DEMO Godot: School of Fish (Alpha)

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  • Опубліковано 20 жов 2024
  • This is a very limited version (alpha). In a few days, I'll have a working version ready for download on Patreon (for supporters).
    Then I'll put together a final version with scenery and water effects (compositor effects), which I think will look great. That'll take me at least a week.
    ---
    I'm aware of the algorithms for flocking, I have used them before in Unity, the problem is that the particles do not have access to the properties of other particles. Besides I am trying to have a predetermined movement along a path, not so much random as in flocking. Yes, it's true that I'm borrowing concepts from flocking like steering forces, that's why it gets confusing.
    I also want to use this path to simulate the movement of objects, it could be even people walking on an avenue. Created with particles and vertex animation textures. Of course they wouldn't have any collision detection but I could simulate hundreds or thousands without affecting performance (I suppose). If I want collision detection, I could use meshinstance and VAT. I don't know, this is all very exciting 😄.
    In a next project I want to combine flocking with vertex animation textures. To make a flock of birds. I don't know yet if I should use multimesh + gdscript or multimesh + compute shaders. I will probably have to do both.
    TAGS
    #godot #godot4 #shaders

КОМЕНТАРІ • 2

  • @americoperez810
    @americoperez810 3 місяці тому +2

    There's a video called "Just Boids | Useless Game dev" that covers boids really well in my opinion

  • @EeVeE3D
    @EeVeE3D 3 місяці тому

    cool