I remember many cold basement nights with my friends trying to play this game. One fateful encounter was a chaos marine that the GM did not think through and he murdered our entire party.
Some Inquistor battle reports would be awesome! Probably require a far bit of editing as Inq is a bit clunky (imo), still be great to see. Also - GORKAMORKA!!!! (please.)
@@MrLeviathan40k I'm pretty sure the book contains rules on using 28mm minitures. I remember reading it when I owned it. I think it suggests using cm instead of inches or use inches but make your play area bigger (maybe half the move distance - I forget). They wrote it with everything in yards for this reason, so you can convert it all to play with smaller minitures easily. And since the DM is there they can make rulings on any conflict that would come from a smaller scale. But yes, battle report/campaign please!
@@idontwanttopickone yeah, playing in 28mm is not the problem. Used to do it when it came out, als all of my friends collected regular 40k minis. Nowadays lack of time, group of also inclined people etc is a hindrance. An yeah, Ash, please do make a video! :-)
Inquisitor had such potential. While I love the book and the detail, there are parts to the rules that are cumbersome. Plus I feel GW should have stuck with 28mm instead of 54mm. I think it would have brought in a larger audience at the time. Granted the community took it to Inq28 and ran with it. I'd love to see an updated rulebook done by the Forge World Specialist team.
When I talked to John Blanche about the game in 2015 he told me they planned to just make the minis first as nice display pieces for you to paint and collect, it was supposed to just be the models in the book. Kind of like the Femme Militant line JB produced on his own. Then they tried to support the game with additional miniatures. The management didn't want to release minis without a rules set so they made the rules sort of as an afterthought to please the management. That might explain the bloat, imbalance, cobbled together feel and lack of playtest.
Wow. I remember when this game came out. I was 28 and my friends and I were broke. Inquisitor was sort of dead on arrival .. we bought the book and liked the concept well enough, but couldn’t afford any miniatures. We thought about playing it in 28mm, but just never did. I think we all felt that it wasn’t play tested (especially with those space marine rules). Anyway, I would LOVE to see you play this thing, if you felt like it ...
I still enjoy playing this, we made three home brew changes though. 1) Add one dice to gun damage. 2) divide by 20 is how many actions you get. 3) We worked out a Bell? scale for the actions. Kept the game moving quickly and ensures your characters are able to perform the way you think they should be able to. Thanks for another fun review.
When this was Released, White Dwarf 65(in germany) had the Flagellant on the cover; and 11yr old me spitted it on a shelf in the Bookshop - and this is how i got into this hobby of ours
Bougth a copy of Inq few years ago, for playing small narrative games with friend on the kitchen, love every aspect of this game, including mechanic with preprogramming actions of every character. Interesting fact - in one of interviews Gave Thorpe (mai game designer of Inq) answered for a question 'What will you change in rules of Inq, if you will have such opportunity?" - And Gav ansvered - "Preprogramming actions on a 4+" But for me it is one of catchy special snowflakes of whole system
Dan Abnett's writing output in thie period was absolutely astounding - from 2000 to 2005, he published: - Ghostmaker, Necropolis, Honour Guard, Straight Silver, Sabbat Martyr, Traitor General, His Last Command - Xenos, Malleus, Hereticus -Ravenor, Ravenor Returned -Double Eagle - Riders of the Dead PLUS he co-wrote: - The Daemon's Curse, Bloodstorm - Gilead's Blood - Hammers of Ulric And that's just his Black Library novel stuff - he was doing comics for Marvel and DC, 2000AD, and BL comics too!
I don't think you mentioned it. But the book does contain rules for playing with 28mm - if I recall correctly you basically use cm instead of inches for everything. It's a small paragraph around the front of the book, I think. If you're a 40k Imperial player and have 2 or 3 friends who you can DM for, get the rule book, a few dice and pick out some cool minitures from your collection. Then you have everything you need to run a campaign of this. You might need a few Chaos demons later down the line. I loved the minis and the rule book for this game. Bought the whole thing but never played it as it was about the time all my friends got out of the hobby and I followed suit.
I loved this game when it came out. I'm surprised that with 3d printing becoming more and more popular, we haven't seen a revival of popularity for this game. With a resin 3d printer, you could scale character prints to 54mm no problem. With an FDM printer, one could also print the the correct scale scenery for 54mm miniatures too.
The fun thing with the scale is that Ork arms were in scale with these models. I have a sgt Stone model sporting two Ork Sluggas (from metal nob slugga hands) and he looks perfectly in scale :) i think one of the alt arco flagellants also had ghazghull power claw arms.
The game I always wanted to play but never got the chance...also introduced my favorite Inquisitorial Philosophy, Istavaanianism. Istavaanian Inquisitors are that special breed of Imperial Citizen who look at the endless Deamonic incursions, Ork Invasions, Rebelling systems, Attacking Tau, Devouring Nids, Eldar Assaults, and Necron Uprisings and cheerfully declare, "We need to be fighting More Wars!!!"
