@@originalityisdead.9513 I’m playing lords of the fallen at the moment and it looks pretty good and runs fairly well now. It looks incredible compared to ark. (That’s not saying much though)
@@Chimera_PhotographyYes, yes most people would. That image is like looking through an extremely smudged sheet of glass. Most wouldn’t be able to say the exact resolution, but I at least can clearly tell it’s very low.
@@Chimera_Photography Lol you can tell, AI resolution reconstruction like DLSS for example is amazing but when the rendering gap is so massive (450p to 1440p), the image looks like ass. These consoles don't even use DLSS so that's another massive L in that regard.
I always get the feeling with the Ark games that they have awful technical knowhow. It constantly feels like their games turn on features for the sake of advertising that they're the first there. And then there are zero optimizations. "Just because we can" is rarely a good reason for anything.
It's only Snail Games to blame for ruining Ark because of its greed and not caring for quality. And some of the developers at Wildcard are simply inexperienced in optimizing Ark. The Coalition from Xbox Game Studios is the master of Unreal Engine. I can't wait to see what they do with Gears of War: E-Day.
At 4k Epic it runs at like 25fps on a 4090, DLSS Quality gets it to 35-45fps so you have to either drop to High, turn on FG, or drop to DLSS Balanced to get 50-60fps.
In my mind I picture ARK developers just buying UE assets and putting them together as they come along with basic gameplay stuff, without actually knowing how to program.
I think it's significant that the best, smoothest working part of ASA, is the thing designed by a former modder they hired. They hired the S+ guy. He's the one who made the new building system.
@@digdog5834 Not necessarily. I pretty much never find my graphics settings are set appropriately and I always have to adjust a bunch of thing. A lot of people would get PCs and not adjust things and not realize they're PC might handle Ultra but it defaults to Medium or something, and I've noticed a lot of games don't set the right resolution of refreshrate.
@@mttrashcan-bg1ro Alex does whole videos on optimal settings. You can’t make up lies on a channel that does videos disproving your lies. Enjoy your pc gaming, it’s the best way to game if you want to put the effort in, but don’t make up blatant false statements for no reason. It’s really weird.
I can see why, but not many even on console accept dirty 30fps these days. 60fps is the baseline of acceptability for games going forward and this game is a mess on console and PC performance wise.
@@richardhunter9779 Kind of seems like a poor design choice then. Would be one thing if the game was more consistent 60 with only drops during heavy scenes with lots of combat. Because capping at 30 would do a lot of smooth out performance.
Crysis scaled perfomance wise, up to a point where it got stuck on engine limitation of no multithreading (ps3 version of engine, that was ported later, had multithreading, but weirdly supported only maximum of 3 threads). Ark however, work like shit on any hardware equally. *Insert your communism joke here*
I hate how on pc you either have volumetrics on or off, no scaling it down. The way they applied volumetric effects to the game is akin to Homer Simpson's makeup shotgun and I think performance would be so much better (without too many visual sacrifices) if we could just tone it dooown.
Yeah I wish we had a slider just to reduce the clouds amount, saving up performance. I think the island is too cloudy most of the time. At least on the center and scorched clouds are turned down, those maps run better and still look good.
Well, looking on Alan Wake 2 - more geometry indeed looks better. Sadly, it's not *just* the amount of geometry, but how you use it. Ark developers using it like they have autism, for example.
@@SagittariusAx they releaced a bugy alpha game they continued to releace dlc for which were all buggy whilst still in alpha, they then releaced the game still haveing horendous bugs and then moved on to there next game, the ui is awfull, everyone in the community agrees its a buggy mess, sounds like a scam to me.
@@robertlaidlaw4592 these dlc added tons of contents allowing hundreds hours of gameplay for a decent price. You did not pay for skin or for a stupid creature. Aberration became my favorite map ever released. I see no scam in this, the base game with the island already has more contents than many other games.
I've put a ton of hours into Ark since it's early days. The devs are not interested in making a game that feels good in motion...they just want it to look good in screenshots. File sizes continue to grow and the game doesn't run smooth. Even on PC some setting just result in a huge performance hit.
This game is a scam, pure and simple. They stopped updating the broken UE4 version people paid for that remained unfinished even with a 1.0 release. All of the promises they made to fix meshing and continue fixing the game only made it's way into the (again broken) UE5 version that would now cost an additional amount. The icing on the cake is a total monopoly over private server hosting through a Nitrado insider deal that was disguised as a "helping hand" for a studio "running out of money." Vote with your wallet folks.
It technically did finish, but their are still many bugs that still exist today. Most frustrating is the 'new' game appears to be based on the old game's code because many of the older ghost code bugs are returning with a vengeance as if the code band-aids were pealed off, but worse than before. It's beat for beat, "oh this map had THIS bug and it does THAT, and oh that seams familiar..."XD I DO love these games, but my god, it's like they learned nothing despite growing the dev team with skilled moders and "experts". Snail games keeps forcing wildcard to push suboptimal code out the door instead of fixing it properly, so this gets tiring. A perfect example. The infamous "50/50 bug". In ASE the bug just caused lost fliers to be drawn to the center of a map... in ASA It causes ALL lost objects and dinos to appear in the center of the map on private servers. The problem is every time something goes into hibernation (unloaded due to players leaving an area) it might be considered lost. This forms a glitchy katamari ball in the center of the map causing a toxic level of ever- growing lag. I've seen builders of beautiful bases cry because the game unloaded half their base, causing chunks to dissapear. Building takes a great deal of time in this game, but the results are amazing. As such it's frustrating that hours of work disappear in an instant.
I used to go *really* deep into UE3 settings back in the 2010’s. There were tons of ways to tweak those games by editing ini files and using console commands. I had an absolutely gorgeous version of Borderlands 2 running on my GTX 670 4GB card back then, using advanced tweaks on the game’s settings. I wonder how much you could achieve with some of the more advanced, lesser known settings and commands for UE5, granted that there still exists such buried options two generations later on this engine.
