YESSSSSSSSSSSS! Finally! I've been waiting for these kinds of Don't Starve-esque wacky machines and semi-mystical sciencey-things to start popping into the game. How perfect that it's a much-needed renewable air conditioner.
Lol does the game not in general break the second law with instead of entropy happening the system constantly heating up and your biggest problem being heat?
I've found if you cap the end of the oil/natural gas chamber where it comes into contact with the magma with tungsten blocks then drip 10g/s of oil on it, the heat in the magma doesn't really drop off! In my game I've been running for over 100 cycles without noticing and heat loss in the magma or it turning back into it's solid form. The one problem I now have is trying to cool down the natural gas which is currently around 400-500*c. So this videos couldn't of came at a better time for me, got some ideas to work with now and the giant wheezewort will come in handy i think! Thanks for another great video dude!
- would it be more efficient if you circulate the gases you are cooling? - can you simply use Wheezewort to get the gas circulating? - can it cool fluids? .. if you flood the whole chamber
it would be great if they implemented a way to cool down batteries to the point they become superconductors, and allow for metal magnetic levitation... plenty of things to do here !
it could be great if they automated the gas/liquid selected by the filters, and if the pressure detectors could also detect the nature of the gaz (or maybe just a different sensor).
Brothgar I see your point in the circuits taking up a lot a space, but I really can't see an alternative. Having SR Latches and the sorts just "given" to you via a parts menu would cause crowded menus instead of crowded bases - the former of which is much more intimidating to a new player. Furthermore, I feel like complex latches given to you in a menu goes against the simple tones of Oxygen Not Included. Having to figure out how to build logic circuits is, after all, part of the fun!
Ideas are coming... How would you feel about different color wires that do not connect with eachother? You would end up saving space on wire bridges and there would be junctions where you could join 2 or more colors of wire (merge them onto one color circuit) or split a signal onto different colors (done via a menu in the junction). The main problem with having multiple of anything on the same cell that is of the same category (e.i. two wires occupying one cell) is that by doing so, you make it a lot harder to just drag and drop to build. You'll have to find a way to separate them while remaining compact. This ties into the colored wiring idea quite well: as many colors of wire can fit into a cell, and if you want to add on to a circuit, just choose the color (think of selecting the material) and drag 'n' drop. Drawing circuits would be awesome. Would the wires drawn still be grid-locked? If not, how do you calculate: -material cost -temperature changes -duplicants being able to reach Hoping circuit troubles won't stop your nifty designs (however impractical they may be). Best of luck!
What if you could wire devices directly together and “open up” the door/pump to work on its circuit board? Then the logic gates can live in their own in-game window, keeping the game world less cluttered while offering plenty of space to design the circuits. As an example, a door’s circuit board would have an output connection (to the door open/close state). If you hook up a temperature sensor with just a wire, it would add an input connection on the door’s circuit board, and then you can connect the input to the output using the logic gates and timers, etc.
when you click on object in this game, you get a popup window with different info. what if the logic gates where one square sized, and when one would click on it, the popup would be a zoomed in image of the gate, with all the wire connecting it named, and you could then choose which logic function you want to apply to them
when measuring things for a spread sheet, have you considered you can now use an automation clock to be able to use an exact amount of day, start at 10% end at 90% or something
keep in mind that the automation doesnt allow for measurement, per se, but the end-of-cycle report the game itself provides. Unless.... You have every system you want to measure the productivity of on one massive circuit of gated subcircuits that are all slaved to a time-of-day switch...
Nice setup - this definitely works. I think that creating natural gas is not the best idea though, for a couple of different reasons: - Natural gas is abundant, one of the most easily available of the renewables I find. Once you find a geyser or two you probably have more than you want or need of the stuff as dealing with the CO2 in a good way quickly becomes important. - Heating it up that much means you tax your cooling systems that much more (a very expensive resource) - All the heat released you will eventually have to deal with (even though you can probably "delete" a lot of it by using it) But creating petroleum on the other hand... is a GREAT idea IMO. Can you ever have too much plastic?... Probably not =P A refinery only does 2:1 ratio from crude oil. Heating it "naturally" is 1:1 I think from what I've read. The refinery is also power hungry and produces a crapton of heat, but directly but also via steam output, so not having to deal with those downsides is a big benefit that helps towards offsetting the extra cooling you will require. The only thing that makes this slightly harder is that you actually have to control the temperature to within 400-550c, but that seems totally doable. Dropping stuff directly into the magma isn't super sophisticated =P Probably the easiest is make a conductive surface up from the magma ending in one of those door-vacuum thermal locks, and when you want more heat added you just close it for a short while (electrically) so the thermals conduct. Should be easy enough to automate. Probably want some tempshift plates to ensure the room is all even temperature - and make doubly sure the thermal ladder is set up perfectly before you uncork the magma at the bottom or else it will be hellish to try to fix mistakes later =P (though a vacuum lock at the bottom too would make that somewhat more safe I guess, but still quite the operation).