Inquisitor, or =][= as it was known back in the day, was and still is my favourite game GW has ever produced. Figuring out game balance was so fricken tough, but could be done on the fly during play. We realised the meltagun was too powerful so I ended up pulling it off my stormtrooper model and replacing it with a Hellgun instead. Worked well. We played a campaign with 54mm minis and D&D style maps as we had no real terrain. It worked pretty well.
Just picked up a copy of the book on ebay (my original went missing years ago) and am in the process of 3d printing some big-ass miniatures to use for some new Inquisitor games :)
We bought the game, but never played it (54mm being the issue), but as we had an overarching narrative campaign for our part of the galaxy (the Tiberius Sector in Segmentum pacificus), we were able to expand the non game characters as we communicated with each other. added something to our game when the puritan inquisitor was berating the radical between battles. We linked this across to BFG as well.
Yeah, your space marine turns random pebbles into deadly weapons, but on the other hand an average child can slap one to death (minimum of one damage on attacks). God, this book was wild. I love it so much. I'm glad to see Inq28 is doing reasonably well.
This was my favorite Warhammer book as a kid. Probably the most expensive purchase I had made on my own up until that point (I got the 3rd ed BRB as a Christmas present). I read it so many times I had to get the binding rebound but I still never actually played the game.
Love this game, back in the day i used to help run a campaign in my gaming club for this. Ill always remember the Space Marine character in the game throwing a grenade so hard he actually threw it clean off the gaming board length-wise
I wish the rulebook had more in the way of representing NPCs, like Xenos, Daemons, and foes that you *normally* would fight instead of play as (although there seems to be enough to represent the followers of chaos with some modifications), but what the rulebook has is great.
I really loved this game when it came out, had a whole bunch of converted characters including an Eldar Wrathguard who was my answer to the Space Marines. He was slow but really powerful. Also we played some amazing scenarios, we did a Mad Max vehicle battle using the Rolling Road mechanic from GorkaMorka to simulate speed, good times, back in the day when I was a student before I really had to start working in life.
Had landed my first full time job as this came out, so being young and living at home (no rent, bills and no car at the time) I lashed out and bought every mini as they came out, yes thats EVERY model that came out. Having only just started into painting my mini's I thought, "leave them until I can do them justice", guess what, they are still tucked away in a closet somewhere waiting for me to get to them, think its about time to dig them out.
I just got a copy of Inquistor. Seeing this video reminded me that I had still never bought it. So I went and hunted down a used copy. Still going over all of it. At the time the game came out, I had been playing Necromunda with friends but had never played 40K. And I had just gotten married before the game showed up here, and was sorta short on cash. I looked for 54mm figures that were cheaper that I could convert for play without much luck. At the time a couple of friends had the game and the figures but I don't recall any games played by us. But this was always a game I wanted to play and wanted more of. Seeing people play with 28mm figures has encouraged me. Especially after having recently bought into Kill Team, the new Necromunda, and current 40K with a Raven Guard army. I was doing some looking around and was surprised that I haven't seen anyone 3D printing figures for Inquisitor. Considering you can make some really good base figures on Hero Forge, download the STL file, edit the file and rescale the size to 54mm scale, print the figure, and then add other bits and make it look right, I would think that more people might have gone this route. Either way, thank you for bringing this gem back to the light of day and showing it off.
Awesome review and its a real shame that Inquisitor isn't getting the attention it deserves. With the increased interest in narrative, scenario driven gaming and rpg's, I'm actually surprised GW hasn't released some sort of updated edition of the game. It would be fantastic to see GMG play a game or possibly even a campaign of Inquisitor, be it 54mm or 28mm scale!
I'm 100% with you on Dan Abnett's portrayal of Space Marines. Makes tabletop Marines feel underpowered though. Understand they need to sell minis but a 5 man squad should be able to take on a whole army!
Thanks for the video. I remember looking at the game when I was 8-9 years old in White Dwarf, I loved the models and I managed to paint Eisenhorn with the thickest coat of paint. I can't say I ever played the game but it does have some Killteam vibes. Thanks for the nostalgia!
I loved the expanded background in this book, the factions and philosophies, the glimpse at ground level Imperium through the agents and terrain. The rules were not what I wanted from a miniature game then, and not really now either though... *BUT* I have been playing toy soldier games essentially in this Abnett/Inquisitor setting much of the time since, using all sorts of different rules (and 28mm figs). I *loved* reading that book though. Loved it.
So much good art in that book. I really need to eBay a copy one of these days to go next to my old hardcover Necromunda book & some of my old Codexes. Legitimately would love to see a full conversion of Inquisitor to Blackstone Fortress keeping the weird customizations & equipment with the quicker resolution from BSF.
I might be one of the few persons who actually has an Inquisitor group at his gaming store AND a store wich actually still sells those original Miniatures as well some of the Rulebooks.
