I love the implication of the rules. Chess very vaguly approximates the way humans battle, with 2 sides moving against one anouther. The odd rules of this game combined with it being their version of chess implies that martian warfare is waged in a fundamentally different way.
To me it could imply some form of proximity-based hive-mind: when sending units into enemy territory, there's only so much time to do tactical maneuvers before those units are assimilated into the enemy hive mind. Or else perhaps Martian culture fundamentally lacks a concept of loyalty, which is arguably even more alien.
only if you assume that the game must be an abstraction of warfare and not some other process such as some sort of alien political negotiation or economics or even some cultural concept utterly incomprehensible to humans, like some sort of Martian social expectation that doesn't really make sense to our brains or something.
This is a really interesting concept. Having too many pieces is problematic as it makes it easier for the opponent to score, but having too *few* could also be a problem as it makes it more difficult for you to score. Giving the opponent a piece -- whether by just outright giving it to them, or by capturing a piece in the process -- seems to usually be a good idea, but certainly not always. I actually wanna play this to see how it goes.
@@sapofazbemechaebom1594 if you have too many piece you bwill be limited in movement because your piece at the back can't go over another piece. This is why giving some of ur pieces can beneficial. It is kinda like a Danish gambit in regular chess where you allow your oppenent to take some of your pawns in order to open up areas for your queen and Bishop attack opposition.
yeah but it doesnt make sense, why would you ever move your pieces to the other side if you'd just lose control of it, you'd obviously want to stay on your side
@@rinsekai Well basically if you eat someone's pieces, you get a point but lose control of that pieces too. You have to cross the board, otherwise how do you eat their pieces?
so by capturing a piece... you are inevitably giving up your own piece. you have to be strategic because throwing a queen onto the opponents side of the board to score a point would give the opponent a massive edge, unless it was in a favorable position and you could somehow immediately score it back! i love this idea.
@@vladthecon yeah, because you can control any piece depending on where it is. Furthermore, dice have marks on them for a similar type of identification. Are you saying dice are poorly designed because you have to look at the sides to see what you rolled? It’s 3 triangles that hop on each other like cups. If you can’t tell how big they are that sounds like a you problem
This is an interesting game idea that feels as if you could expand the size of the game without making it broken. You could really innovate on the ideas already set out here.
Yeah, I bet you could stretch it across an 8x8 board. This would let you add more pawns, like filling one whole row with them. Then set the drones on each end of the back row. Drop the overpowered queens to just one, but maybe throw in a couple other pieces that only move diagonal and some that make some weird moves, like an L shape or something. Maybe have a king to go next to the queen. Yeah....it's all coming together.
@@SgtSupaman I honestly thought of this as I read the comment. I think trying to innovate on a simplified version of chess will just make it into chess.
A bigger game board would break how the limited space forces you into a constant dance with your opponent but additionally it would change the balance of the current pieces movements and the limited depth diagonals can attack in
"You cannot undo your opponent's move by moving it right back" What if your opponent's move was a capture? Can you move the piece right back where it came from before the capture, since this isn't actually "undoing" anything?
@@deadersurvival4716 I haven't read the rules but I would guess that you could because the state is different, you are not undoing the move, but I will check the rules to be sure. Edit: The rules don't seem to specify this, so by following the rules you can't move the piece back, although I think it's more logical that you can, for example: 1. I move a piece from square A to square B 2. Opponents moves piece from square B to square A Now, obviously I can't move the piece to square B again. That's how I would play it, but I guess it's up to you how you prefer. Edit: in the first rule I meant "I capture a piece by moving a piece from pos A to pos B"
@@michaelroditis1952 So you could move it back to a previous state? That's not my understanding. In Go we just cannot move the board back to its previous state, that's enough to avoid small cycles, but here we could have large cycles.
@@skit555 What I said is that you CAN'T move it to the previous state, but you can move a piece to the previous position if it results in a different state
If they moved over, their turn was to move over. They wouldn't have had a turn to move a piece into a capturable position before you've moved on your turn. At least that's how I imagine it.
2:15 "If there is not a piece available to promote to" Does this mean the promotion takes a dead piece from any player's score hand to place it back on the board, and the two lesser pieces are given to them?