You could always use a couple of wheezeworts to pump the air around to cool the entire space faster and then use thermal shiftplates to move the cold through the wall.
By the way -a public service announcement: How does this compare to a wheezewort and what can you cool with it? This hydro cooler destroys -400watts of heat as it says ingame Wheezewarts are --60, but this is ONLY under ideal conditions (ie. breathing hydrogen at sufficient pressure). The cooling power is directly dependent on the specific heat of the gas (it always makes 1KG of the medium -5 degrees C). So running them oxygen for example is about 2.4 times less effective (or only about -25w). Oh and also it's worth noting that X watts of heat that (or cooling) some machines produce is actually 200x higher than the label says - at least in terms of how much energy is needed to heat or cool materials. So that is basically the reason why it doesn't take years to cool or heat materials with only a measly few hundred watts (and why your thermal calculations seem to be so wildly wrong if you've geeked out and tried that). Not sure why it's like this - but I guess it's just because they decided on wattage numbers arbitrarily first and then discovered "yikes, this is extreeemly slow, guess we need a multiplier in there to make this viable". Either that or the idea that a hampsterwheel could produce 80 kilowatts was a bit unrealistic =P The hidden multiplier masks the problem and isn't really an issue until you try to do actual thermal calculations on stuff :D In essence I guess you can say that all elements spesific heat capacity in this game world is 200 times lower and the wattage is actually correct (but in that case the spesific heat numbers ingame are wrong instead)
btw you can destroy those ladders and tiles just paint solid material like dirt of them then dig it out it works like Minecrafts block update algorithm and will erase those annoying tiles
I keep right clicking and dragging on your video to try and move the screen. lol. Any chance you can share your save files so we can explore them on our own games?
The "hydrogen cooler" produce 400W of cool, so: 400W = 400J/s the natural gas has a thermal capacity of 2.191 J/g/K, its means that 1g of natural gas needs 2,191J to cool down or heat up by 1ºC or 1K. Then, with 400 J/s you can cool 182,56g of natural gas by 1K every second.. About 1kg every 6s..
It'd be nice if they added a thermo-switch with a higher range so you could set up a magma-powered petroleum refinery. It requires too much manual input for all your crude to not turn into natural gas with the current limitations. I'm currently working on a way to make this work, but it's a real bear to completely automate, mostly due to scaling with the constantly cooling magma. *Hint*: I'm using as using a slow heating gas as a self-scaling timer and the HCTD as a known starting temp for that gas.
Hey i just did such a test, results not good, placed a steam geyser, in a big room with abysalite walls, and then placed the device in a room next to it, also abysalite walls, then tons of temp shift plates to connect the 2 rooms, and fed the crystal device hydrogen, but the temp is still very slowly increasing, so seems steam geyser output slightly more heat than the device can absorp.. sorry! :/ But it's close so wont need a lot more!, you could just send the water you need in the base through a cooling system like crystal cooler, and then where temp dont matter use warm water
I have a setup like that in my oni base because I was lucky to have them spawn next to each other. So far I've been successful in generating a lot of ice with it but I don't know about long term effectiveness
There is some funky way to control heat exchanger. Opened doors don't transfer heat but closed ones do. So by opening and closing doors you can enable and disable heat exchange. i.gyazo.com/d53b505746b35e579911130f71ea7f0d.png i.gyazo.com/297c26b6b154aed51be18de71f0f1db9.png Only bad thing is that we're limited to Wolframite as doors material that have only 4,5 (W/m)K compared to Tungsten with 60 (W/m)K
Rather than a thermo switch, to activate the door that brings fresh hot natural gas in, use an atmo switch. That way it only activates once the pump pulls gas out.
Could you try and condense Carbon Dioxide, using this machine as a pre-cooler and your liquid oxygen experiment. I not sure weather this will work or not or weather this has been covered or not.
Have a chamber with just the long named device cooling a large amount of hydrogen. Max out the room. At the bottom you have a pump sending cold hydrogen to different chambers. Using the new automation tools opening and closing gas regulators changing which chamber to send to. A chamber making water. Chamber to cooling natural gas. Different chambers for whatever the needs. As the gas warms up another pump to cycle back into the 1st chamber which in turn. Moves the gas around. What if you create more space below the long named device. 5-10 rows and have the top of the chamber the same height as the device. The cool gas will move around on its own.
With this new item. How much power does it take to make water. Hopefully this makes it easier as I still haven't figured out what I'm doing wrong as I get only a tiny bit of water. Maybe 500kg of water before it warms back up again and then never able to cool the hydrogen back down. I've tried to regulate the amount of polluted O2 going in from 5g/s to 10kg/s. Added hydrogen to taking it away.
Side note. You don't need a loop to make 1kg of gas from 1 pump. You just need a gas regulator or bridge added on a branch. ----------------- I---GR As the gas moves along the main line. It will stop and try to branch off. Since the branch is full. It waits until the next tick. Then gets pushed along from the previous 500 making 1kg in the pipe.
