Hey! Since people have been asking here's a tutorial on setting up Visual Studio. Some of the setup can help save you a lot of time. ua-cam.com/video/9yPS_U7NYRs/v-deo.html
i did not see in the video how to get past the part asking you to download the .net thing that it asks for after clicking on the devevop mods button and i am unable to get past it after i download it and ive been trying for awhile now and am asking for a answer on how to do it or what i am doing wrong. i hope you see this comment and help me out.
Hello! Haven't watched your videos in a while. I had to focus on education in April and May and these months (especially May) turned out to be so stressful that I lost motivation to code. Now I'm ready to work on my 1.4 mods again! The new 1.4 modding guide will be very helpful for me. I'll remember how some things work and learn new things as well! Thanks for making these videos! They are really helpful!!
I'm starting my journey onto learning C#. I've finished a 4h beginner's course and now I'm looking forward to expanding my knowledge by modding terraria, this will be useful!
@@Sammysapphira lately I've been working on a game in Monogame and I've gotten through the advanced C# concepts, so I guess! I still haven't watched these terraria modding tutorials though.
Hey there! I'm looking into making mods. I just wanna know what contents of a mod should be made first, whether that be weapons or biomes, or npcs, or even bosses. Your tutorials are going to be an absolute time-saver.
Looks like a pretty solid tutorial! I'm not looking for making Terraria mods per se, but am rather a game developer looking for ideas on how to implement a decent modding API. I figured Terarria would be a good game to look at as a case study, seeing as Minecraft just haphazardly yeets code into the game, and Starbound is infamous for having an underwhelming set of mod features. I can't find any info on how Terraria compiles & loads its mods, but seeing how they are made is a good start in that regard.
Hey I'm loving the content, really encouraging me to make my own mod in the future. Do you think you could do a tutorial on summon weapons in the future because I seen swords, bows, accessories, and armor, but no summon weapons, but maybe I overlooked one, I have no idea.
My visual studio doesn't highlight the next things i'm about to write. for example, if i want to write Item, you can just press enter if you'd type "I". but it's not showing up. And it doesn't have any color at all. why?
I don't know about how they did it (I'm watching this video for the first time right now and I'll be using it to help me with my own mod making, even though I have 0 experience or practice), but the TRRA mod has weapons from the RWBY anime that allow you to hit a specific keybind to "transform" them, and it lets you use an alternative mode for the weapons. Since they're mostly melee weapons, for some, hitting the transform keybind makes it so the weapon's sprite and all transforms and it changes damage type into ranged instead. It only takes seconds too, so if you can find out how that mod did it, you can probably use that as a basis for what you're thinking of.
Thank you so much for the tutorial! One question, I'm looking to make a mod that doesn't really *add* new content like the test sword, instead aiming to modify an existing mechanic. How can I go about that?
I was trying this out and at the beginning of the tutorial you mentioned something about enabling developer mode, and I didn't see that button in the bottom right, but I still couldn't pull up the cheat sheet. Thoughts?
I have one small question, where do you download the tmod libraries because or something, idk, it's that my visual studio is not working with tmod and I don't get the auto complete that is extremely painful for it, so I am wandering if you know what the problem could be.
Visual studio allows you to open .csproj files, solution files and much more. Visual Studio is designed for working on projects. You could use VS code, but you won't get a lot of really nice features. (Building, intellisense, file organization, etc)
@@RiptideDev_ I'm guessing you aren't super familiar with VSCode, because it is absolutely capable of doing this with all the features one would expect from an IDE. That being said, VS will be a much better experience for people who aren't already familiar with the quirks and methods of VSCode, so I still recommend using VS for this tutorial.
How did you fix the dev button thing? Cus I’m pretty sure I clicked at some point but didn’t actually download anything and now I need the terraria repository.
This is super helpfull but yeah i dont know anything about codding and im kinda lazy to learn how to code yeah i thought it woud be easier to make a mod maybe i wont make a mod 😐
@@RiptideDev_ I downloaded the files of an old invincible rabbit mod but I’m not sure how I’d copy the code from the ordinary files to the mod creation tool
@@RiptideDev_ if you wanna make a 1000hp rabbit mod for me I’d be super grateful 😅😂 it’d be a real endeavor for me to do myself I’ve never coded, period
Hey! Since people have been asking here's a tutorial on setting up Visual Studio. Some of the setup can help save you a lot of time.
ua-cam.com/video/9yPS_U7NYRs/v-deo.html
i did not see in the video how to get past the part asking you to download the .net thing that it asks for after clicking on the devevop mods button and i am unable to get past it after i download it and ive been trying for awhile now and am asking for a answer on how to do it or what i am doing wrong. i hope you see this comment and help me out.
You're one of the oly youtubers giving modding tutorials at the moment, and for new people looking into making mods (me) your a lifesaver
I shall continue soon!
