@@sidthixaychoummanivong5643 our game is lagging a lot though but yeah he's easy to parry and dodge edit- my game is not lagging anymore or stuttering. It's pretty smooth with medium graphics but 30 fps though. But I'm content with it.
I dont say for sure since i dont have her yet, but there is sort of a timer between pressing the intro skill to when it actually does damage due to animation the issue could you that you are hitting the intro skill right when the parry window is opened but due to the start up delay by design, you miss the window barly so it wouldnt parry. i have the same problem with my yangyang, so i just time it the parry window with my intro skill taking in account of the delay. also you have to face the boss to parry it, so you cant parry when the dmg is dealt from behind the boss or too much from the sides. hope that helps!
Honestly, yes. When I tell myself to focus, and look at the boss more than I look at the character and effects, I actually focus more. Otherwise I'm just vibing and pressing buttons.
over all, especially during holograms. once you understand how the boss attacks and how fast the parry circles move, you get a rough feel of when you should be attacking. So you really only stare at the circles when you are just trying to figure out how the boss works.
I feel like I'll be avoiding most of that content until it comes out on console. But I've seen NO ONE making a video like this, so it is very appreciated. 🙏🏾
I love Genshin's fighting mechanics since it was easy to understand and all but it was frustrating at times since the enemy can freaking push you around and when they are already dead the animation or remnants is acting like a wall for a brief moment then when I tried WUWA's fighting mechanics it was freaking great since you can actually counter the enemy without any special characters abilities just pure skills is enough Genshin - Build some damage and you don't need skill to defeat an enemy WUWA - You just need a skill and it will be enough I don't really wanna compare the 2 games but I can't help myself 😆
the damage you do when you dodge counter some high lvl monster is also very high. like the time I tried to fight a lvl 120 bear, I can only dish out like 20-50 dmg with normal attack... but 7-8k with dodge counter.
The problem is not genshin’s combat system. Elemental reactions are actually a great to play and theorycraft. The problem is that there isn’t challenging enough content to put those tc skills to use, since most of the enemies just flop dead with a single yelan E skill. I’m enjoying wuwa and i enjoy genshin too but i wish it had harder content to put my builds to use since it took me so long to get them to be that good
Thank you for the tips! I keep dodging when I’m supposed to parry and trying to parry when I should dodge 😅 I’m going to try just standing still and learning how to do this properly instead of panicking and button mashing. Subscribing for the future boss guides you mentioned in another comment. I really like your teaching style!
Nice qol stuff with the poise meter and animation cancel actually XD I also love it that certain character can only parry stuff when it make sense. Still waiting for the beta invite but no news for me till this time.
Ahhhh someone actually made a video on how the game mechanics WORK.. thank you!!! Although I'm 2 months late... It's so hard to find a video now that actually TEACHES you the game mechanics/timing/buttons, that isn't just a "top 10 do's & don'ts", they don't help at all... I'll try giving staying still a go & get used to the boss' attack patterns. Subscribing to see more 🙏 Thank you!
thanks for this, it made me realise how important it is to have fast characters at doing parrying, although, now I know how to parry most the time as any character given i didnt know the requirements to do that
Honestly using Specials, Echoes, Dodging, and Grappling are just as useful in these situations. Echoes with long attack chains are good for parrying and staying invincible, coupled with character switching, and intro / outro skills you can put out a bunch of "stagger" on top of damage while staying safe but close. Theres a certain rhythm between characters (some play faster/slower), but once you learn your characters and the average switch time, it flows and will look like some DMC5 gameplay. Cool video 🤙
I love this game,timing window is so similar to monster hunter. I used to be a big sweat in that game. Any type of attack, skill, ult, intro outro, and echo also parry as well
6:06 so that's why i'm not having successful parries with mortefi even though i already got the timing of some bosses. I thought the timing for ranged characters are just really tight than comparing to melee.
Good video! Afaik the only ranged characters that cant parry are pistol users. But even then iirc Mortefi's ult had a parry window (the cast animation). It's a lot weirder than parrying with a sword character.
