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The Worst Possible Armor Scheme? 🤔 Custom Faction Planning, From the Depths
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- Опубліковано 10 сер 2022
- And possibly the ugliest boats?
Channel Membership: / @borderwise12
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Outro Music: Different Heaven: OMG: • Different Heaven - OMG...
Other music used:
The 126ers - Land of My Fathers
The 126ers - Men At Work
The 126ers - Palmetto Moon
The 126ers - The Day Is Close
The 126ers - Traveller
The 126ers - Wide Awake
From the Depths on Steam: store.steampow...
I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.
#FromTheDepths #Canoe
I think it looks neat. It’s “styled” for sure, so that is good. I could see it being boring over multiple ships if the superstructures, turrets, and weapon types don’t vary enough between designs. I’d love to see more though!
i always wanted to design a faction
but i suck at coming up with lore and rules to follow...
and names
naming things is the bane of my existence
I actually like the gunbarge, you've probably got the classiest take on gunbarges I've seen honestly XD
The second craft would be awesome as a carrier, but that would probably need a redo of the weaponry
maybe more EMP to lean more into the "exotic materials" thing
would also probably be better than the wierd mix of heash, flak and frag that it currently has
HESH-EMP might actually be pretty good
The second desing could do with some assimetry, havin the turrets and superstructure be more to one side and the other havin a runway for planes
For ideas for hawo airships, maybe big guns and há brick like a scarlet dawn thrustercraft, but barely any side/top/botton/back armor so if you flank it or ouymanuvet it is Goin down
Ya know, there is something oddly likeable about the gun barge. It could make a good basis for the rest of the faction's designs since it is so unique.
Glad to hear it! It's starting to warm on me too. :D
The craft show at minute 9:33 would be a nice aircraft carrier, with the rear deck being a launch pad for small airships, and the front deck having the two turrets.
Lore idea: maybe faction have lost most of planes, or for some other reason they had to reuse old aircraft carrier or make it stop being aircraft carrier and do something more useful. So they moved superstructure to the center and put some guns on it and that's why its flat like a CV because it was one in the past. You could also make a "sister ship" for it which would not be repurposed - an aicraft carrier on same hull, just remove guns, and move superstructure to the side
One thing you could try on this factions dreadnought craft is an outer shell of heavy armor with a very strong ring shield array
I've thought about making a faction with a huge focus on super cavitation aps and ships that can dip below water.
If you did want to take submissions I'd like to help if you were interested. I don't have much time to dedicate to gameplay so probably couldn't build any super large ships but I was thinking of two possible other factions:
- Crystal faction (idk a proper name):
Only allowed to use glass for armour blocks, primarily make use of shields/LAMs/smoke/chaff for defence. Primary offensive would be PACs (I feel like lasers would be too cliche but I suppose they're good also). Focus would be on speed, dodging etc think of it like a mix between the flying squirrel and lightning hoods but with less armour.
Lore: Faction originates in a region where metals and wood are extremely rare and thus have received gem like status in that society. Wood is used purely for decorative purposes, viewed as an extension of a God being that it is living (maybe we could have some white flayers cultism here yay) while metal is so scarce it has to be dedicated purely to necessities such as AI and computer components.
- Realistic faction
Kind of a Steel Striders equivalent but designed with the express purpose of being as true to real life as possible. As such the craft only stick to missiles and gun armament with defence provided by chaff/decoys. Crafts would be heavily compartmentalised (as they would be in real life) and adequate crew space would have to be provided (this would be part of the compartmentalisation). The idea is to have crafts that may not necessarily have thick armour but would be very hard to sink or severely damage with HEAT due to use of spall lining and having many watertight compartments.
Armour would be metal, alloy, ERA with wood *only* being used for spall lining to imitate real life kevlar liners on real ships.
For FTD they would have a poor offensive armament (as many real ships do) with missiles limited to small or medium types as VLS (similar to MK41 VLS irl) and large missiles only for external anti-ship launchers (think similar to how Russian ships tend to have huge missile pods on the sides). Guns would be used only in the form of small calibre guns (57mm or less) and a single or double set of main gun of no greater than 200mm (double barrel guns allowed). An emphasis would be placed on shooting from extremely long range with missiles (just like in modern times)
Lore: Not really sure, I was thinking maybe they discovered ship plans from long destroyed civilisations (us) and mimicked these or perhaps found wrecks of our modern day ships and refloated them for use.
Also having only a small offensive armament on the ship for the realistic faction means that you can use a lot of the volume of the ship to have dead-space similar to how you see on a lot of the castle ship faction whose name I forget.
Cheers! I've sketched the basics of the factions out but things could change, and help is most welcome! 😁
@@BorderWise12 If you decide to build a campaign and you need help with some basic exterior designs or parts of designs then I am willing to help :)
For reference, the standard deck gun on patrol boats, cutters and destroyers in the US inventory is 5 inch (127 mm).
I have a horrible idea but it would make sense for this faction. So we have the basic hydrofoil design ships. Flat bottom triple hulled ship. The internal hull can be heavy armor while the outside in wood and the very bottom slaps a bunch of hydrofoils to bring it up. I imagine the craft being like a torpedo boat like the german schnellboats, A bunch of machineguns or some small cannons/autocannons with a set of Torpedoes.
For faction ship names you could pick a theme (or several themes) for each faction or for each subgroup in the faction (like the shark craft in the steel striders)
I'm pretty sure Broadside 2.0 is broken because it literally always does that. From my tests it seems like it tries to stay at the halfway mark between minimum and maximum distance. I'm not positive though.
