56:50 The thing that you don't mention here is that a megabit is 1/8th the size of a megabyte. So, yes you are technically correct, and that means 80 megabit cartridge would be 10 megabytes of storage space. I'm sure this was addressed in the comments of the original video you posted, but I wanted to point this out to anyone who was confused as to why the screen you show for the size of Streets of Rage 3 in storage is only 3 megabytes. That is because it is 24 megabits (Or 3 megabytes) in the way that we no longer refer to in the modern age regarding the amount of space a game requires on a storage medium. Megabits is frequently used to describe something like an internet connection speed or texture detail level, while megabytes are typically used when talking about file size or storage space.
@RetroFred Finally! Someone with an education! 🤦♂️ This channel is not the only one in which the storage size of a cartridge is misconstrued with that of bandwidth. "MB" (uppercase "B") and "Mbs" (lowercase "b") are clearly different in definition, and many seem to give it absolutely no thought at all. As soon as someone says, "16 Megs" in modern times, those with a smartphone immediately think megabits and not megabytes, probably because they are used to tracking the speed of some public Wi-Fi connection. First generation SEGA Genesis/Mega Drive cartridges, like Altered Beast and Sonic 1, were 8MB in size. If they were 8Mbs (1MB), you would not have the storage available to include the sheer amount of sprites, number of levels, and PCM voice samples as were demonstrated in the games. Those cartridges were uncompressed. The Genesis hardware did not unzip anything. By comparison, The Legend of Zelda: Link's Awakening, on the Game Boy, showcased monochrome graphics, 8-bit sound (with 4 channels), and absolutely NO voice samples... and it filled a 1MB cartridge! When you add the Genesis' 512 colors, FM synthesis with 6 sound channels and PCM voice samples... you are definitely NOT writing all of that data onto a 1MB cartridge, even with compression (which the Genesis did not do). Simply put... SEGA was in no technical position to compress an 8MB file down to 1MB. That would be, what, 87.5% compression achieved? Nope! The significant drop in quality would make that game look and sound like (insert expletive here). Duke Nukem 3D (Sega Genesis) is a 32MB cartridge. There would be no (expletive) way that a Doom-like game would exist on a 4MB ROM if the damn cartridge was misconstrued as 32Mb. Sorry, I am allergic to stupid, and the technical understanding of all this is NOT difficult to grasp! Thank you @RetroFred for commenting on this subject. Apparently, no one else did, or even realized there was a mistake. (Sigh)
NeoGeo was king of climbing the "mega" mountain! Metal Slug 5 clocking in at like 708 MEGS was a big deal considering it was 88 megabytes of chips & you paid an arm & a leg for a cart the size of a book!
Very nicely put together video! I had some of these games, mainly the 1-2MB carts as I'd already switched to PC by 1994 and gave my Megadrive to the young lad up the street who had nothing. Gave him my skateboard too! But I gave him that because I broke my ankle on it, and never wanted to see another skateboard for the rest of my life.
I remember Phantasy Star 4 costing around $100 when it was released because of how large it was,so did the Genesis version of virtua racing but that was because of some special chip it had in it.
Indeed, the SVP chip was the reason for its high price, but I paid it because it was a interesting game with new technology. Altrough it had less variety with only three courses, I had a pretty good time with playing Virtua Racing.
I know it’s double-mild weaksauce but I have so many fond memories of Art Alive! My cousins and I would draw things just to make each other laugh. Hearing that music again brought me back. Thank you! 🥲
I remember feeling really cheated when I came home with UMK3. The Mercy and Animality sound effects were all playable in the sound menu, so that led me to believe the moves were in the game, but I was failing to pull them off for some reason. Shortly after I learned they were all pulled. I think even Sheeva's name and voice effects were left in.
My parents bought me that trash with the console. I "played" it a few times, just so they didn't feel bad or that they'd made a silly decision, but whenever I was alone it was Road Rash 2 all the way! XD
Love the content, but in future videos perhaps consider using the chapter system to separate the video into segments game by game. Such a great feature, and makes it easier for users to scrub through longer content if they're looking for something specific, or when re-watching. Thanks so much for all your efforts on your videos, and keep up the good work!
bro Pac Mania was the most played game i owned. it got more play time than UMK3, than Sonic 1 and 2, than Syndicate, Vectorman, Pitfall The Mayan Adventure, and even (!) NBA Jam TE. The game was so good even my mom who was completely incapable of doing anything technology related one day decided to figure out how to hook up the genesis to her tv, and learn to play it, and she enjoyed it a lot.
Love your videos SLXl. It's always good to see a gaming channel that has played games from the old days. We were the outsider's back in the day. Look how big gaming these days. Turns out we weren't nerds, just ahead of the game. Pun intended.
I simply love Shove It, is so addictive, I have it even on my PSP, and I play it at least 2 times per year, along with Golden Axe 2 on Genesis and Resident Evil 2 on PS1.
I normally do not care for repackaged content but I will always make an exception when it comes to your channel as your content is highly entertaining and worth rewatching.
One Genesis game that might be worth looking at is F1 or Formula One. Likely the best racing game, which I realize may be a brazen statement, but for sure it never got the attention it deserved. Similar to Super Monaca but the graphics are much better.
I love emulation. So many great games to choose from that we never got to play when we were young. And because I'm old? I love the rewind feature. Cheating? You're damn right.
@@davidt3563 Right? Lol. I don't have time nor patience these days to play a certain section over and over and over, just to never see the end of it anyway. Rewind when you need to and eventually you'll see the end of the game. LOL
Like you said, I'm old I can beat the game using the rewind feature or not have the time to get back to that section ever again. Easy choice. Game's still fun.
