Flick SDI, Dash Walk SDI, & Triple SDI (Smash Ultimate)
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- Опубліковано 12 вер 2024
- It's the final day for my merch! Get it here: spif.space/gimr
Welcome to the FINAL day of Techmas
With my new SDI you can get multiple inputs of SDI in Super Smash Bros. Ultimate with one smooth motion and be more reactive with your inputs! It also causes unique option selects! With FSDI, DWSDI, & TSDI you can push your game to the next level! All of the sdi combined uses both the control stick AND the cstick!
Shout outs @Azyph and @ikaboomTV Their SDI video helped me come up with some of this stuff. Sub to them on YT!
Shout outs to AcidArmy ( / acidarmy_ ) for their awesome document on hitlag as well as SDI multipliers. Check it out here: docs.google.co...
Assembly Edit by Elcrest from @FGCUniversity
Main Edit by GimR
French Subtitles by HummingBones: / hummingbones
Japanese Subtitles by Sean From School: / schoolfromsean
---
Corrections:
- none so far
► Twitter: / vgbc_gimr
► Twitch: / gimr
► Instagram: / vgbc_gimr
UH OH BACK TO THE LAB AGAIN!
Chapters:
00:00 - 1 day left for merch!
01:14 - Sub to Smash U!
01:43 - Tech Preview
02:32 - Shout outs Azyph, AcidArmy and IKA!
02:56 - SDI explained
06:44 - Mash SDI
07:15 - Context
07:43 - Flick SDI
08:36 - Dash Walk SDI
10:08 - Dash Walk Survival SDI
10:29 - Dash Walk SDI Option Select
11:14 - Triple SDI
12:05 - Smash Stick SDI
12:48 - DIing Steve's Jab
13:16 - Dash Walk SDI Option Select 2
15:40 - Recap
16:08 - How to practice it
16:47 - Thank you for supporting Techmas!
18:21 - UH OH BACK TO THE LAB! AGAIN!
#SuperSmashBros #SmashUltimate #Ultimate
Thank you all for joining me for the 10 days of Techmas! I appreciate you all! If you'd like to support, there's only one day left to get my mech: spif.space/gimr
I adore u but I'm laughing so God damn hard at this intro
So you can dash walk also by holding right with control stick and left with c stick. So I assume you can Dash walk SDI with this. Also does that mean you can shield triple SDI using double shield???
Theirs also only one option in the game. GET UP ATTACK.
Nice, I can get a GimR mech, while it's shipping maybe I'll play some Armored Core Ⅵ 🤪
Inb4 "Stop complaining about Steve and just Triple SDI"
oh geez 😂
@@GimRTHE CIRCLE OF LIIIIFE🎵
Unironically this does fix a lot of problems people have with sdi in general (not that it changes the majority of what makes steve broken)
TSDI or just TDI
look what happens when someone focuses on improvement instead of incessant whinging
As someone who mashes "SDI" every time I get hit wrongly this is changing my life
Now I can SDI wrongly faster
This helped me understand SDI as a whole a lot better. Thank you so much.
This techmas been kinda wildin
Hey, that's us!
If you, an English speaker, want other tutorials on Smash, my channel has English subtitles (and sometimes Spanish) 🫡
Thanks again for your shout-out GimR!
Back to the lab again
Uh ohh
Back to the lab again
Oh no
Back to the lab again
We messed up
The best gift of all is a tech that helps us deal with the cheese and utter BS this game has to offer. By GimR, for the people.
this also explains a lot why some knockbacks are "inconsistent" which they are not. Basically people didnt know how sdi fully worked out in this game until you pointed it out. It really has so many technical aspects.
so sick. techmas was great, thanks for continuing to innovate and explore this beautiful game. been playing since launch and i legitimately learn new stuff all the time
I don’t even play past SUPER CASUAL… like most of my circle could not find the shield button with a map, and heavies are pretty advanced aged in our games. But, I’m a studious and avid viewer, and I’m excited for a lot of the tach that you presented, how it will be utilized and when! Thank you and your squad of other labbers that worked on this, it’s super hype!
I love it that you showed fox not getting spiked like a dozen times… a certain fox that I think got eliminated by a Steve at Port may just have a his running a loop during the holidays!
Everyone's talking about the tech but I just wanna talk about how legendary that outro was
Ay, I'm actually friends with AcidArmy! Even helped him lab and record some Steve tech back when the MLG technique was first announced and became a big controversy.
Really cool to see his work get shouted out and used!
I've been using c stick with an alternate direction to add to my sdi since melee and I always knew it was doing something to add to sdi but never thought it was something. I just really felt like it was working. Happy to see this confirms it and we can validate it now. Love ya gimz
This was awesome GimR, to think you went rhrough the effort of having advice for training mode practice. That stuff really helps and your dedication to providing this knowledge to eveeyone is really appreciated. I'm going to start practicing and see which DI method works best for me.
TY Christopher!
Thank you for the lab grind Gimr! I’ve loved these days of techmas
Enjoyed these 10 days of techmas! Gonna be coming back to these for the next months as it all absorbs into my brain
With the lack of quality replacement sticks on the market I had stopped using sdi to preserve my controller. It's game changing to have a method this gentle on the control stick.