I wonder if the heavy armor and wood would work better for armor if you made the whole structure from wood beams but covered it in heavy armor half blocks? It would likely end up heavier because it needs to cover more volume (even if it is at half weight), but it should have very different armor characteristics since a lot of attacks may be blunted by its high armor class. I don't have a set up for rigorous armor testing so I haven't been able to check myself.
Speaking of this faction having better airships than naval ships, I suspect BorderWise will have a lot of fun with it. I actually built a few airships recently and had success with it for the first time. My basic concept for all of them was 'naval ship but inverted with a lifting compartment instead of a hull'. I found out helium can indeed lift metal-clad warships in FtD, at least so long as the lifting compartment is made of alloy and is a little bigger than the deck and superstructure of the ship part. I managed to complete a first draft of an 'air cruiser' with 5 APS turrets (and 2 CIWS APS turrets) for around 300K that was able to defeat a Crossbones, though it lost 10K worth of materials in the fight and expended 14K material in ammunition. The weakness of being exposed up in the air is offset by the opportunity for plunging fire on surface vessels, and higher than typical speed and maneuverability for a vessel of its size.
I suspect BorderWise will probably go with a thrustercraft rather than a lighter than air craft, though. There's limitations to the helium, like it pretty much just wants to place you at ~295 meters above sea level and that's it, you want to go higher you need propulsion for that anyway. Might be possible to go lower (to dodge other airships for instance) by controlling helium rate with a ACB or something, but I never got around to testing that conclusively.
Add shields to the sides of the ship
Just sent 11 designs on workshop called Hawa Confederation Fleet Fanbuild.
id never thought id live to see the day id see custom factions again! nice to see some old concepts come back from the dead :]
also actual faction names?? i am excited to hear the others.
Maybe you could make an airship with a huge axial particle cannon that runs the length of the ship. I've been thinking of making a ASW airship like the WWII K-class blimps, maybe you could make one of those?
i for one would definitely enjoy seeing more custom faction shenanigans from borgerwise. regardless of whether these ones would see a final launch or not.
first vessel looks fairly good,
second kinda seems yet incomplete to me imho
what makes it stick out in an odd way to me is that there is no apparent "plausibility" as to the USB looks/form.
speaking purely on the basis of hull form
* imo optically speaking the square form would lend itself well for a swift water skimmer conversion
* or mbe double down for a chinese sailing ship look with sails, masts, and all the wood and all
* otherwise the platform would make for a neat drone carrior with extra firepower (not speaking of a full conversion, just fore and aft spawners) and perhaps swarms of double decker 3k mats attack aircraft. perhaps elevating the midsection (deck, freeboard about superstructure and including mainBatteries to put these in superposition) would give it more silhouette/form
I think you should stick the simple grenade launches on that front deck
Call the first ship you showed the "mooner", in reference to it "turning it's arse to the enemy", in your own words.
Nice vid as always. Is there any chans for another weird and wonderful?
W&W is always bubbling along in the background, yeah. :)
Hello big fan
I think the barge type hull would work better for a monitor type vessel instead of a battleship, but I can see why, at least for lore reasons, a ship like that would exist, and that would likely be a vessel from a poorly funded navy. Instead of building more modern designs, a navy which was low on resources may have decided to enlarge an older design. As it is right now, it would probably work as an easy-medium difficulty battleship, probably with a smaller counterpart as a small medium difficulty monitor. It could also be a large monitor type vessel with the purpose of coastal defense or coastal bombardment. I've also seen proposals for a battleship-carrier hybrid in the comments, which I think may also work for the hull type. There could also be other reasons that make more sense in the faction's lore, but I can't think of any right now.
that thumbnail is scarily similar to one of my boats...
Boy, that armor scheme'll get *wrecked* by HESH.
Would you PLEASE make a video on building out a campaign? I can't find desent documentation anywhere for getting around the clunky UI. I would love to desighn some campaigns but as of my 1300 hrs I have failed to do so.
I have no idea how to do that either, but rest assured I'll be sharing what I learn as I go. 👍
@@BorderWise12 Thank you! Setting up events and ai behavior seems especially... obscure. I start having a stroke as soon as I start working on fleets and events🤣.
I want this campaign to continue.
Put more things on the big barge so it would turn into a gun barge. XD
Do I need to refit the Normandie as a boss craft ?
How do you get your azipods to have that neat round shroud over them?
Decorations! That's the mesh of a custom jet. :D
Worst possible armour scheme?
For a 5m belt, go (inside to out) alloy, HA, nuck, metal, metal.
Lead/applique checkered belt. 😈
@@rabidr3aper213 oh no...
@@SamSchurger *Coolaid Man voice* OH YEA!
I wonder how reinforced decking would work on your higher-end godly craft.
Probably the same as usual: a crappy in-between of wood and metal. 😛
Jokes aside, the Godlies of this faction will likely be relying on active defences a lot.
@@BorderWise12 that makes makes a lot of sense, active defense is more interesting, I wish they would buff just a bit, and maybe give it the sloped pieces, I like the +13/vox buoyancy
Borderwise can i stagger/multipole pac hit after like first the first so second and.. pac and if how??
Er... not sure what you're asking? 😅
I THINK he's asking if there is a way to ripple fire multiple PACs.
Yup, synchronization works with PACs
Hey, I was curious about the big update. is it out now? or is it stil in development? because the game hasn't notified me of any updates
Not that I've seen?
@@BorderWise12 so it's not out?
oh