Yeah. Retro hardware mulation is rather awesome. I've been following the scene since the late 90s (anyone else remember Bloodlust Software?) and it's amazing how talented many of the developers are and how much effort they put into these apps. I never had enough money for all the games and systems I wanted back in my teen days and emulation allows me to experience them, as well as replay old favorites. PCE/TG16 emulator was my favorite for a long time, because I never got to see or play that system in the wild and the Japanese library is pretty awesome, especially with the shmups. I never use rewinds but do use save states. They also allow you to beat tough games without putting dozens of hours of your busy grown-up time into mastering them but IMO, they help you learn and appreciate the game a bit better than rewinds do. However, if a game is simply awesome and generally fair in its difficulty curve, I actually try to master it without save states. I recently beat Shinobi 3 that way. Now working on Contra: Hard Corps, with the hack to restore the Japanese version's life bar, mind you. The US version, with the one hit deaths, is way too unfair, especially considering the chaotic nature of the action. Abilities to use hacks is another great aspect of emulation.
To be fair the only way I ever finished Jet Set Willy 2 on the CPC was through savestate with WinAPE. YEARS wasted as a child, trying to do the impossible. I even made a map of the game with postit notes on my bedroom wall. Still couldn't finish the game. But yes, definitely cheating.
Demon of Asteborg. I haven't even heard of that title until now. After so many years. Thanks to you and the emulator developer, not forgetting those who translating and shared through websites. You are all the heroes. Kudos. You are the one and only SEGA LORD!!!! X
As a kid, I always ate up the marketing of displaying game size on the box during the 16 bit days. It was a bit ridiculous, but it was always a prominent "feature". Now you can pretty much fill an entire SD Card with the full Genesis library and still have a ton of space left over! Though, Genesis games went through quite an evolution. By 94 and 95, you could tell many developers were pulling out all the stops with what the Genesis was capable of!
You can get a 512GB MicroSD(about the size of your thumbs fingernail) card for about £40. Could probably fit ALL cartridge based systems libraries on it and still have space left over. Difference between space on a cartridge to CD was HUGE, I remember our first family PC had a 420MB Hard Drive and a 2X CD-ROM Drive. CD's could hold MORE on them, than the entire Hard Drive, that would be like if a new optical media came out today that could hold 25TB+ of data.
@@AltimaNEO Well I mean I know there were floppies that had self-booting programs on them, but most of the early 80's computers I used, generally had a bios/minimal interface, and loaded programs from cassette tape. Later on the bios/minimal interface became more of what we would call today an operating system.
@@lmcgregorukAs long as you're not counting DS, 3DS, or Switch as "cartridges," which I think is fair because they're not really the same thing as the old cartridges, you could fit the entire library of every cartridge based system on a 32 GB SD card...and half of it would be the GBA.
Awesome episode man! This was a fun one to watch! Megabits made such a difference back in the day! One thing I truly enjoyed was the jump from small to larger and a completely different looking game!
You missed out big time on some truly amazing games on Sega and I had both Systems back in the but it was the Mega Drive (Genesis) that I kept coming back to.
@@Adamtendo_player_1 I may have exaggerated a bit. I mean I still popped in and out on the Genesis front, but when I was younger I highly prioritized graphics in games. I rated them almost as high as fun factor; the Super Nintendo had me hooked because it was graphically superior, but the Genesis definitely was a good time.
There's a mini-documentary for the newer nes game micro mages, which goes into detail about how they maximized what they could do with the limited space
I never noticed the space marines on the front of the Strider box art. That's some cheeky artwork there to pinch artwork from another IP holder (not that Games Workshop haven't done the same themselves)
Super Street Fighter 2 did have bad voice effects but it did offer more in animation and options than its snes competitor. Ive spent many of an hour on that great port.
Reminds me of how Mr. Do was the smallest SNES game ever made. While it came on a one megabit cartridge someone discovered the actual file size of the game was about 40k.
The crazy thing is one megabit is equal to 125 kilobytes, which is the size of a single small jpeg on modern websites. 8 megabits = 1 megabyte. Insane what devs could do with so little space. Some larger than usual titles came with a price premium (in some stores at least) I still remember hating myself (to some extent) for shelling out the $70 when I found the one store at my mall that sold Streets of Rage 2 3:09 is giving me Tetris 3d on Virtual Boy flashbacks.
You documentaries are really something else. I can stick watching them for hours. Thank you PD: Some other games that are worth mentioning too at 24 MBit: Earthwork jim 1/2 and Lion King.
The funny thing is, there's a project going on regarding Mortal Kombat 1 that aims to bring it as close to the arcade experience within the confines of the Genny as possible. It keeps the awesome Matt Furniss soundtrack, and it looks and sounds amazing. You are correct in that had they had larger ROM space, the game could've been even better. Sadly, Super Street Fighter 2's audio quality was so bad that I had to pass on it entirely. I had a friend who had a copy of the game, it was 40 megabits of wasted potential. They could've done so much better with it. One of those instances where the SNES version of the game absolutely trounced the Genny version based off this alone.
Thing is despite the Genesis having the arcade style of the buttons being in a row, it failed to replicate the arcade experience because of it. Despite Genesis owners saying it was perfect for fighting games, the snes's button layout made fighting games much easier to play and pull off moves.