I loved this look back. I remember all the art work and enjoyed the darker story / background. I think I got the book but cannot find it anywhere 😬 however I did find my Watch Captain Artimis so looking forward to painting him up someday. I also had Eisenhorn but only found his head 😢. I have picked up the newer Special edition Eisenhorn and Rouge Trader which I plan to paint up and use for Planet 28 (based on your play throughs) 👍
I really loved the inquisitor game (Dark heresy has some similar mechanics, but just didn't feel the same). Mechanically its 2 biggest issues were its cumbersome number crunching, and its action system. For ACTIONS we made a house rule that changed action rolls. Instead of a 4+, your actions would succeed on a roll under your nerv/10 OR leadership/10 (rounded down, your choice). This increased action success to (7/10 average) while feeling more thematic, and made mental stats like leadership matter more. In addition, if you FAILED a nerve test last turn for ANY reason then you MUST use Leadership for the next turns action rolls (we would place a 'nervous' counter next to our characters to help us remember). As for the mass number crunching, there was no easy solution. LOTS of small home brews to rebalance everything. Combined actions SHOULD have been encouraged in a game like this, but the reality is running + shooting 2 handed took too long to calculate, and often sent you to a 5% success rate (-12 for target running last action, -30 for running AND shooting, -20 for firing 2 guns - 20% for the off hand = -65 to hit for main hand, -85% FOR AND OFF HAND. And all this BEFORE range modifiers, AND fire-Rate MODIFIERS). By the time you get too 2 handed even before factoring weapons MOST characters are ALREADY at 5% to succeed. at that point there was no % difference between shooting at someone 100 yards or 5 yards away with ANY gun, of ANY fire rate. So the GM had to step in and randomly assign success rates which was ripe for inconsistency. We simplified shooting to: Did the enemy move last action? -5% walking, -10% run/sprint, -20% if evading. combined movement/shooting? -10%, or -20% for evading, fire 2 weapons? -20% for 2 weapons for BOTH guns (no off hand penalty unless you had gunfighter). So if I run+shoot 2 weapons is just -20% for combined running/shooting, -20% for 2 weapons, and -10% because the enemy was running == -50% for ALL shots + range/fire-rate mods + enemy movement. Still a low chance without skills, but SOOOOOO much easier to memorize and math out. Then just make combined actions risky actions for some added randomness (would just be ANY rolled 0's). The game just needed more time in the oven to streamline it, and some better warband point systems, and I feel today it would have faired so much better. Honestly I tried to play it with 28mm and it just didn't feel as good. The scale really did help.
Loved this game so have my 4 teams. Marines were hard you saw how nuts they actually were. We enjoyed it as it was role-playing with miniatures and worked for us. We also had a character that was a marine killer when someone was being a sulk and wanting to use there marines.
This brings back memories of playing 40k in grade school. I ended up with 3 Genestealer's for this game fighting against my friends Inquisitors. Sadly they were stolen out of my locker in our old local hobby shop. The terrain was really this big issue for us. We only ended up playing a few games but loves the models.
I have two issues (or was it three?) where Gav Thorpe talked about making planets for your campaign games to be played in. I am now using it to make locations for my RPG sessions.
I loved the models and the game so much. It was also back when you could order parts for conversions too. I think another issue with it is that it felt like it didn't quite know what it was. As compared to RPGs there no character generation rules or progress rules like in dnd but then points etc for war games like 40k. Where as you look at the original dark Hersey rpg which was basically inquisitior with char Gen & progression rules added.
I just bought my first real copy 4 days ago. In mint condition. I love Inquisitor so much. Nothing gets you into the actual 40k universe like this. It's a shame it didn't keep going, not for trying. Some AMAZING effort went into converting the limited range into new unique characters. Mainly i look forward to the challenge of continuing their (Gavins) work, rules wise, to further immerse myself and my friends in the universe. If a Terminator is armour 15, what is a Dreadnought? How many attacks does a Genestealer have? What does it take to kill a Titan? How powerful is Exterminatus? I play on a 6'x4' with 28mm models and 1 inch = 1 yard, with normal 3" terrain levels. 2-5 players with Warbands upto 10 models. The Witch Hunters box is an excellent place to start, but anything will work. However, i would strongly say to avoid any power armoured space marines. I really don't want them to make a new one, this is what it's all about. Don't dumb it down.
I was a senior in highschool when this game out I tried introducing this game to my game group but to no avail. We were to knee deep in 3rd edition. I did buy one figure though I loved the size.
I think it’s worth noting (and I apologize if that was mentioned already) but Mordheim came out a little before (I believe) inquisitor and definitely had an impact in the late 90s darker movement for Games Workshop. That game was dark.
Coming to this game from Necromunda, the things that ruined it for me were that it required a GM and that there was no attempt at competitive balancing. The 54mm figs weren't *required* (you could play it with regular 40K figs), but if you wanted to use them they had two huge problems: first, they weren't "modular", thus necessitating power tools and copious amounts of Green Stuff for even minor conversions, and second that the Inquisitors were a distinctly different scale than the Henchmen, making "kitbashing" much harder.