You can also cool things by creating a vacum and let a gas expand in it. I have seen this in other videos, but how many thermal energy can you destroy with it? I want to use this method to cool my base, but is it really usable for this purpose?
I just watched the Mega Base 15 wheezewort cooling loop and this got me thinking. Could you add wheezewort to an HCTD system to create a convection current in the supercooled hydrogen? Instead of using thermal shift plates to bring the heat to the HCTD, could it be better to just mix up the room?
You're obviously pumping too much crude oil in overwhelming the system with heat. Start with 500g/s. What most people do is to use the heat generated to distil polluted water first to drop the temperature down to a manageable range, and then cooling the gas just enough that you can pump it directly into natural gas generators.
Yeah, there wasn't any reason to complicate it with automation in this case. Just using a valve would have fixed overheating the machines. It isn't like you would be using 10 kg/s right away anyway
You should test Hydrogen Crystal Thermal Displacement cooling systems against conventional Wheezewort based cooling systems. I'm curious to see whether Wheezewort or H.C.T.D. is better or if they have their own pros and cons.
so question: could you build one of those efficient wheezewort rings with this in the bottom-right corner or so to cool stuff way faster? of course that increases it from 0 energy to cool things slowly to enough-for-a-pump energy, but might help speed up say, supercooling oil for use in oxygen production
How well would it cool liquids though, it seems like a good thing to cool or precool crude oil depending on what usage situation you had in mind for it. Also on the topic of crude oil, how useful would an open cycle crude oil based oxygen bubbler be? It seems like you would be able to eliminate a pump and replace it with a filter instead, increasing the oxygen per watt quite a bit.
Can you create heat storing device? so idea is you can pump gas but it has limit with pressure, but now we have compresor, yes its not infinite, doors will melt, want to see will it be or not
Love all your videos. I wanted to let you know that it is possible to remove the structures by copying air and saving it then using the "air" paint template to paint air where the building were. It doesn't have to be air, but that's the template I use.
I wish ONI had a hotkey for that instead of needing to use a template. It's very useful for removing things that ignore the destroy tool, like hatches, pufts, and shinebugs.
I think this could be used to condense steam with a thermal sensor to prevent freezing. Then use the condensate to run electrolyzers and feed the hydrogen back into the Crystal Cooler. Infinite oxygen done easy :) This has the perk of temperature control which the wheezeworts do not. Although, I suppose one could set up airlocks with thermal/pressure sensors and wheezeworts to condense steam and then let it drop out when at 20 C.
i know there are probably better ways of moving materials around you base, but what about some ideas for automating material movement...poor man's conveyor belts. Gravity works for gathering material horizontally... if you dig top to bottom or bottom to top... and use ladders so the materials will gather at the bottom due to gravity. what about making a series of doors at the bottom of your mining area to move all the materials to a central collection point where it could be put in a storage container farm, or maybe a centralized coal collection farm or something.... just an idea.
@Brothgar question though, in this experiment how much power worth of hydrogen was used? are you really netting any power by using natural gas over just burning the hydrogen? i know hydrogen struggles to provide consistent power but thats because of the poor output from electrolyzers, if you have that much free hydrogen to play with you should be able to produce considerable power from that yes? and you would avoid bringing anything hot into your base at all, i appreciate the cooling effect and the potential for more liquid/gas possibilities and i know it will be excellent as a precooler but i suspect you are actually running at a power deficiency if you use it in such a fashion, especially because it still does not allow you to run with uninsulated power generators they are gonna still heat their vicinity substantially.
Welp you can use it to liquify Oxygen and then use the Door Compression Technique to Compress that Liquid Oxygen to create Oxylite. I am though not entirely sure about that last part but sounds plausiable to me anyway.
This will be easier for early game steam geyser insulation. All that should be needed is a gas pump, some gas pipe, a vent and sandstone tiles. Abyssalite is in short supply for me at the start and Im starting with a seed that has a steam geyser close to the base.
there is a "developer option" for larger map sizes, it requires editing the files in the game data folder to enable toggling the generation of unstable map-sizes, similar to how you have to edit the game data folder files to activate the "developer option" for debug mode.
You used to be able to make simple AND and OR circuits very simple before the automation update. I'm pretty sad that it doesn't follow the same logic that it did back before the update. Here's how I used an OR switch before this update: imgur.com/a/AQcYc
The method of making natural gas you showed was very very wasteful. To extract all that heat - only to delete it. How about using obsidian or some other high temperature, low conductivity block that you drop the oil onto as a cooking stone. By regulating the drip rate - a balance can be achieved, maintaining its temperature through the introduction of oil allowing the conductivity of the lava to spread the cooling throughout the whole pool. I think that heat transfer should be limited to barely the required amount for phase change and no more - or else you rapidly accelerate the cooling of your map.
