MEGA POWER! The Smallest & Largest Sega Genesis Games
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- Опубліковано 18 лют 2023
- This was originally a 2 part series where I went over the largest and smallest Genesis carts in megabits. I start with the smaller games and then move to the monster sizes at the end of the platform's life.
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Opening "Sega" jingle is from Astal for the Sega Saturn.
Ending Music during the credits is from Batman for the Sega Genesis.
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By: Jan Neves
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Intro by Evan S.
portfolio.tsestudios.com/
Episode Notes:
1. Captured on the Mega SG and real hardware.
2. 8 megabits = 1 megabyte
3. 128 kilobytes = 1 megabit
4. There are some oddball cart sizes out there. Star Control was 12 megabits and Panorama Cotton was 20 megabits.
5. The introduction of CDROM technology was huge mainly because of the storage possibilities. Where as a cartridge was huge at 32 megabits at the time, a CD could hold a whopping 5400+ megabits.
6. The reason developers didn't just start off with massive cartridge sizes in the 16-bit generation was cost. ROM was expensive and developers wanted to make money. Every increase in size increased cost, which was often passed on to the consumer. When a game had a larger cart size and things like battery backups, they tended to cost $10-$20 more than your average release. At the time of its launch in early 1990, Phantasy Star II cost $69.99 due to its 6-megabit ROM and battery backup.
7. So much was made about Strider's 8 meg showing. The magazines, the ads, the reviews, it was a real draw to see how it turned out. It was incredible that even with 8 megs, there is still heavy compression going on to make that game work. Do you notice those pauses during gameplay you feel? That's music being loaded for the next section. - Ігри
That whole era of gaming from 16-bit through the 32/64-bit generations was such an amazing time.
It was magical !
The golden age of video gaming.
This video shows memory size doesnt matter all these games SUCK
I’ll never forget how big a deal it was seeing “8-Mega Memory” printed on the front cover of Strider. SUCH a big deal! We thought it was magic.
Yup... I just posted the same thing before reading this... Those were some good times... Ahhh nostalgia...
8 MEGA POWER !!!
Good times in the 80s and 90s these kids don’t know
And it was!
Lol right!! Many a times at Blockbuster looking for the biggest mb number as a kid🤣
56:50 The thing that you don't mention here is that a megabit is 1/8th the size of a megabyte. So, yes you are technically correct, and that means 80 megabit cartridge would be 10 megabytes of storage space. I'm sure this was addressed in the comments of the original video you posted, but I wanted to point this out to anyone who was confused as to why the screen you show for the size of Streets of Rage 3 in storage is only 3 megabytes. That is because it is 24 megabits (Or 3 megabytes) in the way that we no longer refer to in the modern age regarding the amount of space a game requires on a storage medium. Megabits is frequently used to describe something like an internet connection speed or texture detail level, while megabytes are typically used when talking about file size or storage space.
bro Pac Mania was the most played game i owned. it got more play time than UMK3, than Sonic 1 and 2, than Syndicate, Vectorman, Pitfall The Mayan Adventure, and even (!) NBA Jam TE. The game was so good even my mom who was completely incapable of doing anything technology related one day decided to figure out how to hook up the genesis to her tv, and learn to play it, and she enjoyed it a lot.
Sega Lord X and Game Sack on a Sunday morning. Nice.
I still remember when Strider came out on the Sega Genesis... 8 Megs seemed ENORMOUS! Oh how times have changed! Lol
For me 8 Mbits (megabits) = 1 MB (megabyte) didn't seem enormous or wasn't impressive when bigger (larger) 12 Mbit = 1.5 MB, 16 Mbit = 2 MB, 20 Mbit = 2.5 MB, 24 Mbit = 3 MB Sega Genesis/Mega-Drive or SNES cartridge games started to appear
I remember Phantasy Star 4 costing around $100 when it was released because of how large it was,so did the Genesis version of virtua racing but that was because of some special chip it had in it.
Yes. It dis
Indeed, the SVP chip was the reason for its high price, but I paid it because it was a interesting game with new technology. Altrough it had less variety with only three courses, I had a pretty good time with playing Virtua Racing.
“Fatal Labyrinth” would be better described as a “Rogue” like game. In that it resets every time you play.