THE GIFT OF STEVE COUNTERPLAY FOR CHRISTMAS THANK YOU GIMR!
It’s worth noting you can mash SDI more efficiently using a technique called “wank SDI,” where you hold your thumb still and instead position and wiggle the controller up/down/left/right as needed. Much faster and more effective. Not saying that’s better than these, but it’s worth bringing up because it’s useful.
Simple & useful. This & LSM are huge for the meta imo. GGs Gimr
Like always Nintendo letting us die on our own but a community hero emerges also like always. So much love and respect for this man!
This is great when you're trying to SDI a specific hit but I wish you had included tips vs multihits like G&W nair, pichu bair, Shoto tilts, Terry jab, etc., since the cstick is very wonky, can't be mashed and has weird reset rules
Overall, loved this. Now 2x SDI is the minimum for competitive players, I wanna learn the 3x and 4x as well though
Absolutely incredible stuff! Thanks for the work in the lab. I hope you have a very merry Christmas
Legendary outro, Loved all the tech
The beginning of this video was genius. 👏🏾 👏🏾 Good job sir.
Thank you GimR and your team for bringing such an exciting 10 days of Techmas! This is by far the best tech and who knows, it may even shift the meta! Also, great outro mix up!
ty!
That was AMAZING thank you for your work !!!
Seems like a very solid tech! Thank you gimr for all the effort, even if not everything was entirely new.
Wow this is amazing gimr. Reminds me of the top players in melee how they would sdi fox up air
THANKS for the Techmas good luck on future project, GIMR.
Duuuuuuude, I was like: uh all right nice one. But would be nice to finish the video in a proper way.
And when you came out of the corner, I jumped up and joined you 😂🎶
BACK TO THE LAB AGAIN
R.I.P. Bayonetta
Lol
SDIng her combos isn't that hard and most people are good at sding bayo shit already, if anything it'll make ppl more consistent but it's good against steve at least
@@ax8914This probably won't be as big of a deal as people will make it out to be. Bayo and Steve players can just adapt to your sdi like they've been doing before this vid came out.
@@Eggss_BBayo players have to pay attention because they need to in order to path their combos correctly, Steve on the other hand either doesn’t have to in most situations or can’t do anything about it in others. For example for the “walk the dog” combo Steve can do on Fox, if Foxes can consistently SDI away with this tech, the combo either drops bc one of the jabs or the fair at the end misses since Steve literally can’t move any faster since he can’t dash and jab at the same time only walk, or he’s forced to end early with a dash attack resulting in less damage and not a checkmate edgeguard. Steve never really had to pay attention before but now they might which is something at least. Bayo had to pay attention out of necessity for some combos to work.
Rest in piss, you won't be missed!
The reason Dashwalk SDI works is Cstick overrides control stick input for 1 frame.
Great work. Great description of how sdi works.
Glad you liked it!
I've been watching this series since the start. I'm so happy it hasn't died out after so long
It’s been 10 days 💀
It's kinda dead tbh...
Thanks for the way to practice this! Really helpful to learn how to do it
Light going to training mode NOW!
Light don’t play this game, he ain’t goin to no training mode. Fox got bullied so he hopped back on Apex 😂
THE ULTIMATE STEVE COUNTERPLAY IS HERE LETS FUCCING GOOOO
Incredible, tx for all of your hard work
re: the dashwalk method. unless youre really fast, cstick directional inputs are held for 3 frames. does this not effect how the game reads the direction held for sdi?
if you practice Dash walking enough you should already be getting it pretty fast. (At least on GC)
4 frames apparently, so definitely will affect if you hold. Something something training mode 1f speed c-stick is broken.
Honestly this is a great video just for the explanation of SDI alone, that's incredibly helpful!
Glad it was helpful!
Light is having a good holiday
Oh shit, the return of Dual stick SDI 😈
Whydo brought out the Steve buffs while GimR brought out the Steve nerfs. What a time
I love the SDI-dash walk option select
i was so freaking confused when the french voice popped up, as a french viewer I was so weirded out by it, loved it though and the tech is very cool too
We getting out of the Steve combos with this one
wonder if this works in other smash games, if i could have been triple sdiing bayo combos…
Thank you for this tip. I wanted DI or SDI to be better in general and this is the next best thing to get since some combos have the capability to erase your stock. This is something worth practicing on. I appreciate this.
Best possible Christmas gift. Steve nerfs/tech to beat him. Tysm GimR
Azyph et Ika qui aide GIMR ? Gg les gars ^^
there should be a correction on 12:20 where you say opposite diagonal when it's an adjacent diagonal
That ending walk was perfect
Best Outro ever!!
Thank you GimR!!!
7:12 “ah my arms already tired” is proof Smash players don’t have girlfriends
Thank you so much Gimr, the ending has me dying too lmaoo
😆
A great discover for Tweek and Light, who suffer more against Stve. XD
amazing vid, thanks gimz. Where that doc with fox's feet at ?
