Hello, I need a countdown system that can work in two different ways. The first is a basic countdown that lasts 4 hours. Once these 4 hours have passed, the player must manually trigger a new countdown to receive a new reward. The second option is a longer countdown, like a 14-day subscription. During these 14 days, the player receives regular rewards. Once the 14 days are over, the subscription ends and the player returns to the 4-hour countdown. In both cases, the countdown must continue running even when the game is closed. The game must calculate and apply the rewards to the player, even if they are not claimed immediately.
Is there a way that its like fortnite where you ready up in the lobby but not in the lobby screen that you see from gdevelop. i just want to do ready in the lobby where you can see your character standing there and if you click ready on the lower right on your screen you join a lobby with random people in your continent that also did ready
Awesome video! I'm excited to see all of the multiplayer games that people end up making. 🎉
Same here! 😊😊
I'm still learning how to code parts of a game in 2D, but I intend to get to 3D one day. Thanks for this video, keep em coming,
Glad you found it useful! 😊
Would be useful for RetroBuild :)
Really great video my man! I’ve been following your progress on the discord!
nice
Thanks
@@TheGemDev please in some other time do a card game tutorial like trading card game
Nice! Thanks for making this tutorial on multiplayer in GDevelop.
Glad you liked it! 😊
thanks and like
Thanks for liking
Thanyou so much for this tutorial man. No i have some good knowledge about 3d in Gdevelop
Happy to help! 😃
Hello,
I need a countdown system that can work in two different ways. The first is a basic countdown that lasts 4 hours. Once these 4 hours have passed, the player must manually trigger a new countdown to receive a new reward.
The second option is a longer countdown, like a 14-day subscription. During these 14 days, the player receives regular rewards. Once the 14 days are over, the subscription ends and the player returns to the 4-hour countdown.
In both cases, the countdown must continue running even when the game is closed. The game must calculate and apply the rewards to the player, even if they are not claimed immediately.
Wow, thanks !!!
You're welcome!
Sublime tutoriel . Pouvez le faire avec la 1ere Personne.. Salutations 🎉
Content que cela vous soit utile 😊
Well i did not expect to add muiltiplayer to my games anytime soon but after seeing this video i might try it out
okay
Como voce fez cenario desse estilo
Great Video! Got a quick question, I want to make changes to player 1angle, when colliding with player 2 how to achieve this?
Is there a way that its like fortnite where you ready up in the lobby but not in the lobby screen that you see from gdevelop. i just want to do ready in the lobby where you can see your character standing there and if you click ready on the lower right on your screen you join a lobby with random people in your continent that also did ready
that's a great idea!!. i'll create a tutorial on that soon.
Thank you so much, I’m sure a lot of people will like that. I subbed and liked👍
Nice video. I have question. Can gdevelop generate random map like terraria
Thanks, yes you can.
@@TheGemDev use randomizer?
We love the multiplayer right? So, is there anyway to have multiplayer on the same device in split screen mode? Like Minecraft or call of duty?
Yes it is possible, take a look at this - gdevelop.io/game-example/free/split-screen
Hi guys can anybody please email me how to make a target marker in 3d & how to make weapons spawn on the player hand & stay attached to the playee
Hello, i'll work on that.
How to Play this game please tell
I want to play it with my friends
what server do you use to synchronize all scenes? I missed that part or is it gdevelop servers? i don't trust gdevelop
Make a platformer zombie game