I remember feeling really cheated when I came home with UMK3. The Mercy and Animality sound effects were all playable in the sound menu, so that led me to believe the moves were in the game, but I was failing to pull them off for some reason. Shortly after I learned they were all pulled. I think even Sheeva's name and voice effects were left in.
Lol I feel for you dude. What the hell were they thinking?
My childhood dreams of being an Art Alive master artist never panned out. I blame the 1mb cart, of course!
My parents bought me that trash with the console. I "played" it a few times, just so they didn't feel bad or that they'd made a silly decision, but whenever I was alone it was Road Rash 2 all the way! XD
I simply love Shove It, is so addictive, I have it even on my PSP, and I play it at least 2 times per year, along with Golden Axe 2 on Genesis and Resident Evil 2 on PS1.
most obscure version? eggegg on direct tv systems in the mid-2000s
never ported, never rereleased 🥹
its also called boxxle or soukuban if u wanna see different versions of a similar game on other systems
@@jonniefast If I'm not wrong, there's a version called Boxy Boy, Arcade version. I can't remember.
It's looks so simple yet fun, It's reminds of of the puzzles you'd see in 2d Legend Of Zelda games.
I know it’s double-mild weaksauce but I have so many fond memories of Art Alive! My cousins and I would draw things just to make each other laugh. Hearing that music again brought me back. Thank you! 🥲
Very nicely put together video! I had some of these games, mainly the 1-2MB carts as I'd already switched to PC by 1994 and gave my Megadrive to the young lad up the street who had nothing. Gave him my skateboard too! But I gave him that because I broke my ankle on it, and never wanted to see another skateboard for the rest of my life.
I love emulation. So many great games to choose from that we never got to play when we were young.
And because I'm old?
I love the rewind feature.
Cheating? You're damn right.
The game wouldn't hesitate to cheat against you! Nothing wrong with evening the odds!
@@davidt3563 Right? Lol.
I don't have time nor patience these days to play a certain section over and over and over, just to never see the end of it anyway.
Rewind when you need to and eventually you'll see the end of the game. LOL
Like you said, I'm old
I can beat the game using the rewind feature or not have the time to get back to that section ever again.
Easy choice. Game's still fun.
Yeah. Retro hardware mulation is rather awesome. I've been following the scene since the late 90s (anyone else remember Bloodlust Software?) and it's amazing how talented many of the developers are and how much effort they put into these apps. I never had enough money for all the games and systems I wanted back in my teen days and emulation allows me to experience them, as well as replay old favorites. PCE/TG16 emulator was my favorite for a long time, because I never got to see or play that system in the wild and the Japanese library is pretty awesome, especially with the shmups. I never use rewinds but do use save states. They also allow you to beat tough games without putting dozens of hours of your busy grown-up time into mastering them but IMO, they help you learn and appreciate the game a bit better than rewinds do. However, if a game is simply awesome and generally fair in its difficulty curve, I actually try to master it without save states. I recently beat Shinobi 3 that way. Now working on Contra: Hard Corps, with the hack to restore the Japanese version's life bar, mind you. The US version, with the one hit deaths, is way too unfair, especially considering the chaotic nature of the action. Abilities to use hacks is another great aspect of emulation.
To be fair the only way I ever finished Jet Set Willy 2 on the CPC was through savestate with WinAPE. YEARS wasted as a child, trying to do the impossible. I even made a map of the game with postit notes on my bedroom wall. Still couldn't finish the game.
But yes, definitely cheating.
38:42 Seeing swole Roy Orbison shooting down dinos is absolutely worth it.
😂
Love your videos SLXl. It's always good to see a gaming channel that has played games from the old days. We were the outsider's back in the day. Look how big gaming these days.
Turns out we weren't nerds, just ahead of the game.
Pun intended.
Love the content, but in future videos perhaps consider using the chapter system to separate the video into segments game by game. Such a great feature, and makes it easier for users to scrub through longer content if they're looking for something specific, or when re-watching. Thanks so much for all your efforts on your videos, and keep up the good work!
"Hey thanks for the FREE video that entertained me! Now let me tell you your job!".
@@TheVanillatechor maybe he's just offering a suggestion to better his content?
@@shyguy85 Maybe he needs to say thankyou and then keep his mouth shut?
As a kid, I always ate up the marketing of displaying game size on the box during the 16 bit days. It was a bit ridiculous, but it was always a prominent "feature".