And this is just scratching the surface. The lower you go in the game/engine’s code. Closer to machine code, that’s where you can make greater difference in performance. Just tweaking graphical settings is a very simple and lazy strategy that today’s devs do. And even that wasn’t done in Ark.
@@edyllemost UE5 devs don’t go close to the metal because that takes more time and actual higher level coding skills to do right. Thats why PS exclusives perform so well on the PS5 despite it now being low/mid hardware spec and the games still graphically looking excellent.
They had deal with nitro servers to get the game out by a certain deadline or else nitro would get exclusive rights to survival evolves servers, on top of ascended’s and a bunch of money too boot. So they released the game in this state. I doubt we’ll get all the maps they promised. It’s been a real shit show.
Did you see the state of their other releases of the game when it was still just UE4? Take a look at the original Switch port of Ark Survival on DF and you'll truly see horrendous visuals and performance
what other state did you expect? its been over 8 months and its still the same. this isnt just a need for more time. the devs all work from home, none of them have a test system, they all use their own pcs which have gpus like the 4090 mostly. why do you think its so demanding? like all of them used a 4090 based system to make the game and assumed anything lower would be fine if you just lowered settings.
Hey , our game runs like crap, what can we do about it? How about UE5? These devs are so busy getting their game to look good, but they've never managed to get the performance anywhere near where it ought to be.
Well the game has charm. And even as I would argue that this game has never left the beta stage, it's still fun to play for those who like these type of games. But it has been poorly handled
Its got nothing to do with VRAM, its the bandwidth. Its the same reason anisotropic filtering is often far lower on console, some good examples of this are DOOM, and spiderman.
@urmomma2688 It's not random, it's based on their actual output, which is consistently technologically and performance wise - dogshit. Great development know how to balance those things.
5:30 textures look slightly better on PS5, surprised you didn't notice it. Maybe that's one of the culprits of the drop in performance compared to Series X? Horrible ports in any case, though 100% expected for this developer.
So glad to finally see this, tried it out on a steam free weekend and thought I was going crazy when it was running below 60fps at 3440x1440 medium settings on my 5800x and 6900xt. Crashed like 4 times over the course of 4 hours and never been happier to uninstall a game
I think its clear that the visuals of this new game is absolutely stunning! But for Unreal Engine 5 to really shine they need to continue attacking their performance woes even further than theyve already done with their render parralization. A Shader Stutter fix is of course also a must :)
@@Symovik Ascended struggles to reach 60fps even when running at an internal resolution of 1080p on RTX 4080. This tells you how shitty optimized this game is.
@@Symovikthese games have always been woefully unoptimized, and the platforms in question can’t really be blamed for the disastrous performance. Unreal Engine 5 has had a ton of issues for other games this generation too. That being said, 720p is waaaay way way better than 360p lol
this is what i hate about ue5, not the engine itself, but the devs, or whoever makes these decisions to cram every buzzword feature into the games so it runs like ass but at least looks somewhat good
games on UE5 look weird...I cant quite put my finger on it but everything feels floaty, cloudy, puffy, and not like hard planted polygons, I cant explain the feeling well, but it just feels odd.
Hellblade 2 looks absolutely amazing so I don't really think UE5 is causing that. I think it's more related to developers just checking boxes to get their UE5 game out quickly to market it as an early UE5 game. Once we see talented devs use it we'll know how it stacks up.
Unreal Engine allows devs to somewhat easily push out any kind of game at the cost of performance optimization, long gone are the times of proprietary engines made just for one game.
Why have an unlocked frame rate that struggles to hit 40 fps? Just lock the damn thing to 30 fps, and at least get a more consistent experience. [Edit: seems like you CAN do it in the settings? Not quite clear on that.]
The PC version on Game Pass doesn't feature DLSS and it won't even play properly on my 4090. Absolutely shocking performance, I immediately uninstalled it.
@fvallo the framerate is all over the place and the version that I played on game pass doesn't have dlss. The steam version does have dlss and I'd guess that's what he'd be using.
Who else imagined when they announced the "next gen" systems that we'd be playing games with native resolutions of 720p and even 450p at less than 60 fps? And sadly, I have news from you. Even the new systems (not refreshes or "pro" systems, but the complete generation after this that may still be 4 years away) will not be able to run many games at full 4k native at 60 fps, even though they hype will say 8k (which the hype for this generation did) and 120 fps (another thing that those ignorant of technological limitations of progress imagined for this generation).
"Ascended struggles to reach 60fps even when running at an internal resolution of 1080p, upscaled to 4K by DLSS on RTX 4080. The incredible demands of the game on PC do set the tone for the situation on console, machines with considerably less GPU and CPU resources available even on the top-tier PS5 and Xbox Series X - to say nothing of the weaker Series S." Source: eurogamer
Fascinating video! But I'd definitely recommend for the devs of this game - or for players at home (tweaking the settings) - to cap the game at 30 FPS for at least consistent performance. OR better yet at 40 FPS if you have a 120 Hz display, which will look a lot smoother than 30 and at least consistent too.
The Island was a shitshow at launch, even on a 13900K/4090/32GB DDR5. However, they improved it over time. Things are improved with Scorched Earth, likely due to the lack of excessive trees that litter the Island map. The recent release of The Center is also an improvement. Also, Wildcard has stated that they're upgrading to UE 5.4 this Summer. Hopefully we'll see further performance and visual improvements.
Will have to keep an eye on that. Been waiting on the game because i knew it would have issues at launch. If 5.4's performance increase allows it to get closer to a consistent 60 I will buy it.
@@MarcusBuer Nope it isn't. In fact, I think ASA was probably WC's most unstable game to date. It was an absolute mess at launch. Never have I had a game crash as much.