@@yeahyeahwowman8099 also a valid point, I feel that was due to muscle memory, we would look for the L & R buttons instinctively, hence why we were able to pull off crazy combos on SNES so easily. You are correct that the SNES's 6 button controller lent itself extremely well to fighting games. The Genny version of many of these games though, often looked more faithful to the arcade experience or actually had better audio. See Mortal Kombats 1 & 3, Street Fighter 2 CE, plus Fatal Fury 1 & 2 as examples of such. Super Street Fighter 2 is an outlier in this case. Sure, the Genny version had additional sound clips and the music continued playing between rounds, but dear lord the sound quality was so bad it wasn't even funny. Because of this, the SNES version remains the best way to experience SSF2 to date. Those arrangements actually sounded better than the arcade, especially Fei Long's theme, which even now, the SNES arrangement is unmatched by any other version.
@@yeahyeahwowman8099the Sega controller was better than the SNES one because of the 6 button layout which was the standard in the arcade’s although it’s Nintendo’s design that has lived on through the PlayStation but i still prefer the Sega 6 button controller because it’s better for fighting games.
@@DesertRainReadsbad Audio doesn’t make the Nega Drive port of SSF2 bad, it plays smoother than the SNES version and that’s what matters to me because I’m too busy enjoying the gameplay too much.
@@Adamtendo_player_1 fighting game enthusiasts even agree the Genesis controllers buttons are to close to eachother and not spaced out enough. Out of all the designs over the years, theres a reason the snes button layout become the gold standard in where to place shit. Place it next to an arcade fight stick, with an actual joystick and buttons spaced far enough apart, the Genesis is gonna get smoked.
My dad said one of the first games he got after the fall of Soviet russia was Stryder, and how fun it was because his parents were still living and life was so simple. I mean other than the chaos of the government collapse and maybe it wasn't stryder but a bootleg but still.
10:18 "Shove It" is actually a remake of Sokoban, released by "Thinking Rabbit" (as correctly credit in the title screen) for the NEC PC-8801 in 1982. 1988 there was a PC port labeled Soko-Ban for IBM PC by Spectrum HoloByte and I've even played that one.
"Fatal Labyrinth" was the first Genesis games I ever played after growing up as a Nintendo kid. It wasn't enough to make me switch sides, but it did give me respect for the Genesis as a system.
Back then I knew when I finally had to upgrade my consoles when UMK3 didn't look good on either Genesis or SNES. Though I did enjoy breaking the game as Rain.
Super Volley Ball: "grab a second player and learn it together" is literally what made Kirby's Air Ride one of my favorite gamecube games. there's something to be said for a game that really shines when you have two people working to make their way forward. Sounds similar to Mighty Ball Jacks
Also : Genuine LOL at you saying Hard Drivin' had a low frame rate.. I played it on a speccy with a frame rate of about half a frame per second... See that house you drove past? On the Spectrum, that took nearly a minute to get to!
I used to program in Assembly back in the day of the 90's. Hearing 24 megs was mind blowing to me. Where was I used to be able to make a full platformer or space shooter with less than 10 Kilobytes of Memory lol.
Back in the day, we used to judge games before they even came out based on how many "megs" they were. I'm using the nomenclature we did circa 1992. "Yo, I gotta get this new game. It's 16 megs!!" 😅🤣🤣🤣
Woah! A few I missed back then! About the smaller ones, that were early releases for the console, there were some surprises for me: 1) Hard driving was first in the arcades, but "inspirations" or similar games were Test Drive 3 and "Stunts" mainly on PC but other platforms too. 2) Super Qix made me remember "Volfied", a clone made by Taito too, if I remember correctly. 3) World Championship Soccer really looks like Tehkan World Cup from the Arcades. Super simple but super fun too. Just some thoughts for chitchat. Great video! Thanks!
After Burner on the Master System, said it was a 4Mb cartridge. After playing it, I'm thinking they lied to us. For the first 12 or so stages, get a rubber band and wrap it around the controller to hold it left or right. doesn't matter. Go make a sandwich. Eat the sandwich. Congratulations. You've made it to Level 13 without dying once.
World Championship Soccer was known as World Cup Italia '90 in Europe. After it's initial release, it appeared on Mega Games 1, a complication cart often packed in with the console, alongside Super Hang-On and Columns. It's genuinely one of my favourite games. I'm not a football fan (odd for a Brit, I know), but I spent many hours playing this as a kid.
For some reason I read this as smallest & largest Sega Genesis Consoles. I know the hardware went through a ton of revisions, especially in Brazil, so I didn't even think twice about reading it wrong.
Hey buddy, have you ever checked out the Dyna Brothers series on the Mega Drive? They're pretty great strategy games (a rarity on the console), do check them out! Love your work
The megabits that go into a game are always a fascinating thing back in those days. It's almost like built in scelable upgrade a fixed specification console back then where a 16 Mbit game would look , sound leagues better than a game that is 4 Mbit. And similarly it was a big deal when 24 and later 32 Mbit cartridges made it to the market. Games looked so much better because of it. These days a 100GB game may not look much different than an 10GB game, and all that extra space is just uncompressed or repeated data. A completely different age.
I was just thinking how much I enjoyed playing that game and games like it when I remembered I actually bought it during the pandemic lockdown and forgot! Welp, I know what I'll be doing for the next few hours lol. Btw, did you know that the original version of the game released on Sega Meganet in 1990 is considered superior because it has individual level based music? That one isn't available anymore unfortunately.
shove-it was probably one of the games I most put hours into, exclusively because it has a stage editor mode. probably a big part of what inspired me to get into developing games.