I mean, where else would the promotion piece come from? Since the score is equal whether it’s two pawns to a drone or a pawn and drone to a queen, nobody loses score this way. Like exchanging two $5 bills for one $10 bill.
it should be noted that promotions can only happen if no other pieces of that rank are on your side of the board at the time. it is also unclear if this action takes up your turn.
@@stantrien8106 seems clear that it takes an action since the two have to be side by side, you would be choosing one piece to move into the other so you know which square to put the new piece.
I have some concerns about this statement: "if you have no queens or drones..." (you have NEITHER) "you can move two pieces together to combine them into one: a pawn and a drone..." (but you have no drone...)
@@TripleSGames Do have another question about this I'm guessing the peices come from your scoring area? So your just fungibally trading them. Can you not promote if you don't have one of those pieces in your score area?
@Diego Palacios paiva The way it's presented, promoting is point-neutral (i.e., you put in as many points worth as you took out). That said, it's not clear if you can promote if your opponent is the only one who has captured pieces of the type you would like to promote to
This looks like a fun game! Great video! My only question is where do the pieces come from/go to during a field promotion? Also does a field promotion count as a capture for the “call the clock” state?
I'm not the creator, but here's how I understand it: For field promotion, they a from either of the player's captured pieces stash. As the pieces used to create the promotion are equal to the created piece, the points in the player's stashes remain the same.
They said “if the game gets to a state of deadlock, one player may call the clock” however, there is no rule that specifies what is deadlock exactly so there’s no rule that specifies when you can call the clock. So yes
I don't think you can avoid a capture in 7 moves though, so if you do this, your opponent can force a capture and the game continues for another 7 moves, and vice versa.
No, "last move in a tie wins" only if there is a tie in score, and as far as i understand, nothing stops other player from capturing your figures with queen even if you stacked on far end of field. Defense is hard in this game, you have no real eay to stop someone, unlike actual chess and checkers.
I mean, there are a couple hundred chess variations that are decently known. This could become a chess only channel and still be making new content after this guy retires.
I feel like this is supposed to be a tutorial video specifically for those looking up the rules, yet we've all been recommended it even though none of us own one xD
As a Inuranus person, im glad that you decided to cover the martian version of chess! I have cousins from mars and they appreciated this video alot! (sorry if my english is bad i speak uranish)
I would love to see some kind of sci-fi show on television, where a couple of extras are in a space station playing this game entirely by the rules in the background during a scene.
New home rule: you can use field promotion to combine 2 Queens into a MegaQueen. What a MegaQueen does, no one knows, the knowledge was lost from the great Martian archives
@Triple S Games My husband and I love your channel! It's always very helpful when we are trying to learn how to play new games, and through watching your videos we have discovered games we never heard of that we have come to enjoy. Could you please do a video of the French card game "Mille Bornes"? Thank you and keep up the awesome work!
Just to clarify: the Martian Chronicles were Ray Bradbury. Edgar Rice Burroughs' novels that include the game Jetan are the "Barsoom" series (being his fictional name for Mars).
@@aw3som3reczor39 Sure thing. I'm sorry if that came across condescending, just thought it would be, you know, useful for anyone else reading who was interested in checking it out.
There doesn’t seem to be incentive to play a piece across the canal to an empty square, unless attempting to set a trap which they don’t have to fall into, or specifically setting up to capture what was once your own piece, which seems redundant as it avoids conflict in the first place
When taking score, only *captured* pieces are counted (not what you own/control on the board). Remember that you can't capture pieces on your side since you automatically control them. So everything you add to the other side is new potential fodder.
@@JanFWeh yeah i get that, it’s why i mentioned it seems to lack conflict as it looked to be more of a race to capture your own pieces if that is why you placed them across the canal. The only thing i suppose could cause more offensive gameplay is the small size of the board in the first place, but i suppose that won’t matter as well once pieces start coming out of play. Not saying i don’t think the game would be very fun and highly strategy oriented because i do think that, but i suppose i’m just needing to see it in action to be sure
@@andrewcavallo1877 Yeah, try it. It's much more offensive than you think. Your Queens can dash across the whole board; when you send them across, you know you'll catch something. Then you use your captured pieces to upgrade your pawns into more useful troops.
Im confused by the field promotion ? Quote “ If there are no queens or drones on your side of the board … “ But in the pic there are and he promotes them with pawns … The sentence feels like : no queens or drones imply only pawns !? Perhaps it is meant as “ no queens AND drones at your side at the same time , then … “
Does that mean there is extra pieces so as to promote, or do the pieces that have been captured be used as promotions? Also can you promote on your first move or do you have to wait a specific amount of turns?