leotamer5 - thats pretty normal, yet once you start tapping lava as a means to produce power (covert nat gas) you actually want to keep that heat around as much as possible. the amount of heat that this system is using is INSANE. a single tile worth of oil is able to absorb all the heat in over 10 tiles of lava. Unfortunatly - if you do not properly regulate this process you end up with 2 problems. First - your heat the gas far more than needed, forcing you to spend more time and effort cooling it than if you only heated the gas as much as needed for a phase change. Second - you drain all the heat from the lava and very quickly loose the potential for useful work while cutting the amount of nat gas you can potentially convert in your map by more than 2/3rds. You are forced to move the heat producing side of the system very often and in total produce far less gas than you could have made if you slowed down production and regulated heat extraction. Ultimately - instead of Destroying waste heat with no potential use, you ended up destroying a source of priceless potential energy in a highly ordered and concentrated form. Wasting energy in the process of wasting energy for a double whammy of negative utility.
Jarren Butterworth It's easier to make complex machinery in the game without having to worry about dupes. Though this does not stop anyone from recreating it in the normal game, think of it as using a blueprint so nothing goes wrong with the finished product.
You where having major issues with this before. Can you use Hydrogen for a sleetweat farm? If so, that with an air lock and you would need something to be sure it did not get too cold. It would be easy to stabilize the farm. Might not even need many if any weezwarts
To explain my vision, imagine a gradual climbing shaft that constantly produces oxygen with a huge chunk at the top that is a cold zone with that thing. The best one would be a higher one, because you can use poles to get down, a ladder to get up and the gradual slope mixed with the constant oxygen and hydrogen production the entire way to fuel the pumps at the top and power the device. The best one for the farm is near the top though. there is usually a high up one and a steam geyser near by. Like 80% of the time so it could even be a self powered farm.
I wanted to beat you to a video about this thing so bad but my audio is screwed. I am working on a recording now where I use that to support a sleet wheat farm and when my food gets really high I turn a chamber of chlorine in to liquid chlorine and pump it away to use..... I would rather not say how. Gana make you wonder what I use that for. Give you something to experiment with but I will say it is not a gas chamber or a death device.
You get 3 or 4 of them per map. I currently have 2 on farm and they both have a nice chunk to cool gas. the others just are used to cool the rest of the base end game.
18:22
The hydrogen cooler crystal can get repaired by refined iron, not iron ore.
idiot... it even tells you.
Thanks for the mention Dr. Brothgar :) You are my favorite mad scientist.
YESSSSSSSSSSSS! Finally!
I've been waiting for these kinds of Don't Starve-esque wacky machines and semi-mystical sciencey-things to start popping into the game.
How perfect that it's a much-needed renewable air conditioner.
That thing broke all the laws of Thermodynamics. My entire engineering degree is now in doubt.
Depends on the engineering degree really. If you're a civil engineer, you should be fine.
Lol does the game not in general break the second law with instead of entropy happening the system constantly heating up and your biggest problem being heat?
entropy basically means energy is wasted and released in heat. In a closed system, you'd expect things to overheat eventually..
@@NathanWubs I agree. The transfer of heat is quite different in this game
These can sometimes be found buried in ice within cold biomes too.
literally buried? as in a whole patch of "entombed object" ice tiles?
Yes, its behind snow and ice blocks. There are 2 - 4 machines at map.
I've found if you cap the end of the oil/natural gas chamber where it comes into contact with the magma with tungsten blocks then drip 10g/s of oil on it, the heat in the magma doesn't really drop off! In my game I've been running for over 100 cycles without noticing and heat loss in the magma or it turning back into it's solid form. The one problem I now have is trying to cool down the natural gas which is currently around 400-500*c. So this videos couldn't of came at a better time for me, got some ideas to work with now and the giant wheezewort will come in handy i think! Thanks for another great video dude!
- would it be more efficient if you circulate the gases you are cooling?
- can you simply use Wheezewort to get the gas circulating?
- can it cool fluids? .. if you flood the whole chamber
it would be great if they implemented a way to cool down batteries to the point they become superconductors, and allow for metal magnetic levitation... plenty of things to do here !
Why such a long name for a Giant Wheezewort? :)
IlnickiStudios but it's an awesome wheezewart...
Samuel - that hardly out performs a wheeze wart.
It's like 1/3 a wheezewort
it could be great if they automated the gas/liquid selected by the filters, and if the pressure detectors could also detect the nature of the gaz (or maybe just a different sensor).
21:52
Brothgar, you can place tiles, buildings etc. on top of automation parts, effectively making them some of the most compact structures.
Brothgar I see your point in the circuits taking up a lot a space, but I really can't see an alternative. Having SR Latches and the sorts just "given" to you via a parts menu would cause crowded menus instead of crowded bases - the former of which is much more intimidating to a new player.
Furthermore, I feel like complex latches given to you in a menu goes against the simple tones of Oxygen Not Included. Having to figure out how to build logic circuits is, after all, part of the fun!
Ideas are coming...
How would you feel about different color wires that do not connect with eachother? You would end up saving space on wire bridges and there would be junctions where you could join 2 or more colors of wire (merge them onto one color circuit) or split a signal onto different colors (done via a menu in the junction).
