I was thinking about that wind charge tunnel... Many players punch while they run (you even do it yourself sometimes)... Wouldn't it just be a matter of time before someone punches the trip wire? If they did it at the far end there would be no way of turning off the wind charges and they would just empty out all the time. Maybe you could activate a sculk sensor and have it run on a timer instead?
I know this is a replay of stream, but incase you read this Impulse, can you make the honey wall taller giving more time for the player to get the items?
I was thinking about that wind charge tunnel... Many players punch while they run (you even do it yourself sometimes)... Wouldn't it just be a matter of time before someone punches the trip wire? If they did it at the far end there would be no way of turning off the wind charges and they would just empty out all the time. Maybe you could activate a sculk sensor and have it run on a timer instead?
11:03 Did I just hear a Wild Life spoiler?!?
1:21:55 that was one lag spike and a half
fresh animations is working for .3 - im using the ETF and EMF options
I love the music so much it’s so vibey. ❤❤ good work Jono
Hi Impulse ! Love the vod and the music !
I know this is a replay of stream, but incase you read this Impulse, can you make the honey wall taller giving more time for the player to get the items?
He turned that idea down @38:17 said there isn't room
lol that is one way to put a crimp in the try hards lol
Hey Impulse, when are you and your friends play Lockdown Protocol?
bananas
Factor unboxing?
try some cheap iems
Being a vegetarian is kind of creepy, please let you daughter know.