My biggest problem with trying to parry is I'm so often out of range because the boss back-dashes before they attack, making it impossible to hit them before it's too late.
What a great video thank you so much for making this appreciate ya man i play osu so now that i have that in my head im sure i can improve also im running around like a maniac im gonna try standing still keeping my cool Thank you so much man
Because I have to play on the lowest graphic I can't see the second circle so idk what the timing of parry. I just spam normal attack when I see the circle. 80% of the time it's a fail. Dodging is also not the best option because my FPS is below 30 and the delay of my input is like .5 seconds later
Saw a vid about attack linger as a way to really fuck these type of bosses up, basically you sort of half second attack and let the boss come to you instead and they get parried by residual attack.
When you are animation locked to parry propertly, I just change character, you do an animation cancel with the current character, and the entering character starts with N1, making it a parry, it works even with intro bar, that way you dont lose damage because you can E and change again to keep the chain or combo you were doing with the initial character.
As a Mortefi main (yes, on field main DPS Mortefi) I assumed I was just lagging for my first few days until someone finally told me that guns can't parry. Now that I've been playing more Danjin and Jiyan, I've been getting better, but usually when I fight overworld bosses I just stay out of range and chip away at them with Mortefi, ignoring all of their attacks and breaking their toughness with his Skill, Echo Skill, or Verina's intro skill. For fights with a time limit this will help me a lot.
I’m not good at parrying but I had a fucking lucky ass god mode moment where I quick dogged and parried by spamming the doge and attack buttons all by pure luck, and on top of that it sounded the mf I would have died if it didn’t do that
There are also ways to parry with Baizhi. You need her summon at her side and she needs to be in close range. I think her jump attack is also a parry method
the simplest method is when you attack with the first character and you see the window where you can counter, you just change the character and do this 1 attack 😅
i tested it and it is possible to parry with verina's normal attack bUT u have to press a bit earlier before the outer and inner circle collapse, it's kinda tricky, but i couldn't parry with encore for the life of me even tho i saw ppl do it so effortlessly
It still CBT and here we already have a nice tutorial, i really have high hope for wuwa One thing, and this might be help if you wanna get a gist of how the combat works for ppl who doesn't get the CBT. Try playing PGR, the combat mechanics are quite similar since it comes from the same developer. Maybe PGR is actually a bit harder than wuwa, idk. I don't get the CBT GLHF
U can actually parry with characters like Verina using their normals. I’ve done it before (by pure monkey), but u have to react even quicker since ur hit aint gonna register as quick as a fist. But like, only try this if yk the boss’s moveset.
Attempted to do this with this boss, but it's just impossible for me. Tried my lvl 60 vs the lvl75 in the Depths of Illusive Realm and he's just all over the place, only a narrow window to hit the parry and he hits super hard. If I cannot overpower him with just a stat check then I can't defeat him.
as someone who finished all the fromsoft games , with no hit challenge idk how ppl CANT parry or dodge in this game that it got to a point there is VIDEOS for it damn (still clean video (dont take it as a hate im just confused))
The memphis like to play mind games with you, you can parry it but thats a high risk if you play on harder simulation battle. Crownless is the only boss who doesnt do that hes slow as fk
I don't find this to be true for Danjin at least. I find it equally easy to parry with any hit in her 6 hit sequence, aside from the last hit with basically gives you a parry shield
Yes. Basically you have to hit the boss anytime between when the circle closes and before it hits you with that attack. So longer slashes (when you're not already touching the boss and he is the one charging at you) or attacks with multiple hits work wonders. See for example Sanhua's blade spin basic attack or Jiyan's Skill.
Verina can parry with all her attacks, this includes her basic attacks. Her attacks are ranged, but they are considered full hitboxes. So verina CAN parry with her basic attacks, with her E and her charged. Verina is built different.
Y'all for people who transitioned from shitty device with lag spikes to a device capable of running it very well, did dodging and parry became much easier to perform without trying too hard to catch the window.
