGB and Alpha). But how do you implement this in UE?
idk if it works but it should: open the movie material that you created, import your alpha-mp4 and add it to the material as a texture sample (just copy the 1st texture sample and select your alpha-mp4 in the details panel). then you can put it into the "opacity mask" node and you just have to set the material blend mode to masked. easier way would be to use a movie format that supports alpha so you dont need a seperate alpha movie. then just put the A output from the texture sample into the opacity mask, set blend mode to masked, and that's it.
Hey, what node would i use after last delay to just hide the widget, i want to stay on the level where the video is playing, i tried several, but did not managed to find one working, video plays and after it finishes im left with black square on my screen aka widget but i can move in the background, thank you.
@@SoftStoneGames that was one of those that ive tried, it still stays black screen after video ends, i must ve missed something somewhere, ill check today and try again, if u have other suggestions please let me know, thanks again.
I am trying to incorporate this into a VR game, but the view on the screen and the headset looks distorted and is different in both eyes. I think it is something to do with the size and placement of the widget. Do you know how to fix this?
Exactly what I was looking for - prerendered cutscene with audio to open level and play level cutscene from Sequencer. Thanks!
idk why but it doesnt work
Actually the Compelete Video Thank U Man
Thanks. after I added the media player under the blueprint Details>Media it worked.
Thanks for the video, I found that using Duration to get the time and using Delay to determine if the video has finished playing was a little inaccurate, so I used the MediaPlayer's OnPlaybackSuspended delegate to get this and it looks like it seems just work🤔
that was really good, however, it didn´t worked for me. Maybe because my video is way too big and therefore, so the audio.
❤
For me it's not working. It's the same result like in the other tut for UE4. The screen stays white. Electra Plugin is enabled. What could be the Problem?
Any solution yet ?
Do loop the video, open the Media Player file located in the Movie_Files, then in the Details panel you will find a loop enable or disable button. You are welcome.
Thank you! This worked! Just to note: in Unreal Engine 5.4.2 there is no "Start Movie" node option, so i just connected the "Event Construct" to the entire string of nodes you had connected to a "Custom Event" you created and it worked fine. Do a video on how to loop the video so it doesn't just abruptly end.
Do loop the video open the Media Player file located in the Movie_Files, then in the Details panel you will find a loop enable or disable button. You are welcome.
@@shakilanowersamrat Thank you.
@@shakilanowersamrat Thanks for the tip :)
For those who still got the white screen issue, go to your new created material, and change the texture sample with the media player's texture (MT_Movie_01 file in this video). Cheers
I want to be able to play multiple videos onto the same "image" however I cannot figure out a way to get the video dimensions so I can resize the image.
In this tutorial you just set the image to 1920x1080 which are the dimensions of the video, but I want it to set dynamically...
This is the best video on putting a video in my game, I come back to this everytime. Thank you so much for this.
sa n'a pas marcher pour moi, et aussi pourquoi UE se font chier alors que juste un object "vidéo" dans le truc pour faire les UI résouderais le problème
de fouuu
je dois t'avouer que ça serrait mieux surtout que leur système actuel est vachement malfoutu
Thanks a lot for the tutorial, do you happen to know how to do this in AR project? I'm using handheld AR template from UE5
Im just getting a white screen
Does not work
Keep making video
why is my video always laggy in game?
Can be a number of problems. First things that comes to mind is either your hardware can’t handle it or there is too much going on in the background (ticks)
How do you do this if you want a transparent background for MP4 format?
I know that you have to have 2 videos for MP4 to do this (RGB and Alpha).
But how do you implement this in UE?
idk if it works but it should: open the movie material that you created, import your alpha-mp4 and add it to the material as a texture sample (just copy the 1st texture sample and select your alpha-mp4 in the details panel). then you can put it into the "opacity mask" node and you just have to set the material blend mode to masked.
easier way would be to use a movie format that supports alpha so you dont need a seperate alpha movie. then just put the A output from the texture sample into the opacity mask, set blend mode to masked, and that's it.
nice tutorial it worked for me , thank you !!!
Thanks for this! You deserve more subs!
NICE!!!!!
Hey, what node would i use after last delay to just hide the widget, i want to stay on the level where the video is playing, i tried several, but did not managed to find one working, video plays and after it finishes im left with black square on my screen aka widget but i can move in the background, thank you.
You can use the “Remove from Parent” node.
@@SoftStoneGames that was one of those that ive tried, it still stays black screen after video ends, i must ve missed something somewhere, ill check today and try again, if u have other suggestions please let me know, thanks again.
@@SoftStoneGames yup ! as i thought, i checked and found out i forgot to connect two nodes , haha , now it works nicely, thank you for help anyway !
I am trying to incorporate this into a VR game, but the view on the screen and the headset looks distorted and is different in both eyes. I think it is something to do with the size and placement of the widget. Do you know how to fix this?
You can’t just add widgets into a vr environment. I suggest to look up tutorials on how to accomplish this, then add the video the way I did.
how do I make this so it loops?
Set Looping node