I have this book. It was sold to me as the closest GW would ever get to a 40k RPG. Time has made that a lie but at the time it was the thing that got a lot of guys into it.
Having thought about it. I was really lucky when it came to Inquisitor as Derek Gillespie was the GM as he worked for GW Edinburgh at the time. Good times. Still a small but active community for it out there apparently: www.the-conclave.co.uk/forum/index.php
I always wanted to try this game but for the time models were really expensive and I never liked the looks of any of them. It wasn’t till the game is almost out of print that they came out with gene Steelers and space Marines which is a 40 K player were models by identified with.
You forgot, I believe, to mention one very important thing. There was no points values in this book. There was some kinda eyeball way to calculate some kind of powerlevel in the very back, like an afterthought, but this was so very much conceptualized as a narrative roleplaying experience with an arbitrators support; that they didn't even include proper points costs or anything. It was just a very liberal and free "do as you wish" kinda toolkit
It was neat to see 40K gain a little more depth with this book, though oddly it's built on this really sophomoric material. Inquisitors are a very childish idea, the marshal with total power to simply travel wherever and do whatever, as an adult you would think, "Why would you ever trust anyone with that power, especially in a bureaucratic nightmare state?" Even teenagers who would be interested in this kind of stuff would probably ask that question, it's very fantastical, very untrue to life. I would be interested to see what a 40K universe RPG would look like de-board gamed. A place the 40K stats are thrown out the window and physical verisimilitude was aimed for, a 'you shoot a space marine in the head with just about any gun and he dies' kind of reality.
Inquisitor was great, but kind of weird. Not really an RPG (at least not enough of one to satisfy the RPG crowd) and not really a war game either (too much like an RPG for most of the Wargaming crowd). We played it without the minis aspects until FFG did a proper job a few years later.
Sometimes when you speak, it is really hard to understand what you are saying. You are like high speed mumbling. I am not trying to be mean to you, it's just a bit frustrating for me to try to follow what you are saying. I am a non-native English speaker, but I consider myself fluent. A good example is at 16:26 to 16:33, I literally have no idea what you are trying to say there, except for "alien technology".
Diction, diction, diction. Please work on your diction. You talk really fast and have sloppy t's, d's and s's. Really interested in your subject matter but I had to stop watching at around 3 minutes in.
The Inquisitor shaped barcode on the back of the book always tickled me. This book was my first intro to RPGs when it first came out.
I remember many cold basement nights with my friends trying to play this game. One fateful encounter was a chaos marine that the GM did not think through and he murdered our entire party.
Some Inquistor battle reports would be awesome!
Probably require a far bit of editing as Inq is a bit clunky (imo), still be great to see.
Also - GORKAMORKA!!!! (please.)
Would also love to see a battle report/adventure. Maybe with current 40k miniatures as Inq28 :-)
@@MrLeviathan40k I'm pretty sure the book contains rules on using 28mm minitures. I remember reading it when I owned it. I think it suggests using cm instead of inches or use inches but make your play area bigger (maybe half the move distance - I forget). They wrote it with everything in yards for this reason, so you can convert it all to play with smaller minitures easily. And since the DM is there they can make rulings on any conflict that would come from a smaller scale.
But yes, battle report/campaign please!
@@idontwanttopickone yeah, playing in 28mm is not the problem. Used to do it when it came out, als all of my friends collected regular 40k minis.
Nowadays lack of time, group of also inclined people etc is a hindrance.
An yeah, Ash, please do make a video! :-)
Does anyone know of any?! I'd love to get the nostalgia going and watch some
@@bobalmighty8720 i wish. Havent been able to find any myself. No one in my area plays anymore or Id consider doing a few reports myself
Inquisitor had such potential. While I love the book and the detail, there are parts to the rules that are cumbersome. Plus I feel GW should have stuck with 28mm instead of 54mm. I think it would have brought in a larger audience at the time. Granted the community took it to Inq28 and ran with it. I'd love to see an updated rulebook done by the Forge World Specialist team.
When I talked to John Blanche about the game in 2015 he told me they planned to just make the minis first as nice display pieces for you to paint and collect, it was supposed to just be the models in the book. Kind of like the Femme Militant line JB produced on his own. Then they tried to support the game with additional miniatures. The management didn't want to release minis without a rules set so they made the rules sort of as an afterthought to please the management. That might explain the bloat, imbalance, cobbled together feel and lack of playtest.
If you wanted a laugh a marine could kill a guardsmen witg a grenade just by throwing it at them without the grenade blowing up
Wow. I remember when this game came out. I was 28 and my friends and I were broke. Inquisitor was sort of dead on arrival .. we bought the book and liked the concept well enough, but couldn’t afford any miniatures. We thought about playing it in 28mm, but just never did. I think we all felt that it wasn’t play tested (especially with those space marine rules). Anyway, I would LOVE to see you play this thing, if you felt like it ...
