Patches Innate: "At the start of his turn, Patches heals himself for 1 HP" .. Gearlocs Innate and Innate +1 are listed on the back of each character sheet. Easy to make rules errors with TMB but that's a pretty punishing one to miss as it removes a key Patches tactic :P Essentially this skill makes patches useful to Kite and go for Fatigue rounds wins by taking advantage of how baddies move and the fact his 1HP heal effectively cancels out the Fatigue damage.
Poisson wrong applied on baddy:3+2+1 damage
Ah, I read that wrong, thought it was number of rounds not damage. Probably would’ve helped my playthrough! Thanks!
Patches Innate: "At the start of his turn, Patches heals himself for 1 HP" .. Gearlocs Innate and Innate +1 are listed on the back of each character sheet.
Easy to make rules errors with TMB but that's a pretty punishing one to miss as it removes a key Patches tactic :P
Essentially this skill makes patches useful to Kite and go for Fatigue rounds wins by taking advantage of how baddies move and the fact his 1HP heal effectively cancels out the Fatigue damage.
Yeah I was so focused on the 6 bones innate +1 that I forgot there was an innate ability, definitely would’ve helped this play though!
True damage doesn't remove buff HP - has to remove gearloc's HP.
Thank you! I miss these kinds of little things. It helps me learn the game