Now you can pretty much fill an entire SD Card with the full Genesis library and still have a ton of space left over! Though, Genesis games went through quite an evolution. By 94 and 95, you could tell many developers were pulling out all the stops with what the Genesis was capable of!
You can get a 512GB MicroSD(about the size of your thumbs fingernail) card for about £40. Could probably fit ALL cartridge based systems libraries on it and still have space left over. Difference between space on a cartridge to CD was HUGE, I remember our first family PC had a 420MB Hard Drive and a 2X CD-ROM Drive. CD's could hold MORE on them, than the entire Hard Drive, that would be like if a new optical media came out today that could hold 25TB+ of data.
Throw it all on a modded 3ds.
@@lmcgregoruk I mean there were computers in the 80s that ran off the floppy alone, no hard drive at all!
@@AltimaNEO Well I mean I know there were floppies that had self-booting programs on them, but most of the early 80's computers I used, generally had a bios/minimal interface, and loaded programs from cassette tape. Later on the bios/minimal interface became more of what we would call today an operating system.
Rambo 3 was awesome and at the time to me felt like an arcade version of the NES Metal Gear, still love to play through this and Mercs on the Genesis.
Hey SLX, why don't you cover the NON OFFICIAL largest Genesis / MD carts? There are pretty impressive stuffs out there.
Paprium was pretty cool. I think that was 80Mbit
NeoGeo was king of climbing the "mega" mountain! Metal Slug 5 clocking in at like 708 MEGS was a big deal considering it was 88 megabytes of chips & you paid an arm & a leg for a cart the size of a book!
I normally do not care for repackaged content but I will always make an exception when it comes to your channel as your content is highly entertaining and worth rewatching.
I never noticed the space marines on the front of the Strider box art. That's some cheeky artwork there to pinch artwork from another IP holder (not that Games Workshop haven't done the same themselves)
My dad said one of the first games he got after the fall of Soviet russia was Stryder, and how fun it was because his parents were still living and life was so simple. I mean other than the chaos of the government collapse and maybe it wasn't stryder but a bootleg but still.
There's something satisfying about watching you play puzzle games exactly how I play it out in my head.
One Genesis game that might be worth looking at is F1 or Formula One. Likely the best racing game, which I realize may be a brazen statement, but for sure it never got the attention it deserved. Similar to Super Monaca but the graphics are much better.
Reminds me of how Mr. Do was the smallest SNES game ever made. While it came on a one megabit cartridge someone discovered the actual file size of the game was about 40k.
The graphics in quarterback club always looked smoother and higher resolution than Madden to me so makes sense the ROM is bigger
Great idea for a Genesis video! Very much enjoyed watching.
Thanks for doing amazing contents! Keep up the good work!👍
10:16 whoa.. this game was on mega drive? This was a game boy game originally called “Boxxle”. I had that game around ‘90 and it was quite Fun.
Also known as Sōkoban!
The crazy thing is one megabit is equal to 125 kilobytes, which is the size of a single small jpeg on modern websites. 8 megabits = 1 megabyte.
Insane what devs could do with so little space.
Some larger than usual titles came with a price premium (in some stores at least)
I still remember hating myself (to some extent) for shelling out the $70 when I found the one store at my mall that sold Streets of Rage 2
3:09 is giving me Tetris 3d on Virtual Boy flashbacks.
Awesome episode man! This was a fun one to watch! Megabits made such a difference back in the day! One thing I truly enjoyed was the jump from small to larger and a completely different looking game!
19:00 - I like the grenade's explosion - one single frame 😅👍🏼 - but the game is not so bad!
This is an awesome video. I really liked it. Thank you for making it.
That wrestling game looks totally like an NeoGeo game. Amazing
Art-Alive, oh god 😂
Without Sega Lord X There Is No SEGA Always A Pleasure To See What You Have Going On
The funny thing is, there's a project going on regarding Mortal Kombat 1 that aims to bring it as close to the arcade experience within the confines of the Genny as possible. It keeps the awesome Matt Furniss soundtrack, and it looks and sounds amazing. You are correct in that had they had larger ROM space, the game could've been even better.
Sadly, Super Street Fighter 2's audio quality was so bad that I had to pass on it entirely. I had a friend who had a copy of the game, it was 40 megabits of wasted potential. They could've done so much better with it. One of those instances where the SNES version of the game absolutely trounced the Genny version based off this alone.
