Board Game Discussion - Randomness

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  • Опубліковано 4 жов 2024

КОМЕНТАРІ • 8

  • @tonycollins6946
    @tonycollins6946 7 років тому

    I love dice games like the escape games. I like the fact you randomly pick a room tile or street tile and roll dice at the same time but making choices with another person.

    • @DannyCGamingFandomandScience
      @DannyCGamingFandomandScience  7 років тому

      I agree! Not only that, but I think the setting is a perfect time to have that type of randomness - going into the unknown plus being afraid of what might be around the next corner can make anyone ridiculously jumpy. Thanks so much for the comment!

  • @MichaelButlerC
    @MichaelButlerC 7 років тому

    The way I look at randomness in games is basically how much "control" a person has over the events that play out... Just another way of describing what you've already said though. Simple games like chutes & ladders, you have zero control: you MUST roll the dice and MUST move that number of spaces. For games that use this mechanic you might as well just flip a coin with someone, whoever has the highest number wins.
    Monopoly has slightly more control where you roll to move but then can decide if you want to buy something or not; however if I remember correctly you pretty much always want to buy as much as possible to have the best odds of winning. There's also the trading aspect I suppose, but generally doesn't happen.
    Going up from there you have the "good" games that use randomness well... Players have a ton of choices and decisions to make, but winning is not guaranteed even if you use the "perfect" strategy. I feel like this is also a way to level the playing field between advanced players and beginners, depending on the game of course.
    Games with zero randomness (chess, Santorini) can be won by using the "perfect strategy"... Which is itself a theoretical concept, no one has actually found a perfect strategy for these games. except for the simple kind (eg. Tic tac toe).

    • @DannyCGamingFandomandScience
      @DannyCGamingFandomandScience  7 років тому

      Thanks so much for the awesome comment! While you and I essentially said the same things, I like how you broke it down a bit more categorically. I didn't want to really get into the whole "perfect strategy" aspect of zero randomness games, but you're right about that, as well. Mostly it made me think about how relatively few games there are that truly have no randomness inherent to them.

  • @williammcguinness795
    @williammcguinness795 7 років тому

    Randomness is a great topic. I dislike a game if it is internally dishonest with itself about the impact of randomness. Take Diplomacy (I love the game, but...) a game that claims no random factors that influence the game play. If that was true, no one would care if they got "stuck" with Italy! In Bang, the Dice Game (i'm not really a big fan) is way to random with only an illusion of strategy.
    Thanks for the great video.

    • @DannyCGamingFandomandScience
      @DannyCGamingFandomandScience  7 років тому

      Thanks so much for the great comment! That's an interesting thought that I hadn't considered.... Do you think it's partially how we end up interpreting the game? I'm a pretty big fan of social deduction, but really it's not strategic in a traditional sense. Similarly with push your luck games. Sure, there's randomness and a bit of strategy, but you can get a BIG slew of bad luck as well. Either way, thanks again!

  • @arkadiuszjandylewski1688
    @arkadiuszjandylewski1688 6 років тому

    Adventure games should always implement randomness. There is no adventure without random events.

    • @DannyCGamingFandomandScience
      @DannyCGamingFandomandScience  6 років тому

      Thanks for the comment! I definitely agree with you on this. There SHOULD be at least some randomness in games, and adventure/exploration in particularly can use them. That said, it can be easy to go overboard with the randomness mechanics and take away from the fun of the experience.