Given that you can only promote if you have none of that piece on your side, it is pretty likely that this will only happen after one has been captured and is available to be exchanged. Captures are too easy in this game for one to get all of one piece off their side without any captures, and it certainly would be poor strategy to attempt that.
“You control all and only the pieces on your side of the board” Me: enemies queen is also on my side… so do I have two powerful units? Oh, i forgot, their drones too.
If I promote a unit I have to take points off my ranking to do so? I guess we can't put a queen together if it means take away a queen my opponent took away from me?
if you promote a piece, say, a pawn and a drone into a queen, you would take a queen out of someone's point pile, and put the pawn and the drone into their point pile, for a net zero
What motivation do players have to cross the canal when no capture can be made? What prevents players from just moving their pieces back and forth on their own side to stall?
so, in order to promote a piece, you must have captured such a piece yourself? or can you use one of your opponents captured pieces since it doesnt affect the score anyway?
This isn't martian chess. Martian Chess is known as Jiten and is played on a board with 100 squares and 20 pieces. And you only win in one of two ways. A piece captures the princess or the chief defeats the opposing chief. It's even crazier when actual fighters are used as pieces on a stadium sized game board and audience members make bets on which pieces will win in gladiatorial combat. That's the real Barsoonian way to play Jiten.
what if you call the clock from the start of the game? would it even be allowed? would it be a chess version of the Cranked gamemode from CoD? DID I JUST MAKE A NEW MARTIAN CHESS GAMEMODE?
How can a pawn and drone combine to make a queen, if this move is only legal when you have no queens *or drones* in your zone? Where do you get the drone to combine with if you have no drones?
"The rules are the same as regular chess, except for these changes"
Speaking from experience, starting "The Teach" with "it's like game X, except these changes" is a really, really good shortcut.
“For a refresher of those rules, click here”
@@endgamerplays *points in air*
Swimming is like crawling, but in water.
Drones are my favourite Chess pieces
I'm from Mars and i can confirm this is how we play
Cool beans, bro
Kya baat hai
Oh cool
Too bad im a venus flytrap :(
Typical townsman who thinks representing the whole planet. Here in Noachis Terra region, piece spaces aren't square. Anyways...
I love the implication of the rules. Chess very vaguly approximates the way humans battle, with 2 sides moving against one anouther. The odd rules of this game combined with it being their version of chess implies that martian warfare is waged in a fundamentally different way.
To me it could imply some form of proximity-based hive-mind: when sending units into enemy territory, there's only so much time to do tactical maneuvers before those units are assimilated into the enemy hive mind. Or else perhaps Martian culture fundamentally lacks a concept of loyalty, which is arguably even more alien.
@@rudymartin8583 much simpler than that. This aren't people. They are robots or resources.
Once they are on your side, you control them
only if you assume that the game must be an abstraction of warfare and not some other process such as some sort of alien political negotiation or economics or even some cultural concept utterly incomprehensible to humans, like some sort of Martian social expectation that doesn't really make sense to our brains or something.
'woololo'
This thread is awesome
This is a really interesting concept. Having too many pieces is problematic as it makes it easier for the opponent to score, but having too *few* could also be a problem as it makes it more difficult for you to score. Giving the opponent a piece -- whether by just outright giving it to them, or by capturing a piece in the process -- seems to usually be a good idea, but certainly not always.
I actually wanna play this to see how it goes.
I don't get why having too many pieces is bad
You can use a chessboard. Divide it in half.
Use pawns as pawns.
Knights and bishops as Piece2 (drone)
Queen, King and Rook for Queens.
@@sapofazbemechaebom1594 if you have too many piece you bwill be limited in movement because your piece at the back can't go over another piece. This is why giving some of ur pieces can beneficial. It is kinda like a Danish gambit in regular chess where you allow your oppenent to take some of your pawns in order to open up areas for your queen and Bishop attack opposition.
@@needlespoon4734 ooohhhh
Thanks, you opened my eyes
@@needlespoon4734 so basically sacrifice your worthless pieces to open up space for your good pieces.
The most interesting part of this game is you lose control of your pieces after they cross to other side.