During the 16 bit era, size does matter. However, via the 8 bit era titles such as Star Raiders on the Atari 8 bit computer was and looked fantastic being only 8 kb size. Also, excite bike on the Nes was like 14kb. So, a one megabit, 128 kb cartridge sounds massive in comparison.
Fun fact: megabits are not megabytes. It takes 8 megabits to make a megabyte. So that 8 megabit power is just actually just a mere megabyte of data. And a single megabit?-125 kilobytes.Imagine that in a world where modern console games span gigabytes upon gigabytes of data. It’s unclear to me why consoles ever chose to market their games by an unconventional metric, but I’d assume it’s because 8 megabits seems sexier than a single megabyte, perhaps?
The one time I remember bothering to complete Fatal Labyrinth I did so a little by fluke. I got to the final floor, but the monsters were kind of wrecking me then one of the mobs which cause you to be teleported about hit me with that spell. I got teleported to the end game item, took it and ran up the final set of stairs. The Dragon thing was easier than I expected it to be.
honestly never played colums until picking up both columns and super columns for game gear at my local used shop last year... and waiting until the Analogue pocket order came in with game gear adapter to play em - great games. I still have my childhood game gear and all games and manuals from the ones purchased new and rando game gear games ive bought from used stores over the years since.
Broooooooooo I got that Sonic poster with my Genesis 2 and on the back there was a bunch of games advertised, and Alex Kidd was one of them. They showed the nice hand drawn cover. I thought it must be a great game. I've literally spent years as a kid thinking about how good this game must be if the graphics were anything like what's on the cover. There was no Internet back then really and even if, there was nothing on the internet about console games honestly ... and... holy CRAP this game is SO bad!!! My imagination sure is better than Sega's art department.
Fatal Labyrinth is a roguelike. It's a less niche genre in Japan than it is in the West, and always got regular releases over there even as spinoffs of popular franchises.
That whole era of gaming from 16-bit through the 32/64-bit generations was such an amazing time.
It was magical !
The golden age of video gaming.
This video shows memory size doesnt matter all these games SUCK
I’ll never forget how big a deal it was seeing “8-Mega Memory” printed on the front cover of Strider. SUCH a big deal! We thought it was magic.
Yup... I just posted the same thing before reading this... Those were some good times... Ahhh nostalgia...
8 MEGA POWER !!!
Good times in the 80s and 90s these kids don’t know
And it was!
Lol right!! Many a times at Blockbuster looking for the biggest mb number as a kid🤣
56:50 The thing that you don't mention here is that a megabit is 1/8th the size of a megabyte. So, yes you are technically correct, and that means 80 megabit cartridge would be 10 megabytes of storage space. I'm sure this was addressed in the comments of the original video you posted, but I wanted to point this out to anyone who was confused as to why the screen you show for the size of Streets of Rage 3 in storage is only 3 megabytes. That is because it is 24 megabits (Or 3 megabytes) in the way that we no longer refer to in the modern age regarding the amount of space a game requires on a storage medium. Megabits is frequently used to describe something like an internet connection speed or texture detail level, while megabytes are typically used when talking about file size or storage space.
@RetroFred Finally! Someone with an education! 🤦♂️
This channel is not the only one in which the storage size of a cartridge is misconstrued with that of bandwidth. "MB" (uppercase "B") and "Mbs" (lowercase "b") are clearly different in definition, and many seem to give it absolutely no thought at all.
As soon as someone says, "16 Megs" in modern times, those with a smartphone immediately think megabits and not megabytes, probably because they are used to tracking the speed of some public Wi-Fi connection.
First generation SEGA Genesis/Mega Drive cartridges, like Altered Beast and Sonic 1, were 8MB in size. If they were 8Mbs (1MB), you would not have the storage available to include the sheer amount of sprites, number of levels, and PCM voice samples as were demonstrated in the games. Those cartridges were uncompressed. The Genesis hardware did not unzip anything.
By comparison, The Legend of Zelda: Link's Awakening, on the Game Boy, showcased monochrome graphics, 8-bit sound (with 4 channels), and absolutely NO voice samples... and it filled a 1MB cartridge!
When you add the Genesis' 512 colors, FM synthesis with 6 sound channels and PCM voice samples... you are definitely NOT writing all of that data onto a 1MB cartridge, even with compression (which the Genesis did not do).
Simply put... SEGA was in no technical position to compress an 8MB file down to 1MB. That would be, what, 87.5% compression achieved? Nope! The significant drop in quality would make that game look and sound like (insert expletive here).
Duke Nukem 3D (Sega Genesis) is a 32MB cartridge. There would be no (expletive) way that a Doom-like game would exist on a 4MB ROM if the damn cartridge was misconstrued as 32Mb.
Sorry, I am allergic to stupid, and the technical understanding of all this is NOT difficult to grasp! Thank you @RetroFred for commenting on this subject. Apparently, no one else did, or even realized there was a mistake. (Sigh)
Sega Lord X and Game Sack on a Sunday morning. Nice.
NeoGeo was king of climbing the "mega" mountain! Metal Slug 5 clocking in at like 708 MEGS was a big deal considering it was 88 megabytes of chips & you paid an arm & a leg for a cart the size of a book!