There are exceptions, for example if you hold down aa for Verina or QTE she charges at the target so you can parry with that, but most of the time you cannot get a parry
Some outro does damage and some buffs for example you get 10% bonus basic Atk dmg for 15 seconds for the character after the outro skill when you trigger it
Got slapped by Crownless so hard had to actually come learn the parry mechanic.💀
Me too buddy me too 🤘🙃
How, Crownless is so easy 😭😭
@@sidthixaychoummanivong5643 our game is lagging a lot though but yeah he's easy to parry and dodge
edit- my game is not lagging anymore or stuttering. It's pretty smooth with medium graphics but 30 fps though. But I'm content with it.
these are my people 🤘🏻
Fr dude i took that guy too lightly after our first battle 😭
Yup. The ultimate trick is to lock in and everything will be fine. Thanks for the advice
No problem!!!!
My Danjin constantly misses targets with her Intro Skill even when locked-on, is that a bug?
I dont say for sure since i dont have her yet, but there is sort of a timer between pressing the intro skill to when it actually does damage due to animation the issue could you that you are hitting the intro skill right when the parry window is opened but due to the start up delay by design, you miss the window barly so it wouldnt parry. i have the same problem with my yangyang, so i just time it the parry window with my intro skill taking in account of the delay. also you have to face the boss to parry it, so you cant parry when the dmg is dealt from behind the boss or too much from the sides. hope that helps!
@@r.d.6290 This happens with a lot of characters. The targeting system needs polish though
Honestly, yes. When I tell myself to focus, and look at the boss more than I look at the character and effects, I actually focus more. Otherwise I'm just vibing and pressing buttons.
Parrying is great when i can actually see whats happening on my screen😊
Same here. I guess parrying is much easier with physical buttons
over all, especially during holograms. once you understand how the boss attacks and how fast the parry circles move, you get a rough feel of when you should be attacking. So you really only stare at the circles when you are just trying to figure out how the boss works.
Dude why is your voice so nice, I nearly fell asleep listening to this. I'm here to learn not ASMR!
Haha thank you🤣
This reminds me of KrushSG during the early Genshin days. Bro has nice low voice while putting out great guides.
I just dodge everything because im terrified of dying
that's one of the reasons veina exists, she can prevent dying and keep on 1 hp!
meanwhile i play as if im a tank and get my ass whooped
@@YueOP Just wait will u start reaching union levels 30 40.
@@prateekagarwal1 Boss level will increase
@@Nole369 just lower your SOL Phase if you wanna farm boss' echo. Otherwise, git gud
"you can't really use a gun to parry" well Bloodborne begs to differ
Is it the same with waves? 😅 I somehow parry with a gun and still doesn't understand how that happens cause I was pressing wildly when dodging 😂
@@fazadhikarizqkoswara9429right? Pistol parrying is so unpredictable. I enjoy when it happens tho 😅
" Parry for noobs" is crazy 😂😂
But fr they have to Git Gud
Get good lil bro 🗣️
Truly "hesitation is defeat" moment.
Like you didn't learn to parry but was born with it 😌
I’m working on it!
Yeah
Parrying is cool and all but I'm watching this on loop because Sanhua looks so nice.
I KNOW KRNWBZJVMR
I feel like I'll be avoiding most of that content until it comes out on console. But I've seen NO ONE making a video like this, so it is very appreciated. 🙏🏾
It’s good that you don’t spoil yourself!!! You actually use pretty much anyone and it will work!
The parry for those flying bosses plugne attacks are insanely crazy. I just dodge or save an intro skill just to parry them.
Excellent. Looking forward to more guides. 👍
I love Genshin's fighting mechanics since it was easy to understand and all but it was frustrating at times since the enemy can freaking push you around and when they are already dead the animation or remnants is acting like a wall for a brief moment then when I tried WUWA's fighting mechanics it was freaking great since you can actually counter the enemy without any special characters abilities just pure skills is enough
Genshin - Build some damage and you don't need skill to defeat an enemy
WUWA - You just need a skill and it will be enough
I don't really wanna compare the 2 games but I can't help myself 😆
I get you 😭 wuwa fighting mechanics is so much fun than genshin
Not really, you still need damage to beat the timer. ❤
WW you need skill and damage, most of the hard content has a timer.
the damage you do when you dodge counter some high lvl monster is also very high. like the time I tried to fight a lvl 120 bear, I can only dish out like 20-50 dmg with normal attack... but 7-8k with dodge counter.