Thing is despite the Genesis having the arcade style of the buttons being in a row, it failed to replicate the arcade experience because of it. Despite Genesis owners saying it was perfect for fighting games, the snes's button layout made fighting games much easier to play and pull off moves.
@@yeahyeahwowman8099 also a valid point, I feel that was due to muscle memory, we would look for the L & R buttons instinctively, hence why we were able to pull off crazy combos on SNES so easily. You are correct that the SNES's 6 button controller lent itself extremely well to fighting games.
The Genny version of many of these games though, often looked more faithful to the arcade experience or actually had better audio. See Mortal Kombats 1 & 3, Street Fighter 2 CE, plus Fatal Fury 1 & 2 as examples of such.
Super Street Fighter 2 is an outlier in this case. Sure, the Genny version had additional sound clips and the music continued playing between rounds, but dear lord the sound quality was so bad it wasn't even funny.
Because of this, the SNES version remains the best way to experience SSF2 to date. Those arrangements actually sounded better than the arcade, especially Fei Long's theme, which even now, the SNES arrangement is unmatched by any other version.
@@yeahyeahwowman8099the Sega controller was better than the SNES one because of the 6 button layout which was the standard in the arcade’s although it’s Nintendo’s design that has lived on through the PlayStation but i still prefer the Sega 6 button controller because it’s better for fighting games.
@@DesertRainReadsbad Audio doesn’t make the Nega Drive port of SSF2 bad, it plays smoother than the SNES version and that’s what matters to me because I’m too busy enjoying the gameplay too much.
@@Adamtendo_player_1 fighting game enthusiasts even agree the Genesis controllers buttons are to close to eachother and not spaced out enough. Out of all the designs over the years, theres a reason the snes button layout become the gold standard in where to place shit. Place it next to an arcade fight stick, with an actual joystick and buttons spaced far enough apart, the Genesis is gonna get smoked.
Slam Masters on Genesis also has a 2P Deathmatch option that isn't on the SNES.
You documentaries are really something else. I can stick watching them for hours. Thank you
PD: Some other games that are worth mentioning too at 24 MBit: Earthwork jim 1/2 and Lion King.
Super Street Fighter 2 did have bad voice effects but it did offer more in animation and options than its snes competitor. Ive spent many of an hour on that great port.
Creative idea for an episode. I like it!
I'm one of the few who absolutely ❤️'s Columns!!
Virtua Fighter 2 was my last game on Megadrive when my friends were all getting PlayStations. I loved it.
Star Control was a space strategy game that I really liked. It was supposedly the first 12 meg cartridge for Genesis.
There's a mini-documentary for the newer nes game micro mages, which goes into detail about how they maximized what they could do with the limited space
those tiles in trampoline terror always remind me of the color dungeon in link's awakening
Could we say Fatal Labyrinth was one of the original Rogue-lites? I played the mess out of that game. Also, Columns default music is best music.
Fatal Labyrinth isn't a roguelite - it's a straight-up classic roguelike :)
@@thestripedmenace I always get them backwards. :-) I played the hell out of that game when i was a kid.
Now we just need Joe from GameSack to yell MEGA POWER for every game.
I used to program in Assembly back in the day of the 90's. Hearing 24 megs was mind blowing to me. Where was I used to be able to make a full platformer or space shooter with less than 10 Kilobytes of Memory lol.
10:18 "Shove It" is actually a remake of Sokoban, released by "Thinking Rabbit" (as correctly credit in the title screen) for the NEC PC-8801 in 1982. 1988 there was a PC port labeled Soko-Ban for IBM PC by Spectrum HoloByte and I've even played that one.
Love the channel. You da man. One of the best retro game channels on youtube 👍👍
Makes you wonder how great Hard Drivin' would have been on an 8 meg cart!
27:00 “C’mon boy!” 😂😂😂 Makes you wonder if the devs had any idea how irritating it was-maybe they were disgruntled employees or something?
The megabits that go into a game are always a fascinating thing back in those days. It's almost like built in scelable upgrade a fixed specification console back then where a 16 Mbit game would look , sound leagues better than a game that is 4 Mbit. And similarly it was a big deal when 24 and later 32 Mbit cartridges made it to the market. Games looked so much better because of it. These days a 100GB game may not look much different than an 10GB game, and all that extra space is just uncompressed or repeated data. A completely different age.
