Ray Tracing

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  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 120

  • @ashiningworld
    @ashiningworld 9 років тому +387

    Lecture starts at 7:33

  • @TABRO284
    @TABRO284 8 років тому +266

    I was watching cats and ended up here watching a lecture on ray tracing

  • @p00pie
    @p00pie 9 років тому +201

    Lecture starts at 7:37. Before that he speaks with the students about projects and miscellaneous spatial rendering problems

  • @GeForece6200
    @GeForece6200 5 років тому +44

    Very good lecture! It's really interesting that Nvidia's CEO basically explained pretty much the same thing in RTX's launch event.

  • @GeekTeach
    @GeekTeach Рік тому +1

    I just got back from Pixar's Elemental after having watched this video last week - and my mind is blown. All of the things!

    • @allthe1
      @allthe1 2 місяці тому

      All of them!

  • @CrisMW98
    @CrisMW98 5 років тому +8

    This is so cool when you finally understand the math behind it! xD

  • @---si3nu
    @---si3nu 6 років тому +71

    RTX ON

    • @everope
      @everope 4 роки тому +9

      That must be why the frame rate of this video is so low

  • @sshawarma
    @sshawarma 3 роки тому +2

    I was wondering if there was a way to do Ray tracing with polynomials, seems like there currently isn't (efficiently anyway). This video is a gem for understanding what the current limitations are before making your own.

  • @JesseHolbrook
    @JesseHolbrook 6 років тому +78

    If you close your eyes, Kermit the Frog will teach you the basics of ray tracing.

  • @abdulrahmankerim2377
    @abdulrahmankerim2377 8 років тому +4

    Thank you for the great explanation ....really helpful introductory.

  • @bran_rx
    @bran_rx 11 місяців тому

    "Don't worry about the holes"... my new mantra

  • @MaxwellsWitch
    @MaxwellsWitch 8 років тому +69

    Now make a raytracer for curved spacetime

    • @iambugking
      @iambugking 8 років тому +7

      The Misanthropic Nihilist It's much harder to represent a curved line than a straight one.

    • @SerBallister
      @SerBallister 6 років тому +5

      You could ray march as a series of small line segments, obviously much more expensive that way

    • @creature_of_fur
      @creature_of_fur 5 років тому +8

      One guy actually did it, google "Raytracing a Blackhole"
      Okay, its raytracing just one particular version of curved spacetime, but you get the idea, its cool(and quite simple to implement too).

    • @noct1scxiv709
      @noct1scxiv709 4 роки тому

      Checkout Scott manleys video on wormholes. He wrote a raytracer for non Euclidean space to show what it would look like going into a wormhole

    • @mastershooter64
      @mastershooter64 Рік тому +1

      It's basically the same thing, you just change the metric

  • @JackLe1127
    @JackLe1127 9 років тому +37

    33:00 "Run the code... dooo...."

    • @CP200S
      @CP200S 8 років тому +3

      That should become a meme...

    • @markanderson439
      @markanderson439 8 років тому

      I have NO clue what's going on. BUT, could this describe the holographic universe?

    • @maaadkat
      @maaadkat 8 років тому

      If you're referring to the hypothesis that we live in a simulation - and setting aside any opinion of plausibility of the theory - we couldn't really say for sure. If there's nobody there to see something, is it visible? If a tree falls in the forest, does it make a sound? Do these phenomena exist even if there are no eyes to see, noses to smell, ears to hear, nerves to feel, tongues to taste? Is Schrodinger's cat dead or alive if we have no observable evidence of either state? This is a fun one to think about: We can't visually observe the cat without opening the box, but maybe we can observe the temperature. If we put an ice cube on the box, it will melt faster if the cat is alive than if the cat is dead. This alone will constitute observation. In fact any interaction between the cat and the outside of the box is "considered" observation, even if we don't pay attention to the ice cube. So are our senses simulated? Do our eyes see raytraced images, i.e. only the observed "exists"? Or are the stimuli - the photons - simulated? If we were building this simulation, we wouldn't be able to tell if any given photon is going to interact with an observing organism without simulating every photon to its eventual absorption. So it's more likely that for such a rich and complete simulation. photons would *need* to be simulated from their source rather than traced from our retinas.

    • @ancientapparition1638
      @ancientapparition1638 8 років тому +1

      TL;DR dooo concretely proves the Universe is an illusion

  • @gmax3408
    @gmax3408 6 років тому +8

    Well by now it's a trending topic to the gaming community. Can't wait to see what are they going to do with 'Ray Tracing' on upcoming games.