@@RQUKOfficial Ok, that's bugfixing, not optimization. I have analyzed the devkit when it became available, and of all optimization I noticed they could do they haven't changed a thing, not even the "low hanging fruit" type of optimization that only requires a few clicks, like automatically generating LOD's for skeletal meshes. They relied completely on Nanite to fix their shit, and are hoping in a few years PCs get so powerful that it could actually run the game properly, just like they did with ASE. There are MANY things they can do to improve the performance but chose not to do. The foliage in this game is a shitshow, as an example.
0:27 No it isn't, It is not a 'ground up remake', It uses a lot of the UE4 game's code, Studio Wildcard likes to say it was a complete remake but it isn't in any way other then graphics, QOL changes and fancier graphics. A lot of bugs in Evolved are present in Ascended, Which is one of many ways to tell this game isn't a complete remake. There are also DLC-exclusive Dinos such as the Extinction DLC Titans in Ascended (Despite Extinction not currently being available in Ascended), There are dummy maps for the later Evolved DLC maps that can be loaded with console commands in Ascended and many more ways to tell this game isn't a remake.
Did Wildcard actually ever say it was a remake? I am sure they themselves made it clear that this was just a port to UE5 with graphical updates or maybe I read someone else say that or something.
@@alumlovescake They made a big deal about it supposedly being a complete top to bottom remake touching on most if not all aspects of the game. But that was very quickly debunked when people got access to Ascended. A lot of the meshing bugs still exist just to name one of a dozen bugs still in the UE5 version, If it was a remake those meshing issues would have been one of the first things resolved. For most of Ascended, It is essentially copy-pasted from Evolved with very little else.
He said they recreated that old game using the new techniques. He didn’t say Survival Evolved used Nanite. I did notice something though, at around @16:40. There’s some obvious pop in with the little rocks on the beach. Unless I misunderstand how nanite works, shouldn’t there be zero pop in? Isn’t that one of the major new benefits of nanite, complete lack of pop in?
Fsr 3 frame gen will allow both Xbox Series X and PlayStation 5 to use default settings including the Ray tracing while having minimum 60fps but it’s on the devs whether they’re gonna push through Fsr3 frame gen patch. There’s already another UE5 current gen game using it on Console and the results are spectacular with more than 70% frame rate increase as digital foundry confirmed is a previous video
It's a shame because the gameplay for Ark Ascended is bar none some of the best. Extremely fun addictive gameplay. Hopefully in September when the game is optimized, it'll be available to a larger audience.
@@rangersnut - My weakling AMD 5500U integrated laptop can do 60+ in many games, why didn't these console hardware designers plan ahead for Unreal Engine 5 knowing full well that developers would be moving to it mid current gen? 1080p 60 fps should have been planned for as a minimum, preferably 1440p.
@@vanceg4901 The engine is scalable and they expect developers to do what they always do. Choose the visual presentation you like. You could go all out like Hellblade or do something more reserved in visual features. Also your weakling AMD 5500U is doing 60fps in old games that would gladly hit 120fps on the consoles
Nedry ( JP novel) literally couldn’t *see* the swift & brutal attack coming his way & ends up getting viciously eviscerated by a Dilo. 2:52 Gigachad casually punches one to death. 😩💀
Strange, like alot of new games, i prefer the graphics of the older versions, they look most of the time even better to me, alot of the new graphics features just make graphics look washed out to me.
The Ark devs should have talked to Massive and their work on Avatar: Frontiers of Pandora. That game looks and runs incredibly well on PS5 with all of UE5's bells and whistles.
It's because the game needs Brute force. Which with PC, it can be anything. Only limit is money tbh. But first thing any dev should strive for is performance either at 30/60fps.
@@wanshurst2416 I thought the gpu at least inside a ps5 is equal to an AMD RX 6700(non XT variant). I cannot say for xbox series s/x but ICEBERG Tech made a video about the potential ps5 equal GPU.
It's also a game targeted for PVE not pvp, for pvp soon as we find a console command that cuts the gfx back enough that we can actively do pvp, wildcard removes them cause they have no clue what pvp entails!
I remember playing ARK on the ps4 with the low resolution and low frame rate. I had the time of my life playing it with zero care of the low frame rate and resolution. I even played split screen with my friend for literally the whole day. 🤣
That's impressive. That game ran so bad and had so much screen tearing it was genuinely impressive as to how bad it was. And then this came along. It cost more and somehow ran even worse
i don't think it is against pop-ins, it just gives all objects on screen the full lod from the get go. i could be wrong though, but that's how i understood it.
The popins you see are not nanite geometry. To get rid of those popins you need to use nanite tessellation which is a UE 5.4 feature. I think the nanite they used is only for world geometry like big rocks and at best nanite foliage (trees and big brushes). IDK if they even use nanite terrain
@@UA-cam-Censorship-Police Nanite does reduce the quality of the geometry the further it gets from the camera. The mesh is dynamically updated based on distance. So you don't have to manually create multiple LODs for a model. The mesh updates are designed to be unnoticeable.
@@InFlamesor12 An asset flip is a type of shovelware in which a video game developer purchases pre-made assets and uses them to create numerous permutations of generic games to sell at low prices. This game is a remaster.
Playing on an unofficial server on my Series S, and still looking for a solution to see the light columns on drops. Any thoughts here? Beyond Volumetric Cloud/Fog
This developer never learns, first it was the poor Switch release, then they redid the whole game and was one of the best ports for the system. I'll wait till they remake the game AGAIN, is gonna look amazing and play like a dream, the hype is real!
In my opinion, the volumetric clouds don't even look that good (looks too blurry and foggy). I'd prefer having them off, regardless of the performance boost.
YOU DID IT ARK DEVS. You made Digital foundry make optimized settings on a console game. what an historic moment for better or probably for worse
What a time to be alive
Console of console!