Back then I knew when I finally had to upgrade my consoles when UMK3 didn't look good on either Genesis or SNES. Though I did enjoy breaking the game as Rain.
Your videos take me back good content :)
I used to play the hell out of that volleyball game with my brother on Sega Channel. Still really fun when we boot it up!
also the tengen version of ms pac man is one of my favorites too. The speed boost is handy because it helps you get past early levels more quickly and completely changes the perfect path
Ура!!! Дедуля пришёл!!! =))
Woah! A few I missed back then!
About the smaller ones, that were early releases for the console, there were some surprises for me:
1) Hard driving was first in the arcades, but "inspirations" or similar games were Test Drive 3 and "Stunts" mainly on PC but other platforms too.
2) Super Qix made me remember "Volfied", a clone made by Taito too, if I remember correctly.
3) World Championship Soccer really looks like Tehkan World Cup from the Arcades. Super simple but super fun too.
Just some thoughts for chitchat. Great video! Thanks!
Volfied is the Japanese version of Ultimate Qix :P
Tec toy had a very good job on Duke Nukem for Genesis.I had never heard of that version.Thanks for sharing great info with us bro.
Also : Genuine LOL at you saying Hard Drivin' had a low frame rate.. I played it on a speccy with a frame rate of about half a frame per second... See that house you drove past? On the Spectrum, that took nearly a minute to get to!
Great vid. Keep up the good work bud 👍
I could never get into Hard Drivin' whether the arcade version or the home one. I suck soooo badly at it is why! 😆🤣
"Fatal Labyrinth" was the first Genesis games I ever played after growing up as a Nintendo kid. It wasn't enough to make me switch sides, but it did give me respect for the Genesis as a system.
Flicky is a great game, just takes a while to grow on you.
Peak arcade single-screen fun!
@@thestripedmenace man.. I had to fall back on the Genesis port I found the original arcade so much harder - I'll have to give it another spin :)
During the 16 bit era, size does matter. However, via the 8 bit era titles such as Star Raiders on the Atari 8 bit computer was and looked fantastic being only 8 kb size. Also, excite bike on the Nes was like 14kb. So, a one megabit, 128 kb cartridge sounds massive in comparison.
World Championship Soccer was known as World Cup Italia '90 in Europe. After it's initial release, it appeared on Mega Games 1, a complication cart often packed in with the console, alongside Super Hang-On and Columns. It's genuinely one of my favourite games. I'm not a football fan (odd for a Brit, I know), but I spent many hours playing this as a kid.
Super Volley Ball: "grab a second player and learn it together" is literally what made Kirby's Air Ride one of my favorite gamecube games.
there's something to be said for a game that really shines when you have two people working to make their way forward. Sounds similar to Mighty Ball Jacks
I loved my Genesis and I logged several hours on Strider and Hard Drivin’ but once the Super Nintendo came out, my Genesis days were over.
You missed out big time on some truly amazing games on Sega and I had both Systems back in the but it was the Mega Drive (Genesis) that I kept coming back to.
@@Adamtendo_player_1 I may have exaggerated a bit. I mean I still popped in and out on the Genesis front, but when I was younger I highly prioritized graphics in games. I rated them almost as high as fun factor; the Super Nintendo had me hooked because it was graphically superior, but the Genesis definitely was a good time.
13:43
I can never look at these crashes without someone yelling "PAWWWWWWWWNDAH!"
Hey buddy, have you ever checked out the Dyna Brothers series on the Mega Drive? They're pretty great strategy games (a rarity on the console), do check them out! Love your work
I played that Alex Kidd game for hours when it came out.
Back in the day, we used to judge games before they even came out based on how many "megs" they were. I'm using the nomenclature we did circa 1992. "Yo, I gotta get this new game. It's 16 megs!!" 😅🤣🤣🤣
when disk backup machines came out - u started noticing big-time!
Fatal Labyrinth, hell yeah🗡️💪🍖
Fantastic video!
Great job done!! 🙌🏿
Fatal Labyrinth is pretty cool on Game Gear also, I wonder how big that cart was 🤔
I was just thinking how much I enjoyed playing that game and games like it when I remembered I actually bought it during the pandemic lockdown and forgot! Welp, I know what I'll be doing for the next few hours lol. Btw, did you know that the original version of the game released on Sega Meganet in 1990 is considered superior because it has individual level based music? That one isn't available anymore unfortunately.