I still remember when Strider came out on the Sega Genesis... 8 Megs seemed ENORMOUS! Oh how times have changed! Lol
For me 8 Mbits (megabits) = 1 MB (megabyte) didn't seem enormous or wasn't impressive when bigger (larger) 12 Mbit = 1.5 MB, 16 Mbit = 2 MB, 20 Mbit = 2.5 MB, 24 Mbit = 3 MB Sega Genesis/Mega-Drive or SNES cartridge games started to appear
Very nicely put together video! I had some of these games, mainly the 1-2MB carts as I'd already switched to PC by 1994 and gave my Megadrive to the young lad up the street who had nothing. Gave him my skateboard too! But I gave him that because I broke my ankle on it, and never wanted to see another skateboard for the rest of my life.
I remember Phantasy Star 4 costing around $100 when it was released because of how large it was,so did the Genesis version of virtua racing but that was because of some special chip it had in it.
Yes. It dis
Indeed, the SVP chip was the reason for its high price, but I paid it because it was a interesting game with new technology. Altrough it had less variety with only three courses, I had a pretty good time with playing Virtua Racing.
“Fatal Labyrinth” would be better described as a “Rogue” like game. In that it resets every time you play.
I know it’s double-mild weaksauce but I have so many fond memories of Art Alive! My cousins and I would draw things just to make each other laugh. Hearing that music again brought me back. Thank you! 🥲
I remember feeling really cheated when I came home with UMK3. The Mercy and Animality sound effects were all playable in the sound menu, so that led me to believe the moves were in the game, but I was failing to pull them off for some reason. Shortly after I learned they were all pulled. I think even Sheeva's name and voice effects were left in.
Lol I feel for you dude. What the hell were they thinking?
My childhood dreams of being an Art Alive master artist never panned out. I blame the 1mb cart, of course!
My parents bought me that trash with the console. I "played" it a few times, just so they didn't feel bad or that they'd made a silly decision, but whenever I was alone it was Road Rash 2 all the way! XD
Love the content, but in future videos perhaps consider using the chapter system to separate the video into segments game by game. Such a great feature, and makes it easier for users to scrub through longer content if they're looking for something specific, or when re-watching. Thanks so much for all your efforts on your videos, and keep up the good work!
"Hey thanks for the FREE video that entertained me! Now let me tell you your job!".
@@TheVanillatechor maybe he's just offering a suggestion to better his content?
@@shyguy85 Maybe he needs to say thankyou and then keep his mouth shut?
bro Pac Mania was the most played game i owned. it got more play time than UMK3, than Sonic 1 and 2, than Syndicate, Vectorman, Pitfall The Mayan Adventure, and even (!) NBA Jam TE. The game was so good even my mom who was completely incapable of doing anything technology related one day decided to figure out how to hook up the genesis to her tv, and learn to play it, and she enjoyed it a lot.
Pac Mania is fun and addictive
10:16 whoa.. this game was on mega drive? This was a game boy game originally called “Boxxle”. I had that game around ‘90 and it was quite Fun.
Also known as Sōkoban!
The graphics in quarterback club always looked smoother and higher resolution than Madden to me so makes sense the ROM is bigger
Love your videos SLXl. It's always good to see a gaming channel that has played games from the old days. We were the outsider's back in the day. Look how big gaming these days.
Turns out we weren't nerds, just ahead of the game.
Pun intended.
There's something satisfying about watching you play puzzle games exactly how I play it out in my head.
Without Sega Lord X There Is No SEGA Always A Pleasure To See What You Have Going On
Great idea for a Genesis video! Very much enjoyed watching.
I simply love Shove It, is so addictive, I have it even on my PSP, and I play it at least 2 times per year, along with Golden Axe 2 on Genesis and Resident Evil 2 on PS1.
most obscure version? eggegg on direct tv systems in the mid-2000s
never ported, never rereleased 🥹
its also called boxxle or soukuban if u wanna see different versions of a similar game on other systems
@@jonniefast If I'm not wrong, there's a version called Boxy Boy, Arcade version. I can't remember.
It's looks so simple yet fun, It's reminds of of the puzzles you'd see in 2d Legend Of Zelda games.
I normally do not care for repackaged content but I will always make an exception when it comes to your channel as your content is highly entertaining and worth rewatching.
Rambo 3 was awesome and at the time to me felt like an arcade version of the NES Metal Gear, still love to play through this and Mercs on the Genesis.
One Genesis game that might be worth looking at is F1 or Formula One. Likely the best racing game, which I realize may be a brazen statement, but for sure it never got the attention it deserved. Similar to Super Monaca but the graphics are much better.
I love emulation. So many great games to choose from that we never got to play when we were young.
And because I'm old?
I love the rewind feature.
Cheating? You're damn right.
The game wouldn't hesitate to cheat against you! Nothing wrong with evening the odds!
@@davidt3563 Right? Lol.
I don't have time nor patience these days to play a certain section over and over and over, just to never see the end of it anyway.
Rewind when you need to and eventually you'll see the end of the game. LOL
Like you said, I'm old
I can beat the game using the rewind feature or not have the time to get back to that section ever again.
Easy choice. Game's still fun.
Yeah. Retro hardware mulation is rather awesome. I've been following the scene since the late 90s (anyone else remember Bloodlust Software?) and it's amazing how talented many of the developers are and how much effort they put into these apps. I never had enough money for all the games and systems I wanted back in my teen days and emulation allows me to experience them, as well as replay old favorites. PCE/TG16 emulator was my favorite for a long time, because I never got to see or play that system in the wild and the Japanese library is pretty awesome, especially with the shmups. I never use rewinds but do use save states. They also allow you to beat tough games without putting dozens of hours of your busy grown-up time into mastering them but IMO, they help you learn and appreciate the game a bit better than rewinds do. However, if a game is simply awesome and generally fair in its difficulty curve, I actually try to master it without save states. I recently beat Shinobi 3 that way. Now working on Contra: Hard Corps, with the hack to restore the Japanese version's life bar, mind you. The US version, with the one hit deaths, is way too unfair, especially considering the chaotic nature of the action. Abilities to use hacks is another great aspect of emulation.