The problem is not genshin’s combat system. Elemental reactions are actually a great to play and theorycraft. The problem is that there isn’t challenging enough content to put those tc skills to use, since most of the enemies just flop dead with a single yelan E skill. I’m enjoying wuwa and i enjoy genshin too but i wish it had harder content to put my builds to use since it took me so long to get them to be that good
Thank you for the tips! I keep dodging when I’m supposed to parry and trying to parry when I should dodge 😅 I’m going to try just standing still and learning how to do this properly instead of panicking and button mashing. Subscribing for the future boss guides you mentioned in another comment. I really like your teaching style!
Tysm! I've just started this game and I can't express how great this vid was, your tips are super helpful!!
Nice qol stuff with the poise meter and animation cancel actually XD
I also love it that certain character can only parry stuff when it make sense.
Still waiting for the beta invite but no news for me till this time.
"kind like Osu!" yup😂
nice video
Thank you!!
It do be set in a world where sound and frequencies can give people superpowers after all.
Ahhhh someone actually made a video on how the game mechanics WORK.. thank you!!! Although I'm 2 months late...
It's so hard to find a video now that actually TEACHES you the game mechanics/timing/buttons, that isn't just a "top 10 do's & don'ts", they don't help at all...
I'll try giving staying still a go & get used to the boss' attack patterns. Subscribing to see more 🙏 Thank you!
I’ll be doing a guide to all the bosses soon! Thank you for the sub!
5:55 yes I also noticed this when using Mortefi. I was having a hard time parrying the boss attacks but not when I use Verina or Rover.
4:15 Ah yes. This game hardest boss...
The camera...
thanks for this, it made me realise how important it is to have fast characters at doing parrying, although, now I know how to parry most the time as any character given i didnt know the requirements to do that
The parrying sound effect is the reason why WuWa won their audiovisual presentation reward in the MGA. Lesgo. 🔥
Honestly using Specials, Echoes, Dodging, and Grappling are just as useful in these situations.
Echoes with long attack chains are good for parrying and staying invincible, coupled with character switching, and intro / outro skills you can put out a bunch of "stagger" on top of damage while staying safe but close.
Theres a certain rhythm between characters (some play faster/slower), but once you learn your characters and the average switch time, it flows and will look like some DMC5 gameplay.
Cool video 🤙
As a veteran PGR player, this is nothing new 😂
Its the same parrying mechanic from their other game, really good stuff!
Thanks!!
Its been a long time since Ive played pgr, and the last time Ive played there are no parry mechanics
Is it something newly added in pgr? 🤔
I love this game,timing window is so similar to monster hunter. I used to be a big sweat in that game. Any type of attack, skill, ult, intro outro, and echo also parry as well
Ngl im here taking lessons about parrying because bosses keep slapping me
Really Great Explaination, easy to understand and fun to learn ^^
Enjoy the game!!
Going to fight bosses with genshin mindset, was an elden ring experience for me lol
6:06 so that's why i'm not having successful parries with mortefi even though i already got the timing of some bosses. I thought the timing for ranged characters are just really tight than comparing to melee.
Good video!
Afaik the only ranged characters that cant parry are pistol users. But even then iirc Mortefi's ult had a parry window (the cast animation). It's a lot weirder than parrying with a sword character.
Yooo
My biggest problem with trying to parry is I'm so often out of range because the boss back-dashes before they attack, making it impossible to hit them before it's too late.
Great video man The game is now 2ttimes easier thanks to you.
Glad I could be of help! Enjoy the game!