@@seanyoung9014 cool didn’t know that about the music
honestly never played colums until picking up both columns and super columns for game gear at my local used shop last year... and waiting until the Analogue pocket order came in with game gear adapter to play em - great games. I still have my childhood game gear and all games and manuals from the ones purchased new and rando game gear games ive bought from used stores over the years since.
Techmo World Cup has some great music, i didn't notice that until watching this video.
The one time I remember bothering to complete Fatal Labyrinth I did so a little by fluke. I got to the final floor, but the monsters were kind of wrecking me then one of the mobs which cause you to be teleported about hit me with that spell. I got teleported to the end game item, took it and ran up the final set of stairs. The Dragon thing was easier than I expected it to be.
Flicky is only 10KB (80Kbit) big so you could fit 12 copies of it on the cart. 😃
Thanks for all the effort to make these videos...maybe do the same with the snes library
Fatal Labyrinth is a roguelike. It's a less niche genre in Japan than it is in the West, and always got regular releases over there even as spinoffs of popular franchises.
They used to put a fun and complete game in a couple of megabits and now you need 50 gigabytes just for patch to make something playable.
shove-it was probably one of the games I most put hours into, exclusively because it has a stage editor mode. probably a big part of what inspired me to get into developing games.
For some reason I read this as smallest & largest Sega Genesis Consoles. I know the hardware went through a ton of revisions, especially in Brazil, so I didn't even think twice about reading it wrong.
Columns was chill and play kind of vibe.i still play it.
When you look at how big modern games are, and you look back on the 16-bits (or even the Gameboy Advance, DS, and 3DS), it's absolutely incredible what they managed to do with such limited space back in the day. Spider-Man Remastered is 63GB. Dead Space (remake) is 36GB. Back then mega*bits* were a big thing. Let alone megabytes (8x more). Let alone gigabytes (a further 1024x more). 64 megabit (8MB) is the biggest cartridge I remember seeing pre-N64 (that's also how big Metroid Fusion and Metroid Zero Mission are). That makes Spider-man 8,064x larger. Even Metroid Dread is 4GB. Which is 512x larger than the GBA Metroids. The overwhelming vast majority of the space taken up by modern games is not the code, however. Even though the code is definitely quite a bit larger, most of the space is taken up by high res textures/art assets, and MUCH MUCH higher quality audio (full samples instead of using something like wavetable).
I grew up when Super Metroid, Chrono Trigger, Super Mario World, etc were popular.
Those are games that you could put in a lot of hours, and enjoy for all that time, despite those games being whatever their filesize was.
I still find the Super Metroid soundtrack really good.
even the 3d titles on the n64 for that take a while to beat, and have a lot of content don't take up huge amounts of space for the amount of content they have
I rented Jurassic Park a lot as a kid and never saw any of that gameplay.. 38:45
I could never stay alive long enough😂
SLX is a past master of restating his case without it being boring or irritating ... but maybe he needs a new sign off catchphrase ... 😂
how will we know if he will catch us next time? 😅
Didn't mention "Shinobi" series
I bought Sega Genesis for Alex the kid and Shinobi.
Later on i won Sega mega drive and the most games we played that era were :
UMK 3 , Lotus,007 James Bond, demolition man and Sonic and tails 3 and Sonic 3D
Hey SLX. Love the channel. I don't know whether you have covered it or whether I may have missed the boat but I would love to hear your thoughts on The Megadrive game selections for The Nintendo Switch. I've recently downloaded it and I think they did a pretty good job with the selection. Anyway, great content as always.
Flickie was a mini game on Thrillvile. It had a different name and the birds were called fios.
SEGA!!✌️
AGES!!
Fun Fact, Sonic 3D Blast was one of the first ever titles, if not the first ever title, for Traveller's Tales, which would later break away from Sega and then work with Warner Brothers Games and begin a long and usually successful career in making the vast majority of LEGO themed video games around a decade later and continuing their partnerships with LEGO and Warner Brothers Games to this day.
After Burner on the Master System, said it was a 4Mb cartridge.
After playing it, I'm thinking they lied to us. For the first 12 or so stages, get a rubber band and wrap it around the controller to hold it left or right. doesn't matter. Go make a sandwich. Eat the sandwich. Congratulations.
You've made it to Level 13 without dying once.
Sega lord x is the man
Yeah I love the Rambo game, badass music!