Running OUT OF SPACE - Anno 1800 SURVIVAL || HARDCORE City Builder Hardmode Challenge Part 14
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- Опубліковано 21 вер 2024
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Anno 1800 one city challenge against three opponents with only one island allowed.
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Anno 1800 is a city building real-time strategy video game, developed by Blue Byte and published by Ubisoft, and is set to be launched within April 2019.
It is the seventh game in the Anno series, and returns to the use of a historical setting following the last two titles, Anno 2070 and Anno 2205, taking place during the Industrial Revolution in the 19th century.
Following the previous installment, the game returns to the series' traditional city-building and ocean combat mechanics, but introduces new aspects of gameplay, such as tourism, "blue-printing", and the effects of industrialisation influences on island inhabitants.
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#Hardmode #Anno1800 #strategy
You have loads of influence. Why not use it for a second coastal defense line in the north and get in fish and sand?
9:45 You can actually check how much passive trade cost from Storage - Select single island - Passive trade tab
Thank you!
What about a dedicated white flag clipper trade route.
@@briansaccomanno6225 I asked before, apparently the AI can attack charter trade routes too. I thought the benefit of that is being protected, since it costs money, and slow and low volume. Oh well, guess they're totally useless.
@@vodkavecz more along the lines of one of his ships with a white flag or other boost that enables peace mode.
@@briansaccomanno6225 well that needs a white flag first. He's checking Isabel for it regularly.
You know, that you have blueprinted export office, dont you ? 😃😃😉
I think you don't need that much warehouses in the Electrified industry area. Since they are using trucks, unloading goods only take 2 seconds, instead of 20 seconds with the carts.
Ohh wow, I actually did not know that!! I thought it was just a static amount of time for loading and unloading and just a cosmetic change
Hey Nivarias, you should look out for the item „Dario the Mechanic Engineer“. He can be used for the bycicle and the Sewing Machine Factories. In addtition to increasing the output by 45 %, the item generates pocket watches and Gramophones every 8th production step. Furthermore you need iron instead of steel for the production.
Wirth that item, you can overproduce Bycicles, exchange them in the Dock Lands for goods, that you cannot produce yourself, Wirth a good ratio and use the pocet watches and the grammaphones for the Investors.
#NextLevel
I'm not sure, but I think in the previous video you blue-printed one export office in the dockland but did not build it.
Anyone of your anno 1800 series is always really good, and a joy to watch!
Am i wrong or do u still have one trade contract avaible ? Cause u just blueprinted but never build it ? 😅
Really enjoying this! It always flips me out how you are able to squeeze as much as you do into such a small space. This is a nice size island but it's not as big as some of the others. You are so good with that! Looking forward to the next episode!!🤩 Make them 30m please at least!
Awesome serrie! Thanks for the entertainment!
Glad you enjoy it!
I think you should remove steel beam & bricks production and put a passive trade wih Ellie. As it can produce 7tns per min. in late game. It will not cost you too much as you can use it for other purpose.
I think what dropped your workforce hard in the first place was the plague going hard on the other side of the river. You should build a hospital there too.
18:45 I didn't know you could build graveyards in anno1800.
A way to fix the population issues would be using massively the tractors into the farms or the fertilizer mixed to the trade unions so to maximize the farm output with the least labourers. Same goes to the industries: the industrial zone should be rearranged in determinate sectors, all under the influence of a trade union so to maximize the efficency and reduce the workers needed too. I suggest creating a zone surrounded by a wall so to make the industrial zone more realistic
Think you should use the next ep to try to keep up with stuff so you don't keep running out of all the goods. And again you need a police station close to the harbour/Trade Center
Btw. Maybe just only have one weapon factory and have 2-3 heavy weapons factory
And when you get the white flag get a Steam trade ship for more slots and faster (;
The mountainside of the harbour area really needs a police station for quite a while now indeed 👍
You made ne Play Anno again,Alain and again love you❤
Tolle Serie. Wie immer! Hat mich motiviert auch so einen Durchlauf zu starten. :)
Eine Anmerkung: wieso arbeitest du nicht mit dem Mindest Lagerbestand? Dann brauchst du dich um die Produktionsrate nicht groß zu kümmern und kannst in den Docklands überall 999 einstellen.
LG
You can see how much each AI trade costs, the timer interval and what they traded by looking in the warehouse. under Storage - Passive trades.
Thank you!
You could easy get more export offices just need to sell 1000 low level items u got loads of potatoes fish and cloths u don’t need!! Wouldn’t only take 1-2 cycles
Just imagine what you could do with Bruno, Ram Devi and Dario in the mix!
im sure youve gotten to this in the pre-recorded episodes, but you actually have another trade contract in the docklands - its ghosted, not built, which is why it says 8/8
unless its something else - but I think you ghosted it in a previous episode
We're early today!
Those riots are insane 😑😑
👍
nice serie navarias can you make chees your stay tuned
Where can i see witch Mod you have installed?
I was wrong, diacovering the new world is not enough to have the plantains for trading. The next explanation, why i have plantains, i found it as a gift on an expedition. Trying to find a white flag there ;).
that is a smallish Island
what is the name of the мode you use for a large harbor radius ?
😊
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