Never see this one before.
yeah but it doesnt make sense, why would you ever move your pieces to the other side if you'd just lose control of it, you'd obviously want to stay on your side
@@rinsekai Well basically if you eat someone's pieces, you get a point but lose control of that pieces too.
You have to cross the board, otherwise how do you eat their pieces?
Happens in real life all the time. It's called "treason"
@@rinsekai
it remain me how in a fight the moment you make an attack you expose yourself to a counter-attack
Grandmasters understand that control is just an illusion.
Not enough people take the time to learn about Martian culture.
so by capturing a piece... you are inevitably giving up your own piece. you have to be strategic because throwing a queen onto the opponents side of the board to score a point would give the opponent a massive edge, unless it was in a favorable position and you could somehow immediately score it back! i love this idea.
That queen you threw over can then be turned into points if you capture it
didn't knew mars had cheese, not complaining
Well it's got moons doesn't it???
@@G1veMeSomeRope Pretty sure moon has cheese isn't it?
@@G1veMeSomeRope good point, we should start mining cheese
Martian Cheess
didn't know*
Finally!! After almost 1500 years, chess players can eventually get an update on their favorite game!
Its a mod not the officiel version by the dev
I'm waiting for a DLC :(
@Space Face You👏didn't👏get👏the👏joke
@@imtolazyto maybe👏they👏were👏trying👏to👏add👏something👏to👏the👏joke👏and👏it's👏you👏who👏didn't👏get👏it
@@toceeno874 Your👏argument👏is👏invalid👏because👏you👏have👏an👏anime👏profile👏picture
"By Issus! This is not our mighty game of Jetan!"
--Kantos Kan, Barsoomian, Jedwar of Heliumetic Navy.
Underrated comment.
What a neat idea for a game! My only complaint is that the three types of pieces look much too similar.
yeah, at first I thought there were just 2 different types
Well they’ve got to fit inside of each other, they have little tally’s on them for identification
@@vladthecon yeah, because you can control any piece depending on where it is. Furthermore, dice have marks on them for a similar type of identification. Are you saying dice are poorly designed because you have to look at the sides to see what you rolled? It’s 3 triangles that hop on each other like cups. If you can’t tell how big they are that sounds like a you problem
@@vladthecon ok tally marks is a bad design, i can give it, but "same color"??? Wtf do you even mean, this is served for the rule of the game
pawns have one notch, drones have two, queens have three, which also reminds you of how many points each of them are worth
whats cool about this is you dont even need the game, if you have a folding chess board, you can lay it out half way and use regular chess pieces
would love to see what grandmaster martian chess gameplay looks like
Lets start a petition to have this game be brought on the first manned mars mission.
This is an interesting game idea that feels as if you could expand the size of the game without making it broken. You could really innovate on the ideas already set out here.
This is a rather interesting board game
Yeah, I bet you could stretch it across an 8x8 board. This would let you add more pawns, like filling one whole row with them. Then set the drones on each end of the back row. Drop the overpowered queens to just one, but maybe throw in a couple other pieces that only move diagonal and some that make some weird moves, like an L shape or something. Maybe have a king to go next to the queen. Yeah....it's all coming together.
@@SgtSupaman I honestly thought of this as I read the comment. I think trying to innovate on a simplified version of chess will just make it into chess.
@@224ryan Well, the "control all pieces on your side of the board" bit definitely keeps it different. That, and not having a King that ends the game.
A bigger game board would break how the limited space forces you into a constant dance with your opponent but additionally it would change the balance of the current pieces movements and the limited depth diagonals can attack in
I love the looney pyramids! I hope to see another of their games!
So every time you capture, you give up a piece - the opposite of shogi. Interesting rubber band mechanic!
I like that it can be as simple or complex of a game as you want it to be.
I've been to Mars and I was so confused as to what game they were playing. I'm glad I finally found out what it was
Now I just need "How to play Dungeons and Dragons". I could never figure it out.
If you move your dragon into your opponent's dungeon, it becomes their dragon, until they move it back into yours
Well there is rule books, which is basically a "how to play dungeons and dragons"... Not only mechanics, but aslo character roleplay
@@CJWproductions top tier reply
@@CJWproductions finally I understand how to play. Thanks!
"You cannot undo your opponent's move by moving it right back"
What if your opponent's move was a capture? Can you move the piece right back where it came from before the capture, since this isn't actually "undoing" anything?