I still enjoy playing this, we made three home brew changes though. 1) Add one dice to gun damage. 2) divide by 20 is how many actions you get. 3) We worked out a Bell? scale for the actions.
Kept the game moving quickly and ensures your characters are able to perform the way you think they should be able to. Thanks for another fun review.
When this was Released, White Dwarf 65(in germany) had the Flagellant on the cover; and 11yr old me spitted it on a shelf in the Bookshop - and this is how i got into this hobby of ours
I have about a dozen of those Inquisitor 54mm guys, still in the box. I will get around to painting them one day. Probably. Maybe. I hope.
YOU MUST!!!
@@TheJankmaster It is settled. I will put one into the queue
Bougth a copy of Inq few years ago, for playing small narrative games with friend on the kitchen, love every aspect of this game, including mechanic with preprogramming actions of every character.
Interesting fact - in one of interviews Gave Thorpe (mai game designer of Inq) answered for a question 'What will you change in rules of Inq, if you will have such opportunity?" - And Gav ansvered - "Preprogramming actions on a 4+"
But for me it is one of catchy special snowflakes of whole system
Dan Abnett's writing output in thie period was absolutely astounding - from 2000 to 2005, he published:
- Ghostmaker, Necropolis, Honour Guard, Straight Silver, Sabbat Martyr, Traitor General, His Last Command
- Xenos, Malleus, Hereticus
-Ravenor, Ravenor Returned
-Double Eagle
- Riders of the Dead
PLUS he co-wrote:
- The Daemon's Curse, Bloodstorm
- Gilead's Blood
- Hammers of Ulric
And that's just his Black Library novel stuff - he was doing comics for Marvel and DC, 2000AD, and BL comics too!
Dan Abbet doesn't write books, more just continually spawns them from the warp around him.
19 years.... Thanks me for making me feel old...
God this takes me back but to see Inq28 born out of its ashes is amazing.
I don't think you mentioned it. But the book does contain rules for playing with 28mm - if I recall correctly you basically use cm instead of inches for everything. It's a small paragraph around the front of the book, I think.
If you're a 40k Imperial player and have 2 or 3 friends who you can DM for, get the rule book, a few dice and pick out some cool minitures from your collection. Then you have everything you need to run a campaign of this. You might need a few Chaos demons later down the line.
I loved the minis and the rule book for this game. Bought the whole thing but never played it as it was about the time all my friends got out of the hobby and I followed suit.
I loved this game when it came out. I'm surprised that with 3d printing becoming more and more popular, we haven't seen a revival of popularity for this game. With a resin 3d printer, you could scale character prints to 54mm no problem. With an FDM printer, one could also print the the correct scale scenery for 54mm miniatures too.
Fond memories of that book. Only got a few games in, it wasn't all that balanced, but I had it memorized.
The fun thing with the scale is that Ork arms were in scale with these models. I have a sgt Stone model sporting two Ork Sluggas (from metal nob slugga hands) and he looks perfectly in scale :) i think one of the alt arco flagellants also had ghazghull power claw arms.
The game I always wanted to play but never got the chance...also introduced my favorite Inquisitorial Philosophy, Istavaanianism. Istavaanian Inquisitors are that special breed of Imperial Citizen who look at the endless Deamonic incursions, Ork Invasions, Rebelling systems, Attacking Tau, Devouring Nids, Eldar Assaults, and Necron Uprisings and cheerfully declare, "We need to be fighting More Wars!!!"
Inquisitor was my first RPG :) We played it with normal 28 mm minis with no problem at all :)
I would love to see battle reports of Inquisitor 😍😍😍 Even in its 28mm version
Well done sir. I remember when this game dropped and you hit it on the head. I struggled because of the need for different terrain.
Inquisitor, or =][= as it was known back in the day, was and still is my favourite game GW has ever produced. Figuring out game balance was so fricken tough, but could be done on the fly during play. We realised the meltagun was too powerful so I ended up pulling it off my stormtrooper model and replacing it with a Hellgun instead. Worked well. We played a campaign with 54mm minis and D&D style maps as we had no real terrain. It worked pretty well.
Just picked up a copy of the book on ebay (my original went missing years ago) and am in the process of 3d printing some big-ass miniatures to use for some new Inquisitor games :)
We bought the game, but never played it (54mm being the issue), but as we had an overarching narrative campaign for our part of the galaxy (the Tiberius Sector in Segmentum pacificus), we were able to expand the non game characters as we communicated with each other. added something to our game when the puritan inquisitor was berating the radical between battles. We linked this across to BFG as well.
Great trip down memory. Makes me wish I would've kept my collection.
Yeah, your space marine turns random pebbles into deadly weapons, but on the other hand an average child can slap one to death (minimum of one damage on attacks).
God, this book was wild. I love it so much.
I'm glad to see Inq28 is doing reasonably well.