A historic
Those console tweaks have been known since the game launch, DF did not came up with them.
So what optimisations have you done for Ark? Developers: no
Crazy to think they thought enabling ue5 features at 450p was a good idea and they get paid to do this lol
Tom did the optimisations. Bonus game: optimise your own performance.
@@yc_030
UE5 games are always a mess on consoles.
Lords of the Fallen looks atrocious.
@@originalityisdead.9513 I’m playing lords of the fallen at the moment and it looks pretty good and runs fairly well now. It looks incredible compared to ark. (That’s not saying much though)
@@originalityisdead.9513 even on PC
450p at 13fps.
What a time to be alive.
😂
If they didn’t tell you the resolution, Would you have even been able to tell? No. No you would not.
@@Chimera_PhotographyYes, yes most people would. That image is like looking through an extremely smudged sheet of glass. Most wouldn’t be able to say the exact resolution, but I at least can clearly tell it’s very low.
@@Chimera_Photography Lol you can tell, AI resolution reconstruction like DLSS for example is amazing but when the rendering gap is so massive (450p to 1440p), the image looks like ass. These consoles don't even use DLSS so that's another massive L in that regard.
@@Chimera_Photographyummm yes tf u would is people can tell the difference between fps then of course resolution
I always get the feeling with the Ark games that they have awful technical knowhow. It constantly feels like their games turn on features for the sake of advertising that they're the first there. And then there are zero optimizations. "Just because we can" is rarely a good reason for anything.
I got the same feeling watching this. It's like let's get all the buzzwords we can in advertising and worry about this so called "optimization" later
Well except for the latter ark port on switch that is actually a super impressive effort made by the developers of gta de nonetheless
I will admit that switch port was very polished and great looking
I would always say to myself that they are all trained from Udemy courses. Absolute surface level knowledge and no idea how it actually works.
It's only Snail Games to blame for ruining Ark because of its greed and not caring for quality.
And some of the developers at Wildcard are simply inexperienced in optimizing Ark.
The Coalition from Xbox Game Studios is the master of Unreal Engine. I can't wait to see what they do with Gears of War: E-Day.
native 360p on current gen is fucking crazy
Don't forget those drops down to 13 fps. We've reverted back to the N64 days.
current gen = with performance similar to top end pc's from 2018 so not so crazy at all considering what the graphics jump to ASE is.
@@Spinevoyager would be great
@@PuluSusEquivalent to mid range PCs from 2018
@@PuluSus LooooL
It performing that bad on a 4080 is the biggest red flag I’ve ever seen in my life
Facts I was laughing my arse of waiting on what it would be on consoles.
@@Netoned try lossless scaling, with 3x frame gen
@@Netoned not anymore
"Looks amazing!!"
How does it play?
"Looks amazing!!"
At 4k Epic it runs at like 25fps on a 4090, DLSS Quality gets it to 35-45fps so you have to either drop to High, turn on FG, or drop to DLSS Balanced to get 50-60fps.
In my mind I picture ARK developers just buying UE assets and putting them together as they come along with basic gameplay stuff, without actually knowing how to program.
It's not even just in your mind it's actually what they did
For real, worst part is that I think they ONLY made visual novels before
I think it's significant that the best, smoothest working part of ASA, is the thing designed by a former modder they hired. They hired the S+ guy. He's the one who made the new building system.
Ark's graphics always looked like the default UE5 settings were doing the majority of the legwork.
If there is one thing I did not expect in 2024 its Digital Foundry turning into Low Spec Gamer CONSOLE EDITION
"Legendarily suboptimal"
My goodness
9 years ago all over again
Now we wait for the Switch port
Switch 2 port more than likely.
@@ruekurei88 That would not be as comical
Wait they are making a switch port holy shit 😂😂
Original Gameboy resolution.
Just a meme for the old switch port before the fixes@@altaafsheik5725
Console games are not supposed to be DIY troubleshooting to get good framerates - avoiding DIY is like the whole point of consoles.
Right. I don’t game on a pc any more cause I just wanna plug and play casually, but with ark you gotta set up the game every time you play.
@@KangorrillaBro, it's 2024, PC gaming has been as plug & play as consoles for a decade now.
@@digdog5834 Not necessarily. I pretty much never find my graphics settings are set appropriately and I always have to adjust a bunch of thing. A lot of people would get PCs and not adjust things and not realize they're PC might handle Ultra but it defaults to Medium or something, and I've noticed a lot of games don't set the right resolution of refreshrate.
@@digdog5834 that’s a weird lie. Why are you inventing things.
@@mttrashcan-bg1ro Alex does whole videos on optimal settings. You can’t make up lies on a channel that does videos disproving your lies. Enjoy your pc gaming, it’s the best way to game if you want to put the effort in, but don’t make up blatant false statements for no reason. It’s really weird.
Series S version looks like the camera is covered in Vaseline
Seeing Survival Evolved on switch genuinely made me think I had something smeared on the screen
@@happygofishing don't blame the console for the dev's incompetence
@@santiagoastolfi4243it’s a little of both if we’re being truthful.
@@balaam_7087 It's not, look at fortnite for example, it uses UE5 with Lumen and nanite, runs at dinamic 1200p with TSR and a almost perfect 60fps!
Modern gaming in a nutshell. Courtesy of temporal AA and upscaling.
Why wouldnt the consoles just cap it at 30? It was nowhere even close to 60
If they use triple-buffered vsync (which they do), capping to 30 increases latency.
I can see why, but not many even on console accept dirty 30fps these days. 60fps is the baseline of acceptability for games going forward and this game is a mess on console and PC performance wise.
Vrr maybe. Still awful lol.
@@richardhunter9779 Kind of seems like a poor design choice then. Would be one thing if the game was more consistent 60 with only drops during heavy scenes with lots of combat. Because capping at 30 would do a lot of smooth out performance.