@@RiptideDev_ i would really apriciate that i myself is trying to make a mod for terraria
Hope it wont suck
bro said oly💀
Same!
The oly life
Hello! Haven't watched your videos in a while. I had to focus on education in April and May and these months (especially May) turned out to be so stressful that I lost motivation to code. Now I'm ready to work on my 1.4 mods again! The new 1.4 modding guide will be very helpful for me. I'll remember how some things work and learn new things as well! Thanks for making these videos! They are really helpful!!
I'm starting my journey onto learning C#. I've finished a 4h beginner's course and now I'm looking forward to expanding my knowledge by modding terraria, this will be useful!
chat gpt is good for learning new leanguages it can make lessons for you fix your code and much more
it is not most codes I have used have not worked.@@czlowiek51872
Are you an epic programmer yet
@@Sammysapphira lately I've been working on a game in Monogame and I've gotten through the advanced C# concepts, so I guess! I still haven't watched these terraria modding tutorials though.
@@czlowiek51872 Nice joke
I am gonna love this, I have been using c# for 3 yrs!
underated channel, terraria modding should be more popular
Hey there! I'm looking into making mods. I just wanna know what contents of a mod should be made first, whether that be weapons or biomes, or npcs, or even bosses. Your tutorials are going to be an absolute time-saver.
Bosses first so u can test
This is exactly what I needed to know 👍
I though I was going to learn to code, then I heard C# and got super hyped. GREAT TUTORIAL :D
my friend: lets make a mod
u-tube: *this vid*
me: looks boring
also me: *does something I'm proud of aka making a mod*
Looks like a pretty solid tutorial!
I'm not looking for making Terraria mods per se, but am rather a game developer looking for ideas on how to implement a decent modding API. I figured Terarria would be a good game to look at as a case study, seeing as Minecraft just haphazardly yeets code into the game, and Starbound is infamous for having an underwhelming set of mod features.
I can't find any info on how Terraria compiles & loads its mods, but seeing how they are made is a good start in that regard.
I haven't watched this video yet, but a friend is paying me to help make his Terraria mod so I hope this will help!
Hey I'm loving the content, really encouraging me to make my own mod in the future. Do you think you could do a tutorial on summon weapons in the future because I seen swords, bows, accessories, and armor, but no summon weapons, but maybe I overlooked one, I have no idea.
With this power i can finally become terraria's hardest boss
Spaz and Ret we all know in our hearts that you truly are the hardest, you mustnt worry
Subbed thanks so much for getting me started with this!!!
im on mac and visual studio isnt working, i dont know if visual studio work on mac, is there a way to fix this or another emulator i can use?
My visual studio doesn't highlight the next things i'm about to write. for example, if i want to write Item, you can just press enter if you'd type "I". but it's not showing up. And it doesn't have any color at all. why?
That means the compiler hasn't loaded yet
I've waited for this long time since fixing errors from 1.3 was so painful
Thanks for taking this seriously, Is there a way you could do enemies soon?
The 'Enable Developer Options' button isn't there for me and I'm sure i've never clicked it before, so idk whats up with that
me too
Is there a way to give weapons different damage types? for example, a melee weapon that has an alt-fire that uses bullets and does ranged damage
I don't know about how they did it (I'm watching this video for the first time right now and I'll be using it to help me with my own mod making, even though I have 0 experience or practice), but the TRRA mod has weapons from the RWBY anime that allow you to hit a specific keybind to "transform" them, and it lets you use an alternative mode for the weapons. Since they're mostly melee weapons, for some, hitting the transform keybind makes it so the weapon's sprite and all transforms and it changes damage type into ranged instead. It only takes seconds too, so if you can find out how that mod did it, you can probably use that as a basis for what you're thinking of.
I really want to play that game you are working on, It's like magicite it looks really cool
Nice video man, keep up the great work!
Thank you for making this video
how do you get the solution explorer on the right side? when I open the file in visual studio 2022 I just see a bunch of code
Incredibly helpful video, subbed
Thank you so much for the tutorial! One question, I'm looking to make a mod that doesn't really *add* new content like the test sword, instead aiming to modify an existing mechanic. How can I go about that?
you are a true hero for me
u get a free sub for teaching me things you didnt need to
After downloading the SDK and re installing Tmodloader, it still doesn't detect it. :(
so for the icon, can it be as big as i want as long as it is a perfect square? or can i only make it 80x80 pixels?
in the .csproj there it doesnt open to the solution explorer, how do i do it through that
hey im having the same problem did u ever find out?
How do I setup visual strudio, you didn't explain and I see no link the description
Are these tutorials still accurate on 1.4.4?
I was trying this out and at the beginning of the tutorial you mentioned something about enabling developer mode, and I didn't see that button in the bottom right, but I still couldn't pull up the cheat sheet. Thoughts?