This was my favorite Warhammer book as a kid. Probably the most expensive purchase I had made on my own up until that point (I got the 3rd ed BRB as a Christmas present). I read it so many times I had to get the binding rebound but I still never actually played the game.
I remember how excited I was to see these minis when they came out. Happy to revisit.
The influence is still shown today with 28mag. It's got some awesome blanchitsu style miniatures, worth checking out.
I love this game! I recently dug out my boxes of minis for this game. I wish they were still readily available.
Love this game, back in the day i used to help run a campaign in my gaming club for this. Ill always remember the Space Marine character in the game throwing a grenade so hard he actually threw it clean off the gaming board length-wise
I wish the rulebook had more in the way of representing NPCs, like Xenos, Daemons, and foes that you *normally* would fight instead of play as (although there seems to be enough to represent the followers of chaos with some modifications), but what the rulebook has is great.
I really loved this game when it came out, had a whole bunch of converted characters including an Eldar Wrathguard who was my answer to the Space Marines. He was slow but really powerful. Also we played some amazing scenarios, we did a Mad Max vehicle battle using the Rolling Road mechanic from GorkaMorka to simulate speed, good times, back in the day when I was a student before I really had to start working in life.
I've always been surprised how many weird little projects came out of G.W from T-Shirts, records, and one-off games from Trolls in the Pantry to this.
I loved this game. Couldn't afford the miniatures so I just did it in 28mm.
Had landed my first full time job as this came out, so being young and living at home (no rent, bills and no car at the time) I lashed out and bought every mini as they came out, yes thats EVERY model that came out. Having only just started into painting my mini's I thought, "leave them until I can do them justice", guess what, they are still tucked away in a closet somewhere waiting for me to get to them, think its about time to dig them out.
The rules in here I believe were inspired by the first rules for Necromunda printed in White Dwarf, called Confrontation.
I just got a copy of Inquistor. Seeing this video reminded me that I had still never bought it. So I went and hunted down a used copy. Still going over all of it. At the time the game came out, I had been playing Necromunda with friends but had never played 40K. And I had just gotten married before the game showed up here, and was sorta short on cash. I looked for 54mm figures that were cheaper that I could convert for play without much luck. At the time a couple of friends had the game and the figures but I don't recall any games played by us. But this was always a game I wanted to play and wanted more of. Seeing people play with 28mm figures has encouraged me. Especially after having recently bought into Kill Team, the new Necromunda, and current 40K with a Raven Guard army. I was doing some looking around and was surprised that I haven't seen anyone 3D printing figures for Inquisitor. Considering you can make some really good base figures on Hero Forge, download the STL file, edit the file and rescale the size to 54mm scale, print the figure, and then add other bits and make it look right, I would think that more people might have gone this route. Either way, thank you for bringing this gem back to the light of day and showing it off.
Man, I love these nostalgia trips!
Awesome review and its a real shame that Inquisitor isn't getting the attention it deserves. With the increased interest in narrative, scenario driven gaming and rpg's, I'm actually surprised GW hasn't released some sort of updated edition of the game.
It would be fantastic to see GMG play a game or possibly even a campaign of Inquisitor, be it 54mm or 28mm scale!
I'm 100% with you on Dan Abnett's portrayal of Space Marines. Makes tabletop Marines feel underpowered though. Understand they need to sell minis but a 5 man squad should be able to take on a whole army!
Thanks for the video. I remember looking at the game when I was 8-9 years old in White Dwarf, I loved the models and I managed to paint Eisenhorn with the thickest coat of paint. I can't say I ever played the game but it does have some Killteam vibes. Thanks for the nostalgia!
I loved the expanded background in this book, the factions and philosophies, the glimpse at ground level Imperium through the agents and terrain.
The rules were not what I wanted from a miniature game then, and not really now either though... *BUT* I have been playing toy soldier games essentially in this Abnett/Inquisitor setting much of the time since, using all sorts of different rules (and 28mm figs).
I *loved* reading that book though. Loved it.
So much good art in that book. I really need to eBay a copy one of these days to go next to my old hardcover Necromunda book & some of my old Codexes. Legitimately would love to see a full conversion of Inquisitor to Blackstone Fortress keeping the weird customizations & equipment with the quicker resolution from BSF.
I might be one of the few persons who actually has an Inquisitor group at his gaming store AND a store wich actually still sells those original Miniatures as well some of the Rulebooks.
Nice! What store if I may ask? And do they sell anything online?
@@pinchejuan93 no online sale afaik and its over where i live in germany too so getting it over to another country might be tricky especially rn
Johannes Karamossov darn thanks anyway!
I loved this look back. I remember all the art work and enjoyed the darker story / background. I think I got the book but cannot find it anywhere 😬 however I did find my Watch Captain Artimis so looking forward to painting him up someday. I also had Eisenhorn but only found his head 😢. I have picked up the newer Special edition Eisenhorn and Rouge Trader which I plan to paint up and use for Planet 28 (based on your play throughs) 👍
I really loved the inquisitor game (Dark heresy has some similar mechanics, but just didn't feel the same).
