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Sentry Champion, Ultraboost, Carpet of Spikes & Homeland Defense - Round 140 Guide
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- Опубліковано 26 чер 2024
- 4TC (not an official achievement btw) is similar to 2TC, but you can place down 4 towers and you're required to complete up to Round 140 on CHIMPS. In this scenario, we are using the combined might of Sentry Champion, Ultraboost, Carpet of Spikes, and Homeland Defense to complete Rounds 6 to 140 on CHIMPS.
Please ignore hateful, spam, derogatory, and/or negatively trolly like comments, we are all here to have a nice time. If you have any criticism that you'd like to share, please do so in an approachful, polite manner that can help others and myself improve in BTD6.
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I really like this concept and would enjoy seeing it done with the other categories. I would be the magic only would be probably the easiest to do, with military behind that. But a 4 tower round 140 chimps is a great idea in general, so adding in the extra difficulty of only using a single type of tower is on brand for the challenge FlareBloons likes to do and something I'm here in support of.
Haha "here in support of"...because they're all Support towers haha (okay I'll leave). ^^
@@FlareBloons LUL! I didn't notice that when I typed it out, but I approve of that type of joke. (I was fluent in puns back before they were called dad jokes)
No way, another 4TC video? When did i get a time machine, 'cause this has gotta be my christmas present! GG!
Thank you for calling out the idea of thinking needing to be good at Expert Maps where things stands should be a requisite for providing valid balancing sugge-
9:12
*_THANK YOU!_* This sort of logic is why we should be nicer in general and we especially should consider leading by example significantly more and better. I can cite that I'm good at a 3DS game called Kid Icarus Uprising despite being a natural southpaw up against that game's control shortcomings, good enough to clear enough Chapters on 9.0 (the highest difficulty level), even lategame Chapters, with base weapon types and no Powers used, and yet here I am being a full-on advocate for accessibility to variety in a remaster primarily addressing 9.0's durability bloat.
That analogy about push causing pull is especially welcome with my experience with that farcical mess, and it even applies to addressing the way women are treated. I have seen women pull enough behaviors to make the call-outs against a nasty scumbag named "Mangs" who is guilty of various hostile behaviors including violating a woman at a cross-country convention and showing racism and homophobia with clear evidence look like a case of crying wolf. I'll state this: there does need to be SOME push for desired effects, but it does need to be handled correctly.
What I can point out about armored enemies in game design, when they're not undertuned, is when they stop people from pulling some sort of flowchart to absurd effect, and instead encourage people to manage better, deeper skills and values. Armored enemies work when there's plenty of solutions for significant damage to their durability even when there should still be an expectation of joining the pieces together. It works out here in BTD6 simply because of art direction, because DDTs are still showing that armored enemies can and will always evolve and show that the same notion won't work so easily without clear effort, but I have a Google Sheet for Camo/Lead hitting that dedicates a Tab to DDT hitting ability even if I haven't bothered to update it since being subjected to unwarranted hostility from the Bloons Wikia Discord. DDTs would certainly be significantly more busted if you needed the MIB every damn time. And it does help that DDTs are still bigger than MOABs as I find out as I write this overall post and every thing.
There is a mechanic in Super Mario RPG Switch called the Timing Chain, or Chain for short, where consecutive successes with timing gives you benefits that aren't strictly necessary, but will make your life a good deal easier and more enjoyable. Every 10 Chain nets you a "Gauge Up" that gives a 10% fillup to the Action Gauge that is used for burst move usage at 100%, and in the meantime, the Timing Chain provides useful passive stat benefits (in a subtraction defense game at that) capping at an early enough amount of 5 Chain, as well as amped up battle music at 5 or more Chain. It makes the gameplay consistently engaging when even completely ineffective enemy attacks can break your Chain if you're not watchful, while still not having a performance drop be a death sentence if you can recover from a mistake. It's great at encouraging players to improve, and it definitely provides a blueprint for a mechanic for more games to involve.
Long story short: Encourage. Don't force.
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Getting back on the point about requiring Expert Map expertise to provide rebalance suggestions, suggestions about Rosalia is a topic worth covering. I even uploaded "Bloons TD 6 - Rosalia's Guild of Virtue on Moon Landing Version 43, Wizard Lord Phoenix 1.8MPC" just last night. Basically, only 4 towers are built: the Hero (Rosalia) and 3 Mages. Rosalia's purpose in life was controlling Purples in general, and then doing pushback against blimps, on Round 96 and beyond, most notably pushing back MOABs especially on Round 98 by being positioned in the forward position (in this case, around the first crater) and being set to First. It's also easy to have Rosalia not steal pops where she doesn't need to: just direct her to where she won't do anything except when she could need to.
