GBO2 Full Armor Gundam: Buffed after over 4 years!
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- Опубліковано 10 вер 2024
- This video contains two recent matches I had with the LV5 and LV2 Full Armor Gundam on Gundam Battle Operation 2. It is a 450-650 cost support with excellent burst damage, high stun accumulation, a large ammo capacity cannon with huge splash radius as well as excellent scaling as the suit levels up. Its only real weakness is that it is a little slow for 450-500 cost, though if you play it above 500 then this will be a major weakness. This suit was released in September of 2018 not long after the game first released, and it took until now for the developers to buff it. It used to be quite weak as powercreep began to set it but these buffs have made it worth taking again. The near useless missile bay has had its reload time, accuracy, splash radius and damage much improved. The cannon and beam rifle also got great improvements. The scaling per level in terms of damage and parts slots got buffed to the point where it is worth taking at higher costs if you are confident in your positioning. I hope that you enjoy watching!
The primary weapon of the LV5 FA Gundam is a double beam rifle with 1400x2 power, 3 seconds cooldown, 40%x2 heat, 15 seconds overheat, 0.77 seconds swap, 520m range and 45%x2 stagger value. This has high stagger value, range and damage which makes it an excellent follow-up to a stun from your cannon or missile launcher. The listed stats say that it has a cooldown, but if you fire a single shot at a time by just tapping R2 then you can bypass the cooldown entirely. This lets you save heat by firing once, fire two shots faster than normal or even fire three in a row for burst damage at the cost of overheating.
Its primary melee weapon at LV5 is a beam saber with 1920 power, 2.5 seconds cooldown, 0.77 seconds swap time and standard modifiers. The damage is low and the suit lacks balancers, so you won't be using this too often.
Its first sub weapon is a back cannon with 2100 power, 10 ammo, 4 seconds cooldown, 13 seconds reload, 2 seconds swap time, 500m range and 70% stagger value. The damage isn't super high on its own but the other stats are all excellent. You can combo into your beam rifle as your primary damage dealing combo or to break MA. The splash radius is quite insane so hitting it is easy, even hitting multiple enemies at once is possible.
Its second sub weapon is a 445 DPS vulcan with 60 power and 2% stagger value. You have no reason to ever really use this.
Its third sub weapon is a missile bay with 700x6 power, 1.5 seconds cooldown, 15 seconds reload, 0.5 seconds swap, 400m range and 50%x6 stagger value. This was buffed to have its accuracy much improved along with having much more damage, though it still isn't the most accurate against smaller suits if firing at near max range. This is an amazing self defence tool for the 300% total stagger value but the burst damage it offers can easily delete generals if used properly.
The LV5 FA Gundam has 28 ballistic/beam resist and 16 melee resist. This is quite durable for 650 cost, especially considering the low size of the MS itself. The extra parts slots granted to higher levels of FA Gundam due to the recent buff means that it can bulk up quite well, especially if you have the Heavy Armor custom part.
It also has 100 walk speed, 165 boost speed, 40 thrust and 54 turning speed. This is low but manageable mobility for 450-500 cost, but for costs higher than that this will be a struggle. You can still keep up with your team if you choose the right map and stay aware, but it is tough.
Overall I feel like these buffs put the FA Gundam on the map again. Its burst damage now easily surpasses the Mudrock, which previously completely obsoleted the FA Gundam. The consistent stuns offered by the back cannon lets you really help out your team as well. 550-650 cost with this suit is a bit of a meme and maybe not worth using in rated, but if you master this suit at lower costs then it can actually put out really high damage numbers. I can definitely recommend the FA Gundam for beginner players or those who are fine with slower supports, the ability to burst down generals this quickly is very valuable. Thanks for watching, and I hope that you enjoyed it!
Music used:
Yakuza, Pray Me
Dynasty Warriors Gundam 2, A Good Thing Is Possible
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When I said Grandpa needed a buff I didn't mean this Grandpa, but I'll take it
The FA Gundam Type B is awesome as hell now. Love being able to steer it's heavy stagger missile now. With the reduced reload time on it, it now feels pretty good to use.
Pre-buff I always treated the Full Armor Gundam as a higher cost GM Cannon, but now with the buffs it seems to be developing its own identity and looks better for it.
It's now worth to be called a Gundam
The type B is probably one of my favorite sups to use and now that it's buffed I'm excited to press more buttons and see more big numbers
That grandpa gundam color is icing on the cake. Strongest Gundam ever!!!!
the first map.. A PORT BASE?
It’s a custom battle, I think?
Next Buff: Twin BR can Charge and kness missile!
Thanks for swinging by, it seems we didn't have enough big boys to take you down 🍻
Yeah it was very scary to see 5 Xeku Zwei all flying at once lmao. GG!
@@avenger1_gbo260 gg king 💪
That tighter spread on the missiles looks so nice
I was the silver bullet in the first match on port base and I do have to say: Damn you’re good with the FA Gundam
GG! It was a fun match.
It really was, I was so surprised that we won against 5 xeku zweis!
now they need to buff the FA ground type general lol
the FA and FA type B buffs have been great see them alot more now even at their highest costs of 600/650
wish heavy would get another buff too honestly
i will say the slot addition was nice
slapped the overtune health part on my 650 enhanced FA w heavy armor and some other parts
my def including melee is ridiculous
the arm beam on both is best used tap fired especially w the type b as theres a between burst cooldown time but not between tap fired shots so rapid firing it isnt the best option on either suit plus it helps w heat and over heat
the shoulder missile buffs were a huge improvement let alone the other buffs we got
now if we could get balancers on the mlrs i would be incredibly happy
God I wish Heavy was as fun as the FA and FA-B are after these buffs, this update was awesome for those two
@@black0ut5598 last buff to it dif def help but it needs a bit more
least i has balancers
my poor mlrs cant even get that
When the one year war suit destroys a lot of xeku zweis
If I got to decide how to buff it, I would increase the missile amount to 10 (each leg has 2 missiles) and just changing the firing arc to straight shooting for a Jeda-style burst, while decreasing stagger value
Also at 2:36 where did that shot go lol
13:16 that was cool
6:38 that guy did a flip xD
This is nuts
THEY FINALLY BUFFED IT! YES!
(Btw, this is the MS that made me love being a support.) Ahhhhhh. It feels so good to see MS that DESPERATELY needed buffs get their due.
A little help, please.
The 2 3* parts that it has...what are those or what are they names?
Greetings.
One of those 3* parts is called Overtuning (Mobility). If forgot what the blue one is called but i guess you can search up the banners of every 4* suit that was released in GBO2
I am pretty sure I used Heavy Armor, which increases all defences by +10 for LV4 MS. Overtune Shooting which increases ranged damage dealt by 10% for LV4 MS. I also used Overtune Thrusters which increases thrust by +15 for LV4 MS.
Ohhhh that my kind of MS!!! No melee only range
Time to bring out this old chonky classic now huh?
I hope the other full armors get the same barrage missiles
ZEON DEIKUN BANZAI
Hope it works on steam deck already
The enemy team 💀
It went from trash support with shitty missiles but good cannon to a full on long range beast with stronger missiles and a even stronger cannon