Wow never found that location!! A full bunker would have made the best camp location. I could see some hidden camps having special bonuses, like a bunker wouldn't have to make barricades, or the arcade would have a mental condition recovery bonus, etc. Man if they randomize all these locations it's going to be so so so good, huge anxiety and stress but so good. Game looks so good and cannot release soon enough. Great series, thanks!
There should be a way to increase the backpack capacity although the idea of pick the best loot is kinda dope (but my loot goblin soul screams lol) especially when you can only loot one place per phase. I wonder can you send two people to scavenge separately? Or once someone do the task no one can do the same?
Sadly cant. Only 1 person at 1 time to plan and run for the scavenging errands. The same area can be visited a few times until u dig up all the loots in the area.
@@tungyingloh6300 yeah, on the other hand it's quite interesting as we have to really plan our loot rather than taking everything, and the fact that it takes one phase also we have to be sure one loot run counts
Yeah my loot goblin wants to take everything. But I like the I only can take what we really need This War of Mine style. Really makes you plan on what to do next.
I know it's a video game, but I still think kthe crowbar should have max durability... I mean, Gordon Freeman stopped an entire alien invasion with one single crowbar (and a gravity gun)🙃. Off to the taxi depot!
Looks rather interesting, but these restricting mechanics with the inventory suck - it that is not modded I'll pass on that one. Re-visiting location can be beneficial it seems, neat. If there's a perk to search loot spots again and find crap, that would work, and it possibly there is something like that. Otherwise why leave the thing loot-able. I'd really hate it if they take the Darkest Dungeon route and everything you do punishes you though... coupled with the inventory limitations. Curious lore and locations and developments, damn...
Wow never found that location!! A full bunker would have made the best camp location. I could see some hidden camps having special bonuses, like a bunker wouldn't have to make barricades, or the arcade would have a mental condition recovery bonus, etc. Man if they randomize all these locations it's going to be so so so good, huge anxiety and stress but so good. Game looks so good and cannot release soon enough. Great series, thanks!
Same here really looking forward to the release 👍
Hope the trip is going good , thanks for the zombie shenanigans
Thanks mate 👍
This looks like an interesting game. When it comes out I hope you do a series of it. Take care and have a fantastic week.
Thanks mate will do a series once it's released 👍
Greif state will pass quicker if they are well feed, (full) and // or fully rested as well
Thanks for the tip 👍
For science episode. Thank you.
Perfect timing with this!!! Penny got schwacked. F - to pay respect.
F
There should be a way to increase the backpack capacity although the idea of pick the best loot is kinda dope (but my loot goblin soul screams lol) especially when you can only loot one place per phase. I wonder can you send two people to scavenge separately? Or once someone do the task no one can do the same?
Sadly cant. Only 1 person at 1 time to plan and run for the scavenging errands. The same area can be visited a few times until u dig up all the loots in the area.
@@tungyingloh6300 yeah, on the other hand it's quite interesting as we have to really plan our loot rather than taking everything, and the fact that it takes one phase also we have to be sure one loot run counts
Yeah my loot goblin wants to take everything. But I like the I only can take what we really need This War of Mine style. Really makes you plan on what to do next.
I know it's a video game, but I still think kthe crowbar should have max durability... I mean, Gordon Freeman stopped an entire alien invasion with one single crowbar (and a gravity gun)🙃. Off to the taxi depot!
I've never seen a broken crow bar .
@mrmurphy172 right?!
Yeah same here they almost never break but like you said it's a game lol
Looks rather interesting, but these restricting mechanics with the inventory suck - it that is not modded I'll pass on that one.
Re-visiting location can be beneficial it seems, neat. If there's a perk to search loot spots again and find crap, that would work, and it possibly there is something like that. Otherwise why leave the thing loot-able. I'd really hate it if they take the Darkest Dungeon route and everything you do punishes you though... coupled with the inventory limitations.
Curious lore and locations and developments, damn...
Fair enough