Cheat sheet is a mod, it's not apart of developer mod. Find it on the browser
@@RiptideDev_ thanks so much bro
How do you open the cheat sheet?
Did you find out how to do it?
@@nextdoorenko nope
its a mod
@@8_Bitglitch1
Cheat sheet is a mod in the browser, it is not something you just "have"
i dont see the developer button mode
same bro, im trying to find a workaround
Woooo! 1.4 baby
Hey man, i cant find the video on how to set up visual studio properly, can you help or am i missing something?
what program u use?
how do i change damage on ranged weapons
Okay, first step is done. Now i know how to use tModLoader. Thanks.
Next step is to learn to C#
what are you using in visual studio? (Python or something else?)
Terraria is developed in C#
@@RiptideDev_ Thanks man! you keep helping out!
I have one small question, where do you download the tmod libraries because or something, idk, it's that my visual studio is not working with tmod and I don't get the auto complete that is extremely painful for it, so I am wandering if you know what the problem could be.
nevermind problems solved I did not know I had to use 2022 visual studio
where is the link for setting up visual studio? i think you forgot
ALT+ENTER will full screen in Tmodloader
enable developer mode?? what r u talking about?
Did you find out how to get it enabled?
@@nextdoorenko its apparently already on in the latest version
I have a question, if I want to add items to the mod, what do I have to do?
what is example mod
How do you rename your mod if there's another mod that's called the same thing?
hey its a nice tutorial but i dont have the folder items what should i do?
PS: nevermind i fixed it myself
How u fix
thank you so much for russian subtitles
When you go to the visual studio 2019 page, which do you download? Community, Professional or Enterprise?
community is free
is this using vs 2019 still?
use vs 2019 for 1.3 and vs 2022 for 1.4
@@Paul-mr5hz Is vs 2022 required for 1.4, or just recommended because vs 2022 is having problems installing and I already have vs 2019
@@CowomiX you have too
Can you use visual studio code instead of just VS?
Visual studio allows you to open .csproj files, solution files and much more. Visual Studio is designed for working on projects. You could use VS code, but you won't get a lot of really nice features. (Building, intellisense, file organization, etc)
@@RiptideDev_ I'm guessing you aren't super familiar with VSCode, because it is absolutely capable of doing this with all the features one would expect from an IDE.
That being said, VS will be a much better experience for people who aren't already familiar with the quirks and methods of VSCode, so I still recommend using VS for this tutorial.
I possibly might create a new class... who knows?
SpearOverhaul -_-
Mb porting Sorcery Overhaul to 1.4?
how do make vanity
What its the desripsion
I love you
there is no dev mode button what do i do
Pretty sure you don't need to do it in 1.4, but I could be wrong.
@@RiptideDev_ i already got it fixed don't worry
How did you fix the dev button thing? Cus I’m pretty sure I clicked at some point but didn’t actually download anything and now I need the terraria repository.
@@SouljaBoysGreatestFan you either reinstall it or it is already on
@@roeioe9337 have the same thing, if it’s already on how to open cheat menu to test items?
Okay but... how do we make an mod...?
nvm, just saw u made an whole series about that ^~^" my bad
I'm garbage at everything but I do some coding in Unity which is C#!
This is super helpfull but yeah i dont know anything about codding and im kinda lazy to learn how to code yeah i thought it woud be easier to make a mod maybe i wont make a mod 😐
itz not there
Minecraft mod creator here, I suck at making terraria mods 😅 Anybody know a discord server or something that would take any ideas to make a mod ?
Damn I’m trying to make a mod to make rabbits invincible for my niece but I’m not sure it’s worth the hassle 😂
That's very easy! Just create a Global NPC and override the enemy's defaults. You can make the rabbits have 1000 health with one line of code!
@@RiptideDev_ I downloaded the files of an old invincible rabbit mod but I’m not sure how I’d copy the code from the ordinary files to the mod creation tool
@@RiptideDev_ if you wanna make a 1000hp rabbit mod for me I’d be super grateful 😅😂 it’d be a real endeavor for me to do myself I’ve never coded, period
@@RiptideDev_ i too lazy and dont developer so i just copy some files from your project, then give own sprite and other stats... Voila!
No way it's this easy and ReLogic is taking MONTHS to drop 1.4.5 💀💀💀💀
Havent you seen minecraft? Be happy that terraria updates are better
I dont see a workshop button in my mobile terraria.
You need pc lol and it’s not terraria it’s Tmodloader
braindead
nice
I'm going to learn tml coding to actually learn coding 😂 I'm still in high school so if I could learn coding that would be good
God
but visual studio costs money man
What? No it doesn't. Community version is free
@@RiptideDev_ oh
WHY THE F**K THIS THING IT NOT SHOWINNNGGGGG
#RiptideDev
hey RiptideDev replay to me i wanna ask you a question
ps korean Caption
…
1.0 is broken no exe
1.4
69 comments