Audio notice: about halfway through the game you'll probably hear some white noise in the background varying in loudness throughout the video from that point. It's not mic static or corrupted audio, but rather the sound of a crazy downpour on the metal roof making a racket. Thank goodness we were using the lavalier mics because the sound was unbearable from the camera mic (editing those bits was painful). It may prove to be distracting, depending on your audio setup, and for that I apologise.
We used to use coins as lucky charms (placing them on the roster for the appropriate character, which eventually became the entire warband) but I got the bright idea of using actual Lucky Charms (the breakfast cereal) marshmallow pieces and eating them when used. Trick was not to snack on them but only the cereal bits.
“This is going to be a quick one” twelve minutes into a fifty-three minute video. 😄 I’m not the biggest fan of your music choices, but these are really some of the best Mordheim matches on UA-cam. Focused in on the play and banter without taking too long on anything that’s boring. Good work!
I love the background music that plays when the models are being oved. Has a very "Atari 2600" feel...not sure if my brain is connecting the sound with memory successfully, but I think there was a similar sound in the game "Berzerk".
Don't mind the missing stats but please dial back the volume of the audio distortion...or you guys need to speak louder so the overall volume can be dialed back by viewers
Unfortunately what you heard was the sound of an intense downpour on a metal roof. Without the lavalier mics about half of the video would sound much worse.
Great game guys, but plz get rid of that noise when moving the models. Or at least lower the volume. You talk so softly so when the noise comes on it makes my headphones buzz static.
@@cinematictabletop No, sorry, I mean the... nnggghhh... the muu...guuuffh! The muuussii... GAAH!! I can't call it that. The 1980's Commendore 64 sounds you are playing in the foreground. It's making my headphones bleed. Sorry.
With all the missile combat, does your group not use the hide rule? Granted, there’s debate over being “seen,”but generally if a model is declared hidden, and marked, and don’t do anything to be seen, they can only be found if within the initiative range of someone in inches. There seems to be a lot of terrain features on your table that could be used to hide in, and that would help your more melee oriented warbands like the possessed. Love your vids. You do them so well.
@@cinematictabletop I guess it’s more of a Skaven or goblin mindset, but I play the Sigmar Sisters and sneak around a lot to prevent getting blasted by spells or arrows before it’s hammer-time. All the poor Sisters have for ranged is slingshots and you learn real quick to keep your head down. It’s not stealth, but it’s almost essential for melee leaning warbands. You have a great group of players and it’s a fun listen.
Love the campaign updates. Been looking for more stuff like this on UA-cam. How do you guys keep the paint from chipping when your models fall or clank against each other? I can't seem to keep the paint on despite priming and adding a matte varnish. Cheers.
Oh they chip, in fact the mini that got shot then fell off the edge got a huge chip on his forehead. Just have to paint over the chips after each session unfortunately .
Please show the current state of each band on screen, be sure to have that awesome punk music playing while the stats are on screen. (Since you are considering playing something back from the past.) ;)
Audio notice: about halfway through the game you'll probably hear some white noise in the background varying in loudness throughout the video from that point. It's not mic static or corrupted audio, but rather the sound of a crazy downpour on the metal roof making a racket. Thank goodness we were using the lavalier mics because the sound was unbearable from the camera mic (editing those bits was painful). It may prove to be distracting, depending on your audio setup, and for that I apologise.
We used to use coins as lucky charms (placing them on the roster for the appropriate character, which eventually became the entire warband) but I got the bright idea of using actual Lucky Charms (the breakfast cereal) marshmallow pieces and eating them when used. Trick was not to snack on them but only the cereal bits.
Haha, brilliant
Nice one! Love the static camera.
Dude I’m loving the “transition” music. Reminds me of the old 80’s horror movie trailers music. +1 cool point. 😊
That's awesome! I hoped ppl would dig it. Not everyone does though. 😅
Great quality as always!
Nice fight, well played lads
thanks for the report!
Thanks for watching (and commenting)!
“This is going to be a quick one” twelve minutes into a fifty-three minute video. 😄 I’m not the biggest fan of your music choices, but these are really some of the best Mordheim matches on UA-cam. Focused in on the play and banter without taking too long on anything that’s boring. Good work!
I love the background music that plays when the models are being oved. Has a very "Atari 2600" feel...not sure if my brain is connecting the sound with memory successfully, but I think there was a similar sound in the game "Berzerk".
It's from the C64 game Last Ninja 2, the Sewer level, composer: Matt Gray. One of my favourite game soundtracks ever, just banger after banger.
Don't mind the missing stats but please dial back the volume of the audio distortion...or you guys need to speak louder so the overall volume can be dialed back by viewers
Unfortunately what you heard was the sound of an intense downpour on a metal roof. Without the lavalier mics about half of the video would sound much worse.
Great game guys, but plz get rid of that noise when moving the models. Or at least lower the volume. You talk so softly so when the noise comes on it makes my headphones buzz static.
About halfway through a crazy downpour happened, so I suspect that's what you hear.
@@cinematictabletop No, sorry, I mean the... nnggghhh... the muu...guuuffh! The muuussii... GAAH!! I can't call it that. The 1980's Commendore 64 sounds you are playing in the foreground. It's making my headphones bleed. Sorry.
😂 Haha, I see.@@Anecron1
With all the missile combat, does your group not use the hide rule? Granted, there’s debate over being “seen,”but generally if a model is declared hidden, and marked, and don’t do anything to be seen, they can only be found if within the initiative range of someone in inches. There seems to be a lot of terrain features on your table that could be used to hide in, and that would help your more melee oriented warbands like the possessed. Love your vids. You do them so well.
You're right and I tell the others about the hide mechanic but they either forget, or just think it slows the game down. 🤷♀
@@cinematictabletop I guess it’s more of a Skaven or goblin mindset, but I play the Sigmar Sisters and sneak around a lot to prevent getting blasted by spells or arrows before it’s hammer-time. All the poor Sisters have for ranged is slingshots and you learn real quick to keep your head down. It’s not stealth, but it’s almost essential for melee leaning warbands. You have a great group of players and it’s a fun listen.
Love the campaign updates. Been looking for more stuff like this on UA-cam. How do you guys keep the paint from chipping when your models fall or clank against each other? I can't seem to keep the paint on despite priming and adding a matte varnish. Cheers.
Oh they chip, in fact the mini that got shot then fell off the edge got a huge chip on his forehead. Just have to paint over the chips after each session unfortunately .
Lovely, thanks for the reply!@@cinematictabletop
I just realized that terrain piece is from the Dark World board game. I still have the box but I lost the temple somewhere along life.
Yes! I've had that since the early 90s. Still have the rattle of doom that slots into the throne lying around somewhere too.
Hey mate where did you get the cobblestone mat from
Deep Cut Studio
I prefer a -1 to hit with the second melee weapon
Yeah, nice seeing the stats, please?
Please show the current state of each band on screen, be sure to have that awesome punk music playing while the stats are on screen. (Since you are considering playing something back from the past.) ;)
Revoking part of this, want to maximize the 8-bit ish creepy tunes during the stats. :)
Do the warbands.
Ayyy a late upload for my insomniac ass.
Good report but whatever the noise you play when someone moves their models is too much imo. Even just leaving it silent would be preferred.
Yeah was still experimenting with audio here. Future reports feature more subdued ambient music (about 2 or so reports later). Thanks for watching!
@@cinematictabletop Thanks for letting me know, I'll check out some others.
That static noise is really bad. Could not watch whole video.
Really? Barely noticed it here. Were you wearing headphones?