@@gothpunkboy89 It's a bespoke design choice 😂
Ark has always been a reliable showcase of how not to make a game
In before the "BuT iT's So PrEtTY aNd ReAlISTiC aNd ThErE's DiNoSaUrS11" comment from a twelve year old hits.
Sadly there's nothing that comes close to Ark as a whole even tho it's that bad
"Can it run Crysis? Yes? But can it run Ark Survival Ascended?"
Crysis scaled perfomance wise, up to a point where it got stuck on engine limitation of no multithreading (ps3 version of engine, that was ported later, had multithreading, but weirdly supported only maximum of 3 threads).
Ark however, work like shit on any hardware equally. *Insert your communism joke here*
Crysis ran fine once hardware caught up. Ark is an example of incompetence they can't bother to optimize their game
At least we have a preview of what ark 2 will be like
I hate how on pc you either have volumetrics on or off, no scaling it down. The way they applied volumetric effects to the game is akin to Homer Simpson's makeup shotgun and I think performance would be so much better (without too many visual sacrifices) if we could just tone it dooown.
Yeah I wish we had a slider just to reduce the clouds amount, saving up performance. I think the island is too cloudy most of the time. At least on the center and scorched clouds are turned down, those maps run better and still look good.
You can tone it down without disabling it using console commands you can change how many clouds and how detailed and the way they render
I love how their idea of a better looking game is to scatter more debris everywhere haphazardly. More geometry = better!
They found the default features of UE5 and hit the check all box and called it a day. 😂
Well, looking on Alan Wake 2 - more geometry indeed looks better. Sadly, it's not *just* the amount of geometry, but how you use it. Ark developers using it like they have autism, for example.
That's true, they added way to much stones and foliage.
@@delancre5858 Alan Wake is a joke, Cyberpunk looks better overall and it's open world, not an on rails title.
UE5 = there are more rocks.
And non-light surfaces that emit light thanks to overly aggressive GI.
UE5 rocks!
3 games and 3 scams what an achivement!
This gotta be some sort of money laundering scheme fr
@@anakinskyguy6582 bro I swear the IRS needs to go check on them.
Explain me how ASE was a scam?
@@SagittariusAx they releaced a bugy alpha game they continued to releace dlc for which were all buggy whilst still in alpha, they then releaced the game still haveing horendous bugs and then moved on to there next game, the ui is awfull, everyone in the community agrees its a buggy mess, sounds like a scam to me.
@@robertlaidlaw4592 these dlc added tons of contents allowing hundreds hours of gameplay for a decent price. You did not pay for skin or for a stupid creature. Aberration became my favorite map ever released. I see no scam in this, the base game with the island already has more contents than many other games.
ps5 360p not achieving 60 fps
optimisation
I've put a ton of hours into Ark since it's early days. The devs are not interested in making a game that feels good in motion...they just want it to look good in screenshots. File sizes continue to grow and the game doesn't run smooth. Even on PC some setting just result in a huge performance hit.
Is it just me or do some Unreal Engine games just look like they’re made entirely from an asset store?
That’s almost all unreal engine games now a days…
This game is a scam, pure and simple. They stopped updating the broken UE4 version people paid for that remained unfinished even with a 1.0 release. All of the promises they made to fix meshing and continue fixing the game only made it's way into the (again broken) UE5 version that would now cost an additional amount. The icing on the cake is a total monopoly over private server hosting through a Nitrado insider deal that was disguised as a "helping hand" for a studio "running out of money." Vote with your wallet folks.
Series S with that blurry low resolution looks like some switch games, but considering how ark looked like on the switch at the release...
And the fact the 2nd Ark release on Switch looks so much better
Did the original get finished ?
It technically did finish, but their are still many bugs that still exist today. Most frustrating is the 'new' game appears to be based on the old game's code because many of the older ghost code bugs are returning with a vengeance as if the code band-aids were pealed off, but worse than before. It's beat for beat, "oh this map had THIS bug and it does THAT, and oh that seams familiar..."XD
I DO love these games, but my god, it's like they learned nothing despite growing the dev team with skilled moders and "experts". Snail games keeps forcing wildcard to push suboptimal code out the door instead of fixing it properly, so this gets tiring.
A perfect example. The infamous "50/50 bug". In ASE the bug just caused lost fliers to be drawn to the center of a map... in ASA It causes ALL lost objects and dinos to appear in the center of the map on private servers. The problem is every time something goes into hibernation (unloaded due to players leaving an area) it might be considered lost. This forms a glitchy katamari ball in the center of the map causing a toxic level of ever- growing lag. I've seen builders of beautiful bases cry because the game unloaded half their base, causing chunks to dissapear. Building takes a great deal of time in this game, but the results are amazing. As such it's frustrating that hours of work disappear in an instant.
No it was still a broken mess.
TL;DR: UE5 game released, runs at 1440p TSR Performance or 900p TSR Perform on XSS.
yes
@@raresmacovei8382 Key word "runs". Don't say at what frame rate tho :P
Always entertained by your content, it's awesome!
Lol
Keep in mind, after you built a base, have your dinos out in the open at once, it drops even under 10 fps at times.
I used to go *really* deep into UE3 settings back in the 2010’s. There were tons of ways to tweak those games by editing ini files and using console commands. I had an absolutely gorgeous version of Borderlands 2 running on my GTX 670 4GB card back then, using advanced tweaks on the game’s settings. I wonder how much you could achieve with some of the more advanced, lesser known settings and commands for UE5, granted that there still exists such buried options two generations later on this engine.
I love UE3. Games in that era had some charm to them. Not some high fidelity UE5 asset flips😢
They can do this but this is Ark Survival. Their games are always poorly optimized
And this is just scratching the surface. The lower you go in the game/engine’s code. Closer to machine code, that’s where you can make greater difference in performance.