Mechanically its 2 biggest issues were its cumbersome number crunching, and its action system.
For ACTIONS we made a house rule that changed action rolls. Instead of a 4+, your actions would succeed on a roll under your nerv/10 OR leadership/10 (rounded down, your choice). This increased action success to (7/10 average) while feeling more thematic, and made mental stats like leadership matter more.
In addition, if you FAILED a nerve test last turn for ANY reason then you MUST use Leadership for the next turns action rolls (we would place a 'nervous' counter next to our characters to help us remember).
As for the mass number crunching, there was no easy solution. LOTS of small home brews to rebalance everything. Combined actions SHOULD have been encouraged in a game like this, but the reality is running + shooting 2 handed took too long to calculate, and often sent you to a 5% success rate (-12 for target running last action, -30 for running AND shooting, -20 for firing 2 guns - 20% for the off hand = -65 to hit for main hand, -85% FOR AND OFF HAND. And all this BEFORE range modifiers, AND fire-Rate MODIFIERS). By the time you get too 2 handed even before factoring weapons MOST characters are ALREADY at 5% to succeed. at that point there was no % difference between shooting at someone 100 yards or 5 yards away with ANY gun, of ANY fire rate. So the GM had to step in and randomly assign success rates which was ripe for inconsistency.
We simplified shooting to:
Did the enemy move last action? -5% walking, -10% run/sprint, -20% if evading.
combined movement/shooting? -10%, or -20% for evading,
fire 2 weapons? -20% for 2 weapons for BOTH guns (no off hand penalty unless you had gunfighter).
So if I run+shoot 2 weapons is just -20% for combined running/shooting, -20% for 2 weapons, and -10% because the enemy was running == -50% for ALL shots + range/fire-rate mods + enemy movement.
Still a low chance without skills, but SOOOOOO much easier to memorize and math out.
Then just make combined actions risky actions for some added randomness (would just be ANY rolled 0's).
The game just needed more time in the oven to streamline it, and some better warband point systems, and I feel today it would have faired so much better. Honestly I tried to play it with 28mm and it just didn't feel as good. The scale really did help.
Loved this game so have my 4 teams. Marines were hard you saw how nuts they actually were. We enjoyed it as it was role-playing with miniatures and worked for us. We also had a character that was a marine killer when someone was being a sulk and wanting to use there marines.
Dude I love the models and rules in this
I'd like e to try it out again now I'm older. It really let's you go wild with the roleplaying
I loved this game 😁 it was the best tabletop game i ever played and i wish this game would come back !
Great review. I always wanted to see this book but never being able to find it.
This brings back memories of playing 40k in grade school. I ended up with 3 Genestealer's for this game fighting against my friends Inquisitors. Sadly they were stolen out of my locker in our old local hobby shop. The terrain was really this big issue for us. We only ended up playing a few games but loves the models.
3 Genestealers...screech!!
I'm glad you did a review of this. I'm a huge fan of this book and it got me into inq28 and converting at a better level. :)
I loved this game. It was a fantastic mix of 40k and dnd. The models were amazing and the flexibility with character design and story was awesome.
I have two issues (or was it three?) where Gav Thorpe talked about making planets for your campaign games to be played in. I am now using it to make locations for my RPG sessions.
I loved the models and the game so much. It was also back when you could order parts for conversions too.
I think another issue with it is that it felt like it didn't quite know what it was.
As compared to RPGs there no character generation rules or progress rules like in dnd but then points etc for war games like 40k.
Where as you look at the original dark Hersey rpg which was basically inquisitior with char Gen & progression rules added.
I have this weird fantasy of converting INQ28N17 to a D12 system for greater detail, but keeping the same math. Just one of those gaming daydreams
get out of my head!
I just bought my first real copy 4 days ago. In mint condition. I love Inquisitor so much. Nothing gets you into the actual 40k universe like this.
It's a shame it didn't keep going, not for trying. Some AMAZING effort went into converting the limited range into new unique characters.
Mainly i look forward to the challenge of continuing their (Gavins) work, rules wise, to further immerse myself and my friends in the universe. If a Terminator is armour 15, what is a Dreadnought? How many attacks does a Genestealer have? What does it take to kill a Titan? How powerful is Exterminatus?
I play on a 6'x4' with 28mm models and 1 inch = 1 yard, with normal 3" terrain levels. 2-5 players with Warbands upto 10 models.
The Witch Hunters box is an excellent place to start, but anything will work. However, i would strongly say to avoid any power armoured space marines.
I really don't want them to make a new one, this is what it's all about. Don't dumb it down.
Loved this game. Would love it if they done a new version but in current 40k scale.
