Oh man. THIS! Just This! Can we talk about when Konami’s actually put Money into Making Structure Decks based around Yugioh Player/Fandom Pollings for What Archetype People wanted to See be made into something Functional! Remember when Ice Barriers! Charmers! And CYBERDARKS got Structure Decks and not just DM Kaiba Deck Number 18! Remember that!? Honestly it Astonishes me that that Konami will Willingly Do that at times to Prove a Point! And Yet Not even Take the time to actively Do Functional Support for some Other Random or Failed Archetype! This is So True for The Wicked Gods, Butterspies! Level 2 Kitchen Fiends, Umbral Horrors, Mist Valley, or even Archetypes like Dark Scorpions! Dark Scorpions and Phantom Beasts (the Originals and not the Mechas) that came out in the old Yugioh days! It really doesn’t make sense that there have been no Evolutions to those Cards or Small Archetypes like SealMaster Meisei! SealMaster only has 3 Cards to its name! And Yet, this monster is part of a Spell/Trap Lockout Strategy that was only a big as it could be due to being a Niche Jinzo Spell Canceller Monster. Though is just too slow to implement anymore outside of Goat! Why do they make cards like that, and then never decide to work on making more improvements or give and additional card to update it?! Why Make a Deck Like Butterspies when they only have ONE functioning Monster card and a 3 XYZs that cannot be summoned in their own archetype?! It’s stuff like that Pisses me off!
More information on the music I used is on my Odysee channel: odysee.com/@Pol-Explains:1/Redo-version-%28One-of%29-The-Most-Forgotten-Archetypes-in-Yugioh-%28The-Wicked-gods%29:d?r=HED6xPpM48uAAfRUGdQKzNG7xua6XFzP
Actually avatars effect once activated if not negated stay's it's a state-based effect that cannot be negated if it already triggered and yes it lasts effectively two of your turns and two of your opponents. I know as I summon it often in my cheesy Ojama deck turn 1 using obedience schooled can be an easy win against many archetypes such as Labyrinth and Sky strikers.
except for Avatar because its lock effect can make certain decks unplayable for 2 turns, I think Konami could print overpowered cards that massively buff and ease the summoning conditions of these monsters like they did with the god cards and sacred beasts. Eraser is bothersome because you don't want your opponent to have more resources but they need to for its atk points to go up.
Ah hell yeah! Someone who finally talks about my favorite cards!
They need it so much!!!
Best man stay strong you should got more people that follow to your channel,
so guys let's just be polite because it don't hurt if you subcribe
Oh man. THIS! Just This!
Can we talk about when Konami’s actually put Money into Making Structure Decks based around Yugioh Player/Fandom Pollings for What Archetype People wanted to See be made into something Functional!
Remember when Ice Barriers! Charmers! And CYBERDARKS got Structure Decks and not just DM Kaiba Deck Number 18!
Remember that!?
Honestly it Astonishes me that that Konami will Willingly Do that at times to Prove a Point! And Yet Not even Take the time to actively Do Functional Support for some Other Random or Failed Archetype!
This is So True for The Wicked Gods, Butterspies! Level 2 Kitchen Fiends, Umbral Horrors, Mist Valley, or even Archetypes like Dark Scorpions!
Dark Scorpions and Phantom Beasts (the Originals and not the Mechas) that came out in the old Yugioh days!
It really doesn’t make sense that there have been no Evolutions to those Cards or Small Archetypes like SealMaster Meisei!
SealMaster only has 3 Cards to its name! And Yet, this monster is part of a Spell/Trap Lockout Strategy that was only a big as it could be due to being a Niche Jinzo Spell Canceller Monster. Though is just too slow to implement anymore outside of Goat! Why do they make cards like that, and then never decide to work on making more improvements or give and additional card to update it?!
Why Make a Deck Like Butterspies when they only have ONE functioning Monster card and a 3 XYZs that cannot be summoned in their own archetype?!
It’s stuff like that Pisses me off!
More information on the music I used is on my Odysee channel:
odysee.com/@Pol-Explains:1/Redo-version-%28One-of%29-The-Most-Forgotten-Archetypes-in-Yugioh-%28The-Wicked-gods%29:d?r=HED6xPpM48uAAfRUGdQKzNG7xua6XFzP
Actually avatars effect once activated if not negated stay's it's a state-based effect that cannot be negated if it already triggered and yes it lasts effectively two of your turns and two of your opponents. I know as I summon it often in my cheesy Ojama deck turn 1 using obedience schooled can be an easy win against many archetypes such as Labyrinth and Sky strikers.
except for Avatar because its lock effect can make certain decks unplayable for 2 turns, I think Konami could print overpowered cards that massively buff and ease the summoning conditions of these monsters like they did with the god cards and sacred beasts.
Eraser is bothersome because you don't want your opponent to have more resources but they need to for its atk points to go up.
Prophecy
There i fixed the deck title
The wicksd gods are like the egyptian gods, theyre a series and not an archetype
Both are consider an archetype tho.
All of them are trash even with the support , except the sacred beasts.