Just tweaking graphical settings is a very simple and lazy strategy that today’s devs do. And even that wasn’t done in Ark.
@@edyllemost UE5 devs don’t go close to the metal because that takes more time and actual higher level coding skills to do right. Thats why PS exclusives perform so well on the PS5 despite it now being low/mid hardware spec and the games still graphically looking excellent.
Why would they ever release it in this state?
money
They had deal with nitro servers to get the game out by a certain deadline or else nitro would get exclusive rights to survival evolves servers, on top of ascended’s and a bunch of money too boot. So they released the game in this state. I doubt we’ll get all the maps they promised. It’s been a real shit show.
Did you see the state of their other releases of the game when it was still just UE4? Take a look at the original Switch port of Ark Survival on DF and you'll truly see horrendous visuals and performance
what other state did you expect? its been over 8 months and its still the same. this isnt just a need for more time. the devs all work from home, none of them have a test system, they all use their own pcs which have gpus like the 4090 mostly. why do you think its so demanding? like all of them used a 4090 based system to make the game and assumed anything lower would be fine if you just lowered settings.
@@Focused2341 you’re being too kind.
After so many years I still don't understand.
Is this even a game?
I'm not convinced it is either
Hey , our game runs like crap, what can we do about it? How about UE5? These devs are so busy getting their game to look good, but they've never managed to get the performance anywhere near where it ought to be.
THANK YOU FOR COVERING THIS GAME! I'm so grateful.
Sub-Primal.
"ground-up remake". Really? It very clearly is not if you spend 2 seconds playing it.
Right! Same bugs and issues as ASE
Yep Dino's were copy and pasted from the old game
I guess that's what they thought you called it when you add more rocks on the ground
I will never understand how this studio has people who will give them money.
Well the game has charm. And even as I would argue that this game has never left the beta stage, it's still fun to play for those who like these type of games. But it has been poorly handled
Dinosaurs, that's really it. Only reason I bought the first game.
4.55 beautiful rendering of a Yorkshire pudding
I don't understand why are textures paired back so aggressively even on X and PS5? UE5 is not that VRAM hungry.
Once you realise the developer has basic zero technical knowledge it will all make sense.
Its got nothing to do with VRAM, its the bandwidth. Its the same reason anisotropic filtering is often far lower on console, some good examples of this are DOOM, and spiderman.
@@sean_mcThe arrogance of random ass npc youtube commenters saying a developer has "zero technical knowledge" will never be unfunny
@urmomma2688 It's not random, it's based on their actual output, which is consistently technologically and performance wise - dogshit. Great development know how to balance those things.
@@urmomma2688 calling people "npcs" shows you dont have any social interaction with actual human beings, so congrats
Shows how much actual artistry and care matter beyond just the tech.
While watching that Series S 60fps footage, I felt like I had cataracts
I wish more developers let you tweak things through command console settings on consoles. Really interesting video!
Its out on PC 2? When did that launch? I'm still running PC 1
720p on PS5 and Series X? Jesus fuck, this is Immortals of Aveum all over again
It’s incredible that we’ve accomplished 720p native in 2024! I would have never dreamed we’d have consoles managing 720p before 2030
You're a star, keep shining bright!
Series S version looks like a "long awaited" sequel to 1998's Trespasser.
New UE5 console release: - Ah sh...t, here we go again!
5:30 textures look slightly better on PS5, surprised you didn't notice it. Maybe that's one of the culprits of the drop in performance compared to Series X? Horrible ports in any case, though 100% expected for this developer.
Love the straight forward explanation.
The rocks on the beach looks a bit strange, they shouldn’t be covered in dirt since it’s a beach 😮
Obviously they have no idea what a real beach looks like.
You can definatley get orange rocks on beaches, australia has it everywhere
So glad to finally see this, tried it out on a steam free weekend and thought I was going crazy when it was running below 60fps at 3440x1440 medium settings on my 5800x and 6900xt. Crashed like 4 times over the course of 4 hours and never been happier to uninstall a game
Not many other console games would have console with res/setting commands would they?
This is the first game that I saw, that has console commands for the console versions.
@@Mitch93636well its not but atleast you didnt lie and said its the first youve seen
@@-pressxtostart-This is the first game EVER to have a dev commands on a console.
@@-pressxtostart-This is the first game EVER to have console commands on a console game.
@@Mitch93636 Minecraft, Ark, Subnautica all on xbox
Would love to see y'all come back to this game once PS5 Pro comes out, Be interesting to see how well this game runs on that Hardware.
It’s not a ground up remake. It’s got most of the same bugs and glitches etc as ASE.
I think its clear that the visuals of this new game is absolutely stunning! But for Unreal Engine 5 to really shine they need to continue attacking their performance woes even further than theyve already done with their render parralization. A Shader Stutter fix is of course also a must :)
Glorious 450p series S
360p actually
It's not like SX & PS5 at 720p are much better...
@@ms3862also ps5 😂😂
@@Symovik Ascended struggles to reach 60fps even when running at an internal resolution of 1080p on RTX 4080. This tells you how shitty optimized this game is.
@@Symovikthese games have always been woefully unoptimized, and the platforms in question can’t really be blamed for the disastrous performance. Unreal Engine 5 has had a ton of issues for other games this generation too.
That being said, 720p is waaaay way way better than 360p lol
If Wildcard wasn’t allergic to optimization, Ark would probably be my favorite game.
this is what i hate about ue5, not the engine itself, but the devs, or whoever makes these decisions to cram every buzzword feature into the games so it runs like ass but at least looks somewhat good
Is it really Ark on console if it's not janky?
games on UE5 look weird...I cant quite put my finger on it but everything feels floaty, cloudy, puffy, and not like hard planted polygons, I cant explain the feeling well, but it just feels odd.
Some games do, not all of them.