This is why Challenge ZFMTXLL gets to exist, being a Pseudo-2TC where the only extra tower is the M2 Village, which only really helps Rosalia in the Challenge. Rosalia may still need performance improvement in key aspects, but there is no denying that she is absolutely capable of utility in every stage of the game. I uploaded a video just now that basically showcases that Flight Boost granting Camo detection for duration to Rosa (and possibly Aces and Helis, which aren't relevant here) would suffice for allowing the Rosa/WLP 2TC. Rosalia does have identity and potential to build off of and I nicely show as much. Like I say, her performance just needs improvements in key areas and she's all set.
It's harder to make points like this when people just refuse to listen, expecting people to wade through 20-30 minutes of gameplay per session to "git gud." The timeframes could stand to make better sense. Expert CHIMPS only needs to involve the player having suitable sophistication, NOT a need to select particular towers to get anywhere that inevitably screams Guide Dang It.
2:54 This guy has an incredibly serious voice and every word he says sounds very meticulous, but he has a special rare ability to just casually shift to the cutest and funniest British dad voice I've ever heard. There is no way this man is not a dad of MULTIPLE young kids.
1:43 it is indeed documented, it's just not a damage type. for 1-3-0 and 2-3-0 engineer, the sentry nails acquire the cleansing foam's properties, one of which being that the cleansing foam explicitly deals 1 damage to lead bloons.
They gain the metal freeze damage type, if they had the cleansing foam's properties, they'd be able to decamo bloons and ddts on contact, which they can't.
actually an interesting challenge, primary only 140, military only 140, magic only 140, and ofc you just did support 140
Primary gonna be hard
Camo lead popping will be really hard, so I don't think it's possible. 100 maybe, but definitely not 140?
24:10 love that refernce xD maybe you should make it a bloons meme
This is why I believe BTD6 is a sandbox game. This game can be played in so many different ways. From the Bosses to Expert Chimps, the 2TCs, Super Late Game, Races, Contested Territory the whole lot. Best 5 dollars I have ever spent.
Congrats on the support only chimps run to level 140!
Cleansing foam doesnt let you pop purple btw
Cleansing Foam may not, but I know another Engineer that can. ^^
Next: Double 10MPC140
Two towers need to get 10 million pops until Round 140 in CHIMPS!
13:14 Yeah lego is a mine
16:35 Purple time!
17:01 Sneaky purples
17:33 Pierce
18:49 Good bye old purple bloons :)
20:16 Round 111 is an absolute nightmare
23:28 DDT Madness!
24:06 Hyperstacked Fortified MOABs
24:37 Yeah...
25:03 18 Fortified ZOMGs
26:21 B.A.D. Support
27:06 Round 135 is hard, Round 136 is easy, Round 137 is not hard, Round 138 is very hard, Round 139 is very easy, and Round 140 is...
27:51 17 megapops!
29:09 to be fair, corvus was really busted at that time.
@9:00 it’s not even that other players like that don’t exist, they’re saying that they SHOULDN’T exist which is just straight up elitist crap.
Is a beast handler only chimps possible
Are there any 3tc combos to 140
Do a 3TCR140
I once completed it with ezili antibloon and supermines on resort 😃
such a sastisfying round 140
Yes please do all categories 4tc 140 Ive done a primary version and it's kinda easy but I can imagine that magic and military would be pretty difficult
Out of curiousity, which towers did you use for the Primary version of this, I imagine Super Brittle for decamo, Perma Charge for all round damage, then the other two, Inferno Ring and something else. 🤔
Then again remembering about solo camo on white bloons... 💀
I used 502 glaive lord, 501 super brittle, 205 overdrive, and 025 super glue
I also did it on scrap yard
Honestly super brittle, overdrive or inferno, and ether glaive lord or perma charge might actually get it done but it just makes it easier getting super glue
If you do a military 4TCR140 you should do
Flying Fortress
Elite defender
Sub commander
Aircraft carrier
Sub commander should be replaced with reactor ngl
Finally, Canada.
you yap a lot, but otherwise very nice content, keep it up
Hello 🙂
Bro thinks im stupid enough to not know that africa is the biggest country
(This is a joke)