The main problem with having multiple of anything on the same cell that is of the same category (e.i. two wires occupying one cell) is that by doing so, you make it a lot harder to just drag and drop to build. You'll have to find a way to separate them while remaining compact.
This ties into the colored wiring idea quite well: as many colors of wire can fit into a cell, and if you want to add on to a circuit, just choose the color (think of selecting the material) and drag 'n' drop.
Drawing circuits would be awesome. Would the wires drawn still be grid-locked?
If not, how do you calculate:
-material cost
-temperature changes
-duplicants being able to reach
Hoping circuit troubles won't stop your nifty designs (however impractical they may be). Best of luck!
What if you could wire devices directly together and “open up” the door/pump to work on its circuit board? Then the logic gates can live in their own in-game window, keeping the game world less cluttered while offering plenty of space to design the circuits.
As an example, a door’s circuit board would have an output connection (to the door open/close state). If you hook up a temperature sensor with just a wire, it would add an input connection on the door’s circuit board, and then you can connect the input to the output using the logic gates and timers, etc.
when you click on object in this game, you get a popup window with different info.
what if the logic gates where one square sized, and when one would click on it, the popup would be a zoomed in image of the gate, with all the wire connecting it named, and you could then choose which logic function you want to apply to them
when measuring things for a spread sheet, have you considered you can now use an automation clock to be able to use an exact amount of day, start at 10% end at 90% or something
keep in mind that the automation doesnt allow for measurement, per se, but the end-of-cycle report the game itself provides.
Unless....
You have every system you want to measure the productivity of on one massive circuit of gated subcircuits that are all slaved to a time-of-day switch...
Nice setup - this definitely works.
I think that creating natural gas is not the best idea though, for a couple of different reasons:
- Natural gas is abundant, one of the most easily available of the renewables I find. Once you find a geyser or two you probably have more than you want or need of the stuff as dealing with the CO2 in a good way quickly becomes important.
- Heating it up that much means you tax your cooling systems that much more (a very expensive resource)
- All the heat released you will eventually have to deal with (even though you can probably "delete" a lot of it by using it)
But creating petroleum on the other hand... is a GREAT idea IMO. Can you ever have too much plastic?... Probably not =P
A refinery only does 2:1 ratio from crude oil. Heating it "naturally" is 1:1 I think from what I've read. The refinery is also power hungry and produces a crapton of heat, but directly but also via steam output, so not having to deal with those downsides is a big benefit that helps towards offsetting the extra cooling you will require.
The only thing that makes this slightly harder is that you actually have to control the temperature to within 400-550c, but that seems totally doable. Dropping stuff directly into the magma isn't super sophisticated =P
Probably the easiest is make a conductive surface up from the magma ending in one of those door-vacuum thermal locks, and when you want more heat added you just close it for a short while (electrically) so the thermals conduct. Should be easy enough to automate. Probably want some tempshift plates to ensure the room is all even temperature - and make doubly sure the thermal ladder is set up perfectly before you uncork the magma at the bottom or else it will be hellish to try to fix mistakes later =P
(though a vacuum lock at the bottom too would make that somewhat more safe I guess, but still quite the operation).
You could always use a couple of wheezeworts to pump the air around to cool the entire space faster and then use thermal shiftplates to move the cold through the wall.
Copy of Copy of Copy of Copy of Copy of Copy of Copy of Copy of Oxygen Not Included
Total Blazing lol
By the way -a public service announcement:
How does this compare to a wheezewort and what can you cool with it?
This hydro cooler destroys -400watts of heat as it says ingame
Wheezewarts are --60, but this is ONLY under ideal conditions (ie. breathing hydrogen at sufficient pressure). The cooling power is directly dependent on the specific heat of the gas (it always makes 1KG of the medium -5 degrees C). So running them oxygen for example is about 2.4 times less effective (or only about -25w).
Oh and also it's worth noting that X watts of heat that (or cooling) some machines produce is actually 200x higher than the label says - at least in terms of how much energy is needed to heat or cool materials. So that is basically the reason why it doesn't take years to cool or heat materials with only a measly few hundred watts (and why your thermal calculations seem to be so wildly wrong if you've geeked out and tried that).
Not sure why it's like this - but I guess it's just because they decided on wattage numbers arbitrarily first and then discovered "yikes, this is extreeemly slow, guess we need a multiplier in there to make this viable". Either that or the idea that a hampsterwheel could produce 80 kilowatts was a bit unrealistic =P The hidden multiplier masks the problem and isn't really an issue until you try to do actual thermal calculations on stuff :D
In essence I guess you can say that all elements spesific heat capacity in this game world is 200 times lower and the wattage is actually correct (but in that case the spesific heat numbers ingame are wrong instead)
it still fucks me up that heat cannot travel through a vacuum in this game... it makes no sense
btw you can destroy those ladders and tiles just paint solid material like dirt of them then dig it out it works like Minecrafts block update algorithm and will erase those annoying tiles
I keep right clicking and dragging on your video to try and move the screen. lol. Any chance you can share your save files so we can explore them on our own games?