Current edition necromunda lends a lot to this game
I was a senior in highschool when this game out I tried introducing this game to my game group but to no avail. We were to knee deep in 3rd edition. I did buy one figure though I loved the size.
awesome review ash. please do a inquisitor Battle report! id love to see that. keep up the awesome work
I think it’s worth noting (and I apologize if that was mentioned already) but Mordheim came out a little before (I believe) inquisitor and definitely had an impact in the late 90s darker movement for Games Workshop. That game was dark.
I loved this style but dont have the book anymore. I just been testing 3d printing in this scale and its glories!
Fantastic look at Inquisitor, thanks Ash! I wonder what Rick Priestley thought of this game?
I would love to see a battle report of inquisitor!! please, meake it happen :D
Coming to this game from Necromunda, the things that ruined it for me were that it required a GM and that there was no attempt at competitive balancing.
The 54mm figs weren't *required* (you could play it with regular 40K figs), but if you wanted to use them they had two huge problems: first, they weren't "modular", thus necessitating power tools and copious amounts of Green Stuff for even minor conversions, and second that the Inquisitors were a distinctly different scale than the Henchmen, making "kitbashing" much harder.
I have this book. It was sold to me as the closest GW would ever get to a 40k RPG. Time has made that a lie but at the time it was the thing that got a lot of guys into it.
We use to just use 28mm but we didnt change any of the rules....worked out fine.
In the local GW we ran single characters rather than war bands but I still ended up with a bunch of minis.
Kal Jerico was the best value mini they did. £15 with 3 sets of arms, hands and heads.
Having thought about it. I was really lucky when it came to Inquisitor as Derek Gillespie was the GM as he worked for GW Edinburgh at the time. Good times.
Still a small but active community for it out there apparently: www.the-conclave.co.uk/forum/index.php
had this game been made in 28mm, it would still be alive to this day, especially with cyberpunk and shadowrun resurgence nowadays
Thankful for the Inq28 community.
Just waiting for that 2nd edition 40k batrep.
Terminator were able to rout entire companies of men, simply because they caused Terrror! :D
Aaand just like that, I've eBay'd a copy.
My favorite mini is the same as yours
lol ive looked for this book i dont have the odd $150 to buy, god knows id love one
I want that book now!
could you do a battle report of this game like with 28mm models?
Thank you
I always wanted to try this game but for the time models were really expensive and I never liked the looks of any of them. It wasn’t till the game is almost out of print that they came out with gene Steelers and space Marines which is a 40 K player were models by identified with.
Giant hand attacking Ash
You forgot, I believe, to mention one very important thing. There was no points values in this book. There was some kinda eyeball way to calculate some kind of powerlevel in the very back, like an afterthought, but this was so very much conceptualized as a narrative roleplaying experience with an arbitrators support; that they didn't even include proper points costs or anything. It was just a very liberal and free "do as you wish" kinda toolkit
If your interested in this their is still a community that plays it at 28mm scale.
You should start playing but using 28mm figures
It was neat to see 40K gain a little more depth with this book, though oddly it's built on this really sophomoric material. Inquisitors are a very childish idea, the marshal with total power to simply travel wherever and do whatever, as an adult you would think, "Why would you ever trust anyone with that power, especially in a bureaucratic nightmare state?" Even teenagers who would be interested in this kind of stuff would probably ask that question, it's very fantastical, very untrue to life.
I would be interested to see what a 40K universe RPG would look like de-board gamed. A place the 40K stats are thrown out the window and physical verisimilitude was aimed for, a 'you shoot a space marine in the head with just about any gun and he dies' kind of reality.
Will you guys be playing any INQ28?
This was my first GW game. So sad I gave away what I had.
Inquisitor was great, but kind of weird. Not really an RPG (at least not enough of one to satisfy the RPG crowd) and not really a war game either (too much like an RPG for most of the Wargaming crowd). We played it without the minis aspects until FFG did a proper job a few years later.
This is how a space marine should be
Can this be coop? Or strictly just skirmish?
How about playing a game and put it on utube? Do you have some of the miniatures?
Sorry, I have hard time to hear your 2 novel recommendations at 29:00
Eisenhorn and Ravenor! They’re both series so there’s multiple books to get
@@GuerrillaMiniatureGames Thank you!
i miss the grim dark
Please tell me there will be a let's play for this game!
After listening to this I picked up the Eisenhorn omnibus on my Kindle for just over €2! Can't wait to dive in
@@robertcanavan8488 enjoy, it's incredible.
Is this just a 32 minute way of telling us you're going to do Inquisitor bat reps?
Sometimes when you speak, it is really hard to understand what you are saying. You are like high speed mumbling. I am not trying to be mean to you, it's just a bit frustrating for me to try to follow what you are saying. I am a non-native English speaker, but I consider myself fluent. A good example is at 16:26 to 16:33, I literally have no idea what you are trying to say there, except for "alien technology".
Beautiful but unplayable game
Diction, diction, diction. Please work on your diction. You talk really fast and have sloppy t's, d's and s's. Really interested in your subject matter but I had to stop watching at around 3 minutes in.