Thank so much for this, felt much more detailed than other guides. The lvl 80 holo of this guy makes clones tho 😢
"You can't parry with bullets" Bloodborne hunters would like to disagree
What a great video thank you so much for making this appreciate ya man i play osu so now that i have that in my head im sure i can improve also im running around like a maniac im gonna try standing still keeping my cool
Thank you so much man
Hahaha.. sadly not usualy a skill issue but a phone issue xD
Because I have to play on the lowest graphic I can't see the second circle so idk what the timing of parry. I just spam normal attack when I see the circle. 80% of the time it's a fail. Dodging is also not the best option because my FPS is below 30 and the delay of my input is like .5 seconds later
Saw a vid about attack linger as a way to really fuck these type of bosses up, basically you sort of half second attack and let the boss come to you instead and they get parried by residual attack.
that osu reference tho
obligated osu meme "it's all osu?"
Finally I understand the parry, I've taken so long for this hologram, thks
me nodding understandigly knowing i panic dodge 9 out of 10 times
Parrying at 300ms means I have to predict the future 💀
Ah so you're telling me, instead of spamming attacks I need to break shield like this. Noted!
You can also be very over leveled and over built to just dps your way through it but it won’t work for higher level bosses
Every WuWa Player should watch this video. Thank you. Made me take it slow and just practise with left and right mouse buttons.
When you are animation locked to parry propertly, I just change character, you do an animation cancel with the current character, and the entering character starts with N1, making it a parry, it works even with intro bar, that way you dont lose damage because you can E and change again to keep the chain or combo you were doing with the initial character.
Appreciate the breakdown. Can't wait to play!
As a Mortefi main (yes, on field main DPS Mortefi) I assumed I was just lagging for my first few days until someone finally told me that guns can't parry. Now that I've been playing more Danjin and Jiyan, I've been getting better, but usually when I fight overworld bosses I just stay out of range and chip away at them with Mortefi, ignoring all of their attacks and breaking their toughness with his Skill, Echo Skill, or Verina's intro skill. For fights with a time limit this will help me a lot.
I’m not good at parrying but I had a fucking lucky ass god mode moment where I quick dogged and parried by spamming the doge and attack buttons all by pure luck, and on top of that it sounded the mf I would have died if it didn’t do that
Had to come here for parry tutorial because i got used to "random b*llsht go" from another game. 😂
Thank you, it's really helpful
for ranged characters (pistol/floating claw things) some of their charged attacks (hold aa)/heavy attacks can parry
good video, well explain...
looking forward to more guides.
Id why im able to counter with rover but the moment i put anyone else i cant parry 😭 feels like they have slower frame one
Fr man, the way Rover moves just made parrying so much easier compared to most melee characters in the game lmao
There are also ways to parry with Baizhi. You need her summon at her side and she needs to be in close range. I think her jump attack is also a parry method
If you want to play safe on PC, you can dodge immediately after a parry attempt, the parry still succeeds if the timing is right.
As an ultrakill player, I thought it would be pretty similar parrying in this game. HOLY HELL WAS I WRONG
the simplest method is when you attack with the first character and you see the window where you can counter, you just change the character and do this 1 attack 😅
i tested it and it is possible to parry with verina's normal attack bUT u have to press a bit earlier before the outer and inner circle collapse, it's kinda tricky, but i couldn't parry with encore for the life of me even tho i saw ppl do it so effortlessly
It still CBT and here we already have a nice tutorial, i really have high hope for wuwa
One thing, and this might be help if you wanna get a gist of how the combat works for ppl who doesn't get the CBT. Try playing PGR, the combat mechanics are quite similar since it comes from the same developer. Maybe PGR is actually a bit harder than wuwa, idk. I don't get the CBT
GLHF
Who's here cuz of crownless and dreamless
Dreamless and Scar ☠️
Thank you for this!
I can't parry or doge because my laptop lags sp hard in Fights. I have like 10 fps😢
I think you can parry with pistols but you still have to be within a certain range.
what i found out to be weird is, i parry better under 120+ ping than on my average 20-30 i wonder why
U can actually parry with characters like Verina using their normals.