The "hydrogen cooler" produce 400W of cool, so:
400W = 400J/s
the natural gas has a thermal capacity of 2.191 J/g/K, its means that 1g of natural gas needs 2,191J to cool down or heat up by 1ºC or 1K.
Then, with 400 J/s you can cool 182,56g of natural gas by 1K every second.. About 1kg every 6s..
It'd be nice if they added a thermo-switch with a higher range so you could set up a magma-powered petroleum refinery. It requires too much manual input for all your crude to not turn into natural gas with the current limitations. I'm currently working on a way to make this work, but it's a real bear to completely automate, mostly due to scaling with the constantly cooling magma. *Hint*: I'm using as using a slow heating gas as a self-scaling timer and the HCTD as a known starting temp for that gas.
Can you do a test to see if this device can freeze or cool the geyser with a radiator or shift plates
Hey i just did such a test, results not good, placed a steam geyser, in a big room with abysalite walls, and then placed the device in a room next to it, also abysalite walls, then tons of temp shift plates to connect the 2 rooms, and fed the crystal device hydrogen, but the temp is still very slowly increasing, so seems steam geyser output slightly more heat than the device can absorp.. sorry! :/
But it's close so wont need a lot more!, you could just send the water you need in the base through a cooling system like crystal cooler, and then where temp dont matter use warm water
I have a setup like that in my oni base because I was lucky to have them spawn next to each other. So far I've been successful in generating a lot of ice with it but I don't know about long term effectiveness
As a pump can not handle gas of such temperature, could you use auto doors to pump it through a pre-cooler, heating polluted water?
Could you maybe use the heat in the natural gas to preheat the crude oil to reduce heat energy wasted?
There is some funky way to control heat exchanger. Opened doors don't transfer heat but closed ones do. So by opening and closing doors you can enable and disable heat exchange.
i.gyazo.com/d53b505746b35e579911130f71ea7f0d.png
i.gyazo.com/297c26b6b154aed51be18de71f0f1db9.png
Only bad thing is that we're limited to Wolframite as doors material that have only 4,5 (W/m)K compared to Tungsten with 60 (W/m)K
The 3 door with the middle open trick to stop heat transfer - could you just build walls out of 3 doors all around a base to stop heat transfer then?
Rather than a thermo switch, to activate the door that brings fresh hot natural gas in, use an atmo switch. That way it only activates once the pump pulls gas out.
If you can make a liquid elevator with the doors, could you do the same with dupes for faster (or at least more entertaining) vertical travel?
It seems like this has a set rate of heat removal of -400W. You might be able to cool more by using it to void hydrogen heated by a Thermo Aquatuner.
Could you try and condense Carbon Dioxide, using this machine as a pre-cooler and your liquid oxygen experiment. I not sure weather this will work or not or weather this has been covered or not.
Hey Brothgar, where can i find your instructions on how to cheat-engine your extra-extra time acceleration on and off?
just use "Destroy" button on the right to remove any block
28:50 you didn't need more copies of that spreadsheet?
Have a chamber with just the long named device cooling a large amount of hydrogen.
Max out the room.
At the bottom you have a pump sending cold hydrogen to different chambers.
Using the new automation tools opening and closing gas regulators changing which chamber to send to.
A chamber making water.
Chamber to cooling natural gas.
Different chambers for whatever the needs.
As the gas warms up another pump to cycle back into the 1st chamber which in turn.
Moves the gas around.
What if you create more space below the long named device.
5-10 rows and have the top of the chamber the same height as the device.
The cool gas will move around on its own.
With this new item.
How much power does it take to make water.
Hopefully this makes it easier as I still haven't figured out what I'm doing wrong as I get only a tiny bit of water.
Maybe 500kg of water before it warms back up again and then never able to cool the hydrogen back down.
I've tried to regulate the amount of polluted O2 going in from 5g/s to 10kg/s.
Added hydrogen to taking it away.
Side note.
You don't need a loop to make 1kg of gas from 1 pump.
You just need a gas regulator or bridge added on a branch.
-----------------
I---GR
As the gas moves along the main line.
It will stop and try to branch off.
Since the branch is full. It waits until the next tick.
Then gets pushed along from the previous 500 making 1kg in the pipe.
Do you need an AND gate? Can't you put them in series?
You can also cool things by creating a vacum and let a gas expand in it. I have seen this in other videos, but how many thermal energy can you destroy with it? I want to use this method to cool my base, but is it really usable for this purpose?
How did you do the cell painter thing i have been looking through some of your videos and they all have that cell painter how do you activate it?
Debug mode and pressing alt+f4 enables instant build.
Can someone explain why he had a closed off room full of dead bodies and what I'm assuming is polluted water?