No, you cannot. "Moving back" is based on the actual location of the pieces, not what they're doing.
@@deadersurvival4716 I haven't read the rules but I would guess that you could because the state is different, you are not undoing the move, but I will check the rules to be sure.
Edit: The rules don't seem to specify this, so by following the rules you can't move the piece back, although I think it's more logical that you can, for example:
1. I move a piece from square A to square B
2. Opponents moves piece from square B to square A
Now, obviously I can't move the piece to square B again.
That's how I would play it, but I guess it's up to you how you prefer.
Edit: in the first rule I meant "I capture a piece by moving a piece from pos A to pos B"
@@michaelroditis1952 So you could move it back to a previous state? That's not my understanding. In Go we just cannot move the board back to its previous state, that's enough to avoid small cycles, but here we could have large cycles.
@@skit555 What I said is that you CAN'T move it to the previous state, but you can move a piece to the previous position if it results in a different state
If they moved over, their turn was to move over. They wouldn't have had a turn to move a piece into a capturable position before you've moved on your turn. At least that's how I imagine it.
at 2:00 you can literally hear stomach noises (as you can clearly see I'm only focused on the most important aspects of the game)
"Wheres my piece?'
"Idk, the color are the same"
"Uh"
Finally, *Chess 2.*
Now we wait for Jetan, the real Martian Chess
Jetan looks chess-level difficult.
Idk what that is
2:15 "If there is not a piece available to promote to"
Does this mean the promotion takes a dead piece from any player's score hand to place it back on the board, and the two lesser pieces are given to them?
Probably
I mean, where else would the promotion piece come from?
Since the score is equal whether it’s two pawns to a drone or a pawn and drone to a queen, nobody loses score this way. Like exchanging two $5 bills for one $10 bill.
@@leori-7477 oh yes that is fair
it should be noted that promotions can only happen if no other pieces of that rank are on your side of the board at the time.
it is also unclear if this action takes up your turn.
@@stantrien8106 seems clear that it takes an action since the two have to be side by side, you would be choosing one piece to move into the other so you know which square to put the new piece.
I have some concerns about this statement: "if you have no queens or drones..." (you have NEITHER) "you can move two pieces together to combine them into one: a pawn and a drone..." (but you have no drone...)
If you have no drones you can combine pawns into drones. If you have no queens you can combine a pawn and drone into a queen.
Yeah, that statement really confused me too.
@@TripleSGames Do have another question about this I'm guessing the peices come from your scoring area? So your just fungibally trading them.
Can you not promote if you don't have one of those pieces in your score area?
@@TripleSGames hi
@Diego Palacios paiva The way it's presented, promoting is point-neutral (i.e., you put in as many points worth as you took out).
That said, it's not clear if you can promote if your opponent is the only one who has captured pieces of the type you would like to promote to
I'm pleased to see how the Martians prize their loyalty
This looks like a fun game! Great video! My only question is where do the pieces come from/go to during a field promotion?
Also does a field promotion count as a capture for the “call the clock” state?
I'm not the creator, but here's how I understand it:
For field promotion, they a from either of the player's captured pieces stash. As the pieces used to create the promotion are equal to the created piece, the points in the player's stashes remain the same.
So this is why the Martians invade in War of the Worlds, they wanted to spread Martian chess
Somebody’s daughter 5 minutes into Martian Chess and Chill: 1:05
WHAT 🙏😭
The rules are the same as... Hey, wait a minute!
I think you meant "Martin's chess"
As a Martin bot, this game contains only queen pieces for both teams, and this is how we play it
If you go first, can you call the clock on your first move, play passively, and win without capturing because of that “last move in a tie wins” rule?
They said “if the game gets to a state of deadlock, one player may call the clock” however, there is no rule that specifies what is deadlock exactly so there’s no rule that specifies when you can call the clock. So yes
That being said, your opponent would have to want to lose without being captured, because it's very easy to capture from a full board.
I don't think you can avoid a capture in 7 moves though, so if you do this, your opponent can force a capture and the game continues for another 7 moves, and vice versa.
No, "last move in a tie wins" only if there is a tie in score, and as far as i understand, nothing stops other player from capturing your figures with queen even if you stacked on far end of field. Defense is hard in this game, you have no real eay to stop someone, unlike actual chess and checkers.
Not a viable option as it relies on your opponent also playing passively which, given how obvious this strategy is, isn't going to happen.