I agree, for me its the massive amount of grain and instability in each frame
Ark is one of the best looking games out there if you got the right pc
Hellblade 2 looks absolutely amazing so I don't really think UE5 is causing that. I think it's more related to developers just checking boxes to get their UE5 game out quickly to market it as an early UE5 game. Once we see talented devs use it we'll know how it stacks up.
I think that it comes from the fact that barely any UE5 game run at native res so it makes that heavy TAA feeling stronger
Unreal Engine allows devs to somewhat easily push out any kind of game at the cost of performance optimization, long gone are the times of proprietary engines made just for one game.
the game is trash
it is but it looks amazing and the setting is great. when i saw punching trees still damages the player i was like damm they didnt even try
Don’t worry will be able to play the game low settings at 60 FPS in about five years😂😂😂
Yezzur. It’s a cash grab from a desperate company.
@@polskastylezz187go punch a tree
@@polskastylezz187that’s a strange complaint. Punching a tree would hurt like hell in real life.
Why have an unlocked frame rate that struggles to hit 40 fps? Just lock the damn thing to 30 fps, and at least get a more consistent experience.
[Edit: seems like you CAN do it in the settings? Not quite clear on that.]
The PC version on Game Pass doesn't feature DLSS and it won't even play properly on my 4090. Absolutely shocking performance, I immediately uninstalled it.
John said performance was "decent" on his overclocked, watercooled 4090
@fvallo the framerate is all over the place and the version that I played on game pass doesn't have dlss. The steam version does have dlss and I'd guess that's what he'd be using.
Who else imagined when they announced the "next gen" systems that we'd be playing games with native resolutions of 720p and even 450p at less than 60 fps? And sadly, I have news from you. Even the new systems (not refreshes or "pro" systems, but the complete generation after this that may still be 4 years away) will not be able to run many games at full 4k native at 60 fps, even though they hype will say 8k (which the hype for this generation did) and 120 fps (another thing that those ignorant of technological limitations of progress imagined for this generation).
is this the Vin Diesel edition?
not even
No that’s Ark 2, this is just a UE5 remake of the first game.
This game is not family.
Vin petroleum Jelly edition
Lmao I was thinking the same thing bro
"that at times looks spectacular". Oh this is going to be good!
"Ascended struggles to reach 60fps even when running at an internal resolution of 1080p, upscaled to 4K by DLSS on RTX 4080. The incredible demands of the game on PC do set the tone for the situation on console, machines with considerably less GPU and CPU resources available even on the top-tier PS5 and Xbox Series X - to say nothing of the weaker Series S."
Source: eurogamer
Yeah they are gaslighting us, corporate access prostitutes= digital fundry
FYI you're quoting the Digital Foundry article that accompanies this exact video
Fascinating video! But I'd definitely recommend for the devs of this game - or for players at home (tweaking the settings) - to cap the game at 30 FPS for at least consistent performance. OR better yet at 40 FPS if you have a 120 Hz display, which will look a lot smoother than 30 and at least consistent too.
The Island was a shitshow at launch, even on a 13900K/4090/32GB DDR5. However, they improved it over time. Things are improved with Scorched Earth, likely due to the lack of excessive trees that litter the Island map. The recent release of The Center is also an improvement. Also, Wildcard has stated that they're upgrading to UE 5.4 this Summer. Hopefully we'll see further performance and visual improvements.
Will have to keep an eye on that. Been waiting on the game because i knew it would have issues at launch. If 5.4's performance increase allows it to get closer to a consistent 60 I will buy it.
They "improved" over time by decreasing the default settings. This is not optimization.
@@MarcusBuer Nope it isn't. In fact, I think ASA was probably WC's most unstable game to date. It was an absolute mess at launch. Never have I had a game crash as much.
@@RQUKOfficial Ok, that's bugfixing, not optimization.
I have analyzed the devkit when it became available, and of all optimization I noticed they could do they haven't changed a thing, not even the "low hanging fruit" type of optimization that only requires a few clicks, like automatically generating LOD's for skeletal meshes.
They relied completely on Nanite to fix their shit, and are hoping in a few years PCs get so powerful that it could actually run the game properly, just like they did with ASE.
There are MANY things they can do to improve the performance but chose not to do. The foliage in this game is a shitshow, as an example.
0:27 No it isn't, It is not a 'ground up remake', It uses a lot of the UE4 game's code, Studio Wildcard likes to say it was a complete remake but it isn't in any way other then graphics, QOL changes and fancier graphics. A lot of bugs in Evolved are present in Ascended, Which is one of many ways to tell this game isn't a complete remake. There are also DLC-exclusive Dinos such as the Extinction DLC Titans in Ascended (Despite Extinction not currently being available in Ascended), There are dummy maps for the later Evolved DLC maps that can be loaded with console commands in Ascended and many more ways to tell this game isn't a remake.
Did Wildcard actually ever say it was a remake? I am sure they themselves made it clear that this was just a port to UE5 with graphical updates or maybe I read someone else say that or something.
@@alumlovescake They made a big deal about it supposedly being a complete top to bottom remake touching on most if not all aspects of the game. But that was very quickly debunked when people got access to Ascended. A lot of the meshing bugs still exist just to name one of a dozen bugs still in the UE5 version, If it was a remake those meshing issues would have been one of the first things resolved.
For most of Ascended, It is essentially copy-pasted from Evolved with very little else.
some games run and look better on my one s than my series s
crazy
Wow, this is such a blow for UE5. Native 360p on the Series X to get 60 fps. Volumetric clouds cost 10 fps?
19:48 No, it doesn't use Nanite.
He said they recreated that old game using the new techniques. He didn’t say Survival Evolved used Nanite. I did notice something though, at around @16:40. There’s some obvious pop in with the little rocks on the beach. Unless I misunderstand how nanite works, shouldn’t there be zero pop in? Isn’t that one of the major new benefits of nanite, complete lack of pop in?