  • @TheGreatArlei
    @TheGreatArlei 3 роки тому +7

    From what year is this lecture? I am loving it!

  • @lemon5501
    @lemon5501 5 років тому +7

    So this is Ray tracing before it was cool? nice.

  • @yudong-k1b
    @yudong-k1b 8 років тому +11

    well I was just wondering what the name of the video is which would be played on Friday , seems to be very interesting.

  • @MasterOfTheX
    @MasterOfTheX 4 роки тому

    Why I just found this ray tracing comments are best comms on UA-cam ever

  • @petterboussard
    @petterboussard 4 роки тому

    This lecture is GREAT! Thanks

  • @KyobuFumiya
    @KyobuFumiya Рік тому

    Damn. I'm the chosen one

  • @Steve.Nguyen
    @Steve.Nguyen 4 роки тому +8

    What class is this?

    • @Steve.Nguyen
      @Steve.Nguyen 4 роки тому +8

      Never mind, google answered my question. It's "CSCI 420 Computer Graphics" for those curious.

  • @philcoulson1431
    @philcoulson1431 6 років тому +8

    NVIDIA brings me here

  • @alessiotucci0
    @alessiotucci0 9 місяців тому

    anyone knows where I can find the videos he is talking about?

  • @fredow123456
    @fredow123456 5 років тому +1

    very interesting and well explained, ty!

  • @SJ-ds8lp
    @SJ-ds8lp 9 років тому +5

    wow very informative

    • @plavix221
      @plavix221 9 років тому

      Swoorup Joshi yeah right. it is so much better to see a lecture given by a native english speaking guy. Also, this Professor is really presenting it nicely.why even bother about rasterization? throw it out of the window, in 4 years will have real time raytracing.

    • @BlackXxScopez
      @BlackXxScopez 8 років тому

      +plavix221 if it takes 2 minutes to render the sample image of a bmw with cycles in blender, and we want 60 fps, we need gpus that are 7200x as powerful. If it takes four years for power to double, a conservative estimate since we are reaching the size limit of traditional transistors, we can find out how long it should take. with x= number of years, 7200=(1/4*x)^2,x=339. However, if we can keep up moore's law, 7200=(1/2*x)^2,x=169. Of course, we can always say that you can use $10,000 worth of equipment, which is when the consumer market usually starts getting it. I'd say about 20 seconds is more like what you would see. Now it's only 1200x less powerful than what is needed. now let's say they can put up with 20 fps for some reason. We will also say that moore's law still applies, doubling once every two years. 1200=(1/2*x)^2. In 69 years, you'll be able to spend $10,000 and watch the bmw benchmark at 20 fps. Finally, let's say right now you have some uber $1,000,000 array that can render it at blazing speeds of 0.2 seconds per frame. being 12x less powerful, you can either spend $12,000,000 and play at 20 fps ($36,000,000 if you want 60 fps), or keep waiting until prices go down to be able to do this. I haven't taken into account optimizations in render technologies, but the gist is you CAN do it in 4 years, if you have $2,500,000 or so laying around. This does not take into consideration any other parts of the PC you may need :^)

    • @newkid9807
      @newkid9807 6 років тому +6

      plavix221 DAMM your prediction was on point, around 4 years later we have it

  • @perplexedmoth
    @perplexedmoth 8 років тому +2

    I'm jizzing my pants right now.

  • @sadteeto
    @sadteeto 6 років тому +5

    Now we have real time ray tracing yeah

  • @plavix221
    @plavix221 9 років тому +7

    Why does a ray hit a sphere in 2 places?????
    I cant imagine that one.

    • @plavix221
      @plavix221 9 років тому +4

      plavix221 oh ok i see. there are acutally two sides a sphere has, not? XD

    • @AdrianReef
      @AdrianReef 9 років тому +1

      +plavix221 nope.
      It all depends on how you consider the surface.
      It can be one sided,two-sided (outer surface-inner surface) but,"digitally speaking",often a sphere has many sides since we have to use triangles or quads to describe it.
      There are other exotic digital representations(actually,the real term to use is *approximations*) but we get in the realm of dot-clouds,fractals,voronoi diagrams and "who knows what else"... :P

    • @JackLe1127
      @JackLe1127 9 років тому +1

      +plavix221 he meant 2 surfaces of the sphere: front and back

    • @plavix221
      @plavix221 9 років тому

      Jack Le But which one? There is an infinite amount of them. XD

    • @JackLe1127
      @JackLe1127 9 років тому

      plavix221 whichever one intersects the ray ;) the sphere is hollow

  • @corey333p
    @corey333p 7 років тому +12

    The solution to the shadow problem sounds really obvious

    • @oliverhathaway7248
      @oliverhathaway7248 7 років тому +24

      A good lecturer makes everything they're explaining sound obvious.