I just watched the Mega Base 15 wheezewort cooling loop and this got me thinking. Could you add wheezewort to an HCTD system to create a convection current in the supercooled hydrogen? Instead of using thermal shift plates to bring the heat to the HCTD, could it be better to just mix up the room?
You're obviously pumping too much crude oil in overwhelming the system with heat. Start with 500g/s. What most people do is to use the heat generated to distil polluted water first to drop the temperature down to a manageable range, and then cooling the gas just enough that you can pump it directly into natural gas generators.
Yeah, there wasn't any reason to complicate it with automation in this case. Just using a valve would have fixed overheating the machines. It isn't like you would be using 10 kg/s right away anyway
Yeah, 10kg/s natural gas is 133KW of power. Might be a little too much :)
You know Brothgar go big or go home :)
Anyway I think this one was a proof of concept more than anything else.
I basically detailed the principle in a comment to an earlier video ua-cam.com/video/NduEt33QIKk/v-deo.html
You should test Hydrogen Crystal Thermal Displacement cooling systems against conventional Wheezewort based cooling systems. I'm curious to see whether Wheezewort or H.C.T.D. is better or if they have their own pros and cons.
They should make it where you can put the thermal switch and pump on top of the and gate.
Wait you where to use wheeze warts and put them around it to move the air how affective would it be?
Can you build a distil fertilizer .. So tht u can get petrol n other oils.?
how about super cooling chlorine and then pumping it to different parts of the map for a natural gas cooling system
so question: could you build one of those efficient wheezewort rings with this in the bottom-right corner or so to cool stuff way faster?
of course that increases it from 0 energy to cool things slowly to enough-for-a-pump energy, but might help speed up say, supercooling oil for use in oxygen production
How well would it cool liquids though, it seems like a good thing to cool or precool crude oil depending on what usage situation you had in mind for it. Also on the topic of crude oil, how useful would an open cycle crude oil based oxygen bubbler be? It seems like you would be able to eliminate a pump and replace it with a filter instead, increasing the oxygen per watt quite a bit.
Can you create heat storing device? so idea is you can pump gas but it has limit with pressure, but now we have compresor, yes its not infinite, doors will melt, want to see will it be or not
Love all your videos. I wanted to let you know that it is possible to remove the structures by copying air and saving it then using the "air" paint template to paint air where the building were. It doesn't have to be air, but that's the template I use.
I wish ONI had a hotkey for that instead of needing to use a template. It's very useful for removing things that ignore the destroy tool, like hatches, pufts, and shinebugs.
Hey Ariluco. Yeah, I agree, but it works.
I think this could be used to condense steam with a thermal sensor to prevent freezing. Then use the condensate to run electrolyzers and feed the hydrogen back into the Crystal Cooler. Infinite oxygen done easy :) This has the perk of temperature control which the wheezeworts do not. Although, I suppose one could set up airlocks with thermal/pressure sensors and wheezeworts to condense steam and then let it drop out when at 20 C.
i know there are probably better ways of moving materials around you base, but what about some ideas for automating material movement...poor man's conveyor belts. Gravity works for gathering material horizontally... if you dig top to bottom or bottom to top... and use ladders so the materials will gather at the bottom due to gravity. what about making a series of doors at the bottom of your mining area to move all the materials to a central collection point where it could be put in a storage container farm, or maybe a centralized coal collection farm or something.... just an idea.
You always put me to sleep when i watch your videos your voice is calm and suiting to fall asleep on ;P
Base cooler have the oxygen production run tru it and get cold before going in the base
Can someone tell me what are the other ways of creating natural gas beside natural gas geyser and crude oil.
Can you turn some gasses into liquids with enough wheeze worts
I found out how to make a giant piano out of wire clips and automation !
@Brothgar question though, in this experiment how much power worth of hydrogen was used? are you really netting any power by using natural gas over just burning the hydrogen? i know hydrogen struggles to provide consistent power but thats because of the poor output from electrolyzers, if you have that much free hydrogen to play with you should be able to produce considerable power from that yes? and you would avoid bringing anything hot into your base at all, i appreciate the cooling effect and the potential for more liquid/gas possibilities and i know it will be excellent as a precooler but i suspect you are actually running at a power deficiency if you use it in such a fashion, especially because it still does not allow you to run with uninsulated power generators they are gonna still heat their vicinity substantially.
it's just 10 g/s of hydrogen.
Thank you so much Brothgar! You brought back the spreadsheets!!!!!
Rest in ppap hydrogen crystal ⚰️
And now you learned why thermo-nullifiers suck.
To bad you couldn’t see into the future.
When you going to 3D print your own Brothgar so you can drive in the Carpool lane?
actually you can move building using the way you move entity
How tf do you get that mode (sandbox)
oh duplicant died, just stuff him in the liquidr tub with the rest, moving on
actually, you can teleport the tile using Alt+Q
Welp you can use it to liquify Oxygen and then use the Door Compression Technique to Compress that Liquid Oxygen to create Oxylite. I am though not entirely sure about that last part but sounds plausiable to me anyway.