Fsr 3 frame gen will allow both Xbox Series X and PlayStation 5 to use default settings including the Ray tracing while having minimum 60fps but it’s on the devs whether they’re gonna push through Fsr3 frame gen patch.
There’s already another UE5 current gen game using it on Console and the results are spectacular with more than 70% frame rate increase as digital foundry confirmed is a previous video
On 5:30 minute mark textures are clearly higher res on ps5 but as usual tom pretends he didnt notice this.
I noticed this too
Yep I mentioned it. Same old DF.
It's a shame because the gameplay for Ark Ascended is bar none some of the best. Extremely fun addictive gameplay.
Hopefully in September when the game is optimized, it'll be available to a larger audience.
Definitely skipping current gen consoles hoping for more balanced hardware next gen. 720p base resolution is ridiculous.
As much of a joke as sub 60fps.
@@rangersnut - My weakling AMD 5500U integrated laptop can do 60+ in many games, why didn't these console hardware designers plan ahead for Unreal Engine 5 knowing full well that developers would be moving to it mid current gen? 1080p 60 fps should have been planned for as a minimum, preferably 1440p.
@@vanceg4901because they were targeting 30fps for ue5, thinking peasants will just accept it
Performance was worse last generation and was even worse the prior generation
@@vanceg4901 The engine is scalable and they expect developers to do what they always do. Choose the visual presentation you like. You could go all out like Hellblade or do something more reserved in visual features. Also your weakling AMD 5500U is doing 60fps in old games that would gladly hit 120fps on the consoles
Nedry ( JP novel) literally couldn’t *see* the swift & brutal attack coming his way & ends up getting viciously eviscerated by a Dilo.
2:52 Gigachad casually punches one to death. 😩💀
Strange, like alot of new games, i prefer the graphics of the older versions, they look most of the time even better to me, alot of the new graphics features just make graphics look washed out to me.
The Ark devs should have talked to Massive and their work on Avatar: Frontiers of Pandora. That game looks and runs incredibly well on PS5 with all of UE5's bells and whistles.
Does not run on ue5 but the snowdrop engine
@@harrifongostudios Ah right. I thought it was on UE5. Thanks for the correction.
Wow. PC looks like 1 generation ahead.
Because it is
a current highend PC is like 3 generations ahead
It's because the game needs Brute force. Which with PC, it can be anything. Only limit is money tbh.
But first thing any dev should strive for is performance either at 30/60fps.
console gpu on par with a 2070 which is a last-last-gen-GPU and the CPU is below a ryzen 3700 which is a basically a last-last-last-gen-CPU
@@wanshurst2416 I thought the gpu at least inside a ps5 is equal to an AMD RX 6700(non XT variant). I cannot say for xbox series s/x but ICEBERG Tech made a video about the potential ps5 equal GPU.
It's also a game targeted for PVE not pvp, for pvp soon as we find a console command that cuts the gfx back enough that we can actively do pvp, wildcard removes them cause they have no clue what pvp entails!
It's funny how wildcard always get away with it.. this is a terrible version
What optimization you have for ark?
Developer: 23tb zip bomb
I remember playing ARK on the ps4 with the low resolution and low frame rate. I had the time of my life playing it with zero care of the low frame rate and resolution. I even played split screen with my friend for literally the whole day. 🤣
That's impressive. That game ran so bad and had so much screen tearing it was genuinely impressive as to how bad it was. And then this came along. It cost more and somehow ran even worse
Help/clarification please. I thought Nanite was to stop popins. If this uses that, why so much popin at 16.45?
i don't think it is against pop-ins, it just gives all objects on screen the full lod from the get go.
i could be wrong though, but that's how i understood it.
The popins you see are not nanite geometry. To get rid of those popins you need to use nanite tessellation which is a UE 5.4 feature. I think the nanite they used is only for world geometry like big rocks and at best nanite foliage (trees and big brushes). IDK if they even use nanite terrain
Nanite works within a certain range of the camera, not the entire map. So you will still see objects pop in, but you wont see them change lod states
@@UA-cam-Censorship-Police Nanite does reduce the quality of the geometry the further it gets from the camera.
The mesh is dynamically updated based on distance. So you don't have to manually create multiple LODs for a model.
The mesh updates are designed to be unnoticeable.
why is this asset flip getting so much attention.
I don't think you know what an asset flip is....
@@gothpunkboy89 ark is the definition of an asset flip.
@@InFlamesor12 An asset flip is a type of shovelware in which a video game developer purchases pre-made assets and uses them to create numerous permutations of generic games to sell at low prices.
This game is a remaster.
@@gothpunkboy89 just like ark games.
@@InFlamesor12 What game is identical to this and came out before it?
On the plus side, this will be good for testing backwards compatability on future consoles.
14FPS or 300p on Series S wtfffff
Zero optimization in this game.
Playing on an unofficial server on my Series S, and still looking for a solution to see the light columns on drops. Any thoughts here? Beyond Volumetric Cloud/Fog
what an awful port
Aren’t the ark devs the ones who dropped a DLC before survival evolved was even done
fart survival ascended
survival excreted more like.
Are you two professorial comedians or is it just a hobby? 😂
@@DuckAlertBeats poop alert beats
It's genuinely staggering that the Game was released like this.
This developer never learns, first it was the poor Switch release, then they redid the whole game and was one of the best ports for the system. I'll wait till they remake the game AGAIN, is gonna look amazing and play like a dream, the hype is real!
In my opinion, the volumetric clouds don't even look that good (looks too blurry and foggy). I'd prefer having them off, regardless of the performance boost.
450p res on a current gen system sounds blasphemous. Same with unstable 720p 30. We should have left that back in the 360 era.
also you guys remember when everything was bloom and brown? because that is what this reminds me off all too much.