Seems fun although I’m not a big fan of the “draw” countdown scenario. Seems kind of like poor design
draws can also happen in chess
@@satgurs yes, but those are somewhat controllable. if i understand this game right, draws seem like they would happen rather often
It seems like a more lightweight version of chess's fifty-move rule. I think it's fine.
Me: I thought are no more chess variants!
Triple S Games: You thought wrong!
I mean, there are a couple hundred chess variations that are decently known. This could become a chess only channel and still be making new content after this guy retires.
@@deadersurvival4716 hundreds?
More like thousands
@@L1M.L4M No, there are only hundreds, but that number is growing, and most of those are families of variations within themselves.
Alternatively, the player who manages to Field Promote a Queen into a Tripod and distinigrates the other player, wins.
Careful; that move got me banned from the Interplanetary Chess Federation tournaments...
I accidentaly read "Martin Chess" 💀
I feel like this is supposed to be a tutorial video specifically for those looking up the rules, yet we've all been recommended it even though none of us own one xD
As a Inuranus person, im glad that you decided to cover the martian version of chess! I have cousins from mars and they appreciated this video alot! (sorry if my english is bad i speak uranish)
This seems really fun I'd love to play it with my family :D
Interesting, seems like a development on a misère variant of chess-i.e. the player with no pieces to move wins instead of loses.
it’s not who has no pieces that win, it’s who captured the most. Having no piece just ends the game.
But the player with no pieces to move (that isn't in check) in Chess ties, doesn't lose.
this actually looks fun to play
I would love to see some kind of sci-fi show on television, where a couple of extras are in a space station playing this game entirely by the rules in the background during a scene.
New home rule: you can use field promotion to combine 2 Queens into a MegaQueen. What a MegaQueen does, no one knows, the knowledge was lost from the great Martian archives
"The object of the game is to score the most points"
Oh Look Martian Chess! Star Trek TOS - Hold My Beer.
Guy: This Is martian chess
Me: okay
Guy: you have to score the most points
Me: what
I haven't noticed when I did a subscribtion on this channel. But I like it
@Triple S Games My husband and I love your channel! It's always very helpful when we are trying to learn how to play new games, and through watching your videos we have discovered games we never heard of that we have come to enjoy. Could you please do a video of the French card game "Mille Bornes"? Thank you and keep up the awesome work!
Is it like regular chess?
"Well yes, but actually no"
This actually seems intriguing. How much does one of these go for?
this is so simple i’m gonna make it
I didn't know Linus Tech Tips was teaching about board games now, very interesting. You got a sub Mr. Linus.
the Martians are very good at spaceships and game design, not so much with immunization and regular design
An older Martian chess is called Jetan, from the John Carter of Mars series by Edgar Rice Burroughs.
Just to clarify: the Martian Chronicles were Ray Bradbury. Edgar Rice Burroughs' novels that include the game Jetan are the "Barsoom" series (being his fictional name for Mars).
@@mstegosaurus Oh, yeah, I got the two mixed up, thank you for correcting me.
@@aw3som3reczor39 Sure thing. I'm sorry if that came across condescending, just thought it would be, you know, useful for anyone else reading who was interested in checking it out.
Finally Chess 2.
Martian Edition.
now we need mercurian chess, venusian chess, jovian chess, saturnian chess, uranian chess and neptunian chess
First,I read “Martin chess”
I just randomly watched this for absolutely 0 reason other than the fact that it was reccomended to me
i was super jazzed to get in on this, i really love andy's icehouse system and i've been really excited to print my own colours too!
clicked on this expecting Edgar Rice Burroughs. This is a vastly different game than the Martian version of Chess he invented.
Oh.
So if someone "sneezes" they can win?
Can’t wait for Jovian Chess
i already can't play a normal chess properly now i have to learn this thing
There doesn’t seem to be incentive to play a piece across the canal to an empty square, unless attempting to set a trap which they don’t have to fall into, or specifically setting up to capture what was once your own piece, which seems redundant as it avoids conflict in the first place
When taking score, only *captured* pieces are counted (not what you own/control on the board). Remember that you can't capture pieces on your side since you automatically control them. So everything you add to the other side is new potential fodder.