We can all be Mang0 now thank you gimr
I already started making use of the auto/double fastfalling to get easy quick knees at the lowest point possible, because it makes it SO easy to input consistently, and now youve patched More SDI in, what a techmas.
thanks GimR and the Smash U crew for making these videos!
So what type of SDI would you reccomend for Bayonetta?
These visuals are on point
ty!
Honestly thank you so much for giving tech that can help us deal with Steve combos. If Sakurai won't help us, somebody has to. (Also Luigi gets nerfed by proxy which makes me sad for Luigi but happy for me)
10/10 ending.
Everyday, Steve gets bufed. But you can nerf him if you put in the time to learn.
That said, this might be one piece of the "Make low tiers viable in tournaments" puzzle. If done well enough, top tiers and high tiers will have to try harder to pull off their nonsense, while also allowing low tiers to get off their win conditions.
Melee tech oh yeah
Kazuya mains already mastered the dash walk SDI input then, perfect :)
LETS GOOOOO
Very helpful. Thank you
Great video! I have a question however, where is the document you mention on 16:41?
I'm so glad, all of this was new info for me
Hell yeah, dope techmas
Smash is truly a ground breaking game
That was an A-tier plug-in
Nintendo right now: see guys, why do we need to balance the game? They’ll do it themselves
4:38 new unit of measurement just dropped
I think the dashwalk sdi works because the c-stick is programmed badly: doing a c-stick input in ultimate is the equivalent of doing the same input with the analog stick and pressing a, so if you flick your c-stick while in a state in which you can't do an attack but can move/input move, then it'll just register the move. Not sure why it thinks the analog sitting still is another flick input, but yea.
quick question, which of these is best for Bayo in general?
Techmas has been crazy!
This seems pretty cool, now we need to actually use it
Thanks for techmas mr gimr sir
Cステは強攻撃でもできますか?ずらしはスマッシュだけだと思ってました
Can C-ste be used with strong attacks? I thought the shift was only for smash
12:05~12:48 だけはスマシュ
@@TheFantasticWarriorありがとうございます!!すごく気になってたのでたすかります!!
Idk if this is a known tech or not, but on a platform you can press down and then quickly airdodge to land back on the platform and if you input down-forward or down-back during the airdodge it will act like a wave dash or something..? I havent seen anything on this that i recall
The mechanic that allows that is known, which is why air dodging near the blast zone isn't recommended (you'll die sooner) but that's a cool application
I know i won't be using it because wave dashes feel so clunky 😔
I love the end! 😂
Will there be a video on that hidden spongebob tech?
Twiple SDI is what I get at Wendy's
Yeah good luck SDIing into Steve ready to Up samash you into the Nether
Gluto is top 5 again let's goooo
THE ENDING LMAO
Super interesting tech and explanation, and loved the ending. Merry Techmas everyone!
Glad you enjoyed it!
Light would've beaten Acola at Port Priority 8 if he knew how to do this tech.
Ωh we big braining Steve BS now 🗿
Next level labbing! 😮
now this is tech
Bayonetta is so fucked by this lmao
Won't be as big of a deal as you're making it out to be as Bayo players can adapt to sdi patterns live they've always been doing.
@@Eggss_B nah dawg I'm a bayo player and if people can sdi abk or wtw or fair 2x - 4x as effectively as before, she's pretty fucked. "Just adapt" to the person falling out of wtw before it's even over, lol. "Just adapt" to your main kill move at the top and side, fair123, being a quarter as consistent as before (which wasn't very consistent with basic sdi anyway)
@@quinn7427 you're literally just assuming people are gonna be consistent at doing this new sdi. Until it's proven that it's consistent to do and Bayo players start struggling to combo more, I stand by what I said. "Just sdi" is not the only answer to Bayo as Bayo players can ADAPT to your sdi patterns. Falling out of witch twist is actually beneficial in certain situations. If it was as easy as "oh just sdi Bayo combos" then she wouldn't be getting the great results she has rn.
@@Eggss_B brother... You're preaching to the choir. I'm a bayo player.
Idk what you mean by "consistent to do", using both sticks is not a very difficult thing lol. Even one double sdi input on the three hits of fair123, they're out. Just about the only time that falling out of wtw is beneficial is when it's a witch strike, which is not really falling out but whatev.
If you don't play bayo much, then I don't fault you for not understanding that there is no effective adaptation to hard double to QUADRUPLE sdi down/away. There is no move that you can use instead that will net you the same % or kill as if they didn't sdi. Bayo players CAN mix up the timing of fair123 slightly, but that's about it. Again, a single double sdi is all it takes for most characters. They CAN ff nair someone who double sdi'd abk down, but that's about it.
I am so serious when I say that hitting fair123 in the blastzone against good players that go to tournaments was already inconsistent, and now SDI can be 2x - 4x as effective. This fucks her up massively, I'm sorry. I wish I was wrong.
@@quinn7427 I quite literally have a Bayo secondary and have put a lot of time into the character.
Also, I wasn't quoting you, I was quoting the outdated quotes from people that think "just sdi" is how you beat Bayo.
I think in P+ this is called duel stick sdi
Smash Community : Nerf Steve!
Nintendo : ...
GimR and co : Fine. We'll do it ourselves.
😂
ultimate is brawl now