Brothgarr is it possible to make vacuum insulation
Can you link the video
This will be easier for early game steam geyser insulation. All that should be needed is a gas pump, some gas pipe, a vent and sandstone tiles. Abyssalite is in short supply for me at the start and Im starting with a seed that has a steam geyser close to the base.
how you enable the creative mode ?
is his map larger than most? it seems much larger than i am used to.
there is a "developer option" for larger map sizes, it requires editing the files in the game data folder to enable toggling the generation of unstable map-sizes, similar to how you have to edit the game data folder files to activate the "developer option" for debug mode.
We all need to chip in to buy you a quiet keyboard. :)
In't this thing kinda broken?
there is only 2-4 of these per map, it's an award for exploration and a quick fix for lack of ways to cool things down.
Fire Pole!?
Where is the thing clap?
dayum i missed it for whatever reason
*Yelling at screen* BUT IT'S IRON, NOT IRON ORE !!! FFFFFFFFFFFFF-
Instead of using hydrogen around the cooling device us phosphorus gas.
Nothing like late night Brothgar after a good anime.
Nathanial Woods what anime did you watch I looking for a good anime
Watch Made in Abyss
538 kJ/day = 6.3W = 1.6% efficiency = pretty good?
1:51 wish granted.
You used to be able to make simple AND and OR circuits very simple before the automation update. I'm pretty sad that it doesn't follow the same logic that it did back before the update.
Here's how I used an OR switch before this update: imgur.com/a/AQcYc
Hehe I like the new clapper :)
This is basicly a metal wheeze wort!
@Brothgar IRON not IRON ORE!!!!
How do you do, fellow kids?
I'm 34. Wanna 'Roy Moore'?
The method of making natural gas you showed was very very wasteful.
To extract all that heat - only to delete it. How about using obsidian or some other high temperature, low conductivity block that you drop the oil onto as a cooking stone. By regulating the drip rate - a balance can be achieved, maintaining its temperature through the introduction of oil allowing the conductivity of the lava to spread the cooling throughout the whole pool.
I think that heat transfer should be limited to barely the required amount for phase change and no more - or else you rapidly accelerate the cooling of your map.
Heat is typically something that you more so need to get rid of rather than trying to produce it, especially when you have access to lava.
leotamer5 - thats pretty normal, yet once you start tapping lava as a means to produce power (covert nat gas) you actually want to keep that heat around as much as possible.
the amount of heat that this system is using is INSANE. a single tile worth of oil is able to absorb all the heat in over 10 tiles of lava.
Unfortunatly - if you do not properly regulate this process you end up with 2 problems.
First - your heat the gas far more than needed, forcing you to spend more time and effort cooling it than if you only heated the gas as much as needed for a phase change.
Second - you drain all the heat from the lava and very quickly loose the potential for useful work while cutting the amount of nat gas you can potentially convert in your map by more than 2/3rds. You are forced to move the heat producing side of the system very often and in total produce far less gas than you could have made if you slowed down production and regulated heat extraction.
Ultimately - instead of Destroying waste heat with no potential use, you ended up destroying a source of priceless potential energy in a highly ordered and concentrated form. Wasting energy in the process of wasting energy for a double whammy of negative utility.
20:36 ??????????? WAT
This game should have nuclear fusion at some point. That would be cool.
Copy it and add it to ya templates.
decor +15??? um no.
This thing cant cool much right
Found one!
I was always so impressed with the complex machinery and systems people make in this game until I realized most do it just by cheating.
Jarren Butterworth It's easier to make complex machinery in the game without having to worry about dupes. Though this does not stop anyone from recreating it in the normal game, think of it as using a blueprint so nothing goes wrong with the finished product.
sleetweat farm.
You where having major issues with this before. Can you use Hydrogen for a sleetweat farm? If so, that with an air lock and you would need something to be sure it did not get too cold. It would be easy to stabilize the farm. Might not even need many if any weezwarts
To explain my vision, imagine a gradual climbing shaft that constantly produces oxygen with a huge chunk at the top that is a cold zone with that thing. The best one would be a higher one, because you can use poles to get down, a ladder to get up and the gradual slope mixed with the constant oxygen and hydrogen production the entire way to fuel the pumps at the top and power the device. The best one for the farm is near the top though. there is usually a high up one and a steam geyser near by. Like 80% of the time so it could even be a self powered farm.
I wanted to beat you to a video about this thing so bad but my audio is screwed. I am working on a recording now where I use that to support a sleet wheat farm and when my food gets really high I turn a chamber of chlorine in to liquid chlorine and pump it away to use..... I would rather not say how. Gana make you wonder what I use that for. Give you something to experiment with but I will say it is not a gas chamber or a death device.
You get 3 or 4 of them per map. I currently have 2 on farm and they both have a nice chunk to cool gas. the others just are used to cool the rest of the base end game.
Love your channel!! When are you going to do Adventure Capitalist again? Also you should play Idle Heroes.
Nice
also 6th, but idc honestly
hi
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aww i was 3rd :((((
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