@@JanFWeh yeah i get that, it’s why i mentioned it seems to lack conflict as it looked to be more of a race to capture your own pieces if that is why you placed them across the canal. The only thing i suppose could cause more offensive gameplay is the small size of the board in the first place, but i suppose that won’t matter as well once pieces start coming out of play. Not saying i don’t think the game would be very fun and highly strategy oriented because i do think that, but i suppose i’m just needing to see it in action to be sure
@@andrewcavallo1877 Yeah, try it. It's much more offensive than you think. Your Queens can dash across the whole board; when you send them across, you know you'll catch something. Then you use your captured pieces to upgrade your pawns into more useful troops.
It is better as an endgame strategy if you are ahead or tied (since emptying your side is the tie-breaker).
would've been better if the pieces of both of the players were of different colours
He didnt say the rules are the same as regular chess except for these changes for a refresher on those rules check out that video.
This sounds like "Stalemate: The Game".
There’s this guy from Mars and I can confirm this is how he plays…
As a Martian, I approve this sharing of one of our cultural pastimes with our brothers and sisters on Earth.
i started shivering as soon as i saw that all pieces are the same color
Im confused by the field promotion ?
Quote “
If there are no queens or drones on your side of the board … “
But in the pic there are and he promotes them with pawns …
The sentence feels like : no queens or drones imply only pawns !?
Perhaps it is meant as “ no queens AND drones at your side at the same time , then … “
has this game always been a thing or is this a new variation of chess?
Does that mean there is extra pieces so as to promote, or do the pieces that have been captured be used as promotions? Also can you promote on your first move or do you have to wait a specific amount of turns?
Given that you can only promote if you have none of that piece on your side, it is pretty likely that this will only happen after one has been captured and is available to be exchanged. Captures are too easy in this game for one to get all of one piece off their side without any captures, and it certainly would be poor strategy to attempt that.
I read it as Martin chess
My first question, "How do you know if a piece is yours or not" got quickly answered, yay
Pretty neat game. I should try it sometime.
If a drone combines with a drone, then what would it make?
Nice!
“You control all and only the pieces on your side of the board”
Me: enemies queen is also on my side… so do I have two powerful units? Oh, i forgot, their drones too.
Finally, another "Chess with mind control" variant!
So, _wololo_ it is then!
I obviously prefer plutonian chess but this one is also good!
Would You Rather: Egyptian Senet, Ancient Asian Chess, Chess, 4D Chess, or *Martian Chess?*
5D Chess with Multiverse Time Travel
If I promote a unit I have to take points off my ranking to do so? I guess we can't put a queen together if it means take away a queen my opponent took away from me?
Where do you think the promoted pieces go
if you promote a piece, say, a pawn and a drone into a queen, you would take a queen out of someone's point pile, and put the pawn and the drone into their point pile, for a net zero
I love how the middle line is called a canal! Old astronomy habits die hard
What motivation do players have to cross the canal when no capture can be made? What prevents players from just moving their pieces back and forth on their own side to stall?
you can move a high scoring piece over, then capture it yourself next turn to essentially feed yourself point by sacrificing your own pieces
so, in order to promote a piece, you must have captured such a piece yourself? or can you use one of your opponents captured pieces since it doesnt affect the score anyway?
Might rebrand this as some kind of tavern game for D&D, "kobold checkers"?
Can't wait to see this become a tradition on Mars
This isn't martian chess. Martian Chess is known as Jiten and is played on a board with 100 squares and 20 pieces. And you only win in one of two ways. A piece captures the princess or the chief defeats the opposing chief. It's even crazier when actual fighters are used as pieces on a stadium sized game board and audience members make bets on which pieces will win in gladiatorial combat. That's the real Barsoonian way to play Jiten.
Does it get hard to keep track of since all the pieces are red?
what if you call the clock from the start of the game? would it even be allowed? would it be a chess version of the Cranked gamemode from CoD? DID I JUST MAKE A NEW MARTIAN CHESS GAMEMODE?
I wonder how this plays in forth dimension.
Tfmw what should of been a good move to capture a piece really isn’t because now your opponent has just as many pieces as before and you have 1 less
Martians see this and go hey this ain't how we play chess at all
This is really cool actually.
What people can invent...
Venus Chess?
How can a pawn and drone combine to make a queen, if this move is only legal when you have no queens *or drones* in your zone? Where do you get the drone to combine with if you have no drones?
We need Venutian chess and Titan chess and Europa chess
Also Earth chess has several varients so what would a varient of this be like