To be fair the only way I ever finished Jet Set Willy 2 on the CPC was through savestate with WinAPE. YEARS wasted as a child, trying to do the impossible. I even made a map of the game with postit notes on my bedroom wall. Still couldn't finish the game.
But yes, definitely cheating.
Demon of Asteborg. I haven't even heard of that title until now. After so many years. Thanks to you and the emulator developer, not forgetting those who translating and shared through websites. You are all the heroes. Kudos. You are the one and only SEGA LORD!!!! X
38:42 Seeing swole Roy Orbison shooting down dinos is absolutely worth it.
😂
19:00 - I like the grenade's explosion - one single frame 😅👍🏼 - but the game is not so bad!
As a kid, I always ate up the marketing of displaying game size on the box during the 16 bit days. It was a bit ridiculous, but it was always a prominent "feature".
Now you can pretty much fill an entire SD Card with the full Genesis library and still have a ton of space left over! Though, Genesis games went through quite an evolution. By 94 and 95, you could tell many developers were pulling out all the stops with what the Genesis was capable of!
You can get a 512GB MicroSD(about the size of your thumbs fingernail) card for about £40. Could probably fit ALL cartridge based systems libraries on it and still have space left over. Difference between space on a cartridge to CD was HUGE, I remember our first family PC had a 420MB Hard Drive and a 2X CD-ROM Drive. CD's could hold MORE on them, than the entire Hard Drive, that would be like if a new optical media came out today that could hold 25TB+ of data.
Throw it all on a modded 3ds.
@@lmcgregoruk I mean there were computers in the 80s that ran off the floppy alone, no hard drive at all!
@@AltimaNEO Well I mean I know there were floppies that had self-booting programs on them, but most of the early 80's computers I used, generally had a bios/minimal interface, and loaded programs from cassette tape. Later on the bios/minimal interface became more of what we would call today an operating system.
@@lmcgregorukAs long as you're not counting DS, 3DS, or Switch as "cartridges," which I think is fair because they're not really the same thing as the old cartridges, you could fit the entire library of every cartridge based system on a 32 GB SD card...and half of it would be the GBA.
Awesome episode man! This was a fun one to watch! Megabits made such a difference back in the day! One thing I truly enjoyed was the jump from small to larger and a completely different looking game!
Hey SLX, why don't you cover the NON OFFICIAL largest Genesis / MD carts? There are pretty impressive stuffs out there.
Paprium was pretty cool. I think that was 80Mbit
those tiles in trampoline terror always remind me of the color dungeon in link's awakening
This is an awesome video. I really liked it. Thank you for making it.
That wrestling game looks totally like an NeoGeo game. Amazing
I loved my Genesis and I logged several hours on Strider and Hard Drivin’ but once the Super Nintendo came out, my Genesis days were over.
You missed out big time on some truly amazing games on Sega and I had both Systems back in the but it was the Mega Drive (Genesis) that I kept coming back to.
@@Adamtendo_player_1 I may have exaggerated a bit. I mean I still popped in and out on the Genesis front, but when I was younger I highly prioritized graphics in games. I rated them almost as high as fun factor; the Super Nintendo had me hooked because it was graphically superior, but the Genesis definitely was a good time.
There's a mini-documentary for the newer nes game micro mages, which goes into detail about how they maximized what they could do with the limited space
The Triple Play games are nothing short of mind blowing.
Pure brilliance!
I never noticed the space marines on the front of the Strider box art. That's some cheeky artwork there to pinch artwork from another IP holder (not that Games Workshop haven't done the same themselves)
I'm one of the few who absolutely ❤️'s Columns!!
Super Street Fighter 2 did have bad voice effects but it did offer more in animation and options than its snes competitor. Ive spent many of an hour on that great port.
Thanks for doing amazing contents! Keep up the good work!👍
Reminds me of how Mr. Do was the smallest SNES game ever made. While it came on a one megabit cartridge someone discovered the actual file size of the game was about 40k.
Columns was chill and play kind of vibe.i still play it.
The crazy thing is one megabit is equal to 125 kilobytes, which is the size of a single small jpeg on modern websites. 8 megabits = 1 megabyte.
Insane what devs could do with so little space.
Some larger than usual titles came with a price premium (in some stores at least)
I still remember hating myself (to some extent) for shelling out the $70 when I found the one store at my mall that sold Streets of Rage 2
3:09 is giving me Tetris 3d on Virtual Boy flashbacks.
You documentaries are really something else. I can stick watching them for hours. Thank you
PD: Some other games that are worth mentioning too at 24 MBit: Earthwork jim 1/2 and Lion King.
Slam Masters on Genesis also has a 2P Deathmatch option that isn't on the SNES.
The funny thing is, there's a project going on regarding Mortal Kombat 1 that aims to bring it as close to the arcade experience within the confines of the Genny as possible. It keeps the awesome Matt Furniss soundtrack, and it looks and sounds amazing. You are correct in that had they had larger ROM space, the game could've been even better.
Sadly, Super Street Fighter 2's audio quality was so bad that I had to pass on it entirely. I had a friend who had a copy of the game, it was 40 megabits of wasted potential. They could've done so much better with it. One of those instances where the SNES version of the game absolutely trounced the Genny version based off this alone.