I’ve done it before (by pure monkey), but u have to react even quicker since ur hit aint gonna register as quick as a fist. But like, only try this if yk the boss’s moveset.
Why does the battle look slow while when I'm battling it feels so fast i don't even know what im doing🫠.
Parry works only when enemies had weakness circle? I mean trash mobs cannot be "parried " ?
Gonna be sweating on mobile
meanwhile, me who just button mash everything and hope for the best 😂
i hope my suffering in sekiro helps me in this game, especially in the parrying part
I have both skill issue luck issue and phone issue
Cries😭😭😭😭
Another boss that is difficult to keep track of is the wenut
Attempted to do this with this boss, but it's just impossible for me. Tried my lvl 60 vs the lvl75 in the Depths of Illusive Realm and he's just all over the place, only a narrow window to hit the parry and he hits super hard. If I cannot overpower him with just a stat check then I can't defeat him.
The circle counter part looks similar mechanism use on pokemon go
The cooldown u mentioned is called recovery frames, I know this cuz I'm a fighting game nerd lmao
Circl appear .5 second is the timing to me
Great vid Learned alot also bro ..... your voice
as someone who finished all the fromsoft games , with no hit challenge idk how ppl CANT parry or dodge in this game that it got to a point there is VIDEOS for it damn (still clean video (dont take it as a hate im just confused))
The memphis like to play mind games with you, you can parry it but thats a high risk if you play on harder simulation battle. Crownless is the only boss who doesnt do that hes slow as fk
never in my life am i doing that im just gonna dodge
I don't find this to be true for Danjin at least. I find it equally easy to parry with any hit in her 6 hit sequence, aside from the last hit with basically gives you a parry shield
Ugh, parry goes to fast for me. Your vid is awesome amazingly to explain this. But im an old fart. Im 2 slow 😅
Practice is key!!! You got this!!!
How come I never noticed the circle around the boss I always make a guess when the boss will atk and guess and do doge And damage
Even youtibe knows my skill issue genshin made Me not dodge for so long
Idk how I made it but at the begining of the game I parried every attacked by randomly spamming atk☠️
Had no clue people actually had trouble with this
It’s more for those that didn’t get the chance for cbt2 since they haven’t experienced what we are looking at or looking for when fighting
Can't imagine Mrekk playing WWs 💀
very helpful guide, thank you! also, you have a great voice ❤
its not when the circle alive
its after that abit
thats why multi hit ba or skill is very good for parrying
why do i still take damage after a successful parry
Are you using daijin?
@@blackrose9305 no lol
@@pyrite2060 then it shouldn't be possible maybe because of lag then
@@blackrose9305 ok
Great Guide GGs
If the character attack animation is slower, do you have to press a bit before ?
So the hit actually line up with the 2 circle crossing ?
Yes.
Basically you have to hit the boss anytime between when the circle closes and before it hits you with that attack.
So longer slashes (when you're not already touching the boss and he is the one charging at you) or attacks with multiple hits work wonders. See for example Sanhua's blade spin basic attack or Jiyan's Skill.
Verina can parry with all her attacks, this includes her basic attacks. Her attacks are ranged, but they are considered full hitboxes. So verina CAN parry with her basic attacks, with her E and her charged.
Verina is built different.
Me trying to parry on mobile: I'm dead 🗿
You expect me to see that 😢I’m already blind enough to
Y'all for people who transitioned from shitty device with lag spikes to a device capable of running it very well, did dodging and parry became much easier to perform without trying too hard to catch the window.
Ranged weapon characters can parry! I did it with Verina and Chixia in CBT 2
There are exceptions, for example if you hold down aa for Verina or QTE she charges at the target so you can parry with that, but most of the time you cannot get a parry
@@pinkiemelon you can, did it multiple times with normal attacks yesterday
Bro, thanks for the video! How does the outro skill work? Like how do I know its effect is on and such, since it has very good buffs n such
Some outro does damage and some buffs for example you get 10% bonus basic Atk dmg for 15 seconds for the character after the outro skill when you trigger it
It's hard to parry on mobile🗿
A parry mechanic char in the future would be nice