    • @xanderlinhares
      @xanderlinhares 7 років тому +3

      It is when you are ray casting with no time limit but when you are attempting real-time cg (especially back then), that isn’t an option.

    • @MatheusLB2009
      @MatheusLB2009 6 років тому

      Even when you are ray casting with "no time limit", it might take too damn long or the machine crashes mid-trace (especially back then)

  • @isaacthani
    @isaacthani 3 роки тому

    22:42 - One of the jobs I'd like to have also :)

    • @eygs493
      @eygs493 Рік тому

      you cant, niga

  • @nightfox6738
    @nightfox6738 Рік тому

    5:50 This is an incredibly bad practice that nobody does for what should be obvious reasons. He says they do that but as a professional in the industry I can tell you, no. Nobody in their right mind does this.

  • @pknyan5803
    @pknyan5803 3 роки тому +4

    What if the rays were parabolas?

  • @creed3500
    @creed3500 2 роки тому

    What kind of course do I go to learn about this stuff?

    • @le_cognito
      @le_cognito Рік тому

      computer graphics and light transport

  • @POWERon4ik
    @POWERon4ik 8 років тому +3

    lecture is OK

  • @vorname1485
    @vorname1485 6 років тому +5

    Why did you put C (speed of light) on the desk. And why do you always tell "as you can C"? :D :D :D

  • @marcokok9814
    @marcokok9814 7 років тому +1

    4 D divide by W?

    • @derekmallory985
      @derekmallory985 7 років тому +19

      Look up homogenous coordinates and perspective projection

  • @bwatspro
    @bwatspro 5 років тому +9

    Didnt you get little nervous, when he starts talking about assignments ? Not cool, dude (xD)

  • @mellang1725
    @mellang1725 5 років тому +1

    *Not today UA-cam*

  • @cankocyigitoglu4214
    @cankocyigitoglu4214 2 роки тому

    10:37 heeeeeere

  • @TitusSc
    @TitusSc 4 роки тому

    is this a graduate course?

    • @eygs493
      @eygs493 Рік тому

      elementary school course

  • @INFLAMESM2G
    @INFLAMESM2G 6 років тому +10

    FU Nvidia... I'm still not going to pay $1000+ for a RTX 2080 Ti.

    • @roachey
      @roachey 6 років тому

      Just for gaming it's too much. The RTX could be really good for animators and 3D artists though.

    • @FanShowSix
      @FanShowSix 6 років тому +3

      coz this is inovation, u pay 4 that

    • @thequarrymen58
      @thequarrymen58 4 роки тому

      There's not enough games that really requires RT, it's just a novelty...

  • @blenderinfocentro
    @blenderinfocentro 4 роки тому

    Goob explications boys :)

  • @mrnobody2100
    @mrnobody2100 2 роки тому

    13:28 iihaaaaaghhh

  • @Mikewee777
    @Mikewee777 7 років тому

    7:37

  • @victorsegoviapalacios4710
    @victorsegoviapalacios4710 5 років тому +5

    When universities really taught something, no like the Gender/Black/Mexicans/Etc. Studies courses they offer right now.

    • @veloce5491
      @veloce5491 4 роки тому +6

      it depends on what you take. they still teach that stuff. what a dumb comment.

    • @IvanRandomDude
      @IvanRandomDude 4 роки тому +1

      Gender studies are way more important than computer graphics BIGOT

    • @victorsegoviapalacios4710
      @victorsegoviapalacios4710 4 роки тому +4

      @@IvanRandomDude Go back to get your soy.

    • @st0a
      @st0a 4 роки тому +3

      @@victorsegoviapalacios4710 Agreed.

    • @themeangene
      @themeangene 2 роки тому +1

      ​​@@veloce5491 If you take gender studies you're wasting your time and not helping humanity

  • @qfksspecial7866
    @qfksspecial7866 7 років тому +1

    I'm not visualizing the illustrations. It would be better if it is 3D animation, or use some objects to illustrate.

  • @noct1scxiv709
    @noct1scxiv709 4 роки тому +3

    100 lines of code to see if it’s inside a triangle is bollocks. I did it in 20

  • @Voldein
    @Voldein 3 роки тому

    graphics

  • @hashcr
    @hashcr 4 роки тому

    if Louis CK had a computer scientist brother..

  • @TheBeorn123
    @TheBeorn123 5 років тому

    Traduzcan al.español