Thing is despite the Genesis having the arcade style of the buttons being in a row, it failed to replicate the arcade experience because of it. Despite Genesis owners saying it was perfect for fighting games, the snes's button layout made fighting games much easier to play and pull off moves.
@@yeahyeahwowman8099 also a valid point, I feel that was due to muscle memory, we would look for the L & R buttons instinctively, hence why we were able to pull off crazy combos on SNES so easily. You are correct that the SNES's 6 button controller lent itself extremely well to fighting games.
The Genny version of many of these games though, often looked more faithful to the arcade experience or actually had better audio. See Mortal Kombats 1 & 3, Street Fighter 2 CE, plus Fatal Fury 1 & 2 as examples of such.
Super Street Fighter 2 is an outlier in this case. Sure, the Genny version had additional sound clips and the music continued playing between rounds, but dear lord the sound quality was so bad it wasn't even funny.
Because of this, the SNES version remains the best way to experience SSF2 to date. Those arrangements actually sounded better than the arcade, especially Fei Long's theme, which even now, the SNES arrangement is unmatched by any other version.
@@yeahyeahwowman8099the Sega controller was better than the SNES one because of the 6 button layout which was the standard in the arcade’s although it’s Nintendo’s design that has lived on through the PlayStation but i still prefer the Sega 6 button controller because it’s better for fighting games.
@@DesertRainReadsbad Audio doesn’t make the Nega Drive port of SSF2 bad, it plays smoother than the SNES version and that’s what matters to me because I’m too busy enjoying the gameplay too much.
@@Adamtendo_player_1 fighting game enthusiasts even agree the Genesis controllers buttons are to close to eachother and not spaced out enough. Out of all the designs over the years, theres a reason the snes button layout become the gold standard in where to place shit. Place it next to an arcade fight stick, with an actual joystick and buttons spaced far enough apart, the Genesis is gonna get smoked.
My dad said one of the first games he got after the fall of Soviet russia was Stryder, and how fun it was because his parents were still living and life was so simple. I mean other than the chaos of the government collapse and maybe it wasn't stryder but a bootleg but still.
Virtua Fighter 2 was my last game on Megadrive when my friends were all getting PlayStations. I loved it.
10:18 "Shove It" is actually a remake of Sokoban, released by "Thinking Rabbit" (as correctly credit in the title screen) for the NEC PC-8801 in 1982. 1988 there was a PC port labeled Soko-Ban for IBM PC by Spectrum HoloByte and I've even played that one.
"Fatal Labyrinth" was the first Genesis games I ever played after growing up as a Nintendo kid. It wasn't enough to make me switch sides, but it did give me respect for the Genesis as a system.
Star Control was a space strategy game that I really liked. It was supposedly the first 12 meg cartridge for Genesis.
Creative idea for an episode. I like it!
They used to put a fun and complete game in a couple of megabits and now you need 50 gigabytes just for patch to make something playable.
Back then I knew when I finally had to upgrade my consoles when UMK3 didn't look good on either Genesis or SNES. Though I did enjoy breaking the game as Rain.
Love the channel. You da man. One of the best retro game channels on youtube 👍👍
Super Volley Ball: "grab a second player and learn it together" is literally what made Kirby's Air Ride one of my favorite gamecube games.
there's something to be said for a game that really shines when you have two people working to make their way forward. Sounds similar to Mighty Ball Jacks
Also : Genuine LOL at you saying Hard Drivin' had a low frame rate.. I played it on a speccy with a frame rate of about half a frame per second... See that house you drove past? On the Spectrum, that took nearly a minute to get to!
"What? You guys don't have VCRs?"
Now we just need Joe from GameSack to yell MEGA POWER for every game.
If you think Hard Driving on Genesis was bad you should see Race Driving on the snes, the fps on that game was absolutely insulting.
I used to play the hell out of that volleyball game with my brother on Sega Channel. Still really fun when we boot it up!
Makes you wonder how great Hard Drivin' would have been on an 8 meg cart!
I used to program in Assembly back in the day of the 90's. Hearing 24 megs was mind blowing to me. Where was I used to be able to make a full platformer or space shooter with less than 10 Kilobytes of Memory lol.
Back in the day, we used to judge games before they even came out based on how many "megs" they were. I'm using the nomenclature we did circa 1992. "Yo, I gotta get this new game. It's 16 megs!!" 😅🤣🤣🤣
when disk backup machines came out - u started noticing big-time!
Woah! A few I missed back then!
About the smaller ones, that were early releases for the console, there were some surprises for me:
1) Hard driving was first in the arcades, but "inspirations" or similar games were Test Drive 3 and "Stunts" mainly on PC but other platforms too.
2) Super Qix made me remember "Volfied", a clone made by Taito too, if I remember correctly.
3) World Championship Soccer really looks like Tehkan World Cup from the Arcades. Super simple but super fun too.
Just some thoughts for chitchat. Great video! Thanks!
Volfied is the Japanese version of Ultimate Qix :P
Tec toy had a very good job on Duke Nukem for Genesis.I had never heard of that version.Thanks for sharing great info with us bro.
After Burner on the Master System, said it was a 4Mb cartridge.
After playing it, I'm thinking they lied to us. For the first 12 or so stages, get a rubber band and wrap it around the controller to hold it left or right. doesn't matter. Go make a sandwich. Eat the sandwich. Congratulations.
You've made it to Level 13 without dying once.
World Championship Soccer was known as World Cup Italia '90 in Europe. After it's initial release, it appeared on Mega Games 1, a complication cart often packed in with the console, alongside Super Hang-On and Columns. It's genuinely one of my favourite games. I'm not a football fan (odd for a Brit, I know), but I spent many hours playing this as a kid.
Could we say Fatal Labyrinth was one of the original Rogue-lites? I played the mess out of that game. Also, Columns default music is best music.
Fatal Labyrinth isn't a roguelite - it's a straight-up classic roguelike :)
@@thestripedmenace I always get them backwards. :-) I played the hell out of that game when i was a kid.
For some reason I read this as smallest & largest Sega Genesis Consoles. I know the hardware went through a ton of revisions, especially in Brazil, so I didn't even think twice about reading it wrong.
Art-Alive, oh god 😂
Hey buddy, have you ever checked out the Dyna Brothers series on the Mega Drive? They're pretty great strategy games (a rarity on the console), do check them out! Love your work
1:37 1 MEG games
11:31 2 MEG games
33:49 16 MEG games
34:07 32 MEG games
53:13 40 MEG games
Flicky is only 10KB (80Kbit) big so you could fit 12 copies of it on the cart. 😃
Genesis Tetris looks like it came out on a 2kb cartridge.
I played that Alex Kidd game for hours when it came out.
Fatal Labyrinth, hell yeah🗡️💪🍖
The megabits that go into a game are always a fascinating thing back in those days. It's almost like built in scelable upgrade a fixed specification console back then where a 16 Mbit game would look , sound leagues better than a game that is 4 Mbit. And similarly it was a big deal when 24 and later 32 Mbit cartridges made it to the market. Games looked so much better because of it. These days a 100GB game may not look much different than an 10GB game, and all that extra space is just uncompressed or repeated data. A completely different age.
Fatal Labyrinth is pretty cool on Game Gear also, I wonder how big that cart was 🤔
I was just thinking how much I enjoyed playing that game and games like it when I remembered I actually bought it during the pandemic lockdown and forgot! Welp, I know what I'll be doing for the next few hours lol. Btw, did you know that the original version of the game released on Sega Meganet in 1990 is considered superior because it has individual level based music? That one isn't available anymore unfortunately.
@@seanyoung9014 cool didn’t know that about the music
shove-it was probably one of the games I most put hours into, exclusively because it has a stage editor mode. probably a big part of what inspired me to get into developing games.
During the 16 bit era, size does matter. However, via the 8 bit era titles such as Star Raiders on the Atari 8 bit computer was and looked fantastic being only 8 kb size. Also, excite bike on the Nes was like 14kb. So, a one megabit, 128 kb cartridge sounds massive in comparison.
27:00 “C’mon boy!” 😂😂😂 Makes you wonder if the devs had any idea how irritating it was-maybe they were disgruntled employees or something?
I could never get into Hard Drivin' whether the arcade version or the home one. I suck soooo badly at it is why! 😆🤣
I think Paprium is the biggest Genesis cart I own
It's insane the effects they pushed out of the console, but man it is still overhyped.
Fun fact: megabits are not megabytes. It takes 8 megabits to make a megabyte. So that 8 megabit power is just actually just a mere megabyte of data. And a single megabit?-125 kilobytes.Imagine that in a world where modern console games span gigabytes upon gigabytes of data. It’s unclear to me why consoles ever chose to market their games by an unconventional metric, but I’d assume it’s because 8 megabits seems sexier than a single megabyte, perhaps?
The one time I remember bothering to complete Fatal Labyrinth I did so a little by fluke. I got to the final floor, but the monsters were kind of wrecking me then one of the mobs which cause you to be teleported about hit me with that spell. I got teleported to the end game item, took it and ran up the final set of stairs. The Dragon thing was easier than I expected it to be.
Techmo World Cup has some great music, i didn't notice that until watching this video.
13:43
I can never look at these crashes without someone yelling "PAWWWWWWWWNDAH!"
Sega lord x is the man
SLX is a past master of restating his case without it being boring or irritating ... but maybe he needs a new sign off catchphrase ... 😂
how will we know if he will catch us next time? 😅
Flicky is a great game, just takes a while to grow on you.
Peak arcade single-screen fun!
@@thestripedmenace man.. I had to fall back on the Genesis port I found the original arcade so much harder - I'll have to give it another spin :)
Hmm maybe you should do a top 5 genesis games per size so like best 2,4,8,16,24,32.
honestly never played colums until picking up both columns and super columns for game gear at my local used shop last year... and waiting until the Analogue pocket order came in with game gear adapter to play em - great games. I still have my childhood game gear and all games and manuals from the ones purchased new and rando game gear games ive bought from used stores over the years since.
Your videos take me back good content :)
Broooooooooo I got that Sonic poster with my Genesis 2 and on the back there was a bunch of games advertised, and Alex Kidd was one of them. They showed the nice hand drawn cover. I thought it must be a great game. I've literally spent years as a kid thinking about how good this game must be if the graphics were anything like what's on the cover. There was no Internet back then really and even if, there was nothing on the internet about console games honestly ... and... holy CRAP this game is SO bad!!! My imagination sure is better than Sega's art department.
Ура!!! Дедуля пришёл!!! =))
I love the “Come on Boy”. Of Zoom
Fatal Labyrinth is a roguelike. It's a less niche genre in Japan than it is in the West, and always got regular releases over there even as spinoffs of popular franchises.
I did enjoy Virtua Fighter 2 on Genesis.
Great vid. Keep up the good work bud 👍